5PH - Errata - 02 Proof 2
5PH - Errata - 02 Proof 2
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ERRATA, CLARIFICATIONS,
AND TWEAKS
1 August 2024
Errata & Clarifications
2 August 2024
Errata & Clarifications
Clarification: When playing Street Fight scenarios Clarification: You still get “paid” after a mission, even if
(Compendium), the following enemies are considered you lose. The Pay roll also accounts for petty trading and
to be Bots for Psionic purposes: Bot Gang, Haywire Bot, scavenging.
Mech-gladiator, Tech-head, Combat Bot.
Clarification: Implied in a few places in the Compendium
Update: Players have noted that K’Erin are a huge liability but never made clear: If you are playing your campaign and
in Stealth scenarios (Compendium). While this is probably agree with a friend that your campaigns take place in the
quite in-character, K’Erin are not required to melee same world, you can always travel to a world that exists in
opponents during the Stealth sequence. Once the normal the other player’s campaigns. This is mainly for the purpose
battle begins, the normal rules apply. of the special scenarios in the Compendium, but go
ahead and come up with other cool ideas like fighting your
Campaign Rules friend’s Rivals.
Clarification: You do not have to decide and assign all your Correction: p.119: Failing a job you have accepted from a
Crew Tasks before resolving them. If you like you can select known Patron causes them to be removed from your list of
one crew member and carry out their Task before selecting known Patrons.
the next one. The game example assigns them all up front
Update: If you are offered more than one Patron job at the
but you are not required to do that.
same time, you can accept all of them, but pay attention to
Clarification: There is no difference between Rumors, the time-frames. Failure to finish a job in the allotted time
Quest Rumors, and what was called “Clues” in previous counts as a failure.
versions. Regardless of how they are obtained, they are
Update: Normally you have to undertake a new mission
always added together in a single pool:
every campaign turn. If you wish to lay low and rest up, check
• If you do not currently have an active Quest, for Rival attacks normally. If you are not attacked, you can
they are checked in Pre-battle Step 5: “Resolve any pay 1D6+1 Credits to stay in town. Simply skip the battle
Rumors”. If you receive a Quest here, all Rumors are sequence and all reward sections (loot, pay, injuries, XP).
discarded (they were all related to this Quest).
Correction: In addition to the mechanical options for story
• If you have an active Quest, all Rumors you acquire, points, they are also usable to have events happen that fit
regardless of where they come from, are related to into your story. This might include a character arriving to
completion of the Quest. This is checked in Post- help you (but perhaps at a cost), finding a particular type of
battle Step 3: “Determine Quest Progress”. character to join you, etc.
Once the roll on this table is a 7 or greater, discard all This more freeform usage is intended as being player-
Rumors you have accumulated. Any Rumors you obtain driven. If you want something to happen, use a story point.
from this point on will be towards obtaining a new Quest Players who prefer a more regimented “by the rules”
(as the process starts over). approach can ignore this, if they prefer.
Clarification: Patrons received during character creation Note that you do not have to pay a story point to play a
will automatically grant you a job offer in the first custom scenario. Likewise, changes that make the game
campaign turn. Additionally, even if you do not accept the more difficult do not have to be paid for.
job, they are added to your list of known Patrons.
Clarification: Any Patron you successfully do a job for is
Characters
added to your list of known Patrons. This is used when Clarification: Bot characters are not affected by any events
taking the Find a Patron crew action. that would not affect Soulless characters.
Clarification: You can turn down a job from a known Patron Correction: In a few cases there are discrepancies between
without any consequence. They remain a known Patron. the Character Creation rules and later rules text referencing
the rule. The rules in the Character Creation chapter are
generally correct unless otherwise stated in the FAQ.
3 August 2024
Errata & Clarifications
Correction: p.17: Soulless characters CANNOT install Bot Correction: p.57: Analyser. When rolling pre-battle to see
upgrades. if you find a Quest, you count as having 1 Rumor more than
you actually do. For example if you have 2 Rumors, you will
Update: When adding a new character to your crew, roll
find a Quest on a roll of 1-3.
on the normal character creation tables as you would when
starting a new game, but ignore all Credits that would When rolling post-game to determine Quest progress,
have been awarded normally. Any Rivals are added to your simply add +1 to the roll.
roster immediately. Any Patrons are added to the list known
and will award a job offer next turn automatically. AI
You may choose to reject a character after rolling them up, Clarification: Defensive AI considers any terrain within one
for example if they come with too many Rivals. move to be “Adjacent” for the purpose of its AI instructions.
Update: The Bio-Upgrade character sub-type will always Clarification: If the figure a Guardian AI protects is slain,
begin the campaign with one randomly generated the Guardian will adopt the AI mode used by the main
Implant (Loot table, p.133). enemy force.
Update: The XP award for “First character to inflict a Clarification: Unless constrained by a special rule, the AI is
casualty” is awarded to the first crew figure that inflicts a assumed to always be aware of your characters and should
casualty AND is capable of obtaining XP. Bots are ignored act accordingly, even if they are behind a terrain feature.
for the purpose of this award. You may of course opt to role play this differently if you like.
Correction: p.104: Replace reference to Psycho AI with
Equipment Rampaging AI.
Clarification: The core book says mods and sights cannot
Correction: p.118: Add to Firing table: Covered target
be assigned to single-shot weapons. This means grenades
within 6”: 5+.
and other limited use weapons (the “no hand grenades
with laser sights” rule). The main rules on p.44 are correct.
Clarification: If a weapon has both Focus and Area (such as
the Hand Flamer), resolve all shots on the weapon profile
Encounters
against the selected target figure. Then resolve the bonus Clarification: When deploying for a battle, the enemy
Area shots against targets within 2". is set up first. Once you have set up the enemy figures in
positions that look good, your crew sets up at least 18"
Clarification: Using the Lucky Dice to gamble does not
from the enemy. To avoid accidentally spacing yourself out
require a Crew Task. You can do this at any time while taking
of the table, its habitual to set up the enemy near one
your Crew Tasks.
table edge but on a larger table this is less important.
Clarification: The Duplicator creates a copy of a single item.
Clarification: For “animal” type enemies that only carry
A weapon with a gun sight and a mod is three separate
natural melee weapons, Specialists are treated as normal
items, even if they are glued together. Therefore the
combatants. Lieutenants receive +1 Toughness as
Duplicator would copy one of the items in question but you
described in the book.
get to choose which one.
Clarification: The No-Minis Combat Resolution is NOT
Clarification: Colonist ration packs: The story point is
intended to mirror the normal game exactly, the balance
awarded when you use the rations (your crew has lunch
changes a bit, and games will tend to be longer and involve
together and gets some downtime to relax).
more firing back and forth. If you find it is too difficult,
Clarification: Nullification Surgery (Compendium). This consider reducing enemy sizes by 1 figure and reduce
is included in case you ever want to remove Psionics from a the die rolls required for Battlefield Tests by 1.
character for story reasons.
Update: In the Compendium version of Escalating Battles,
you no longer test for Escalation if no shots were fired.
4 August 2024
Balance Tweaks
Bipod: Add “Can only be used if the character did not move”. Luck 10 XP Max 3
New World Arrival steps (p.72) Roll for a Campaign Event (p.125)
Check for Rivals: Change “On a 5+ they opt to follow you” Add “Crews that finished a Quest this campaign turn will
to “On a 4+ they opt to follow you”. receive two Campaign Events”.
5 August 2024
Combat Evolution
6 August 2024
Combat Evolution
7 August 2024
Combat Evolution
8 August 2024
Combat Evolution
Shock
Taking Damage Shocked figures (see Rolling for Damage, above) ignore
Stun markers.
Luck
A figure with Luck receives a Luck roll when they are hit. If a figure is Shocked when they activate, they must act as
follows:
• On a 1-3, the Hit applies normally.
• If they are in the open and within Line of Sight of
• On a 4-6, the Hit is negated and 1 point of Luck is
enemy figures, they must move towards the closest
used up.
terrain where they would obtain Cover.
This is done before making Saving Throws.
• If they are in Cover and within Line of Sight of enemy
Luck is restored after the end of the battle. figures, if they can move in such a way to break Line of
Sight from at least one enemy, they must do so.
Saving Throws
• In all other circumstances they remain in place.
Figures with a Saving Throw roll 1D6 when they take a Hit.
Shocked figures do not take a Combat Action.
• If the die is equal or above the Saving Throw score,
the Hit is negated. After the figure activates, the Shock marker is removed.
• If the die is below the Saving Throw score, the Hit
connects normally and the Damage roll is made.
If a figure has more than one Saving Throw, they receive
a single roll equal to the best available Saving Throw,
improved one step.
9 August 2024