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LumaSharpen vs Adaptive Sharpening

The document outlines various graphical techniques and effects used in image processing, including definitions for layer sizes and sources. It lists many techniques such as LumaSharpen, Technicolor, and Vibrance, along with their respective file paths. Additionally, it provides a sorting order for these techniques, indicating their application sequence in processing.

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janikafanta
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0% found this document useful (0 votes)
27 views4 pages

LumaSharpen vs Adaptive Sharpening

The document outlines various graphical techniques and effects used in image processing, including definitions for layer sizes and sources. It lists many techniques such as LumaSharpen, Technicolor, and Vibrance, along with their respective file paths. Additionally, it provides a sorting order for these techniques, indicating their application sequence in processing.

Uploaded by

janikafanta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

KeyPCGI_One@RadiantGI.

fx=46,0,0,0
PreprocessorDefinitions=LAYER_SIZE_X=1000,LAYER_SIZE_Y=1000,LAYER_SOURCE="Layer4.pn
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[email protected],[email protected],Vibrance@Vibranc
e.fx,[email protected]
[email protected],[email protected],Vibrance@V
ibrance.fx,[email protected],[email protected],[email protected],xhair@xh
air.fx,[email protected],[email protected],
ADOF@qUINT_dof.fx,[email protected],[email protected],[email protected],Afte
[email protected],[email protected],[email protected],
[email protected],[email protected],[email protected],Area
[email protected],[email protected],[email protected],AspectRatioPS@
AspectRatio.fx,[email protected],AspectRatioMultiGri
[email protected],[email protected],[email protected]
x,[email protected],[email protected],[email protected]
,Bessel_Bloom@Bessel_Bloom.fx,[email protected],BilateralCS@Bilatera
lCS.fx,Bloom@qUINT_bloom.fx,[email protected],[email protected]
,[email protected],[email protected],[email protected],CanvasFog@Canv
asFog.fx,[email protected],[email protected],[email protected],Chr
[email protected],[email protected],[email protected],CMAA_2@CM
AA_2.fx,[email protected],[email protected],ColorLab@
ColorLab.fx,[email protected],[email protected],[email protected]
x,[email protected],CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.f
x,CRT_Yeetron@CRT_Yeetron.fx,[email protected],[email protected],Daltonize@Daltonize.
fx,[email protected],Debanding@qUINT_deband.fx,[email protected],[email protected],D
ELC_Sharpen@qUINT_sharp.fx,[email protected],[email protected],Directio
[email protected],Directionally_Localized_Anti_Aliasing_Plus@DLA
A_Plus.fx,[email protected],[email protected],[email protected],DPX@
DPX.fx,[email protected],[email protected],[email protected],FilmGrain@F
ilmGrain.fx,[email protected],[email protected]
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ocalDOF.fx,[email protected],[email protected],FXAA@FXAA.
fx,[email protected],[email protected],[email protected],
[email protected],[email protected],[email protected],Halftone@Halfto
ne.fx,[email protected],[email protected],[email protected],HighPassSh
[email protected],[email protected],[email protected],[email protected],Information
@SuperDepth3D_VR+.fx,[email protected],[email protected],KNearestN
[email protected],[email protected],[email protected],Letterbox@Letterb
ox.fx,[email protected],[email protected],[email protected],Ligh
[email protected],[email protected],[email protected],Light
room@qUINT_lightroom.fx,[email protected],[email protected]
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[email protected],[email protected],[email protected],MatsoDOF@
DOF.fx,[email protected],[email protected],MinimalColorGrading@MinimalColorGrading.
fx,[email protected],[email protected],[email protected],[email protected]
x,Monocular_Cues@Depth_Cues.fx,[email protected],MouseReplacement@Mouse.
fx,[email protected],[email protected],[email protected],MXAO@
qUINT_mxao.fx,[email protected],[email protected],NonLocalMeans@Denoise
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fx,[email protected],[email protected],PiecewiseFilmicTonem
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lective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaShar
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n.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Fil
m_Grain.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_Start@PD8
0_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,Radial
[email protected],[email protected],RemoveTin
[email protected],[email protected],[email protected],[email protected]
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x,[email protected],[email protected],[email protected],[email protected],Sma
rt_Sharp@Smart_Sharp.fx,[email protected],SSR@qUINT_ssr.fx,StageDept
[email protected],[email protected],[email protected],Super
[email protected],SuperDepth3D_VR@SuperDepth3D_VR+.fx,SurfaceBlur@SurfaceBlur
.fx,[email protected],TAA@Temporal_AA.fx,[email protected],Technicolor@Techni
color.fx,[email protected],[email protected],[email protected],Tonemap@Tone
map.fx,[email protected],[email protected],[email protected],UIDetect_
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[email protected],[email protected],[email protected],[email protected],
VariableRateShading@VRS_Map.fx,[email protected],VirtualResolution@VirtualResolu
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[email protected],[email protected],[email protected],B
[email protected],[email protected],[email protected],cgwgCRT@CR
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CMYK_Halftone@cmyk_halftone_dot.fx,[email protected],TECH_CobraMaskF
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rt_CS.fx,[email protected],[email protected],CompositionCeter
[email protected],[email protected],CompositionFifths@Composition
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[email protected],[email protected],CRTCaligari@CRT
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Frutbunn.fx,[email protected],[email protected],CRTLottes2018@CRTLottes2.
fx,[email protected],CRTNewPixie@CRT-
NewPixie.fx,[email protected],[email protected],CRTPotatoWarm@CRTPotatoWa
rm.fx,[email protected],[email protected],CRTYee64@CRT-
Yee64.fx,CRTYeetron@CRT-
Yeetron.fx,CRTZFast@zfast_crt.fx,[email protected],CRT_NES_MINI@crt-nes-
mini.fx,CRT_Royale@crt-
royale.fx,[email protected],[email protected],CSh
[email protected],[email protected],CShade_BlendBuffer@cBlen
ding.fx,[email protected],[email protected],CShade_Blur@c
DiscBlur.fx,[email protected],[email protected],CSha
[email protected],[email protected],CShade_Circle
[email protected],[email protected],[email protected],CShad
[email protected],[email protected],CShade_Grayscale@cGray
scale.fx,[email protected],[email protected],CSha
[email protected],[email protected],CShade_KinoVignette@kVign
ette.fx,[email protected],[email protected],CShade_MotionBlur@c
MotionBlur.fx,[email protected],[email protected],CSh
[email protected],[email protected],[email protected],C
[email protected],[email protected],CShade_T
[email protected],[email protected],Deconverge_MAME@Deconve
rge.fx,[email protected],[email protected],DHUniformityCorrection@dh_
uniformity_correction.fx,DH_Ambient_Remove@dh_ambient_remove.fx,DH_Anime@dh_anime.f
x,DH_Lain@dh_Lain.fx,DH_Pastel_Bug@dh_pastel_bug.fx,DH_Sync@dh_sync.fx,DH_UBER_MASK
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otion.fx,DH_UBER_RT@dh_uber_rt.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI
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[email protected],[email protected],[email protected],EasymodeCRT@CR
TEasymode.fx,[email protected],[email protected]
,[email protected],[email protected],F
SR1_2X@FSR1_2X.fx,[email protected],[email protected],MartysMods_Launchpad@MartysMods_
LAUNCHPAD.fx,MartysMods_MXAO@MartysMods_MXAO.fx,MartyMods_Sharpen@MartysMods_SHARPE
N.fx,JP
[email protected],LeiFx_OA@LeiFX_OA.fx,[email protected],MartysMods_AntiAl
iasing_Prepass@MartysMods_SMAA.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,MCAmbe
[email protected],[email protected],[email protected],[email protected],MetaCRT@MetaCRT
.fx,[email protected],[email protected],N64Filter@N64_3Point.
fx,[email protected],nGlide_3DFX@nGlide_3DFX.fx,[email protected],NTSC_RetroArch@NTSC_Re
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7_PAL.fx,[email protected],[email protected],RA_ImageAdjustment@ImageAdju
stment.fx,[email protected],[email protected],ScanlinesAbs@scanlines-
abs.fx,Scanlinesfract@scanlines-
fract.fx,[email protected],[email protected],[email protected],S
[email protected],[email protected],[email protected],N
[email protected],[email protected],TECH_PreGravity@Gravity_CS.fx,TECH_GravityCS@Grav
ity_CS.fx,[email protected],[email protected],VCRD
[email protected],[email protected],VHS_RA@VHS_RA.fx,vort_HDR@vort_HDR.fx,vort_MotionBl
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olkit.fx,[email protected],VT220Term@vt220_frame.fx,VT220Term_Night@vt220_night.fx

[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.081000
sharp_strength=0.895000
show_sharpen=0

[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.800000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Emissive_Selection=0
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000

[Technicolor2.fx]
Brightness=0.500000
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.323000
Strength=1.000000

[Vibrance.fx]
Vibrance=0.054000
VibranceRGBBalance=1.000000,1.000000,1.000000

[xhair.fx]
CircleColor=0.000000,1.000000,0.000000
CircleGapRadius=4.000000
CircleInnerOutlineGlowOpacity=0.150000
CircleOuterOutlineGlowOpacity=0.150000
CircleOutlineColor=0.000000,0.000000,0.000000
CircleOutlineEnabled=1
CircleOutlineGlowEnabled=1
CircleOutlineOpacity=1.000000
CircleThickness=2.000000
CrossColor=1.000000,0.999998,0.999990
CrossGap=0
CrossLength=5
CrossOutlineColor=0.000000,0.000000,0.000000
CrossOutlineEnabled=1
CrossOutlineGlowEnabled=1
CrossOutlineGlowOpacity=0.158000
CrossOutlineOpacity=1.000000
CrossThickness=1
DotColor=0.000000,1.000000,0.000000
DotOpacity=1.000000
DotSize=1
DotType=2
f_circleInnerOutlineGlow=2.000000
f_circleInnerOutlineSharpness=1.000000
f_circleOuterOutlineGlow=2.000000
f_circleOuterOutlineSharpness=1.000000
f_crossOutlineGlow=0
f_crossOutlineSharpness=1
HideOnRMB=2
InvertHideOnRMB=0
OffsetX=0
OffsetY=0
XhairOpacity=1.000000
XhairType=0

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