Fostering Creativity in Education Strategies
Fostering Creativity in Education Strategies
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Chapter 3
Creative learning and learning creativity: Scrutinising the nature of creativity and
developing strategies to foster creativity in education.
Chloe Shu-Hua Yeh
Introduction
Creativity is often viewed as a gift rather than a learned skill. From this perspective, individuals
who are creative are seen to have the creative ‘spark’ in particular abilities, often focusing on
the so-called ‘creative arts’ such as literature, painting or sculpture. Therefore, the role of
education and the educator in such a process is limited or even seen as a threat to creativity due
to the conventions of education which may stifle individuals from developing their creativity
(Craft, 2001).
The overall aims of this chapter are to challenge these common views on the nature of creativity
and to make a case for the role of education in enhancing an individual’s creative potential.
The first section explores some foundational models of creativity such as the four-stage theory
(Wallas, 1926) and the primary-secondary thinking process theory (Kris, 1952) in order to
shape the basic understanding of the nature of creativity. The second section discusses two
underlying factors, defocused attention and emotions, which may have a significant influence
on creative thinking. The final section articulates the challenges in fostering creativity and
provides several strategies aimed at fostering creativity in educational contexts.
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public would recognise something as creative; however, the ‘Usefulness’ dimension, is
sometimes neglected when creativity is discussed.
In this respect, Torrance (1996) suggests that creative thinking involves multiple cognitive
thinking processes primarily distinguished into two states. One state involves the processes of
generating ideas; identifying unusual and innovative approaches to problems and ordinary
situations. Some would see this state as being similar to divergent thinking, a concept which
also describes a process of generating potentially creative thoughts (Runco and Chand, 1995),
but as we will see later this view is contested by others. The other state in Torrance’s definition
involves a critical evaluation of these new and unusual ideas or perspectives, estimations of
their acceptability and further considerations for creative outcomes. We will encounter this
dual-state definition of creative thinking in the next section where certain models see creativity
as alternating between these states in order to produce something both original and useful.
Reflections: What is divergent thinking and what are the similarities and the differences
between divergent thinking and creative thinking?
Different researchers have proposed their own models of creative thinking, often with similar
viewpoints but using different terminologies for the thinking states which are described as sub-
processes of creative thinking. To get a better understanding of the nature of creativity, four
such models which are important to education, namely the four-stage theory by Wallas (1926),
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the Primary-secondary Process by Kris (1952), the Three-component model of creativity by
Amabile (1983, 2013) and, considering the scope of creativity, Gardner‘s (1993) Little C and
Big C Theory, are all explored in this next section.
In the Preparation stage, the problem is analysed with attempts to provide possible solutions.
It involves a preliminary analysis of the problem, including defining and setting up the
problem, and obtaining sufficient raw materials for creative idea generation (Lubart, 2001). In
this stage, individuals work to obtain problem-relevant knowledge, consciously develop
familiarity with the existing elements, and then analyse them seeking new creative
combinations. This means that there is a time requirement for the Preparation stage; sufficient
time is needed to learn the necessary domain-related knowledge before an individual can be
creative. The greater the diversity of domain-related knowledge an individual accumulates in
this time, the greater are the opportunities in terms of broader associations for creative idea
generation (Martindale, 1995).
After Preparation is complete if a solution has not presented itself and an impasse is reached
then the next stage, Incubation, is triggered (Finke, et al., 1992). In the Incubation stage, the
creative individuals usually set the problem aside to work on other tasks, so the problem solving
processes occur below the conscious level (Wallas, 1926). Therefore, attention is not focused
on the problem. Often, creative individuals take time off from their focused work when
impasses are encountered to simply relax, take a break, and engage in an unrelated activity.
Unconsciously, however, the mind continues to work on the problem, forming train-of-thought
associations which generate further creative solutions or ideas (Lubart, 2001). This indicates
that defocused (broadened or diffused) attention benefits further creative performance as it
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provides the opportunity for new associations to appear in our thinking processes (Finke, et al.,
1992; Kounios et al., 2008).
The final two stages, Illumination and Verification are closely linked. In the Illumination stage,
creative individuals usually find the solution to the problem as a sudden insight (Wallas, 1926).
Therefore, it is also referred to as a period of ‘insight’, in which creative ideas jump up to the
surface of consciousness from existing elements incubated with a preceding and intuitive
feeling that an idea is coming (Sawyer, 2006). After insights emerge into consciousness, the
stage of Verification is triggered where the creative individual seeks to make sure that a given
solution works (Wallas, 1926). After evaluating the appropriateness of the insights they are
then refined and developed into a complete creative product or idea.
The four-stage theory offers two important insights into the nature of creativity. Firstly, it
highlights the critical importance of domain relevant knowledge as a foundation for creativity.
This shows a clear role for education in promoting creativity through providing that foundation
and challenges the validity of the popular image of education as something that stifles
creativity. Secondly, by proposing the incubation and illumination stages, the four-stage model
suggests a role for subconscious processes in the production of creative ideas and solutions. In
that, ‘defocused attention’ is an important cognitive process which provides opportunities to
develop related teaching and learning pedagogies that would facilitate the generation of
original ideas. The concept of defocused attention is elaborated in a later section of this chapter.
Primary-secondary process
Wallas’s (1929) four-stage model was highly influential on the theories that followed it while
adding their own unique spin. One of the better known theories is the Primary-Secondary
process model by Kris (1952). In essence, Kris has taken the four stages and divided them into
two cyclical stages labelled ‘Primary Process’ and ‘Secondary Process’. Kris defined primary
process thinking as free-associative, analogical, uninhibited, abstract and less conscious. This
is very much in line with the specification for incubation and illumination stages, new
combinations of mental elements or ideas are freely associated in an uninhibited and often less
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conscious manner. There is a tendency to fantasize during this process, which is believed to
facilitate the discovery of creative ideas (Fromm, 1978). By contrast, the secondary process is
defined as thinking which is logical, associated with concrete images and knowledge, reality-
oriented thought occurring in fully ‘waking consciousness’. This is very much in line with the
verification stage in that cognitive elements of ideas are analysed logically and reoriented with
goals. This model is also similar to what Torrance (1996) defined as ‘dual-state’ creative
thinking processes that involve creative individuals generating original ideas and critically
evaluating their ideas or perspectives for creative outcomes.
Following on from Wallas and Kris, research on the concept of creativity continued to explore
and expand our understanding of the nature of creativity during the 1960s, 70s and 80s, as
psychology entered a period known as the ‘Cognitive Revolution’ (Gardner, 1985), and the
computational model emerged as the dominant paradigm (See chapter 05 for a critical
evaluation of the computational model). During this period of time, Rhodes (1961) proposed
the ‘4 P’s of creativity’, four strands which have influence on creativity , namely Person,
Process, Press and Product. The 4 P’s model and others are influential in creativity research
because they see creativity as one of the cognitive processes such as memory, motivation or
attention which are all intertwined and having influences on each other (Torrance, 1966)
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task motivation. This model suggests that creativity, rather than a single ability, is a collection
of skills and knowledge possessed by creative individuals. She characterises domain-relevant
skills as knowledge, expertise, technical skills, intelligence, and talent in the particular domain
where the problem-solver is working. Creativity-relevant processes refer to interactions
between cognitive processes and creative individuals’ characteristics. The cognitive processes
include the ability to use a wide range of flexible categories for synthesizing information and
to break out of perceptual and performance scripts. The characteristics include self-discipline,
risk-taking and projecting a tolerance for ambiguity during creative processes. Finally, intrinsic
task motivation is characterised as the passion and intrinsic motivation to undertake a task or
solve a problem because it is interesting, enjoyable, personally challenging and satisfying,
rather than being externally motivated by rewards, surveillance, competition, or evaluation
(Amabile, 1983, 2013).
Amabile’s model provides a detailed analysis on the interconnections of these three essential
components of creativity within creative individuals and their interactions with external tasks
and environments. The three-component model could be seen as an update of Wallas’ (1926)
four-stage theory for the cognitive era, incorporating many of the key cognitive concepts and
research of the time. It has continued to develop and remained highly influential in educational
contexts right up the current day. It is used as the basis for a number of educational practices
aimed at fostering creativity among students.
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Gardner’s (1993) Little C and Big C theory provides two insights on creativity in relation to
education. Firstly, it shows that the characteristics of creativity: originality and
usefulness/appropriateness (Sternberg and Lubart, 1999; Mayer, 1999) are contextual. That is,
an output or idea might be original or significant in one area but not the other (e.g. local versus
global). In this way, something can be known to others but newly ‘discovered’ by one
individual and still qualify as an example of creativity on his or her own part. Secondly, the
Little C concept challenges educators to consider how variable the processes of evaluating
originality in students’ work and learning progress can be. Each educator may have their own
‘thresholds’ in mind when it comes to making judgement on the originality of students’ work
(e.g. I may consider that an idea in an essay is not original if it’s also in the textbook, but you
may disagree). Educators need to be consciously aware of these thresholds as they could affect
how students are evaluated and whether their creativity is encouraged under such practice.
In summary, this section shows that creativity can be seen as the product of processes that
produce the features ‘originality’ and ‘appropriateness’ which characterize creative thought. It
has also been demonstrated that creative thinking is more complex than merely thinking
divergently and creating new ideas. In the next section it will be shown that these complex
creative thinking processes are interconnected with other factors which influence creativity
both positively and negatively.
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explored in a number of studies (e.g., Fredrickson and Branigan, 2005; Friedman et al., 2003;
Kasof, 1997; Kounios et al., 2008). In the context of creativity, attentional breadth determines
the number of mental elements or cognitive units to be triggered for idea generation. A
defocused (broadened) attentional breadth, which allows more of these mental elements to
come to mind, is thought to be beneficial to creative thinking (Kasof, 1997). Mendelsohn stated
that 'The greater the attentional capacity, the more likely the combinational leap which is
generally described as the hallmark of creativity' (Mendelsohn, 1976:366).
Attentional breadth determines the range of stimuli to be attended to and thereby has an effect
on the degree to which extraneous or less relevant stimuli or information will be filtered from
awareness (Kasof, 1997). If breadth of attention is consistently narrowed (or focused) on a
relatively small range of stimuli or information, individuals tend to filter greater amounts of
less relevant information away from their consciousness. In contrast, if breadth of attention is
broadened (or defocused) on a large range of stimuli or information, less relevant information
has a greater chance of gaining our attention. In other words, a defocused or broadened breadth
of attention enlarges the possibility for remotely associated ideas, information or cognitive
units to enter into consciousness, resulting in facilitating creative performance (Mendelsohn,
1976; Runco and Sakamoto, 1999). In this line of thought, defocused (broadened) attention
would be more of an asset during the incubation stage (Wallas, 1926) or primary process (Kris,
1952), where ideas are generated and a greater attentional capacity is required. Whereas,
focused (narrowed) attentional breadth would be of more use in the evaluation stage or
secondary process where ideas are to be evaluated and an attention to detail is required.
Friedman and Förster (2005, 2010) further developed the concept of attentional breadth by
distinguishing between perceptual and conceptual attention and attributing a ‘breadth of
attention’ to both facets. Breadth of perceptual attention refers to 'the degree to which attention
is trained on central as opposed to peripheral perceptual cues', while breadth of conceptual
attention refers to 'the degree to which attention is trained on internal cognitive representations
as opposed to external percepts' (Friedman and Förster, 2005:263). Friedman and Forster
believed that the two kinds of attentional breadth were positively associated with each other.
Narrowed or broadened breadth of perceptual attention may correspondingly expand or
constrict breadth of conceptual attention which in turn may influence creative generation
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(Friedman et al., 2003). It is interesting to note that according to the study of Friedman and his
colleagues (2003), physically directing visual attention to a wider or a narrower visual area
could broaden or narrow breadth of perceptual attention (For more details, see Discussion to
wider research 1). This shift in visual attentional breadth could subsequently engender a
corresponding shift in internal breadth of conceptual attention, increasing or undermining
creative generation correspondingly. This phenomenon could have implications for developing
creative teaching strategies which are discussed in the final part of this chapter.
In summation, the above discussion suggests that creative individuals utilize a form of
defocused or broadened attentional breadth at certain stages of the creative process to achieve
a wider cognitive remote association for creative ideas generation. In addition, they suggest
that achieving defocused attention in one area (visual attention) may be linked to achieving
defocused attention in other areas (conceptual attention). Interestingly, in the next section
emotion is shown to be another factor which influences this defocused (broadened) attention-
creativity link.
In order to explore the relationship between breadth of perceptual attention and breadth of
conceptual attention, Friedman et al. (2003) first examined whether manipulating an
individual’s breadth of perceptual attention would have an influence on the breadth of their
conceptual attention. Participants’ breadth of perceptual attention was manipulated by a
visual searching task which had participants search for a specific digit (e.g. ‘3’) in either a
broader or narrower size of digital display. A second method of altering perceptual attention
was also used involving facial muscles. To broaden the breadth of perceptual attention,
participants were asked to contract their frontalis facial muscle by raising their eyebrows
associatively. To narrow attentional breadth, they were asked to contract their corrugators
muscle by furrowing their eyebrows. Measuring creativity involved participants generating
alternative uses or titles for several objects, with the originality of their suggestions being
rated by several independent scorers. Results of these experiments yielded consistent
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evidence that a broadened or narrowed breadth of perceptual attention was positively related
with a broad or a narrow breadth of conceptual attention respectively, suggesting a
corresponding enhancement or impairment of creativity.
Emotions
Emotions are thought by some to serve as a gate which unconsciously widens or narrows
attentional breadth and thereby affects which stimuli or information are brought to mind during
the creative process. This means that emotional stimuli such as targets, rewards, competition,
a relaxing environment or anything else which might trigger an individual’s emotions would
influence subsequent creative cognition (Howard-Jones, 2002). The means by which external
emotional stimuli may influence creative thinking can be explained via the breadth of attention
theories previously mentioned. For example, more relaxed emotional states are associated with
broader attentional breadth benefiting idea generation. By contrast, reduced relaxation (i.e.
stress) induced by extrinsic goals or competitive environmental settings may lead individuals
to fixate upon a limited set of ideas, hindering idea generation (Howard-Jones, 2002). It has
been emphasised that even mild fluctuations in emotions from daily lives events and activities
can have very significant influences on cognitive abilities (Mitchell and Phillips, 2007). For
example, different extent of arousal might affect creativity differently (Martindale, 1999).
A large body of research on the cognitive effects of positive emotions has suggested that both
artificially induced and naturally occurring positive emotional states will generally lead to
greater cognitive flexibility and facilitate performances on creative problem-solving activities.
(For reviews, see Ashby, Isen, and Turken, 1999; Ashby, Valentin, and Turken, 2002; Isen,
Daubman, and Nowicki, 1987). These studies have provided evidence to support the notion
that positive emotions broaden our access to alternative cognitive perspectives and facilitate
creative problem-solving skills across a broad range of situations, from young children at play
to adults in organisational settings. In many of these studies, the remote associates test (RAT)
(Mednick, 1962) has been used to provide evidence that positive emotions improve cognitive
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flexibility (Ashby et al., 1999; Isen et al., 1987). In this test, participants are presented with
three cue words and a blank line and were asked to respond with a fourth word that is related
to each of the three cue words. An example of one set of cue words is GOWN, CLUB, and
MARE and the correct response was NIGHT (i.e. nightgown, nightclub, and nightmare).
Research using this test has shown that individuals in the positive emotions condition
responded with a broader range of more unusual word associations than those in the neutral
emotions condition (Isen, Johnson, Mertz, and Robinson, 1985).
In another set of studies, the people in the positive emotions condition produced a wider range
of possible solutions and perspectives in an innovative problem solving task - Duncker`s candle
task (Isen et al., 1987). Participants viewed comedy film clips before being presented with an
innovative problem-solving task (the candle task) to complete. Their performance on the task
was compared to two other groups, those who had watched a neutral film condition and a
‘separated-cue’ condition. The candle task was presented to them as three objects: a box of
tacks, a candle and a pack of matches placed on a table next to a cardboard wall. The question
in this task was: how to attach the candle to the cardboard wall in a way so that the candle can
burn properly without dripping wax on the table or the floor beneath. In the separated-cue
condition the display of the objects in the task was changed by separating the tacks from their
box as a cue for alternative uses for each item (i.e. the box can be a separate tool rather than
just being a container for the tacks). The solution to this task was usually to empty the box,
then tack it to the wall and use it as a platform or a holder for the candle. The results from this
study showed that participants in both the positive emotions condition and the ‘separated-cue’
condition showed higher levels of creativity in their solutions compared to those the neutral
film condition It’s worth noting, however, that although, most kinds of positive emotions are
likely to enhance creative generation, there may be some kinds of positive emotions that do
not.
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Gable and Harmon-Jones (2010) challenged the view of positive emotions broadening
attention when they proposed the Motivational Dimensional Model of affect, which explored
the way that both positive and negative emotions vary in motivational intensity (i.e., high or
low). They argued that a combination of the valence (positive or negative) of an emotion as
well as its motivational intensity is what determines the effect that emotion would have on
breadth of attention and creative cognition. This is in contrast to previous studies which only
considered the valence of an emotion and in doing so implied that all positive emotions
would broaden attention. Instead, Gable and Harmon-Jones (2010) suggested that only
positive emotions that are low in motivational intensity (e.g. relaxation) will lead to a
broadening of attention; whereas, positive emotions which are high in motivational intensity
(e.g. desire) actually narrow attention. In the same way, negative emotions high in
motivational intensity (e.g. anger) will narrow attention, yet negative emotions low in
motivational intensity (e.g. sadness) which actually broaden attention. What all this shows
us is that the relationship between emotions and creativity may be more complex than we
originally thought.
To summarise, from the above discussions on the underlying factors that influence creativity
generation it can be understood that defocused (broadened) attention may facilitate remote
associations leading to creative ideas being generated. Furthermore, by defocusing or
broadening perceptual attention, creative idea generation may also be enhanced and
encouraged. In addition, emotions play a significant role in determining breadth of attention
and that is likely to thereby influence levels of creative thinking too. As we will see later, the
above concepts lend themselves to application through educational techniques aimed at
enhancing creativity. Before we can review those techniques, in this next section the
challenges and strategies to foster creativity in education are first discussed.
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and creative graduates to respond to global changes in politics and economics as well as the
sociocultural and environmental landscapes (Shaheen, 2010). When unforeseen and
unpredictable challenges and problems emerge, creativity is seen as the solution (Gaspar and
Mabic, 2015). Thus, educational institutions are increasingly expected to encourage creativity
in a wide range of students from early years to higher education (Shaheen, 2010; Walberg,
1988). In the light of reviewing in this chapter the nature of creativity and the factors that
influence it, it can be argued that creativity can be developed as part of an individual’s life-
long development (Craft, 2001) and that everyone can be creative (Lin, 2011). Creativity exists
not only within the extraordinary but, most importantly, also within the ordinary (Craft, 2003;
NACCCE, 1999). To investigate how creativity can be fostered in education, firstly this section
discusses common challenges in promoting creativity in education today. Secondly, several
educational strategies to encourage creativity in the twenty-first century are articulated.
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wider scale.
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pedagogies/strategies they adopt (Rinkevich, 2011; Craft, 2003). Another issue is time
constraints arising from the time allocated in the curriculum to a given class or topic. Also, the
way in which the curriculum is presented and organised to meet a certain assessment criterion
can cause limitation on teachers’ practice in fostering creativity (Craft, 2003). Ultimately,
these time and regulation constraints that teachers face may lead them to see creativity as
something ‘extra’ and so optional rather than necessary.
Teachers may find it difficult to value creative and non-conforming behaviours due to the lack
of training in fostering creativity and dealing with these behaviours (Rinkevich, 2011).
Without the training to enable them to manage it, teachers may simply wish to avoid the stress
and potentially unpleasant emotional feelings of being seemingly disrespected by creative
students’ ‘disruptive behaviours’ (Chang and Davis, 2009). They need help to develop the level
of trust in their relationships with students necessary to foster a creative learning environment
(Rinkevich, 2011).
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Reflections: How does focusing on the goals set in assessments help students to learn? In
what ways may that help be a hindrance for creativity development?
Assessments can and should be used to facilitate students’ intrinsic as well as extrinsic
motivation. Unfortunately, when the high performance in assessments is presented as the goal
or target for a students’ learning, both teacher and student tend to miss the potential for
assessments to facilitate and support a student’s learning. Achievement in assessments is then
overly emphasized and learning or creativity are relegated to little more than the means-to-an-
end, seen only as methods for increasing the level of that achievement. By contrast, an
individual’s own enjoyment of or involvement in the course, their satisfaction in their work,
ungraded learning, and mastery of their subject are all instrumental in the emergence of
intrinsic motivation. Both intrinsic and extrinsic motivations are important to the development
of creativity. However, with performance in assessments increasingly valued by both students
and teachers (who are themselves evaluated on the performance of their students), a focus on
assessment performance comes to dominate teaching and learning interactions. Thus, intrinsic
motivations are side-lined, creating a missed opportunity for creativity development.
It is possible that in some cultural contexts where levels of choices and personal autonomy
are culturally defined, education may face constraints which hamper creativity. For example,
Chinese educational traditions are heavily influenced by Confucianism (Wu, Wu, Chen, and
Chen, 2014) where ‘ Maxims of modesty’ are seen as a social norm for teachers’ and
students’ interactions. The general rule of being modest in a Chinese social context is the
expectation that children do not to show off or ask questions, irrespective of how much they
know or are curious, but instead they keep quiet and listen to the adult’s instructions (Hui
and Yuen, 2010). The social hierarchy is also another dominant culture at all levels of
Chinese society. For the young to respect the elder and the novice to respect the experienced
are common practices, particularly in educational contexts. The young and the novice are
expected not to argue with the elder and the experienced in order to sustain a social harmony
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in society. Thus, under such cultural constraints, in educational contexts, creativity is
implicitly discouraged and instead students conform compliantly to externally prescribed
standards such as learning outcomes and grades. This cultural element presents an additional
challenge for both teachers and students who wish to introduce and adapt creative practices
in educational contexts involving those Chinese learners who are influenced by the
Confucian educational culture.
‘Cognitive complexity’ refers to a cognitive space which allows for a great diversity of relevant
domain knowledge or information to create interrelationships with each other, facilitating
remotely associated ideas to merge into generative thinking processes. A greater level of
cognitive complexity influences the production of both the quality and quantity of these ideas.
This can be done in education by designing activities that exercise and expand the capacity of
thinking. For example, an up-to-date curriculum should integrate the use of technology into
teaching practices to create a virtual learning environment which helps to expand thinking
capacity. Many students today have long been ‘habitués’ of a multidisciplinary world,
informational omnivores owing to the empowerment of living in a digital environment which
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stimulates their creativity (Livingston, 2010). An example of this can be found in research by
Yeh (2015) which looked at the cognitive effects of out-of-school videogame play on
creativity, and found evidence that games which demand a broader attentional breadth and
expending cognitive complexity in visual forms appear to facilitate creativity..
One teaching strategy which can be classified as ‘teaching for creativity’ is to promote
collaborative thinking and interaction through group work. Both class discussions and group
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assignments help to develop the skills of teamwork and group acceptance (Fasko, 2001;
Livingston, 2010). Evidence also showed that, when working in a group, students were more
active, constructive and improvisational (Sawyer, 2004) and revealed a greater willingness to
take risks (Rinkevish, 2011). However, it’s important that these group activities do not merely
become another way to focus on goals such as good grades and assessments, as that can
undermine their usefulness in the development of creative potential. Lin (2011) suggests that
fostering creativity can be achieved by linking learning to ungraded activities such as
questioning, searching, experimenting, and aimless play.
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breaks, or changing contexts which could also broaden attentional breadth and facilitate new
idea generation, or by offering a safe environment where students are free to make mistakes
without suffering negative consequences. Fasco (2001) argued the most effective teaching and
learning techniques for creativity are those which stimulate both cognitive and emotional
factors as well as providing active learning opportunities. Bringing the classroom outdoors is
another way which stimulates positive emotions during learning and broadens perceptual and
cognitive attentional breadth, benefiting creative idea generation.
Conclusion
By reviewing relevant models of creativity and examining the underlying factors which
influence creative thinking processes, this chapter provides a number of insights into both the
nature of creativity and its relevance to education. Far from being the exclusive remit of certain
subjects or ‘gifted’ individuals, creativity can be seen as any output which contains the two
key elements, originality and appropriateness, and can be produced in almost any subject or
situation by any ordinary individual. Creativity could be seen an outcome of a complex
combination of remotely associated information and knowledge, as well as the analysis and
evaluation of ideas in a circular process. This conceptualization of creativity as a cognitive
process has allowed researchers to explore its relationship with other cognitive processes like
attention and emotions. Thus, it also enables educators to develop strategies for fostering
creativity in education. With all this in mind, although there are challenges in fostering
creativity in educational contexts, it has been shown in that education can be a safe place for
creativity development when the appropriate strategies are put in place.
Ultimately, this chapter shows that creativity both can and should be fostered by education. It
is important to foster creativity particularly in the fast-changing world of today where there are
many unforeseen challenges, such as tackling ambiguous problems in an uncertain future or
achieving economic stability in a competitive global market (Shaheen, 2010). With enhanced
creative thinking skills, students today will be better equipped with the fundamental life skills
which are vital, not only to survive but to thrive in the twenty-first century.
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Key points
● Creativity represents the ability to produce work that is both original and useful.
While originality is widely recognised characteristic of creativity, usefulness is often
overlooked.
● Creative thinking involves either alternating between or progressing through the
processes of generating new ideas and a critical evaluation of these new ideas.
● The scope of creativity can range from a historical impact on issues faced by a wider
society to a personal impact on problems and changes faced in daily life.
● A defocused (broadened) attentional breadth, which allows more mental elements to
come to mind, is thought to be beneficial to creative thinking.
● Emotions serve as a gate which unconsciously widens or narrows attentional breadth,
thereby affecting which information is brought to mind during the creative process.
● There are various ways in which creativity can be fostered in education; by
introducing cognitive complexity, encouraging group work, promoting the
development of personal characteristics such as self-discipline or tolerance for
ambiguity and creating a relaxing, low-stress learning environment.
Recommended readings
1. Friedman, R. S., Fishbach, A., Forster, J., and Werth, L. (2003) Attentional priming
effects on creativity. Creativity Research Journal, 15 (2and3), pp.277–286.
2. Shaheen, R. (2010) Creativity and education. Creative Education, 1(3), pp.166–169.
3. Newton, D. (2012) Moods, emotions and creative thinking: A framework for
teaching. Thinking Skills and Creativity, 8, pp.33-44.
4. Ho, D. Y. F. and Ho. R. T. H. (2008) Knowledge is a dangerous thing: Authority,
relations, ideological conservatism, and creativity in Confucian-heritage cultures.
Journal for the Theory of Social Behaviour, 38 (1), pp.67-86.
21
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