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Cleric Life 18

The document outlines the character details of a Human Cleric with a Domain of Life, including their abilities, spells, and features. Key features include healing spells, channel divinity abilities, and various cleric spells prepared. The character also has proficiency in skills, weapons, and saving throws, along with specific items and equipment listed.

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0% found this document useful (0 votes)
50 views2 pages

Cleric Life 18

The document outlines the character details of a Human Cleric with a Domain of Life, including their abilities, spells, and features. Key features include healing spells, channel divinity abilities, and various cleric spells prepared. The character also has proficiency in skills, weapons, and saving throws, along with specific items and equipment listed.

Uploaded by

1582674
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

18 17

Acolyte Cleric

Human Domain of Life 147 147 18d8

+1 30 med 14
+0
+6 11

+0

+10 Warhammer +8 1d8+2 bludgeoning versatile(1d8), impact

+10
+2 14 Sacred Flame Dex DC 18 2d8+4 Radiant ignores 1/2 and 3/4 cover, 60ft. range
+0
+0
+2 +10

+2

+4 19
+1 12
Thaumaturge. You add your Wisdom modifier to Arcana and Spellcasting
+10 Religion Checks. You also know one extra cantrip from the Cleric - Cleric Spell List
spell list (thaumaturgy) - Wisdom Based
Disciple of Life.
+1 +4 When you expend a spell slot to cast a spell that restores hit Channel Divinity
+10 points, the healed creature regains extra hit points. The extra hit Uses: 2
+1 points are equal to 2 + the spell slot's level. Regain 1 use on a short rest, regain all uses on a long rest.
+10 Preserve Life
+1 As a Magic Action, you present your holy symbol and expend a Divine Spark. As a Magic Action, you can expend a use of your
+4 use of your Channel Divinity to evoke healing energy. You Channel Divinity. When you do, you point your holy symbol at
+1 restore creatures within 30ft. of you that have less than half their another creature within 30ft. of you. Roll 1d8+Wisdom Modifier.
+4 health to half their health. This effect includes you. You can either restore hit points equal to the roll or force them to
Blessed Healer. make a Constitution Saving throw. If they fail the saving throw,
Immediately after you cast a spell that restores hit points to one they take Necrotic or Radiant Damage (your choice) equal to the
or more creatures other than yourself, you regain hit points total. On a successful save, the creature takes half as much
equal to 2+the level of the spell slot expended. damage.
Blessed Strikes:
You add your Wisdom Modifier to the damage of your Cleric Sear Undead. As a Magic Action, you can present your holy
+3 16 cantrips. When you deal damage using a cantrip, you can give a symbol and censure undead. Each Undead of your choice within
-1 9 creature of your choice within 60ft. of you temporary hit points 30 ft. of you must make a Wisdom Saving throw. On a failure, the
equal to twice your Wisdom modifier. creature gains the Frightened and Incapacitated conditions for 1
minute. For that duration, the creature tries to move as far away
Spells Prepared: The spell sheet does not have enough room to from you as it can on each of its turns. The effect ends early if it
+9 hold all of your cleric spells. Here are the rest that you have takes any damage, if you have the incapacitated condition, or you
+5 prepared: die. Each undead that fails the saving throw against this feature
Resistance(cantrip), Hallow(5), Contagation(5), Heal(6), Conjure takes your wisdom modifier number of d8s of radiant damage.
-1 Celestial(7), Holy Aura(8), True Resurrection(9), Flame Strike(5), This damage doesn't end the turned effect.

-1 Divine Intervention:
Once per day, as a magic action, you can cast any Cleric spell of
-1 5th level or lower that doesn't require a reaction to cast. When
you use this feature, you don't use a spell slot, Material
-1 Human Magic Initiateand
components, (Cleric,
you Wisdom)
can't use this feature until you finish a long
Two cantrips: Guidance, Sacred Flame
rest.
Skilled. Gain proficiency in one skill of your choice. (Arcana) One Spell: Cure Wounds
Supreme Healing.
Resourceful. You gain Heroic Inspiration whenever you Healer
You can expend a use of your channel divinity when you cast a
finish a long rest. You gain theto
following benefits.
healing spell instead treat the dice as the maximum value they
- Battle
could Medic. You can expend one use of a healer's kit and
roll.
Versatile. You gain an Origin Feat of your choice (Healer). tend to a creature within 5 ft. of you. The creature can expend
one of its Hit Dice. The creature then gains hit points equal to
one roll of that die plus your proficiency bonus.
simple weapons, martial weapons - Healing Rerolls. If you are healing a creature, whether through
spells, species traits, or through this feat, if the result on a die is
a one, you can reroll it once, but you must use the new roll.

Resilient Constitution.
You have proficiency in Constitution saving throws.

War Caster. You have advantage on Concentration checks.


Caligrapher's Supplies When you make an opportunity attack, you can cast a spell with
a casting time of one action instead of making an attack. You
can perform the somatic components of spells even when you
have weapons/shields in your hands.
Wisdom

+4

18
4 3 1
3 3 1
+10
3 1 1

0 Guidance

0 Mending

0 Sacred Flame

0 Spare the Dying

0 Toll the Dead

1 Bless from Life Domain


1 Cure Wounds from Life Domain
1 Guiding Bolt

1 Detect Magic 1 free per long rest


1 protect from evil & good

2 Spiritual Weapon

2 Aid from Life Domain


Caligrapher's Supplies, Book of prayers, Holy symbol(amulet), 10
1 Shield of Faith sheets of parchment, robe

2 Lesser Restoration from Life Domain mace, scale mail, shield(holy symbol on it), backpack, blanket,
holy water, lamp, 7 days of Rations, tinderbox

1 Sanctuary

2 Silence

0 Thaumaturgy

1 Bane

3 Mass Healing Word Life Domain


3 Revivify Life Domain

4 Banishment

3 Beacon of Hope

3 Dispel Magic

0 Light

4 Aura of Life Life Domain

4 Death Ward Life Domain


4 Guardian of Faith

5 Greater Restoration 16
5 Mass Cure Wounds

5 Summon Celestial

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