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Making A Dungeon

The document outlines a dungeon creation guide that includes various room contents and their probabilities. It specifies the distribution of rooms, including empty rooms, treasures, monsters, and traps. In total, there are 12 rooms with a mixture of 2 empty, 1 unguarded treasure, 5 monsters, 3 monsters with treasure, 1 special, 1 trap, and 1 trap with treasure.

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0% found this document useful (0 votes)
49 views1 page

Making A Dungeon

The document outlines a dungeon creation guide that includes various room contents and their probabilities. It specifies the distribution of rooms, including empty rooms, treasures, monsters, and traps. In total, there are 12 rooms with a mixture of 2 empty, 1 unguarded treasure, 5 monsters, 3 monsters with treasure, 1 special, 1 trap, and 1 trap with treasure.

Uploaded by

sy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd

MAKING A DUNGEON:

D%/CONTENTS:
01-16 (1.9): Empty. Could be junk/trash inside.
17-20 (0.5): Unguarded Treasure. Could be hidden.
21-60 (4.8): Monster.
61-84 (2.9): Monster with Treasure.
85-88 (0.5): Special. Can be tricks. Can cause the players trouble, no harm. Can waste their
time.
Not a Trap.
89-96 (1): Trap.
97-100 (0.5): Trap with Treasure.

12 rooms: 2 empty rooms. 1 unguarded treasure. 5 monsters. 3 monsters with treasure.


1 special. 1 trap. 1 trap with treasure. (14).
1 empty room. 1 unguarded treasure. 4 monsters.

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