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Traits 37
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1. Overview
TV 2. Attainability
3. Types of Traits
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Overview
Traits are a special aspect that abilities can have that increases or decreases certain
stats or adds a new eIect entirely to the ability without having to spend stat points
in the ability menu. Additionally, they may have bonus stats, such as increasing
Attack by 2, but lowering Defense by 2. These are random, and you wont get the
same bonus stats every time you encounter the same trait. Kill EHects Kill EHects
10 hours ago a day ago
Attainability
Traits are obtained through trait hands. Trait hands are granted every 25 levels or by
completing the Guide's one-time quests. Additionally, Traits can be temporarily
obtained in Boundless Tower through upgrades, although they won't carry over to Others Like You Also Viewed
main game. There is also a Trait Pity, where every 60 Trait Hands, you are guaranteed
a Trait hand that includes your most rarest trait that you can obtain, however for
Mythic traits upon reaching 100 pity you instead only have a 25% to obtain a Mythic
Trait from the pity and a 75% chance to obtain a Legendary Trait. Every 5 Ascension
Levels increases this trait rarity, with Legendary being 5 Ascension Levels, and
A Universal Items The
Mythic being 10 Ascension Levels, however, this also increases the amount of Trait
Time Robl… Strongest
Hands you will need to reach your pity, so at Ascension Level 5, you will need 80 Trait Wiki
Hands to reach the pity, and at Ascension Level 10, you will need 100 Trait Hands to
reach your pity. You can reroll your traits for 100 UPoints at the Trait Reroller. Traits
received from the Trait Reroller have a minimum rarity of Epic and a maximum of
Mythic.
Types of Traits
Traits come in a variety of diIerent rarities:
Common
Rare Verzekeren als ZZP'er?
Epic
Binnen 1 dag een
Legendary beroepsaansprakelijkheidsverzekering
op maat
Mythic
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Many traits (like Bombastic) do special things not possible otherwise. Legendary and
Mythic traits have a chance (10%) of being hexed variant. Hexed variants of Traits are
considered more powerful and have better abilities, but also have their respective
downsides too. Popular Pages
Landmarks
Fortunate Gain 2% crit chance.
Common
Strong +5% damage.
Rare
Speedy +6% faster movement speed, +4% attack speed.
Switch between
two states
every 10
seconds. Prime
+20%
State: +40%
damage,
OverconPdent damage and
Prime +20%
Prime +30% damage
damage
resistance.
resistance.
Exhausted
State: -10%
damage and
resistance.
Moves now
have a 50/50
Gain 15%
Torrential chance to
OverYowing faster
OverYowing either be 30%
cooldowns.
faster or longer
cooldowns.
Max health
reduced by 5%.
Lifesteal is
Gain 10% Ancient reduced by 5%
Vampiric
lifesteal. Vampiric however 20% of
damage taken
is considered
healing.
25% chance
upon dealing
damage to
Attacks spawn black
have a 15% holes. black
Abyssal
Voided chance to holes have a
Voided
spawn 20% chance to
blackholes. deal AOE to
everyone
including the
attacker.
+120% healing.
You cannot be
healed, and
your damage
+50%
output is
healing.
reduced by
Angelic Pose will Fallen Angelic
30%. You also
heal nearby
take extra
players.
damage. While
Legendary
you have heat,
Pose will heal
nearby players.
+25% crit
damage. Gain
15% bonus crit
chance based
on heat. All
heat moves will
drain the entire
heat bar. Crits
will reell heat to
Gain 30% Idle Death
Gambler max. When
crit chance. Gambler
critting, there is
a 10% chance
for enemies to
be enraged
gaining 0-50%
damage buI
and 0-300%
movement
speed buI.
+40% bonus
true damage.
+25% Bonus
10% chance for
True true Vitriolic True
the true
damage.
damage to be
in_icted on you.
Gain a
random stat Every minute,
point every gain random
minute, stats, capped at
capped at 250 for each
100 for each category. Upon
stat death, all points
category. in one stat will
(Whenever be reset.
you switch (Whenever you
Soul-Reaping
Cultivation specs/stand switch
Cultivation
it will resets specs/stand it
the points will resets the
that you points that you
have have grinded if
grinded if you take it
you take it again, and
again, and sometimes can
sometimes keep the
can keep the health).
health).
Switch between
+50% two states
damage, every 10
+35% seconds. Godly
damage State: +80%
resistance. Egotistic damage and
Godly
The Finisher Godly +50% damage
Rush Attack resistance.
has random Exhausted
status State: -15%
eIect. damage and
resistance.
While your
heat is
above 50,
You are
engage in a
constantly
domain
engaged in a
ampliecation
domain
that gives
ampliecation
you
that gives you
resistance
resistances to
to debuIs
Heavenly debuIs and
and gives
Ryoiki Restricted hyperarmor but
hyperarmor.
Ryoiki can no longer
Constantly
gain heat. Every
drains heat.
5 seconds, gain
Every 10
a single attack
seconds,
that always
gain a single
bypasses the
attack that
enemy’s
always
defenses.
bypasses
the enemy's
defenses.
DebuI others
when they are
near you; your
30% Slow
heat increases
down to
this debuI
other
range. You gain
players'
buIs while this
Mythic walkspeed,
occurs. Every
attack rate,
20 seconds,
and
enter a state
cooldowns
that gives you
while near
the same
them. Range
Temporal FTL Temporal debuIs and
is increased
prevents giving
based on
it to others for
heat. Also
10 seconds.
gives 50%
Your heat
reduced
drains faster
heat usage,
when you are
user no
close to
longer gains
someone. Your
heat upon
slowdown
getting hit
seems to work
less on those
with high heat.
The erst
rush attack Teleport to the
will teleport nearest player
you to the when doing a
nearest rush attack if
opponent you have heat.
when you Depending on
have heat heat,
Psychotic
Spiritual charged. All sometimes get
Spiritual
heat costs brief insanity.
are reduced Damage output
by 50%, and reduction
+50% heat equivalent to
regen. Heat heat. Higher
scales with heat charge
damage and rate than usual.
resistance.
You will
adapt to
attacks
done to you
and grow
resistant to
You adapt twice
them over
as much to
time. (7.5%
attacks and the
added
Unbound adaptation
Adaptation resistance
Adaptation cooldown is
per attack,
halved, but you
up to 75%
adapt only up
total
to 60%.
resistance
per attack,
1.5 second
cooldown
per
adaptation)
Trivia
If you use Malevolent Shrine while having Idle Death Gambler King of Curses,
you will be granted with inenite heat for the duration of the domain. This
happens as a result of the trait's ability to reell the heat bar upon a critical hit
being landed. Since Malevolent Shrine is constantly attacking in all directions, it
will constantly land critical hits, resulting in inenite heat. This will likely be
removed in the future.
When using the Temporal Trait and having a cutscene move used on you, the
cutscene will begin to play in slow motion and both you and the attacker will be
unable to move or do anything while the cutscene is active, but will both be
invincible.
Icarus Solar and both Soul Reaping Cultivation/Cultivation have the
property of applying their constant stat changes through the player performing
an action (Examples: Going from sprint to walk and viceversa, M1'ing, dashing,
etc). This results useful for Icarus Solar as it allows you to have some control
over the speed fall-oI eIects by, for example, dodging or blocking near another
player to gain back the speed buI without the need to attack.
The WASD keys don't count to this, however, using a mount and blocking
do.
Icarus Solar seems to counter-act this by constantly updating the
proximity value you have with another player when you stay still, making it
so you must keep moving to keep it.
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37 comments
ItzNicky · 5d
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ItzNicky · 5d
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MTX0636 · 21-10-2024
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