Letitroll
Topics covered
Letitroll
Topics covered
Index 2 Challenges 13
Y
ou will have to create a few things
and the order doesn’t really matter.
The Setting or Character will tend
to in uence each other.
Location Character
1 Homeland 1 Royal, Leader, Follower
2 Foreign Land 2 Criminal, Prisoner, Enslaved
3 In transit 3 Religious, Healer, Wise one
4 Known area 4 Monster, Creature, Animal
5 Unknown area 5 Witness, Craftsman, Merchant
6 Another Dimension 6 Soldier, Warrior, Hunter
Commerce
1 Service
2 Manufacturing
3 Harvesting
4 Piracy
5 Trade
6 Multiple
Action
1 Control, Conquer, Hinder, Destroy
2 Warn, Negotiate, Seek Assistance
3 Explore, Map, Gather, Test
4 Locate, Capture, Drive out, Kill
5 Escort, Set Free, Assist
6 Purchase, Trade, Sell, Steal
Y
ou may choose to play as a Human, Elf, There is also a space Health Condition: ______
Dwarf or Hal ing, but no matter what This is to track if you have been poisoned,
character you decide to play as, you will contracted a disease or magical in uence.
need to keep track of few things.
Fighter +1 Body
Clerics +1 Spirit
Rogue +1 Luck
Character Stats
The are only Four Character Stats to track.
Mental, Physical, Spiritual and Luck
Depletable
A Non-depletable item would be equipment such Standard currency is Gold, Silver and Copper.
as your weapons or tools. You either have or do
not have an item. Even these can become worn, If you are playing a prewritten module, it may be
broken or damaged beyond repair. easier to abide by its stated for values.
Brief Bio:__________________________________________________________
_________________________________________________________________
Backpack: Pouch:
Journey Roll Challenges Magic Use 1 Mind point per value rolled.
1 Hostile encounter 30 Extremely Dif cult Prayer Use 1 Spirit point per value rolled.
2 Loss 25 Very Hard Oracle
3 Hinderance 20 Hard Simple: Even is Yes and Odd is No.
4 Assistance 15 Average Weighted: Read from 1 being worst case
scenario to 6 being the best case scenario.
5 Find
10 Easy
6 Friendly encounter
Notes: ___________________________________________________________________
________________________________________________________________________
________________________________________________________________________
Y
ou will need a few different methods for
tracking time while playing Let it Roll.
Attack Travel will be one of the most used.
Armed with: Weapon Other methods for time tracking are a follows.
Small weapon +1 The Room grid. Use a grid for time based on the
size of the room and Intensity of exploration.
Medium weapon +2
Light +1
Medium +2
Heavy +3
Measurements
Read all measurements as rolled with the
question in mind.
You may be wanting to know inches or Battles often only last for a few seconds to a
centimeters, miles or kilometers. few minutes. Make a judgment call on what feels
right to you.
For long distance you may want to multiply the
result by 10 or more. You also will need to take time to eat, rest or
sleep at least once per every 24 hours in order
Do likewise with Time. Seconds, Minutes, Hours. to maintain your health.
Examples
Simple answer.
Weighted answer.
Is it raining?
B
attles with opponents are straight forward. You roll for the Spiders attack: It just grazed
You add or subtract the appropriate you, doing 1+3 total damage of 4, but your light
numbers to realize the outcome. armor reduces it to 3 damage.
Defense is a static number. It is not rolled. It attacks for 3+3. A good solid hit with 6
damage, but your light armor makes it 5.
Examples:
It bites for 6+3 a very powerful hit doing 9
damage, but your light armor makes it 8 damage.
I will try to slay the Giant Spider.
I have a +1 small Weapon and +1 Armor. Note: It may not be wise not to ght a Giant
Spider with only a small weapon and light armor.
The Giant Spider has +3 attack and 3 Defense.
Option: You may make your opponent poisonous
Your roll total must be greater than 3 to even
penetrate the Giant Spiders 3 Defense. Fleeing
You roll a 2 with your +1 weapon, but the Spider You may try to Flee a losing battle. To do so, you
has +3 defense so you miss and do no damage. will roll and read as follows.
You roll a 6 +1 for a 7, minus the Spiders 3 On a 1 you fail to ee, and the battle continues,
defense, doing a total of 4 damage. 2 you escape taking 1 point of damage. 3 or 4
you are able to ee, but but are not sure if you
Using Stat points in Battle are safe, 5 you successfully ee, 6 you easily
escape your opponent.
You can call to use a Body, Mind, Spirit or Luck
point to improve the odds, but remember it must
be called before you roll. It may or may not help.
Y
ou always have options in a Confrontation Intimidation: You may try to intimidate a
or interaction. You can try Negotiation or Friendly character. If you choose to do so, then
Intimidation. you will use your Spirit points + 1d6 versus the
Friendly’s Spirit points + 1d6.
You may offer something in trade or perhaps you
will try to Intimidate them.
The High total wins.
Friendly Reactions If you win the Friendly is intimidated and will do
as you command or ee.
T
rade with a Friendly, such as a Buyer/
Seller of goods or services is very simple. If you lose, the Friendly becomes Hostile and
Oracle to see if they have a wanted item. Demands that you Leave or Fight.
Negotiation: Your Mind points + 1d6 versus the * Note: If you kill a Friendly, you will have a
Friendly’s Mind points + 1d6. Bounty placed on your head and be tracked by
bounty hunters to collect the ne as set by the
The High total wins. locals. Roll to see the value of the ne that is
set and pay up.
*If you lose, the Friendly rolls and reads as
follows. Hostile Reactions
On a 1 the buyer/seller is offended refuses your Negotiation: Your Mind points + 1d6 versus the
offer, and asks you to leave. Hostiles Mind points + 1d6.
On a 2 the buyer/seller refuses the offer and The High total wins.
takes a rm stance on the decision.
If you win the Hostile accepts the offer.
On a 3 a counter offer is made by the Friendly.
If you lose, the Hostile attacks immediately.
On a 4 the buyer/seller accepts your offer with
an attached condition. Intimidation: Your Spirit points + 1d6 versus
the Hostiles Spirit points + 1d6.
On a 5 the buyer/seller accepts the offer as
given. The High total wins.
On a 6 the buyer/seller tells you that your offer If you win the Hostile is intimidated and will ee.
seems a bit low and gives you a better deal.
If you lose, the Hostile attacks immediately.
The challenge you face will be against one of You have a Luck stat of 16. You roll and get a 3.
the four stats Mind, Body, Sprit or Luck. So you have 19 a success. However if you had
rolled a 2, that would be 18, a failure, with a
For success, your current stat that is being good possibility of an injury from springing the
tested, plus your roll must be greater than the trap. You would then Roll for damage.
challenge set.
What’s inside? Roll to nd out
Using Character Stat Points
Roll and read as 1 worst to 6 best.
You may call to use a Mind, Body, Spirit or Luck
point to boost your chance of success, but
Example:
regardless if you pass or fail the challenge, the
point has been used.Stat Points must be called 1 Mold and dust, 2 it’s empty, 3 just useless junk,
before you roll. They do not restore without 4 a few coins, 5 a fair amount of valuables, and
intervention. 6 you have hit the jackpot.
Example:
M
agic usage in “Let it Roll” is not de ned with a long rigid list of spells.
You are free to cast what you will, but remember it comes with a cost.
Magic Spells or Prayers cost 1 Mind or Spirit point per value rolled.
Conjuration:
You want to Conjure a Spectral creature. You roll for it and roll a 4. The Spectral creature now has
level 4 stats 4+2d6 Stat points. +1 Attack. 4 Defense. It will survive until defeated. You may not
use any other attack while the conjuration is in play. However, You may defend if you are attacked.
You have used 4 Mind points to accomplish this spell. Subtract these from your Mind total.
Illusion:
You cast the Illusion of Fear. You roll for its strength and roll a 3. The targets defense is 2, so the
target will be afraid for 1 point, reducing its defense or attack by -1 , for that round. You used 3
Mind points to accomplish this spell. Subtract these from your Mind total.
Alteration:
You cast an Alteration spell of Light. You roll a 2 The light illuminates 2 feet and lasts 2 minutes.
You used 2 Mind points. Subtract these points from your Mind total.
Prayer:
You cast Heal on yourself or another player. You roll a 4, so 4 points is restored to the stat selected.
Pray for what seems appropriate for the situation at hand and deduct the amount of Spirit points
that are used.
Sleep
Sleep regenerates 2 points per each hour of
uninterrupted sleep. In an Unsafe place your
sleep may be interrupted.
Rest
Rest regenerates 1 point per hour of rest.
Sustenance
Consuming food and drink restores the assigned
value of points per item that is consumed.
Remember you can use your Mind Body Spirt So a Hostile encounter 1 is the biggest hostile to
or Luck to Enhance the chance. a 6 being the smallest threat.
Hinderance
Anything that blocks your path or delays your
progress.
Assistance
Anything that improves your travel or progress.
This is the opposite of a hinderance, but also
could be natural or constructed. Great weather,
or nding a bridge just where you need it.
Find
This can be an Item or Place. You nd some
currency in a pouch, you nd a source of fresh One chance to escape the grave
water. You nd a crypt or a temple
You have only one chance to save your character
Friendly encounter from a negative Stat number.
People, Animals or Creatures that help you out
in some way. Perhaps you are offered a ride Roll and If you get a 3 or 6 you will be granted
toward your destination or accompanied by a life with 3 stat points for the stat that was in
person or animal for a time. Perhaps a traveling the negative. You will then need some other
vendor wishes to trade. form of intervention to heal any further.
Adding a Location type Level 2: Small Creatures: Snake, Lizard, Badger, Mole, Rat,
to any given Monster Bat, Crow. 2+1d6 Stat points. +0 Attack 0 Defense
can make it a bit more
interesting. Level 3: Medium Creatures: Wolf, Dog, Cat, Goblin, Boar,
Kobold, Banshee. 3+1d6 Stat points. +0 Attack 3 Defense.
A Rat becomes a
Swamp Rat, A Troll Level 4: Large Creatures: Bear, Troll, Narwhal, Gargoyle,
becomes a Mountain Slime, Harpy. 4+2d6 Stat points. +1 Attack. 4 Defense
Troll.
Level 5: Person: Mage, Witch, Thief, Assassin, Elf, Dwarf,
Adding an Element is Vampire, Hag. 5+2d6 Stat points. +1 Attack. 1 Defense
also a great way to
make a quick change. Level 5: Undead: Mummy, Skeleton, Ghoul, Ghost, Litch,
Wraith, Zombie, Corpse, Gargoyle. 5+2d6 Stat points. +2
A Wasp becomes a Fire Attack. 2 Defense.
Wasp, A Golem becomes
Level 6: Monsters: Ogre, Golem, Dragon, Drake, Giant
a Mud Golem.
creature, Demon, Phantasm, Demon, Elemental. 6+3d6 Stat
A Snake becomes a
Flying Snake. A Slime
becomes Acidic Slime.
O
n level one and or level two Monsters, you may roll for a chance to Split.
A odd number is a Split, so you will have two attackers, instead of one.
An even number is a Hit, so you’re lucky and will only have one attacker.
Example: You Rolled a 1, that is a Pest, whose Stats are 1+1d6 Stat points. -1 Attack. -1
Defense. You decided the pest is a Spider, then you roll a three, so it splits into two
Spiders.
On level three to six Monsters, you may roll for an attacker Strength check.
An odd number is a Stronger attacker, so you will then add +1 to the attackers base
attack and or defense points.
An even number is a Weaker attacker, so you will subtract -1 from the attackers
defense and or attack points.
Then you roll a 2 for its strength check, so you would subtract 1 from its base points
making its attack +2 and its defense a 5 and describe the reason for the Giant Snake’s
weakness.
H
ere you will nd a few other ideas you
may or may not want to use while
playing Let it Roll.
I
love creativity and I also love Role Playing Games of all kinds, but my
favorite is the Old School, Paper and Pencil style. That is probably because I
got started roleplaying before the computers came out. I’m older than DOS.
I really enjoy all of the old school roleplaying, but sometimes I just didn’t have the desire or
time to required to gure out all of the complex math and or searching the extensive tables that
normally go along with many of those games.
Sometimes, I just wanted to sit down at the table and get right into an Adventure.
So I took some time and created this simple roleplaying game I call “Let it Roll”
It allowed me to enjoy a fun role playing adventure without too much preparation.
The game relies heavily on the imagination. It is lite on rules and materials. Required for play.
I may be a bit biased, but I think that this game is quick to learn and easy to remember.
I hope you enjoy playing the game as much as I did creating it.
If you enjoyed playing the game, I would love to hear from you.
Or if you have any questions, suggestions or comments you can always contact me via email at:
rarice@outlook.com or rpgcyrusrite@gmail.com
A very Special Thank You to: Adam Bragg, who was extremely helpful in
creating and testing this game.