2, Light Cleric Faction Agent
CLASS & LEVEL BACKGROUND PLAYER NAME
John Smith
Yuan Ti
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
19 2 30
1 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
12 PERSONALITY TRAITS
Hit Point Maximum 21
Strength
DEXTERITY
2
Dexterity
Constitution
11
CURRENT HIT POINTS IDEALS
Intelligence
14 ● Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
4
Acrobatics (Dex) Total 2d8 SUCCESSES
18 Animal Handling (Wis) FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Mace Str+prf 1d6 Blugning
60 feet of Darkvision.
10 ● Insight (Wis)
Intimidation (Cha) Dagger D.+prf 1d4 Piercing Warding Flare: When you are
WISDOM Investigation (Int) attacked by a creature within
Medicine (Wis)
30 feet of you that you can
5
●
Nature (Int)
see, you can use your reaction
to impose disadvantage on
● Perception (Wis)
20 the attack roll.
Performance (Cha)
CHARISMA
Persuasion (Cha) Poison Immunity
● Religion (Int)
2 Sleight of Hand (Dex) Magic Resistance
Stealth (Dex)
14
Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION)
CP
scale mail, mace,
dagger, shield, holy
symbol
Light and medium armour, SP
shields simple weapons 3 spines
Common, Abyssal, and EP
Draconic.
GP
PP
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wisdom 15 7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Guidance, +1d4 to next skill check
Sacred Flame, Dex, 1d8
Word of Radiance, 5ft, Con. 1d6
Light, 20(+20)ft light radius
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 3 7
EPAR
SPELL NAME
ED
PR
● Burning Hands, Dex, 15ft cone, 3d6
● Faerie Fire, 20ft cube A. on attacks, Dex, 60ft
4
Heaing Word, heal 1d4+5, 60ft
Guiding Bolt, 4d6, 120ft
SPELLS KNOWN
Detect Magic, Ritual, 30ft Sphere
Bless
2 2 0
● Flaming Sphere,
● Scorching Ray,
Aid
5
Spiritual Wepon
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.