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NPC Generators

The document is an NPC generator that provides various attributes for creating characters in a role-playing game. It includes categories such as Mercenaries, Corps, Gangers, Nomads, and Soldiers, each with descriptions, personality traits, secrets, goals, and meeting spots. Players can roll dice to randomly determine the characteristics of their NPCs, enhancing gameplay and storytelling.

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oski1312
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We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
73 views8 pages

NPC Generators

The document is an NPC generator that provides various attributes for creating characters in a role-playing game. It includes categories such as Mercenaries, Corps, Gangers, Nomads, and Soldiers, each with descriptions, personality traits, secrets, goals, and meeting spots. Players can roll dice to randomly determine the characteristics of their NPCs, enhancing gameplay and storytelling.

Uploaded by

oski1312
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

NPC Generator

(6d10)
Mercenaries and Edgerunners
Description and Style Personality
Roll Result Roll Result
1 Clean, Professional, Attractive, and Fashionable 1 Professional and Business-Like
2 Dark, Cloaked, Secretive, and Shadowed 2 Curt, Stoic, and Serious At All Times
3 Huge, Intimidating, with a Scary Look in Their Eye 3 Aggressive, Angry, and Ready for Violence
4 Small and Unassuming, but With a Hint of Danger 4 Quiet, Observant, and Contemplative
5 Flashy, Bright, and Loud with a lot of Fashionware 5 Crazy and All Over the Place
6 Chromed Up and Inhuman 6 Cool, Smooth, and Soft-Spoken
7 Creepy, Off-Putting, and Alarming 7 Fast-Paced, Impatient, and Arrogant
8 Tastefully Stylish, with Subtle Hints at Wealth 8 Loud, Boisterous, and the Center of Attention
9 Casual and Relaxed, without much Style 9 Relaxed, Joking, and Fun-Loving
10 Crazy and Wild, With No Discernable Style 10 Secretive, Doubting, and a Little Paranoid

Secret Goal
Roll Result Roll Result
1 They’re secretly in debt to or working for someone else. 1 They want the PC’s help to settle a score or debt.
2 They’re more/less important than they claim or seem to be. 2 They need something that the PC’s have.
3 Someone very powerful wants them dead. 3 They want to give or sell something to the PC’s.
4 They know secrets about one or more of the PC’s. 4 They are trying to kill or ruin one or more of the PC’s.
5 They are related to/involved in one of the PC’s love story. 5 They are trying to get to someone else that the PC’s know.
6 They are friends with one of the PC’s enemies. 6 They want to complete a job given to them by someone else.
7 They are enemies of one of the PC’s friends. 7 They want the someone captured or killed.
8 They own or have something very important or valuable. 8 They want to go somewhere they currently cannot go.
9 They’re dealing with someone they’d rather not admit to. 9 They are trying to uncover a big secret.
10 They’re actually someone else, hiding their true identity. 10 They are trying to recover something they lost.

Skills Meeting Spot


Roll Result Roll Result
1 A tough hired gun that can kill at a moment’s notice. 1 A popular club, nightclub, or bar.
2 A deadly assassin that can tag a target anywhere, anytime. 2 A brightly lit street corner, with people around.
3 A burglar/infiltrator that can get into and out of anywhere. 3 A dark or secluded alleyway, where no one will hear you.
4 A netrunner/hacker that can break any system. 4 A small diner or bar tucked in an out-of-the-way place.
5 A technician that knows your hardware better than you do. 5 A shack or container on the outskirts of town.
6 An underground medic with the skills to keep you alive. 6 A refurbished room of an abandoned building.
7 A driver who can make the cops heads spin with style. 7 Their residence that actually looks clean.
8 An augmented super-soldier with deadly cyber-weapons. 8 A repurposed warehouse or factory.
9 A martial arts master than can kill with their bare hands. 9 An underground tunnel or basement of another building.
10 An explosive saboteur with a reputation for destruction. 10 A room high up in a tower, skyscraper, or megabuilding.
NPC Generator
(6d10)
Corps, Suits, and Government Types
Description and Style Personality
Roll Result Roll Result
1 Clean, Sharp, No Frills 1 Serious and No Nonsense
2 Striking, Imposing, and Powerful 2 Dismissive and Arrogant
3 Flashy and Attention Seeking 3 Impatient and Annoyed
4 Dark and Mysterious 4 Scheming and Conniving
5 Accessorized and Extremely Wealthy 5 Quiet and Contemplative
6 Technological and Avant-Garde 6 Callous and Vindictive
7 Old-School, Classic, and Cool 7 Ignorant and Completely Out of Touch
8 Disheveled and Disorganized 8 Idealistic and Hopeful
9 Simple, Serious, and Minimalist 9 Greedy, Selfish, and Valueless
10 Weird, Strange, and Alien 10 All-Knowing and Totally In-Control

Secret Goal
Roll Result Roll Result
1 They are hiding a screwup that would lose them their job. 1 Acquire something the PC’s have.
2 They are massively in debt. 2 Get a promotion out of their current job.
3 They are working for another corp in secret. 3 Complete a project they are in charge of.
4 They got their job by killing their predecessor. 4 Acquire resources they currently don’t have.
5 They know secrets about one or more of the PC’s. 5 Get rid of an underling that is gunning for them.
6 They are related to/involved in one of the PC’s love story. 6 Impress their boss with something big.
7 They are friends with one of the PC’s enemies. 7 Recover or cover up a project gone wrong.
8 They are enemies of one of the PC’s friends. 8 Sabotage a troublesome colleague.
9 They know about a corp secret they shouldn’t know about. 9 Remove civilians/criminals that are somehow blocking them.
10 They are hiding something their corp desperately wants. 10 Recruit the PC’s to their project or organization.

Power and Connections Meeting Spot


Roll Result Roll Result
1 Controls a secret black market or smuggling trade. 1 A popular and lavish club or bar.
2 Has vast generational wealth and near unlimited resources. 2 A public plaza or promenade in a nice part of town.
3 Is either a corporate executive or is a personal friend of one. 3 Their office in a corporate building.
4 Has access to vast sums of dark money from their corp. 4 Their personal residence.
5 A public figure with a well-loved reputation. 5 An upscale restaurant (serving real food!).
6 Is a vital employee that their corp would protect at all costs. 6 A corporate compound, base, or lab with guards around.
7 Has direct command of covert operatives or military units. 7 In an AV in transit (they let you on only for a short time).
8 Controls something vital or or threatening to the PC’s. 8 In an armored car they travel around in.
9 Has a vast social network that includes some PC contacts. 9 The lobby of an upscale hotel.
10 Owns or manages a lot of land and property. 10 In an alleyway nearby their office.
NPC Generator
(6d10)
Gangers and Gang Leaders
Description and Style Personality
Roll Result Roll Result
1 Over stylized and gaudy, no sense of style. 1 Wild and crazy, they are prone to violence easily.
2 Dirty, grimy, and stinky. 2 Tough and stoic, every word is a threat.
3 Half-naked with chrome bits everywhere. 3 Haggard, tired, and desperate.
4 Torn, ripped, faded clothing & a face with years of hardship. 4 Paranoid, extremely cautious, and distrustful of everyone.
5 Big, scary, and meant to show power. 5 Callous, cruel, and sadistic.
6 Crazy, nonsensical, and random. 6 Slimy, scheming, and duplicitous.
7 A poser outfit of some kind. 7 Selfish, debased, and shameless.
8 Simple, cheap, and plain. 8 Twitchy, scatter-brained, and tweaked out.
9 Inhuman, creepy, and/or deeply disturbing. 9 Playing a facsimile of culture and refinement.
10 “Nice”, but obviously stolen and they don’t wear it well. 10 Calm, collected, and always planning.

Secret Goal
Roll Result Roll Result
1 They’re working for a corp under the table. 1 Kill one or more of the PC’s.
2 They stole something from their leader. 2 Steal something very important.
3 They caused the death of a lot of other gang members. 3 Kill someone powerful and important.
4 They know secrets about one or more of the PC’s. 4 Take over a new territory.
5 They are related to/involved in one of the PC’s love story. 5 Take over their gang or crew.
6 They are friends with one of the PC’s enemies. 6 Find something that they lost.
7 They are enemies of one of the PC’s friends. 7 Take something that the PC’s have.
8 They are hiding good stuff from their gang. 8 Get out of the gang, maybe even out of the gang life.
9 They are dealing with another gang secretly. 9 Protect their crew or territory.
10 They have a secret identity that would get them killed. 10 Rescue or recover someone important to them.

Reputation Meeting Spot


Roll Result Roll Result
1 Deadly, mess with them and you will probably end up dead. 1 An abandoned warehouse.
2 Crazy, you should tread lightly around them. 2 A dirty gutter or storm drain.
3 Vindictive, if you are on their shit list, you won’t get away. 3 The blown-out remains of a building.
4 Well-Connected, they have more power than you think. 4 A dirty dark alleyway.
5 Experienced, they’ve seen it all and you can’t surprise them. 5 An open square or old recreation area.
6 Leader, they have power and respect within their gang. 6 A reclaimed office building, turned into a gang hideout.
7 Cruel, they savor every moment of pain they inflict. 7 A rooftop in a densely packed slum.
8 Cool, they never let on what they’re thinking. 8 Between the stalls of a local street market.
9 Cunning, they’ve always got a back-up plan. 9 An underground access tunnel or sewer.
10 Desperate, there’s nothing they won’t do. 10 A cheap club or diner.
NPC Generator
(6d10)
Nomads
Description and Style Personality
Roll Result Roll Result
1 Worn and haggard, with rough looking clothing. 1 Headstrong, stubborn, and daring.
2 Torn and weather stripped, worn out and sunken. 2 Angry, violent, and a little crazy.
3 Well-fit clothing, healthy, and strong. 3 Tough, stoic, and hardened.
4 Completely covered in wraps, leathers, mask, and goggles. 4 Insane, loud, and hard to predict.
5 Partially nude with loose clothing and malnourished. 5 Plain, inscrutable, and rarely gives away their opinion.
6 Skinny, wiry, and clothed in wicked looking leathers. 6 Quiet, intelligent, and contemplative.
7 Huge, intimidating, with spikes and scary clothing. 7 Loyal, honest, and straightforward.
8 Plain, with scavenged and hand-spun patchy clothing. 8 Idealistic, caring, and a bit naïve.
9 Well-worn, with elements of scavenged technology. 9 Dark, brooding, and nihilistic.
10 Crazy, pierced, chromed, with an insane look in their eye. 10 Loud, raucous, and playful, but maybe has a death wish.

Secret Goal
Roll Result Roll Result
1 They have betrayed their pack in some way. 1 Take the pack somewhere else that they can’t go.
2 They have stolen something from their pack/family. 2 Find something big to help their pack.
3 They abandoned a clan-mate to certain death. 3 Destroy another pack or go-gang.
4 They know secrets about one or more of the PC’s. 4 Get away from their pack/family.
5 They are related to/involved in one of the PC’s love story. 5 Steal something from another pack or a corp.
6 They are friends with one of the PC’s enemies. 6 Take or acquire something from the PC’s.
7 They are enemies of one of the PC’s friends. 7 Kill someone the PC’s know or work with.
8 They serve another pack/family in secret. 8 Recover something stolen from the family/pack.
9 They have something that the family/pack would want. 9 Help their pack/family recover from a devastating loss.
10 They hate a family/pack member, enough to kill them. 10 Secure their pack/family in their current position.

Vehicle Meeting Spot


Roll Result Roll Result
1 1 A back road away from the city lights.
A wicked motorcycle with with a forward mounted gun.
2 2 In a abandoned building in the middle of nowhere.
3 3 At their shack in the middle of the nomad camp.
4 A small car with armored windows, body, and guns. 4 On a hill overlooking a natural valley.
5 5 At a building on the outskirts of the city.
6 A big pickup truck with huge wheels and crash bumper. 6 In a junkyard or storage yard.
7 A huge semi-truck or battle bus with armor and guns galore. 7 In the middle of a crop field (it may not be theirs).
8 A gyrocopter or helicopter with swivel mounted guns. 8 At a nomad bar or motel somewhere on the road.
9 A speed boat or jetski with armor and cool decals. 9 At a roadside repair shop they often use or own.
10 An armored and repurposed AV with capacity for 20+. 10 They come to you...how did they find you?
NPC Generator
(6d10)
Soldiers and Commanders
Description and Style Personality
Roll Result Roll Result
1 Gruff, stout, and hard-edged. 1 Professional, and no-nonsense at all times.
2 Skinny, wiry, and light. 2 Tactically minded, and always planning.
3 Huge, intimidating, and muscular. 3 Aggressive hotshot looking to show off.
4 Dark, imposing, and unnerving. 4 Quiet thinker who never makes the first move.
5 Professional, clean, and corporate. 5 Stubborn bureaucrat who loves doing the paperwork.
6 Formal, dressed up in fancy uniforms. 6 Haunted by their past and their trauma’s.
7 Heavily cybered up, with an unnatural feel. 7 Dark and sadistic, loving violence and cruelty.
8 Cool, experienced, and totally in control. 8 Callous and desensitized, caring little for even horrific death.
9 Stern and hyper-focused, like they’re always at attention. 9 Caring and moral despite their profession.
10 Loose and relaxed, a little unprofessional. 10 Unhinged and wild.

Secret Goal
Roll Result Roll Result
1 They have killed their commander or comrades before. 1 Get a promotion through exceptional bravery/performance.
2 They have stolen and/or continue to steal from the corp. 2 Take their commanders position by any means necessary.
3 They moonlight as a merc against policy. 3 Kill one or more of the PC’s.
4 They know secrets about one or more of the PC’s. 4 Kill one or more of the PC’s friends/allies.
5 They are related to/involved in one of the PC’s love story. 5 Complete a black op that has been trusted to them.
6 They are friends with one of the PC’s enemies. 6 Stop an ally from completing their objective.
7 They are enemies of one of the PC’s friends. 7 Sabotage an enemy fortification/installation.
8 They are selling or have sold secrets to an enemy. 8 Secure a position against gangs/enemies.
9 They haven’t been promoted because of poor performance. 9 Acquire something they want that they can’t get.
10 They lied about finishing a job they never finished. 10 Escape to somewhere else.

Command Meeting Spot


Roll Result Roll Result
1 An individual soldier with no command or authority. 1 A tarmac in the middle of a military base.
2 Squad leader with a few soldiers they know very well. 2 An office set up in a camp command tent or building.
3 A platoon leader that commands dozens of soldiers. 3 An armored vehicle, probably with escort.
4 Company leader that commands a hundred or so soldiers. 4 Alleyways away from prying eyes.
5 A field commander, commanding hundreds of soldiers. 5 A corporate club or bar.
6 Commander with a thousand or more soldiers. 6 A corporate office building lobby or meeting room.
7 A general that controls an entire theater, region, or city. 7 A secure meeting room at their base.
8 Leader of a specialist team or special forces squad. 8 A false residence set up as a safe house.
9 An independent super-soldier or covert operative. 9 High up in an abandoned office building.
10 Mercenary or captain of a mercenary squadron. 10 At a restaurant they clear before the meeting.
NPC Generator
(6d10)
Scientists and Intellectuals
Description and Style Personality
Roll Result Roll Result
1 Clean, Proper, and Professional 1 Professional and Straightforward
2 Stylish, Flashy, and/or Lavish 2 Aloof, Insular, and Uncomfortable with Talking
3 Bland, Boring, Plain, and/or Dull. 3 Brilliant but Arrogant and Above Everything
4 Technological and Heavily Accessorized 4 Brilliant but Inattentive. Always thinking about other things.
5 Classic, Cool, and Subtly Stylish 5 A Pantomath with an Obsessive Interest in Questions
6 Disheveled, Disorganized, and Wild 6 Idealistic and Focused on Lofty or Unattainable Goals
7 Insane Looking and Intense with Strange Styles 7 Nearly Corporate. Always Keeps an Eye Out for Intrigue.
8 Creepy, Slimy, and/or Off-Putting 8 Earnest and Sincere, Caring, and Empathetic.
9 Uniformed and Corporate Looking 9 Ambitious, Self-Assured, and Driven.
10 Nerdy or Geeky, often with Fan Merch and Stylized Tools 10 Cold, Calculating, and Purely Logical

Secret Goal
Roll Result Roll Result
1 They aren’t as smart as they say they are. 1 Acquire something from one of the PC’s.
2 Their credentials are faked or not genuine. 2 Take something from one or more of the PC’s.
3 They are enemies of one of the PC’s friends. 3 Acquire something vital to complete their research.
4 They are spying for another corp or organization. 4 Sabotage the research or project of a rival or colleague.
5 They are not who they say they are; a secret identity. 5 Recover from a failed project or experiment.
6 They are friends with one of the PC’s enemies. 6 Prevent a disaster they know is about to occur.
7 They are being forced to do research in some way. 7 Steal their research and sell it or escape with it.
8 They know their research is dangerous but do it anyway. 8 Find a new place to conduct their work.
9 They are deeply in debt to a mafia, gang, or shady corp. 9 Acquire funding for research or a new project.
10 They know secrets about one or more of the PC’s. 10 Harm or kill one or more of the PC’s and/or their friends.

Project Meeting Spot


Roll Result Roll Result
1 Designing a new super-weapon of some kind. 1 At their office, wherever that may be.
2 Searching for a solution to something that plagues society. 2 In a laboratory or other research area.
3 Altering a consumer product to further some sinister plot. 3 In public at a park or other large plaza.
4 Attempting to analyze a mysterious discovered artifact. 4 In an alleyway near their offices.
5 Reverse-engineering a competitors or rivals creation. 5 In an underground service tunnel or sewer.
6 Creating a new product to send to market. 6 At their home or place of residence.
7 Researching something theoretical and complicated. 7 At a hotel or motel of their choice.
8 Writing their big breakthrough work or next big publication. 8 At a random meeting spot, they speak in a VR setting.
9 Laying low after a recent public failure or embarrassment. 9 At a favorite club or bar.
10 Doing boring busy-work by request of a superior. 10 In their vehicle. They let you out once the meeting is over.
NPC Generator
(6d10)
Fixers and Underground Contacts
Description and Style Personality
Roll Result Roll Result
1 Clean, Sharp, and Tastefully Stylish 1 Professional and Straightforward
2 Overly Stylized and Gaudy 2 Talkative but Repetitive and Aggressively Friendly
3 Professional but Uninteresting 3 Curt, Stoic, and Serious At All Times
4 Technological, Flashy, and Urban 4 Brilliant but Inattentive. Always thinking about other things.
5 Rural, Rugged, and Simple 5 Tough and stoic, every word is a threat.
6 Disheveled, Disorganized, and Wild 6 Crazy and All Over the Place
7 Insane Looking and Intense with Strange Styles 7 Nearly Corporate. Always Keeps an Eye Out for Intrigue.
8 Too Perfect, Eerie and Off-putting 8 Greedy, Selfish, and Valueless
9 Attractive, Revealing, and Sexualized 9 Ambitious, Self-Assured, and Driven.
10 Creepy, Greasy, and Unfriendly 10 Overtly Friendly, but With No Actual Warmth or Sincerity

Secret Goal
Roll Result Roll Result
1 They are enemies of one of the PC’s friends. 1 Acquire something from one of the PC’s.
2 They are heavily in debt and desperate for income. 2 Take something from one or more of the PC’s.
3 They regularly betray their contacts and/or associates. 3 Plan a huge heist or otherwise incredibly dangerous job.
4 They are currently hunted by a gang or gang leader. 4 Harm or kill one or more of the PC’s and/or their friends.
5 They are not who they say they are; a secret identity. 5 Acquire resources they currently don’t have.
6 Someone very powerful wants them dead. 6 They want the someone captured or killed.
7 They are in the pocket of a corpo or their corporation. 7 They want to go somewhere they currently cannot go.
8 They are friends with one of the PC’s enemies. 8 They are trying to uncover a big secret.
9 They regularly deal with scavs or other horrible criminals. 9 They are trying to recover something they lost.
10 They know secrets about one or more of the PC’s. 10 Complete an project or order from a very wealthy client.

Connections Meeting Spot


Roll Result Roll Result
1 They control an illegal trade or other smuggling operation. 1 At their office, wherever that may be.
2 They know everyone, and can get any meeting they want. 2 In a laboratory or other research area.
3 They have the trust of some powerful politicians or corpos. 3 In public at a park or other large plaza.
4 They control a gang either overtly or from the shadows. 4 In an alleyway near their offices.
5 They are part of a large criminal enterprise or mafia. 5 In an underground service tunnel or sewer.
6 They control a large stockpile of resources and/or guns. 6 At their home or place of residence.
7 They have spies and informants everywhere. 7 At a hotel or motel of their choice.
8 They hold favors and influence over other local fixers. 8 At a random meeting spot, they speak in a VR setting.
9 They control one or more illegal businesses or rackets. 9 At a favorite club or bar.
10 They have deep connections to a powerful corporation. 10 In their vehicle. They let you out once the meeting is over.
NPC Generator
(1d100)
NPC Quirks
Roll Result Roll Result Roll Result
1 Rare or peculiar implant. 34 Stylized or emblazoned armor. 67 A very strange body implant.
2 Carry a rare or storied weapon. 35 Side-effects of combat implants. 68 Bodysculpted to look like an animal.
3 Never go anywhere without guards. 36 They wear a medal or public award. 69 Experimental or alien-looking weapon.
4 Always uses body doubles. 37 Very large or nasty scar. 70 Carry way too many weapons.
5 Always carry something in their hands. 38 Heavily stylized hair, very peculiar. 71 Voice doesn’t sound like you’d expect.
6 Uses voice or face masking tech. 39 Genius level intellect or education. 72 Speaks many languages.
7 Heavily bodysculpted or modified. 40 Fan of a local rockerboy or pop-star. 73 Uses made up words constantly.
8 They have a pet on or near them. 41 Always wear shades...always. 74 Extremely heavily tattooed.
9 Obvious physical or verbal tic. 42 Pendant or charm of a loved one. 75 Laughs at everything no matter what.
10 Always have an escort or arm candy. 43 They have no or very few teeth. 76 Stained or covered with blood, always.
11 A very peculiar or tailored smell. 44 Keep a dangerous wild animal. 77 Won’t speak to people of some styles.
12 Disgusted by something very common. 45 An excessive amount of piercings. 78 They are unbelievably attractive.
13 They never break eye contact...ever. 46 Accessories of bone and/or teeth. 79 They secretly (or not) enjoy pain.
14 Obvious deadly cyber-weapons. 47 Stains from strange liquids. 80 They have trauma from loud noises.
15 Gaudy or distinctive jewelry. 48 Megafan of a pop-media series. 81 They never lie to anyone at all.
16 Always does multiple things at once. 49 Archaic or strange weapon (i.e. sword) 82 Their brain is completely electronic.
17 Always know secrets they shouldn’t... 50 They only wear designer clothing. 83 They are a full-body conversion borg.
18 Constantly chain smoking everywhere. 51 They tend to go on racist tirades. 84 They are way older than they look.
19 Bloodshot eyes or bleeding ears. 52 Cybereyes appear alien or inhuman. 85 An expert on an obscure topic.
20 Have constant drug/withdrawal tics. 53 A cyberlimb that isn’t human-like. 86 Despises daylight and bright lights.
21 Unnaturally muscular, very very big. 54 Obvious scars of a burn victim. 87 You never see them enter or leave.
22 Misshapen by a botched implant. 55 Bodysculpted to look like a celebrity. 88 They always speak in the 3rd person.
23 Gaudy gangster jewelry/bling. 56 They travel with a family member. 89 They believe they are an alien.

24 They are always on their phone. 57 They always travel with a partner. 90 They believe they are someone else.
25 An obvious foreign accent or look. 58 They are incredibly tall. 91 Always looking around in paranoia.
26 Wears peculiar foreign clothes. 59 They are incredibly short. 92 They have sudden onset narcolepsy.
27 Always has a drink in their hand. 60 Openly talks about sexual conquests. 93 They are 2 people who speak as one.

28 An obvious mafia or gang tattoo. 61 Is obviously personality programmed. 94 They are paralyzed or chair bound.

29 They wear a visor that covers the eyes. 62 Sometimes slips into a 1000yd stare. 95 An assistant always speaks for them.

30 They are elderly or geriatric. 63 Is sensitive and easily offended. 96 Audio implant plays their theme song.

31 They are very young, teenager. 64 Has a creepy or frightening tattoo. 97 Speaks with a voice assistant.
32 They need a respirator to breathe. 68 Is attended by a drone or robot. 98 Speaks with archaic language.
33 Their movement is robotic and stiff. 66 They hurt themselves when stressed. 99 Has multiple extra limbs.
100 If you roll 100, either choose from this list or roll twice and apply both results to the NPC.

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