SR CG 6.40 [WIP: Created by Aria, built on the SR5 version which had lots of input from others.
ut from others. Input: estradling for FS input, jacx7 for CRB spells page notes, Play Testers: Jack Spade, Markelph
To use this file please download a copy to your computer, you won't be able to amend it on Google Docs
Hi folks, to use this Excel generator please start on the '1 Priorities' Tab
This is split into 12 sections, starting with Basics, Character Gen method, the table itself, select race etc.
Typically the file has grey boxes with dark outlines to select stuff like the one below
When you put a numer in it the cell changes to blue so you can easily see it
1
Yellow boxes require you to input values/text because the calculations are beyond my skills or there are too many potential variables to program
Cells in orange are the same as yellow but usually because they are not normally available at character gen
Filling in the Priority Table may look something like this, C in Race, Attributes A, Magic E, Skills D and Resources B… or however you want to split it. Sum-10 is likely to be
Go through this Tab and then head to '2 Attributes', '3 Skills' etc to calculate the rest of the character
When it comes to gear, licenced or illegal gear above availibility 6 is not normally permitted at char gen and the cell will be pink as below
I suggest you right click on tabs that you will not use for this character (eg. Adepts, Spells etc for a mundane) and 'Hide' them… don't delete them as that might cause calc
Output comes on the 'Sheet CLR or BW' for paper copy, 'Sheet Text' for forum output (like SG) or 'Sheet OP' for Obsidian Portal output
These will autopopulate with attributes (and calculated attributes), skills, qualities, adept powers and spells. Gear etc will need to be manually copy/pasted from the releva
Thanks to gargaMONK for the automation!
If you want to print the whole document I suggest Ctrl clicking the tabs you want to print rather than the whole thing… I've set the print settings as best I can but it will still b
If you have any questions or comments you can contact me at [email protected] or as Aria on Shadowgrid or Dumpshock. Enjoy!
Revision History
CG 6.01 Original [SR6] plus No Future [NF]
CG 6.02 CRB errata Jan 2020, Adversary [Ad]
CG 6.03 SOTA 81 (German) [s81], Age of Rust [AoR], Firing Squad [FS] - draft, game stats to follow in 6.04
CG 6.04 Firing Squad [FS] game stats
CG 6.05 Krime Katalog [KK] and Ingentis Athletes [IA] added
CG 6.06 Output improvements
CG 6.07 Error corrections
CG 6.08 Critical Strike added to melee DV, other minor tweaks
CG 6.09 Mentor spirit adept powers added to Adepts tab. Stolen Gear Quality amended to have a karma cost not addition. Bug fixes
CG 6.10 Bug fix on weapons tab. Slip Streams [SS] added
CG 6.11 Missing FS accessories and mods added. SRM missions FAQ for Stolen Gear damage between runs
CG 6.12 Matrix edge actions added, Banshee's Matrix FAQ houserule for commlinks added, explosives power houserule calculated
CG 6.13 Collapsing Now [CN] added
CG 6.14 More PACKS added. Adept power lvls cap houserule added. Adepts from Street Wyrd [SW] added, spells etc to follow in v .15
CG 6.15 Street Wyrd spells etc added, preparations and rules details to follow in v .16
CG 6.16 Street Wyrd spell details added, alchemical preparations added (rules to follow)
CG 6.17 Street Wyrd traditions added
CG 6.18 Power Plays [PP] added. Bone lacing calculation removed from Bod bonuses and added to damage res only
CG 6.19 Shadowrun Missions [SRM] spells added. PP Knockoff calculation added to Weapons Tab
CG 6.20 Critical strike corrected on unarmed DV
CG 6.21 Core City Edition Errata added [SR6C for new content]
CG 6.22 Double Clutch [DC] added. Analytical mind / Attribute Mastery houserule added
CG 6.23 In-use Log Tab added. Some sample vehicles and custom vehicles added. Metamagic notes added. Stolen Gear updated to Missions FAQ 1.5
CG 6.24 In-use Log Tab finessed. MCT Gnat price is per 1 not 10. Kechibi Code [KC] added. Lifestyles tweaked
CG 6.25 Lofwyr's Legions [LL] added, Emerald City [EC] added, bugs fixed
CG 6.26 Sixth World Companion [SC] part 1 added (Point Buy, Qualities) races to follow along with PACKS etc
CG 6.27 Sixth World Companion [SC] part 2 added (races, changelings, some house rules) infected, lifestyle, contacts etc to follow
CG 6.28 Sixth World Companion [SC] part 3 added (contacts, lifestyle)
CG 6.29 Hobbes' bug checks added. Some Infected qualities added
CG 6.30 Hack and Slash [HS] added, Shadow Cast [Cst] to follow in .31
CG 6.31 Shadow Cast [Cst] added
CG 6.32 Whisper Net [WN] Monad rules added
CG 6.33 Error corrections
CG 6.34 Bestial Nature [BN] added (Body Shop [BS] to follow shortly)
CG 6.35 Shoot Straight [SS] & Body Shop [BS] part 1 added (cyber & bioware)
CG 6.36 Body Shop part 2 added
CG 6.37 Astral Ways [AW] & Scotophobia [S] added
CG 6.38 SC Alternate Mysad houserule added (p148). Falling Point [FP] & Zero's Grimoire [ZG]* - Holostreets material using 6E spell design rules
CG 6.39 Smooth Operations [SO] added. Transhumanisim optional rule [SC p146] added
CG 6.40 Bug fixes. Tarnished Star [TS] & Lehtal Harvest [LH] added
notes, Play Testers: Jack Spade, Markelphoenix, Arky, ZeroSum, jacx7. Massive thanks to gargaMONK for the new sheet tab and excel automation beyond my skills! Kenjitsu for his input too]
ant to split it. Sum-10 is likely to be explained in a future SR sourcebook
lete them as that might cause calculation errors
anually copy/pasted from the relevant sections or infilled by hand.
ettings as best I can but it will still be a lot of paper!
follow in v .15
ar updated to Missions FAQ 1.5
sing 6E spell design rules