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Monster Slaughter Solo Variant Rules

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0% found this document useful (0 votes)
81 views3 pages

Monster Slaughter Solo Variant Rules

Uploaded by

jona aro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Monster Slaughter

Reglas de la variante en solitario

Configuración:
Randomly generate up to four Rival Monster teams and place their cards from left to right, Kid,
Mother, Father
The Party Guests are the selected teams' Nemeses from the randomizer page, adding random
Nemeses until you have 5
Build a deck of Surprise Visitors below if not using as a Nemesis. Deal 1 card on each Clock
Space space with RED letters.
(Officer Roscoe, Meatchete-Alt, Red Ansoll-Alt, Replay, Sculder&Mully, Summer)

Game Deck: Build with monster specific cards and 7 random bonus action cards as normal.

Add "Explosion", "Boobytrap", "Potato Masher" as your 3 traps.

Add "Dibble", "Garden Shears", "Shovel", "Tiller", "Nail Gun" & deal 1 extra card to each
search deck.
Event Deck: Remove "Switcheroo", "Stand and Fight", "Barricades", "Teleportation", "Open
Wounds", "Copycat"

Objective:
Be the first Monster to kill their Nemesis before sunrise! You lose if an AI team kills their own or
your nemesis.

Special Rules:
Monsters do not get a Free Move, just the actions listed on their card.

All Nemesis start with 6 Health and have +1 Reaction Die Normally, and +2 when below 3
health.
Activation Order: Activate Monster cards from Left to Right (if their Nemesis is visible, use the
reverse order).
First Activation: Monster AI start their first activation outside of the room indicated below;

Roll 5 dice (0-2 = Kitchen (21%), 3 = Family Room (33%), 4 = Bedroom (33%), 5 =
Bathroom (13%))
Reveal a Surprise Visitor from the deck during each refresh phase. Roll 5 Dice and use the chart
above for spawn room.
AI Search Card Use:
At beginning of AI activation, if their top search cardis a Bonus Action card;

Use it as a "Free Move" (if not already at it's desired destination), (see AI Action [MV]).

If not using as a free Move, use it as a "Reroll All Failures" on their first Attack or Search
action.
Before all attacks, scan AI Monster's top search card (in play order) for each line in the priority
list below
1) An item card with an icon of the active monster, giving reaction + bonus as normal.

2) An item card with their own monster icon, giving reaction as normal.

3) An item card with no monster icon, giving reaction as normal.

When 1 (or 2 if Meatchete-Alt is in play) is found play that and stop scanning.

Once complete, you can play one of your item cards, if desired.

AI Action Rules:
Observe the Action limit of the Monster activated, Follow the Action Pool from left to right.

[+] "+" Denotes a free action which does not use one of the Monsters actions.

[MV] Move Action: The active Monster will move toward its Nemesis if visible, or the room with
the most search cards.
If an obstacle blocks movement, use [Smash] then [Move].

If in the room with it's Nemesis, It will skip the Move Action

[SM] Smash Action: Perform a normal Smash on the blocking door or barricade.

[SE] Search Action: Search Cards are revealed 1 at a time (as normal), and stacked in a face-up
pile for their team.
[AT] Attack Action: Perform attack or skip this step if there are no Victims in their room.

[SC] Scare Action: Skip this step Nemesisis sole target, otherwise target Victim with lowest
Health.
If successful, place Victim in the room (without monsters if possible) with the largest
search pile.
[+SPWN] Crittlin ONLY, Spawn the next monster in the family in your current location

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