KeyPCGI_One@RadiantGI.
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[email protected],[email protected],[email protected],C
[email protected],[email protected],[email protected],ASCII@ASC
II.fx,[email protected],[email protected],[email protected],[email protected],
[email protected],[email protected],[email protected],Layer@Layer.
fx,[email protected],[email protected],[email protected],[email protected],Cart
[email protected],[email protected],[email protected],[email protected],H
[email protected],[email protected],[email protected],Technicolor@Tec
hnicolor.fx,[email protected],[email protected],[email protected],Vignette@Vig
nette.fx,[email protected],[email protected],[email protected],[email protected],Filmi
[email protected],[email protected],HexLensFlare
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[email protected],prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod
80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,AdaptiveTonemapper@AdaptiveTonemapper.
fx,[email protected],[email protected],[email protected],SCurve@
SCurve.fx,[email protected],[email protected],prod80_06_Depth_Slicer@PD80_06_
Depth_Slicer.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,[email protected]
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3_CurvedLevels@PD80_03_Curved_Levels.fx,[email protected],[email protected]
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x,VariableRateShading@VRS_Map.fx,[email protected],ArtisticVignette@ArtisticVignet
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rmalMap.fx,prod80_03_Levels@PD80_03_Levels.fx,AspectRatioComposition@AspectRatioCom
position.fx,[email protected],[email protected],CRT_Lottes@CRT_Lo
ttes.fx,[email protected],[email protected],WhitepointerF
[email protected],prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midto
nes_Highlights.fx,CRT_Yee64@CRT_Yee64.fx,[email protected],Pantomorp
[email protected],[email protected],[email protected],Oi
[email protected],CRT_Yeetron@CRT_Yeetron.fx,Bloom@qUINT_bloom.fx,BilateralComic@Bilat
eralComic.fx,[email protected],[email protected],[email protected],prod80_04
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[email protected],Debanding@qUINT_deband.fx,[email protected]
x,[email protected],[email protected],[email protected],Flashlight
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rIsolation@PD80_04_Color_Isolation.fx,[email protected],[email protected]
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eFog.fx,[email protected],[email protected],prod80_04_Color
Temperature@PD80_04_Color_Temperature.fx,[email protected],[email protected],
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HDR.fx,[email protected],[email protected],[email protected],DELC_
Sharpen@qUINT_sharp.fx,[email protected],prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack
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80_04_Saturation_Limit.fx,[email protected],[email protected],UIDetect
[email protected],prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,p
rod80_05_LumaSharpen@PD80_05_Sharpening.fx,[email protected],prod80_04_Selec
tiveColor@PD80_04_Selective_Color.fx,[email protected],StageDepthPlus@StageD
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D80_04_Technicolor.fx,prod80_02_Bloom@PD80_02_Bloom.fx,[email protected],SSDO_Plus@Glo
omAO.fx,[email protected],[email protected],Smart_Sharp@Smart
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t@vt220_night.fx,[email protected],[email protected],VT220Term@vt22
0_frame.fx,[email protected],[email protected],[email protected],CMYK_Halftone@c
myk_halftone_dot.fx,[email protected],[email protected],CMAA_2@CMAA_2.f
x,[email protected],[email protected],Cobra_Masking_Start@Cobra_Mask.fx,CobraFX_Ma
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HS.fx,[email protected],[email protected],Scanlinesfract@scan
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abs.fx,[email protected],[email protected],CRT_NES_MINI@crt-nes-
mini.fx,[email protected],[email protected],PAL_R57@R57_PAL.fx,PowerVR2@PowerVR2.
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border_color=0.000000,0.000000,0.000000
border_ratio=2.350000
border_width=0.000000,0.000000
[Cartoon.fx]
EdgeSlope=1.314000
Power=0.157000
[CAS.fx]
Contrast=0.000000
Sharpening=1.000000
[ChromaticAberration.fx]
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[Comic.fx]
bUIChromaEdgesDebugLayer=1
bUIColorEdgesDebugLayer=1
bUIEnableDebugLayer=0
bUIMeshEdgesDebugLayer=1
bUIOutlinesDebugLayer=1
fUIChromaEdgesDetails=0.000000
fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000
fUIChromaEdgesStrength=1.000000,0.500000
fUIColor=0.000000,0.000000,0.000000
fUIColorEdgesDetails=1.000000
fUIColorEdgesDistanceFading=0.000000,1.000000,0.800000
fUIColorEdgesStrength=1.000000,1.000000
fUIEdgesLumaWeight=0.000000,1.000000,0.800000
fUIEdgesSaturationWeight=0.000000,1.000000,0.800000
fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000
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fUIOutlinesDistanceFading=0.000000,1.000000,0.800000
fUIOutlinesStrength=1.000000,1.000000
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fUIOverlayColor=1.000000,0.000000,0.000000
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iUIChromaEdgesType=3
iUIColorEdgesType=1
iUIMeshEdgesEnable=1
iUIMeshEdgesIterations=1
iUIOutlinesEnable=1
iUIShowFadingOverlay=0
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[DisplayDepth.fx]
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bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
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Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
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[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[Gravity.fx]
allowOverlapping=0
BlendColor=0.550000,1.000000,0.950000
EffectFactor=1.000000
FilterColor=0.550000,1.000000,0.950000
FilterRange=0.500000
FocusDepth=0.026000
FocusEdgeDepth=0.050000
FocusRangeDepth=0.001000
GravityIntensity=0.500000
GravityRNG=75.000000
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
Spherical=0
useImage=0
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offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.796000
show_sharpen=0
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Monochrome_conversion_values=0.210000,0.720000,0.070000
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Nostalgia_color_1=1.000000,1.000000,1.000000
Nostalgia_color_10=1.000000,0.466667,0.466667
Nostalgia_color_11=0.200000,0.200000,0.200000
Nostalgia_color_12=0.466667,0.466667,0.466667
Nostalgia_color_13=0.666667,1.000000,0.400000
Nostalgia_color_14=0.000000,0.533333,1.000000
Nostalgia_color_15=0.733333,0.733333,0.733333
Nostalgia_color_2=0.533333,0.000000,0.000000
Nostalgia_color_3=0.666667,1.000000,0.933333
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Nostalgia_color_5=0.000000,0.800000,0.333333
Nostalgia_color_6=0.000000,0.000000,0.666667
Nostalgia_color_7=0.933333,0.933333,0.466667
Nostalgia_color_8=0.866667,0.533333,0.333333
Nostalgia_color_9=0.400000,0.266667,0.000000
Nostalgia_color_reduction=1
Nostalgia_dither=0
Nostalgia_palette=0
Nostalgia_scanlines=1
[Pong.fx]
BackgroundColor=0.000000,0.000000,0.000000,1.000000
BallColor=1.000000,0.000000,0.000000,1.000000
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MaxBallSpeed=3000.000000
Opacity=1.000000
PaddleColor=0.000000,0.000000,1.000000,1.000000
ScoreColor=0.000000,1.000000,0.000000,1.000000
[PPFX_SSDO.fx]
pSSDOAmount=1.500000
pSSDOAngleThreshold=0.125000
pSSDOBounceLOD=3
pSSDOBounceMultiplier=0.800000
pSSDOBounceSaturation=1.000000
pSSDODebugMode=0
pSSDOFadeEnd=0.950000
pSSDOFadeStart=0.900000
pSSDOFilterRadius=8.000000
pSSDOIntensity=1.500000
pSSDOSampleAmount=10
pSSDOSampleRange=70.000000
pSSDOSourceLOD=2
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Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=1.000000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
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Luma_Map=0.500000
NCD=0.125000,0.000000
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PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
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Scattering=0
Sky_Adustment=3
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SSS_Seek=0.250000
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[RemoveTint.fx]
bUIUseExcludeColor=0
cUIDebug=0
fUIExcludeColor=1.000000,1.000000,1.000000
fUIExcludeColorStrength=3.000000
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fUIStrength=1.000000
[Technicolor.fx]
Power=4.114001
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[Technicolor2.fx]
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bDisplayMask=0
fMask_Intensity=1.000000
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[Vibrance.fx]
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VibranceRGBBalance=1.000000,1.000000,1.000000
[xhair.fx]
CircleColor=1.000000,1.000000,1.000000
CircleGapRadius=0.000000
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CircleOuterOutlineGlowOpacity=0.000000
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CircleOutlineGlowEnabled=1
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CrossGap=0
CrossLength=1
CrossOutlineColor=1.000000,1.000000,1.000000
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CrossOutlineGlowEnabled=0
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DotColor=0.995098,1.000000,0.995098
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f_circleInnerOutlineGlow=1.470000
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f_crossOutlineGlow=0
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XhairOpacity=1.000000
XhairType=1