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In-Game Ads Boost Steam Game Sales

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hazaldoster96
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Topics covered

  • ad revenue,
  • game development,
  • game library,
  • software infrastructure,
  • promotional campaigns,
  • funding requirements,
  • QR code promotions,
  • advertisement integration,
  • privacy issues,
  • competitive landscape
0% found this document useful (0 votes)
69 views9 pages

In-Game Ads Boost Steam Game Sales

Uploaded by

hazaldoster96
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Topics covered

  • ad revenue,
  • game development,
  • game library,
  • software infrastructure,
  • promotional campaigns,
  • funding requirements,
  • QR code promotions,
  • advertisement integration,
  • privacy issues,
  • competitive landscape

MIS461 - PROJECT REPORT

Executive Summary

We are a small team who work in Steam IT department. Steam is a huge


game platform which include multiplayer&single player games. We
expect that there are some games which have low download and
unknown. Consider this, we develop a project. This project contain
in-game ad placements for increase downloads and knowability. We
place ads in game textures players can see personal ads with their
playing game. There are discounts, campaigns, and redeem codes but
there are no idea like us. Gaming Market is a huge this is why, we have
a huge opportunities. Steam offer a investment $240.000 for our
project.And we expect that $3.600.000 profit for each year. For next five
year, we guess our profit increase slowly.

Company Overview

Steam offers a community-based platform that enables gamers to


connect, play, and create and share content with other players. Steam is
a digital distribution, digital rights management, multiplayer, and
communications platform developed by Valve Corporation. It is used to
distribute games and related media online, from small independent
developers to larger software houses. Steam is actively using 15
technologies for its website. These include Viewport Meta, IPhone /
Mobile Compatible, and SSL by Default.Steam is ranked 318 among
websites globally based on its 115.000.000 monthly web visitors. Steam
has 1 current team member, Software Engineer Vinay Modi.
Industry Analysis

Market Overview

The game market has experienced great developments in recent years


and our company has been the pioneer of these developments.Steam
platform give to gamers Player vs Player(PvP) opportunity. People no
longer have to play against the computer(PvE).

Relevant Market Size

Before Ad Placement :

● Active Player(daily)= 100k user


● Game Sale(daily)= 2k game
● Game Price(AVG)= $10
● Game Sale Revenue(daily)= $20k
● Game Sale Revenue(yearly) =$7.2M

After Ad Placement :

● Active Player(daily)= 100k user


● Game Sale(daily)= 3k game
● Game Price(AVG)= $10
● Game Sale Revenue(daily)= $30k
● Game Sale Revenue(yearly)=$10.8M

Customer Analysis

Target Customers

We have a wide age range but specifically we serve teenage and adult
gamers. And Don’t separate man and woman. Gamers use this platform
from each country and location with internet connection. Finally we
have a wide range of game, so suitable for every wages.
Customer Needs

With Steam, people can access the games legally, and at the same time
add them to their own libraries and edit the game archives.Therefore,
Steam is preferred over other gaming platforms. Finally, the use of
steam wallet provides all kinds of payment security services.

Competitive Analysis

Direct Competitors

We have a few competitors such as Origin, Epic Games, Blizzard, and


Ubisoft. Their strengths are they focus specific game types and specific
community of gamers.(Ex: FIFA is a football simulation game and
download just in origin. So, gamer have to use origin.) Their
weaknesses are they haven’t got a infrastructure and game range like
us.

Indirect Competitors

Our indirect competitor is PSN(Playstation Network). PSN is a gaming


platform but it’s only for Playstation.Gamers must have Playstation for
using PSN.PSN strengths makes more promotion and campaign.

Competitive Advantages

We have a friendly user interface and we provide wide game range. This
reason why our project increase downloads and number of users. And
we keep our users in.

Marketing Plan
Product & Service

We provide a service with analysing player data, and give personal ads
for users. Ads include new games which has gamers can not know but
they have a potential for prefered.

Pricing

We provide this service without charge but we want a permission for


reach their data.

Promotion Plan

In-game ads, we place QR codes. When gamers scan and purchase its,
they gain 10% discount.

Distribution Plan

We serve this service without charge. Also we planned that transport


our adds with steam and game companies infrastructure.

Operations Plan

Key Operational Process

Steam has all the departments that a company may have in it’s
structure. These are; Human Resources, Sales, Marketing, Customer
Services, IT.

Milestones

The milestones needed for the AdPlacement of Steam are as followed:

1.Designing the implementation briefly as an idea

2.Figuring out AdPlacement games

3.Organizing privacy/permission issues of games


4.Designing the implementation structure in games

5.Integrating Steam to AdPlacement

Management Team

Management Team Members

Our management team consists of three people:

Tunakan Elmas: Specialized in the infrastructural system of


AdPlacement

Batuhan Kartal: Specialized in bug fixing and error giving parts of


AdPlacement

Hazal Doster: Specialized in the internal advertisement designs of


AdPlacement

Management Team Gaps

A gap may occur in the position of IT Management.

Board Members

Board Members aren’t in the structure of AdPlacement but rather


in Steam. So, Steam already has the Board of Members thats why
AdPlacement doesn’t need any.
Financial Plan

Revenue Plan

AdPlacement is a structure which sells advertisement space filled


with games.

Financial Highlights

The amount that we have invested is : $596.200

The amount returned is : $3.600.000

Daily Game Sale Revenue: $30.000

Daily Game Sales: $3000

Funding Requirements

We are seeking for a funding requirement from Steam.

Exit Strategy

Ones we gain a satisfying revenue we may think to sell


AdPlacement to Steam because it is a branch structure of Steam.

Appendix

Hardware:
Software:

Labor(monthly):

$33.000*12=$396.000
BATUHAN KARTAL

TUNAKAN ELMAS

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