Tabletop Gaming - 94
Tabletop Gaming - 94
START PLAYING
DISNEY
The basic strategy
you need to play any
LORCANA trading card game
POSTER COMMUNITY
INSIDE WINS
Keeping a retired
card game alive
by Ravensburger
CONTRIBUTORS
George Barker, George Chrysostomou,
elcome back to our exciting new issue of
Tim Clare, Jenny Cox, Christopher John
Eggett, Ross Gilbert, Emma Garrett,
Mae Funnell, Christopher Jarvis, Chris
Lowry, Chris Marling, David Parlett,
Adam Richards, Alexandra Sonechkina,
W Tabletop Gaming magazine! We’re wish-
ing a very merry birthday (or unbirthday
considering the exact date!) to Disney Lorcana. It’s
been a landmark trading card game, so we’ve been
Charlie Theel, James Wallis, Kim
Wellens, Chad Wilkinson, Dan York
celebrating with this epic cover, a full interview with
designer Ryan Miller, and a few extras too.
DESIGN It’s been a great excuse to talk about trading
Mike Carr cards this issue, but of course, that’s never all, as
COVER IMAGE there’s something for everyone. We’ve got a really
Disney Lorcana fun list on the trading card games you didn’t know
existed, and some pieces on getting started in
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TO ADVERTISE PLEASE CONTACT
TCGs. We’ve a rundown of the best card games,
COMMERCIAL MANAGER and a look at the best game to start deckbuilding
Alex Lyon 01778 391 129 with. If you’re debating heading to Spiel Essen, we’ve
[email protected] got some top tips for your planning. Plus, I’m excited
to see the return of James Wallis, talking about the
PRODUCTION MANAGER
latest Spiel des Jahres win – a must-read feature.
Kay Cotterill 01778 395065
[email protected]
It’s also been a great month for games it seems,
with six must-play games. I think that’s a record!
MARKETING We’ve got a few themed issues left before we
MARKETING MANAGER look at the best games of the year, and then there’ll
Sophie Thornton 01778 395 085
[email protected] Get in touch be some new and exciting changes. Stay tuned, and
happy gaming in the meantime!
tabletopgaming.co.uk
MARKETING EXECUTIVE
Charlotte Bamford 01778 395 081 tabletopmag
[email protected]
tabletopgamingmagazine
PUBLISHED BY
PUBLISHER tabletop_gaming_magazine
Claire Ingram Charlie Pettit Editor
[email protected] tabletopgamingmag
tabletopgaming.co.uk 3
sue 94
TRADING CARD GAME
©Disney
In this issue
06 A VERY MERRY
BIRTHDAY 26 SOLFORGE
FUSION
CARDS GALORE!
This month we’re looking at a staple part of 20 STICK TO THE BASICS 36 YOUR WORLD YOUR
tabletop gaming – the world of card games. There are some basic things to know in RULES
We’ve looked at the serious and the silly, with the TCG world, and our expert is sharing a The prompts for your next RPG.
card games and trading card games (TCG) few tips!
taking the stage. 38 TABLETOP GLOSSARY
22 FAMILIAR CHARACTERS, But what is deckbuilding?
ON THE COVER! NEW GAME
06 A VERY MERRY How franchises used trading card games. 39 GETTING STARTED WITH
BIRTHDAY DECKBUILDING
Or unbirthday, depending on when you 24 ON THE CARDS And why Star Realms should be your
read this –a huge interview with Disney Some updates on the world of TCGs. gateway to more.
Lorcana designer Ryan Miller, on how the
game went from secret project to it’s first 26 SOLFORGE FUSION 40 TEN OF THE BEST CARD
anniversary. When digital and card games collide. GAMES
We interview Justin Gary. Did your favourites make the list?
12 DISNEY LORCANA
Our regular news feature. 30 COMMUNITY WINS
The rise of Netrunner.
15 HOW TO READ A
TRADING CARD 32 CROUCHING TIGERS
Trading card games needn’t be AND HIDDEN BLADES IN
intimidating, we look at commonalities so AMSTERDAM
you can pick up any one of them. At the Pro Tour of Flesh and Blood.
SUBSCRIBE AND SAVE UP TO 10%. PLUS RECEIVE EXCLUSIVE BENEFITS See page 13 for more details
4 September 2024
PLAYED
OUR REVIEWS OF THE CARD
LATEST GAMES Be drawn to the latest
card games for your
FAMILY & PARTY GAMES consideration
Looking for fun for everyone?
Here’s where to start… 73 EXPLODING
KITTENS:
57 MYCELIA GOOD VS EVIL 74
58 CAUTION SIGNS 74 WAVE
48 BEGINNERS GUIDE
TO ESSEN SPIEL
59
61
62
SPARK RIDERS 3000
AKROPOLIS
BELRATTI
75 GHOSTS OF CHRISTMAS
44 A TABLETOP TIMELINE: 77
DISNEY’S GOLDEN YEARS
The tabletop heritage that’s led to our ROLEPLAYING
front cover game. Want to walk in someone else’s shoes?
Beware, there may be dragons…
46 CARDBOARD MANIFESTO
Adam Richards has thoughts on games of 77 CRITICAL FOUNDATION
attrition.
52 ALL THE
JAHRES
76
65
tabletopgaming.co.uk 5
T R ADING C ARD GAMES
DISNEY LORCANA
A VERY MERRY
Disney Lorcana is hen Disney Lorcana with multiple sets, new products, a healthy
WHO IS RYAN?
with an interview with existing characters, and not enough on the Ryan Miller has been working in the game
designer Ryan Miller gameplay, or the community, which inevitably
leads to its end. Disney Lorcana represented
industry for 25 years, but the path to becoming
game designer and brand manager of Disney
Interview by Charlie Pettit a fantastic opportunity – a huge universe of Lorcana came more directly with The Princess
differing films, lore, and characters, a chance Bride Adventure Book Game. Ravensburger
to appeal to all ages and audience, and being was looking for designers for a Princess
headed by Ravensburger. Following its launch Bride game, and Ryan gave
at Gen Con, it’s gone from strength to strength, his pitch –
6 September 2024
of relationship and conversation going
on with Disney fans and with Disney. I
slowly came to the realisation that not
only do I think Ravensburger can do this,
but they are the only company I think
that could really do it right. Okay, I’m on
I’m on board. Sign me up!”
EARLY DEVELOPMENT
‘You meet in a tavern’ might be the line
that launched a thousand RPGs, but
it’s also true of Disney Lorcana. Ryan
explained that following a licensee
summit, the team began their first talk of
a Disney trading card game, down at The
Famous, a bar in Glendale, California.
It was still a few years before Disney
Lorcana would come to life, but with
Steve
tabletopgaming.co.uk 7
T R ADING C ARD GAMES
DISNEY LORCANA
can’t help but think Ryan was one of the right an interesting thing about multiplayer that is
people to bring it to life too. As for the hard maybe not obvious immediately is that I can
work? That’s clearly shown in the creation. advance the game state without interacting
“At the end of the day, we decided that we with my opponents. A lot of games, to advance
didn’t want to innovate with trading card game the game state, you have to interact with
design, but we wanted a system that could get opponent usually by attacking. But there’s a
out of the way of this wonderful theme and social cost to doing that. And in multiplayer,
these wonderful characters and these wonderful that’s a big part of the game – I’m a nice guy.
stories. So the system is built to elevate the Don’t keep me from winning, right? The game
theme. It’s not built to innovate trading card is continually going towards a conclusion
game design at all. That’s when it really started without that cost. And I think that makes
to speed up for us, so questing came out, and multiplayer a lot more fun, a lot more relaxing.”
challenging is kind of a natural because you
need a way to interact with your opponent in LAUNCH
some way to slow them down. Disney Lorcana officially launched at Gen
We knew fairly early on we wanted to be Con in 2023. It was a runaway success for the
a race to something. We had decided that show, with huge lines reaching out from the
confrontation is an important part of a trading demo area.
card game, but how it feels can be really “It was like any kind of medieval battle
Sword in the Stone cards), the experience and negative sometimes.” Ryan clarifies that doesn’t scene you see in a movie where two armies
feelings he wanted to invoke in playing Disney mean being non-competitive, but that the converge.” Ryan said of it, as their space was
Lorcana (like that moment of seeing the castle game isn’t about removing someone from situated between two entrances. “It was neat,
for the first time in a Disney park). He talks play. “I don’t win the game by interacting with but I wasn’t super happy with that because
about how Disney impacted his life, whilst my opponent. I win by questing. I slow my it was not a great experience for our players”.
wearing a fantastic Disney themed shirt. Much opponent down. If you’re playing a multiplayer With some quick collaboration with Gen Con
like his statement that Ravensburger were the game, you are never eliminated. Everyone’s in staff to create an overnight line (that wound
right company to launch Disney Lorcana, we the game until the very end. But I also think all the way down the street by opening), and a
8 September 2024
games do that really, really well. I’m just the deck that they want to make. It’s a balance
lucky that I get to be a part of something that you have to strike and we’re not going to get it
generates that.” right every time. We’re doing our best based
on what we know and want for the game, and
REPRINTS AND BUCKY that’s lots of [Disney] Lorcana players.”
The first set – aptly named The First Chapter Speaking of which, we couldn’t resist asking
– was a huge success, and stocks sold out about Bucky. Bucky – Squirrel Squeak Tutor was
quickly. The rarer cards soared in value, a card that became a little notorious amongst
enjoyed by trading card collectors and Disney players. It came out in Rise of the Floodborn,
collectors alike. Ravensburger made the the second set, where it wasn’t a particularly
decision to offer another print run of The First rare card, and was cheap in game to play. It
whole lot of water, coffee, donuts and orange Chapter. It was a popular decision for most, forced players to choose and discard a card
juice for those in line to make the wait a more who would now be able to get the cards more every time a Floodborn character is played,
pleasant experience, they sold out of the freely for the decks they wanted to craft, but and it had Ward, which meant it could only
product they brought with them. some collectors were less pleased. be chosen to challenge. However, with later
“What was really fun there was to see the “I think it’s certainly a balance you have sets, combinations with Bucky emerged that
families. You know this isn’t a kid’s game, but to strike.” Ryan says when I raise it. “It’s a restricted opposing players considerably, leading
it certainly is a family’s game, right? We had collectable game. But if no one plays it, the many to call for a ban. Ravensburger chose to
hoped that families would play, but you just value of those cards will go down. We have errata the card instead (making changes to the
never know until a game launches like who to balance getting people into the game, but card’s abilities rather than removing it entirely),
actually is going to pick it up and play. To see also making sure that these are really cool increasing its cost, removing Ward, and changing
the families come together to see them play collectibles. Our job is to bring more people the ability, making it considerably less powerful.
one of the biggest compliments…One of my into the game and spread this wonderful game It’s been met with a mixed response, so we asked
favourite things is to bring people together. I out. Doesn’t mean we’re going to print the set about this decision.
think it’s just a wonderful thing, and I think into infinity – that’s ridiculous, right? But we “It was about his un-fun-ness” Is how
tabletop games do that better than just about just have a different job. We want to make sure Ryan explained it. “It wasn’t so much
anything else, and I’m sure I’m biased in this. that these cards are collectible and valuable about his power, [but that] he keeps your
But sitting down to make memories, I think and exciting to people. But we also want opponent from playing the game. To me, it’s
it’s just wonderful. I think people to come into the game and feel like a combination of un-fun and un-interactive.
tabletop they are welcome, they can come in and make Obviously, un-fun is a weird and subjective
tabletopgaming.co.uk 9
T R ADING C ARD GAMES
DISNEY LORCANA
10 September 2024
FREE UK SHIPPING ON ORDERS OVER £20*
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T R ADING C ARD GAMES
LATEST UPDATES
DISNEY LORCANA
The latest updates in Disney Lorcana
Written by Ross Gilbert
12 September 2024
READING THE CARDS
HOWATO READ
TRADING CARD
New to the TCG world?
Here’s how to instantly
analyse the cards in
your hand
Written by George Chrysostomou
tabletopgaming.co.uk 15
T R ADING C ARD GAMES
GAMES YOU DIDN’T KNOW
16 September 2024
ADING CARD GAME!?
was to deck your opponent out (such that they
had 0 cards in their deck). NEOPETS TRADING CARD
It’s at this point in the list that you might be GAME
noticing that back in the early 2000s Wizards Wizards of the Coast
of the Coast were experimenting with a lot Neopets was the internet’s age Tamagotchi.
of new TCGs, based on very strong licenses, It was a virtual pet website where you
none of which were able to stick. In fact, of all personalised your pets, took care of them, and
the new games back then, Harry Potter, with taught them to… fight? Well,
a full five sets, did the best by some margin. It it made sense at the time. In
lives on in fan made expansions online. 2003 Wizards of the Coast
turned it into a trading card
TEKKEN 7 game aimed at a younger
Bandai audience, and it did well
Another more – well, when you compare
recent entry, and I it to earlier entries anyway.
am cheating a little The suggestion was that
here, is Tekken 7. The back in 1996. It was made by Topps but given Wizards of the Coast lost
reason I’m cheating that it predates the Japanese release of the interest, failing to publicise
is that Tekken 7 is Pokémon TCG by four months it actually the last few set releases
not a self-contained represents Nintendo’s first experiment with until it ended entirely in 2006 and was barely
TCG but instead an TCGs. Marred by artwork that was just low-res mentioned again.
expansion of the screenshots of the game it was unfortunately Early noughties are calling though, as
Japanese version of another short-lived TCG and also the most Upper Deck have just released the Neopets
the Union Arena card difficult game on this list to track down packs Battledome TCG.
game based on the of. Believe me, I’ve tried!
7th main entry of the TOP DECK MAGAZINE
popular fighting video X-MEN TRADING CARD Wizards of the Coast
game. GAME Not a TCG per se but I have to finish this
Like Weiss Schwarz Wizards of the Coast list with a nod to the excellent Top Deck
(and also Build Divide The X-Men are magazine. Given the number of TCGs released
if anyone’s heard of one of the most by WOTC in the early 2000s it’s perhaps not
that one) Union Arena popular super surprising that they actually made their own
is a game that uses hero groups magazine to share all the information you
different licenses for almost every set but the in the world need. They even included booster packs and
use of Tekken 7 was surprising as the set was and this is not exclusive promo cards which was awesome at
released in October 2023, just three months the only TCG the time but does make them rather expensive
before Tekken 8 video game would release on featuring them, to track down in 2024! Originally published in
home consoles. This game did use some video but back in December 1999 it unfortunately only lasted
game screenshots but also mixed that with 2000, Wizards until issue 15 in 2001.
some fantastic new art for a very impressive of the Coast
expansion. released a TCG
Union Arena is getting a western release to coincide with
in October, but with Tekken 8 long released the popular
I don’t think the Tekken 7 expansion will be movies, featuring
coming to these shores. characters from the movie and
art that reminded us all of the movies. Another
KILLER INSTINCT short-lived game that never received a second
Topps set, although one was planned. Promo cards
Sticking with the theme of fighting games were distributed at movie theatres and in
as TCGs, the lesser-known Killer Instinct magazines (see the next entry) and the game
franchise got a TCG release was set up in a way many on this list were not, Which ones did I
way it was just never meant to be. miss? *
tabletopgaming.co.uk 17
T R ADING C ARD GAMES
CARD GRADING
18 September 2024
T R ADING C ARD GAMES
TIPS AND STRATEGIES
STICK TO
THE BASICS
On a journey to start playing trading card games? We’ve got some tips and
explanations to help you along the way
orgive me for being a little biased Written by Ross Gilbert by their style, meaning you can craft a deck
20 September 2024
ex even has an ability that lets you search your your inkwell. Once per turn you can put a card attacking your opponent’s leader and taking
other Pokémon out quickly. All you’d then from your hand into your inkwell to use to away all their life). However, every character
need is energy with which to attack, and the pay for cards this turn and on all future turns. used to counter cannot be played. Maybe that
item card Electric Generator will potentially The issue is that only some cards are “inkable”. character has a blocker and can be sacrificed
help you out here. It attaches energy from This is shown by a circle around the cost and to stop an attack. Do you counter to stop this
the top five cards in your deck, so it’s not means a card can be put into the inkwell to be attack or play the character in a future turn to
guaranteed to work but can lead to some used as ink. There are a lot of good uninkable block a future attack?
explosive starts. However, you only get four cards in the game but if you have too many,
item cards in a deck so it can be worrying if you’ll struggle to add to your inkwell to pay for METAGAMING
you don’t build a big lead early. higher cost cards, and if your opponent plays Probably the most important skill in tournament
the game with more resources available, this success is also the hardest to master and can
SET UP DECKS might not end well for you. take an awful lot of luck. When players refer to
Compare this with the Gardevoir the metagame they are talking about the game
deck. This is a Stage 2 Pokémon LEFT & BELOW: within the game, or to be more precise, what
which means you play your basic, Not all powerful decks everyone is choosing to play.
evolve into a Stage 1 the following cards can be At the One Piece European championships
turn and then evolve into your Stage used as ink – see in January, everyone knew that the best deck
the circle around
2 Gardevoir on turn three. It’s a lot was Sakazuki. So, why did nobody play a
the number?
slower. You win in Pokémon by Managing your counter-deck and win? Because there wasn’t
taking six prizes and Miraidon could resources is a one! Every deck that could reliably beat
easily have taken two or three before careful balance. Sakazuki had too many other bad match-ups.
you’ve even set-up. There was a perfect mix of
However, as a Stage 2 Pokémon metagaming though when in the
Gardevoir has much higher HP, Pokémon World Championships
it’s much more difficult for your with Mega Audino EX in 2016.
opponent to remove. It also has an It wasn’t a good deck before
ability that attaches as much extra Worlds. It wasn’t a good deck
energy from your discard pile as you after Worlds. Nobody ever had
like. No limit of four copies of a card, a notable result with the deck at
no hoping you see energy when you any other tournament ever. But it
look at the top five cards of your deck, won the World Championships.
it always works. This means you can The reason? It did good damage
play Pokémon on the board and know to both the active and a bench
you will always have enough energy with CARD CAN Pokémon, taking double KOs
which to attack. Slower, but once you’re set BE MANY from the second turn onwards in
up, a lot more fun. When the cards fall in your THINGS a metagame where everyone else
favour oh, how the tables can turn against This might be one was playing decks with smaller
Aggro decks. of the most difficult Pokémon, or decks that played
skills to learn but smaller Pokémon and evolved
WE ALL NEED RESOURCES it applies to every them later. Audino made sure
Resources are another big decision that comes single TCG there there was no later. Genius!
into play when building your deck, as these is. In every game, a card can represent many Keeping an eye on the metagame is
are how you actually get to play your cards. In things. In Disney Lorcana a card could be used important for when you evolve into playing
Pokémon we have energy cards. Almost every to add to your inkwell as a resource but can competitively – pre-empting certain popular
Pokémon needs energy attached to attack but also be played. There will be games where you strategies and
this is often a specific type. You can play other ink a great card to give you a resource, but creating a deck to
Pokémon that need other energy but after are then left without an answer to one of your limit its effects can
a few lost games when you draw the wrong opponent’s characters, and others where you be a game changer.
energy, you might change your mind. The save it and the perfect opportunity to play it There’s a lot
number of energy is also a big concern, have never arises. more you need to
too many and you’ll draw too many energy We see a similar decision being made every know of course and
cards and not enough Pokémon or trainer turn in the One Piece TCG. Most character this is just some
cards, or play too few and you won’t have cards have either +1000 or +2000 counter. This examples, but
enough energy to attack. means you can discard the cards from your honestly, the most
We see a similar mechanic in Disney hand when being attacked to help you defend important decision
Lorcana with the concept of Ink. Every the attack and keep your characters on the to make is which
card has a cost to be paid in board or protect your leader and keep your life TCG to try first? (or
ink from where it should be (you win in One Piece by next!). *
tabletopgaming.co.uk 21
T R ADING C ARD GAMES
FRANCHISE LED TCGs
FAMILIAR
CHARACTERS
Ever tried a franchise-led TCG? We have the lowdown the release of the initial
title. Launching mere
on some standouts from tabletop history months after the Game Boy
spectacle, Pokémon: the
Written by George Chrysostomou projects were developed Trading Card Game made
Images supplied by the Publisher, to fill that space and an instant splash thanks
or Noble Knight Games continue to cater to fans to Media Factory’s design.
who were upset about the Developed by Tsunekazu
ust like other areas of the tabletop cancellation. The Doctor Ishihara, Kouichi Ooyama,
22 September 2024
a complex set of rules and an endless line of the combat of the films. The title was popular reception it has received and now has a global
updates, Yu-Gi-Oh calls on players to embrace enough for a fan-led group to continue tournament to partake in. With features like
their strategic minds and navigate the six supporting it right up until today, but was still Crystal Points, Element Types, and multiple
phases of play with tactical prowess. This is largely derivative of material that had come formats to play in, this is far from a run-of-the-
one of the few titles that really built on the before. mill adaptation and serious thought has gone
original concepts and with specialised formats into creating a title that worked for fans of the
like Speed Duel and Rush Duel, the game just TRANSFORMERS 3D medium and brand alike.
keeps on evolving. BATTLE CARD GAME
Another project from DISNEY LORCANA
LOONEY TUNES TRADING Wizards of the Coast, As one of the most
CARD GAME Transformers 3D Battle recent additions to the
In 2000, Wizards of the Coast were asked to Card Game might TCG landscape, Disney
develop a Looney Tunes Trading Card Game be one of the most Lorcana has been an
inspired by the Warner Bros. characters. Its disappointing TCGs absolute revelation.
array of cards was hugely limited and were out there. Inspired by The title has grown
categorised into Characters, Scenes, and the live-action movie, exponentially since
Special Effects. With a streamlined set of rules the only memorable its 2023 release,
designed for younger players, this Looney part of this title catapulted off the
Tunes experience didn’t quite hit the ground was the cardboard back of the brand’s
Transformers that popularity coupled with the collectable aspect
players could create of the gorgeously designed cards themselves.
out of an add-on kit. But it’s not just about the illustrations, as Disney
The cards themselves Lorcana, from Ravensburger, stuck the landing
were designed with such simplicity that it with a set of mechanics focused around ink.
seemed the value was in the brand name as With tournaments already launching and a sixth
opposed to the gaming experience. Players expansion chapter on the way, Disney Lorcana
could collect cards representing their favourite promises to be here to stay for the foreseeable.
robots in disguise, and forge war between the
Autobots and Decepticons using the standard STAR WARS: UNLIMITED
stats they were equipped with. Strangely Disney’s leadership sees real value in the
enough, the same cards would sometimes trading card space, and
differ in those key numbers though, making for although the original
running. It’s aged poorly, partially due to a confusing state of play. The focus here was on Star Wars Trading Card
those restricted mechanics, but the cards the models more than the cards themselves, Game didn’t quite hit
themselves have become rare collectables that resulting in a missed opportunity. Like Star the mark, Lucasfilm and
celebrate these timeless characters. Wars above it, this was not the only foray for Fantasy Flight Games
this franchise into a trading card game! are hoping that Star
STAR WARS TRADING CARD Wars: Unlimited rights
GAME FINAL FANTASY TRADING those wrongs. Released
In 2002 designer Richard Garfield, of Magic: CARD GAME in 2024, it’s too early to
The Gathering fame, 2011 marked the debut of the Final Fantasy tell whether this will be a
created the Star Trading Card Game, a title that took long-term success, but with
Wars Trading Card inspiration from the video game saga, but truly three years already planned out for the title,
Game for Wizards delivered on an intriguing premise. Created by there are promising things ahead. Star Wars:
of the Coast and Square Enix and Tarou Kageyama, there was Unlimited has proven itself to be extremely
Lucasfilm. The a sense that the franchise and the mechanics accessible though, welcoming fans of the
two-player title of the title were working in tandem. The game franchise into a new gameplay style via a
was cancelled is still supported today due to the incredible familiar set of characters.
by 2005, despite
receiving booster These are just some of the standouts from
packs that years past, that are worth exploring again. While
represented every some of these titles might no longer receive the
single Star Wars movie support of modern hits, it’s still possible to find
that had been released to that point. an archive of old cards to enjoy all over again.
Players were tasked with taking control of an What we’ve learned here though is that the key
army and battling for arena supremacy, to a quality franchise TCG seems to be based on
in a run-of-play that tried to the uniqueness of the mechanics themselves as
emulate opposed to the size of the brand. *
tabletopgaming.co.uk 23
We look ahead at some of the
THE biggest trading card game news of
24 September 2024
®
TM & © 2024 Wizards of the Coast LLC. III. Narendra Bintara Adi.
T R ADING C ARD GAMES
SOLFORGE: FUSION
SOLFORGE:
BIGGEST FAN
“Ascension created a lot of opportunities for
me.” Justin says of it. “Not only was it a fun
trading card game, to the World of Warcraft game that I’m still making 15 years later, but I
Miniatures Game, later starting his own got to meet Richard Garfield when we did a
company with Stone Blade Entertainment, PAX dev conference in Seattle.
and launching Ascension: the Deck Building Of course,
26 September 2024
I went to go hear Richard talk because collection” - all the fun of a trading card game
it’s Richard Garfield - he’s the guy that but using new technology so that you actually
created Magic! He’s the guy that defined get that process of discovery.
the course of my life. And at the end of the
talk, somebody asked him a question. Hey, SOLFORGE FUSION
what’s your favorite game right now? And “We call it the world’s first hybrid
he said Ascension. I jumped up like a kid decking.” Justin says of his game. “Unlike a
in a candy store. Everybody laughed, but it traditional trading card game, every deck is
created an opportunity for me to go and have algorithmically generated, so they’re all one
a conversation with him. And so then he and of a kind. So every pack you open, you will
I started that conversation, and we talked for get decks that nobody else in the whole world
three hours about what we want to design has. And the way you play, is you shuffle any
next, what we’re excited about, and that was two decks together.” Each purchased pack,
the original version of SolForge”. SolForge digital or physical essentially comes with half
was the first digital trading card game, that a deck, and it’s your combination of two that
optimised early for mobiles. SolForge gave way gets you started with playing. Unlike many competition, as the perfect combinations are
to SolForge Fusion, which Justin describes as TCGs, it’s not about finding the perfect card to created by the audience. It wasn’t this way
“Using new technology to digitally print and swap in and out of your overall deck, but your when Justin began with Magic: the Gathering.
algorithmically generate decks of cards to be favourite combination of halves. “When I was starting to play, there wasn’t
able to scan those decks into “Each deck is locked in as a one of a kind. really much of an internet community yet,
an online account, play Nobody ever has the same deck as you with so you could come up with a deck on your
them online, have that exact combination of cards. ‘There are own. This is what I did for nationals. I had
a one-to-one more deck permutations than atoms in the my blue/red deck that I loved that I would
universe’ is one of the lines we like to use. So play all the time. And I just brought it to the
you can take any half deck that you have and tournament without knowing anything about
any other half deck and fuse them together the meta game and what other people were
to then be able to play the game. If you want playing. And I won the tournament. That never
to find the perfect pair for your deck, you happens anymore. Nowadays everybody just
can buy packs of cards, either digitally or builds, usually even before the set comes out,
physically, and you can hopefully find the build and practice decks, they post, everything
right partner for your deck. gets online, everybody plays and tests and
But you can’t just replace evolves, and eventually, usually within a few
one card with another card. weeks the entire competitive scene evolves
That’s all set up. And we down to maybe three different decks, and
did that for a very specific everybody’s playing the same decks and very
reason.” small tweaks to those decks, and that’s it. And
Justin explains how that was a real bummer for me because the
the world of trading discovery process of not only opening a pack
cards has changed. We and seeing something you hadn’t seen before,
might be familiar with which is destroyed by spoilers, but the creative
the term “meta”, where building and strategising process of having
decks are mostly to play a deck and build a deck that nobody
decided, honed, had seen and that you got to kind of create
discussed, and yourself, a lot of that just disappeared with the
championed age of the internet. And so SolForge: Fusion,
before even by being a hybrid deck game, is solving that
reaching the problem because no two decks are the same.
You can’t just copy what somebody else is
doing online. You have to figure out with the
decks that you have the strategy that you can
use to be able to play the best you can and do
the best you can with it. And so it returns that
joy of discovery.”
Modernity isn’t the enemy mind, as
historically this level of differentiation
wouldn’t be possible, nor would the
opportunity to build communities and
competitions through the likes of Discord.
tabletopgaming.co.uk 27
T R ADING C ARD GAMES
SOLFORGE: FUSION
28 September 2024
T R ADING C ARD GAMES
NETRUNNER REVIVAL
etrunner is the card game government. Surveillance is ever-present, the second-hand market, cards were printed
30 September 2024
card and their draw pile, aka ‘R&D’, is empty – real assault on HQ (the cards in their hand). But Engagement at Null Signal for five years. “That
and the Runner loses if they ever have to discard then, if you get in too easily… was this the Corp’s hit the community pretty hard. We lived, [and]
a card and their hand is empty, representing plan all along? Are you walking into a trap? breathed Netrunner” But after a couple of days,
their brain and/or body getting blown to Whilst I love Magic, but I’m going to be as the shock wore off, some players realised:
smithereens by the Corp’s countermeasures, outrageously partisan and say that Netrunner “Wait. We don’t have to put up with it. We can
which can be as subtle as security protocols is the better game. It exploits asymmetry and just… keep making Netrunner ourselves?’
frying the Runner’s delicate neural interface, and hidden information to create a compelling, Count me amongst the sceptics who, when
as crude as sending heavies round with guns. tense showdown where you can squander news of a fan-led continuation of the game first
The Corp gets to build servers by playing an apparently assailable position in a single broke, thought it was a well-intentioned but
cards face down. These might include assets, blunder or claw a win from almost-certain ultimately doomed exercise in refusing to accept
which make you money – almost everything defeat by playing to your outs. the inevitable. How could a few plucky nerds
in the game, for either player, costs credits scattered across the internet match the might of
to play – agendas, which you need to spend THE FALL OF NETRUNNER a well-funded international corporation?
money and turns advancing in order to score The constant shell game of testing defences Apparently, I’d missed one of the game’s
them, or traps – cards which, if the Runner and switching targets, of critical turns and lulls central lessons.
accesses them, can drain the Runner’s coffers, as you regather your resources, is what makes Null Signal has not only kept the game
end their turn early, even kill them. The Corp Netrunner so compelling. But after 2012, as the going, but, with a revised core set, a much
can protect its servers with ICE (Intrusion game expanded, it began running into many of slower release schedule, and multiple play
the problems that plague games with growing
Image supplied by: Dave Laird card pools. With each new release, the barrier Image supplied by: Nicita Hopkins
tabletopgaming.co.uk 31
T R ADING C ARD GAMES
EVENT REPORT
CROUCHING TIGERS
AND HIDDEN BLA
IN AMSTERDAM
Time for Flesh and Blood players to Traverse the
Universe and end up at Pro Tour: Amsterdam where
the best of the best fight to see who will
come out on top Written by Dan York
he best of the best gathered in from the recent
32 September 2024
Flesh and Blood TCG
© 2024 Legend Story Studios fabtcg.com
T R ADING C ARD GAMES
OPINION
Dalmatian Puppy – you may only have four of Nani – Lilo’s protective older sister Luisa Madrigal – The strongest of the
each type of card in your deck… except for the unsurprisingly has Bodyguard, a mechanic that Madrigal family gets Rush, which means she
Dalmatian Puppy, which lets you have up to 99. protects other cards by taking damage first. can use her strength to challenge other cards
Add in Pongo and Perdita, and you’re at 101! as soon as she’s played. It all just makes sense.
DISNEY LORCANA isney Lorcana appeared with intuitive and the cards interact with each other
makes sense for the
family Written by Mae Funnell
with cards that synergise with each other, testing
34 September 2024
LOW COST COMPETITION
tabletopgaming.co.uk 35
YOUR
WORLD
36 September 2024
Welcome adventurers, to the tabletop – where deck building has nothing to do
with the patio, and worker placement isn’t part of a recruitment agency. If the
terminology used to describe the games we know and love can feel like trying to
learn a new language, let our glossary demystify the terminology, and have you
speaking tabletop in no time at all Words by Emma Garrett
Deckbuildi n g
A game mechanic where you select cards to create a bespoke deck that you then draw from when playing.
t’s a minefield, defining ‘deckbuilding’. It’s not an alleyway of the these examples, the deckbuilding happens during play as part of the
DECKBUILDING GAMES
38 September 2024
READING THE CARDS
GETTING STARTED
DECKBUILDING
Star Realms is a gateway to the galaxy of games that keep
getting better
Written by Chris Lowry
WHAT IS DECK BUILDING a single box slightly thicker than a deck of cards. I use, I rarely tack anything extra onto Star
Here’s the rundown on deck-building games: The central concept of each battle is Realms. What I love about a good deck-
you start with a small, rubbish deck of cards. destroying your opponents. To do this you building game is that you don’t need any of
The characters or powers on the cards are have ships which can do a certain amount of that extra stuff. The central challenge is both
weak, with disappointing stats, and a generally damage. Star Realms groups all cards into a easy to understand—improve your deck—
uninspiring table presence. number of factions; playing multiple cards and tantalisingly difficult to nail down. Do
Over the next few rounds, you are able to from the same faction often unlocks bonuses; you focus on cards that heal health or ones
purchase new cards. Better cards. Not amazing but at the cost of being having a less balanced that damage your opponent? Do you spend
ones, but much better than you had before. You approach. Alongside ships there are also bases resources on bases for extra protection, or try
shuffle them into your deck, and push on. One you can build; these stay on the table between to hit harder with ships? You’ve only got seven
of the new cards comes out, and you have the turns, soaking up damage and providing a cards left, so anything you buy now is going
best turn so far. Then again! You buy more cards, boost to your future turns. to be shuffled into your draw deck almost
maybe burn a few of those old, rubbish ones. immediately; does that change your purchases?
Each turn things get better and better - although A WHOLE UNIVERSE In deck building you are always having
the same is true for your opponent too. Once you’ve mastered the base game, to balance your planning against the
Finally, it all ends, in a beefy explosion the range of expansions is almost a little fundamental unpredictability of a shuffled
of power. Maybe you won, maybe they did, overwhelming. The United expansions add deck of cards. That might be annoying at
but either way you got to build something extra ships and bases, but with dual factions points—why have NONE of the good cards
awesome! That’s deck-building in a nutshell. on each, allowing a broader approach to come out,
When it’s done well, there’s a constant feeling tactics. Then the Heroes boxes bring single-use AGAIN?!—it
of acceleration that’s almost palpable. Well, characters who can be sacrificed at strategic means that there
in fact, it is, because you get to draw so many moments to provide sudden extra resources are also moments
extra cards! or unique abilities. Events and Missions where your best
cause catastrophic changes or impact on laid plans do
WHY STAR REALMS? player motivations throughout the game, and pay off and you
Whilst Dominion is a solid expression of the Scenarios adjust something fundamental in appear to be a
genre—and the first too—my money goes on the flow of play in the core mechanics. And powerful mage,
Star Realms for its speed, its simplicity, and, that’s just the start; I’ve not even touched on a card-reader
frankly, because I much prefer spaceships to Commanders, Gambits, High Alert, Frontiers… of mythic
provinces and chancellors. The real beauty excellence; and,
of Star Realms is its size; the FACING THE PUZZLE AGAIN even better, you
base set is Actually, beyond changing which base deck get to win! *
tabletopgaming.co.uk 39
1 COUP
Coup is a card game where
you have just two cards,
and lie passionately to your
friends from the very first
moment. There are six roles, and each
card will let you be one… but no one
knows what your cards actually are.
2 NETRUNNER
Set in the cyberpunk world of Android, Netrunner
is a fascinating asymmetric two player battle. One
of you, the Corporation, has all the resources, all the
power, and all the raidable assets, whilst the Runner,
on the hand, is just some punk kid hacking away on their cybercaster,
trying to break into the Corpo’s servers and steal their Agendas. What
I find so unusual about this game is the changing balance; generally, the
So you can say “I’m the Assassin!”, Runner starts weak and gains strength, whilst
and pay three coins to murder the Corporation begins overbearingly powerful,
another player, and they either accept it, or challenge you. If they and fights to complete their Agendas before
challenge you correctly “You aren’t the Assassin!”, you lose one of being overtaken by the Runner. In recent years
your two cards. If they are wrong though, they lose an additional the Netrunner canon has been taken over by Null
life. Thus lying becomes relatively safe. More times than I can Signal Games, a non-profit organisation bringing
possibly remember, I’ve been absolutely certain my friend wasn’t new life to the game – read our feature on on this
The Duke… only for them to smile and turn over a Duke card. on page 30!
OF THE BEST
CARD GAMES
Card games are often some of the first games
we truly learn to play on our own, whether that’s
a thousand games of “Snap!” as a four year old, or
the first cheeky games of Pontoon at school for buttons or lunch money. Yet
sometimes we get waylaid as grown-ups and think we need to play “proper”
games, with boards and pieces and multiple-hour play-times. Here are a few great
entries from the world of great card games. Words by Chris Lowry
4 STAR REALMS
“Deck-building for beginners” is how I’d describe Star Realms; you begin with a tiny squadron
of pitiful ships and end as the Grand Admiral of a terrible armada. The artwork is punchy and
inviting, the rules quick and straightforward, and the variability is enough to make every game
completely different. For more on this title, check out page 39 for our deeper dive into the joy
hidden in this tiny box.
40 September 2024
5 SPRAWLOPOLIS
Button Shy Games make incredibly cute little wallet
games, usually with just eighteen cards. That
limitation appears
to be exactly the
spark needed to facilitate truly
incredible ideas. The sheer range of
their gaming experiences is vast, but
6 RACE FOR THE
GALAXY
If you enjoyed the sci-fi setting
and deck evolution of Star
Realms, then Race for the Galaxy is the grown
up version. It takes longer, there are many more
paths to victory, and many more pitfalls waiting
Sprawlopolis is the one I keep coming for you. It’s also got much more room for serious
back to. A tiny city builder, that brings strategy and the satisfaction that comes with
to mind my childhood playing SimCity executing a perfectly laid plan. If you want to set
thirty years ago, you can play solo or your games in an even larger galaxy, there are
competitively, and form a wonderful, five expansions that add variety, new mistakes to
tiny metropolis every single time. be made, and—most importantly—aliens.
7 UNO
(AND MONOPOLY
DEAL) Look, I hate to do this, but I’m going to put
Uno in the list. I actually can’t stand the game,
but I run two youth groups, and it’s just such
8 6NIMMT!
There’s a delicate balance
between luck and skill
in most of my favourite
games. 6nimmt! is a
head-to-head competition against your
mates, dropping down cards into rows
without any getting to more than five
a consistent favourite amongst people. It’s cards. If one does? You pick it up. Thus you
incredibly simple to learn but also has that are biding your time about when to play
satisfying take-that element of making your a particular number, whilst squinting at
opponent pick up an annoying fistful of extra your opponents and trying to guess which
cards. If you want something (slightly) more numbers they will play. Get it wrong and
crunchy, Monopoly Deal is also worth a look— you’ll have a punishing pile of cards and
definitely better than Monopoly! negative points to highlight your bad prediction skills.
9 TERRAFORMING
MARS: ARES
EXPEDITION
The Terraforming Mars board game
is a masterful monstrosity; together
you transform Mars into a (semi)
10 A DECK OF CARDS
It’s so easy
to forget
this, but
there is
a bottomless pit of incredible card
games hidden inside your standard
52 card deck. You probably
habitable wonderland, whilst also already know several, but if not, I’d
trying to do it in ways that benefits recommend learning the rules to
you more than your opponents. This Shed. Each player gets three cards
Ares Expedition card game variant face down, then three face up on
is much the same, although it top, then a hand of three. The aim
strips out some of the more turgid is to place all your cards, but the
elements of the parent game, and challenge is that once you’ve lost
creates a streamlined experience, your hand, you have to rely on the
that—for my money—is significantly face up cards (which everyone else can see), and then the face down cards, which
more fun. you don’t get to see until you play them!
tabletopgaming.co.uk 41
DISNE Y GAMING ARCHI V E
A TABLETOP TIMEL
DISNEY’S GOLDEN
Diving into the archives of Disney’s tabletop releases Written by George Chrysostomou
oday, Disney and board gaming go give a shout-out to Disney Dixit for instance. everything lacked that quality finish. Just look at
WONDERFUL WORLD OF
WALT DISNEY (1974)
One of the significant plusses of building a
game within Disney’s world is that there are
there are countless original titles on offer, place comfortably – paving the way for the so many recognisable characters and IPs
from Haunted Mansion: Call of the Spirits to games we have today. to build in and thus pique the audience’s
Disney’s very own trading card game Disney interest. This 70’s release tried to combine
Lorcana, there wasn’t always a great wealth of SNOW WHITE AND THE some of the hits of Disney’s past filmography,
imaginative tabletop experiences available. SEVEN DWARFS (1937) in a title that attempted to advance its
We want to take a look at the varied history Strangely, one of the earliest board games mechanics. The board game, which is not
of Disney’s approach to this medium. The to be designed based on a Disney movie to be confused with a later trivia title of the
focus will be placed on Disney’s primary was created by a toothbrush company. TEK same name, boasted auction awards, point
animated and live-action movies, ignoring later Toothbrush created the official title as part of tokens, an unconventional board design,
franchises like the Marvel Cinematic Universe a promotional scheme, encouraging kids to and the opportunity for up to 8 players to get
and Star Wars, so for now, here are some of brush their teeth. The surprisingly gorgeous involved. This was a great insight into Disney’s
the highs and lows of the creative products board game was incredibly simple in its developing partnerships, working in tandem
Disney has produced, tracing how they went execution, with players attempting to make with OMNIA for the release.
from rough adaptations to such a well-regarded their way to the centre of the board while
reputation in the community today. avoiding basic hazards. It was hardly a game- STORY-BOARDS (1989)
changer and was printed on flimsy cardboard Story-Boards from Mattel and co. was a really
ADAPTED WORKS which means very few copies remain. But imaginative use of the Disney brand and
Firstly, before diving into all of the original titles this is an early indicator of the company’s demonstrated a sense of renewed purpose
from Disney’s history, it would be criminal ambitions for the medium moving forward. for the product division. Players tried to
not to mention the company’s work in the build Disney’s famous films, rolling dice, and
board game space when linked to recognisable MARY POPPINS CAROUSEL spinning wheels so the storyboards could
names. For such a large portion of time, many GAME (1964) be pieced together to create the final run of
of Disney’s major board game releases were Fast-forward to frames. With great art, a strategic edge, and
actually associated with mainstream titles. the mega-hit Mary some unpredictable moments of play, Disney’s
The likes of Monopoly and Cluedo were givens Poppins and it was Story-Boards was a well-balanced experience
within this space, but Disney has managed to evident that Disney that the whole family could enjoy.
adapt and evolve since those early incarnations had to up its game
with titles like Colour Brain, and Codenames when it came to building tabletop titles that THE INDUSTRY TODAY
that boast mechanics that have married helped promote their other projects. The Mary Throughout this brief timeline, there’s been
seamlessly with the properties involved. And Poppins Carousel Game from Parker Brothers a common theme. Many of the games that
there are always new properties jumping on the (who also published Monopoly and later Disney released were incredibly simple and
Disney bandwagon, appeasing collectors and became a Hasbro brand) was designed with designed for younger players at mass market.
fans who are looking for a familiar link to the younger audiences in mind. Lacking any kind Outside of the branded approach, which
brand. of strategy, this was a dice-rolling game that involved titles that all ages might enjoy,
However, just because many of these games rewarded sheer luck, as players raced through Disney’s original offerings had a very specific
aren’t completely new ideas, that doesn’t familiar moments from the film to a final target audience in mind.
mean they aren’t worth exploring. We have to prize. It was a step up from past releases, but However, the late 2010s and the early 2020s
44 September 2024
LINE:
YEARS
expandable tabletop title is a cross-franchise
concept that brings together Disney’s
iconic characters in an ever-evolving battle
experience. Disney worked with The Op
Games and Rebel Sp. z o.o. to bring this to
life. With well-designed standees, a skirmish-
style gameplay, and the opportunity to always
level up, make upgrades, and bring new skills
to the player’s arsenal, Sorcerer’s Arena was
a mechanically complex yet entertaining
addition to the Disney game family.
have completely changed that formula. Now,
more complex titles are being developed that ONWARD: QUESTS OF YORE
are particularly attractive to older Disney - BARLEY’S EDITION (2022)
fans who have a deep sense of nostalgia for PIXAR’s Onward was a love letter to
the brand – like the Disney roleplaying games and paid homage to
Animated game, which saw releases like Dungeons & Dragons. What
you play as the animators of followed was the release of Quests of Yore
much-loved films rather than DISNEY through The Op Games. The title was a
characters. Indeed, those SORCERER’S genuinely immersive RPG, unlike anything
early experiences may have ARENA (2022) Disney has created previously. A deep
created many of today’s adult Inspired strangely by rulebook, the addition of minis, and world-
players. We have to highlight the mobile game of building that fully welcomed players into the
a couple of particularly the same name, this cinematic universe all highlighted how much
unique entries that indicate potential there is in
where the industry is today: a larger Disney RPG.
tabletopgaming.co.uk 45
ES SEN SPIEL
BEGINNER’S
of a convention where you’ll find everything
from Asmodee to some strange guys dressed
as pirates selling strong fantasy-themed beer.
You’ll get second hand bargains alongside the
latest minis and terrifyingly overpriced dice,
ESSEN SPIEL
Some convention(al) wisdom Written by Chris Marling
international airports. Dortmund is another
option, and while it is roughly the same
distance from Essen (about an hour by public
transport), it has fewer arrivals.
I prefer the train, which is a more complex
endeavour. Head to Brussels on the Eurostar,
f you’re into tabletop gaming, the chances is starting to look a little like a mini version, and then it is usually two trains (via Cologne)
48 September 2024
While Essen Spiel itself doesn’t cater to troubles are largely over. Tickets are around ESSEN ITSELF
gamers who want to play their purchases, 20 euros per day (Thursday to Sunday), or I tend to avoid the crush on Saturday and
thankfully the local hotels are well used to the 60 euros for a weekend pass, with discounts explore instead. While the city of Essen has
show. Most open their dining areas to gamers for children. You can buy online in advance generally improved over the last couple of
once breakfast is over each day, and they stay (advised), or just show up on the day. Just be decades, there’s not much to do. You’ll find
that way late into the night. Most attendees aware that there are huge queues at opening plenty of shops, restaurants, and bars, but it’s
shop until they drop, and then head back to time, but these soon dissipate. not the most historic or pretty city in Germany.
their hotel or AirB&B to play their new games. One way to beat the queues is to work at the On the plus side, it does feel safe and the
I’ve made lifelong friends at stupid-o-clock in show. Many publishers take on temporary staff public transport is good.
the morning in Essen hotel bars. just for the Spiel to help demo their games. You’ll find Rüttenscheider Strasse about
If you’re driving, or are happy to begin This should get you an Exhibitor Pass, which a 10-minute walk from the halls. It is
and end your day with a train journey, there allows you to get in before the doors open packed with eateries, including the popular
are several local towns where you can find (and stay after closing). You’ll either be paid Fritzpatricks; an Irish bar with decent pub
cheaper hotels. Prices are rising as the growing properly or in games/discounts, depending food that hosts English-speaker meetups
number of attendees spreads out, but you on the vendor, but it’s a great way to reduce pretty much all week.
can still find bargains in nearby Mulheim, your costs if you’re happy to do the graft. Keep Grugapark is right outside the Messe, costs
Bochum, and Gelsenkirchen - all less than 30 an eye on the Board Game Geek forums for a few euros to get into, and is a beautiful place
minutes away. opportunities, or contact publishers directly. to spend a nice day away from the bedlam. Its
The Messe Essen Congress Center has The reason for the queues tends to be gardens are packed with wildlife, from birds
loads of parking, although it can be a bit of stock-related. Whether by design, bad luck, or of prey to deer and miniature petting goats,
a trek to the show if you’re unlucky. There incompetence, many publishers only bring a few alongside sculptures, water features, and more
are two Metro stops right outside the Messes hundred copies of their new hotness to the show. across 70 hectares.
entrances, and I’ve found the service to be, in This leads to a mad rush to certain stands each If you’re happy to travel a little for
the main, reliable. For those who like a walk, it morning, so if you come expecting to get every some history, the Zollverein Coal Mine
takes just over 30 minutes to walk from Essen game on your wishlist you may be disappointed. Industrial Complex is a 20-minute drive
Hbf (the main train station) to the halls. While the halls get incredibly busy, especially from the city. This World Heritage site used
on Saturday, there is plenty of reasonably priced to be home to 8,000 miners but is now
INSIDE MESSE ESSEN food and drink available and the queues for it are celebrated for its Bauhaus-style design. I
DURING SPIEL manageable. Look for the doors on the walkways also recommend the awesome Wuppertal
Once you’ve decided to go to Essen and have between the halls, where you’ll find some of the Suspension Monorail, which is closer to 40
your travel and accommodation booked, your best food trucks outside in the parking areas. minutes away by car. *
tabletopgaming.co.uk 49
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SPIEL DES JAHRES
All the
Jahres
GAMES OF THE YEAR,
O YEAH? n Sunday 21st July, in an award
ceremony that went on so long
England beat the West Indies at
cricket during it, the 45th Spiel
des Jahres trophy was presented
Crime City (2021). While this reflected the
new breadth and vibrancy of game creation
around the world, it felt like the SdJ had lost
touch with its audience. If you’d bought and
enjoyed Colt Express in 2015, and picked up
YEAH!
to the designers of Sky Team. The Spiel des
Jahres is the most important games award in
the world, and by choosing the two-player
co-op over the much-fancied In The Footsteps
of Darwin and Captain Flip, the SdJ jury has The 45th Spiel des Jahres
the next year’s winner because of the SdJ’s
distinctive red poppel on its cover, would
your family have enjoyed Codenames the
same way?
Things settled down in the early 2020s,
sent a shock wave through the German games with strong shortlists and winners that were
establishment. Along the way they’ve also award was the most both critical and commercial successes.
embroiled themselves in a political row that Cascadia (2022) and Dorfromantik (2023)
they could have easily avoided, and which has surprising for years might not be hobby-level games but they
threatened to overshadow the whole thing had proper strategy, clever gameplay and
Written by James Wallis
To understand exactly what happened and strong replayability. What’s more, they
why, it helps if you know a little of the almost- both came from strong shortlists. In fact the
five-decade history of the Spiel des Jahres, and usher in the renaissance in tabletop games. 2022 and 2023 shortlists were remarkably
how an award for German-language games Two of the first six winners were British, and similar: each one had a game about building
has risen to become so important to the global none since. At its height in the 1990s, winning an environment by adding terrain-based
market. Unfortunately, there is only one book the Spiel des Jahres would boost a game’s hexagonal tiles to a map, a lightweight party
on the history of the SdJ, Everybody Wins, sales by half a million copies. The main award game about putting things in the right order
and I wrote it, and it’s too early in this article was joined in 1989 by the Kinderspiel des (Top Ten and Fun Facts), and a clever game
for me to be plugging my own work. You may Jahres, for kids’ games, and in 2011 by the with great graphic design in a small box (Scout
remember ‘All the Jahres’, the column I wrote Kennerspiel, for aficionados’ games. and Next Station London).
in this magazine that it was based on. But for In the run-up to the announcement of the
everyone else, here’s a one-paragraph recap. CHANGING TIMES 2024 shortlists there was a fair amount of
The Spiel des Jahres was set up in the late In the 2010s there was a sense that the award, debate. Would the three games fall into similar
1970s by a group of German games journalists or the people deciding it, had lost sense of categories? Had the SdJ become predictable?
who wanted to raise the profile of their a direction for the award. The winners were However, when 11th June dawned and
industry against what was then the dominant almost all good games but they varied widely, long-time jury chair Harald Schrapers and
force in global games, the UK. Awarded from proper games with good strategy and Kinderspiel jury chair Christoph Schlewinski
annually by a panel of experts, the award lovely bits like Azul (2018) to party favourites presented the lists of nominees from a cosy
has gone on to champion new designers and like Just One (2019) and oddities like Hanabi games cafe in Frankfurt, what emerged was a
design styles, crown modern classics, and (2013), Pictures (2020) and MicroMacro combination that nobody had predicted.
52 September 2024
AND THE NOMINEES ARE... and pundits had been asking if the jury’s company formed by SdJ-winning designer
Each of the Spiel des Jahres’ three juries deliberations would push another similar title Antoine Bausa and ex-Repos Productions
compiles a list of nine recommended titles, to the front of the crowd. They didn’t, they supremo Thomas Provoost. It’s a light pirate-
each of which is then condensed into the three pushed two: Captain Flip by Remo Conzadori themed game of assembling a crew by drawing
shortlisted games and, a few weeks later, the and Paolo Mori, and In The Footsteps of Darwin double-sided tiles from a bag and adding them
eventual winner. This year they examined over by Grégory Grard, and Matthieu Verdier. and to one of the columns on your player board.
475 games - a remarkable number considering they are remarkably similar. The SdJ has never If you don’t like the tile you’ve drawn you can
that jury members aren’t paid, it’s an honorary put two titles so close in the same shortlist. flip it over, but you’re stuck with whatever’s
position - to compile their lists. The long Eyebrows were raised. there. Different tiles score differently, and
lists are what you might expect: there are the Captain Flip is the first some affect each other, but fundamentally it’s
strategy titles (Trekking Through History), release from Play Punx, a a simple, fast, family-friendly game with not
the party games (Schätz It If You Can) and a lot of tactics and no player interaction apart
the oddities with nice graphic design from trash-talk and complaining. It’s
(Ghost Writer, aka Phantom Ink). But the fun but it doesn’t feel like there’s
shortlist was surprising for two enough game there to qualify for
reasons: the overlap, and the SdJ, let
the unconventional. alone make
The previous the shortlist.
two Spiel It was an
des Jahres unexpected
winners choice that
had been almost
tile-layers, nobody had
predicted.
tabletopgaming.co.uk 53
SPIEL DES JAHRES
the same time an upset so big that it’s been a worthy winner but the jury went with
shaken the normally stable world of Daybreak, giving Matt Leacock his first actual
the Spiel des Jahres and German SdJ win - he and Rob Daviau had received a
board games. As shown by In The special award for Pandemic Legacy Season 2 in
Footsteps of Darwin, 2018 but that’s not the same.
people do design It wasn’t Leacock who caused the problem.
games to try to As the two designers took to the stage to accept
win the SdJ: just their award, Menapace was wearing a small
getting shortlisted sticker on his shirt in the shape of a vertical
can boost sales slice of watermelon, symbolising solidarity
by 1000%. By with the people of Palestine (the colours of the
making Sky Team watermelon are the colours of the Palestinian
the Game of the Year, the SdJ flag; the slice is in the shape of Palestine as it
In The Footsteps of Darwin is also a game of jury has opened up whole new categories of was in the 1940s). A day later Harald Schrapers
laying square tiles onto a grid but in this one games to ambitious designers. In recent years issued a statement on behalf of the Spiel des
you get a choice of tiles, and there are many we’ve had weird and wonderful winners like Jahres jury, denouncing Menapace’s sticker
more tactical decisions to make, and all the tiles MicroMacro, pushing the definition of what a as ‘anti-Semitic’ and concluding that ‘Matteo
have lovely pictures of animals on them. The art game is. Now the oldest unspoken rule of the Menapace is no longer welcome at future events
is gorgeous, the production and presentation SdJ has been torn up: winners no longer have organized by the Spiel des Jahres association’.
top-notch. This is a beautiful game. Like to be for 4+ players by default. Obviously this has caused a good deal of
Captain Flip it cracks along at good speed and Is this important? The oldest, greatest and controversy, with bloggers and podcasters
demands to be replayed. On paper and on the most successful games the human race has ever leaping onto the subject with hot takes from
tabletop it looks like an idea SdJ winner, but created are two-player games: senet; chess; go; all sides. Menapace issued his own statement,
the publishers may have shot themselves in the mancala; backgammon; rithmomachia; the denying any anti-Semitism and expressing
foot by saying publicly that they had designed Pokémon CCG; okay, not rithmomachia. To solidarity with the people of Palestine. There’s
and packaged it specifically to win the Spiel exclude this whole category from the world’s no doubt that Germans are more sensitive to
des Jahres. If there’s one thing an awards jury biggest games award was at best arbitrary, at anything that hints at anti-Semitism than most
dislikes, it’s being told how to do their job. worst blinkered and self-harming. The jury’s other countries, but even given that, this seems
The third game was completely different, decision to finally change it is long overdue. like an over-reaction, particularly when the SdJ
to the extent that it’s almost an aberration. No statement invoked the name of its ‘Spielend für
two-player game has ever won the Spiel des WATERMELON SUGAR Toleranz’ programme that exists to stamp out
Jahres; in fact, since the year 2000 only one And that would have been enough to leave racism and xenophobia in gaming. Whatever
other has been nominated (Jambo, in 2005). 2024 as a vintage year for the SdJ, except for you make of it, whichever side you take, it has
Yet there’s no question that Sky Team by Luc what happened in the Kennerspiel. It was a left an unpleasant cloud hanging over a Spiel
Rémond deserves its place on its nominee strong shortlist: Daybreak by Matt Leacock des Jahres ceremony that had anointed some
list: this co-op game of Yahtzee-on-a-plane and Matteo Menapace (the game is known excellent winners and showed the state of
has been a huge hit, creating tension and in Germany as gaming looking firmly at a bright future. 2025 is
exhilaration in equal measures. ‘e-Mission’); going to be an interesting year. *
54 September 2024
around the world in 80 plays
UNITED ARAB EMIRATES Words by Chad Wilkinson
T off to the
United Arab
Emirates;
a country
that presents itself as
exceedingly modern,
particularly in regard
to Games is the heart of the
country’s tabletop scene. Its
success has led to the opening
of a second store in Dubai and
another in Abu Dhabi, alongside
Azzam becoming a shareholder
in Boardgame Space, a company
the box’s QR code - a nifty concept also
used on Conqueror.
Another notable Emirati design is
Sharjah: The Board Game, developed by
brothers Hamid, Mohamed, Majid and Ali
Al Bastaki. This gateway-level, economic
card and board game transports players to
to architecture and that localises and imports games the bustling souk of 1978 Sharjah, where
tourism. Nonetheless, to the region. players compete to become the wealthiest
there are still some Back to Games can also pride merchant. The board is designed to
generations who itself on stocking what represent an aerial view of the iconic souk,
remember the quaint is believed incorporating its Islamic architecture, with
traditional games of their youth such to be the the cards’ borders representing the ornate
as Khoosa Boosa and Al Saggala. country’s window patterns. The game was conceived
Indeed, some of these games have first Emirati a year after the brothers opened the
informed a new exhibition at the designed gaming cafe Racks and wanted to create
Al Qattara Arts Centre in Al Ain, game; a more relatable game to sit alongside
where artists have reimagined these Conqueror: the multitude of other designs based on
pastimes within their mediums. Final famous places.
Whilst not included in the Conquest. This As we depart from the Arab Peninsula,
exhibition, Hatha bayt mennou is epic, Risk-style we can look back and find comfort in the
an interesting memory game where game sees players fact that beneath the looming, futuristic
one player draws an image of someone’s recreating ancient battles using lovingly towers dominating the skyline, there’s a
house whilst the other players try to figure produced meeples, cards, coins, and dice. humbling passion for all things tabletop
out whose it is. Another game, Motor Bou Feeling frustrated with other similar games, brewing healthily amongst the cafes and
Ajal, leans more toward the DIY spectrum designer Mohamed Al Qadi introduced some small publishers of the Emirates. *
of gaming seen in things like Gaslands. innovative mechanics to Conqueror, including
Essentially, children would compete at a rule whereby other players can bribe an
building the best model cars out of scrap opponent’s troops to join them if that
found in their environment - tin cans, wire, player is taking too long with their
and wood - sometimes racing them around turn. Addressing the thematics of this,
using a piece of string. As rudimentary as Al Qadi notes that “if you are taking
these games are, they nonetheless develop too long, your troops are frustrated
the kind of useful skills which are distinctly with you so it makes sense for another
lacking in games like Monopoly or Ludo. player to win them over.”
As well as falling just behind Saudi Arabia Last year, a second edition,
in regard to overall game sales, the Emirates Conqueror: Empire Rises, was
is also home to the Gulf region’s largest successfully funded on Gamefound,
gaming store; Back to Games. Founded whilst the Emirati publisher, Cation
tabletopgaming.co.uk 55
MYCELIA
The fun guy of family games
F A M I LY G A M E S
Designer: Daniel Greiner | Publisher: Ravensburger 45m 1-4 9+ £28
STRATEGY GAMES
family game therefore, is off to a dial. With a tiny gap and tunnel beneath
winning start. it, it causes all of the dewdrops to maker
The premise of the game is… spill across the table, and rolls a ◗ 2 Shrine Fields
◗ 4 Supply cards
well, it’s fine. Neither super cool dice for some more drops.
◗ 4 Set up cards
nor bad. In theory, in Mycelia we’re Mechanically, it’s practically ◗ 14 Action Cards
◗ Forest Die
◗ Instructions
CARD GAMES
bringing sacred pointless. You could just have a
ROLEPLAYING GAMES
dewdrops (tiny Add in an infrequent drop tracker of some kind, but… it's
pretty counters) to the Shrine of Life of more dewdrops, and you're away. satisfying, it’s visual and interactive.
(a funky construct in the centre of the It’s My First Deck Builder Game, No one forgets to do it, because it's
table), in order to receive the forest where newer gamers can begin their fun. Much like the brightly coloured,
goddess’ support (clear our board to strategy and deck-building journey. The forest art, or the little mushroom TRY THIS IF
win). We’re helped by forest dwellers requirement to play all the cards you characters on the cards. Thematically, YOU LIKED…
(mushroom themed cards) that help hold stops any analysis paralysis, as you they don’t need personalities, but that HORRIFIED
us move and remove the dewdrops, or always know the next action, even if it’s didn’t stop one of my fellow players The themes are
to gain leaves (money), to attract more not the perfect one, and that’s helpful gleefully naming them. different, but the
dwellers (buy more cards). for any infrequent or new gamers. And Mycelia therefore is a really fun little same foundations
How that works in practice is pretty from that angle, as the cards are icon game. Whilst I think its biggest value exist – a family
friendly game that
straightforward. Each player has their lead, whilst they do take a few rounds is in families wanting to game with
MINIATURES/WARGAMES
tabletopgaming.co.uk 57
P L AY E D
CAUTION SIGNS
Under-pressure creativity = guaranteed hilarity
Designer: Wacky Wizard Games 20-30m 3-9 8+ £25
Y hastily hand-drawn
sign warning you of a
caution ahead. Staring back at you is a
guesser, who is then presented with
a hilarious gallery of drawings. They
must do their best to accurately assign
cards in just a couple of games.
In all honesty, it’s tough to find
something to criticise about this
stony-faced winged creature wielding the word cards to the drawings they game. As someone who loves a
what could be a shovel, a saw, or inspired. family-friendly party game that’s
maybe a giant spatula. Could you Drawers score points depending simple to learn and quick to get
identify the hazard? on how many of the word cards are playing, this one ticks all the boxes.
Whether you and your friends are correctly attributed to their drawing Every round has guaranteed laughs,
incredible illustrators or have dismal WHAT’S IN by the guesser. The guesser gets points right from the drawer’s disbelief when
drawing skills, you’ll still find lots of THE BOX? too if they correctly guess both word contemplating how on earth they’re
◗ 100 Descriptor
hilarious fun in Caution Signs. Each cards for each drawing, and perfect meant to depict something so obscure
cards
round you are faced with peculiar ◗ 100 Subject cards identification also gains a bonus yet half-recognisable in twenty
hazards you’ll need to warn others ◗ 8 Dry-erase point for the drawer as their caution seconds, to the utterly laughable
about, and the only tools you possess sketching boards sign has been a success, and thus the confusion on behalf of the guesser
to warn them are your questionable ◗ 8 Dry-erase markers strange hazard has been averted! as they behold the gallery of crazy
artistic abilities and a minimal ◗ Dry-erase Twenty seconds is a great limitation sketches.
window of time. scoreboard, on the drawing phase of the game. To top it all off, everything you
Each round has one guesser and ◗ Rulebook Anything longer and it becomes a need is in a pretty compact little box,
everyone else is a drawer, (the more bit too easy, anything shorter and its without the burden of lots of faffy bits
players you have the better). Drawers near-impossible. But twenty seconds and bobs. Just cards, whiteboards,
select two secret cards, one with an gives the drawers just enough time to pens, and you’re good to go.
adjective and one with a noun, and scrawl a fairly recognisable subject, KIM WELLENS
❚
they have just twenty seconds to draw whilst leaving the guesser open to
whatever they’re faced with. Sounds questioning which descriptor best
PLAY IT? M U S T - P L A Y
If you enjoy games where you get
simple? You try drawing a toxic represents what the heck might be to exercise your creativity and
lumberjack in less time than it takes going on. Do those random squiggles unconvincing artistic ability, this has
to re-heat yesterday’s pizza and then represent flexibility, dance moves, or that added dose of hilarity.
tell me it’s simple.
At the end of twenty frantic TRY THIS IF YOU LIKED… TELESTRATIONS
seconds, all the secret cards are A comical and creative party game that guarantees a laugh-out-loud every round
58 September 2024
F A M I LY G A M E S
WHAT’S IN
THE BOX?
◗ 7 Ship tiles
◗ 5 Character sheets
◗ 7 Alien ship
oversized cards
◗ 49 Standard cards
◗ 131 Tokens
◗ 15 Dice
◗ Rulebook
STRATEGY GAMES
SPARK RIDERS 3000
An app-driven space adventure
Designer: Louis Arkada | Publisher: Arkada Studio 60-90m 1-4 10+ £28
he “oh my god, our ship is experience that would likewise appeal app-driven games, as the balance of
CARD GAMES
veritable classics, deserving every between fights where you’re staving attached. This feels like an evolution
bit of recognition. Spark Riders 3000 off attackers in the tower-defence of Space Alert, trading out the real-
seeks to modernise this concept. format, you’re presented with narrative time lunacy for narrative adventure.
Instead of an old-school CD, it utilises passages courtesy of the app. The It may not ultimately attain a similar
a free application that runs the game, various aliens and quirky characters classic status, but it’s a remarkably
controlling enemy activations, feeding come to life with lovely voice acting lean and modern affair that brings
random events to the players, and that is distinct and humorous. The joyful play to the forefront.
containing the very structure of the writing is solid and the overall tone is The only moments this one
branching narrative scenarios that a treat. What’s even more interesting stumbles are the occasional
ROLEPLAYING GAMES
are embarked upon each session. The is how the game presents key decision encounters that stretch a little too
app is a resounding success, and it’s points that it foists upon the group, and long. When combat expands to
the foundation upon which all of this how these choices result in a divergent several rounds, the game drags just TRY THIS IF
game is built. narrative that results in unpredictable a little. This can stall the momentum YOU LIKED…
This is really a cooperative and dramatic play. due to the repetition, that is until the
SPACE ALERT
The whole idea
adventure game. Space Alert is indeed You will run into total oddballs and narrative interjection returns and the of this game is a
the closest analogue, as you are must decide whether to trust or work whole thing is given a jolt. spruced up and
constantly under assault and forced against them. You will choose whether If you are not opposed to app- re-imagined Space
to defend your ship. Play alternates to take excessive risks in the search for driven games and if you’re into the Alert. It succeeds
between participants as you run glory, or play it safe and avoid danger. idea of the spacefaring tower defence magnificently, not
room-to-room manning weapons These key moments provide for strong format, Spark Riders 3000 delivers. replacing that
and repairing damage. Everything variety, as replaying the same mission This game has escaped wider praise classic game,
MINIATURES/WARGAMES
is always on fire and there’s never can result in very different outcomes due to a lack of wide-retail availability, but working as
its own concept
a moment of peace. There is a neat and encounters. but it’s the type of product that will
that builds upon
element of creativity here as you’re Spark Riders 3000 is a very sound endure and find its market. The its predecessor’s
able to build new modules, deciding game. It doesn’t attempt too much, quality is absolutely there. genius.
whether to deck out your spacecraft opting for simplicity and speed of CHARLIE THEEL
with better weapons or more sturdy
defences. The action point system
play. The flavour is all imparted
courtesy of the application, and it
❚ PLAY IT? Y E S
This is the modernisation of several
intersects well with this construction works strongly to colour the game classic concepts, beautifully realised
and the enemy activation to form and present a meaningful experience. with a compelling app and strong
a straightforward family-weight This is certainly one of the stronger narrative passages.
tabletopgaming.co.uk 59
A new and exciting centre for many
different types of gaming in Guernsey.
Come and discover for yourself
what’s in store and join in
many events and activities!
Stockists of Board, Card,
Computer, RPG & Video Games.
F A M I LY G A M E S
Designer: Jules Messaud | Publisher: Gigamic 20-30m 1-4 8+ £25
elcome to your own Greek could choose to build on top of what play… we’ll play again, right? After all,
STRATEGY GAMES
don’t want to build outwards, there’s This allows you to poach those pieces never goes on too long and outstays
always upwards! in the centre, beginning the mental its welcome, and it never begins life WHAT’S IN
Let’s delve in a little deeper. Each gymnastics once again… too daunting for newcomers, or too THE BOX?
◗ 61 City tiles
round, you select a piece from five in The pieces are exceedingly pleasing simple for frequent gamers. It’s very
◗ 4 Starting tiles
the centre. The piece on the far left – hexagons, but three together, cleverly balanced, very enjoyably ◗ 40 Stone cubes
is free, but you’ll have to pay using making it feel like a honeycomb of scored, and very easy too to convince ◗ Chief Architect
precious currency in increasing pieces that, though they’ll always fit, others to play. Whilst I don’t think the marker
amounts the further the piece you might not go exactly in the order you solo mode is a stand out, I do think ◗ Scorepad
want is to the right. As with all of this want them to. Realising it’s an almost it’s a brilliantly light game for a group, ◗ Rules
kind, it starts out being “what piece perfect piece, but not quite, is both and for bigger player counts, you can
do I want?”, becomes “what piece do I infuriating and motivating. Right, I just add more copies.
need to get before my opponents do?” need to think about this next time I And one last thing – it comes pre-
and ends at “what pieces do I need to punched and with little cardboard
get to stop my opponents doing what divider holders. After
they’re doing before they do it?”. Once I’d spent twenty
CARD GAMES
the mental gymnastics are out of the minutes
way, you place the tile in your city. punching
You have choices. You can place it out
next to the current pieces, hopefully every
placing different tile types in their
optimum spaces for point scoring at
the end. Districts (houses, markets,
barracks, temples and gardens) give
you points if conditions are met, but
ROLEPLAYING GAMES
Plazas can multiply your points, so it
can be worth carefully specialising. TRY THIS IF
If not next to the current pieces, you YOU LIKED…
tiny SPRAWL-
aspect OPOLIS
of the If you love
game considering the
that went before it, this was absolute perfect placement,
as in Sprawlopolis,
bliss. Sure, I only have the pain of
but want more
punching once per new game, but height, Akropolis is
hey, that’s practically another game of the one.
this we could play in the time it could
MINIATURES/WARGAMES
❚ PLAY IT? Y E S
Quick, straightforward to learn, with
enough depth and strategy to invite
you back again and again.
tabletopgaming.co.uk 61
P L AY E D
BELRATTI
Don’t get caught in the rat trap!
Designer: Michael Loth | Publisher: Kosmos 20-30m 3-7 8+ £15
62 September 2024
EXPEDITIONS:
AROUND THE WORLD
F A M I LY G A M E S
Around the world in 45 minutes
Designer: Super Meeple | Publisher: Wolfgang Kramer 30-45m 2-6 8+ £30
his is not the first outing for which onward travel is made possible The four destinations each player
WHAT’S IN
STRATEGY GAMES
Despite the overhaul, it remains any one expedition, however, and this are subtracted from a player’s end
uncomplicated by modern hobby is where the game hits its sweet spot. score, and while it will irk everyone colours
standards – it is board-based, has Player 1, for example, may have laid to visit an opponent’s token and ◗ 4 Player aids
few components, and excursions an arrow heading out towards Puerto reluctantly boost their score, it is often
play out in less than an hour – all Rico, only for Player 2 to lay the next a necessary evil for completing a
of which begs the question as to arrow heading back towards Canada. personal travel plan.
why, in this gloriously golden age Cue much exasperation, to everyone The communal objective
of games, was it relevant to revise? else’s amusement. destinations provide small point-
Upon playing it, you are likely to draw While detours can be maddening, scoring opportunities at the end
two conclusions: 1. Some similarity they can also be helpful. Whenever (every little helps, as this game is
to global hit, Ticket To Ride. 2. The an arrow arrives at a named location, a low scorer), and a slight level
popularity of BBC One’s Race Across players can reveal a matching of complexity lies in the ability to
The World. destination card from their hand (if create a loop on an expedition, and
Like the aforementioned TV show’s they have it) to earn a point – useful then spur off at any point in a new
contestants, players must navigate as the end of the game is triggered direction. Extra arrow placement
CARD GAMES
their way from point A on the map to by a player revealing all their starting symbols and ticket tokens afford some
several stop gaps along the way. These cards. All but four of these starting country-hopping combo-ing, but
differ for each traveller, although cards remain secret for each player, so beyond that this is a straightforward
everyone has the chance to claim it is very satisfying when an opponent game with straightforward mechanics.
communal objective destinations too. thinks themselves sly by redirecting The itinerary is largely: place an
Point A is always and forever Germany an expedition, only for it to arrive arrow, reveal a card. The next person’s
(where the game was designed), after at a destination someone else has. turn. Place an arrow, reveal a card...
Destinations skew more towards
geographical and historical points
ROLEPLAYING GAMES
of interest – Babylon, Machu Piccu –
accompanied by fact-y descriptions, TRY THIS IF
making it feel somewhat like an YOU LIKED…
educational tool at times. And TICKET TO
with that considered alongside the RIDE: FIRST
illustrated map, Expeditions: Around
JOURNEY
Expeditions:
The World is ultimately a family Around The World
getaway rather than the trip of a is a logical next
lifetime. It’s a bit like one of those destination after
child-friendly package holidays: Ticket to Ride: First
the kids will enjoy it (for now), and Journey, providing
parents will make the most of it (while a small upgrade
MINIATURES/WARGAMES
tabletopgaming.co.uk 63
UNDAUNTED 2200: CALLISTO
Deckbuilding and Skirmishing and Mechs, oh my!
F A M I LY G A M E S
Designer: David Thompson & Trevor Benjamin | Publisher: Osprey Games 45-60m 2-4 14+ £65
e’ve come a long way since pushes you to make tough decisions The decision to use eight
W Normandy. Undaunted
2200: Callisto is the most
recent offering in Osprey’s revered
between when to advance your game
plan and when to bolster your deck.
What an excellent game! The
dedicated boards instead of a
modular system means that there’s
so much creativity in the layouts
Undaunted series, unlike the rest asymmetry between the two factions; and objectives, the artwork reflects
however, this one sees two players The Breakers, a squad of hardened hazards and terrain to help
deckbuilding and skirmishing miners on the defence against The LFA, explain related rules visually,
to resolve a resource conflict on the galactic governmental authority is and the maps feel like they were
STRATEGY GAMES
23rd-century Jupiter. The core of fully sold through both the gameplay designed with a purpose. A new
the rules will be familiar to fans of and the production. Each side plays mechanic to the series is elevation,
previous instalments, each player differently, one team consisting of different types of hit dice are rolled in
has a number of fighting squads in sturdy generalist units with a focus on combat based on the relative height
a combat scenario and a small deck careful positioning and group tactics, between the combatants. This adds an
representing your ability to command the other dominated by domineering extra strategic layer to each decision
those units around the battlefield to mechs, literally standing tall above the and how you go about navigating the
achieve their objectives first. At the board, stomping their way towards terrain.
start of each round, players bid for objectives. The mechanical differences The only major criticism I have is
initiative, spending a card in their are strong, but the skirmishes always with the rulebook. It’s not perfect,
hand to try to act first, before using feel balanced and close, even if some there’s some unclear text, some rules
the rest of their hand to take actions. maps favour one side sometimes. that go underexplained and a few WHAT’S IN
These include moving units, capturing The standee mech units are a boon times when we had to guess how we THE BOX?
objectives and rolling dice for combat. to table presence, thematically they were supposed to interact with some ◗ 68 Breaker cards
Most scenarios can be completed by drive the story and set the two objects in play. It’s ◗ 67 LFA cards
◗ 21 Personnel
CARD GAMES
either capturing certain key objectives factions up as different, not a dealbreaker,
or by inflicting enough casualties on while mechanically but it’s a shame counters
your foe to rout them. they also pose and could ◗ 42 Control markers
◗ 7 Mech standees
Deckbuilding is a big part of a unique set make getting
◗ 3 Rulebooks
Callisto, you can spend actions to add of deckbuilding through a ◗ 32 Combat barkers
more of a squad’s designated card into options, with their first campaign ◗ 12 Dice
your deck, letting that squad act more movement and somewhat
often, but those cards also act as the combat abilities each annoying.
life of your forces, taking damage by being tied to different There’s not
ROLEPLAYING GAMES
permanently removing a card from cards. Another enough time in TRY THIS IF
your deck until they are eventually wrinkle in the fabric the day or space YOU LIKED…
defeated. The Undaunted system of each fight. on the page to UNDAUNTED:
tell you all the NORMANDY
Undaunted 2200:
things I love about this game.
Callisto is perfect
The asymmetric gameplay and tight for people who loved
deckbuilding decisions make for an the tight campaign
amazing two-player experience. There of the WWII classic
is the option for four players, which is but want the
also a great time for commanders who asymmetry cranked
prefer to share the battlefield with a up a notch.
partner. The maps are all interesting
MINIATURES/WARGAMES
❚ PLAY IT? M U S T - P L A Y
Exceptional asymmetric deckbuilding
skirmish gameplay, the campaign is a
manageable length and there are so
many strategies to explore.
tabletopgaming.co.uk 65
P L AY E D
SFYNX
Devilish traps and cunning logic
Designer: David Purkiss and Olivier Derouetteau | Publisher: inPatience 15-40m 1-4 8+ £30
fynx is a new puzzle game in at the end of each player’s turn a right direction for a later solution.
66 September 2024
LUNAR RUSH
An extraterrestrial gold rush
F A M I LY G A M E S
Designer: Steven “Skippy” Brown | Publisher: Dead Alive Games 45-75m 1-4 13+ £57
unar Rush is an economic game your material to and back from the buildings, allowing everyone to work
STRATEGY GAMES
the streaming series For All Mankind. phase of the game, where players and time the markets appropriately, ◗ 41 Meeples
This certainly helps spark some life run their own personal tableaus and as the player-driven prices fluctuate ◗ 153 Cubes
into the machinery and frame the construct buildings from the material depending on how many have been ◗ 21 Tokens
central puzzle around an intriguing shipped in. The only concern for these sold previously in the game. This is a ◗ Rulebook
concept. items is space on your shuttle and the compelling concept, but it’s not clever
In this competitive affair, players time it takes to get there. If you take a in practice.
compete to establish bases and slow option, you must plan out your One of the issues with Lunar Rush
mining operations on the lunar buildings in advance so that you can is that with each successive phase
surface. The goal is to ship material yield substantial growth on the turns of play, the game loses a bit of its
from Earth to the moon, use it to when your large shipments arrive. It’s sparkle. The initial bidding is fantastic.
construct buildings, and then utilise a neat logistical challenge that can There’s a meaningful decision space
industrial might to ship rare minerals produce joyful moments. and the logistics puzzle is fun to tinker
back to Earth for profit. It’s both In addition to crafting buildings, with. The simultaneous building
a narrative and game loop that is each player also simultaneously and worker phase is less exciting.
compelling. utilises their workforce on the It’s very standard stuff for this style
CARD GAMES
The heart of the game is the moon. You have a limited number of game, and none of the buildings
coupling of bidding with limited of astronauts that can be assigned to change play-to-play. This, combined
shipping space. Each round players your various constructions. This is a with symmetry between player
bid money–which also serves as simple worker placement mechanism construction options, means it’s a
victory points–to secure various that produces various minerals to be somewhat rote exercise. Finally, the
transports that will embark to and shipped back to Earth and sold on the return shipment is almost completely
from the moon. These spacecraft open market. Part of the appeal here devoid of agency. Beyond making
balance speed with hold space, is that it’s incredibly fast as you can a quick immediate shipment with
providing a central trade-off of getting only assign workers to your personal the fastest ship, you have no idea
ROLEPLAYING GAMES
what will be worth what in future TRY THIS IF
rounds. In practice, this means you YOU LIKED…
build whatever you can in as large a MAGLEV
quantity as you can, and you hope for METRO
While both games
the best when it actually sells.
are not entirely
Lunar Rush is a tough sell, because similar, they do
it has clever bits and offers a full share an identical
experience in a relatively quick 90 focus on completing
minutes. But it also fails to really efficient deliveries.
present much new or exciting beyond There are some
that logistics system. This harms parallel sensations
its position when competing with here, and they touch
MINIATURES/WARGAMES
❚ PLAY IT? M A Y B E
If the core logistics puzzle sounds
fascinating, it may be enough to carry
the experience for you. Otherwise,
you’re better off passing this one over.
tabletopgaming.co.uk 67
F A M I LY G A M E S
WHAT’S IN
THE BOX?
STRATEGY GAMES
◗ Game board
◗ 6 Large ship mats
◗ 2 Small ship mats
◗ 6 Ship tokens
◗ 36 Commodity
cards
◗ 36 Player counters
◗ 3 Player aid cards
◗ First player card
◗ 5 Commodity
MEDICI counters
◗ 2 Day counters
Can you pick the perfect price to profit? ◗ Rulebook
Designer: Reiner Knizia | Publisher: Steamforged Games 30m 2-6 10+ £40
CARD GAMES
f I’m honest, I’m fairly ignorant to you back into last place. for free - but you don’t get any choice
ROLEPLAYING GAMES
much to bid for anything either! other’s choices. More than once I’ve obvious, as it can be indistinct when TRY THIS IF
In Medici, players compete to buy won a group I didn’t really want, for trying to work out where each player
YOU LIKED...
MODERN ART
groups of commodities. They load up more money than I wanted to pay, just is at. Most annoyingly, the grain and …Both revolve
their ships and then sell the proceeds, because I hadn’t wanted anyone else to spices commodity spaces and cards around acts for
receiving points for the most valuable get it for cheap. have very similar colours - it caused us cards, but where
cargo. Each commodity card also It’s part of the classic Reiner Knizia to have to have faffy conversations every Medici is a little
pushes up a player’s stocks in that item; “auction trilogy”, alongside Modern Art single round, trying to differentiate more of a traditional
gaining three purple dye cards and and Ra. All three are must-plays if you them. It doesn’t ruin the game, but I do “point salad”
pushing you three spaces up the dye enjoy putting your money where your wonder how they missed such a basic Eurogame, Modern
track. Players then receive points for mouth is, mechanically speaking. Like usability issue. Still, if you want a simple Art leans much
more into trying to
having the most or second most stock so many Knizia games, the simplicity fast game with plenty of satisfying meat
mess with other
in any one commodity. Then they fill of the choices is what makes them so on its light-weight bones, Medici is
MINIATURES/WARGAMES
tabletopgaming.co.uk 69
P L AY E D
GALACTIC RENAISSANCE
How many diplomats does it take to change a galaxy?
Designer: Matagot | Publisher: Christian Martinez 90m 2-4 14+ £78
70 September 2024
PYRAMIDICE
Dice, Gods, and Ancient Egypt
F A M I LY G A M E S
Designer: Luigi Ferrini | Publisher: Ares 30m 1-4 13+ £32
STRATEGY GAMES
and worshipping various gods from ◗ Gods Board
the great pantheon to aid you, you ◗ 4 Player/Great
compete to become the most famous Architect Boards
architect in Egypt. ◗ 21 Workers
◗ 9 Cats
The game flow consists of two
◗ Golden Cat
types of turn – Work and Rest. On ◗ 4 Fame Tokens
Work turns you gather and roll dice, ◗ 20 Stone Dice
acquire god cards and add dice to ◗ 4 Prayer Dice
you’re going to on a Work turn to discard a god from ◗ 38 God Cards
want to pursue, the three in the face-up display – not ◗ 12 Scarab Cards
and which gods because you want more choices, ◗ 6 Project Cards
you’ll want to but because you want to deny your ◗ 12 Rest Tiles
grab. opponent one that pairs particularly ◗ Quarry Tile
◗ 4 +50/+100
Pyramidice is well with their scarab’s ability or
Tokens
a funny blend existing gods – if, for example, ◗ Pharoah Tile
CARD GAMES
of systems that they’re amassing gods in the Ennead ◗ Rulebook
takes a couple pantheon, a group of nine which act
of playthroughs as a mini-set-collecting game and
to wrap one’s offer big end game points the more
noggin around. you grab.
TRY THIS IF
There’s a slew Higher player counts add extra YOU LIKED…
of god cards pyramids to work on, and it’s at three BLUEPRINTS
– nearly forty or four players that the game works Blueprints is a
the pyramids you’re working on – all with unique powers, that at first best, offering multiple options for dice fantastic little
ROLEPLAYING GAMES
communally. On Rest turns, you seem a bit lopsided in their diversity placement so you have a chance to dice-drafting game
take one of the rest tiles spread out and asymmetry when set against an fulfil the requirements of your project where you’re all
in a tableau beneath the board, and apparently straightforward game of card. If you ever have fewer resources racing to grab
either take the resources shown or managing resources and stacking than gods, you have to discard a god dice representing
different materials
do the ability depicted, which can be dice. at the end of the turn – sometimes a
and construct
anything from paying Fame points But no – appropriately for Ancient worthwhile sacrifice if they’ve served buildings behind
(your VPs) to gain extra resources, to Egypt, the gods are the heart of the their purpose and doing so allows you charming player
spending Fame points to acquire an game. They power your engine, to claim a key spot. screens. It’s quick,
extra god. offering discounts on building the Pyramidice falls into that ever- nifty and easy to
Two final pieces of asymmetry add pyramids, more control over dice expanding category of games that teach.
some spice: each player gets a project values, and a whole raft of extra ways merit the response ‘yeah, it’s pretty
card, hidden from the other players, to convert resources into points. Gods good’ – by no means bad, well-
MINIATURES/WARGAMES
that will give them an end-of-game are so central to your efforts, in fact, produced (with the exception of the
bonus if certain values of dice are that until you know what the full deck fiddly triangular scoring track), and
adjacent when the pyramids are offers you’re at a disadvantage. It takes genuinely quite fun.
completed. More significant are the a few games to learn what’s available, TIM CLARE
scarab cards – you each draw two
and choose one, either unlocking a
and to be able to read each god’s
ability from the language-agnostic ❚ PLAY IT? M A Y B E
Is this game good enough if you’ve got
special power you can use throughout symbols rather than referring to the Sagrada or Blueprints? Maybe, if you
the game or an additional scoring large glossary in the rulebook. love dice-drafting and building, and
bonus at the end. These make a big Once you know the gods deck, you want some variety. But I wouldn’t start
difference in the kind of strategy might find yourself spending a die here.
tabletopgaming.co.uk 71
EXPLODING KITTENS:
GOOD VS EVIL
F A M I LY G A M E S
This time, it’s Armageddon
WHAT’S IN
Designer: Matthew Inman, Shane Small, Elan Lee | Publisher: Exploding Kittens 15m 2-5 7+ £22 THE BOX?
◗ 55 Cards
◗ Playmat
nd they’re back! They’ve been the game is not to explode. When an especially fun with children who
they have their own Netflix show. continues until only one of you stands It’s fine, but there is very little that
God and the devil have shown up on victorious and unexploded. differs from the original version of the
STRATEGY GAMES
Earth in cuddly kitten form for our Exploding Kittens: Good vs game. The only change is the addition
entertainment, and they’ve become Evil contains cards with new of Armageddon, which is nice enough,
the most powerful cards in this new artwork, different cat cards and the and does speed up the game by giving
game. This member of the Exploding Armageddon card. When a player extra opportunities to eliminate
Kittens family is a standalone version plays the Armageddon card, a mini players. I do love the concept of taking
of the classic that can be played on its game is started between two players. one card and giving a card to someone
own or chopped up and served with Whoever played the card, takes the and letting them choose which one to
the original. Add expansions to taste. godcat and the devilcat cards from take. It’s amazing how a simple binary
Each turn you can either pass or the special playing mat and secretly choice can lead to so much potential
play. If you play, you can play as many puts one in front of themselves and for reading someone or misleading
cards as you like. You must always end one in front of another player. It is them. It’s a small but entertaining
your turn by picking a card from the now up to that player to choose which addition to the game.
draw pile. Along the way you can play card they want to take. The godcat is Is it worth buying for £22? If you
cards that allow you to do actions like the most powerful card in the pack. have a group that loves playing and
steal cards, look at the next cards in the The devil card immediately explodes hasn’t tired of the basic concept, it’s
CARD GAMES
draw pile or shuffle the cards. When you, unless you can defuse it. It’s a a fair addition to the collection. Off
you have two matching cat cards, you fun game of bluffing and reading the back of the Netflix show, the game
can play them together and steal a what you think the other player will may get new fans coming to the game
card from another player. The aim of have done. I imagine this could be for the first time, and I’d not want to
put them off. It’s a manic, silly game
best played at higher player counts
and higher card counts. You’ll
want to try to combine as
many versions as you can to
ROLEPLAYING GAMES
get the best insanity levels.
Does Exploding Kittens: Good
Vs Evil have anything that
the original and previous TRY THIS IF
expansions haven’t already YOU LIKED…
done and done better? Not MUFFIN TIME
really. The godcat, devilcat The more versions
and Armageddon cards could and expansions of
have been a £5 expansion, like Exploding Kittens
Streaking Kittens, because it is a fun you add together,
the more insanity
addition. Something makes me feel
you induce. Good vs
you’d be missing out if you built your
MINIATURES/WARGAMES
❚ PLAY IT? M A Y B E
The mini-game of Armageddon is
a solid double and triple bluffing
challenge. If you’re collecting the
versions, it’s another one to add to the
pandemonium.
tabletopgaming.co.uk 73
P L AY E D
WAVE
High tides and good times!
Designer: Thomas Weber | Publisher: Kosmos 20-30m 2-4 10+ £10
urfs up! Hang 10! Don’t play the team gets a score based on how how long they might last, ensuring
74 September 2024
GHOSTS OF CHRISTMAS
The Trick is to Predict
F A M I LY G A M E S
Designer: Taiki Shinzawa | Publisher: Allplay 40m 3-4 8+ £20
rick-taking is a straightforward that beats the other three – yellow, cards, with twelve values and of
STRATEGY GAMES
trumps, a card suit that beats all This is a very tricky – sorry, not be ‘stolen’ with a trump card. Card
◗ 4 Score cubes
others. Or the idea that certain cards sorry – part of the game that will placement to different time periods ◗ 1 Start player
in a trick carry different point values. determine how many victory points also locks off some of the potential marker
Or even adding bidding into the mix, players will earn at the end of the choices, which again, will influence ◗ 1 Victory point
where players attempt to predict how round. And here is where Ghosts of someone’s trick taking opportunities. tracker
many tricks they take. Even with these Christmas is unforgiving: players All of these are the unknowns, the ◗ 16 Purple door
variations, everyone knows what will need to score the exact number risks and probabilities of which tokens
to expect from trick-taking games: of tricks the predicted. If they don’t players will need to be considered to ◗ 12 Wreath tokens
abstract gameplay, lots of strategy win enough tricks: no points. If they make a prediction. While the game ◗ Rulebook
and, perhaps, some bluffing. win more tricks than initially stated: has a variant without the prediction
Ghosts of Christmas is a trick-taking also, no points. Players can mitigate section, it feels like a core part of the
game that doesn’t reinvent the wheel this a little by taking a special red gameplay. It makes all other elements
but offers some interesting twists on door. A player, for example, can take of the game really matter making the
the established staples of the genre. three purple doors and one red. This gameplay stand out.
In the game, players have a hand of means they intend to take four tricks, However, predicting accurately is
CARD GAMES
twelve cards (less in a three-player however because one door is red, if hard and will immediately separate
version) that they will be playing in they get only three tricks, they will still seasoned players from the new. Even
three time periods simultaneously: score although the point value will be an experienced and skilled trick-
past, present and future. Tricks for severely penalised. taking player will find this a challenge.
each time period will be resolved While this is an interesting and It requires not only an understanding TRY THIS IF
separately and the player with the fresh twist on the trick-taking point of the flow of trick-taking games but YOU LIKED…
highest value card in an assigned suit, scoring, it is also incredibly hard. an immediate grasp of the small ways THE CREW:
wins. Red is a trump suit in the game Having looked at a hand of twelve in which Ghosts of Christmas twists THE QUEST
some of the established mechanisms FOR PLANET
NINE
ROLEPLAYING GAMES
to change its gameplay. New players
It may be worth
will find the game confusing and trying a trick-
chaotic, and will be punished by an taking game that
all or nothing scoring system. Ghosts is more friendly to
of Christmas is not a game you just newcomers, such
randomly try or take off the shelf for as one of The Crew
a casual game group. This is a game series, where you
that you grow into, one for a group can hone your skills
of trick-taking lovers who are itching and strategies
before facing the
for a challenge. They will enjoy
challenge of Ghosts
navigating all its complexities and will of Christmas.
be able to utilise its strategic offering
MINIATURES/WARGAMES
❚PLAY IT? M A Y B E
A trick-taking game that will be truly
appreciated by the lovers of the genre,
but which will be too frustrating for
new players or more casual players.
tabletopgaming.co.uk 75
CRITICAL: FOUNDATION -
SEASON 1
Lightning-fast sci-fi roleplay with literally zero prep?
F A M I LY G A M E
Designer: Yohan Lemonnier & Kristoff Valla | Publisher: Gigamic 1-4 14+ £35
STRATEGY GAMES
branching to its narrative. Yet, to my
◗ 34 Episode cards
surprise, that didn’t seem to be a big
◗ 8 Non-player
problem. I played a game of MÖRK Character cards
BORG last week and my players ◗ 10 Clue cards
spent two hours fighting ◗ 8 Wound cards
bears in some holes ◗ 15 Status cards
in the ground before ◗ 4 Name cards
they even got onto ◗ 32 Narrative tokens
the first sentence of ◗ 4 Hero tokens
the adventure I had ◗ 5 Clue tokens
◗ 7 Dice
ne problem with roleplaying who have spent planned, you can
CARD GAMES
bring it to life. Sometimes that’s fun, The system uses a very which means players focus on booklet
but it can be daunting, especially to simple system with a custom d12 solving the problem in front of them, ◗ Season 1 synopsis
people new to the hobby. that is numbered from 0-3, and one rather than going on massive detours. booklet
Critical: Foundation attempts to side with a “X”. I’m always partial to I actually ran a 30-minute timer in ◗ Rulebook
shortcut this, with a world, characters custom dice, and the One Ring RPG our early adventures, pushing them
and story that are pre-generated and comes to mind here, with the eye to quick decisions and focused play.
need little to no preparation. Inside of Sauron emblazoned on one side PCs can only take two wounds also,
the box you get a brief introduction of the D12. Rolling the X is a critical driving a further caution and focus on
to the world, some nice big character failure, but gets players a hero token playing the game at hand.
ROLEPLAYING GAMES
cards and backgrounds, and a set of that lets them add a custom d8 to I could talk about limitations,
scenarios ready to run immediately. a future roll. Simply add any skill but actually, in a game with such a TRY THIS IF
The creators have taken the approach success boosts to the roll, and see if clear structure to it, many of those YOU LIKED…
of a TV series, with 20-30 minute you meet the difficult number. One limitations are features. Ultimately,
PANDEMIC
LEGACY:
episodes of action; so your players criticism is that the skills allocation the biggest issue is that this box is a SEASON ONE
only have to know enough to hold seem a little arbitrary—why is “Know one-off play; your group will work …Did your gaming
onto a fairly brief burst of narrative at How” under “Dexterity” rather than through the story and can never play group enjoy working
any one time. “Mental”—but otherwise the system it again; that’s where the Season 2 as a team to
So, how well does this work? I’m stays out of your way whilst being mini expansion comes in, and the save the world?
delighted to say that Critical functions totally intuitive. Sanctuary fantasy variant. I was Critical: Foundation
extremely well. I took a group with no The underlying Critical setting initially sceptical here, but Critical is a further step
awareness of the game whatsoever, is set in 2035, with a reasonably won me over: an adrenaline-laced away from the
MINIATURES/WARGAMES
two-dimensional
explained the setting and basic dystopian evolution of our world. The near-instant roleplaying experience
narrative of board
mechanics, let them choose character players take on investigative strike for anyone. games, but with
cards and backgrounds, and had them force commandos, sent on missions CHRIS LOWRY plenty of guard rails
thrown into their first episode within around the globe by the enigmatic
10 minutes. Not just that, but each Icarus organisation. Each session, ❚ PLAY IT? M U S T - P L A Y to support you.
Truly zero prep roleplaying in the near
little scenario is so tightly scripted like a high action TV show, involves a
future? Critical: Foundation is a fast,
that we played two in an hour. That’s new situation that needs resolution. fluid and fun system that delivers
right, we started a roleplay game from Without too many spoilers, in one exactly what it promises on the tin. If
scratch and played two sessions in the PCs have to raid a military base to you need a totally trustworthy stepping
just over an hour! To those of you find and neutralise a secret weapon, stone to beginner RPG? This is it.
tabletopgaming.co.uk 77
F A M I LY G A M E S
BORDER REIVERS WHAT’S IN
THE BOX?
Stealing a march ◗ Game board
Designer: Ed Beach | Publisher: GMT Games 2-4h £90
◗ Two sheets of
1-6 14+
counters
◗ 136 Main deck
STRATEGY GAMES
t is not news that the English and It’s a card driven game with an table. Multiple sheets for cards, cards
CARD GAMES
The game sees you take control your opponents. War and raiding Border Reivers is a great machine that
of one of the border marches and are a case of rolling a fistful of six- sometimes feels like you’re working
attempt to bring prosperity to the sided dice based on the attacker for it, rather than it being in service
people that you are the Warden of, by and defender’s bonuses. From this, to you. For those who enjoy a big
amassing herds of livestock, capturing you’ll steal sheep, take captive raiders crunchy experience, it has hundreds
the enemy and becoming the most and generally start feuds with your of levers to pull to make your victory
notorious in the region. Which is to friends around the table. The way a more likely. The solo mode expands
say, in cardboard terms, stealing other roll can go from ‘I just tried to steal the ‘stuff on your table’ factor and the
player’s sheep and cattle (money) some sheep...’ to ‘...and you went and admin, though it rattles along quickly
ROLEPLAYING GAMES
meeples and tokens, their raiding hung my brother-in-law’ is exactly as enough, and with plenty of drama, it
cubes, and making sure no one else motivating as it sounds. does feel a little bit like a rollercoaster
TRY THIS IF
gets above you on the notoriety tracks. The game is ginormous on the that you’re experiencing rather than a YOU LIKED…
story you’re fully taking part in. HERE I STAND
Despite this, the game does Ed Beach’s other
eventually fall away to the simple fact table-hog is the
that you’re looking for revenge on the excellent retelling
person who stole your livestock. And of the protestant
while we can’t promise you won’t reformation of the
create any new gaming nemeses 16th Century, a
similarly grudge-
while playing, it’s as a good way as
heavy affair.
any to settle the score for the ones you
MINIATURES/WARGAMES
already have.
CHRISTOPHER JOHN EGGETT
❚ PLAY IT? M A Y B E
Once you’ve got over the sheer size
of the game on the table Border
Reivers opens up as a fluid and highly
social game where your motivations
might not always be pure, but they are
satisfying.
tabletopgaming.co.uk 79
P L AY E D
PORT ARTHUR
Naval gazing brilliance
Designer: Yasushi Nakaguro | Publisher: Nuts! Publishing 40m 2 14+ £28
n 1904 the Japanese, after having guaranteed giant clash toward the end unlucky as the Russians the Japanese
80 September 2024
Bring fantasy and history
to life with
10
64 MILESTONES