Cleric 1 Oxar
CLASS & LEVEL PLAYER NAME
Horp
Rock Gnome Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+1 Constitution +3 13 9 --
9 +1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
-1
• +3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
16 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
13 +0
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons
+1 P +1 Athletics STR === TOOLS ===
ABILITY SAVE DC Three-Dragon Ante Set, Tinker's Tools,
+1 Deception CHA
Vehicles (Land)
+1 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Gnomish
13 P +3 Intimidation CHA
+1 Investigation INT
+1 P +2 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & TRAINING
WISDOM +0 Perception WIS
+1 Performance CHA === ACTIONS ===
11 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
P +3 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting,
+3 Sleight of Hand DEX Interact with an Object, Study, Influence
+3 Stealth DEX
CHARISMA +0 Survival WIS
12
+1
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
10 PASSIVE PERCEPTION
Unarmed Strike +1 0 Bludgeoning
10 PASSIVE INSIGHT
11 PASSIVE INVESTIGATION
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Cleric 1 Oxar
CLASS & LEVEL PLAYER NAME
Horp
Rock Gnome Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === Your Constitution score increases by 1.
* Hit Points • PHB 57 * Artificer’s Lore • BR 37
Add twice your proficiency bonus to History checks
* Proficiencies • PHB 57 related to magic items, alchemical objects, or
technological devices.
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your * Tinker • BR 37
spellcasting modifier (Spell DC 10, Spell Attack +2) You are proficient with tinker's tools and can use them
and prepared cleric spells as rituals if they have the to construct tiny clockwork devices.
ritual tag. You can use a holy symbol as a spellcasting
focus.
* Divine Domain • PHB 58
You choose a divine domain that grants you additional
spells and other features related to your deity.
| Life Domain
* Bonus Proficiency • PHB 60
You gain proficiency with heavy armor.
* Disciple of Life • PHB 60
Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.
=== ROCK GNOME SPECIES TRAITS ===
* Ability Score Increase • BR 36
Your Intelligence score increases by 2.
* Darkvision • BR 37
You can see in darkness (shades of gray) up to 60 ft.
* Gnome Cunning • BR 37
You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic.
* Ability Score Increase • BR 37
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0
SP 0
EP 0
GP 50
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
135 lb.
PUSH/DRAG/LIFT
270 lb.
EQUIPMENT
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Small
GENDER AGE SIZE HEIGHT WEIGHT
Horp
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 10 +2
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S
O Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V
O Guidance Cleric -- 1A Touch V,S Concentration, up to 1 minute free-rules 282 D: 1m, V/S
=== 1st LEVEL === 2 Slots OO
P Bless Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S
O Bane Cleric CHA 10 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Command Cleric WIS 10 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Guiding Bolt Cleric +2 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V
O Inflict Wounds Cleric +2 1A Touch V,S Instantaneous PHB 253 V/S
O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 10 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Bane Cleric CHA 10 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M
O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S
O Bless Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M
O Command Cleric WIS 10 1A 60 ft. V Instantaneous free-rules 251 V
O Sanctuary Cleric WIS 10 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M
O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M
O Cure Wounds Cleric -- 1A Touch V,S Instantaneous free-rules 259 V/S
O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M
O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S
O Guiding Bolt Cleric +2 1A 120 ft. V,S 1 round free-rules 282 D: 1Rnd, V/S
O Healing Word Cleric -- 1BA 60 ft. V Instantaneous free-rules 284 V
O Inflict Wounds Cleric CON 10 1A Touch V,S Instantaneous free-rules 288 V/S
SPELLS
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