My Little Pony Roleplaying Game - in A Jam
My Little Pony Roleplaying Game - in A Jam
14+
LOT# - 030623-01
renegadegames.com $30.00
ISBN 978-1-957311-31-9
53000>
/PlayRGS @PlayRenegade @Renegade_Game_Studios /RenegadeGameStudios
Manufacturer: Renegade Games, LLC. 306N West El Norte Parkway #325, Escondido, California 92026. Importers: Renegade France 52
Avenue Pierre Semard 94200 Ivry sur Seine France. P:+33 (0)1 77 37 60 47. Renegade Games, LLC. Solar House 915 High Road London,
London, England N12 8QJ All Rights Reserved.
© 2023 Game Rules by Renegade Game Studios. MY LITTLE PONY and HASBRO and all related trademarks and logos are trademarks of
Hasbro, Inc. ©2023 Hasbro. All Rights Reserved. Licensed by Hasbro. 9 781957 311319
MADE IN SHENZHEN, CHINA.
eelklkrarappSSththggililw
iwTT Twilight Sparkle
yyhhssrerettutulFlF Fluttershy
Rainbow Dash Rarity eelklkrarappSSththggililw
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In A Jam
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Twilight Sparkle
Manufacturer: Renegade Games, LLC. 306N West El Norte Parkway #325, Escondido, California 92026. Importers: Renegade France 52
Avenue Pierre Semard 94200 Ivry sur Seine France. P:+33 (0)1 77 37 60 47. Renegade Games, LLC. Solar House 915 High Road London,
London, England N12 8QJ © 2023 Renegade Game Studios. All Rights Reserved.
© 2023 Game Rules by Renegade Game Studios. MY LITTLE PONY and HASBRO and all related trademarks and logos are trademarks
of Hasbro, Inc. ©2023 Hasbro.
MADE IN SHENZHEN, CHINA.
Overview
Applejack Fluttershy
Preparing
Pinkie Pie
the Game
To prepare for this Adventure, the Game Master
In a Jam is an Adventure designed for 4–6 players (and only the GM) should read this Adventure in
from 1st to 2nd Level characters for the My Little its entirety to fully understand the story notes and
Pony Roleplaying Game set shortly after the events what to expect. Sometimes clever players can come
of “Stealing Thunder.” If you are a player who has up with some unique solutions and knowing Rainbow
what Dash
not played through that Adventure, don’t worry. In a this Adventure and its inner workings are about
Jam doesn’t spoil the events of “Stealing Thunder.” ahead of time will help you (and your players) stay
If you are a Game Master whose group already focused on the Adventure’s path and pacing.
played “Stealing Thunder” and whose characters
reached level 2 they can still play In a Jam, Essence20 Roleplaying System Adventures follow
although you might want to increase the difficulty a specific format to find the information you need.
of important Skill Tests by 1 if you find they aren’t Here are the basics:
challenging your group enough. Fluttershy
Text for the GM’s eyes only (which is the bulk of
Rainbow Dash Rarity Twilight Sparkle
If you are planning on playing through this the Adventure) is written like this and is not meant
Adventure, STOP READING NOW. The rest of this to be shared with players. This is information for
book is full of secrets, spoilers, and twists that are you to know in case you need to describe an area,
for GM’s EYES ONLY. reveal a Threat, unveil a clue, or have any other
knowledge on hand in case your players ask a
In a Jam is split into 5 parts, and the players question about the scene. Characters discover this
advance from 1st to 2nd level between information on their own, through exploration or
Parts 3 and 4. social interaction, using Skill Tests.
Part 1: Once Upon a Time…in Whinnypeg—A Bold text is used in two ways in this
cousin of the famous Apple family of Ponyville, mission document:
Candy Apples, announces that she would be
harvesting Zap Apples in a week. But when the Zap • When a character’s name appears in bold text
Apple leaves do not appear to blossom, Granny (like Timberwolves), it’s a cue that the character
Smith sends for the player characters to help and to has a stat block in the Appendix.
find out why. • When an item appears in bold text, it is an
important item for the Part or overall mission,
Part 2: The Core of the Issue—Between angry
such as a keycard or a detonator.
tourists demanding Zap Apple jam, the local
mayor applying pressure on Candy Apples for a
successful harvest, and suspicious details around
Text inside a box like this is a dialog an NPC
the ownership of the farm, Candy Apples needs a
might say in the scenario, which you may read
lot of help.
aloud in character, if you choose to. Sometimes
Part 3: Trouble Bubbles in the Whitetail Woods— this type of text is combined with description
The key to restarting this fizzling Zap Apple text that can be read aloud. If it is inside a
harvest lies with timberwolves hibernating in the box, you may read it aloud, or paraphrase if
Whitetail Woods. you choose.
Part 4: Good Old-Fashion Zap Apple Jammin’!—
The Zap Apples may be blooming, but time is tight
and Candy Apples can’t harvest and jam them
on her own.
Area Descriptions
Area Descriptions give basic highlights of the
Part 5: Wrapping Up—If everything works out,
location in the Adventure. This may include
the player characters can relax with Candy Apples
lighting, flooring, and key points of interest in the
and enjoy the fruits of their labor.
room. These are also not meant to be read aloud,
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IN A JAM
Adventure Flowchart
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Part 1
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Meet at the Mint
ParentsPart 3 · Pais:
· Padres
Confronting Toil
facebook.com/mylittlepony
and Trouble
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but instead, revealed as characters explore the area. Unfortunately, after two successful Zap Apple
If a character makes an Alertness Skill Test to look seasons, Candy Apples’ trees stopped blooming.
around a room, you then decide, based on the She didn’t know that Miss Toil’s partner, a Twilight
tricky Sparkle
results of the roll, what that character discovers. spellcaster named Trouble Bubbles, magically
fabricated the conditions for Zap Apple season.
NPCs and Stat
Applejack Blocks
Fluttershy
But when Miss Toil and Trouble Bubbles got
Pinkie Pie
greedy and tried to extend Zap Apple season, they
A bolded NPC name signifies the character’s accidentally brought on an early hibernation for the
importance, and that their stat block appears in timberwolves.
the Appendix. Candy Apples mistook the gathering howls of the
Rainbow Dash
If the NPC is friendly or willing to discuss timberwolves preparing to hibernate for the first
information, looking at their Social-based Skills sign of Zap Apple season. She announced that her
helps you roleplay the character. If the NPC is a farm would have Zap Apple jam for sale in a week.
Threat, most of the important Stat Block information But instead of black leaves budding during a storm
represents what they do in combat. (the second sign of Zap Apple season), the branches
remained bare. Now tourists who made the trip
Adjusting Encounters are upset that they might leave Whinnypeg empty
hoofed, and Mayor Standing Ovation fears for his
Fluttershy
Rainbow Dash
Each combat encounter offersRarity
adjustments for Twilight Sparkle
growing city and his reputation for managing it.
stronger and weaker parties - with a crew of In a panic, Candy Apples wrote to Granny Smith
combat-specialized Rangers and players who for advice. In turn, Granny Smith sent the player’s
love combat, you should lean toward Strong. For ponies to investigate.
a group of non-combat Rangers or players who
prefer exploration and roleplaying, lean toward
Weak. There’s no wrong way to play, and these “WHAT ARE YOU DOING
simple adjustments are offered to customize the
experience to your table. IN WHINNYPEG?”
This adventure assumes that Granny
Smith knows and trusts the player
Background characters enough to send them to help
her second cousin. The player characters
If it weren’t for Zap Apples, there wouldn’t be a could have formed a friendship with the
Ponyville. Apple family in “Stealing Thunder” if they
In her adolescence, Granny Smith of the Apple played that adventure, or a connection
family found these rare, electrified rainbow could be in one of their backstories.
fruits on her first excursion into the Everfree If the player characters don’t have a
Forest. Initially, she used them to feed her hungry positive relationship with Granny Smith,
family. Eventually, after learning the five signs she could be substituted with any other
that Zap Apples were in bloom, she struck up a member of the Apple family. There are a
deal with local entrepreneur Stinkin’ Rich that lot of good Apples, after all. If, somehow,
made Ponyville a popular tourist destination and the player characters have a negative
eventually a thriving community. relationship with the entire Apple family,
Now, 800 miles north, Whinnypeg hopes to see they could be in Whinnypeg for the Zap
the same kind of expansion. When local farmer Apple Festival and stumble across Candy
Miss Toil discovered the climate and environment Apples in desperate need of help.
around her farm made it ideal for a late-summer
Zap Apple season, she reached out to the Apple
family about consigning her crop in exchange for
ownership of her farm. Granny Smith’s second
cousin Candy Apples decided to make the trade to
carry on the family business.
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Applejack
THE CORE OF THE ISSUEFluttershy Pinkie Pie
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• The Spoons: Whinnypeg started as a trading Rewards: For each obstacle overcome, gain 1
post, and the Spoons was where traders met to on Skill Tests in Part 4: Good Old-Fashion Zap
share meals and make trades. Now an open-air Apple Jammin’!
market with a wide array of food stalls and craft Consequences: Stress
juice bars, the Spoons hosts riverboat tours in the
summer and skating excursions in the winter. Participants: All in.
• The Royal Maneytoba Mint: Interactive displays Scope: A short, complex, and hostile external
show start to finish how the minting process social challenge.
works and how Silver Hooves made here are Although you don’t need to tell your players the
distributed across the rest of the region. rewards for beating this challenge, you might want
to let them know that success is not guaranteed.
Challenge: The adventure continues, even if they don’t manage
to improve the mood around Whinnypeg.
Improve the Mood
As much stress as the false start to the Zap Apple CALMING THE ANGRY
harvest caused Candy Apples, the constant
haranguing outside of Crisp Apple Farms CROWD
(spurred on by Mayor Standing Ovation) makes it What started as less than a dozen visitors heckling
much worse. the farmers turned into a throng of angry ponies
Goal: Improve Whinnypeg’s attitude toward spending night and day outside Crisp Apple Farms.
Candy Apples. These tourists spent time and bits coming to
Whinnypeg for the Zap Apples, and they’re going
Obstacles: Calm the angry crowd; meet
to spend more time and bits letting Candy Apples
the mayor.
know they’re not happy.
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When the player characters are ready to calm the Rounds do not play out in Initiative order here.
angry crowd, read or paraphrase the following: Each PC gets to go based on what works best for
Twilight
the group’s plan. Each PC still only has one turn Sparkle
The crowd of angry tourists is easy to locate. per round, with their normal amount of Standard,
Even if their complaints couldn’t be heard Move, and Free actions. Let the player characters
know they can use their actions to work toward any
Applejack across the city, Candy Apples told you exactly
Fluttershy Pinkie Pie
where they’d be: her front gate. There is such a of the following:
mess of mane and coat colors gathered outside • Assess the crowd: Learn what makes the
of Crisp Apple Farms, it looks like a crayon crowd tick.
factory melted. • Get the crowd’s attention: Attempt to getRainbow
the Dash
The crowd may be respecting the property crowd to look at and listen to them.
limits, physically, but their voices and even • Deal with the crowd: Try to convince the
instruments let their frustration hop the farm’s crowd to leave.
fences. Though they’re clearly upset, most of the The player characters can attempt each of the
tourists also look tired, and many seem bored. above any number of times, but one PC must
successfully get the crowd’s attention each time
anypony wants to deal with the crowd. Every failed
This section allows a lot of player creativity, as Fluttershy
Rainbow Dash Rarity Skill TestSparkle
Twilight deals 1 Stress to the character attempting
there’s no prescribed solution. Any tactic, from the Skill Test.
talking to tomfoolery, magic to a musical number,
is valid. Any plan is an option, from trying to
convince the crowd what they’re doing is wrong to ASSESS THE CROWD
secretly digging a tunnel beneath them and then To succeed, the players need to learn how to
collapsing it, sending them downhill. better understand the crowd. By studying the
As always, you can reward clever ideas with ponies around them and their interactions, they
Upshifts, granting Edge, and even automatic can figure out how best to calm the crowd down
successes. Similarly, you can reward Critical and make them happy. Ponies might attempt to
Successes and high degrees of success. For example, better understand the crowd, study it, interact
if a PC gets a Critical Success at getting the crowd’s with those in it, ask around about it. The earlier
attention, you can rule that the player characters read-aloud text mentioned ponies in the crowd
don’t have to get the crowd’s attention again every having instruments and others looking tired or
time they want to attempt to deal with the crowd. bored. Canny players might use this information to
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The successful player characters gain 1 on 10 Group Test or other relevant Skill related to
Skill Tests in Part 4: Good Old-Fashion Zap Apple looking for somepony (such as any combination
Jammin’!, and they recover from all of the Stress Twilight
of Alertness, Culture, Persuasion, Streetwise, or Sparkle
they’ve suffered to one Essence Score. another Skill the player characters suggest that you
If the player characters give up and move on, believe would help), they find him with relative
read or paraphrase the following: ease. If they fail this Group Test, by the time they
Applejack Fluttershy Pinkie Pie
find the mayor, he’s aware that they’re looking for
him and prepared to counter any argument they
Your antics distracted the crowd for a make. In that case, arguments the player characters
moment, but the mood has passed. They’re make can only target Mayor Standing Ovation’s
once again united: united in their frustration at Cleverness. Mayor Standing Ovation is arrogantRainbow
andDash
Candy Apples and Crisp Apple Farms for failing thinks highly of himself, but is concerned about
to deliver Zap Apples. how he is perceived by his constituents.
When the player characters find Mayor Standing
Ovation, read or paraphrase the following:
Any stress the player characters suffered remains
and the ponies move on to Meeting the Mayor,
Finding Miss Toil, or Part 3: Trouble Bubbles in the The Mayor of Whinnypeg stands out in the
Whitetail Woods. crowded Spoons, and not just because of his Fluttershy
barrel
Rainbow Dash Rarity Twilight Sparkle
chest and square jaw. Every impeccable detail
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IN A JAM
STANDING OVATION,
WHINNYPEG MAYOR
An experienced actor turned
professional politician, Standing Ovation
knows how to stay in character. This Earth
Pony stallion smiles in the face of adversity
and support alike. His universal positivity shows
on his flank, where the theater masks on his Cutie
Mark both grin from ear to ear. His coat and mane
match his politics: black and white.
Willpower 11 Cleverness 16
Motivation: Standing Ovation doesn’t just
want to avoid taking responsibility; he’s worried
a public-relations catastrophe could end his
political career. Only by tricking this trickster
into thinking he came up with an idea will he
change his mind.
Artful Dodger: Standing Ovation avoids directly
addressing the player characters’ concerns. He
fears that plainly expressing his feelings could
be used against him now or in the future, so he
flavors his responses with allusions and insinuations.
He objects to attempts to straighten out his
doublespeak. Persuasion Skill Tests targeting Mayor
Standing Ovation’s Cleverness suffer a Snag.
Tangled Lies: Standing Ovation spends so much
time lying, he has trouble keeping track of his
version of the truth. When he hears a statement
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MAYOR
Stress they still suffer at the Game Master’s option.
It’s a good time for a scene without stakes in which
Standing Ovation is a busy mayor, especially under the player characters can reflect on the ordeal
the current circumstances. After the conversation with they just went through and consider what they still Dash
Rainbow
the player characters, he excuses himself. Whether have to do.
or not the player characters successfully change the
mayor’s mind, read or paraphrase the following:
Finding Miss Toil
In addition to healing her damaged reputation
With a hoof on his heart, Mayor Standing
and letting her focus on her stalled harvest, Candy
Ovation gives you a short bow. “It’s been lovely
Apples asks the player characters to find Miss Toil,
meeting you all. Let me assure you, I will have
the missing owner of the Crisp Apple Farms Zap Fluttershy
my best ponies address your concerns,” he
Rainbow Dash Rarity Twilight
Apple Sparkle
trees. Candy Apples may not think highly of
says, before adding, “My best ponies.”
her business associate, but she wishes Miss Toil no
ill will. She might feel differently if she knew the role
Miss Toil played in the Zap Apple harvest’s false start.
If the player characters successfully change the
mayor’s mind, they gain 1 on Skill Tests in Part 4: Candy Apples gave the player characters Miss
Good Old-Fashion Zap Apple Jammin’! If they fail, Toil’s address. She lives in Neighverville, a suburb
they each take 1 Stress to the Essence Score of the on the southern side of Whinnypeg, near the the
Skill they used for the Group Test. This Stress lasts Whitetail Woods. The rural neighborhood features
until the end Part 4. large houses and a lot of open space, with Miss
Toil’s one-story cottage standing out as one of the
smaller homes in the area.
SELLING THE STRESS
When the player characters are ready to track
Picture Twilight Sparkle. Now picture down Miss Toil, read or paraphrase the following:
Twilight Sparkle when things go a fraction
of an iota against her plan. Her frazzled
mane, her shrunken pupils, all the nervous Candy Apples’ directions to Miss Toil’s home
take you south, past Crisp Apple Farms, and to
twitching, her...smile? This transformation
the rural suburb Neighverville. Some of these
represents stress sinking in. It impacts her
houses are so large they are bigger than all of
ability to perform, which just makes her
your houses combined. It’s hard to spot Miss
more likely to stress out. We sympathize Toil’s single-story cottage tucked away by the
with her, but her exaggerated reaction tree line of the Whitetail Woods.
gets a laugh out of us as well.
When the player characters suffer Stress, Her grass is trim, her garden groomed, and
her wood impeccably stained. However, there’s
ask what signs give away that they are not
no sign that anypony is home.
OK right now. Do they act erratically, like
Twilight? Vent all their emotions, like Rarity?
Start mumbling and asking themselves
Knocking on the door confirms that the house is
questions, like Rainbow Dash? Get quiet
empty or at least no creature is answering. From
and desaturate, like Pinkie Pie? Unlike here, the player characters can approach finding
Damage, Stress is a slow burn effect with Miss Toil in whatever way they feel is best. Any plan
opportunities for roleplaying and invoking a they cook up likely falls under Infiltration or Social.
character’s backstory into the story.
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RESIDENTS OF NEIGHVERVILLE
RESIDENT DESCRIPTION INTERESTS INFORMATION
Bluenose A Unicorn skipper who Driving, Miss Toil chose the smallest home in Neighverville
lives in Neighverville Survival to have the fewest rooms to clean. Bluenose doesn’t
when her ship know where Miss Toil sleeps; there’s only one
comes to shore. bedroom in that cottage.
Fine Print A Manehattan notary Science, Miss Toil doesn’t lift a hoof if she doesn’t need to. If
who summers in Streetwise there’s any work to be done, she hires somepony to
Whinnypeg. do it. How she continues to afford it, who knows?
Harteski A young Kirin who Culture, Miss Toil’s been seeing a Unicorn with the most
came to Whinnypeg to Performance interesting green coat. Harteski even painted a copy
find inspiration for her of her Cutie Mark, a black cauldron bubbling a lime-
paintings. green brew.
Kireouacomb An Earth Pony apiary Animal Handling, Something about Miss Toil’s house suddenly attracted
owner and world- Survival his bees a week ago. But ever since the timberwolves
renowned beekeeper. howled, the bees have been more interested in the
Whitetail Woods.
Ramshackle A Pegasus colt that Acrobatics, When he crashed into Miss Toil’s living room, she and
Miss Toil made mow Athletics her Unicorn partner Trouble Bubbles were looking
her lawn to make up at a weird map of the Whitetail Woods. They think
for crashing through the map is weird because someone colored the Red
her skylight during a River green.
practice flight.
Windsdale A wind turbine Brawn, From on top of one of her turbines, Windsdale can see
operator and Technology all of Neighverville. That’s how she spotted purple and
Ramshackle’s mother. green dots carrying a glowing potion out of Miss Toil’s
cottage and into the Whitetail Woods a week ago.
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PART 3:
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To track the possibility of waking up the themselves for the winter. Second of all, she made
timberwolves, keep a tally called Disruption Points. the dose so potent that the timberwolves fell asleep
elkrapWhenever
S thgiliwT the player characters or pony NPCs do immediately after howling. Now not only would
something that could wake a sleeping timberwolf, the Zap Apple harvest not be early, there might not
be a Zap Apple harvest at all!
add a Disruption Point to the tally. For every 10
Disruption Points, a timberwolf 200 feet away from Miss Toil wouldn’t raise a hoof for almost
eiP eikniP anypony, but sheyhsbraved
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the player characters wakes up.
her partner, Trouble Bubbles. Together, they’ve been
The following actions or conditions add Disruption trying to reverse the effects of the potion that put
Points, particularly bad instances may add two: the timberwolves to sleep and turned the Red River
hsaD•wIntimidation
obniaR Skill Tests. green. After a week, they’ve had no luck.
• Fumbling any Skill Test.
• Every round of combat. Tracking Miss Toil
• Any turn spent arguing.
The evidence points to Miss Toil being in the
• Attempting to wake the timberwolves gently and Whitetail Woods. Depending on how long
failing, or attempting to wake the timberwolves the player characters spent looking for her in
without being gentle about it. Neighverville, they may also expect her to be
yhsreAwakened
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elkraaptimberwolf
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wakes up, the player characters can roll an Alertness or succeed at four DIF 10 Group Tests using any
Survival Skill Test against the timberwolf’s Infiltration combination of Alertness, Animal Handling, or
to become aware of the predator. Survival to track Miss Toil down.
Terrain: A pony could twist a fetlock with all the The player characters gain 1 if they know
tree roots and uneven ground in the Whitetail they’re tracking two ponies and Edge if they know
Woods. Navigating the terrain requires a DIF 8 they’re looking for the Red River. If they don’t know
Survival Group Test outside of combat. Characters that they’re tracking two ponies, but a PC scores a
in combat can attempt a DIF 8 Survival Skill Critical Success or a high degree of success on a
Test to move normally or else move at half their Survival Skill Test, they recognize that there are too
Movement. Any character attempting to move at many hooves for one pony.
more than half their Movement who fails their The only consequence of failing the Skill Tests is an
Survival Skill Test falls Prone. increased chance of disrupting the timberwolves.
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However, disrupting a timberwolf’s sleep is Miss Toil and Trouble Bubbles assist the player
the more dangerous method of saving the Zap characters in their escape, even staying to fight
Apple harvest. the timberwolves if combat breaks out.
An awakened timberwolf chases after the If the player characters don’t gain Miss Toil and
ponies for 200 feet, about four rounds of Trouble Bubbles as Contacts and the duo escapes,
running. Miss Toil and Trouble Bubbles try to they spread rumors about the strange ponies who
slow the player characters down and escape poisoned the Red River. The player characters suffer
with somepony else to blame, unless the player 1 on Skill Tests in Whinnypeg for the remainder
characters gained them as Contacts. If they of the adventure.
gained them as temporary Contacts, Miss Toil Threat and Contact stat blocks for Miss Toil and
and Trouble Bubbles won’t actively sabotage Trouble Bubble and stat blocks for timberwolves
the player characters’ escape. If the player can all be found in the Appendix on page 34.
characters gained them as permanent Contacts,
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Applejack
ZAP APPLE JAMMIN’! Fluttershy Pinkie Pie
With the timberwolves awakened one way or should be happy to help. However, if there’s
another, the Zap Apple harvest is back on. But time any hesitation, Candy Apples can let the player
is tighter than ever! Candy Apples and her two characters know that she plans on sharing the
farmhooves can’t hope to jam enough Zap Apples leftover jam with them.
to meet the demand on their own. Lucky for her,
she has friends.
Rainbow Dash Rarity to prep,
With the player characters helping
Challenge:
Twilight Sparkle
Fluttershy
harvest, jam, and sell Zap Apples, the tourists The Harvest Montage
who came to Whinnypeg for the festival can leave Candy Apples hopes the player characters don’t
happy. When the player characters are ready to get mind getting their hooves dirty, because harvesting
jammin’, read or paraphrase the following: Zap Apples is hard. But, if they all work together,
they can save the Zap Apple Festival.
Strong winds and dark clouds make the walk Goal: Harvest enough Zap Apples to feed the
back from the Whitetail Woods slower and a whole Zap Apple Festival.
bit spookier, especially when crows start flying
overhead. When you arrive at Crisp Apple Obstacles: Last-minute preparation and
Farms, Candy Apples couldn’t be happier harvest time.
to see you. Rewards: The more obstacles overcome, the
“The signs!” she yells over the gusting gales. happier the customers and therefore the better the
“That’s the second and the third signs! I don’t rewards. See Part 5: Wrapping Up for more.
know what y’all did, but a few more signs and Consequences: Player characters who Fumble
we’ve got ourselves a Zap Apple harvest!” Skill Tests suffer 1 Electric Damage. The only
consequences for failing the Skill Tests are
lost rewards.
Give the player characters a chance to summarize Participants: All in.
what happened in the Whitetail Woods for Candy
Apples before continuing. Scope: A long, complex, and friendly external
challenge.
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IN A JAM
Progress Chart
elkrapS thgiliwT
Last Minute Preparation
Before Before
The The Extra Harvest Time
Task Skill Fourth Fifth
eiP eikniPreparation
P yhsrettulF kcajelppA
Sign Sign
Watch For
Science
The Signs
hsaD wobniaR
Set The Jam
Intimidation
Jars Straight
Bunny Hop
Acrobatics
TheWatering
or Deception
Cans
Ring In A
Performance
Cauldron
BeeyhsrettulF Animal
Friendly Handling elkrapS thgiliwT ytiraR hsaD wobniaR
Gather
Infiltration
Honey
Paint
Pleasing
Culture
Pink
Polka Dots
Pick
Finesse
Zap Apples
Buck The
Zap Apple Might
Trees
Haul
Brawn
Zap Apples
Alertness,
Culture,
Jam! Science,
or
Performance
Alertness,
Culture,
Bake
Science,
Pastries
or
Performance
Handle Persuasion
Customers or Streetwise
1 on 1 on An Edge
Harvest Harvest on Harvest Content Grateful Happy Joyous Overjoyed
Reward
Time Skill Time Skill Time Skill Customers Customers Customers Customers Customers
Tests Tests Tests
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My Little Pony Rule PLaying Game
A chart on page 25 helps you track how it’s and Applejack still has a Step 1 turn. She sees that
coming along. no one’s painted the pink polka dots, so she gets to
Twilightup
work on that. With luck on her side, she speeds Sparkle
Whenever a PC succeeds, color in the empty
square on the chart closest to the task they the process of the harvest. Color in all three Last-
completed. If the player characters have a Critical Minute Preparation squares next to Paint Pleasing
Success (by succeeding at the task and rolling Pink Polka Dots.
Applejack Fluttershy Pinkie Pie
the highest number on their Skill Die) or succeed
with a high degree of success (rolling a total that IMPROVE THE ROLLS
is double or more the DIF of the Skill Test), color
Remember that for each obstacle
in the two closest empty spaces on the chart next Rainbow Dash
overcome during the Improve the Mood
to the task they completed. If together the player
Challenge in Part 2: The Core of the Issue,
characters fill a whole column, they get the reward
listed at the bottom.
the player characters gain 1 on Skill Tests
in Part 4: Good Old-Fashion Zap Apple
For example, if Applejack successfully sets the Jammin’! If the player characters succeeded
jam jars straight, color in the first square next to at both Improve the Mood obstacles and
Set the Jam Jars Straight (in the Before the Fourth complete all of their last-minute preparation
Sign column). If, on turn 2, Applejack has a Critical
before the fourth and fifth signs, they’reFluttershy
Success at setting the jam jars straight, color in
Rainbow Dash Rarity looking
Twilight at a whopping 4!
Sparkle
the next two Set the Jam Jars Straight
squares (both the Before
the Fifth Sign and Extra
Preparation columns). Helping Hooves
That’s all the jars, The player characters aren’t alone! This
is Candy Apples’ farm, after all. Not only is
she working as hard as she can, so are her
farmhooves, Apple Tea and Rocky Road.
Every turn of The Harvest Challenge, the
player characters can assign one of the
tasks to each Crisp Apple Farms farmer.
Furthermore, if the player characters gained
Miss Toil and Trouble Bubbles as Contacts in
Part 3: Trouble Bubbles in the Whitetail Woods,
they can use all of their Allegiance Points to have
the troublemakers make up for the damage they’ve
done by helping. If they do, the player characters
can assign the pair one task during Last-Minute
Preparation. Miss Toil and Trouble Bubbles aren’t
used to this kind of hard work, so they can’t help
with Harvest Time.
The Crisp Apple Farms workers are experts
at these tasks, but the stress of the last week
has tired them out. The NPCs automatically
succeed at any task they’re assigned, but there’s
no chance of a Critical Success or high degree
of success. If you have fewer than four player
characters in your group, you can have Candy
Apples automatically have a Critical Success on
the tasks she’s assigned.
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IN A JAM
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My Little Pony Rule PLaying Game
hopped over them makes the water better for A PC must pass a DIF 10 Infiltration Skill Test to
boiling Zap Apples. successfully Gather Honey.
Twilight Sparkle
A PC must pass a DIF 10 Acrobatics or Paint Pleasing Pink Polka Dots: Zap Apples like
Deception Skill Test to successfully Bunny Hop the pink polka dots before they can ripen. But they also
Watering Cans. need them to be just right. Too many, and the wall
Applejack Ring in a Cauldron: The perfect
Fluttershy
cauldron for becomes a pink blur. Too few, and the Zap Apples
Pinkie Pie
boiling Zap Apples rings with the percussion of a might miss them. They’re just funny that way.
bronze hanging gong. But the only way to hear if it A PC must pass a DIF 10 Culture Skill Test to
hits the right pitch is by sitting inside the pot. successfully Paint Pleasing Pink Polka Dots.
A PC must pass a DIF 10 Performance Skill Test Rainbow Dash
After 2 turns, the player characters can choose
to successfully Ring in a Cauldron. to keep working on their Last-Minute Preparation
Bee Friendly: Only the happiest bees make honey or get ahead on the harvest. The Extra Preparation
sweet enough to mix with Zap Apples. That means column still counts as Last-Minute Preparation, but
being extra friendly with the bees. any Harvest Time tasks completed during the third
turn of Last-Minute Preparation also count toward
A PC must pass a DIF 10 Animal Handling Skill the Contented Customers column of Harvest Time.
Test to successfully Bee Friendly. Gaining the third Last-Minute Preparation reward
Fluttershy
Gather Honey: Even somepony
Rainbow Dash Rarityon good terms (Edge
Twilight Harvest Time Skill Tests) takes filling in
onSparkle
with a colony risks getting stung if they just reach the entire Extra Preparation column. The player
into a hive. It takes a subtle hoof to go unnoticed characters can start working toward this reward
by the bees. during Last-Minute Preparation and complete it
during Harvest Time.
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IN A JAM
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My Little Pony Rule PLaying Game
How In a Jam wraps up depends on how satisfied The player characters each gain a jar of Zap
the player characters made Candy Apples’ Zap Apple jam. See Rewards, page 32, for more.
Apple customers. Find the reward related to how
many Harvest Time columns the player characters Grateful Customers Rainbow Dash
filled out during The Harvest Challenge in Part 4:
Good Old-Fashion Zap Apple Jammin’! and read
or paraphrase the accompanying text. You watch as the last customers leave the Zap
Apple jam booth. Most walk, but some have
Contented Customers a skip to their gate. A few even apologize for
their earlier rudeness.
After watching the last customers wander off,
Although you hear mumbled complaints and Candy Apples takes you aside. “Let me just Fluttershy
say,
Rainbow Dash
backhoofed compliments, forRarity
the most part the Twilight Sparkle
that could have gone a lot worse. Y’all really
tourists and citizens of Whinnypeg seem ready to pulled me out of hot water. Thanks for that.”
put the recent unpleasantedness behind them.
Candy Apples looks around once more.
After watching the last customers wander off, When she’s sure the coast is clear, she pulls out
Candy Apples takes you aside. “I don’t know a crate. It rattles with the telltale clink of glass
what y’all expected from this trip, but I’m sure jars. “I managed to squirrel a few jars away,
it wasn’t all this hardship. I’m sorry for all that.” enough for me, Apple Tea and Rocky Road, and
Candy Apples looks around once more. all y’all. Take it, you earned it. And if there’s
When she’s sure the coast is clear, she pulls out ever anything I can do, don’t be a stranger.”
a crate. It rattles with the telltale clink of glass
jars. “This probably won’t make it up to y’all,
but it’s all I got. And I mean all. After Apple Tea
and Rocky Road got their share, this is the last The player characters each gain a jar of Zap
Zap Apple jam on the farm. I want you to have Apple jam, and they gain Candy Apples as a
it, and I won’t take no for an answer.” temporary Contact they can summon in the future.
See Rewards, page 32, for more.
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IN A JAM
Happy Customers The player characters each gain two jars of Zap
Apple jam, they gain Candy Apples as a permanent
elkrapS thgiliwT Contact they can summon in the future, and they
Customer after customer gleefully trots away gain the Honorary Apple Bonus Perk. See Rewards,
with their purchase. A few cannot wait to get page 32, for more.
home and shove shove some Zap Apple jam into
their mouths. As rainbows pulse in theireieyes,
P eiknyou
iP Overjoyed
yhsrettulFCustomers kcajelppA
hear them say with a happy sigh, “Worth it.”
After watching the last customers wander off, Somehow, press across Equestria caught wind
Candy Apples takes you aside. “Are you sure of Whinnypeg’s Zap Apple harvest and arrived
hsaD wo bniaain’t
y’all R Apples yourselves? You’ve got the vim by train, by hot air balloon, and by spell.
of cousin Applejack and the vigor of cousin Big And, as if by magic, Mayor Standing Ovation
Mac, I tell you what.” arrived on the scene just as the flash bulbs start
Candy Apples looks around once more. going off.
When she’s sure the coast is clear, she pulls out “This year’s Zap Apple Festival was such
a crate. It rattles with the telltale clink of glass a success, I declare Whinnypeg the official
jars. “I hope you didn’t think I was letting you Canterdian home of the Zap Apple,” he
go with nothing to show for your hard work. says, mugging for the press with the same
yhsrettulF
“This is the only Zap Apple jam eIlkmanaged
rapS thgiliwT determinationyas tiraCandy
R Apples trying to stay hsaD wobniaR
to hold onto, but y’all have an open-door out of the limelight. Before she can slink all the
invitation to Crisp Apple Farms. I can’t promise way away, Mayor Standing Ovation pulls her in
the cupboards will always have Zap Apple jam for the photoshoot. “And I couldn’t have done
in them, but I’ll do everything I can to make it without the help of Candy Apples and her
you feel welcome.” farmhooves. As thanks, I hereby award them
the ceremonial Key to Whinnypeg.”
The crowd of tourists cheers. Candy Apples
The player characters each gain a jar of Zap grunts as the mayor slams the key into her chest.
Apple jam, they gain Candy Apples as a permanent They pose for pictures, take questions from the
Contact they can summon for assistance in the press, and receive endless compliments.
future, and they gain the Honorary Apple Bonus After watching the last customers wander off,
Perk. See Rewards, page 32, for more. Candy Apples takes you aside. “Granny Smith
Joyous Customers pulled off another Zap Apple harvest miracle
when she found y’all. A few days ago, I thought
I’d have to sell my farm and move to a cave to
The excited customers can’t give their bits to live down this failure. Then y’all showed up
Candy Apples fast enough. They all throw in a and did everything ya did. Now I have this to
kind word, a smile, or an embrace. show for it.”
After watching the last customers wander off, Candy Apples tosses the Key to Whinnypeg
Candy Apples takes you aside. “If I honored every on the table, then looks around. “And this,”
promise to give my staff somepony’s thanks, we’d she adds when she’s sure the coast is clear.
be hugging until the next Zap Apple harvest.” She pulls out a crate. It rattles with the
telltale clink of glass jars. “I hope y’all like
Candy Apples looks around once more.
When she’s sure the coast is clear, she pulls Zap Apple jam!”
out a crate. It rattles with the telltale clink of
glass jars. “Can you believe we managed this
much Zap Apple jam? I feel like I served all The player characters each gain two jars of Zap
of Equestria today, and y’all still churned out Apple jam and the Key to Whinnypeg. They gain
extra. I hope this is a fair share of what’s left; Candy Apples as a permanent Contact they can
I needed to make sure Apple Tea and Rocky summon in the future, and they gain the Honorary
Road got some too.” Apple Bonus Perk. See Rewards, page 32, for more.
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My Little Pony Rule PLaying Game
Next Steps
With the Zap Apple harvest a success and the
New Magic Object Twilight Sparkle
Zap Apple Festival over, there’s nothing keeping ZAP APPLE JAM
the player characters in Whinnypeg. However, d8, Instant, Reach
there’s also nothing forcing them out. If the player This electrified rainbow applesauce is the ultimate
Applejack Fluttershy Pinkie Pie
characters don’t want to hop on a train anytime magical comfort food. A jar of Zap Apple jam
soon, they could look into buying a house in contains three cups of jam. A cup of Zap Apple
Whinnypeg. Whinnypeg has a lot in common with jam has multiple magical effects:
Ponyville, so if the player characters choose to make • By eating this jam, you heal all damage to your
it their new home, most adventures set in Ponyville Essence Scores and gain Edge on Skill Rainbow
Tests Dash
can be moved to Whinnypeg without making for 1 Scene.
many changes. • By using this jam as an ingredient in a recipe,
you portion out the benefits. You gain 6 Zap
Future Toil and Trouble Apple jam pastries. Eating a Zap Apple jam
pastry heals 1 point of damage to an Essence
The future of Miss Toil and Trouble Bubbles depends Score and grants Edge on Skill Tests for 1 turn.
on how Part 3: Trouble Bubbles in the Whitetail
Woods ended. Because they could be Contacts • Zap Apple jam is rare and highly sought after. It
Fluttershy
Rainbow Dash Rarity can beSparkle
Twilight bartered to automatically pass a Wealth
or enemies of the player characters after In a Jam,
Test, regardless of the difficulty.
they likely won’t appear again in future My Little
Pony Roleplaying Game published adventures. That Zap Apple jam has a drawback: an incredibly
doesn’t mean you can’t include them as NPCs. short shelf life. If the Zap Apple jam isn’t used
If the player characters well and truly thwart before the end of the following adventure or
session of play, it disappears in a flash.
the pair, Miss Toil and Trouble Bubbles go out of
New Contact
their way to avoid them going forward. When they
can’t avoid the player characters, they buckle to
any PC demand, acting as unwilling allies until an
opportunity opens up for them to exact revenge. Candy Apples
If Miss Toil and Trouble Bubbles can justify their Being an Apple means being part of one of the
failure as the player characters’ fault, they could largest and most loving families in Equestria. It
vow to get back at these nuisance do-gooders. also comes with high expectations. Now, not
They can return as henchponies or a troublemaking every Apple needs to get into the family business.
distraction in a future adventure. Those who do, like Candy Apples, are expected
to be farming experts from their first rodeo. She
Conversely, if the player characters made peace does what she can to live up to the Apple name,
with Miss Toil and Trouble Bubbles, that puts the including buying Equestria’s second Zap Apple
pair on the road to redemption. They might even be farm as soon as she heard it was available.
willing to help the player characters out in the future.
Either way, this probably isn’t the last the player GAINING CANDY APPLES AS
characters see of Miss Toil and Trouble Bubbles. A CONTACT:
Rewards Apple to the Core: The Apple family sticks together.
If the player characters gained any other contact who
Even if they failed to help Candy Apples with her is Apple to the Core, then once per campaign they
problems, by completing the In a Jam adventure, can summon Candy Apples to help, even if they
the player characters gain a level. haven’t done anything to gain her as a contact.
Helping Her Out of a Jam: Candy Apples
Additionally, depending on how well the player
remembers those who were there for her when she
characters satisfy the customers at the Zap Apple
needed them. Player characters gain Candy Apples
Festival with their work on the harvest, they can as either a temporary or a permanent contact by
gain some or all of the following rewards. playing through the In a Jam adventure, as long as
the customers at the end are at least content.
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IN A JAM
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My Little Pony Rule PLaying Game
Miss Toil
Undermine Confidence (Standard): Miss Toils
lies so naturally, even creatures who know not
Applejack Fluttershy Pinkieher
to trust Pie let their guard down. She can target
This Earth Pony puts a lot of effort into appearances a creature’s Cleverness with a Deception (Lies)
and not much else. Getting her hooves dirty Skill Test. On a success, she gets to choose what
stresses her out, and she’ll do whatever she must to Defense that creature uses against all attacks
avoid manual labor. Fortunately for her, her partner for 1 turn. Rainbow Dash
Trouble Bubbles does whatever it takes to make
Miss Toil happy. TALENTS
Cutie Mark Talent: Many see Miss Toil’s “Wild
MISS TOIL Horses Daylily” Cutie Mark and assume it
indicates a gardening talent. Miss Toil’s Cutie
THREAT LEVEL: 1 Mark actually represents beauty, especially beauty
that is either effortless or due to someone else’s
SIZE: Common HEALTH: 1
hard work. She gains 1 on Culture Skill Tests
Fluttershy
MOVEMENT:
Rainbow Dash 30ft Ground Rarity Twilight to
Sparkle
related fashion.
STRENGTH: 1 SPEED: 1
SMARTS: 2 SOCIAL: 4 GEAR
TOUGHNESS: 11 EVASION: 11 Adaptation Potion
WILLPOWER: 12 CLEVERNESS: 14 d2, 1 day, Reach
By drinking this potion, a creature gains the
SKILLS benefits of the Adapt spell (My Little Pony
• Athletics +d2 Roleplaying Game Core Rulebook page 135).
• Culture +d4 HANG-UPS
• Deception (Lies) +d6* Easily Frazzled: Miss Toil doesn’t handle physical
• Infiltration +d2 activity well. When she rolls a Strength- or Speed-
based Skill Test, she suffers 1 Stress to her Social
PERKS Essence Score. She recovers from 1 Stress each
round, as long as she doesn’t roll a Strength- or
Quick Wit: Miss Toil is used to her lies getting Speed-based Skill Test that round.
her into trouble. If she targeted a creature with
a Deception Skill Test, even unsuccessfully,
and then a combat against that creature starts, Gaining Miss Toil as a
she rolls Deception in place of Initiative. If she
successfully used Deception against that creature Contact
before combat, she gets to roll with her Lies Miss Toil prefers employees over friends. Even then,
specialization. she’d rather pay her friends when she needs help
ATTACKS than have to worry about a full-time hire. She can
be persuaded to spend time with another pony,
Buck (Might): d20 + Snag, Range Reach (1 though, and might even like their company. Trouble
blunt Damage) Bubbles is the perfect example.
POWERS Gaining Miss Toil as a Contact:
Toil with Trouble (Free): Miss Toil and Trouble Reliable Assistants: Miss Toil only puts up with
Bubbles go together like a bad idea and a good employees who prove their worth without being a
time. They are so close, they usually know what pain in the flank. If the player characters succeed
the other is thinking, and what they can do to at a basic challenge involving physical work that
help. Miss Toil can Lend Assistance to Trouble benefits Miss Toil, such as carrying her groceries or
Bubbles as a Free action. fetching her windswept hat out of a tree, they gain
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IN A JAM
Miss Toil as a temporary Contact they can call on Toil and Trouble: Miss Toil tolerates the company
once. If the player characters succeed at a complex of Trouble Bubbles’ other friends. If the player
elkrapchallenge
S thgiliwT involving physical work that benefits characters gain Trouble Bubbles as a permanent
Miss Toil, such as tending to her garden or helping Contact, they gain Miss Toil as a temporary Contact
her move, they gain Miss Toil as a permanent they can call on once.
Contact they can call on once per adventure Allegiance Points:
eiP eikniP yhsret2tulF kcajelppA
Save Her Face: Looking good matters a lot to Contact Perks:
Miss Toil. That includes her appearance and her
reputation. If the player characters don’t take an Floral Accessory (2 Allegiance): The right flower
opportunity to make Miss Toil look bad or actively can complete an outfit. The player characters
hsaD wobniaR gain 1 on Skill Tests to make an impression
work to repair Miss Toil’s reputation they have the
opportunity to gain her as a contact. They need to for 1 scene.
succeed at a DIF 14 Deception or Persuasion Skill Paid Employee (1 Allegiance): Miss Toil pays her
Test to convince Miss Toil that this isn’t a trick, they employees adequately. The player characters treat
gain Miss Toil as a permanent Contact they can call their Wealth Status as one step higher.
on once during an adventure.
yhsrettulF
elkrapS thgiliwT ytiraR hsaD wobniaR
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My Little Pony Rule PLaying Game
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IN A JAM
Trouble Bubbles
elkrapS thgiliwT
ATTACKS
Buck (Might): 20 + Snag, Reach (1 Blunt damage)
Like the brambles thatched into her mossy hair, this
Energy Beam (Spellcasting): +d6, Range 30ft (1
Unicorn connects with nature. She uses her spells
Energy damage)
to encourage plants to grow, provide food supplies
Requirement: 1 Spellcasting
for animals and insects, and dissuade parasitic
eiP eikniP yhsrettulF kcajelppA
businessponies who would put profits above plant POWERS*
life. She also uses her spells to help her partner
Toil with Trouble (Free): Miss Toil and Trouble
Miss Toil.
Bubbles go together like a bad idea and a good
hsaD wobniaR time. They are so close, they usually know what
TROUBLE BUBBLES the other is thinking, and what they can do to
help. Trouble Bubbles can Lend Assistance to
THREAT LEVEL: 3 Miss Toil as a Free action.
SIZE: Common HEALTH: 2
MOVEMENT: 30ft Ground
TALENTS
Cutie Mark Talent: As the cauldron on her
STRENGTH: 1 SPEED: 2
flank suggests, Trouble Bubbles has a talent for
yhsSMARTS:
rettulF 6 SOCIAL: 3
creating potions. She gains 1 on Spellcasting
TOUGHNESS: 11 EVASION: 12 elkrapS thgiliwT ytiraR hsaD wobniaR
Skill Tests related to creating magical elixirs. See
WILLPOWER: 16 CLEVERNESS: 13 Page 141 in the My Little Pony Roleplaying
Game Corebook for the rules to creating magic
SKILLS baubles, including potions.
• Animal Handling +d6 Talent for Nature: The more Trouble Bubbles
• Science +d6 learns about how the actions of others can hurt
• Spellcasting +d6 the environment, the more invested she becomes
in protecting the natural world. Trouble Bubbles
• Survival +d6 gains 1 on Science Skill Tests related to nature.
PERKS HANG-UPS
Magical Talent-Kinesis: Unicorns learn to use Urbaphobia: Trouble Bubbles can only stand so
their telekinesis to skillfully apply their talents, much society. If she’s in a town or city more dense
and the most powerful spellcasters have a Talent than a few dozen residents, she suffers Snag on
for magic. A wizard casts spells as a Move action Social-based Skill Tests.
and can manipulate objects related to magic and Trouble Bubbles splits her time between her rural
spellcasting at a range of 100ft. home and the forest. At home, she uses the kitchen
Plant Magic: As a wizard of the green, Trouble to brew potions that help plants adapt to the evolving
Bubbles can use her magic on nature in ways harshness of their environment. In forests, she enriches
most spellcasters can’t. Trouble Bubbles can the soil with her potions and listens for nature’s needs.
target plants with spells, even if the spell usually She instantly bonds with anypony whose priorities she
says it targets a creature (like Adapt) or object thinks line up with hers, like Miss Toil.
(like Automate). When she casts Automate on
a plant, she can choose the type of object she Gaining Trouble Bubbles as a contact:
wants the plant to act as. For example, she Eco Friendly: Trouble Bubbles believes ponies
could cast Automate on a vine and have it act are either working to improve the environment, or
like a rope. they’re part of the problem. If the player characters
Spellcaster: Trouble Bubbles mastered succeed at a complex challenge related to helping
the following spells: Adapt, Automate, and nature, such as building an animal sanctuary or
Energy Beam. cleaning up a natural habitat, that involves at least
one DIF 15 Science or Survival Skill Test, they gain
Trouble Bubbles as a permanent Contact they can
call on once per adventure, or three times for an
adventure involving environmental protection.
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My Little Pony Rule PLaying Game
Reforestation Effort: Trees benefit the spellcasters are as responsible for helping the
environment in so many ways, Trouble Bubbles environment as everypony else. Trouble Bubbles
can’t understand why anypony would willingly Twilight
casts a spell of the player characters’ choice from Sparkle
remove them. If the player characters succeed at a the Aid, Enhancement, or Utility Circles of Magic at
basic challenge involving planting trees, they gain the Elementary or Superior Levels.
Trouble Bubbles as a temporary Contact they can Expert Gardener (1 Allegiance): Brewing potions
Applejack Fluttershy Pinkie Pie
call on once. taps out Trouble Bubbles’ spellcasting abilities, but
Toil and Trouble: Trouble Bubbles trusts Miss she still knows how to treat plants right. The player
Toil’s judgment. If the player characters gain characters gain Edge on a Science or Survival Skill
Miss Toil as a permanent Contact, they gain Test related to helping plants.
Rainbow Dash
Trouble Bubbles as a temporary Contact they can Healer’s Salve (3 Allegiance): Sometimes, Trouble
call on once. Bubbles helps ponies. The player characters
Allegiance Points: 3 gain a Healer’s Salve. Rules for Healer’s Salve
Contact Perks: can be found on page 142 of the My Little Pony
Roleplaying Game Core Rulebook. They must use it
Ecomancer (2 Allegiance): Trouble Bubbles by the end of the adventure.
believes that magic is perfectly natural, and
Fluttershy
Rainbow Dash Rarity Twilight Sparkle
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IN A JAM
elkrapS thgiliwT
hsaD wobniaR
yhsrettulF
elkrapS thgiliwT ytiraR hsaD wobniaR
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