1.
The "Fake News" Interview
Objective: Improve questioning skills and storytelling.
Instructions:
● One student is the host of a news show, and another is a guest who must invent a
fake but convincing news story.
● The host asks detailed questions to make the guest justify their story.
● The rest of the class votes on whether they believe the story or not.
Possible Topics:
● A hidden pyramid was found in the Amazon rainforest.
● Scientists developed a plant that glows in the dark.
● A millionaire left their fortune to their pet parrot.
2. Speed-Dating Job Interviews
Objective: Practice professional conversation skills.
Instructions:
● Half the students are company representatives, and the other half are job seekers.
● Each job seeker moves from one company to another every 3 minutes for a mini job
interview.
● The company reps take notes and choose the best candidate at the end.
Example Jobs:
● Video game tester for extreme levels.
● Undercover food critic for five-star restaurants.
● Ocean explorer searching for lost treasure.
3. The "Podcast Talk Show"
Objective: Improve spontaneous speech and conversation flow.
Instructions:
● Assign roles: one host, one or two guests, and one audience member who asks a
question at the end.
● The host introduces the topic and asks the guests for their opinions.
● Guests must give strong arguments and examples.
Possible Topics:
● Should students be allowed to take naps in school?
● Is social media doing more harm than good?
● Should weekends be three days long?
4. The "Celebrity Scandal" Press Conference
Objective: Develop critical thinking and fast responses under pressure.
Instructions:
● One student plays a celebrity caught in a scandal.
● The rest of the class are journalists asking tough questions.
● The "celebrity" must defend themselves and try to convince the press of their
innocence.
Possible Scandals:
● A famous athlete was secretly training with a rival team.
● A pop star lip-synced their entire world tour.
● A movie director never actually watched the films they made.
5. The "Time Traveler's Dilemma"
Objective: Improve creativity and logical argumentation.
Instructions:
● One student plays a person who traveled through time and got stuck in a different
era.
● Other students ask questions to figure out where and when they are.
● The time traveler must explain their situation and try to convince others to help them.
Example Time Periods:
● The year 3000, where robots control everything.
● Medieval Europe, but they are mistaken for a wizard.
● The 1960s, but they accidentally altered history.
6. The "Mystery Object" Debate
Objective: Practice argumentation and problem-solving.
Instructions:
● One student describes a mysterious object they "discovered" without revealing what
it is.
● The others must ask questions to deduce its function.
● In the end, they decide if the object is useful or not.
Mystery Objects:
● A machine that translates animal languages.
● A backpack that makes you invisible.
● A mirror that predicts the future.
7. The "Survival Challenge"
Objective: Develop strategic thinking and teamwork.
Instructions:
● Students are in a survival situation (shipwreck, space accident, etc.).
● They must choose 5 items from a list to survive.
● Each team presents their strategy, and the other groups vote on the most effective
one.
Possible Situations:
● Lost in the Arctic with no modern technology.
● Stranded in the jungle after a plane crash.
● Locked inside a shopping mall during a power outage.
8. The "Lost in Translation" Game
Objective: Improve vocabulary and paraphrasing skills.
Instructions:
● One student is given a sentence with difficult words.
● They must explain the meaning of the sentence without using those words.
● The other students try to guess the original sentence.
Example Sentences:
● "The scientist conducted an unprecedented experiment on gravitational forces."
● "Astonishing discoveries have been made in the realm of artificial intelligence."
● "The protagonist embarked on an arduous journey across treacherous landscapes."
9. The "Invent a Superhero" Challenge
Objective: Develop creativity and speaking confidence.
Instructions:
● Each student creates a superhero with unique powers and a backstory.
● They present their superhero to the group and answer questions about their
character.
● The class votes on which superhero would be the most useful in real life.
Example Superheroes:
● A hero who can bring paintings to life.
● A person who can control the weather with their emotions.
● Someone who can turn invisible, but only for 30 seconds at a time.
10. The "Alien Encounter" Role-Play
Objective: Practice negotiation and creative storytelling.
Instructions:
● One student plays an alien visiting Earth for the first time.
● The other students are world leaders trying to communicate with them.
● They must negotiate whether the alien is a threat or an ally and explain Earth’s
customs.
Example Scenarios:
● The alien offers advanced technology in exchange for all of Earth's music.
● The alien does not understand human emotions and needs explanations.
● The alien thinks all animals are in charge and humans are their pets.
11. The "Two Truths and a Lie" Challenge
Objective: Improve fluency and deception detection skills.
Instructions:
● Each student shares three statements about themselves: two true, one false.
● The rest of the group must guess which statement is the lie and explain why.
12. The "Moral Dilemma" Discussion
Objective: Encourage deep thinking and ethical reasoning.
Instructions:
● Present a moral dilemma to the students.
● Each student gives their opinion on what should be done and why.
● The class debates different perspectives.
Example Dilemmas:
● If you found a wallet with $1,000 but no ID, what would you do?
● Is it ever okay to lie to protect someone's feelings?
● Should parents have the right to track their teenager’s location at all times?
13. The "Improv Commercial" Challenge
Objective: Boost creativity and persuasive speaking.
Instructions:
● Students create and present an improvised commercial for a random object.
● They must make the product sound as exciting and useful as possible.
Example Products:
● A self-cleaning hat.
● Shoes that make you jump twice as high.
● A notebook that automatically translates your writing into any language.