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D&D Character Sheet: Cleric Guide

The document details the character sheet for a level 1 Cleric named Horp, a Rock Gnome with a Soldier background. It includes various attributes, skills, saving throws, and spellcasting abilities, highlighting features such as the Life Domain and Rock Gnome traits. Additionally, it outlines the character's equipment, spells, and personal details, including hit points and proficiency bonuses.
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0% found this document useful (0 votes)
21 views4 pages

D&D Character Sheet: Cleric Guide

The document details the character sheet for a level 1 Cleric named Horp, a Rock Gnome with a Soldier background. It includes various attributes, skills, saving throws, and spellcasting abilities, highlighting features such as the Life Domain and Rock Gnome traits. Additionally, it outlines the character's equipment, spells, and personal details, including hit points and proficiency bonuses.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Cleric 1 Oxar

CLASS & LEVEL PLAYER NAME


Horp
Rock Gnome Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+1 Constitution +3 13 9 --
9 +1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
-1
• +3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
16 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
13 +0

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons

+1 P +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Three-Dragon Ante Set, Tinker's Tools,
+1 Deception CHA
Vehicles (Land)
+1 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Gnomish
13 P +3 Intimidation CHA
+1 Investigation INT
+1 P +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING

WISDOM +0 Perception WIS


+1 Performance CHA === ACTIONS ===
11 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
P +3 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting,
+3 Sleight of Hand DEX Interact with an Object, Study, Influence

+3 Stealth DEX
CHARISMA +0 Survival WIS

12
+1

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE PERCEPTION
Unarmed Strike +1 0 Bludgeoning

10 PASSIVE INSIGHT

11 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 1 Oxar
CLASS & LEVEL PLAYER NAME
Horp
Rock Gnome Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === Your Constitution score increases by 1.

* Hit Points • PHB 57 * Artificer’s Lore • BR 37


Add twice your proficiency bonus to History checks
* Proficiencies • PHB 57 related to magic items, alchemical objects, or
technological devices.
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your * Tinker • BR 37
spellcasting modifier (Spell DC 10, Spell Attack +2) You are proficient with tinker's tools and can use them
and prepared cleric spells as rituals if they have the to construct tiny clockwork devices.
ritual tag. You can use a holy symbol as a spellcasting
focus.

* Divine Domain • PHB 58


You choose a divine domain that grants you additional
spells and other features related to your deity.

| Life Domain

* Bonus Proficiency • PHB 60


You gain proficiency with heavy armor.

* Disciple of Life • PHB 60


Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.

=== ROCK GNOME SPECIES TRAITS ===

* Ability Score Increase • BR 36


Your Intelligence score increases by 2.

* Darkvision • BR 37
You can see in darkness (shades of gray) up to 60 ft.

* Gnome Cunning • BR 37
You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic.

* Ability Score Increase • BR 37

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 50

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb.
PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Horp
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 10 +2
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

O Guidance Cleric -- 1A Touch V,S Concentration, up to 1 minute free-rules 282 D: 1m, V/S

=== 1st LEVEL === 2 Slots OO

P Bless Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane Cleric CHA 10 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 10 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +2 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +2 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 10 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Bane Cleric CHA 10 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M

O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Bless Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M

O Command Cleric WIS 10 1A 60 ft. V Instantaneous free-rules 251 V

O Sanctuary Cleric WIS 10 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M

O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Guiding Bolt Cleric +2 1A 120 ft. V,S 1 round free-rules 282 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous free-rules 284 V

O Inflict Wounds Cleric CON 10 1A Touch V,S Instantaneous free-rules 288 V/S

SPELLS

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