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Cat Quest III Initialization Log

Uploaded by

standonthpeak
Copyright
© © All Rights Reserved
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Available Formats
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0% found this document useful (0 votes)
37 views238 pages

Cat Quest III Initialization Log

Uploaded by

standonthpeak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Mono path[0] = 'C:/Program Files

(x86)/Steam/steamapps/common/CatQuest_Purribean/Cat Quest III_Data/Managed'


Mono config path = 'C:/Program Files
(x86)/Steam/steamapps/common/CatQuest_Purribean/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 19 workers.
Initialize engine version: 2022.3.14f1 (eff2de9070d8)
[Subsystems] Discovering subsystems at path C:/Program Files
(x86)/Steam/steamapps/common/CatQuest_Purribean/Cat Quest III_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3080 Ti Laptop GPU (ID=0x2420)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 31.0.15.3699
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.906 seconds
- Finished resetting the current domain, in 0.004 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using [Link]
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.938800 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
[Framework] ===== Awake Main
Creating sequence to track all controlled tweens.
Creating sequence to track all controlled tweens.
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
start wall depth 10
Load called for path cq3_save0.dat
Load called for path cq3_settings.dat
Load called for path cq3_keybinds.dat
Load called for path cq3_autosave0.dat
SteamworksPlatform - OnEnable
System player in reset assignment: 9999999
[GA_DEBUG]:ControllerManager::AssignJoystickToPlayer([Link]=9999999)
[GA_DEBUG]:Assigned XInput Gamepad 1 to Player System
[GA_DEBUG]:ControllerManager::AssignJoystickToPlayer([Link]=0)
[GA_DEBUG]:Assigned XInput Gamepad 1 to Player Player 1
Unloading 5 Unused Serialized files (Serialized files now loaded: 265)
UnloadTime: 5.050900 ms
Unloading 576 unused Assets to reduce memory usage. Loaded Objects now: 17884.
Total: 12.473600 ms (FindLiveObjects: 0.635900 ms CreateObjectMapping: 0.422300 ms
MarkObjects: 10.984400 ms DeleteObjects: 0.430700 ms)

Failed to create agent because there is no valid NavMesh


Buffer count: 34
Prewarming Inventory Panel
No overrides found ... will be using default settings.
Updating CameraPresetUICanvases
[Map UI Tool] --- Assigning Map Text Map UI material
[ MapIconHandler ] ------ Destroying All Quest Map Icons
[Framework] ===== Initialize Pool
Load called for path cq3_save0.dat
Load called for path cq3_save1.dat
Load called for path cq3_save2.dat
Load called for path cq3_save3.dat
Load called for path cq3_save4.dat
Load called for path cq3_save5.dat
Load called for path cq3_autosave0.dat
Load called for path cq3_autosave0.dat
System player in reset assignment: 9999999
[GA_DEBUG]:ControllerManager::AssignJoystickToPlayer([Link]=9999999)
[GA_DEBUG]:Assigned XInput Gamepad 1 to Player System
[GA_DEBUG]:ControllerManager::AssignJoystickToPlayer([Link]=0)
[GA_DEBUG]:Assigned XInput Gamepad 1 to Player Player 1
New Controller assigned ... prepare container for 0
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
Load called for path cq3_autosave0.dat
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ Despawning scene
SpawnerHandler --- CleanupTrackedSpells
[ Scene Change Progress ] ------ Despawn Scene Completed
[ Scene Change Progress ] ------ Resolving previous scenes
[ Scene Change Progress ] ------ Unloading TitleScene
[ Scene Change Progress ] ------ All UnLoading Completed
Achievement setting successful for achievement ID 10700
Achievement setting successful for achievement ID 10200
Achievement setting successful for achievement ID 10300
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
[ Scene Change Progress ] ------ Loading MainOverworld
Failed to create agent because there is no valid NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Achievement setting successful for achievement ID 10400
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
tilemapList 3
tilemap 2
tilemap 3
tilemap 7
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Stonewall (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Stonewall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_Stonewall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_FortPurricade/Destructible_Tropical_Gate_Wood
en (1)/Tropical_Gate_Wooden"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (Shadow
Hidden)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_FortPurricade/Destructible_Tropical_Gate_Wood
en (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lonely Isle/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lonely Isle/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wreck_Boat"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Manor_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Castle"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lovepur Islands/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Castle (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_02 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lovepur Islands/Tropical_Lovetower"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Star_Pillar"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Star_Pillar (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Maze/Tropical_8BitDungeon_Wall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Furggy Island/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_PuzzleStone_Straits/Tropical_MessageStone"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_LongTailIsland/ChestTrigger_LongIsland_
FortTail/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_P
ostman/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_LonelyIsle/ChestTrigger_Lonely_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_SpicySquid_0
2/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_LongTailIsland/ChestTrigger_LongIsland_
01/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/InteractableTriggers/NPC/NPC_Lightmouse/Tropical_Lighthouse"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_House_01 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Straits Island/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_KiddCat_Smithy"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_House_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_MageShop"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long
Island/PUZZLESTONE/LongIsland_HitComboPuzzlePiece_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD
ASSETS/PUZZLESTONE_Monoliths/HitComboPuzzlePiece_Monolith_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sandy
Islands/PUZZLESTONE/SandyIsland_HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD
ASSETS/PUZZLESTONE_Monoliths/HitComboPuzzlePiece_Monolith_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_05"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_0
1/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_0
2/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_Twilight/ChestTrigger_Twlight_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_02/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_03/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_SunsetMaze/ChestTrigger_SunsetMaze_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_SunsetMaze/ChestTrigger_SunsetMaze_02/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestTrigger_Straits_01/Chest_Base"
[ MapIconHandler ] ------ Creating All Map Icons
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
grid num -34
Tweens capacity has been increased from 400 to 800. Please increase the capacity
manually to prevent memory allocations at runtime by calling
'[Link](int capacity)'.
To know the highest number of simultaneously running tweens, please observe the
'PrimeTweenManager/Max alive tweens' in Inspector.
Tweens capacity has been increased from 800 to 1600. Please increase the capacity
manually to prevent memory allocations at runtime by calling
'[Link](int capacity)'.
To know the highest number of simultaneously running tweens, please observe the
'PrimeTweenManager/Max alive tweens' in Inspector.
Tweens capacity has been increased from 1600 to 3200. Please increase the capacity
manually to prevent memory allocations at runtime by calling
'[Link](int capacity)'.
To know the highest number of simultaneously running tweens, please observe the
'PrimeTweenManager/Max alive tweens' in Inspector.
Tweens capacity has been increased from 3200 to 6400. Please increase the capacity
manually to prevent memory allocations at runtime by calling
'[Link](int capacity)'.
To know the highest number of simultaneously running tweens, please observe the
'PrimeTweenManager/Max alive tweens' in Inspector.
Tweens capacity has been increased from 6400 to 12800. Please increase the capacity
manually to prevent memory allocations at runtime by calling
'[Link](int capacity)'.
To know the highest number of simultaneously running tweens, please observe the
'PrimeTweenManager/Max alive tweens' in Inspector.
grid num -2
Loading quest WorldQuest_RunningGold_Furtigua
Loading quest WorldQuest_StraitsWatchtower
Loading quest WorldQuest_Mewtallica_Ship
Loading quest WorldQuest_Fishercat_FishLove
Loading quest SQ_WorldQuest_GentlebrosSpeech
Loading quest WorldQuest_LostItem_SunsetTreasure
Loading quest SQ_WorldQuest_Aelius_03
Loading quest WorldQuest_HiddenItem_SandyIsle_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Catuga
Loading quest WorldQuest_RunningGold_Sunset
Loading quest WorldQuest_PurrmaidTreasure_Furggy
Loading quest WorldQuest_PurrmaidTreasure_Furtigua
Loading quest WorldQuest_FirePiratesHideout
Loading quest WorldQuest_PurrmaidTreasure_Twin
Loading quest WorldQuest_HiddenItem_SunsetMaze_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Purvanna
Loading quest WorldQuest_Fishercat_FishSunset
Loading quest SQ_WorldQuest_Aelius_02
Loading quest WorldQuest_PurrmaidTreasure_PawtPurvanna
Loading quest WorldQuest_Lovebook_03
Loading quest WorldQuest_RunningGold_Twilight
Loading quest WorldQuest_PurrmaidTreasure_Twilight
Loading quest WorldQuest_Fishercat_FishGhost
Loading quest WorldQuest_RunningGold_Furggy
Loading quest WorldQuest_Gate_Twilight
Loading quest WorldQuest_Lovebook_02
Loading quest WorldQuest_LostItem_TwilightTreasure
Loading quest MainQuest_05_Gate_02
Loading quest WorldQuest_FortPurricade
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note01
Loading quest MainQuest_07
Loading quest MainQuest_07_Key_03
Loading quest WorldQuest_Lightmouse
Loading quest WorldQuest_PirateKing_Ship
Loading quest WorldQuest_Fishercat_FishRock
Loading quest WorldQuest_MewtallicaAmbush
Loading quest WorldQuest_MonsterResearcher
Loading quest WorldQuest_RunningGold_Purvanna
Loading quest WorldQuest_Tavern
Loading quest WorldQuest_TwinTowns
Loading quest MainQuest_05
Loading quest WorldQuest_Lovebook_01
Loading quest MainQuest_InfinityTower
Loading quest WorldQuest_Purrmaid
Loading quest MainQuest_04
Loading quest WorldQuest_GoldenTower
Loading quest WorldQuest_GoingPostal
Loading quest MainQuest_07_Key_01
Loading quest MainQuest_05_Gate_01
Loading quest MainQuest_02
Loading quest WorldQuest_HiddenItem_Furggy_Rock
Loading quest WorldQuest_PuzzleStone_Meowgus
Loading quest WorldQuest_HiddenItem_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Sunset
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note03
Loading quest WorldQuest_HiddenItem_Rock
Loading quest WorldQuest_Lovepurr
Loading quest WorldQuest_HiddenItem_Bush
Loading quest WorldQuest_Fishercat
Loading quest WorldQuest_8BitDungeon
Loading quest WorldQuest_RubberDuck
Loading quest WorldQuest_PirateKing
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note02
Loading quest WorldQuest_MewtallicaConcert
Loading quest WorldQuest_PuzzleStone_Straits
Loading quest WorldQuest_FortWreck
Loading quest MainQuest_07_Key_02
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 8844.
To disable this warning, set '[Link] = false;'.
grid num -1
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 9175.
To disable this warning, set '[Link] = false;'.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 9412.
To disable this warning, set '[Link] = false;'.
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
grid num 0
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
[ MapIconHandler ] ------ Updating Map Icons
UIControllerPanel OnAllShowPanelComplete
Recreating render texture for Map UI
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
[ MapIconHandler ] ------ Destroying All Quest Map Icons
grid num 1
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
DESPAWNING!!!!
DESPAWNING!!!!
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Obstacle Collision not linked to projectile behavior in the inspector.
Obstacle Collision not linked to projectile behavior in the inspector.
Enemy Enemy_Ship_Mewtallica_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
Obstacle Collision not linked to projectile behavior in the inspector.
Obstacle Collision not linked to projectile behavior in the inspector.
Obstacle Collision not linked to projectile behavior in the inspector.
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
Obstacle Collision not linked to projectile behavior in the inspector.
Deaggro set destination
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Obstacle Collision not linked to projectile behavior in the inspector.
Spawing in
Deaggro set destination
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Spawing in
Spawing in
Spawing in
Spawing in
Spawing in
Enemy Enemy_Ship_Mewtallica_MonsterConfig (UnitConfig) is de-aggro-ed, to handle
for audio changes!
phases 20
Enemy Enemy_Ship_Mewtallica_MonsterConfig (UnitConfig) is de-aggro-ed, to handle
for audio changes!
grid num 0
grid num 1
grid num 0
grid num 1
DESPAWNING!!!!
DESPAWNING!!!!
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
phases 20
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
phases 20
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
DESPAWNING!!!!
Updating CameraPresetUICanvases
DESPAWNING!!!!
[Instance Portal] --- OnInteract
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
Save called for path cq3_autosave0.dat
[ Scene Change Progress ] ------ Loading Buffer Scene
grid num -24
grid num -31
[ Scene Change Progress ] ------ Despawning scene
[ MapIconHandler ] ------ Destroying All Map Icons
grid num -33
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
SpawnerHandler --- CleanupTrackedSpells
grid num -34
[ Scene Change Progress ] ------ Despawn Scene Completed
[ Scene Change Progress ] ------ Resolving previous scenes
[ Scene Change Progress ] ------ All UnLoading Completed
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Loading Ruins_Antares
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
There should only be one PlayMakerGUI per scene!
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (16)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_01/Ruins_Pillar_04 (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestTrigger_Antares_AntaresTreasure/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Mural_PolarisMessage"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04_Torch"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04_Torch (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04_Torch"
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Save called for path cq3_save0.dat
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Enemy Grunt_Rat_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
Enemy Grunt_Rat_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is being agrro-ed, entering combat
mode!
charging is false
charging is false
charging is false
charging is false
Enemy Grunt_Rat_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
Enemy Grunt_Rat_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
Enemy Grunt_Rat_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
Enemy Grunt_Rat_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
charging is false
charging is false
charging is false
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Chest Level: 20
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10300
awarded keys
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10700
Save called for path cq3_autosave0.dat
Save called for path cq3_save0.dat
Updating CameraPresetUICanvases
[Instance Portal] --- OnInteract
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ internal portal (no force reload) skipping ahead
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Scene is already loaded, skipping ahead to
AllLoadingCompleted
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Enemy Enemy_Humanoid_Mewtallica_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
charging is false
charging is false
Enemy Enemy_Humanoid_Mewtallica_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
Enemy Enemy_Humanoid_Mewtallica_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
Chest Level: 20
awarded keys
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10700
[Instance Portal] --- OnInteract
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ internal portal (no force reload) skipping ahead
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Scene is already loaded, skipping ahead to
AllLoadingCompleted
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is being agrro-ed, entering combat
mode!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is being agrro-ed, entering combat
mode!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is being agrro-ed, entering combat
mode!
Enemy Grunt_Chubby_Rat_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is being agrro-ed, entering combat
mode!
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
charging is false
charging is false
charging is false
charging is false
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
charging is false
charging is false
charging is false
charging is false
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
charging is false
charging is false
Enemy Grunt_Chubby_Rat_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Enemy Grunt_Chubby_Rat_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
Achievement setting successful for achievement ID 10300
awarded keys
awarded keys
[Instance Portal] --- OnInteract
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ internal portal (no force reload) skipping ahead
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Scene is already loaded, skipping ahead to
AllLoadingCompleted
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Chest Level: 20
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10400
awarded keys
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10700
[Instance Portal] --- OnInteract
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ internal portal (no force reload) skipping ahead
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Scene is already loaded, skipping ahead to
AllLoadingCompleted
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
[Instance Portal] --- OnInteract
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ internal portal (no force reload) skipping ahead
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Scene is already loaded, skipping ahead to
AllLoadingCompleted
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Updating CameraPresetUICanvases
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Enemy Grunt_Squeaky_Boss_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
charging is false
Enemy is die, thank you forever.
Enemy Grunt_Squeaky_Boss_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
0 entities playing special audio left
Enemy has been killed ... checking status ...
Empty container ... no audio!
Enemy Grunt_Squeaky_Boss_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
0 entities playing special audio left
Save called for path cq3_autosave0.dat
Updating CameraPresetUICanvases
Save called for path cq3_save0.dat
Updating CameraPresetUICanvases
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating animator play animation clip, playable time is 0.00605445215478539
Updating animator play animation clip, playable time is 0.0121089043095708
Updating animator play animation clip, playable time is 0.0181633564643562
Updating animator play animation clip, playable time is 0.0242178086191416
Updating animator play animation clip, playable time is 0.030272260773927
Updating animator play animation clip, playable time is 0.0363267129287124
Updating animator play animation clip, playable time is 0.0423811650834978
Updating animator play animation clip, playable time is 0.0484524411149323
Updating animator play animation clip, playable time is 0.0545212412253022
Updating animator play animation clip, playable time is 0.0606583412736654
Updating animator play animation clip, playable time is 0.0667127934284508
Updating animator play animation clip, playable time is 0.0727672455832362
Updating animator play animation clip, playable time is 0.0788216977380216
Updating animator play animation clip, playable time is 0.084876149892807
Updating animator play animation clip, playable time is 0.0909306020475924
Updating animator play animation clip, playable time is 0.0969850542023778
Updating animator play animation clip, playable time is 0.10304974205792
Updating animator play animation clip, playable time is 0.109104194212705
Updating animator play animation clip, playable time is 0.115166342351586
Updating animator play animation clip, playable time is 0.121220794506371
Updating animator play animation clip, playable time is 0.127275246661156
Updating animator play animation clip, playable time is 0.133329698815942
Updating animator play animation clip, playable time is 0.139384150970727
Updating animator play animation clip, playable time is 0.145438603125513
Updating animator play animation clip, playable time is 0.151493055280298
Updating animator play animation clip, playable time is 0.157547507435083
Updating animator play animation clip, playable time is 0.163601959589869
Updating animator play animation clip, playable time is 0.169656411744654
Updating animator play animation clip, playable time is 0.17571086389944
Updating animator play animation clip, playable time is 0.181777443736792
Updating animator play animation clip, playable time is 0.187831895891577
Updating animator play animation clip, playable time is 0.193886348046362
Updating animator play animation clip, playable time is 0.199940800201148
Updating animator play animation clip, playable time is 0.206012544222176
Updating animator play animation clip, playable time is 0.21214764425531
Updating animator play animation clip, playable time is 0.218212544452399
Updating animator play animation clip, playable time is 0.224266996607184
Updating animator play animation clip, playable time is 0.230333244428039
Updating animator play animation clip, playable time is 0.236387696582824
Updating animator play animation clip, playable time is 0.242442148737609
Updating animator play animation clip, playable time is 0.248496600892395
Updating animator play animation clip, playable time is 0.25461094500497
Updating animator play animation clip, playable time is 0.260665397159755
Updating animator play animation clip, playable time is 0.266719849314541
Updating animator play animation clip, playable time is 0.272774301469326
Updating animator play animation clip, playable time is 0.278828753624111
Updating animator play animation clip, playable time is 0.284883205778897
Updating animator play animation clip, playable time is 0.290937657933682
Updating animator play animation clip, playable time is 0.296992110088468
Updating animator play animation clip, playable time is 0.303046562243253
Updating animator play animation clip, playable time is 0.309110146015882
Updating animator play animation clip, playable time is 0.315164598170668
Updating animator play animation clip, playable time is 0.321219050325453
Updating animator play animation clip, playable time is 0.327273502480239
Updating animator play animation clip, playable time is 0.333327954635024
Updating animator play animation clip, playable time is 0.339382406789809
Updating animator play animation clip, playable time is 0.345436858944595
Updating animator play animation clip, playable time is 0.35149131109938
Updating animator play animation clip, playable time is 0.357545763254166
Updating animator play animation clip, playable time is 0.363600215408951
Updating animator play animation clip, playable time is 0.369654667563736
Updating animator play animation clip, playable time is 0.375709119718522
Updating animator play animation clip, playable time is 0.381776747759432
Updating animator play animation clip, playable time is 0.393856848124415
Updating animator play animation clip, playable time is 0.406080048065633
Updating animator play animation clip, playable time is 0.412134500220418
Updating animator play animation clip, playable time is 0.418201848398894
Updating animator play animation clip, playable time is 0.424256300553679
Updating animator play animation clip, playable time is 0.43032604875043
Updating animator play animation clip, playable time is 0.436380500905216
Updating animator play animation clip, playable time is 0.442449348978698
Updating animator play animation clip, playable time is 0.448503801133484
Updating animator play animation clip, playable time is 0.454558253288269
Updating animator play animation clip, playable time is 0.460612705443054
Updating animator play animation clip, playable time is 0.46666715759784
Updating animator play animation clip, playable time is 0.472721609752625
Updating animator play animation clip, playable time is 0.478776061907411
Updating animator play animation clip, playable time is 0.484830514062196
Updating animator play animation clip, playable time is 0.490884966216981
Updating animator play animation clip, playable time is 0.496939418371767
Updating animator play animation clip, playable time is 0.502993870526552
Updating animator play animation clip, playable time is 0.509099750313908
Updating animator play animation clip, playable time is 0.515171950217336
Updating animator play animation clip, playable time is 0.521226402372122
Updating animator play animation clip, playable time is 0.527293750550598
Updating animator play animation clip, playable time is 0.533348202705383
Updating animator play animation clip, playable time is 0.539402654860169
Updating animator play animation clip, playable time is 0.545471050776541
Updating animator play animation clip, playable time is 0.551534150727093
Updating animator play animation clip, playable time is 0.557597850915045
Updating animator play animation clip, playable time is 0.56365230306983
Updating animator play animation clip, playable time is 0.569717750884593
Updating animator play animation clip, playable time is 0.575772203039378
Updating animator play animation clip, playable time is 0.581826655194163
Updating animator play animation clip, playable time is 0.58790875133127
Updating animator play animation clip, playable time is 0.593963203486055
Updating animator play animation clip, playable time is 0.600017655640841
Updating animator play animation clip, playable time is 0.606072107795626
Updating animator play animation clip, playable time is 0.612136151641607
Updating animator play animation clip, playable time is 0.618197151459754
Updating animator play animation clip, playable time is 0.624259651638567
Updating animator play animation clip, playable time is 0.630322751589119
Updating animator play animation clip, playable time is 0.636377203743905
Updating animator play animation clip, playable time is 0.64243165589869
Updating animator play animation clip, playable time is 0.64849705202505
Updating animator play animation clip, playable time is 0.654603751841933
Updating animator play animation clip, playable time is 0.660658203996718
Updating animator play animation clip, playable time is 0.666712656151503
Updating animator play animation clip, playable time is 0.672767108306289
Updating animator play animation clip, playable time is 0.678821560461074
Updating animator play animation clip, playable time is 0.68487601261586
Updating animator play animation clip, playable time is 0.690930464770645
Updating animator play animation clip, playable time is 0.69698491692543
Updating animator play animation clip, playable time is 0.703039369080216
Updating animator play animation clip, playable time is 0.709093821235001
Updating animator play animation clip, playable time is 0.715148273389786
Updating animator play animation clip, playable time is 0.721202725544572
Updating animator play animation clip, playable time is 0.727257177699357
Updating animator play animation clip, playable time is 0.733311629854143
Updating animator play animation clip, playable time is 0.739413653966039
Updating animator play animation clip, playable time is 0.745468106120825
Updating animator play animation clip, playable time is 0.751530154142529
Updating animator play animation clip, playable time is 0.757584606297314
Updating animator play animation clip, playable time is 0.763646054081619
Updating animator play animation clip, playable time is 0.769710954278708
Updating animator play animation clip, playable time is 0.775810554157943
Updating animator play animation clip, playable time is 0.781865006312728
Updating animator play animation clip, playable time is 0.787919458467513
Updating animator play animation clip, playable time is 0.793973910622299
Updating animator play animation clip, playable time is 0.800028362777084
Updating animator play animation clip, playable time is 0.80608281493187
Updating animator play animation clip, playable time is 0.812137267086655
Updating animator play animation clip, playable time is 0.81819171924144
Updating animator play animation clip, playable time is 0.824246171396226
Updating animator play animation clip, playable time is 0.830319155473262
Updating animator play animation clip, playable time is 0.836373607628047
Updating animator play animation clip, playable time is 0.842438255436718
Updating animator play animation clip, playable time is 0.848492707591504
Updating animator play animation clip, playable time is 0.854617755394429
Updating animator play animation clip, playable time is 0.860672207549214
Updating animator play animation clip, playable time is 0.866726659704
Updating animator play animation clip, playable time is 0.872781111858785
Updating animator play animation clip, playable time is 0.878835564013571
Updating animator play animation clip, playable time is 0.884890016168356
Updating animator play animation clip, playable time is 0.890944468323141
Updating animator play animation clip, playable time is 0.896998920477927
Updating animator play animation clip, playable time is 0.903053372632712
Updating animator play animation clip, playable time is 0.909107824787498
Updating animator play animation clip, playable time is 0.915162276942283
Updating animator play animation clip, playable time is 0.921282556839287
Updating animator play animation clip, playable time is 0.927337008994073
Updating animator play animation clip, playable time is 0.933391461148858
Updating animator play animation clip, playable time is 0.939445913303643
Updating animator play animation clip, playable time is 0.945500365458429
Updating animator play animation clip, playable time is 0.951554817613214
Updating animator play animation clip, playable time is 0.957609269768
Updating animator play animation clip, playable time is 0.963663721922785
Updating animator play animation clip, playable time is 0.96971817407757
Updating animator play animation clip, playable time is 0.975772626232356
Updating animator play animation clip, playable time is 0.981827078387141
Updating animator play animation clip, playable time is 0.987881530541927
Updating animator play animation clip, playable time is 0.993935982696712
Updating animator play animation clip, playable time is 0.999990434851497
Updating animator play animation clip, playable time is 1.00604488700628
Updating animator play animation clip, playable time is 1.01213115919381
Updating animator play animation clip, playable time is 1.0181856113486
Updating animator play animation clip, playable time is 1.02424006350338
Updating animator play animation clip, playable time is 1.03032175963745
Updating animator play animation clip, playable time is 1.03637621179223
Updating animator play animation clip, playable time is 1.04243066394702
Updating animator play animation clip, playable time is 1.04849216016009
Updating animator play animation clip, playable time is 1.05460045998916
Updating animator play animation clip, playable time is 1.06065491214395
Updating animator play animation clip, playable time is 1.06670936429873
Updating animator play animation clip, playable time is 1.07276381645352
Updating animator play animation clip, playable time is 1.0788182686083
Updating animator play animation clip, playable time is 1.08487272076309
Updating animator play animation clip, playable time is 1.09092717291787
Updating animator play animation clip, playable time is 1.09698162507266
Updating animator play animation clip, playable time is 1.10303607722744
Updating animator play animation clip, playable time is 1.10909052938223
Updating animator play animation clip, playable time is 1.11515186121687
Updating animator play animation clip, playable time is 1.12120631337166
Updating animator play animation clip, playable time is 1.12727456120774
Updating animator play animation clip, playable time is 1.13332901336253
Updating animator play animation clip, playable time is 1.13940756116062
Updating animator play animation clip, playable time is 1.14546201331541
Updating animator play animation clip, playable time is 1.15151646547019
Updating animator play animation clip, playable time is 1.15757766133174
Updating animator play animation clip, playable time is 1.16364076128229
Updating animator play animation clip, playable time is 1.16969521343708
Updating animator play animation clip, playable time is 1.17574966559187
Updating animator play animation clip, playable time is 1.18181256158277
Updating animator play animation clip, playable time is 1.18786701373756
Updating animator play animation clip, playable time is 1.19392146589234
Updating animator play animation clip, playable time is 1.19997591804713
Updating animator play animation clip, playable time is 1.20603037020192
Updating animator play animation clip, playable time is 1.2120848223567
Updating animator play animation clip, playable time is 1.21813927451149
Updating animator play animation clip, playable time is 1.22419372666627
Updating animator play animation clip, playable time is 1.23024817882106
Updating animator play animation clip, playable time is 1.23630263097584
Updating animator play animation clip, playable time is 1.24235708313063
Updating animator play animation clip, playable time is 1.24842946324497
Updating animator play animation clip, playable time is 1.25448391539976
Updating animator play animation clip, playable time is 1.26657346310094
Updating animator play animation clip, playable time is 1.27266846317798
Updating animator play animation clip, playable time is 1.27873386302963
Updating animator play animation clip, playable time is 1.28478831518441
Updating animator play animation clip, playable time is 1.29085556324571
Updating animator play animation clip, playable time is 1.2969100154005
Updating animator play animation clip, playable time is 1.30297156330198
Updating animator play animation clip, playable time is 1.30902601545677
Updating animator play animation clip, playable time is 1.31508046761155
Updating animator play animation clip, playable time is 1.32115216366947
Updating animator play animation clip, playable time is 1.32720661582425
Updating animator play animation clip, playable time is 1.333276364021
Updating animator play animation clip, playable time is 1.33933081617579
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
charging is false
charging is false
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
0 entities playing special audio left
Enemies are out of combat ... update audio
Empty container ... no audio!
Updating CameraPresetUICanvases
Load called for path cq3_save0.dat
Achievement setting successful for achievement ID 10400
Achievement setting successful for achievement ID 10700
Achievement setting successful for achievement ID 10200
Achievement setting successful for achievement ID 10300
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ Despawning scene
SpawnerHandler --- CleanupTrackedSpells
[ Scene Change Progress ] ------ Despawn Scene Completed
[ Scene Change Progress ] ------ Resolving previous scenes
[ Scene Change Progress ] ------ Force reloading or going to NON game scene (like
main menu)
[ Scene Change Progress ] ------ Unloading MainOverworld
[ Scene Change Progress ] ------ Unloading Ruins_Antares
[ MapIconHandler ] ------ Destroying All Map Icons
[ Scene Change Progress ] ------ All UnLoading Completed
Load called for path cq3_save0.dat
Achievement setting successful for achievement ID 10400
Achievement setting successful for achievement ID 10700
Achievement setting successful for achievement ID 10200
Achievement setting successful for achievement ID 10300
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
[ Scene Change Progress ] ------ Force Reloading overworld
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

Failed to create agent because there is no valid NavMesh


Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Achievement setting successful for achievement ID 10400
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
tilemapList 3
tilemap 2
tilemap 3
tilemap 7
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Stonewall (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Stonewall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_Stonewall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_FortPurricade/Destructible_Tropical_Gate_Wood
en (1)/Tropical_Gate_Wooden"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (Shadow
Hidden)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_FortPurricade/Destructible_Tropical_Gate_Wood
en (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lonely Isle/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lonely Isle/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wreck_Boat"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Manor_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Castle"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lovepur Islands/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Castle (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_02 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lovepur Islands/Tropical_Lovetower"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Star_Pillar"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Star_Pillar (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Maze/Tropical_8BitDungeon_Wall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Furggy Island/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_PuzzleStone_Straits/Tropical_MessageStone"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_SunsetMaze/ChestTrigger_SunsetMaze_02/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_SunsetMaze/ChestTrigger_SunsetMaze_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_LongTailIsland/ChestTrigger_LongIsland_
FortTail/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_Twilight/ChestTrigger_Twlight_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_0
2/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_P
ostman/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_LonelyIsle/ChestTrigger_Lonely_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_03/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_SpicySquid_0
2/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_02/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestTrigger_Straits_01/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_LongTailIsland/ChestTrigger_LongIsland_
01/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_0
1/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/InteractableTriggers/NPC/NPC_Lightmouse/Tropical_Lighthouse"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_House_01 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Straits Island/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_KiddCat_Smithy"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_House_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_MageShop"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long
Island/PUZZLESTONE/LongIsland_HitComboPuzzlePiece_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD
ASSETS/PUZZLESTONE_Monoliths/HitComboPuzzlePiece_Monolith_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sandy
Islands/PUZZLESTONE/SandyIsland_HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD
ASSETS/PUZZLESTONE_Monoliths/HitComboPuzzlePiece_Monolith_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_05"
[ Scene Change Progress ] ------ Overworld Reset Reloaded
[ Scene Change Progress ] ------ Final Target scene is not overworld, cleaning up
more overworld scene stuff first
[ Scene Change Progress ] ------ Despawning scene
grid num -34
SpawnerHandler --- CleanupTrackedSpells
Loading quest WorldQuest_RunningGold_Furtigua
Loading quest WorldQuest_StraitsWatchtower
Loading quest WorldQuest_Mewtallica_Ship
Loading quest WorldQuest_Fishercat_FishLove
Loading quest SQ_WorldQuest_GentlebrosSpeech
Loading quest WorldQuest_LostItem_SunsetTreasure
Loading quest SQ_WorldQuest_Aelius_03
Loading quest WorldQuest_HiddenItem_SandyIsle_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Catuga
Loading quest WorldQuest_RunningGold_Sunset
Loading quest WorldQuest_PurrmaidTreasure_Furggy
Loading quest WorldQuest_PurrmaidTreasure_Furtigua
Loading quest WorldQuest_FirePiratesHideout
Loading quest WorldQuest_PurrmaidTreasure_Twin
Loading quest WorldQuest_HiddenItem_SunsetMaze_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Purvanna
Loading quest WorldQuest_Fishercat_FishSunset
Loading quest SQ_WorldQuest_Aelius_02
Loading quest WorldQuest_PurrmaidTreasure_PawtPurvanna
Loading quest WorldQuest_Lovebook_03
Loading quest WorldQuest_RunningGold_Twilight
Loading quest WorldQuest_PurrmaidTreasure_Twilight
Loading quest WorldQuest_Fishercat_FishGhost
Loading quest WorldQuest_RunningGold_Furggy
Loading quest WorldQuest_Gate_Twilight
Loading quest WorldQuest_Lovebook_02
Loading quest WorldQuest_LostItem_TwilightTreasure
Loading quest MainQuest_05_Gate_02
Loading quest WorldQuest_FortPurricade
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note01
Loading quest MainQuest_07
Loading quest MainQuest_07_Key_03
Loading quest WorldQuest_Lightmouse
Loading quest WorldQuest_PirateKing_Ship
Loading quest WorldQuest_Fishercat_FishRock
Loading quest WorldQuest_MewtallicaAmbush
Loading quest WorldQuest_MonsterResearcher
Loading quest WorldQuest_RunningGold_Purvanna
Loading quest WorldQuest_Tavern
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_TwinTowns
Loading quest MainQuest_05
Loading quest WorldQuest_Lovebook_01
Loading quest MainQuest_InfinityTower
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_Purrmaid
Loading quest MainQuest_04
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_GoldenTower
Loading quest WorldQuest_GoingPostal
Loading quest MainQuest_07_Key_01
Loading quest MainQuest_05_Gate_01
Loading quest MainQuest_02
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_HiddenItem_Furggy_Rock
Loading quest WorldQuest_PuzzleStone_Meowgus
Loading quest WorldQuest_HiddenItem_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Sunset
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note03
Loading quest WorldQuest_HiddenItem_Rock
Loading quest WorldQuest_Lovepurr
Loading quest WorldQuest_HiddenItem_Bush
Loading quest WorldQuest_Fishercat
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_8BitDungeon
Loading quest WorldQuest_RubberDuck
Loading quest WorldQuest_PirateKing
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note02
Loading quest WorldQuest_MewtallicaConcert
Loading quest WorldQuest_PuzzleStone_Straits
Loading quest WorldQuest_FortWreck
Loading quest MainQuest_07_Key_02
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[ Scene Change Progress ] ------ OverworldForceReloadCompleted Despawn Scene
Completed
[ Scene Change Progress ] ------ Loading Ruins_Antares
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
There should only be one PlayMakerGUI per scene!
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (16)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_01/Ruins_Pillar_04 (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestTrigger_Antares_AntaresTreasure/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Mural_PolarisMessage"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04_Torch"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04_Torch (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04_Torch"
Loading quest DungeonQuest_AntaresRuins_Floor01_Gate
Loading quest MainQuest_04_AntaresRuins
Loading quest DungeonQuest_AntaresRuins_Floor03_Gate
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating animator play animation clip, playable time is 0.0157415750250445
Updating animator play animation clip, playable time is 0.0315003822179227
Updating animator play animation clip, playable time is 0.0472419572429672
Updating animator play animation clip, playable time is 0.0629835322680117
Updating animator play animation clip, playable time is 0.0787251072930562
Updating animator play animation clip, playable time is 0.0945371207564061
Updating animator play animation clip, playable time is 0.110278695781451
Updating animator play animation clip, playable time is 0.126020270806495
Updating animator play animation clip, playable time is 0.14176184583154
Updating animator play animation clip, playable time is 0.157539278730169
Updating animator play animation clip, playable time is 0.173280853755213
Updating animator play animation clip, playable time is 0.189022428780258
Updating animator play animation clip, playable time is 0.204825996265753
Updating animator play animation clip, playable time is 0.220567571290797
Updating animator play animation clip, playable time is 0.236309146315842
Updating animator play animation clip, playable time is 0.252068776797846
Updating animator play animation clip, playable time is 0.267845838005649
Updating animator play animation clip, playable time is 0.283587413030694
Updating animator play animation clip, playable time is 0.299364858036516
Updating animator play animation clip, playable time is 0.31510643306156
Updating animator play animation clip, playable time is 0.330848008086605
Updating animator play animation clip, playable time is 0.346619857147811
Updating animator play animation clip, playable time is 0.362414596068151
Updating animator play animation clip, playable time is 0.378156171093196
Updating animator play animation clip, playable time is 0.39389774611824
Updating animator play animation clip, playable time is 0.409682075274017
Updating animator play animation clip, playable time is 0.425423650299062
Updating animator play animation clip, playable time is 0.441186014585251
Updating animator play animation clip, playable time is 0.456927589610295
Updating animator play animation clip, playable time is 0.47266916463534
Updating animator play animation clip, playable time is 0.488410739660384
Updating animator play animation clip, playable time is 0.504186872246483
Updating animator play animation clip, playable time is 0.519977190830649
Updating animator play animation clip, playable time is 0.535718765855694
Updating animator play animation clip, playable time is 0.551460340880738
Updating animator play animation clip, playable time is 0.567201915905783
Updating animator play animation clip, playable time is 0.582969469334903
Updating animator play animation clip, playable time is 0.598732748924885
Updating animator play animation clip, playable time is 0.61447432394993
Updating animator play animation clip, playable time is 0.63027178819942
Updating animator play animation clip, playable time is 0.646013363224465
Updating animator play animation clip, playable time is 0.661754938249509
Updating animator play animation clip, playable time is 0.677549146874795
Updating animator play animation clip, playable time is 0.69329072189984
Updating animator play animation clip, playable time is 0.709051266474917
Updating animator play animation clip, playable time is 0.724810905431956
Updating animator play animation clip, playable time is 0.740552480457001
Updating animator play animation clip, playable time is 0.756334344588278
Updating animator play animation clip, playable time is 0.772075919613322
Updating animator play animation clip, playable time is 0.787817494638366
Updating animator play animation clip, playable time is 0.803596884059389
Updating animator play animation clip, playable time is 0.819365623993425
Updating animator play animation clip, playable time is 0.83510719901847
Updating animator play animation clip, playable time is 0.850884901907504
Updating animator play animation clip, playable time is 0.866626476932548
Updating animator play animation clip, playable time is 0.882368051957593
Updating animator play animation clip, playable time is 0.898144321354972
Updating animator play animation clip, playable time is 0.913885896380017
Updating animator play animation clip, playable time is 0.929627471405061
Updating animator play animation clip, playable time is 0.945369046430106
Updating animator play animation clip, playable time is 0.96111062145515
Updating animator play animation clip, playable time is 0.976890260284349
Updating animator play animation clip, playable time is 0.992658739913735
Updating animator play animation clip, playable time is 1.00840031493878
Updating animator play animation clip, playable time is 1.02417853964783
Updating animator play animation clip, playable time is 1.03998081892799
Updating animator play animation clip, playable time is 1.05572239395303
Updating animator play animation clip, playable time is 1.07146396897808
Updating animator play animation clip, playable time is 1.08720554400312
Updating animator play animation clip, playable time is 1.10294711902817
Updating animator play animation clip, playable time is 1.1187142777628
Updating animator play animation clip, playable time is 1.13449419747887
Updating animator play animation clip, playable time is 1.15023577250392
Updating animator play animation clip, playable time is 1.16597734752896
Updating animator play animation clip, playable time is 1.18173983651924
Updating animator play animation clip, playable time is 1.19748141154428
Updating animator play animation clip, playable time is 1.21322298656933
Updating animator play animation clip, playable time is 1.22899925596671
Updating animator play animation clip, playable time is 1.24480699680164
Updating animator play animation clip, playable time is 1.26068493635245
Updating animator play animation clip, playable time is 1.27646901610005
Updating animator play animation clip, playable time is 1.2922105911251
Updating animator play animation clip, playable time is 1.30795216615014
Updating animator play animation clip, playable time is 1.32369374117519
Updating animator play animation clip, playable time is 1.33943531620023
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
Projectile Reference not set in the inspector for VFX_projectile_fireball_pink's
ProjectileAnimEventBehaviour.
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
0 entities playing special audio left
Enemies are out of combat ... update audio
Empty container ... no audio!
Updating CameraPresetUICanvases
Load called for path cq3_save0.dat
Achievement setting successful for achievement ID 10400
Achievement setting successful for achievement ID 10700
Achievement setting successful for achievement ID 10200
Achievement setting successful for achievement ID 10300
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ Despawning scene
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
SpawnerHandler --- CleanupTrackedSpells
[ Scene Change Progress ] ------ Despawn Scene Completed
[ Scene Change Progress ] ------ Resolving previous scenes
[ Scene Change Progress ] ------ Force reloading or going to NON game scene (like
main menu)
[ Scene Change Progress ] ------ Unloading MainOverworld
[ Scene Change Progress ] ------ Unloading Ruins_Antares
[ MapIconHandler ] ------ Destroying All Map Icons
[ Scene Change Progress ] ------ All UnLoading Completed
Load called for path cq3_save0.dat
Achievement setting successful for achievement ID 10400
Achievement setting successful for achievement ID 10700
Achievement setting successful for achievement ID 10200
Achievement setting successful for achievement ID 10300
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
[ Scene Change Progress ] ------ Force Reloading overworld
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

Failed to create agent because there is no valid NavMesh


Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Achievement setting successful for achievement ID 10400
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
tilemapList 3
tilemap 2
tilemap 3
tilemap 7
[ Scene Change Progress ] ------ Overworld Reset Reloaded
[ Scene Change Progress ] ------ Final Target scene is not overworld, cleaning up
more overworld scene stuff first
[ Scene Change Progress ] ------ Despawning scene
grid num -34
SpawnerHandler --- CleanupTrackedSpells
Loading quest WorldQuest_RunningGold_Furtigua
Loading quest WorldQuest_StraitsWatchtower
Loading quest WorldQuest_Mewtallica_Ship
Loading quest WorldQuest_Fishercat_FishLove
Loading quest SQ_WorldQuest_GentlebrosSpeech
Loading quest WorldQuest_LostItem_SunsetTreasure
Loading quest SQ_WorldQuest_Aelius_03
Loading quest WorldQuest_HiddenItem_SandyIsle_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Catuga
Loading quest WorldQuest_RunningGold_Sunset
Loading quest WorldQuest_PurrmaidTreasure_Furggy
Loading quest WorldQuest_PurrmaidTreasure_Furtigua
Loading quest WorldQuest_FirePiratesHideout
Loading quest WorldQuest_PurrmaidTreasure_Twin
Loading quest WorldQuest_HiddenItem_SunsetMaze_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Purvanna
Loading quest WorldQuest_Fishercat_FishSunset
Loading quest SQ_WorldQuest_Aelius_02
Loading quest WorldQuest_PurrmaidTreasure_PawtPurvanna
Loading quest WorldQuest_Lovebook_03
Loading quest WorldQuest_RunningGold_Twilight
Loading quest WorldQuest_PurrmaidTreasure_Twilight
Loading quest WorldQuest_Fishercat_FishGhost
Loading quest WorldQuest_RunningGold_Furggy
Loading quest WorldQuest_Gate_Twilight
Loading quest WorldQuest_Lovebook_02
Loading quest WorldQuest_LostItem_TwilightTreasure
Loading quest MainQuest_05_Gate_02
Loading quest WorldQuest_FortPurricade
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note01
Loading quest MainQuest_07
Loading quest MainQuest_07_Key_03
Loading quest WorldQuest_Lightmouse
Loading quest WorldQuest_PirateKing_Ship
Loading quest WorldQuest_Fishercat_FishRock
Loading quest WorldQuest_MewtallicaAmbush
Loading quest WorldQuest_MonsterResearcher
Loading quest WorldQuest_RunningGold_Purvanna
Loading quest WorldQuest_Tavern
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_TwinTowns
Loading quest MainQuest_05
Loading quest WorldQuest_Lovebook_01
Loading quest MainQuest_InfinityTower
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_Purrmaid
Loading quest MainQuest_04
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_GoldenTower
Loading quest WorldQuest_GoingPostal
Loading quest MainQuest_07_Key_01
Loading quest MainQuest_05_Gate_01
Loading quest MainQuest_02
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_HiddenItem_Furggy_Rock
Loading quest WorldQuest_PuzzleStone_Meowgus
Loading quest WorldQuest_HiddenItem_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Sunset
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note03
Loading quest WorldQuest_HiddenItem_Rock
Loading quest WorldQuest_Lovepurr
Loading quest WorldQuest_HiddenItem_Bush
Loading quest WorldQuest_Fishercat
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_8BitDungeon
Loading quest WorldQuest_RubberDuck
Loading quest WorldQuest_PirateKing
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note02
Loading quest WorldQuest_MewtallicaConcert
Loading quest WorldQuest_PuzzleStone_Straits
Loading quest WorldQuest_FortWreck
Loading quest MainQuest_07_Key_02
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Stonewall (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Stonewall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_Stonewall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_FortPurricade/Destructible_Tropical_Gate_Wood
en (1)/Tropical_Gate_Wooden"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (Shadow
Hidden)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_FortPurricade/Destructible_Tropical_Gate_Wood
en (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lonely Isle/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lonely Isle/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wreck_Boat"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Manor_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Castle"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lovepur Islands/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Castle (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_02 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lovepur Islands/Tropical_Lovetower"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Star_Pillar"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Star_Pillar (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Maze/Tropical_8BitDungeon_Wall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Furggy Island/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_PuzzleStone_Straits/Tropical_MessageStone"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_P
ostman/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_LonelyIsle/ChestTrigger_Lonely_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_SpicySquid_0
2/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/InteractableTriggers/NPC/NPC_Lightmouse/Tropical_Lighthouse"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_House_01 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Straits Island/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_KiddCat_Smithy"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_House_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_MageShop"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long
Island/PUZZLESTONE/LongIsland_HitComboPuzzlePiece_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD
ASSETS/PUZZLESTONE_Monoliths/HitComboPuzzlePiece_Monolith_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sandy
Islands/PUZZLESTONE/SandyIsland_HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD
ASSETS/PUZZLESTONE_Monoliths/HitComboPuzzlePiece_Monolith_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_05"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_0
1/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_0
2/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_Twilight/ChestTrigger_Twlight_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_02/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_03/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_SunsetMaze/ChestTrigger_SunsetMaze_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_SunsetMaze/ChestTrigger_SunsetMaze_02/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestTrigger_Straits_01/Chest_Base"
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[ Scene Change Progress ] ------ OverworldForceReloadCompleted Despawn Scene
Completed
[ Scene Change Progress ] ------ Loading Ruins_Antares
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
There should only be one PlayMakerGUI per scene!
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Loading quest DungeonQuest_AntaresRuins_Floor01_Gate
Loading quest MainQuest_04_AntaresRuins
Loading quest DungeonQuest_AntaresRuins_Floor03_Gate
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (16)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_01/Ruins_Pillar_04 (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestTrigger_Antares_AntaresTreasure/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Mural_PolarisMessage"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04_Torch"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04_Torch (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04_Torch"
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating animator play animation clip, playable time is 0.0157702993404985
Updating animator play animation clip, playable time is 0.0315118743655429
Updating animator play animation clip, playable time is 0.0472534493905874
Updating animator play animation clip, playable time is 0.0787399579760217
Updating animator play animation clip, playable time is 0.0944815330010662
Updating animator play animation clip, playable time is 0.110223108026111
Updating animator play animation clip, playable time is 0.126012376916642
Updating animator play animation clip, playable time is 0.141786318100803
Updating animator play animation clip, playable time is 0.157580277317912
Updating animator play animation clip, playable time is 0.173321852342957
Updating animator play animation clip, playable time is 0.189093837004725
Updating animator play animation clip, playable time is 0.204835412029769
Updating animator play animation clip, playable time is 0.220576987054814
Updating animator play animation clip, playable time is 0.236318562079858
Updating animator play animation clip, playable time is 0.252060137104902
Updating animator play animation clip, playable time is 0.267857195763427
Updating animator play animation clip, playable time is 0.283598770788471
Updating animator play animation clip, playable time is 0.299340345813516
Updating animator play animation clip, playable time is 0.315123634961412
Updating animator play animation clip, playable time is 0.330865209986456
Updating animator play animation clip, playable time is 0.346606785011501
Updating animator play animation clip, playable time is 0.36242725413846
Updating animator play animation clip, playable time is 0.378168829163504
Updating animator play animation clip, playable time is 0.393910404188549
Updating animator play animation clip, playable time is 0.409651979213593
Updating animator play animation clip, playable time is 0.425393554238638
Updating animator play animation clip, playable time is 0.441171892755305
Updating animator play animation clip, playable time is 0.456949470940251
Updating animator play animation clip, playable time is 0.472691045965296
Updating animator play animation clip, playable time is 0.48843262099034
Updating animator play animation clip, playable time is 0.504211229497412
Updating animator play animation clip, playable time is 0.519991149213489
Updating animator play animation clip, playable time is 0.535769768617035
Updating animator play animation clip, playable time is 0.551511343642079
Updating animator play animation clip, playable time is 0.567252918667124
Updating animator play animation clip, playable time is 0.582994493692168
Updating animator play animation clip, playable time is 0.598736068717213
Updating animator play animation clip, playable time is 0.614477643742257
Updating animator play animation clip, playable time is 0.630244666876323
Updating animator play animation clip, playable time is 0.645986241901367
Updating animator play animation clip, playable time is 0.661727816926412
Updating animator play animation clip, playable time is 0.677554265796007
Updating animator play animation clip, playable time is 0.693295840821051
Updating animator play animation clip, playable time is 0.709066784264218
Updating animator play animation clip, playable time is 0.724808359289263
Updating animator play animation clip, playable time is 0.740575663310207
Updating animator play animation clip, playable time is 0.756317238335251
Updating animator play animation clip, playable time is 0.772058813360296
Updating animator play animation clip, playable time is 0.787836383070206
Updating animator play animation clip, playable time is 0.803614222770521
Updating animator play animation clip, playable time is 0.819355797795566
Updating animator play animation clip, playable time is 0.835121021800748
Updating animator play animation clip, playable time is 0.850862596825792
Updating animator play animation clip, playable time is 0.866604171850837
Updating animator play animation clip, playable time is 0.882345746875881
Updating animator play animation clip, playable time is 0.898146320252541
Updating animator play animation clip, playable time is 0.913887895277585
Updating animator play animation clip, playable time is 0.92962947030263
Updating animator play animation clip, playable time is 0.945389100784634
Updating animator play animation clip, playable time is 0.961177599657689
Updating animator play animation clip, playable time is 0.976919174682733
Updating animator play animation clip, playable time is 0.992660749707778
Updating animator play animation clip, playable time is 1.00845521863771
Updating animator play animation clip, playable time is 1.02419679366276
Updating animator play animation clip, playable time is 1.0399383686878
Updating animator play animation clip, playable time is 1.05575285686141
Updating animator play animation clip, playable time is 1.07149443188645
Updating animator play animation clip, playable time is 1.0872360069115
Updating animator play animation clip, playable time is 1.10297758193654
Updating animator play animation clip, playable time is 1.11879557635325
Updating animator play animation clip, playable time is 1.13453715137829
Updating animator play animation clip, playable time is 1.15027872640333
Updating animator play animation clip, playable time is 1.16602030142838
Updating animator play animation clip, playable time is 1.18176187645342
Updating animator play animation clip, playable time is 1.19750345147847
Updating animator play animation clip, playable time is 1.21324502650351
Updating animator play animation clip, playable time is 1.22898660152856
Updating animator play animation clip, playable time is 1.24480847508991
Updating animator play animation clip, playable time is 1.26055005011495
Updating animator play animation clip, playable time is 1.27633529578524
Updating animator play animation clip, playable time is 1.29207687081028
Updating animator play animation clip, playable time is 1.30781844583533
Updating animator play animation clip, playable time is 1.32358925609937
Updating animator play animation clip, playable time is 1.33933083112442
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
0 entities playing special audio left
Enemies are out of combat ... update audio
Empty container ... no audio!
charging is false
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
---------- Queued Music ----------
Queue: [ Highest Priority - 0 ]
Current priority: 0
ID: 7915
Stacked Music to play: BGM_Combat
Next Audio to play: BGM_Combat
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
0 entities playing special audio left
Enemies are out of combat ... update audio
Empty container ... no audio!
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
---------- Queued Music ----------
Queue: [ Highest Priority - 0 ]
Current priority: 0
ID: 7915
Stacked Music to play: BGM_Combat
Next Audio to play: BGM_Combat
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
0 entities playing special audio left
Enemies are out of combat ... update audio
Empty container ... no audio!
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
---------- Queued Music ----------
Queue: [ Highest Priority - 0 ]
Current priority: 0
ID: 7915
Stacked Music to play: BGM_Combat
Next Audio to play: BGM_Combat
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
0 entities playing special audio left
Enemies are out of combat ... update audio
Empty container ... no audio!
Updating CameraPresetUICanvases
Load called for path cq3_save0.dat
Achievement setting successful for achievement ID 10400
Achievement setting successful for achievement ID 10700
Achievement setting successful for achievement ID 10200
Achievement setting successful for achievement ID 10300
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ Despawning scene
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
SpawnerHandler --- CleanupTrackedSpells
[ Scene Change Progress ] ------ Despawn Scene Completed
[ Scene Change Progress ] ------ Resolving previous scenes
[ Scene Change Progress ] ------ Force reloading or going to NON game scene (like
main menu)
[ Scene Change Progress ] ------ Unloading MainOverworld
[ Scene Change Progress ] ------ Unloading Ruins_Antares
[ MapIconHandler ] ------ Destroying All Map Icons
[ Scene Change Progress ] ------ All UnLoading Completed
Load called for path cq3_save0.dat
Achievement setting successful for achievement ID 10400
Achievement setting successful for achievement ID 10700
Achievement setting successful for achievement ID 10200
Achievement setting successful for achievement ID 10300
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
[ Scene Change Progress ] ------ Force Reloading overworld
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0
Failed to create agent because there is no valid NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Achievement setting successful for achievement ID 10400
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
FSM not assigned in FSMInteractableBehaviour. Trying to get automatically...
FSM assigned automatically. It is still recommended to link the FSM manually!
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
tilemapList 3
tilemap 2
tilemap 3
tilemap 7
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Stonewall (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Stonewall"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Stonewall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_Stonewall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_FortPurricade/Destructible_Tropical_Gate_Wood
en (1)/Tropical_Gate_Wooden"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (Shadow
Hidden)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Watchtower (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Infinity Island/Tropical_Rock_03 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_FortPurricade/Destructible_Tropical_Gate_Wood
en (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lonely Isle/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lonely Isle/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wreck_Boat"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wood_Barricade"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long Island/Tropical_Wood_Barricade (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Wood_Barricade (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_Manor_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Castle"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lovepur Islands/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Cave"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Castle (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_02 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Lovepur Islands/Tropical_Lovetower"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Star_Pillar"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Star_Pillar (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Isles/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset Maze/Tropical_8BitDungeon_Wall (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Ruins_Rubble_01 (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Furggy Island/Tropical_Ruins_Rubble_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Ruins_Rubble_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/Quests/WQ/WorldQuest_PuzzleStone_Straits/Tropical_MessageStone"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twilight Isles/Tropical_Pole_Spike_Oinker (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_Wreck_Mast (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_SunsetMaze/ChestTrigger_SunsetMaze_02/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_SunsetMaze/ChestTrigger_SunsetMaze_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_LongTailIsland/ChestTrigger_LongIsland_
FortTail/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_Twilight/ChestTrigger_Twlight_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_0
2/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_P
ostman/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_LonelyIsle/ChestTrigger_Lonely_01/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_03/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_SpicySquid_0
2/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_Sunset/ChestTrigger_Sunset_02/
Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestTrigger_Straits_01/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawner_LongTailIsland/ChestTrigger_LongIsland_
01/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestSpawners_PurvannaIsland/ChestTrigger_Purvanna_0
1/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/InteractableTriggers/NPC/NPC_Lightmouse/Tropical_Lighthouse"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_House_01 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Straits Island/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_KiddCat_Smithy"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_01/Tropical_House_01 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (9)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_House_01 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Purvanna Island/Tropical_MageShop"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Twin Islands/Island_02/Tropical_House_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Long
Island/PUZZLESTONE/LongIsland_HitComboPuzzlePiece_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD
ASSETS/PUZZLESTONE_Monoliths/HitComboPuzzlePiece_Monolith_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_01"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sandy
Islands/PUZZLESTONE/SandyIsland_HitComboPuzzlePiece_03"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Code Island/PUZZLESTONE/HitComboPuzzlePiece_02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD
ASSETS/PUZZLESTONE_Monoliths/HitComboPuzzlePiece_Monolith_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Sunset
Isles/PUZZLESTONE/Sunset_HitComboPuzzlePiece_05"
[ Scene Change Progress ] ------ Overworld Reset Reloaded
[ Scene Change Progress ] ------ Final Target scene is not overworld, cleaning up
more overworld scene stuff first
[ Scene Change Progress ] ------ Despawning scene
grid num -34
SpawnerHandler --- CleanupTrackedSpells
Loading quest WorldQuest_RunningGold_Furtigua
Loading quest WorldQuest_StraitsWatchtower
Loading quest WorldQuest_Mewtallica_Ship
Loading quest WorldQuest_Fishercat_FishLove
Loading quest SQ_WorldQuest_GentlebrosSpeech
Loading quest WorldQuest_LostItem_SunsetTreasure
Loading quest SQ_WorldQuest_Aelius_03
Loading quest WorldQuest_HiddenItem_SandyIsle_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Catuga
Loading quest WorldQuest_RunningGold_Sunset
Loading quest WorldQuest_PurrmaidTreasure_Furggy
Loading quest WorldQuest_PurrmaidTreasure_Furtigua
Loading quest WorldQuest_FirePiratesHideout
Loading quest WorldQuest_PurrmaidTreasure_Twin
Loading quest WorldQuest_HiddenItem_SunsetMaze_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Purvanna
Loading quest WorldQuest_Fishercat_FishSunset
Loading quest SQ_WorldQuest_Aelius_02
Loading quest WorldQuest_PurrmaidTreasure_PawtPurvanna
Loading quest WorldQuest_Lovebook_03
Loading quest WorldQuest_RunningGold_Twilight
Loading quest WorldQuest_PurrmaidTreasure_Twilight
Loading quest WorldQuest_Fishercat_FishGhost
Loading quest WorldQuest_RunningGold_Furggy
Loading quest WorldQuest_Gate_Twilight
Loading quest WorldQuest_Lovebook_02
Loading quest WorldQuest_LostItem_TwilightTreasure
Loading quest MainQuest_05_Gate_02
Loading quest WorldQuest_FortPurricade
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note01
Loading quest MainQuest_07
Loading quest MainQuest_07_Key_03
Loading quest WorldQuest_Lightmouse
Loading quest WorldQuest_PirateKing_Ship
Loading quest WorldQuest_Fishercat_FishRock
Loading quest WorldQuest_MewtallicaAmbush
Loading quest WorldQuest_MonsterResearcher
Loading quest WorldQuest_RunningGold_Purvanna
Loading quest WorldQuest_Tavern
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_TwinTowns
Loading quest MainQuest_05
Loading quest WorldQuest_Lovebook_01
Loading quest MainQuest_InfinityTower
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_Purrmaid
Loading quest MainQuest_04
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_GoldenTower
Loading quest WorldQuest_GoingPostal
Loading quest MainQuest_07_Key_01
Loading quest MainQuest_05_Gate_01
Loading quest MainQuest_02
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_HiddenItem_Furggy_Rock
Loading quest WorldQuest_PuzzleStone_Meowgus
Loading quest WorldQuest_HiddenItem_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Sunset
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note03
Loading quest WorldQuest_HiddenItem_Rock
Loading quest WorldQuest_Lovepurr
Loading quest WorldQuest_HiddenItem_Bush
Loading quest WorldQuest_Fishercat
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Loading quest WorldQuest_8BitDungeon
Loading quest WorldQuest_RubberDuck
Loading quest WorldQuest_PirateKing
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note02
Loading quest WorldQuest_MewtallicaConcert
Loading quest WorldQuest_PuzzleStone_Straits
Loading quest WorldQuest_FortWreck
Loading quest MainQuest_07_Key_02
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[ Scene Change Progress ] ------ OverworldForceReloadCompleted Despawn Scene
Completed
[ Scene Change Progress ] ------ Loading Ruins_Antares
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
There should only be one PlayMakerGUI per scene!
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (19)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (16)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_01/Ruins_Pillar_04 (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (20)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_03/Ruins_Pillar_04 (21)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04 (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"SceneController/ChestTriggers/ChestTrigger_Antares_AntaresTreasure/Chest_Base"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Mural_PolarisMessage"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_04/Ruins_Pillar_04_Torch"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04_Torch (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "WORLD ASSETS/Floor_02/Ruins_Pillar_04_Torch"
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Loading quest DungeonQuest_AntaresRuins_Floor01_Gate
Loading quest MainQuest_04_AntaresRuins
Loading quest DungeonQuest_AntaresRuins_Floor03_Gate
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
[ MapIconHandler ] ------ Destroying All Quest Map Icons
Save called for path cq3_save0.dat
Updating CameraPresetUICanvases
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating animator play animation clip, playable time is 0.0157415750250445
Updating animator play animation clip, playable time is 0.0314831500500889
Updating animator play animation clip, playable time is 0.0472247250751334
Updating animator play animation clip, playable time is 0.0629663001001779
Updating animator play animation clip, playable time is 0.0787078751252224
Updating animator play animation clip, playable time is 0.0945355516641899
Updating animator play animation clip, playable time is 0.110277126689234
Updating animator play animation clip, playable time is 0.126018701714279
Updating animator play animation clip, playable time is 0.141760276739323
Updating animator play animation clip, playable time is 0.157582949375413
Updating animator play animation clip, playable time is 0.173324524400458
Updating animator play animation clip, playable time is 0.189066099425502
Updating animator play animation clip, playable time is 0.204807674450547
Updating animator play animation clip, playable time is 0.220549249475591
Updating animator play animation clip, playable time is 0.236311468475464
Updating animator play animation clip, playable time is 0.252121288115438
Updating animator play animation clip, playable time is 0.267862863140482
Updating animator play animation clip, playable time is 0.283604438165527
Updating animator play animation clip, playable time is 0.299392406743527
Updating animator play animation clip, playable time is 0.315133981768572
Updating animator play animation clip, playable time is 0.330909605852563
Updating animator play animation clip, playable time is 0.346651180877607
Updating animator play animation clip, playable time is 0.362419004297132
Updating animator play animation clip, playable time is 0.378160579322177
Updating animator play animation clip, playable time is 0.39392762303847
Updating animator play animation clip, playable time is 0.40968752108944
Updating animator play animation clip, playable time is 0.425429096114485
Updating animator play animation clip, playable time is 0.441201339870183
Updating animator play animation clip, playable time is 0.457119319119054
Updating animator play animation clip, playable time is 0.472860894144098
Updating animator play animation clip, playable time is 0.488642758275375
Updating animator play animation clip, playable time is 0.504384333300419
Updating animator play animation clip, playable time is 0.520125908325464
Updating animator play animation clip, playable time is 0.535867483350508
Updating animator play animation clip, playable time is 0.551609058375553
Updating animator play animation clip, playable time is 0.567350633400597
Updating animator play animation clip, playable time is 0.583092208425642
Updating animator play animation clip, playable time is 0.598833783450686
Updating animator play animation clip, playable time is 0.614665276176896
Updating animator play animation clip, playable time is 0.630490697145802
Updating animator play animation clip, playable time is 0.646232272170847
Updating animator play animation clip, playable time is 0.661973847195891
Updating animator play animation clip, playable time is 0.67777143614947
Updating animator play animation clip, playable time is 0.693513011174515
Updating animator play animation clip, playable time is 0.709254586199559
Updating animator play animation clip, playable time is 0.724996161224604
Updating animator play animation clip, playable time is 0.740737736249648
Updating animator play animation clip, playable time is 0.756479311274693
Updating animator play animation clip, playable time is 0.772220886299737
Updating animator play animation clip, playable time is 0.787962461324782
Updating animator play animation clip, playable time is 0.803755734064047
Updating animator play animation clip, playable time is 0.819548133874695
Updating animator play animation clip, playable time is 0.835289708899739
Updating animator play animation clip, playable time is 0.851031283924784
Updating animator play animation clip, playable time is 0.866772858949828
Updating animator play animation clip, playable time is 0.882514433974873
Updating animator play animation clip, playable time is 0.898256008999917
Updating animator play animation clip, playable time is 0.913997584024961
Updating animator play animation clip, playable time is 0.929739159050006
Updating animator play animation clip, playable time is 0.94548073407505
Updating animator play animation clip, playable time is 0.961222309100095
Updating animator play animation clip, playable time is 0.976963884125139
Updating animator play animation clip, playable time is 0.992705459150184
Updating animator play animation clip, playable time is 1.00844703417523
Updating animator play animation clip, playable time is 1.02418860920027
Updating animator play animation clip, playable time is 1.03995897149817
Updating animator play animation clip, playable time is 1.05570054652322
Updating animator play animation clip, playable time is 1.07147669121651
Updating animator play animation clip, playable time is 1.08721826624156
Updating animator play animation clip, playable time is 1.10303444942218
Updating animator play animation clip, playable time is 1.11877602444723
Updating animator play animation clip, playable time is 1.13451759947227
Updating animator play animation clip, playable time is 1.15025917449732
Updating animator play animation clip, playable time is 1.16600074952236
Updating animator play animation clip, playable time is 1.18174232454741
Updating animator play animation clip, playable time is 1.19748389957245
Updating animator play animation clip, playable time is 1.21329290803049
Updating animator play animation clip, playable time is 1.22903448305554
Updating animator play animation clip, playable time is 1.24477605808058
Updating animator play animation clip, playable time is 1.26051763310562
Updating animator play animation clip, playable time is 1.27631586616187
Updating animator play animation clip, playable time is 1.29205744118692
Updating animator play animation clip, playable time is 1.30783384497414
Updating animator play animation clip, playable time is 1.32361246437768
Updating animator play animation clip, playable time is 1.33935403940273
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
Enemy is die, thank you forever.
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
0 entities playing special audio left
Enemy has been killed ... checking status ...
Enemy Seeker_Boss_Antares_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
0 entities playing special audio left
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has
automatically been increased from 3125/50 to 3125/125. Use
[Link] to set it manually at startup
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Chest Level: 20
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10300
awarded keys
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10700
No point of interests found for quest MainQuest_04_AntaresRuins!
Save called for path cq3_autosave0.dat
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Save called for path cq3_save0.dat
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
[Instance Portal] --- OnInteract
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ internal portal (no force reload) skipping ahead
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Scene is already loaded, skipping ahead to
AllLoadingCompleted
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
No point of interests found for quest DungeonQuest_AntaresRuins_Floor03_Gate!
Chest Level: 25
Chest Level: 25
Chest Level: 25
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10300
awarded keys
Achievement setting successful for achievement ID 10700
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
[Instance Portal] --- OnInteract
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ internal portal (no force reload) skipping ahead
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Scene is already loaded, skipping ahead to
AllLoadingCompleted
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
No point of interests found for quest DungeonQuest_AntaresRuins_Floor01_Gate!
Save called for path cq3_autosave0.dat
Enemy Grunt_Rat_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
Enemy Grunt_Rat_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
Enemy Grunt_RatBomber_MonsterConfig (UnitConfig) is being agrro-ed, entering combat
mode!
charging is false
charging is false
Updating CameraPresetUICanvases
charging is false
charging is false
[Instance Portal] --- OnInteract
Deaggro set destination
Deaggro set destination
Deaggro set destination
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ Despawning scene
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
SpawnerHandler --- CleanupTrackedSpells
[ Scene Change Progress ] ------ Despawn Scene Completed
[ Scene Change Progress ] ------ Resolving previous scenes
[ Scene Change Progress ] ------ Unloading Ruins_Antares
[ Scene Change Progress ] ------ All UnLoading Completed
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Failed to create agent because there is no valid NavMesh
Achievement setting successful for achievement ID 10400
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[ Scene Change Progress ] ------ Scene is already loaded, skipping ahead to
AllLoadingCompleted
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
[ MapIconHandler ] ------ Creating All Map Icons
Spawing in
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►


at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0
<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►

at (wrapper managed-to-native)
[Link].get_color_Injected([Link],UnityEngin
[Link]&)
at [Link].get_color () [0x00000] in
<7f2ccf3999ca4756b70a33db243fabf4>:0
at [Link]+<>c__DisplayClass0_0.<DOColor>b__0 ()
[0x00000] in <fcf84065eb6c40c3a93dcc515f4e1b11>:0
at (wrapper delegate-invoke)
[Link]`1[[Link]].invoke_T()
at [Link]
([Link] options, [Link] t,
[Link] isRelative, [Link]`1[T] getter,
[Link]`1[T] setter, [Link] elapsed, [Link]
startValue, [Link] changeValue, [Link] duration, [Link]
usingInversePosition, System.Int32 newCompletedSteps,
[Link] updateNotice) [0x0011c] in
<82a2fd073ee449928e161903460426d7>:0
at [Link]`3[T1,T2,TPlugOptions].ApplyTween ([Link]
prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps,
[Link] useInversePosition, [Link] updateMode,
[Link] updateNotice) [0x00043] in
<82a2fd073ee449928e161903460426d7>:0

grid num 1
Loading quest MainQuest_07_Key_02
Loading quest WorldQuest_FortWreck
Loading quest WorldQuest_PuzzleStone_Straits
Loading quest WorldQuest_MewtallicaConcert
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note02
Loading quest WorldQuest_PirateKing
Loading quest WorldQuest_RubberDuck
Loading quest WorldQuest_8BitDungeon
Loading quest WorldQuest_Fishercat
Loading quest WorldQuest_HiddenItem_Bush
Loading quest WorldQuest_Lovepurr
Loading quest WorldQuest_HiddenItem_Rock
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note03
Loading quest WorldQuest_PurrmaidTreasure_Sunset
Loading quest WorldQuest_HiddenItem_Starfish
Loading quest WorldQuest_PuzzleStone_Meowgus
Loading quest WorldQuest_HiddenItem_Furggy_Rock
Loading quest MainQuest_02
Loading quest MainQuest_05_Gate_01
Loading quest MainQuest_07_Key_01
Loading quest WorldQuest_GoingPostal
Loading quest WorldQuest_GoldenTower
Loading quest MainQuest_04
Loading quest WorldQuest_Purrmaid
Loading quest MainQuest_InfinityTower
Loading quest WorldQuest_Lovebook_01
Loading quest MainQuest_05
Loading quest WorldQuest_TwinTowns
Loading quest WorldQuest_Tavern
Loading quest WorldQuest_RunningGold_Purvanna
Loading quest WorldQuest_MonsterResearcher
Loading quest WorldQuest_MewtallicaAmbush
Loading quest WorldQuest_Fishercat_FishRock
Loading quest WorldQuest_PirateKing_Ship
Loading quest WorldQuest_Lightmouse
Loading quest MainQuest_07_Key_03
Loading quest MainQuest_07
Loading quest SQ_WorldQuest_GentlebrosSpeech_Note01
Loading quest WorldQuest_FortPurricade
Loading quest MainQuest_05_Gate_02
Loading quest WorldQuest_LostItem_TwilightTreasure
Loading quest WorldQuest_Lovebook_02
Loading quest WorldQuest_Gate_Twilight
Loading quest WorldQuest_RunningGold_Furggy
Loading quest WorldQuest_Fishercat_FishGhost
Loading quest WorldQuest_PurrmaidTreasure_Twilight
Loading quest WorldQuest_RunningGold_Twilight
Loading quest WorldQuest_Lovebook_03
Loading quest WorldQuest_PurrmaidTreasure_PawtPurvanna
Loading quest SQ_WorldQuest_Aelius_02
Loading quest WorldQuest_Fishercat_FishSunset
Loading quest WorldQuest_PurrmaidTreasure_Purvanna
Loading quest WorldQuest_HiddenItem_SunsetMaze_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Twin
Loading quest WorldQuest_FirePiratesHideout
Loading quest WorldQuest_PurrmaidTreasure_Furtigua
Loading quest WorldQuest_PurrmaidTreasure_Furggy
Loading quest WorldQuest_RunningGold_Sunset
Loading quest WorldQuest_PurrmaidTreasure_Catuga
Loading quest WorldQuest_HiddenItem_SandyIsle_Starfish
Loading quest SQ_WorldQuest_Aelius_03
Loading quest WorldQuest_LostItem_SunsetTreasure
Loading quest SQ_WorldQuest_GentlebrosSpeech
Loading quest WorldQuest_Fishercat_FishLove
Loading quest WorldQuest_Mewtallica_Ship
Loading quest WorldQuest_StraitsWatchtower
Loading quest WorldQuest_RunningGold_Furtigua
Spawing in
Spawing in
Updating CameraPresetUICanvases
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
grid num 0
Updating CameraPresetUICanvases
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
grid num 1
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Updating CameraPresetUICanvases
No point of interests found for quest Antares Ruins!
Save called for path cq3_autosave0.dat
[ MapIconHandler ] ------ Updating Map Icons
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
[ MapIconHandler ] ------ Destroying All Quest Map Icons
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Spawing in
DESPAWNING!!!!
grid num 0
Spawing in
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Spawing in
grid num -1
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
grid num 0
grid num -1
DESPAWNING!!!!
DESPAWNING!!!!
Enemy Enemy_Ship_Mewtallica_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
Enemy Enemy_Ship_Mewtallica_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
Deaggro set destination
Enemy Enemy_Ship_Mewtallica_MonsterConfig (UnitConfig) is de-aggro-ed, to handle
for audio changes!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Deaggro set destination
Enemy Enemy_Ship_Mewtallica_MonsterConfig (UnitConfig) is de-aggro-ed, to handle
for audio changes!
grid num -2
Obstacle Collision not linked to projectile behavior in the inspector.
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 32445.
To disable this warning, set '[Link] = false;'.
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
grid num -3
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
Deaggro set destination
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
grid num -4
DESPAWNING!!!!
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is being agrro-ed, entering
combat mode!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Deaggro set destination
Enemy Enemy_Ship_Standard_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for
audio changes!
DESPAWNING!!!!
DESPAWNING!!!!
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 35509.
To disable this warning, set '[Link] = false;'.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 35510.
To disable this warning, set '[Link] = false;'.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 35521.
To disable this warning, set '[Link] = false;'.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 35557.
To disable this warning, set '[Link] = false;'.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 35562.
To disable this warning, set '[Link] = false;'.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 35570.
To disable this warning, set '[Link] = false;'.
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
grid num -3
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 35935.
To disable this warning, set '[Link] = false;'.
DESPAWNING!!!!
Enemy Grunt_Rat_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
grid num -2
charging is false
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Deaggro set destination
Enemy Grunt_Rat_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
grid num -1
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
grid num 0
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
DESPAWNING!!!!
DESPAWNING!!!!
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 38475.
To disable this warning, set '[Link] = false;'.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 38481.
To disable this warning, set '[Link] = false;'.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 38496.
To disable this warning, set '[Link] = false;'.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 38567.
To disable this warning, set '[Link] = false;'.
Deaggro set destination
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 38590.
To disable this warning, set '[Link] = false;'.
grid num 1
Obstacle Collision not linked to projectile behavior in the inspector.
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 38751.
To disable this warning, set '[Link] = false;'.
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
phases 20
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
grid num 0
Deaggro set destination
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
Deaggro set destination
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
Save called for path cq3_save0.dat
Updating CameraPresetUICanvases
grid num 1
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
grid num 0
Save called for path cq3_autosave0.dat
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
grid num 1
grid num 0
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
grid num 1
Deaggro set destination
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Deaggro set destination
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
grid num 2
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
grid num 1
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
grid num 0
DESPAWNING!!!!
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
Deaggro set destination
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
grid num 1
Deaggro set destination
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
No point of interests found for quest Twilight Gate!
DESPAWNING!!!!
DESPAWNING!!!!
Trying to use SpawnParticle, but gameObject Ship_smoke_boost_Particles(Clone) does
not have a ParticleSystemDespawnerBehaviour attached! As a result, pooling is not
enabled.
DESPAWNING!!!!
PlayInteractionFeedbackEffect
Updating CameraPresetUICanvases
No point of interests found for quest MainQuest_05_Gate_01!
DESPAWNING!!!!
DESPAWNING!!!!
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
Updating CameraPresetUICanvases
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ Despawning scene
[ MapIconHandler ] ------ Destroying All Map Icons
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
SpawnerHandler --- CleanupTrackedSpells
[ Scene Change Progress ] ------ Despawn Scene Completed
[ Scene Change Progress ] ------ Resolving previous scenes
[ Scene Change Progress ] ------ All UnLoading Completed
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Loading Interior_ZeroDimension
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
There should only be one PlayMakerGUI per scene!
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
No point of interests found for quest From Zero!
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ Loading Buffer Scene
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Despawning scene
SpawnerHandler --- CleanupTrackedSpells
[ Scene Change Progress ] ------ Despawn Scene Completed
[ Scene Change Progress ] ------ Resolving previous scenes
[ Scene Change Progress ] ------ Unloading Interior_ZeroDimension
[ Scene Change Progress ] ------ All UnLoading Completed
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Failed to create agent because there is no valid NavMesh
Achievement setting successful for achievement ID 10400
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[ Scene Change Progress ] ------ Scene is already loaded, skipping ahead to
AllLoadingCompleted
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
[ MapIconHandler ] ------ Creating All Map Icons
Spawing in
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
grid num -34
grid num 1
Loading quest MainQuest_07_Key_02
Loading quest WorldQuest_FortWreck
Loading quest WorldQuest_PuzzleStone_Straits
Loading quest WorldQuest_MewtallicaConcert
Loading quest WorldQuest_PirateKing
Loading quest WorldQuest_RubberDuck
Loading quest WorldQuest_8BitDungeon
Loading quest WorldQuest_Fishercat
Loading quest WorldQuest_HiddenItem_Bush
Loading quest WorldQuest_Lovepurr
Loading quest WorldQuest_HiddenItem_Rock
Loading quest WorldQuest_PurrmaidTreasure_Sunset
Loading quest WorldQuest_HiddenItem_Starfish
Loading quest WorldQuest_PuzzleStone_Meowgus
Loading quest WorldQuest_HiddenItem_Furggy_Rock
Loading quest MainQuest_02
Loading quest MainQuest_07_Key_01
Loading quest WorldQuest_GoingPostal
Loading quest WorldQuest_GoldenTower
Loading quest WorldQuest_Purrmaid
Loading quest MainQuest_InfinityTower
Loading quest WorldQuest_Lovebook_01
Loading quest MainQuest_05
Loading quest WorldQuest_TwinTowns
Loading quest WorldQuest_Tavern
Loading quest WorldQuest_RunningGold_Purvanna
Loading quest WorldQuest_MonsterResearcher
Loading quest WorldQuest_MewtallicaAmbush
Loading quest WorldQuest_Fishercat_FishRock
Loading quest WorldQuest_PirateKing_Ship
Loading quest WorldQuest_Lightmouse
Loading quest MainQuest_07_Key_03
Loading quest MainQuest_07
Loading quest WorldQuest_FortPurricade
Loading quest MainQuest_05_Gate_02
Loading quest WorldQuest_LostItem_TwilightTreasure
Loading quest WorldQuest_Lovebook_02
Loading quest WorldQuest_RunningGold_Furggy
Loading quest WorldQuest_Fishercat_FishGhost
Loading quest WorldQuest_PurrmaidTreasure_Twilight
Loading quest WorldQuest_RunningGold_Twilight
Loading quest WorldQuest_Lovebook_03
Loading quest WorldQuest_PurrmaidTreasure_PawtPurvanna
Loading quest SQ_WorldQuest_Aelius_02
Loading quest WorldQuest_Fishercat_FishSunset
Loading quest WorldQuest_PurrmaidTreasure_Purvanna
Loading quest WorldQuest_HiddenItem_SunsetMaze_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Twin
Loading quest WorldQuest_FirePiratesHideout
Loading quest WorldQuest_PurrmaidTreasure_Furtigua
Loading quest WorldQuest_PurrmaidTreasure_Furggy
Loading quest WorldQuest_RunningGold_Sunset
Loading quest WorldQuest_PurrmaidTreasure_Catuga
Loading quest WorldQuest_HiddenItem_SandyIsle_Starfish
Loading quest SQ_WorldQuest_Aelius_03
Loading quest WorldQuest_LostItem_SunsetTreasure
Loading quest SQ_WorldQuest_GentlebrosSpeech
Loading quest WorldQuest_Fishercat_FishLove
Loading quest WorldQuest_Mewtallica_Ship
Loading quest WorldQuest_StraitsWatchtower
Loading quest WorldQuest_RunningGold_Furtigua
Spawing in
Spawing in
Spawing in
Spawing in
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
No point of interests found for quest From Zero!
Save called for path cq3_autosave0.dat
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Save called for path cq3_save0.dat
Updating CameraPresetUICanvases
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
DESPAWNING!!!!
[Instance Portal] --- OnInteract
Deaggro set destination
Deaggro set destination
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
Save called for path cq3_autosave0.dat
[ Scene Change Progress ] ------ Loading Buffer Scene
grid num -26
grid num -32
[ Scene Change Progress ] ------ Despawning scene
[ MapIconHandler ] ------ Destroying All Map Icons
grid num -33
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
SpawnerHandler --- CleanupTrackedSpells
grid num -34
[ Scene Change Progress ] ------ Despawn Scene Completed
[ Scene Change Progress ] ------ Resolving previous scenes
[ Scene Change Progress ] ------ All UnLoading Completed
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
[ Scene Change Progress ] ------ Loading Cave_HeartpurreakCave
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
There should only be one PlayMakerGUI per scene!
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SceneController/ChestTriggers/ChestTrigger_02/Chest_Base"
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Updating CameraPresetUICanvases
Save called for path cq3_save0.dat
Updating CameraPresetUICanvases
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Enemy Spherical_SpikeballBoss_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
charging is false
charging is false
charging is false
Enemy Spherical_SpikeballBoss_MonsterConfig (UnitConfig) is de-aggro-ed, to handle
for audio changes!
0 entities playing special audio left
Enemies are out of combat ... update audio
Enemy Spherical_SpikeballBoss_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
Enemy Spherical_SpikeballBoss_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
charging is false
Enemy is die, thank you forever.
Enemy Spherical_SpikeballBoss_MonsterConfig (UnitConfig) is de-aggro-ed, to handle
for audio changes!
1 entities playing special audio left
Enemy has been killed ... checking status ...
Empty container ... no audio!
Enemy Spherical_SpikeballBoss_MonsterConfig (UnitConfig) is de-aggro-ed, to handle
for audio changes!
1 entities playing special audio left
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
charging is false
Enemy is die, thank you forever.
Enemy Spherical_SpikeballBoss_MonsterConfig (UnitConfig) is de-aggro-ed, to handle
for audio changes!
0 entities playing special audio left
Enemy has been killed ... checking status ...
Empty container ... no audio!
Enemy Spherical_SpikeballBoss_MonsterConfig (UnitConfig) is de-aggro-ed, to handle
for audio changes!
0 entities playing special audio left
No point of interests found for quest Dark Cave!
Save called for path cq3_autosave0.dat
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
No point of interests found for quest Dark Cave Love book!
Chest Level: 30
Updating CameraPresetUICanvases
awarded keys
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10700
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
[ MapIconHandler ] ------ Destroying All Quest Map Icons
Save called for path cq3_autosave0.dat
Chest Level: 30
Chest Level: 30
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10400
Achievement setting successful for achievement ID 10401
awarded keys
Achievement setting successful for achievement ID 10700
Updating CameraPresetUICanvases
Save called for path cq3_autosave0.dat
[Instance Portal] --- OnInteract
[ Scene Change Progress ] ------ Process Starting
[ Scene Change Progress ] ------ PreTransition Started
[ Scene Change Progress ] ------ Disable Players Control, pushing none to input
stack
[ Scene Change Progress ] ------ PreTransition Completed
[ Scene Change Progress ] ------ AutoSave and setting last used Portal ID
[ Scene Change Progress ] ------ Loading Buffer Scene
[ Scene Change Progress ] ------ Despawning scene
SpawnerHandler --- CleanupTrackedSpells
[ Scene Change Progress ] ------ Despawn Scene Completed
[ Scene Change Progress ] ------ Resolving previous scenes
[ Scene Change Progress ] ------ Unloading Cave_HeartpurreakCave
[ Scene Change Progress ] ------ All UnLoading Completed
[ Scene Change Progress ] ------ Resolve Next Scene
Reset to default fallback visual data
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Setting next scene visuals
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
Failed to create agent because there is no valid NavMesh
Achievement setting successful for achievement ID 10400
Achievement setting successful for achievement ID 10401
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[ Scene Change Progress ] ------ Scene is already loaded, skipping ahead to
AllLoadingCompleted
[ Scene Change Progress ] ------ Unloading Buffer Scene
[ Scene Change Progress ] ------ All Loading Completed
Players respawn completed, camera settings hard set completed
Setting next zone - all subsequent atlas read should be based on this zone's
related atlas
[ MapIconHandler ] ------ Creating All Map Icons
Spawing in
Final Render Scale : 1
[BlendVisualData] === Current Graphics Settings Renderer Pipeline Render Scale : 1
grid num 1
Loading quest MainQuest_07_Key_02
Loading quest WorldQuest_FortWreck
Loading quest WorldQuest_PuzzleStone_Straits
Loading quest WorldQuest_MewtallicaConcert
Loading quest WorldQuest_PirateKing
Loading quest WorldQuest_RubberDuck
Loading quest WorldQuest_8BitDungeon
Loading quest WorldQuest_Fishercat
Loading quest WorldQuest_HiddenItem_Bush
Loading quest WorldQuest_Lovepurr
Loading quest WorldQuest_HiddenItem_Rock
Loading quest WorldQuest_PurrmaidTreasure_Sunset
Loading quest WorldQuest_HiddenItem_Starfish
Loading quest WorldQuest_PuzzleStone_Meowgus
Loading quest WorldQuest_HiddenItem_Furggy_Rock
Loading quest MainQuest_02
Loading quest MainQuest_07_Key_01
Loading quest WorldQuest_GoingPostal
Loading quest WorldQuest_GoldenTower
Loading quest WorldQuest_Purrmaid
Loading quest MainQuest_InfinityTower
Loading quest WorldQuest_Lovebook_01
Loading quest MainQuest_05
Loading quest WorldQuest_TwinTowns
Loading quest WorldQuest_Tavern
Loading quest WorldQuest_RunningGold_Purvanna
Loading quest WorldQuest_MonsterResearcher
Loading quest WorldQuest_MewtallicaAmbush
Loading quest WorldQuest_Fishercat_FishRock
Loading quest WorldQuest_PirateKing_Ship
Loading quest WorldQuest_Lightmouse
Loading quest MainQuest_07_Key_03
Loading quest MainQuest_07
Loading quest WorldQuest_FortPurricade
Loading quest MainQuest_05_Gate_02
Loading quest WorldQuest_LostItem_TwilightTreasure
Loading quest WorldQuest_Lovebook_02
Loading quest WorldQuest_RunningGold_Furggy
Loading quest WorldQuest_Fishercat_FishGhost
Loading quest WorldQuest_PurrmaidTreasure_Twilight
Loading quest WorldQuest_RunningGold_Twilight
Loading quest WorldQuest_Lovebook_03
No point of interests found for quest Love Book 03!
Save called for path cq3_autosave0.dat
Loading quest WorldQuest_PurrmaidTreasure_PawtPurvanna
Loading quest WorldQuest_Fishercat_FishSunset
Loading quest WorldQuest_PurrmaidTreasure_Purvanna
Loading quest WorldQuest_HiddenItem_SunsetMaze_Starfish
Loading quest WorldQuest_PurrmaidTreasure_Twin
Loading quest WorldQuest_FirePiratesHideout
Loading quest WorldQuest_PurrmaidTreasure_Furtigua
Loading quest WorldQuest_PurrmaidTreasure_Furggy
Loading quest WorldQuest_RunningGold_Sunset
Loading quest WorldQuest_PurrmaidTreasure_Catuga
Loading quest WorldQuest_HiddenItem_SandyIsle_Starfish
Loading quest SQ_WorldQuest_Aelius_03
Loading quest WorldQuest_LostItem_SunsetTreasure
Loading quest SQ_WorldQuest_GentlebrosSpeech
Loading quest WorldQuest_Fishercat_FishLove
Loading quest WorldQuest_Mewtallica_Ship
Loading quest WorldQuest_StraitsWatchtower
Loading quest WorldQuest_RunningGold_Furtigua
Spawing in
Spawing in
Spawing in
Spawing in
[ Scene Change Progress ] ------ Post Transition Completed
[ Scene Change Progress ] ------ Regain Players Control, removing none from input
stack
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
Spawing in
Deaggro set destination
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
grid num 2
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
No point of interests found for quest Twilight Treasure Hint Savepoint!
Save called for path cq3_autosave0.dat
Updating CameraPresetUICanvases
Updating CameraPresetUICanvases
PlayInteractionFeedbackEffect
DESPAWNING!!!!
grid num 1
DESPAWNING!!!!
DESPAWNING!!!!
[ MapIconHandler ] ------ Updating Map Icons
UIControllerPanel OnAllShowPanelComplete
[ MapIconHandler ] ------ Destroying All Quest Map Icons
DESPAWNING!!!!
DESPAWNING!!!!
grid num 0
Tween's 'endValue' equals to the current animated value: (1.00, 0.00, 0.00, 0.00),
tween: glow / Alpha / duration 0.4 / id 53457.
To disable this warning, set '[Link] = false;'.
grid num 1
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is being agrro-ed,
entering combat mode!
Updating CameraPresetUICanvases
DESPAWNING!!!!
DESPAWNING!!!!
Deaggro set destination
Enemy Enemy_Ship_Standard_Double_MonsterConfig (UnitConfig) is de-aggro-ed, to
handle for audio changes!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
charging is false
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
PlayInteractionFeedbackEffect
DESPAWNING!!!!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
PlayInteractionFeedbackEffect
charging is false
charging is false
charging is false
DESPAWNING!!!!
Deaggro set destination
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
Deaggro set destination
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
DESPAWNING!!!!
Deaggro set destination
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
DESPAWNING!!!!
PlayInteractionFeedbackEffect
DESPAWNING!!!!
Save called for path cq3_autosave0.dat
PlayInteractionFeedbackEffect
DESPAWNING!!!!
Save called for path cq3_save0.dat
Updating CameraPresetUICanvases
charging is false
charging is false
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
DESPAWNING!!!!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
charging is false
charging is false
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
DESPAWNING!!!!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
DESPAWNING!!!!
charging is false
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
charging is false
DESPAWNING!!!!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
charging is false
DESPAWNING!!!!
PlayInteractionFeedbackEffect
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
Chest Level: 25
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10300
awarded keys
Updating CameraPresetUICanvases
Achievement setting successful for achievement ID 10700
Auto saving
Save called for path cq3_autosave0.dat
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
DESPAWNING!!!!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is being agrro-ed, entering combat mode!
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
charging is false
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
Enemy Grunt_Pig_MonsterConfig (UnitConfig) is de-aggro-ed, to handle for audio
changes!
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
DESPAWNING!!!!
Updating CameraPresetUICanvases
No point of interests found for quest MainQuest_05_Gate_02!
DESPAWNING!!!!
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
PlayInteractionFeedbackEffect
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
DESPAWNING!!!!
Save called for path cq3_autosave0.dat
Save called for path cq3_save0.dat
Updating CameraPresetUICanvases
DESPAWNING!!!!
[ MapIconHandler ] ------ Updating Map Icons
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
UIControllerPanel OnAllShowPanelComplete
Setting up 5 worker threads for Enlighten.

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