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Planescape Conspectus

The document introduces Sigil, the City of Doors, as a unique and dynamic place in the multiverse, guided by a character named Etain the Quick. It highlights the city's unusual structure, the presence of various beings and factions, and the authoritative role of the Lady of Pain in maintaining order. Visitors are warned to be cautious and aware of their surroundings as they explore this vibrant and ever-changing city.

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Ayeye Brazorf
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100% found this document useful (1 vote)
273 views16 pages

Planescape Conspectus

The document introduces Sigil, the City of Doors, as a unique and dynamic place in the multiverse, guided by a character named Etain the Quick. It highlights the city's unusual structure, the presence of various beings and factions, and the authoritative role of the Lady of Pain in maintaining order. Visitors are warned to be cautious and aware of their surroundings as they explore this vibrant and ever-changing city.

Uploaded by

Ayeye Brazorf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
| If you're ready to survive in worlds of extremes, if you’ ready to explore whe Don't look so surprised, sir prime: You're standing there with an addle-coved look on your face and your bone-box wide open. You're practically crying ‘bob me’ to the peelers around here. Allow me to introduce myself: I'm Etain the Quick, professional tout: Best guide in the multiverse! Formalities first. Just 12 silvers, berk, and we'll be off on a tour that'll make your guts crawl. What? You can’t find your purse? Well, look at this, must have fallen into my own hand. Pl just help myself, and here’s your jink back. Best keep your hand on it from now on—you can’t be too peery around here, Try not to look up if you're feeling a bit queasy. It takes some time before most Clueless get used to seeing the city curve away overhead. No doubt, Sigil’s different from any place you've ever been=, it’s like the city’s wrapped inside the curve of a hollowed-out wagon wheel, if you get my meaning, Step lively now, ‘cause we've got lots to see and [don’t have all day. This is Sigil, City of Doors, the Cage, | crossroads of the multiverse, In the planes you'll spy things you'd never even begin to imagine. You'll see angelic devas drinking bub £ with toadlike slaadi. You'll see | barmy wizards living | gone castles. You'll see an f, eternal Blood War between fiends bent on annihilation, Wy FLCOME And you'll see gods. All you have to do is walk through the right kind of portal, and you can go anywhere. But don’t worry about bumping into a god on the street in the Cage—the Lady keeps them out of Sigil. That's the Lady of Pain: She runs Sigil, and keeps a serene and watchful gaze on things in whole. She’s the one who creates and removes the portals—more on those later. All a body need remember is that she’s not to be peeled—not to be crossed. The Lady keeps Sigil out of the politics and bloodshed that rage through the planes, and she does it with an active hand. Those who defy her rule end up alone in the Mazes~their own little prison demiplanes—with her compliments. Or else they're flayed alive, just by her gaze! Watch your step~that street's closing in! Looks like the Lady’s doing some more rearranging. Think of it this way: Sigil’s not some third-rate burg somewhere. It’s alive. Sometimes at night, or when the smoke and drizzle ain’t so bad, a cutter can almost feel the city breathing. It grows, it shrinks, whole streets disappear, and true Cagers don’t skip a beat. Yes, it’s alive. BM that don’t mean its got a heart. We've got lots fo cover yet: dabug factions, those pesky cranium rats...if you'reja good Moxstivs Coweexone * P en cor ih ae is bet Ty rae Loe : : 5% PES ge Serer ettt o? 7 ic ee id Bee nd BPE 3 eer Sune see Poem ne a Prams word puzzles. Presa aT Ors comet ae oe i onmO s Pe oso Sot Sega Reeser ay Ree ea ee ke Ses eas Ree certs sam ences Eitri aro eo theaterstaverns, Festhalls, 2 Pree ened Ra Ta eae Tear aa eee So everything a basher needs to build a house Cree OMe eee ee Sibi eaa-« ene ROR eins ee nee te Dae eS eee eee eo oe eee ee SCN a.rule in the ity. The Hardhcads are in eange of keeping Tree eRe mer cee ae ee a pee ese Te ee cae bloods, walk the other way. Dens Pe eRe ed een) Pee eee eS Neg Eanes re ee Ae oe Eocene Oe sd Toner Bre sans Oa ens enc ca Se ee ee See eee oe ee NRCC Se ee ee ee ke oka of them just builila shack on the roof af-another building, any- eee ees eae a Don Se ena) ee blood yet. I can give Sane OTS ceca Soe OR cg ae

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