6t&asa=-- Kalashtar Faction Agent -zhentarim
Devlin'ffier" Thadeta ils
RAC€ 8AC(GBOU}ID Rogue/Fighter
Chaotic Neutral
CHARACTER NAME ALIGNMENT E'XPERIENCE POINTs
A*CHilYPES
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Rogue Sreak Attack
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Rogue Thieve's Cant
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Rogue Cunning Action
si@te me*rses,
l0t Longbou@f,fp +6 1*{P)Finsqihrow.(2ot6o}
Starting at 2nd level, your guick thinking and agility
you to rcye and act quickly. you cn take a bonus action
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on each of yourturns in combat. This action can be ssed
Daggerslel$ +6 1D4{P}Firesse only to take the Dash, Disngage, or Hide action.
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Snek Atack
Spell 9*
Arcane
Spellcasting
Trickter
Mage Hand Legerdemain
RosueRoguishArchetype ,&
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3
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AHTMALHANDTTHG
@rum Rogue UncaBnv Dodge
Stafring at 5th level, when an attackerthatyou €an see hits you
with an aftacl! you 6n useyour readion to halcthe attack's
damge a&in$you.
5
@jfi+[:];F Booming Blade
FAVOURITE SPEUS
5ft lActio6. anua*ia Fighter Fighting Style
Defense -
N +Z [ 3; IJiil;X;].- Deal5 ?E lo.<e
Ward
DMG wheh thry m6ve.
Self l Acti?b
Wile wearing Armouryou gain a +1 bonusto AC
L6pi B*::ffiHff* Blade
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FiEhter Second Wind
1
RACIAL TRAITs
rsHAsHDEousrAuGHEa 30ft lActio& WIS You hee a limted well ofsbmlna thdt Vou can dGw on to
prdedyourselffrom harm. On yourtum, you can uE a bonus
Bacl€round Fedure Ihe t*94 nu* $.@d on a Wadom svlnc throw o. ftll Fore frr 1 minub. adion to regain hit poinB equal to 1d1O + your fighter level. Once
fadion agent you have access to a searet network of
As a y@ usethisfeafure, you mu$ finEh a shod or longrest before
suppdeE and operatives sho Gh pr@ide assistahce oh y6ur you can us A again.
advehtures. You know a set ofEdet you
signs and passwords Disguise Setf Self l Acti?h
crh use to id€ntify skh opeEtives, who can pbvide you with
ace$ to a hidden ste housq free room and board, or Duration 1 Hour FEATURE
a$istance ih finding infor@tioh. These agents never risktheir
lives lor you or risk [Link] their true iddntities.
Sleep 90 ft l Actio&
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PRSFlcrE f(IEs E ll LAr{GUAGEs
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TEATURE
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37 6,2' 188lbs Glowing Eyes
Devlin "Ghost" Thadetails AG€ HE'GHT WEIGHI D15II*i€UISHING MARrc
White Glowing Light Tan White/Grey shoutder and chest scars
EYE5 s(IN HAIR SCABs
PEBSONALIIY TR,qlTs R,ArgG9nill}n
Iam always calm, no matter what the situation. I never
Guilty Pleasure - A new ring for my finger is always
ra;se my voice or let my emotions get the best of me,
nice,
Adversaries - A master Spy to whom I fed
misinformation to, which led to the wong target
bein5 assassinated-
Freedm. Chains are meant to be broken, as are those
who would forge them- Benefuctor - Zhentarim (Currently incommunicado,
l'm on the run from someone.)
l'm guilty of a terrible trime- I hope I mn redeem
myself.
ENEMIES
Nval Spy - D6riu! Stonehamher
Zhenkrih (Unknown - AWOII
I generally choose the gold above all else
CHARACI'R [Link]€
ABDITIONALTEATURE &TRAITq BACKPACVSIORAGE
DualMind HEA,B Lleadband of lntellect O - Backpack
When you make a W-Edom savingthrow, you €r us \pur - Burgla.'s Kit
reastion to gain advantage or the roll. Yd can uFthis tBit .AMULEI O - Thieve's Tols (Expartise)
immediately before or aiter you roll, but before anl, of the - Studded Leather Armour
roll's effects ocur. cLoAK Cloak of the Manta Ray O - Zhentarim Badge
- Code Book - Zhentarim
Mental Discipline AfiMOUfi O - Common Clothes
to psychic damage-
-lo9*h".Ith-err-rs
You have resistance -l OOo
HANOS/ASMs O
of ol
Mind Link
You cah speak telepathiclly to any creature you 6n see BIN6 O €. rld-Lt ",^i
within 60 fet ofyo!. You don't need to share a language - ) c4*4qo-1
with the seature for it to understand your telepathic RIN6 O q-C+.e^Cl1>e+
-q\i:-B"qJ^
messages, butthe creature must be able to understand at
least one language or be telepathic'rtself- BELT O .lo P,totr
tr\€-B&d k***<-n
As a bonus astion when you're speaking telepathicallyto a
BOOrs 0 ,[Link](- cF+.t
seature, you En givethat creatu.e the abilityto speak .ta* a{- no.p-<-
telepathicallytoyou until the start ofy@r nexttu.n. To use Clt^b"rs kcd"
this ability, the creature must be within 60 feet ofyou and be .\r>r"v kt
able to see you.
a"t-:.* s*k"t
Psychic Glarcur MAGIC ITEMS d-,1-<r,-
Choose one ofthe following skills: lnsight, Intimidation, Headband of Intellect (9
,St,*3-
Performahce, or Persuasion. Ygu haye advantage on all
ability check you make with that skill. (Performance)
Your religEnft kde 6 19 w$h yon [Link] &i5 M&and. tr 6 m etrs 6 W. it you
Warcaster {Ability Scde lmprovemeht) lelt8e..e k alffid E or 6q&r rMout li
Prerequisite: Able [Link] at least one spell
Cloak of the Manta Ray 0
You hrre adEntdEe one Constitution saves thatyou make to S,h weariryt$t cbak wtfi B hod uF, you Dn brerhe Unjeede., ad yo! h*e
maintain concentration on a spell when you take damage. a $iming iFd d & feet. Pol,irs tu hod up o doM E@n6 an adroh.
You can perfoamthe somatic rcmponents of spells eren
when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an
opportunity attack from you, yo! can use your reaction to o
cast a spell at the creature, instead of makirg an opportunity
atbck. The spell must hac a astint time of only 1 acti@
and musttarget onlythat creature.
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