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Titan Lords: Robotic Warfare Guide

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0% found this document useful (0 votes)
33 views4 pages

Titan Lords: Robotic Warfare Guide

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

GF - TITAN LORDS V3.4.

BACKGROUND STORY

Within a relatively short time, humanity has managed to build up a large


industrial base in their colonies throughout the Sirius Sector, and most of
these are owned by a handful of powerful companies. This has created a
class with wealth far beyond that of Earth prior to the civil war. Some
amongst this elite class began to grow restless in their comfortable lives, and
these elites formed mercenary corps. Many however became discontent
with the risks involved and the discipline of mercenary life, even from the
relative comfort of leadership.

A few of the most powerful military companies collaborated to create a new


weapon of war which would allow the operators to remain in relative
comfort and safety. These mobile fortresses were called Titans. A number of
wealthy colonists began to commission these Titans privately, and the
owners of these new super-weapons began to style themselves as Titan
Lords. The Titan Lords are able to go into battle in relative comfort, eager to
claim glory and victory. They view war as sport and lend their services to
anyone who could afford their demands for unique luxuries, contracts and
valuables.

A sort of code of honour has developed amongst Titan Lords, detailing how
one must act in every interaction. These range from expectations of how a
Titan Lord ought to dress, to how they ought to spend their earnings. Using
the earnings of battle to enrich oneself further is seen as vulgar and a sign of
insufficient wealth and nobility. Perhaps most importantly to the Lords, a
complicated system of heraldry has been developed to ensure that pilots
and their Titans are easily recognized.

Some Titan Lords seek to be acclaimed for their heroism, taking on


dangerous jobs for relatively little pay in hopes of gaining fame and love for
their valour. Of course, these noble heroes rarely deal well with those who
refuse to recognize their selfless heroism. Other Titan Lords view this as a
INTRO childish desire for praise and care far less for the rabble. These Lords are
content to take any work, so long as they can experience the thrill of battle.
The Titan Lords are massive robotic walkers commanded by the idle rich.
These bored members of the upper classes wage war from mobile fortresses
and view the battlefield as their playground. How will you use your supremacy over the battlefield?

Few in number, the Titan Lords usually offer their services as mercenaries,
but on the rare occasions when they fight together, their armies of massive
walkers are a spectacle to behold. With little fear of consequences for their
actions, Titan Lords often wander from one battlefield to the next, seeking
some sort of thrill or purpose that is lacking in their pampered lives.

ABOUT OPR

OPR (www.onepagerules.com) is the home of many free games which are


designed to be fast to learn and easy to play.

This project was made by gamers for gamers and it can only exist thanks to
the support of our awesome community.

If you want to help us in making more awesome content, you can support us
on www.patreon.com/onepagerules

Thank you for playing!

Created by: Gaetano Ferrara

1
GF - TITAN LORDS V3.4.1

Name [size] Qua Def Equipment Special Rules Cost


Errant Mini-Titan [1] 3+ 2+ 2x Mini-Titan Hammer (A2, AP(1), Blast(3)), Stomp (A4, AP(1)) Fear(2), Fearless, Tough(12) 350pts
Pilgrim Mini-Titan [1] 3+ 2+ Fusion Blaster (24", A1, AP(4), Deadly(6)), Fear(2), Fearless, Relentless, Tough(12) 460pts
Mini-Titan Hammer (A2, AP(1), Blast(3)), Stomp (A4, AP(1))
Yeoman Mini-Titan [1] 3+ 2+ 2x Fusion Blaster (24", A1, AP(4), Deadly(6)), Stomp (A4, AP(1)) Fear(2), Fearless, Tough(12) 520pts
Questor Titan [1] 3+ 2+ Hull-Fuser (12", A1, AP(4), Deadly(3)), Stomp (A8, AP(2)), Fear(4), Fearless, Tough(24) 845pts
2x Titan Hammer (A4, AP(1), Blast(3))
Knight Titan [1] 3+ 2+ Titan Laser Cannon (36", A3, AP(3), Deadly(3)), Fear(4), Fearless, Relentless, Tough(24) 1075pts
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable),
Hull-Fuser (12", A1, AP(4), Deadly(3)), Stomp (A8, AP(2)),
Titan Hammer (A4, AP(1), Blast(3))
Duke Titan [1] 3+ 2+ 2x Titan Laser Cannon (36", A3, AP(3), Deadly(3)), Fear(4), Fearless, Tough(24) 1145pts
Hull-Fuser (12", A1, AP(4), Deadly(3)), Stomp (A8, AP(2))
King Heavy Titan [1] 3+ 2+ Twin Shoulder-Cannon (24", A2, AP(1), Blast(3)), Fear(4), Fearless, Tough(30) 1275pts
2x Titan Harpoon Cannon (18", A1, AP(4), Deadly(9)),
Twin Hull-Fuser (12", A2, AP(4), Deadly(3)), Stomp (A10, AP(3))

SPECIAL RULES
Protected: When units where all models have this
rule take hits, those hits count as having AP(-1), to
a min. of AP(0).
Symbol of Change(X): Once per game, when this
model activates, before attacking, roll X dice. For
each 2+ one enemy unit within 12" takes 3 hits with
Warp.
Symbol of Lust(X): Once per game, when this
model activates, before attacking, roll X dice. For
each 2+ two enemy units within 12" take 3 hits
each.
Symbol of Plague(X): Once per game, when this
model activates, before attacking, roll X dice. For
each 2+ one enemy unit within 12" takes 3 hits with
Poison.
Symbol of War(X): Once per game, when this model
activates, before attacking, roll X dice. For each 2+
one enemy unit within 12" takes 3 hits with AP(1).

2
GF - TITAN LORDS V3.4.1

Errant Mini-Titan [1] - 350 pts Questor Titan [1] - 845 pts
Quality 3+ Defense 2+ Quality 3+ Defense 2+
2x Mini-Titan Hammer (A2, AP(1), Blast(3)) Stomp (A8, AP(2))
Stomp (A4, AP(1)) 2x Titan Hammer (A4, AP(1), Blast(3))
Fear(2), Fearless, Tough(12) Hull-Fuser (12", A1, AP(4), Deadly(3))
Upgrade with one: Fear(4), Fearless, Tough(24)
+35pts Top-Fuser (12", A1, AP(4), Deadly(3)) Replace any Hull-Fuser:
+55pts Top-Machinegun (30", A3, AP(1)) +20pts Hull-Machinegun (30", A3, AP(1))
+55pts Top-Launcher (36", A1, Blast(3), Indirect) Upgrade with one:
Upgrade with: +55pts Top-Rocket (36", A1, Blast(3), Indirect)
+50pts Power Shields (Regeneration) +65pts Top-Missile (36", A1, AP(2), Deadly(3))
Upgrade with one: +75pts Top-Anti-Air (36", A3, AP(1), Lock-On)
+10pts Symbol of Change(1) Upgrade with:
+10pts Symbol of Plague(1) +115pts Power Shields (Regeneration)
+10pts Symbol of War(1) Upgrade with one:
+15pts Symbol of Lust(1) +15pts Symbol of Change(2)
Replace any Mini-Titan Hammer: +20pts Symbol of Plague(2)
+10pts Mini-Titan Chainsaw +20pts Symbol of War(2)
(A2, AP(2), Deadly(3)) +30pts Symbol of Lust(2)
+10pts Mini-Titan Lance (A6, Lance) Replace any Titan Hammer:
+15pts Mini-Titan Fist (A4, AP(4)) +15pts Titan Lance (A12, Lance)
+20pts Mini-Titan Sword (A6, AP(1), Rending) +20pts Titan Chainsaw (A4, AP(2), Deadly(3))
+25pts Mini-Titan Flail (A6, Reliable, Rending) +40pts Titan Sword (A12, AP(1), Rending)
+30pts Mini-Titan Claw (A6, AP(1), Reliable) +45pts Titan Fist (A9, AP(4))
Replace one Mini-Titan Hammer: +50pts Titan Flail (A12, Reliable, Rending)
-5pts Titan Shield (Protected) +55pts Titan Claw (A12, AP(1), Reliable)
Replace one Titan Hammer:
Pilgrim Mini-Titan [1] - 460 pts +5pts Titan Shield (Protected)
Quality 3+ Defense 2+
Mini-Titan Hammer (A2, AP(1), Blast(3)) Knight Titan [1] - 1075 pts
Stomp (A4, AP(1)) Quality 3+ Defense 2+
Fusion Blaster (24", A1, AP(4), Deadly(6)) Stomp (A8, AP(2))
Fear(2), Fearless, Relentless, Tough(12) Titan Hammer (A4, AP(1), Blast(3))
Upgrade with one: Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
+40pts Top-Fuser (12", A1, AP(4), Deadly(3)) Hull-Fuser (12", A1, AP(4), Deadly(3))
+60pts Top-Machinegun (30", A3, AP(1)) Titan Laser Cannon (36", A3, AP(3), Deadly(3))
+70pts Top-Launcher (36", A1, Blast(3), Indirect) Fear(4), Fearless, Relentless, Tough(24)
Upgrade with: Replace any Hull-Fuser:
+50pts Power Shields (Regeneration) +20pts Hull-Machinegun (30", A3, AP(1))
Upgrade with one: Upgrade with one:
+10pts Symbol of Change(1) +70pts Top-Rocket (36", A1, Blast(3), Indirect)
+10pts Symbol of Plague(1) +75pts Top-Missile (36", A1, AP(2), Deadly(3))
+10pts Symbol of War(1) +90pts Top-Anti-Air (36", A3, AP(1), Lock-On)
+15pts Symbol of Lust(1) Upgrade with:
Replace any Mini-Titan Hammer: +115pts Power Shields (Regeneration)
+10pts Mini-Titan Chainsaw Upgrade with one:
(A2, AP(2), Deadly(3)) +15pts Symbol of Change(2)
+10pts Mini-Titan Lance (A6, Lance) +20pts Symbol of Plague(2)
+15pts Mini-Titan Fist (A4, AP(4)) +20pts Symbol of War(2)
+20pts Mini-Titan Sword (A6, AP(1), Rending) +30pts Symbol of Lust(2)
+25pts Mini-Titan Flail (A6, Reliable, Rending) Replace any Titan Hammer:
+30pts Mini-Titan Claw (A6, AP(1), Reliable) +15pts Titan Lance (A12, Lance)
Replace one Mini-Titan Hammer: +20pts Titan Chainsaw (A4, AP(2), Deadly(3))
-5pts Titan Shield (Protected) +40pts Titan Sword (A12, AP(1), Rending)
Replace any Fusion Blaster: +45pts Titan Fist (A9, AP(4))
+25pts Gatling Cannon (30", A6, AP(1), Rending) +50pts Titan Flail (A12, Reliable, Rending)
+35pts Hell Autocannon (36", A6, AP(2)) +55pts Titan Claw (A12, AP(1), Reliable)
Replace one Titan Hammer:
Yeoman Mini-Titan [1] - 520 pts +5pts Titan Shield (Protected)
Quality 3+ Defense 2+ Replace any Titan Laser Cannon:
Stomp (A4, AP(1)) +5pts Titan Battle Cannon
2x Fusion Blaster (24", A1, AP(4), Deadly(6)) (30", A3, AP(2), Blast(3)),
Fear(2), Fearless, Tough(12) Heavy Machinegun (30", A3, AP(1))
Upgrade with one: +15pts Titan Plasma Cannon
+35pts Top-Fuser (12", A1, AP(4), Deadly(3)) (30", A3, AP(4), Blast(3))
+55pts Top-Machinegun (30", A3, AP(1)) +20pts Titan Fusion Cannon
+55pts Top-Launcher (36", A1, Blast(3), Indirect) (24", A2, AP(4), Deadly(6))
Upgrade with: +20pts Titan Pulse Laser (30", A9, AP(3))
+50pts Power Shields (Regeneration) +20pts Titan Gatling Cannon
Upgrade with one: (30", A9, AP(1), Rending),
+10pts Symbol of Change(1) Heavy Flamer
+10pts Symbol of Plague(1) (12", A1, AP(1), Blast(3), Reliable)
+10pts Symbol of War(1)
+15pts Symbol of Lust(1)
Replace any Fusion Blaster:
+15pts Gatling Cannon (30", A6, AP(1), Rending)
+30pts Hell Autocannon (36", A6, AP(2))

3
GF - TITAN LORDS V3.4.1

Duke Titan [1] - 1145 pts


Quality 3+ Defense 2+
Stomp (A8, AP(2))
Hull-Fuser (12", A1, AP(4), Deadly(3))
2x Titan Laser Cannon (36", A3, AP(3), Deadly(3))
Fear(4), Fearless, Tough(24)
Replace any Hull-Fuser:
+20pts Hull-Machinegun (30", A3, AP(1))
Upgrade with one:
+55pts Top-Rocket (36", A1, Blast(3), Indirect)
+65pts Top-Missile (36", A1, AP(2), Deadly(3))
+75pts Top-Anti-Air (36", A3, AP(1), Lock-On)
Upgrade with:
+115pts Power Shields (Regeneration)
Upgrade with one:
+15pts Symbol of Change(2)
+20pts Symbol of Plague(2)
+20pts Symbol of War(2)
+30pts Symbol of Lust(2)
Replace any Titan Laser Cannon:
+5pts Titan Battle Cannon
(30", A3, AP(2), Blast(3)),
Heavy Machinegun (30", A3, AP(1))
+10pts Titan Plasma Cannon
(30", A3, AP(4), Blast(3))
+20pts Titan Fusion Cannon
(24", A2, AP(4), Deadly(6))
+20pts Titan Pulse Laser (30", A9, AP(3))
+5pts Titan Gatling Cannon
(30", A9, AP(1), Rending),
Heavy Flamer
(12", A1, AP(1), Blast(3), Reliable)

King Heavy Titan [1] - 1275 pts


Quality 3+ Defense 2+
Stomp (A10, AP(3))
Twin Hull-Fuser (12", A2, AP(4), Deadly(3))
2x Titan Harpoon Cannon (18", A1, AP(4),
Deadly(9))
Twin Shoulder-Cannon (24", A2, AP(1), Blast(3))
Fear(4), Fearless, Tough(30)
Replace any Titan Harpoon Cannon:
+10pts Titan Triple Flamer
(18", A3, AP(1), Blast(3), Reliable)
+85pts Titan Volcano Cannon
(30", A3, AP(3), Deadly(3))
+120pts Plasma Battle Cannon
(30", A3, AP(4), Blast(3))
Replace any Twin Shoulder-Cannons:
+40pts Twin Shoulder-Missile
(24", A2, AP(3), Deadly(3))
Upgrade with one:
+85pts Top-Cannon (24", A2, AP(1), Blast(3))
+125pts Top-Missile (24", A2, AP(3), Deadly(3))
Upgrade with:
+155pts Power Shields (Regeneration)
Upgrade with one:
+25pts Symbol of Change(3)
+30pts Symbol of War(3)
+30pts Symbol of Plague(3)
+40pts Symbol of Lust(3)

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