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Python Projrct

The document outlines a micro-project proposal for developing a console-based Ludo game using Python, detailing its aims, course outcomes, methodology, and action plan. It describes the game's mechanics, including player interactions, rules, and the software development process using the spiral model. Additionally, it highlights the skills and learning outcomes achieved through the project, such as improved planning and problem-solving abilities.

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0% found this document useful (0 votes)
5 views

Python Projrct

The document outlines a micro-project proposal for developing a console-based Ludo game using Python, detailing its aims, course outcomes, methodology, and action plan. It describes the game's mechanics, including player interactions, rules, and the software development process using the spiral model. Additionally, it highlights the skills and learning outcomes achieved through the project, such as improved planning and problem-solving abilities.

Uploaded by

bobadehariom
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 19

I

Micro Project Proposal


1.0 Aims/Benefits of the Micro-Project:

Ludo is strategy board game, which can be played by 2 to 4 players


with each player having a set of 4 pieces (usually identified by
color) placed in the starting zone, which is at the left corner for each
player. By rolling the dice, players race their four pieces on the
board from start to finish, while trying to avoid being killed or
captured by their opponents.
The main objective for each player is to move all his/her tokens or
pieces to the finish before his/her opponents. Of course, en-route there
are some more obstacles that the player has to overcome. Go through
these step-by-step instructions to get a better perspective on how to
master this easy game.

2.0 Course Outcomes Addressed:


i. Display message on screen using Python script on IDE.
ii. Develop python program to demonstrate use of Operators
iii. Perform operations on data structures in Python.
iv. Develop functions for given problem.
v. Design classes for given problem.
vi. Handle exceptions.
3.0 Proposed Methodology:

A Use case is a description of set of sequence of actions graphically it is rendered as an


ellipse with solid line including only its name. Use case diagram is a behavioural diagram
that shows a set of use cases and actors and their relationship. It is an association between
the use cases and actors. An actor represents a real-world object.

Elements of the model

Player : This is modelled by a node type. Players can have an identifier or colour to
distinguish them. The cyclic order of players is typically modelled explicitly (through
edges).

Pawn : This is modelled by a node type. Each pawn belongs to a certain player; this is
typically modelled by an edge, or in some cases by an attribute.

Field : This is modelled by a node type. Entry and goal fields are special kinds of fields,
typically modelled by subtypes, or in some cases marked by special self-loops. The same
may be done for home fields, although these are not essential for the game (we left them
out of Fig. 2). Entry and goal (and home) fields belong to a player; this is typically
modelled by an edge. The position of a pawn (on a field) is likewise modelled by an
edge.
Board : This consists of all the fields and their interconnections, i.e., the next fields and the
junctions to the goal fields. The interconnections may be turned into nodes, but
typically will be modelled by edges. The board itself does not necessarily need a special
node, since all fields already implicitly belong to it.

Die : This is modelled by a (singleton) node, possibly of a special type but optionally
integrated with some existing node. The outcome of a die roll is then typically an
attribute of the die node.

Strategy : This is modeled by a node or an attribute value; a player can then be assigned a
strategy by adding an edge or attribute.
4.0 Action Plan:
Si
Details of Activity
r No

1 Topic Discussion & Selection

2 Review of Literature

3 Aim/Benefits & Importance

4 Resources Required

5 Analysis of Collected Data

6 Design of System

7 Coding & Testing of Modules

8 Coding & Testing of Modules

9 Coding & Testing of Modules

10 Integration of System Modules

11 Testing & Deployment of System

12 Compilation of Report

13 Compilation of Presentation

14 Presentation of Seminar

15 Final Deployment of Submission


Micro Project Report Annexure – I

1.0 Rationale:

This is a Ludo game which is very easy to understand and use. Talking about the

gameplay, all the playing rules are the same just like we play in real time ludo. Here at first,

the user has to select players i.e. either human or computer. After selecting human, the player

has to enter details such as name and select colour (red, green, yellow and blue). the player

can also start the game within two players if he/she wants.After starting the game, a console

based ludo board appears, other rules are the same. First, the computer or the player has to

roll the dice.

The main thing in this console based game is that the player just has to press “Enter

Key” to roll the dice. At the top of the board, it displays a dice with the number. The system

keeps on rolling until there’s a possible pawn to move. All the game movements are

performed automatically. Whenever the player tries to end the game, there’s an option

available to save the unfinished game so that he/she can continue it later. A simple console

GUI is provided for the easy gameplay. The gameplay design is so simple that user won’t

find it difficult to use and understand. [email protected]


Aims/Benefits of the Micro-Project:

How to Play
1. Ludo player path.

2. Ludo Home.

3. Start area.

4. Move from starting square, clockwise around the perimeter.

5. No resting squares.

6. Player Identification colour.

Game Rules
1. Four pieces are placed in the start area of their colour.

2. Throw a single die.

3. First throw a six or one to move.

4. Player moves a piece forward 1 to 6 squares.

5. Six results in another turn.

6. Player can’t move, pass to next player.

7. Captured and returns to the starting area.

8. No doubling rules.

9. Advance to Home Square.


3.0 Course Outcomes Achieved:
i. Display message on screen using Python script on IDE.
ii. Develop python program to demonstrate use of Operators
iii. Perform operations on data structures in Python.
iv. Develop functions for given problem.
v. Design classes for given problem.
vi. Handle exceptions.

4.0 Actual Methodology Followed:

Figure : Spiral Model of Software Development

Figure shows the spiral model of software development. This model is combination of well- known
waterfall model and iterative prototyping. It yields rapid development of more complete version of
software. Using spiral model software is developed as series of
Evolutionary releases. During the initial releases, it may just paperwork or prototype. But during later
releases the version goes towards more completed stage.
The spiral model can be adopted to apply throughout entire lifecycle of the application from
concept development to maintenance. The spiral model is divided into set of framework activities
defined by software engineer team. The initial activity is shown from center of circle and
developed in clockwise direction. Each spiral of the model includes following four stages:
Planning Phase: This stage includes requirement gathering, cost estimation, resource allocation. Risk
Analysis Phase: This stage involves strengths and weaknesses of the project. Design Phase: This
stage includes coding, internal testing and deployment.
Evaluation Phase: Last stage involves client evaluation (client side testing) to get the feedback. Various
activities which are performed according to the spiral model phases are shownTab.
Code :
from .game import Player, Game
from .painter import present_6_die_name
from .recorder import RunRecord, MakeRecord
from os import linesep

class CLIGame(): def

it (self):
self.prompt_end = "> "
self.game = Game() #
used for nicer print
self.prompted_for_pawn = False #
saving game data
self.record_maker = MakeRecord() #
getting game data self.record_runner =
None

def validate_input(self, prompt, desire_type, allawed_input=None,


error_mess="Invalid Option!", str_len=None):
'''
loop while receive correct value
param allowed_input can be list of allowed values
param str_len is two sized tuple if min and max
'''
prompt += linesep + self.prompt_end
while True:
choice = input(prompt) if
not choice:
print(linesep + error_mess)
continue
try:
choice = desire_type(choice)
except ValueError:
print(linesep + error_mess)
continue
if allawed_input:
if choice in allawed_input:
break
else:
print("Invalid Option!")
continue
elif str_len:
min_len, max_len = str_len
if min_len < len(choice) < max_len:
break
else:
print(linesep + error_mess)
else:
break
print()
return choice

def get_user_initial_choice(self):
text = linesep.join(["choose option",
"0 - start new game", "1
- continue game",
"2 - run (review) recorded game"])
choice = self.validate_input(text, int, (0, 1, 2)) return
choice

def prompt_for_file(self, mode="rb"):


'''return file descriptor'''
text = "Enter filename (name of the record)"
while True:
filename = self.validate_input(text,
str) try:
file_descr = open(filename,
mode=mode) return file_descr
except IOError as e:
print(e) print("Try
again")

def does_user_want_save_game(self):
'''return True if user want to save game
or False
'''
text = linesep.join(["Save game?", "0
- No",
"1 - Yes"])
choice = self.validate_input(text, int, (0, 1))
return choice == 1

def prompt_for_player(self):
''' get player attributes from input,

initial player instance and


add player to the game
'''
available_colours = self.game.get_available_colours()
text = linesep.join(["choose type of player",
"0 - computer",
"1 - human"])
choice = self.validate_input(text, int, (0, 1))

if choice == 1:
name = self.validate_input("Enter name for player",
str, str_len=(1, 30))
available_options = range(len(available_colours)) if
len(available_options) > 1:
# show available colours
options = ["{} - {}".format(index, colour) for
index, colour in zip(available_options,
available_colours)]
text = "choose colour" + linesep
text += linesep.join(options)
choice = self.validate_input(text, int, available_options)
colour = available_colours.pop(choice)
else:
# only one colour left
colour = available_colours.pop()
player = Player(colour, name, self.prompt_choose_pawn)
elif choice == 0:
# automatically assign colours
colour = available_colours.pop()
player = Player(colour)
self.game.add_palyer(player)

def prompt_for_players(self): '''put


all players in the game'''
counts = ("first", "second", "third", "fourth last")
text_add = "Add {} player"
for i in range(2):
print(text_add.format(counts[i]))
self.prompt_for_player()
print("Player added")

text = linesep.join(["Choose option:",

"0 - add player",


"1 - start game with {} players"]) for
i in range(2, 4):
choice = self.validate_input(text.format(str(i)), int, (0, 1)) if
choice == 1:
break
elif choice == 0:
print(text_add.format(counts[i]))
self.prompt_for_player()
print("Player added")

def print_info_after_turn(self):
'''it used game attributes to print info'''
pawns_id = [pawn.id for pawn in self.game.allowed_pawns] #
nicer print of dice
message = present_6_die_name(self.game.rolled_value,
str(self.game.curr_player)) message
+= linesep
if self.game.allowed_pawns: message_moved =
"{} is moved. ".format(
self.game.picked_pawn.id) if
self.prompted_for_pawn:
self.prompted_for_pawn = False
print(message_moved)
return
message += "{} possible pawns to move.".format( "
".join(pawns_id))
message += " " + message_moved if
self.game.jog_pawns:
message += "Jog pawn "
message += " ".join([pawn.id for pawn in self.game.jog_pawns])
else:
message += "No possible pawns to move."
print(message)

def print_standing(self):
standing_list = ["{} - {}".format(index + 1, player)
for index, player in enumerate(self.game.standing)]
message = "Standing:" + linesep + linesep.join(standing_list)
print(message)

def print_board(self):

print(self.game.get_board_pic())

def run_recorded_game(self):
'''get history of game (rolled_value
and index's allowed pawn) from
record_runner in order to replay game'''
self.load_recorded_players()
self.print_players_info()
self.prompt_to_continue()
for rolled_value, index in self.record_runner:
self.game.play_turn(index, rolled_value)
self.print_info_after_turn() self.print_board()
self.prompt_to_continue() self.print_board()

def continue_recorded_game(self):
'''move forward the game by calling
play_turn method to the moment where
game was interrupted.
'''
self.load_recorded_players()
self.record_players()
for rolled_value, index in self.record_runner:
self.game.play_turn(index, rolled_value)
self.record_maker.add_game_turn(
self.game.rolled_value, self.game.index)
self.print_players_info()
self.print_info_after_turn()
self.print_board()

def record_players(self): '''save


players on recorder'''
for player in self.game.players:
self.record_maker.add_player(player)

def load_recorded_players(self): '''get


recorded (save) players from
recorder and put them in game
'''
if self.record_runner is None: file_descr
= self.prompt_for_file()
self.record_runner = RunRecord(file_descr)

file_descr.close()
for player in self.record_runner.get_players(
self.prompt_choose_pawn):
self.game.add_palyer(player)

def load_players_for_new_game(self):
self.prompt_for_players()
self.print_players_info()
self.record_players()

def play_game(self): '''mainly


calling play_turn
Game's method while game finished '''
try:
while not self.game.finished:
self.game.play_turn()
self.print_info_after_turn()
self.print_board()
self.record_maker.add_game_turn(
self.game.rolled_value, self.game.index)
self.prompt_to_continue()
print("Game finished")
self.print_standing()
self.offer_save_game()
except (KeyboardInterrupt, EOFError):
print(linesep +
"Exiting game. " +
"Save game and continue same game later?")
self.offer_save_game()
raise

def offer_save_game(self):
'''offer user save game'''
if self.does_user_want_save_game():
file_descr = self.prompt_for_file(mode="wb")
self.record_maker.save(file_descr)
file_descr.close()
print("Game is saved")

def start(self):
'''main method, starting cli'''
print()

try:
choice = self.get_user_initial_choice() if
choice == 0: # start new game
self.load_players_for_new_game()
self.play_game()
elif choice == 1: # continue game
self.continue_recorded_game() if
self.game.finished:
print("Could not continue.",
"Game is already finished",
linesep + "Exit")
else:
self.prompt_to_continue()
self.play_game()
elif choice == 2: # review played game
self.run_recorded_game()
except (KeyboardInterrupt, EOFError):
print(linesep + "Exit Game")
if name == ' main ':
CLIGame().start()
def offer_save_game(self):
'''offer user save game'''
if self.does_user_want_save_game():
file_descr = self.prompt_for_file(mode="wb")
self.record_maker.save(file_descr)
file_descr.close()
print("Game is saved") def

start(self):
Outputs
1.

2.
3.
4.
7.1 Skilled Developed/Learning Outcome
of this Micro-Project:

a) Practical Outcomes:

 Understood current market strengths and weaknesses


 Learned better planning, management, facilitation and execution of projects
 Improved problem solving skills.

b) Unit Outcomes in Cognitive Domain:

 Recalled or retrieved previous information.


 Interpretation of instructions and problems.
 Utilization of known concept in implementation
 Troubleshoot small modules
 Selection of the most effective solution

c) Outcomes in Affective Domain:

 Awareness and willingness to listen others opinion


 Improved presentation skills
 Cooperation in group activitie
CONCLUSION
Ludo is a simple board game, for two to four
players, in which the players race their four coins from start
to finish according to dice rolls, and enjoy game, all the
playing regulations coincide similar to we play in real time
ludo. Below initially, the individual needs to select players.

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