#include "pch.
h"
#include "conio.h"
#include "iostream"
#define FILAS 30
#define COLUMNAS 60
#define Arriba 72
#define Abajo 80
#define Derecha 77
#define Izquierda 75
using namespace System;
using namespace std;
void cursor(int x, int y) {
Console::SetCursorPosition(x, y);
}
void color(int c) {
Console::ForegroundColor = (ConsoleColor)c;
}
void genera_laberinto(int laberinto[FILAS][COLUMNAS]) {
for (int f = 0; f < FILAS; f++) {
for (int c = 0; c < COLUMNAS; c++) {
cursor(c, f);
color(laberinto[f][c]);
cout << (char)219;
}
}
}
void dibuja_personaje(int x, int y) {
color(14);
cursor(x, y); cout << "(O)";
cursor(x, y + 1); cout << "_|_";
cursor(x, y + 2); cout << " | ";
}
void borra_personaje(int x, int y) {
color(1);
cursor(x, y); cout << " ";
cursor(x, y + 1); cout << " ";
cursor(x, y + 2); cout << " ";
}
bool esValido(int x, int y, const int laberinto[FILAS][COLUMNAS]) {
return x >= 0 && x < COLUMNAS && y >= 0 && y < FILAS && laberinto[y][x] == 0;
}
bool encontrarCamino(int xInicio, int yInicio, int xDestino, int yDestino, const
int laberinto[FILAS][COLUMNAS]) {
int x = xInicio, y = yInicio;
while (x != xDestino || y != yDestino) {
dibuja_personaje(x, y);
_sleep(100);
if (xDestino > x && esValido(x + 1, y, laberinto)) {
borra_personaje(x, y);
x++;
}
else if (xDestino < x && esValido(x - 1, y, laberinto)) {
borra_personaje(x, y);
x--;
}
else if (yDestino > y && esValido(x, y + 1, laberinto)) {
borra_personaje(x, y);
y++;
}
else if (yDestino < y && esValido(x, y - 1, laberinto)) {
borra_personaje(x, y);
y--;
}
}
return true;
}
int main() {
Console::CursorVisible = false;
int x = 1, y = 25;
int laberinto[FILAS][COLUMNAS] =
{
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,
0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,
0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,
0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,
0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1},
{1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,
0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,
1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,
0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,
0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,
0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,
1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
};
genera_laberinto(laberinto);
encontrarCamino(x, y, 1, 1, laberinto);
system("pause>0");
return 0;
}