0% found this document useful (0 votes)
36 views5 pages

Zach DM 146623077

This document details a pre-made 3rd level Artificer character, a Lizardfolk named Rune Carver. It includes information on the character's abilities, skills, equipment, and spellcasting capabilities. The character has specific features such as Magical Tinkering and Infuse Item, along with various proficiencies and traits associated with their species and class.

Uploaded by

zaratulxxx
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
36 views5 pages

Zach DM 146623077

This document details a pre-made 3rd level Artificer character, a Lizardfolk named Rune Carver. It includes information on the character's abilities, skills, equipment, and spellcasting capabilities. The character has specific features such as Magical Tinkering and Infuse Item, along with various proficiencies and traits associated with their species and class.

Uploaded by

zaratulxxx
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Artificer 3 Zach_DM

CLASS & LEVEL PLAYER NAME


Artificer 3rd Level Pre-made
Lizardfolk Rune Carver (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 14 27 --
8 • +5 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
-1
+0 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

13 DEFENSES HIT DICE DEATH SAVES

+1 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
16 P
+1

+5
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons

=== TOOLS ===


+3 P +1 Athletics STR Alchemist's Supplies, Leatherworker's Tools,
ABILITY SAVE DC Smith's Tools, Thieves' Tools, Tinker's Tools
+0 Deception CHA
P +5 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Draconic, Giant
30 ft. (Walking), 30 ft. (Swimming)
16 +0 Intimidation CHA
+3 Investigation INT
+3 +1 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING


P

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS === Hungry Jaws • 2 / Long Rest
12 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
As a bonus action, you can make a special attack
with your bite. If it hits, it deals normal damage and
Hide, Ready, Search, Utilize, Opportunity Attack, you gain +2 temporary HP. You can use this 2 times
+3 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, per long rest.
+1 Sleight of Hand DEX Interact with an Object, Study, Influence
=== SPECIAL ===
P +3 Stealth DEX Magical Tinkering • 3 / Other Infuse Item • 2 / Other
CHARISMA Imbue a Tiny nonmagical object with a magical Whenever you finish a long rest, you can touch up
+1 Survival WIS
property of your choice: 5ft. radius light, up to 6 to 2 nonmagical objects, imbuing each of them with
one of your artificer infusions, turning it into a magic
10 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 3 objects
item. You can attune yourself to the item the instant
you infuse it, or you can forgo attunement so that
at a time. someone else can attune to the item.
+0
=== BONUS ACTIONS === Your infusion remains in an item indefinitely, but when
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Unarmed Strike +1 0 Bludgeoning

Bite +1 1d6-1 Slashing


11 PASSIVE INSIGHT

Hungry Jaws +1 1d6-1 Slashing 1 Use (2/2)


13 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 3 Zach_DM
CLASS & LEVEL PLAYER NAME
Artificer 3rd Level Pre-made
Lizardfolk Rune Carver (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
type of item that can receive it and if the resulting * Ability Score Increases • MotM 5
* Hit Points • TCoE 10 magic item requires attunement. When determining your character’s ability scores,
Some infusions specify a minimum artificer level, and increase one score by 2 and increase a different score
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you by 1, or increase three different scores by 1.
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Increase two scores (+2 / +1) •
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 Increase one of these scores by 2 and a different
property of your choice: 5ft. radius light, up to 6 second The type of specialist are: score by 1.
long recorded message, emits odor or nonverbal
sound, static visual effect including up to 25 words of | Alchemist * Languages • MotM 5
text. You can affect a maximum of 3 objects at a time. Your character can speak, read, and write Common
* The Right Tool for the Job • TCoE 13 and one other language that you and your DM agree is
| 3 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can appropriate for the character.
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation * Creature Type • MotM 26
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can You are a Humanoid.
your spellcasting modifier (Spell DC 13, Spell Attack coincide with a short or long rest. Though the product
+5) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish * Size • MotM 26
the ritual tag. You must have a spellcasting focus — when you use this feature again. You are Medium.
specifically thieves’ tools or some kind of artisan’s tool
— in hand when you cast any spell with this feature. | 1 Hour * Speed • MotM 26
Your walking speed is 30 ft., and you have a swimming
* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 14 speed equal to your walking speed.
Whenever you finish a long rest, you can touch up to 2 You gain proficiency with alchemist’s supplies. If you
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with * Bite • MotM 26
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice. You have a fanged maw that you can use to make
can attune yourself to the item the instant you infuse it, unarmed strikes. When you hit with them, you deal
or you can forgo attunement so that someone else can * Alchemist Spells • TCoE 14 1d6-1 slashing damage.
attune to the item. You always have certain spells prepared after you
reach particular levels in this class, as shown in the | 1 Action
Your infusion remains in an item indefinitely, but when Alchemist Spells table.
you die, the infusion vanishes after 3 days. The * Hold Breath • MotM 26
infusion also vanishes if you give up your knowledge of * Experimental Elixir • TCoE 14 You can hold your breath for up to 15 minutes at a
the infusion or you exceed your maximum number of Whenever you finish a long rest, you can magically time.
infusions. produce up to 1 experimental elixir(s), each in an
empty flask you touch. Roll for each elixir’s effect * Hungry Jaws • MotM 26
| 2 / Other • Special separately. Each elixir requires its own flask. As a bonus action, you can make a special attack with
your bite. If it hits, it deals normal damage and you
* Artificer Infusions • TCoE 12 gain +2 temporary HP. You can use this 2 times per
You have invented numerous magical infusions that === LIZARDFOLK SPECIES TRAITS === long rest.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Rations (1 day) 10 20 lb.

Light Hammer 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Spear 1 3 lb. Tinderbox 1 1 lb.

Crossbow, Light 1 5 lb. Torch 10 10 lb.


EP 0 Crossbow Bolts 20 1.5 lb. Waterskin 1 5 lb.

Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.

Pouch 1 1 lb.
PP 0 Whetstone 1 1 lb.

Thieves' Tools 1 1 lb.


WEIGHT CARRIED

132 lb. Small Knife 1 --

ENCUMBERED Alchemist's Supplies 1 8 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Hammer 1 3 lb.

240 lb. Piton 10 2.5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 3 Zach_DM
CLASS & LEVEL PLAYER NAME
Artificer 3rd Level Pre-made
Lizardfolk Rune Carver (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

can’t do so again until you finish a long rest.


| 2 / Long Rest • 1 Bonus Action
Each time you gain a level, you can replace one of the
* Natural Armor • MotM 26 runes you know with another one from the Rune Spells
When you aren’t wearing armor, your base AC is 14. If table.
your natural armor is higher than the AC of the armor
you’re wearing, you can use your natural armor | Intelligence •
instead. A shield’s benefits apply as normal. Your spellcasting ability for this feat’s spells is
Intelligence.
* Nature’s Intuition • MotM 26
You gain proficiency with two of the following skills of
your choice: Animal Handling, Medicine, Nature,
Perception, Stealth, or Survival.

=== FEATS ===

* Rune Shaper • GotG 18


You’ve studied the magic of Giant runes, granting the
following benefits:

Comprehend Languages. You learn the comprehend


languages spell, and can cast it once per long rest
without expending a spell slot. You can also cast this
spell using any spell slots you have.

Rune Magic. You know 1 runes, chosen from the Rune


Spells table. Whenever you finish a long rest, you can
inscribe each rune you know onto one nonmagical
weapon, armor, piece of clothing, or other object you
touch. You temporarily learn the 1st-level spells that
correspond to the runes you inscribed, and you know
those spells until you finish a long rest, when the runes
fade. While you are wearing or carrying any
rune-marked object, you can cast the spells associated
with those runes using any spell slots you have.

You can also invoke a rune inscribed on an object you


are wearing or carrying and cast its associated spell
without expending a spell slot or using material
components. Once you cast the spell in this way, you

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Artificer 3rd Level Pre-made
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

P Healing Word Artificer (Always Prepared) -- 1BA 60 ft. V Instantaneous PHB 250 V

P Ray of Sickness Artificer (Always Prepared) CON 13 / +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire Artificer DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 13 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 13 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew Artificer DEX 13 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Faerie Fire Artificer DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB-2024 271 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M Instantaneous PHB-2024 271 V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB-2024 271 D: 1m, V/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB-2024 310 5 ft. Sphere, V/S

O Grease Artificer DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute PHB-2024 280 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1BA Touch V,S,M 1 minute PHB-2024 290 D: 1m, V/S/M

O Sanctuary Artificer WIS 13 1BA 30 ft. V,S,M 1 minute PHB-2024 313 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB-2024 293 D: 1h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB-2024 259 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB-2024 262 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB-2024 262 D: 1h, V/S

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB-2024 287 V/S/M

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB-2024 270 D: 10m, V/S

O Alarm [R] Artificer -- 11m 30 ft./20 ft. Cube V,S,M 8 hours PHB-2024 239 D: 8h, 20 ft. Cube, V/S/M

O Comprehend Languages Rune Shaper -- 1A Self V,S,M 1 hour PHB 224 1/LR, D: 1h, V/S/M

O Burning Hands Rune Shaper DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 1/LR, 15 ft. Cone, V/S

O Inflict Wounds Rune Shaper +5 1A Touch V,S Instantaneous PHB 253 1/LR, V/S

O Thunderwave Rune Shaper CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 1/LR, 15 ft. Cube, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like