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John

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0% found this document useful (0 votes)
33 views3 pages

John

Uploaded by

calebplatton
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

2, Light Cleric Faction Agent

CLASS & LEVEL BACKGROUND PLAYER NAME


John Smith
Yuan Ti
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
19 2 30
1 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

12 PERSONALITY TRAITS

Hit Point Maximum 21


Strength
DEXTERITY

2
Dexterity
Constitution
11
CURRENT HIT POINTS IDEALS
Intelligence
14 ● Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
4
Acrobatics (Dex) Total 2d8 SUCCESSES
18 Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Mace Str+prf 1d6 Blugning
60 feet of Darkvision.
10 ● Insight (Wis)
Intimidation (Cha) Dagger D.+prf 1d4 Piercing Warding Flare: When you are
WISDOM Investigation (Int) attacked by a creature within
Medicine (Wis)
30 feet of you that you can
5

Nature (Int)
see, you can use your reaction
to impose disadvantage on
● Perception (Wis)
20 the attack roll.
Performance (Cha)

CHARISMA
Persuasion (Cha) Poison Immunity
● Religion (Int)
2 Sleight of Hand (Dex) Magic Resistance
Stealth (Dex)
14
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP
scale mail, mace,
dagger, shield, holy
symbol
Light and medium armour, SP

shields simple weapons 3 spines


Common, Abyssal, and EP

Draconic.
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wisdom 15 7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guidance, +1d4 to next skill check
Sacred Flame, Dex, 1d8
Word of Radiance, 5ft, Con. 1d6
Light, 20(+20)ft light radius

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 3 7
EPAR
SPELL NAME
ED
PR

● Burning Hands, Dex, 15ft cone, 3d6

● Faerie Fire, 20ft cube A. on attacks, Dex, 60ft


4
Heaing Word, heal 1d4+5, 60ft

Guiding Bolt, 4d6, 120ft


SPELLS KNOWN

Detect Magic, Ritual, 30ft Sphere

Bless

2 2 0
● Flaming Sphere,

● Scorching Ray,

Aid
5
Spiritual Wepon

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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