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Mummified Undead Army Overview

The Mummified Undead were once a prosperous human kingdom in Tyria that fell into despair after the defeat of their Desert Gods by the Havoc Gods, leading to a curse that trapped their souls in a state of agony. Ruled by lesser kings and tyrants, the kingdom experienced civil war until a powerful sorceress, the Tomb Queen, united them with the promise of breaking their curse. The document outlines the army composition, special rules, and spells associated with the Mummified Undead faction in a tabletop game context.
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0% found this document useful (0 votes)
26 views4 pages

Mummified Undead Army Overview

The Mummified Undead were once a prosperous human kingdom in Tyria that fell into despair after the defeat of their Desert Gods by the Havoc Gods, leading to a curse that trapped their souls in a state of agony. Ruled by lesser kings and tyrants, the kingdom experienced civil war until a powerful sorceress, the Tomb Queen, united them with the promise of breaking their curse. The document outlines the army composition, special rules, and spells associated with the Mummified Undead faction in a tabletop game context.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

AOFR - MUMMIFIED UNDEAD V3.4.

1
BACKGROUND STORY
The Mummified Undead were once a Human kingdom in the southern
desert lands of Tyria. These people worshipped the Desert Gods,
powerful beings which existed at the source of the great river which
flowed between the world of the living and the dead. Protected from
invasion by great swathes of desert, the Kingdom prospered for
generations in the south.

The Kingdom’s fortunes changed with the arrival of the Havoc Gods.
The Havoc Gods sought out the Desert Gods and their Underworld,
hoping to seal off death itself from Tyria. The Desert Gods tried to fight
back, but were defeated. The Gatekeeper, who guarded the passage
between the world of the living and dead, was slain, and the god’s blood
poisoned the river passage between worlds. Since that moment, any
soul that tried to pass on would be trapped in the poisoned river
between worlds, existing in a state of constant agony.

The remaining Desert Gods gave their priests Soul Gems, which could
bind souls to their bodies. The Gems’ magic preserved the bones,
allowing souls to linger even after their bodies had withered away to
old age or injury. The Priests developed a form of mummification to
allow people to preserve some part of their bodies. Those who could
afford such treatments sought them out, while others slowly saw their
flesh fall away until all that remained was bone.

The Kingdom collapsed in the wake of the curse, as once vital


farmlands lay barren and people fell into despair. The Mummified
Undead were ruled over by a variety of lesser kings and petty tyrants
who began to carve out kingdoms throughout the land. This led to a
long era of civil war, as no one held the means to claim a final victory
and reunite these lands into a single Kingdom.

This changed with the arrival of a powerful sorceress from the north,
claiming to be the heir of a mighty Empire. She approached the priests
and kings of the land and promised that she alone had the power to
INTRO discover a means to break their curse and bring them true death.
Impressed with her power, her allies declared her the Tomb Queen,
The Mummified Undead command a massive army of undying and soon reunified the realm under her rule, reigning over a variety of
skeletons and mummies. They are supported by great constructs made petty kingdoms and cultures which have emerged along the sacred
of bone and rock, animated by their Gods. river.
These undead creatures are the shambling corpses left behind when Now, the Tomb Queen looks north to her former home. How will you
their once prosperous Kingdoms collapsed. When the Desert Gods embrace true death?
were driven from the underworld by the Gods of Havoc, their followers
were barred from the afterlife. Since then, their souls have been
shackled to their lifeless bodies. Only their new Queen offers them the
hope of final death.

ABOUT OPR
OPR (www.onepagerules.com) is the home of many free games which
are designed to be fast to learn and easy to play.

This project was made by gamers for gamers and it can only exist
thanks to the support of our awesome community.

If you want to help us in making more awesome content, you can


support us on www.patreon.com/onepagerules

Thank you for playing!

Created by: Gaetano Ferrara

1
AOFR - MUMMIFIED UNDEAD V3.4.1
Name [size] Qua Def Equipment Special Rules Cost
Royal Champion [1] 3+ 4+ Heavy Hand Weapon (A3, AP(1)) Hero, Tough(3), Undead 55pts
Skeleton Leader [1] 5+ 5+ Hand Weapon (A3) Hero, Tough(3), Undead 30pts
Mummies [10] 5+ 6+ 10x Claws (A2) Slow, Undead 85pts
Skeleton Warriors [10] 5+ 5+ 10x Hand Weapon (A1) Undead 85pts
Royal Guard [5] 3+ 4+ 5x Heavy Hand Weapon (A1, AP(1)) Undead 80pts
Skeleton Archers [5] 5+ 5+ 5x Cursed Bow (24", A1, Cursed Ammo), Undead 75pts
5x Hand Weapon (A1)
Guardian Statues [3] 3+ 4+ 3x Dual Heavy Hand Weapons (A4, AP(1)) Tough(3), Undead 195pts
Skeleton Horsemen [5] 5+ 5+ 5x Hand Weapon (A1) Fast, Impact(1), Scout, Undead 80pts
Beast Riders [5] 4+ 4+ 5x Heavy Claws (A1, AP(2)), Fast, Undead 115pts
5x Heavy Hand Weapon (A1, AP(1))
Great Snakes [3] 4+ 4+ 3x Snake Fangs (A1, Poison) Fast, Impact(2), Tough(3), Undead 160pts
Snake Riders [3] 4+ 4+ 3x Skeleton Spear Rider (A1, Lance), Fast, Impact(2), Tough(3), Undead 175pts
3x Snake Fangs (A1, Poison)
Snakemen [3] 3+ 3+ 3x Halberd (A2, Rending) Fast, Impact(2), Tough(3), Undead 220pts
Hunting Beasts [5] 4+ 5+ 5x Claws (A2) Fast, Strider, Undead 85pts
Scarab Swarms [3] 6+ 6+ 3x Swarm Attacks (A3, Poison) Ambush, Strider, Tough(3), Undead 70pts
Vultures [3] 4+ 5+ 3x Sharp Beak (A3, Rending) Flying, Tough(3), Undead 155pts
Great Scorpion [1] 4+ 3+ Pincers (A3, AP(2)), Stinger (A3, Poison) Ambush, Fear(1), Tough(6), Undead 140pts
Skeleton Giant [1] 4+ 3+ Dual Hand Weapons (A10), Stomp (A4, AP(1)) Fear(2), Tough(12), Undead 250pts
War Sphinx [1] 4+ 2+ Sphinx Crew (A8, Rending), Stomp (A4, AP(1)) Fear(2), Tough(12), Undead 315pts
Giant God-Statue [1] 3+ 3+ Great Weapon (A6, AP(2)), Stomp (A4, AP(1)) Caster(3), Fear(2), Tough(12), Undead 360pts
Sphinx Champion [1] 3+ 2+ Dual Hand Weapons (A10), Stomp (A4, AP(1)) Fear(2), Tough(12), Undead 335pts
Skeleton Chariot [1] 5+ 3+ Hooves (A2), Spear Crew (A2, Lance) Fast, Impact(4), Tough(6), Undead 115pts
Death Casket [1] 3+ 5+ Release Spirits (24", A2, Blast(3), Rending), Crew (A3) Entrenched, Slow, Tough(3), Undead 120pts
Skull Catapult [1] 5+ 5+ Skull Barrage (36", A6, AP(1), Indirect, Cursed Ammo), Entrenched, Immobile, Tough(3), Undead 150pts
Crew (A3)
Desert Titan [1] 2+ 2+ Stomp (A8, AP(2)), Titan Strike (A12, AP(1)) Fear(4), Tough(24), Undead 910pts

SPECIAL RULES
Ancient Wrath: This model and its unit get
Furious. If they already had Furious, they get
extra hits from Furious on unmodified rolls of
5-6 to hit instead.
Breath Attack: Once per this model's activation,
before attacking, roll one die. On a 2+ one
enemy unit within 6" in line of sight takes 1 hit
with Blast(3) and AP(1).
Cursed Ammo: Ignores cover and all negative
modifiers to hit rolls and range.
Elite Guard(X): If this model is part of a unit of
X, they count as having Quality 3+.
Poison Blades: This model and its unit get
Poison in melee.
Repair: Once per this model's activation, before
attacking, if within 2" of a model with Tough,
roll one die. On a 2+ you may remove D3
wounds from that model.
Surprise Attack(X): This model counts as
having Ambush, and may be deployed up to 1"
away from enemy units (instead of over 6"
away). Once deployed, roll X dice. For each 2+
one enemy unit within 3” takes 2 hits with
AP(1).
Undead: Whenever a unit where most models
have this rule fails a morale test that causes it
to be Shaken or Routed, the test counts as
passed instead. Then, roll as many dice as the
number of wounds it would take to fully
destroy it, and for each result of 1-3 the unit
takes one wound, which can't be ignored.

MUMMIFIED UNDEAD ARMY SPELLS


Blade Curse (1): Target 2 friendly units within
12" get Poison next time they fight in melee.
Storm of Skulls (1): Target enemy unit within
12" takes 2 hits with AP(2).
Protection (2): Target 2 friendly units within 12"
get +1 to defense rolls next time they take hits.
Desiccation (2): Target enemy unit within 12"
takes 1 hit with AP(4) and Deadly(3).
Smiting (3): Target 2 friendly units within 12"
get +3 to hit rolls next time they charge.
Vengeance (3): Target enemy unit within 18”
takes 1 hit with Blast(12).

2
AOFR - MUMMIFIED UNDEAD V3.4.1
Royal Champion [1] - 55 pts Royal Guard [5] - 80 pts Snake Riders [3] - 175 pts
Quality 3+ Defense 4+ Quality 3+ Defense 4+ Quality 4+ Defense 4+
Heavy Hand Weapon (A3, AP(1)) 5x Heavy Hand Weapon (A1, AP(1)) 3x Skeleton Spear Rider (A1, Lance)
Hero, Tough(3), Undead Undead 3x Snake Fangs (A1, Poison)
Replace Heavy Hand Weapon: Upgrade up to three models with one: Fast, Impact(2), Tough(3), Undead
+5pts Heavy Halberd (A3, AP(1), Rending) +10pts Musician Upgrade up to three models with one:
+10pts Dual Heavy Hand Weapons +15pts Banner +10pts Musician
(A4, AP(1)) +5pts Sergeant +15pts Banner
+15pts Heavy Lance (A3, AP(1), Lance) Replace all Heavy Hand Weapons: +5pts Sergeant
+15pts Great Weapon (A3, AP(3)) +10pts Heavy Halberd (A1, AP(1), Rending) Upgrade all models with one:
+15pts Heavy Spear (A3, AP(1), Counter) +25pts Heavy Great Weapon (A1, AP(3)) +15pts Armored (Defense(1))
Upgrade with one: +20pts Burrower (Ambush)
+15pts Herald (Ancient Wrath) Skeleton Archers [5] - 75 pts
+25pts Venom Expert (Poison Blades) Quality 5+ Defense 5+ Snakemen [3] - 220 pts
+40pts Priest (Caster(2)) 5x Hand Weapon (A1) Quality 3+ Defense 3+
+45pts Monarch 5x Cursed Bow (24", A1, Cursed Ammo) 3x Halberd (A2, Rending)
(Elite Guard(Skeleton Warriors)) Undead Fast, Impact(2), Tough(3), Undead
+65pts Master Priest (Caster(3)) Upgrade up to three models with one: Replace all Halberds:
Upgrade with one: +10pts Musician +15pts Great Weapon (A2, AP(2))
+20pts Royal Beast (Heavy Claws (A1, AP(2)), +15pts Banner Upgrade all models with any:
Fast) +5pts Sergeant +25pts Burrower (Ambush)
+20pts Skeletal Steed (Fast, Impact(1), Scout) +60pts Death Gaze (12", A2, AP(2))
+70pts Royal Snake Guardian Statues [3] - 195 pts
(Snake Fangs (A1, Poison), Fast, Quality 3+ Defense 4+ Hunting Beasts [5] - 85 pts
Impact(2), Tough(3)) 3x Dual Heavy Hand Weapons (A4, AP(1)) Quality 4+ Defense 5+
+150pts Royal Chariot (Defense(1), Fast, Tough(3), Undead 5x Claws (A2)
Hooves (A2), Impact(4), Tough(6)) Upgrade up to three models with one: Fast, Strider, Undead
+335pts War Sphinx (Stomp (A4, AP(1)), +10pts Musician
Defense(2), Fear(2), Tough(12), +15pts Banner Scarab Swarms [3] - 70 pts
Breath Attack) +15pts Sergeant Quality 6+ Defense 6+
+520pts Skeleton Beast (Fear(3), Flying, Replace all Dual Heavy Hand Weapons: 3x Swarm Attacks (A3, Poison)
Tough(18), Stomp (A6, AP(2)), +20pts Heavy Great Weapon (A3, AP(3)) Ambush, Strider, Tough(3), Undead
Heavy Claws (A6, AP(1)), +100pts Great Cursed Bow
Toxin Claws (A6, Poison)) (24", A3, AP(1), Cursed Ammo), Vultures [3] - 155 pts
Hand Weapon (A1) Quality 4+ Defense 5+
Skeleton Leader [1] - 30 pts Upgrade all models with: 3x Sharp Beak (A3, Rending)
Quality 5+ Defense 5+ +30pts Stone Shaper (Regeneration) Flying, Tough(3), Undead
Hand Weapon (A3)
Hero, Tough(3), Undead Skeleton Horsemen [5] - 80 pts Great Scorpion [1] - 140 pts
Replace Hand Weapon: Quality 5+ Defense 5+ Quality 4+ Defense 3+
+5pts Dual Hand Weapons (A4) 5x Hand Weapon (A1) Pincers (A3, AP(2))
+5pts Lance (A3, Lance) Fast, Impact(1), Scout, Undead Stinger (A3, Poison)
+5pts Spear (A3, Counter) Upgrade up to three models with one: Ambush, Fear(1), Tough(6), Undead
+10pts Halberd (A3, Rending) +10pts Musician
+15pts Banner Skeleton Giant [1] - 250 pts
+10pts Great Weapon (A3, AP(2)) Quality 4+ Defense 3+
Upgrade with one: +5pts Sergeant
Replace all Hand Weapons: Stomp (A4, AP(1))
+15pts Herald (Ancient Wrath) Dual Hand Weapons (A10)
+25pts Venom Expert (Poison Blades) +10pts Lance (A1, Lance)
+35pts Cursed Bow (24", A1, Cursed Ammo), Fear(2), Tough(12), Undead
+30pts Army Standard Bearer (Fear(3)) Replace Dual Hand Weapon:
+40pts Stone Shaper (Repair) Hand Weapon (A1)
+40pts Priest (Caster(2)) +10pts Heavy Hand Weapon (A8, AP(1))
Beast Riders [5] - 115 pts +10pts Great Weapon (A6, AP(2))
+65pts Master Priest (Caster(3)) +70pts Giant Cursed Bow
Upgrade with one: Quality 4+ Defense 4+
+15pts Skeletal Steed (Fast, Impact(1), Scout) 5x Heavy Claws (A1, AP(2)) (24", A1, AP(2), Deadly(6), Cursed Ammo),
5x Heavy Hand Weapon (A1, AP(1)) Hand Weapon (A6)
Mummies [10] - 85 pts Fast, Undead
Upgrade up to three models with one: War Sphinx [1] - 315 pts
Quality 5+ Defense 6+ Quality 4+ Defense 2+
10x Claws (A2) +10pts Musician
Slow, Undead +15pts Banner Stomp (A4, AP(1))
+5pts Sergeant Sphinx Crew (A8, Rending)
Skeleton Warriors [10] - 85 pts Replace all Heavy Hand Weapons: Fear(2), Tough(12), Undead
Quality 5+ Defense 5+ +10pts Heavy Lance (A1, AP(1), Lance) Replace Stomp:
10x Hand Weapon (A1) +5pts Toxic Stinger (A5, Poison)
Undead Great Snakes [3] - 160 pts Upgrade with:
Upgrade up to three models with one: Quality 4+ Defense 4+ +50pts Stone Shaper (Regeneration)
+10pts Musician 3x Snake Fangs (A1, Poison) Upgrade with:
+15pts Banner Fast, Impact(2), Tough(3), Undead +20pts Breath Attack
+5pts Sergeant Upgrade all models with one:
Replace all Hand Weapons: +15pts Armored (Defense(1))
+25pts Halberd (A1, Rending) +20pts Burrower (Ambush)
+35pts Spear (A1, Counter)

3
AOFR - MUMMIFIED UNDEAD V3.4.1
Giant God-Statue [1] - 360 pts
Quality 3+ Defense 3+
Great Weapon (A6, AP(2))
Stomp (A4, AP(1))
Caster(3), Fear(2), Tough(12), Undead
Sphinx Champion [1] - 335 pts
Quality 3+ Defense 2+
Stomp (A4, AP(1))
Dual Hand Weapons (A10)
Fear(2), Tough(12), Undead
Replace Stomp:
+5pts Toxic Stinger (A5, Poison)
Upgrade with:
+50pts Stone Shaper (Regeneration)
Replace Dual Hand Weapons:
+10pts Great Weapon (A6, AP(2))
Replace Stomp:
+15pts Decapitating Strike
(A1, AP(2), Deadly(6))
Upgrade with:
+30pts Wings (Flying)
Skeleton Chariot [1] - 115 pts
Quality 5+ Defense 3+
Hooves (A2)
Spear Crew (A2, Lance)
Fast, Impact(4), Tough(6), Undead
Replace Spear Crew:
+35pts Cursed Bow Crew
(24", A6, Cursed Ammo)
Death Casket [1] - 120 pts
Quality 3+ Defense 5+
Crew (A3)
Release Spirits (24", A2, Blast(3), Rending)
Entrenched, Slow, Tough(3), Undead
Replace Release Spirits:
+30pts Unleash Souls
(24", A2, AP(2), Deadly(3))
Skull Catapult [1] - 150 pts
Quality 5+ Defense 5+
Crew (A3)
Skull Barrage (36", A6, AP(1), Indirect, Cursed
Ammo)
Entrenched, Immobile, Tough(3), Undead
Desert Titan [1] - 910 pts
Quality 2+ Defense 2+
Stomp (A8, AP(2))
Titan Strike (A12, AP(1))
Fear(4), Tough(24), Undead
Upgrade with one:
+90pts Ammut (Caster(4))
+95pts God-Titan (Flying)
+255pts Buried Skeleton (Surprise Attack(6))

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