MAKING A DUNGEON:
D%/CONTENTS:
01-16 (1.9): Empty. Could be junk/trash inside.
17-20 (0.5): Unguarded Treasure. Could be hidden.
21-60 (4.8): Monster.
61-84 (2.9): Monster with Treasure.
85-88 (0.5): Special. Can be tricks. Can cause the players trouble, no harm. Can waste their
time.
Not a Trap.
89-96 (1): Trap.
97-100 (0.5): Trap with Treasure.
12 rooms: 2 empty rooms. 1 unguarded treasure. 5 monsters. 3 monsters with treasure.
1 special. 1 trap. 1 trap with treasure. (14).
1 empty room. 1 unguarded treasure. 4 monsters.