Educ 139
Educ 139
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Each unit in this module contains a major lesson involving educational technology.
The units are characterized by continuity, for this reason, you are advised to read the
units in sequence. After each unit are exercises to be accomplished. Please accomplish
each unit exercise and submit through e-mail or messenger on specific dates since these
will be part of the final requirement of this subject.
Course Content:
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Social Media Technologies
Educational Technology Assessment Tools
Electronic Educational Media Assessment Tools
UNIT I
Educational Technology Definition, Scope and Theories
Overview : This unit includes the various definition, theories that underpin
educational technology, scope, working areas of educational
technology.
Objectives : At the end of the unit, the students were able to:
forward a profound personal and operational definitions of
educational technology;
deduce implications from the established definitions-
traditional and contemporary- educational technology and
demonstrate thorough understanding of the principles
that underpin educational technology
14.Materials, media and methods 14. Media, media and methods are
are usually chosen on the basis of chosen on the basis of a model and
the interests of the producers and are congruent with the objectives
publishers etc. established.
15. Programs lack validation and 15. Programs are validation and
teaching is considered an art and take into consideration a better
the only way to improve teaching utilization of manpower inputs in
is trial and error. the learning environment.
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Educational Technology is an abstraction or a set of principles, ideas,
concepts, precepts, theories, assumptions, and guidelines pertaining to how
learning is affected with the use of technology. As atheoretical construct, it is
underpinned by theories of teaching and learning and is anchored on principle
design.
Educational Technology as a Discipline
Educational technology is a platform or venue for the application of theories
and principles to address problems and issues pertinent to education and
instruction. It is an area where technology is applied to further learning and the
whole educative process.
Educational Technology as a Profession
Educational technology may be treated as a circle of practitioners involved
in the design and implementation of technology in the instructional process. As it
is, it is a field of endeavor. A teacher, for instance, maybe regarded as an
educational technology developer and implementer in the classroom.
Roblyer and Doering (2013), on the other hand, view educational
technology as media and audiovisual communications, as an instructional
systems and instructional design, as vocational training, and as computer
systems (a.k.a. educational computing and instructional computing.)
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Technology such as computers can provide quick, accurate report or data
on learner’s competence level and offer an array of activities to fulfill instructional
episodes.
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Instructional Technology means a network of techniques or devices employed
to accomplish certain defined set of learning objectives. Instructional technology
implies the application of psychological, sociological, and scientific principles and
knowledge to instruction for achieving the specific objectives of learning.
Questions:
1. Why is it said that educational technology is as wide as education itself?
2. Should we treat educational technology as integrative? Why or Why not?
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materials, Determining Educational Objectives, Training the teachers, Feedback,
Hardware and Software etc. In short, the scope of Educational Technology
extends to all resources (human and non-human) for the augmentation and
development of education. Thus, Educational Technology has a wide scope.
Traditional Technology
School Slate
Upon its introduction in 1890, the school slate enabled students to make
mistakes without having to redo their work completely. Because it could be
erased and reused, this hand-held, personal device was also beneficial because it
conserved ink and paper supplies.
Pencil: Much like the chalkboard, pencils have been in constant use since their
introduction around 1900. No longer did students have to wrestle with pens and
inkwells. Pencils allowed for mistakes by letting students erase incorrect work. In
the late 19th century, mass-produced pencils and paper became widely available
and replaced the school slate.
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Stereoscope: These three-dimensional viewing tools were popular as a source of
home entertainment. The Keystone View Company began marketing them to
schools in 1905 and created a wide variety of images that could be used as part
of lectures.
Radio: In 1925, the board of education in New York City began delivering lessons
to schools via radio. These “schools of the air” became wildly popular over the
following two decades, broadcasting educational programs to millions of students
in America.
Ballpoint pen: Though it was invented in 1888, the ballpoint pen wasn’t widely
adopted until 1940. Suddenly, it was recognized as a useful classroom tool that
made writing with ink a far less messy process.
Mimeograph: Around 1940, the mimeograph was introduced. Teachers were
able to make copies for the first time, just by operating a crank. Though far more
labor intensive than the Xerox machines enjoyed in later years, at the time this
saved educators a significant amount of time.
Handheld calculator: The first handheld calculator was introduced in 1970 and
was the first iteration of the graphing calculators used in classrooms today.
Initially, teachers were concerned that the use of a calculator would cause
students to forget basic skills like addition and subtraction.
PLATO: (Programmed Logic for Automatic Teaching Operations) was one of the
most popular computers marketed to schools. The PLATO enabled a large number
of students to access data centers and individual lessons for the first time.
From the 19th century onward, new ways of teaching and learning have been
facilitated by tech advancements. As classrooms continue to change, echoes of
past devices may be part of the new technology of the future. Of course, some
staples of the classroom have stood the test of time. Open any student’s
backpack, and it is likely that you’ll find a pencil or two.
I’ll be optimistic about this. If I were to describe the state of educational technology in
the Philippines in a word, I would say that it is “promising”. Evident in recent news bits
are current collaborations between different NGO’s, private individuals and schools
installing a variety of hi-tech multimedia equipment in local classrooms. So, it is apparent
and thus undeniable that there are efforts to “modernize” our schools. The problem is,
however, a lot remains to be done. And I mean, A LOT.
A great divide still exists between the haves and the have-nots; that is, those academic
institutions who have access to updated and state-of-the-art technology and those who
don’t. This disparity runs parallel to the private and public schools polarity.
For public institutions, the presence of internet is far from ubiquitous, even at the tertiary
level. Very few state universities and colleges offer wireless internet access to their
students. The number of computers of these schools can hardly accommodate the entire
faculty, let alone the student body. Not to mention, system requirements of their existing
computers are close to obsolete.
Now contrast this to private schools. One private university, for instance, boasts
computer laboratories fully equipped with Alienware – the manufacturer of the world’s
best high-performance PC gaming laptop and desktop computers. And what about UP,
the national and supposedly premier university of the country? Indeed, one can argue
that gadgets are irrelevant in measuring the quality of education a school offers. In UP’s
case, what ought to be appreciated is the fact that UP students excel in spite of the
limited technological resources. That may be true, and we should be proud of that. My
point is, however, providing students with more tools and services will allow them to do
much better. We shouldn’t content ourselves and act as though technology does little in
contributing to the performance of both students and teachers. Doing so merely hampers
the potential of the entire academic community, rather than boosting it. More
importantly, this way of thinking perpetuates the digital divide between the rich and the
poor. On one hand, we have private schools continuously lavishing their students with
the latest hardware and software; while on the other, we have public schools settling
with ten PC’s running on Windows 98.
The thing is, it’s not about whether or not these materials and programs are available
and accessible. In fact, they are. The real predicament lies on whether or not ALL schools
can afford to purchase them. This is where the government steps in. One of the duties of
the State, as enshrined in the Constitution, is to prioritize education and technology and
guarantee quality education to all citizens. The national government fulfills this mandate
by subsidizing public schools (however, inadequately) and passing laws on the
modernization of education in the country (however, ineffectively). Apparently,
considering the dismal state of technology in our public schools, the State doesn’t seem
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like it’s doing its job right. So, we ask ourselves: what can the government do to
overcome its shortcomings?
I say, the State ought to reprioritize its objectives regarding modernizing our educational
system. I believe this should be among those that will top the list: to supply computers
and internet connections to ALL students to, at least, mitigate the advantage of the
wealthier tech conglomerates who make a profit out of setting up their own systems into
the classrooms. I’m not saying that private and public schools be identical with respect
to the facilities they have. I’m just saying that the government should ensure that public
schools are as well equipped as those in the private sector. In other words, it must
guarantee that availability and accessibility to technology is evenly and fairly distributed
among schools. The government can do so by finding and providing cheaper alternatives
that are still at par with the pricey ones performance and reliability wise. This, I believe,
is a step towards narrowing the digital divide I mentioned earlier. Otherwise, it defeats
the purpose of integrating technology in our education system, which is: to ensure
efficiency, effectivity and equality in the teaching and learning of every member of
society or to put it more broadly, to improve the overall academic environment of our
country.
But the responsibility to integrate technology into our educational system does not solely
lie on the government. We, educators, whether current or future, have a role to play as
well. In fact, it is incumbent upon us to:
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Questions:
Unit II
Technology Integration and Cognitive Learning Tools
Overview : This unit discuss the technology integration into instruction and
identify various types and levels of technology integration. Integrating
technology into classroom instruction maybe daunting at first and at times, but if
it is done efficiently and frequently, instruction would be seamless and easy.
Objectives: At the end of the unit, the students were able to:
describe the models for integrating technology into instruction;
explain how beneficial integrating technology into instruction; and
identify the various types and levels of technology integration
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2. Blended Learning or Blended Classroom. Blended classroom is a
form of formal education program in which students learn in part
through online learning and another through supervised brick-and-
mortar location away from home.
With each of these blended learning models, video plays a key role in
delivering course content to students. Regardless of the blended learning
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model chosen, the right video platform must allow teachers to focus on
teaching rather than on the technology.
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7. Web-based Projects, Exploration, and Research. Teachers
encourage the students to do online research, go on virtual field trips,
and explore the web for many articles to go global.
Hertz (2011) shares four levels of classroom technology integration she has
observed in schools:
1. Sparse: A good number of students have not yet actually explored the
usefulness of technology in their studies. They have not yet understood more
comprehensively the key role of technology in the acquisition of knowledge.
2. Basic: Technology is used or available occasionally, often in a
laboratory rather than the classroom. Students need to be re-oriented about the
salient role technology plays in the educational system.
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3. Comfortable: Technology is used in the classroom on a fairly steady
scheme. Students are contented with a variety of tools and frequently employ
these tools to design projects that show complete grasp of content,
4. Seamless: Students employ technology daily in the classroom using an
array of tools to finish tasks and design projects that show a profound grasp of
content.
Questions to answer:
1. How else do you think can technology be integrated in the instructional process?
2. How necessary is integrating technology into instructional processes?
3. Will teachers have benefited? In what ways?
Learning Task
Observe a class and find out how technology is integrated into it. Seek permission from
the school officials and the teacher himself. After the classroom observation, consolidate
your notes and answer these questions:
1. What was the lesson and how was it developed while the class was going on?
2. What technology and educational media did the students and teachers utilize?
Were they appropriate for the lesson? Why or why not?
3. How were these technologies employed? Was the manner effective?
4. How may the integration of technology into the learning process be further
improved?
5. What recommendations would you give to the learners and the teachers in relation to
the use of technology in their class.
Cognitive Learning and Technology Tools
Technology has incontestably evolved over the past years and these
changes are brought about by a confluence of factors. Indeed, technology has
changed, too, the way we communicate, our lifestyle, and how we go about our
daily lives, how teachers teach and how learners learn. Jonassen (1994) describes
the differences of the contemporary use with technology, i.e. computers, from the
traditional use.
Traditionally, students learned from computers, but in contemporary times the
use has diverted from this technology; it has become learning with computers.
Doak (2016) explains the following theories that support the use of technology
and help create more authentic learning environments:
1. Situated Cognition
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In sum, this theory illustrates the essentiality of three elements; the tools or
artifacts, the constructed environment, and the GLE learners; the interactions of
which cognition takes place.
3. Distributed Cognition
Learning Task
Look for other literature that explains theories that support technology use. A
journal article is preferred. Write a critique of the journal article following the
guidelines below:
1. Name(s) of the author(s)
2. Title of article
3. Title of journal, volume number, date, month and page numbers
4. Statement of the problem or issue discussed
5. The author's purpose, approach or methods, hypothesis, and major
conclusions.
Unit III
Blended Learning and The Internet in Teaching Learning
Overview : This unit discusses how blended learning and internet in teaching-
learning process valuable and essential in the educational system.
Objectives: At the end of the unit, the students were able to:
Discuss how indispensable internet and computers are in classroom
teaching and learning
Design simple and web-based assignment and project
Point out the benefits and disadvantage of blended learning
Design a blended learning-inspired lesson plan
Blended Learning
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• Blended learning is a formal education achieved via digital and online
media.
• The physical presence of both the teacher and the learners is
required in the classrooms.
• "Brick-and-mortar" method and "face-to-face" classroom are
integrated with computer-mediated lessons.
• Blended learning curriculum is delivered via a digital platform in a
definite classroom.
• In one of its models called self-blend, students choose to take the
traditional learning with online course work.
• One feature is the online driver in which students complete an entire
course through an online platform with the teacher.
• The entire curriculum and teaching is delivered via a digital platform
and face-to-face meetings are scheduled or made available if necessary.
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3. Flex. Most of the curriculum is delivered via a digital platform and
teachers are available for face-to-face consultation and support.
4. Labs. The entire curriculum is delivered via digital platform in a
definite physical place.
Advantages Disadvantages
Questions to Answer:
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The Internet, or interconnected network, is a global-wide area that connects
computer network across the world (a.k.a. a network of networks). Its "backbone"
is made up of high-bandwidth data lines. Online services of the Internet include:
(1) web; (2) e-mail; (3) social media; (4) online gaming; and (5) software updates.
Hubert and Harriet (1998) describe the Internet as an information delivery
system. The Internet prods its users to become "informed citizens." As regards
teachers as Internet enthusiasts, through weekly projects, the Internet helps the
learners to be significant contributors in the global village.
The Internet, popularly known as the World Wide Web has been reshaped
and integrated into the curriculum to make it adaptable to all kinds of users in the
educative process. It has been one of the finest innovations of human's ingenuity
and a tremendously amazing tool to meet the needs of the types of learners.
Since its inception in academia students and teachers need to develop Internet
skills.
Technology as merged into the daily teaching and learning has prompted
everyone involved in the educative process to practice and undergo trainings that
include hands-on, discipline-specific teacher training; practical, project-based
activities; just-in-time advice and help; long-term mentoring and support. Lastly,
Internet technology must be thoroughly integrated into the structure of the
course (content, learning goals, assessment) to really make headway in
improving the quality of life of the students and other users of this technology.
The use of the Internet in the classroom is beneficial for the following
reasons: (1) it is a powerful force that encourages students to learn; (2) it
provides an almost limitless wellspring of knowledge; (3) it supports partnership
in learning; (4) it holds control over learning; (5) it is interactive; (6) it reaches
even the remotest place for publication; and (7) prime information are updated.
There are a few drawbacks, however, in using the Internet in teaching such as:
(1) the cumbersome preparation of pertinent materials: (2) accessibility to
functioning equipment for among poor schools; and (3) the defrayal for providing
expensive equipment, facilities, and adequate support staff.
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4. Require students to use the Internet outside of class by perusing required
readings and by conducting student research. For in-class use, teachers may flash
online sites and encourage students to log on to them.
5.Create online discussion forum where students may continue their discussion
outside the class.
6.Require students to make online portfolios of their work.
7. Send class email alias where the instructor may provide updates and reminders
to students.
Questions to Answer.
1. Do you really think that one day, teachers will be replaced by computers?
2. The internet offers almost everything. What downsides do you think does
this pose?
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3. How can the learners be trained to become responsible Internet users?
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Advantages of using the tools:
1. independence of specific time and place requirements;
2. ease of student-teacher and student-student communication;
3. promotion of thoughtful discussions;
4. facilitation of student collaborative projects;
5. online submission of assignments; and
6. file sharing.
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1. Provide an online syllabus. This involves adding color, graphics,
and a hyperlinked structure to make the syllabus more appealing and
attractive.
Learning Task
Get a copy of the course syllabus you use for your class Educational
Technology or any equivalent subject. Design an online syllabus for it. Email it to
your professor.
1. Course Description
2. Course Outcomes
3. Instructor Information
4. Course Duration and Organization
5. Required Materials and Technology Requirements
6. Learner Expectations
7. Learning Environment
8. Course Policies
9. Content Review
10. Other Relevant Information
Unit IV
Types of Instructional and Projected Media
Overview : This unit includes the types of instructional and projected media that
have tremendously made the educational field entirely different what it was
centuries ago. These types of media are very useful for the teaching process. It is
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important to use variety of teaching methods for students with varying
preferences.
Objectives: At the end of the unit, the students were able to:
Classify instructional media
Discuss the benefits of using various types of instructional and projected
media
Use projected media in a video lesson
Instructional Media
Instructional Media
1. Non-Print Media. They come in two forms: projected media and non-
projected media. On one hand, projected media require light source for
projection. Non-projected media, on the other hand, do not require light
source. They include three-dimensional objects, two-dimensional
objects, prints charts models etc.
a. Projected Media
-films, projector, OHP, filmstrip, opaque, slides
b. Non-projected Media
-chart-wall, chalkboard, card, flannel, bulletin, models
2. Print Media . They are publications circulated in the forms of books
texts, non-text, journals, newspaper, magazines, posters, handouts, among
others.
3.Electrical Media
a. Audio Media
- Audio tape, cassette, records, radio
b. Visual Media
- Calculator, computer, electric board, whiteboard
c. Audiovisual
- Television, video, tapes cine film
4. Hardware and Software
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Hardware and Software. Hardware is a machine or equipment used in the
instructional process. It is upon these gadgets that the software is transmitted,
e.g ., television set, tape recorder, etc.
Software, however, consists of all materials used with the machine. They
are the real carriers of knowledge or information. Abstract ideas become concrete
to students through the aid of instructional media. Instructional media aid in
adding elements of reality. Instructional no media can be used to arouse student
attention, review previously learned concepts, present learning objectives,
introduce new content, aid learning through concrete visuals, elicit student
feedback, provide teacher's feedback, improve retention and transfer, and
evaluate student performance.
Whiteboard
1. Write from left to right.
2. Use various colors of markers to avoid monotony.
3. Write neatly and legibly.
4. Avoid rubbing the board while students are still copying notes.
5. Do not talk to the board when lecturing.
6. Make sure that only whiteboard markers are used for writing in the
whiteboard.
LCD
1. Use slides to tell a story and talk to the students not to the slides.
2. Make the font large enough to be seen. Use font colors that are not
strenuous to the eyes.
3. Engage the students in discussing the information on the slides.
4. Add animation, sound, and clip art to your slides.
5. Avoid too many slides.
6. Slides should not be too text- heavy.
Videos
1. Do not show the entire video, only the needed clips.
2. Relate the video to the lesson.
3. Prepare a set of questions about the video.
4. Encourage dialog between you and the students.
5. Elicit students' reaction.
6. Pause if there is a need to clarify something.
7. Keep the length of the video as short as possible. The whole period
should not be spent for video viewing alone.
Questions to answer.
1. Which instructional media, discussed in the lessons are still used to date?
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2. What problems have you or your teachers encountered as regards the use
of these instructional media?
3. What other instructional media are you familiar with? Can you enumerate
them and describe how they are used?
4. What other tips do you think should be observed in using these instructional
media?
5. What malpractices in using these instructional media should be avoided?
Learning Task
Look for other more updated and sophisticated instructional media that have
been used in other developed countries or leading schools in the country. Do a
research on how these instructional media are used. Write a brief report about it
following the format below.
Projected Media
Projected visual aids are images shown upon a screen by the use of a
certain machine such as a filmstrip projector, slide projector, overhead projector,
or TV or VCR. The still pictures are either magnified or diminished and displayed
on screen for the convenience and adaptability of all grade levels for instruction.
They are used for magnification of images on a screen in dark or semi-dark
condition.
Learning Task
Do a 10-minute teaching demonstration in video lesson. Use any of the
instructional media or projected media in your teaching.
Unit V
Graphic Organizers and Audio-Visual Materials
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Overview : This unit includes the discussion of graphic organizers and audio-
visual materials as part of educational technology in teaching. Graphic organizers
are truly helpful in problem solving, decision making, studying, planning research,
and brainstorming while audio-visual materials considered for their educational
impact and usefulness.
Objectives: At the end of the unit, the students were able to:
State what graphics and audio-visual materials are and their value in the
classroom;
Choose and design particular media for a particular lesson
Graphics
Graphics are visual imageries or designs on some surface, e.g ., wall,
canvas, screen, paper, or stone to enlighten, demonstrate, or amuse. In
contemporary usage, graphics include: pictorial representation of data, as in
computer-aided design and manufacture, in typesetting and graphic arts, and in
educational and recreational software. Graphics include: photographs, drawings,
line art, graphs, diagrams, typography, numbers, symbols, geometric designs,
maps, engineering drawings, or other images.
Graphics often combine text, illustration, and color and has two senses:
(1) photographs or other visual representations in printed publications; and
(2) drawings and photographs to be the layout of a book.
Graphics in technical communication have two-fold goals: (1) to make data
stand out on page; and (2) to make data support the main purpose of the
document. Graphic effects may either be prose or text and supporting graphic
materials, i.e ., text and graphics support each other.
Graphic Organizers
Terms synonymous to graphic organizers include: knowledge map, concept
map, story map, cognitive organizer, advance organizer, or concept diagram.
Graphic organizers utilize visual symbols to convey or to communicate seemingly
profound information, knowledge, concepts, thoughts, or ideas, and relationships
between and among constructs in a manner that these become easy to
comprehend or to understand.
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Thinking and Learning Skills. Students' critical thinking and higher order
thinking are enhanced or honed.
Elmore (2014) believes that teaching with images, or graphics is very
effective because: majority are visual learners; about 65% of the human
population is visual learner, pictures stick; three million reports that visual aids in
the classroom improve learning by 400%, metaphors can provide language for
people and pictures can accelerate understanding.
Questions to Answer.
1. Are you also visual learner? Do you find the use of graphics helpful in your
attempt to understand more complex ideas and concepts?
2. How can teachers make the use of graphics more enticing and engaging?
Learning Task
Choose a concept map to teach a target group of learners. Find most suitable
graphic media for it. Draft a lesson plan following the format provided in the
lesson.
Audiovisual Materials
Audiovisual materials are teaching aids with sound and visual components.
They are sensory objects and images which stimulate and emphasize the learning
process and they make the learning situations as real as possible and give
firsthand knowledge through the organs of seeing and hearing. Audiovisual
materials also refer to any recorded sound and/or moving and/or still images.
Multimedia materials, on the contrary, contain two or more audiovisual
expressions, for example, sound plus image plus text and animations.
Types of Audiovisuals
1. PowerPoint presentation
• PowerPoint presentation is a complete graphics package.
• PowerPoint offers word processing, outlining, drawing, graphing, and
presentation management tools.
• PowerPoint presentation is composed of a sequence of slides.
• Users can print audience handouts, outlines, and speaker's notes.
• Users can format all the slides in a presentation using the powerful
Slide Master.
• Users can keep the entire presentation in a single file-all the slides,
speaker's notes, and audience handouts.
• Users can import what they have created in other Microsoft products,
such as Word and Excel into any of the slides.
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2. Overhead Projector
• It is a simple but dependable tool utilized to show images onto
screen.
• It consists of a large box containing a cooling fan and an enormously
bright light, with a long arm extended above it.
• At the end of the arm is a mirror that catches and redirects the light
towards the screen.
3. Paper Handouts
Handouts are an integral part of the teaching and learning system.
• Presentations of scholarly and scientific works are made more
valuable
when accompanied with handouts.
Teachers can present a more detailed discussion in the handouts.
Handouts contain the major points of a topic for learners to remember.
They present the summary of the cardinal points that users can review
later.
Handouts are handy and convenient materials or easier to pick up.
Audiovisual Materials
Audiovisual materials are teaching aids with sound and visual components. They
are sensory objects and images which stimulate and emphasize the learning
process and they make the learning situations as real as possible and give
firsthand knowledge through the organs of seeing and hearing. Audiovisual
materials also refer to any recorded sound and/or moving and/or still images.
Multimedia materials, on the contrary, contain two or more audiovisual
expressions, for example, sound plus image plus text and animations.
Types of Audiovisuals:
• PowerPoint presentation
PowerPoint presentation is a complete graphics package.
• PowerPoint offers word processing, outlining, drawing, graphing, and
presentation management tools.
• PowerPoint presentation is composed of a sequence of slides.
• Users can print audience handouts, outlines, and speaker's notes.
• Users can format all the slides in a presentation using the powerful
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Slide Master.
• Users can keep the entire presentation in a single file-all the slides,
speaker's notes, and audience handouts.
• Users can import what they have created in other Microsoft products,
such as Word and Excel into any of the slides.
2. Overhead Projector
• It is a simple but dependable tool utilized to show images onto
screen.
• It consists of a large box containing a cooling fan and an enormously
bright light, with a long arm extended above it.
• At the end of the arm is a mirror that catches and redirects the light
towards the screen.
3. Paper Handouts
4. Handouts are an integral part of the teaching and learning system.
• Presentations of scholarly and scientific works are made more
valuable when accompanied with handouts.
Teachers can present a more detailed discussion in the handouts.
Handouts contain the major points of a topic for learners to remember.
They present the summary of the cardinal points that users can review later.
Handouts are handy and convenient materials or easier to pick up.
Importance of Audiovisual Materials in Teaching and Learning
Spurred by the pervasive numbers of audiovisual materials interwoven in the
educational system, a magnitude of change in the teaching and learning process
has been witnessed since its inception in the schools. Attitudes, thinking, and
behavior of both teachers and students will continuously be goaded to better
learning and hopefully to better living. The multitude of sophisticated teaching
and learning aids offer educators and learners all opportunities to select only
those they perceive as the best that will perk up their classrooms, and make the
students genuinely engaged in their studies.
Studies have confirmed that:
1. Audiovisual materials arouse learner's interest. Students get excited
and develop study habits when the teaching method or medium appears real to
them and is not abstract.
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2. Audiovisual materials are important because with them learners have
a clear view of what is being taught.
3. Audiovisual materials guide learners or students in the learning
process. Their learning is boosted, hence reducing their stress.
4. Audiovisual aids in the classroom enhance teaching methods and build-
up student's comprehension.
Visual Aid Display Equipment
1. Animation. This consists of making a series of figures or images to achieve
lifelike movements.
2. Blackboard. This is usually a flat material that is painted black or green on
which some information is written with chalk and that can be cleared off.
3. Bulletin Board. This is a flat device made of core or wooden material to which
learning aids are fastened by means of tacks or other pins.
4.Easel or a Frame. This equipment is designed like the letter "A" and has a
third leg to support the frame that holds the visual aids in place.
5.Felt Board. This is a flat board where cutout visual aids with abrasive backings
are stuck. The board is covered with felt, wool, and flannel for users to take on
the visual aids and can be used for longer time.
6. Flash Cards. These are small size flat, stiff pieces of pasteboard or paper
held in the hands in which key words or information are written or printed.
7. Flip Charts. These are series of loosely fastened learning visual materials
that are folded back.
8. Model or Mock-up. It is a three-dimensional imitation used to represent
an original or an existing visual tool.
9. Pegboard. It is a device made of plywood that has holes bored at regular
intervals where the visual aids are fitted by metal clips.
10. Pointer. It can be a ruler or a stick used to emphasize the important part of
the visual material. This can also be used in a battery-powered flashlight to show
important information on slides in a darkened room.
Visual Projection Equipment
1. Filmstrip Projector. It is a machine used to jut out a 35mm
filmstrip, one after another in regular pace.
2. Motion Picture Projector. This equipment sets in motion the
filmstrips to quickly fall upon the screen.
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3. Opaque Projector. This is a flat, three-dimensional device that
draws on the opaque material to form upon the screen.
4. Overhead Projector. This equipment shapes up the images to
bigger sizes on the transparent slides up to 10 x 10. The transparencies are
placed manually.
5. Slide Projector. This device creates images of 35mm transparent
slides that are operated either electronically or manually.
Audio Reproduction Equipment
1. Phonograph. It is a technology tool that produces sound that is recorded
in spiral grooves in revolving disks.
2. Sound Motion Picture Projector. This equipment harmonizes the sound
recorded along the edge of a film.
3. Tape Recorder. This device records auditory sensations on the roll
tape and produces the sound.
4. Modern Tape Recorder. This technology tool interfaces group of slides
with sounds to make a film. The sound signal can either be heard or unheard and
is placed at the same time and rate on the record to produce what is called the
Sound Slide Film Projector.
Other Useful Terms
1. Film. This is a succession of small transparent pictures that are about
8 and 16 millimeters wide and are made of cellulose nitrate, acetate materials.
2. Filmstrips. This is longer than a film, about 35mm and it consists of
many individual pictures taken with a 35mm still camera.
3. Graphics. These take the forms of bar chart, line graphs, pie graphs,
or organizational charts or flow charts and are used to describe numbers.
4. Montage. This refers to a large picture made out of letterings,
pictures, magazine covers, and the like.
5. Opaque. This refers to the solidity of the material that prevents the
light to pass through it.
6. Slide Film. Film used in making slides. Also known as transparency
film, reversal film and positive film.
7. Tape. This is like the film in which sound has been incorporated
electronically or manually.
8. Transparent. This means that light can pass through the material.
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9. Transparency. This refers to projecting a picture or an image on
screen by using light.
Steps in Using Audiovisual Materials When Presenting a Report
1. Define the goal for preparing the lesson or report.
2. Have an outline as a guide in doing research.
3. Research is finalized, as necessary. If a compilation of data or map
studies is needed, include them in the report.
4. The final report is written.
5. Illustrations are added as needed.
6. Provide proofs for the assertions.
7. Emphasize key points.
8. Enhance the appearance of the report.
9. Add a touch of humor.
10. Add emotional impact.
11. Condense and simplify statistical materials.
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UNIT VI
Social Media and Educational Technology Assessment of Student
Learning
Overview : This unit includes the social media as educational tool identification
and how technology be used in assessing student learning. Different forms of
social media are for everyone's seedbeds that provide the information especially
for teachers to achieve their goals.
Objectives: At the end of the unit, the students were able to:
Identify various social media networking sites and online assessment tools
that may act as teaching, learning and assessment tools;
Create classroom activities that make use of social media as means for
learning.
Decide on an appropriate educational technology assessment tools
• Educational Technology Assessment Tools
• Electronic Educational Media Assessment Tools
Social Media Technologies
Facebook, Twitter, Google Plus, and Flicker are among the popular social
media that populace around the global environment communicate with one
another. Blogs are also use to express people's beliefs and thoughts and are rich
sources in the teaching and learning process. These forms of social media are for
everyone's seedbeds that provide the information especially for teachers to
achieve their goals. However, it is very important that teachers exercise prudence
in the choice of the site they can use as references.
1.Blogs. Lampinen, (2013) in her "Blogging in the 21st Century Classroom"
shares her experience and thoughts about blogging. She confirms blogging as a
meaningful way for teachers to use in any subject. She finds her students writings
improving every time they submit their work. It cultivates the learners'
imagination and helps develop self-confidence as she showcases some of the
outstanding writings and when she asks her students' to share their blogs to
other audience. What is more overwhelming is having developed an aptness to
understand and to know more deeply her students' personalities.
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Through blogging:
students remain abreast with what is the latest; students are given avenues
for online publication;
students are enticed to post on a class blog on a weekly basis to advance
their own voice and work on their writing;
students can post daily or weekly homework assignments on the blog so
those who were absent would be aware of what they missed; and
teachers can post discussion topics on the blog, to give their students a few
days to ponder on the topic and forward their reactions.
2. Facebook. Facebook makes learning and studying easier and fun.
Users can write different reminders of their appointments and other important
dates. The teacher may also post educational information and learning sites,
which students may log on to and visit. It allows students to stay in touch with
their teachers and friends and it serves as news reference by posting status or
news to follow other media.
3. Instagram. Instagram can feature best output of students by offering
a place to display student artwork or even interesting details about a student
achiever or model. Students may be asked to post photos of items or materials
like their favorite books or historical figures and places or latest technological
invention.
4. Twitter. Users can mark hash tags, memes, and current events
through feeds the class can follow. Teachers can broadcast future assignments,
events, and new class activities. It allows constant communication with other
classrooms, teachers, and parents to increase rapport among members of the
community. It allows users to be abreast with the up to-the-minute teaching
trends and ideas. It may also be used to post supplemental materials such as
links to articles and videos so students may still learn even outside the classroom.
5. Pinterest. This suggests or recommends inspiring tips, like how to
organize and decorate the classroom. Students and teachers can use Pinterest for
presentations and projects, or teachers can set up boards to promote students’
final assignment. Students or teachers can use community boards for group
projects and brainstorming so multiple users can all save their resources in one
place. Students can share ideas and collaborate with teachers and students from
other classes and schools through Pinterest.
6. You Tube. Both students and teachers can look for videos that can
be shown in the class to invigorate lessons or discussions. Teachers may record
lessons and post them on YouTube so students can review them whenever they
want. It also allows teachers to take videos to the next level by adding quizzes,
annotations, and more. YouTube may be used to teach students how to produce
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and edit video by having them record video editing demonstration and upload the
video to a class YouTube channel.
Social media may be regarded as important learning tools. In other words,
they feed can process. be for considered students, Teachers require may no
longer create students a as class a to distraction do Facebook blogging, but group
as require an account, tool them to aid start to teaching-learning upload a topical
videos twitter on YouTube, or showcase students best outputs on Instagram.
Other examples of social media for learning are google calendar , google reader,
google docs, igoogle , googelwae, flicker, microblogging, podcast, social
bookmarking, slideshare, linkedin, etherpad, edmodo , voice thread, and
moodle, among others. Try googling them and find out how they can be useful in
your class.
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images, multimedia, blog entries, and hyperlinks. E-portfolios reflect the user's
abilities and platforms for self-expression.
E-portfolio in Education:
a. E-portfolio in education is a collection of students' work that can improve
learning by providing a means for them to organize, archive, and display their
best output.
b. It allows an instructor to evaluate student portfolios online or in CD format. It is
a popular substitute for paper-based portfolios for it offers a room to review,
communicate, and give feedback in an asynchronous manner. It allows
students to reflect on their work, competencies, and overall performance.
c. It is used across disciplines.
d. It encourages critical thinking and supports the development of
technology literacy skills.
e. A teaching e-portfolio may also be utilized to showcase career
accomplishments.
5. Mobile Devices. Mobile devices allow for much more accessible, realtime
formative assessment in schools. These devices can restructure the supervision
of smaller group assignments and individual instructional requirements. Mobile
devices equipped with an app allow teachers to employ diverse types of question
options, which students can respond to via their mobile devices. Mobile devices
make it effortless to integrate fun, dynamic quizzes, polls, and contests in
lessons, which help to boost student engagement, cooperation, debate, and
discussion.
6. Infographics. An infographic (information graphic) is a representation of
information in a graphic layout intended to make the data easily comprehensible
at a glimpse. Infographics are used to swiftly communicate a message, to simplify
the presentation of enormous amount of data, to understand data patterns and
relationships, and to check changes in variables over time.
Formative assessment through technology may be done through an array of ways
as well. Looney (2010) reports the following:
1. Polling tools, sometimes referred to as learner response systems
(LRSs), allow teachers to conduct on-the-spot surveys.
2. ICT-based learning programs are able to provide rapid and targeted
feedback for students working independently. Some online learning programs use
tutors to provide real-time support for learners. Other programs provide
automated feedback.
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3. Interactive Whiteboards (IWBs)consist of large interactive displays
connected to a computer or projector. The computer may be linked to the
Internet, providing easy access to a range of tools for teaching. The IWBs provide
a space for "co-learning" as students and teachers use the board as a shared
space.
4. ICT-based simulations also encourage interactivity and help to make
students' thinking processes visible. One of the key advantages of simulations is
that they create opportunities for students to develop and apply skills and
knowledge in more realistic contexts and provide feedback in real time. Some
simulations create immersive environments, with detailed descriptions of the
context and the problem that needs to be resolved.
5. Gaming (serious games) that draw on more advanced cognitive
capabilities may also serve valuable pedagogical purposes.
6. Social networking tools are already sufficiently developed for
widespread use in schools. These tools enable students to work collaboratively on
projects, conducting joint research, sharing and structuring information,
developing group reports using weblogs, wikis, discussion forums, online chat
groups as well as software programs that allow task sharing.
7. Electronic Educational Media Assessment Tools. Below are electronic
educational media tools that can be employed to collect, organize, and share
student work:
• Project Foundry. This tool organizes, tracks, and shares learning in a
project-based learning classroom. It includes standards-based grading tools and
feedback tools. Teachers have the choice to include a digital portfolio website for
students.
• Google Sites. One may design a website to share class outputs and
projects. Probable users must be at least 13 years old to sign up. Students may
use the "file locker" option to upload their files.
• Wikispaces. These tool allows students to create a website that
showcases their work. The teacher can create student accounts as well.
• Dropbox. Students can produce a public folder in Dropbox to share
their work. This platform supports numerous file types and can be used
collaboratively by sharing folders.
• Evernote. Students can create a "notebook" for each class, and that
notebook can be shared publicly. Students can upload files to their notebooks,
including documents, photos, and audio files. eBackpack. Teachers can assign,
gather, grade, and return assignments to students through eBackpack. Students
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can upload files to their digital locker to generate an online portfolio for their
course or subjects.
Questions to answer:
1. What are educational technology assessment tools?
2. What are they utilized for?
3. What are some of the educational assessment tools available?
4. What are some of the contemporary formative and electronic educational
technology assessment tools?
5. How potent are they in assessing student achievement?
References:
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http://www.brilliant-insane.com/2015/05/3ways-teachers-are-using-social-media-
to-engage-students.html
Chiarantano, S. (2005). Realia English. Retrieved January 23, 2022 fromESL www.
usingEnglish.com
Clark, R. E ., & Salomon, G. (1986). Media in teaching. In M. C. Wittrock (Ed.),
Handbook of Research on Teaching (3rd. ed.). New York: Macmillan.
Cleary, A. et al ., (1977). Educational technology: Implications for early and
special education. New York: McGraw-Hill.
Collier, K.G. et al ., (1971). Colleges of education learning programmes: A
proposal (Working paper no. 5). Washington, DC. National Council for Educational
Technology.
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