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Roland: Sampler

The document is an owner's manual for the Roland S-330 digital sampler, detailing safety instructions, features, and operational guidelines. It highlights the device's capabilities, including 16-voice polyphony, digital editing functions, and compatibility with various data formats. Additionally, it provides a comprehensive table of contents outlining the manual's structure and key topics for users to reference.

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rickylowkey404
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© © All Rights Reserved
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0% found this document useful (0 votes)
27 views210 pages

Roland: Sampler

The document is an owner's manual for the Roland S-330 digital sampler, detailing safety instructions, features, and operational guidelines. It highlights the device's capabilities, including 16-voice polyphony, digital editing functions, and compatibility with various data formats. Additionally, it provides a comprehensive table of contents outlining the manual's structure and key topics for users to reference.

Uploaded by

rickylowkey404
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Roland

si inorrcM- sampler

Owner's Manual
GUIDE BOOK
SOUND LIBRARY

Downloaded from [Link] manuals search engine


The lightning flash wtth arrowhead symbol, within an equilateral
intended to alert the user to the presence of un-
triangle, is
insulated "dangerous voltage" within the products enclosure
that may be ol sufficient magnitude to constitute a
risk of

electric shock to persons.

The exclamation point within an equilateral triangle is intended


to alert the user to the presence of important operating and
maintenance (servicing) instructions in the literature accom-
panying the product.

I INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK OR INJURY TO PERSONS. |

IMPORTANT SAFETY INSTRUCTIONS


The power-supply cord of the product should be
WARNING When using electric products, basic precau- 9.

tions should always be followed, including unplugged from the outlet when left unused for a
the following', long period of time.

1. Read all the instructions before using the product. 10. Do not tread on the power-supply cord.

not use this product near water- for example, If. Do not pull the cord but hold the plug when
2. Do
near a bathtub, washbowl, kitchen sink, in a wet unplugging.
basement, or near a swimming pool, or the IBfe. 12. When setting up with any other instruments, the

used only with a cart or procedure should be followed in accordance with


3. This product should be
recommended by the manufacturer. instruction manual.
stand that is

13. Care should be taken so that objects do not fall and


4. This product, either alone or in combination with an
amplifier and headphones or speakers, may be liquids are not spilled into the enclosure through
capable of producing sound levels that could cause openings.
permanent hearing loss. 14. The product should be serviced by qualified service
Do not operate for a long period of time at a high personnel when:
volume level or at level that is uncomfortable. If you
experience any hearing loss or ringing in the ears, A: The power-supply cord or the plug has been
you should consult an audiologist. damaged; or
B: Objects have fallen, or liquid has been spilled
5. The product should be located so that Its location or into the product; or
position does not interfere with Ms proper ventilation. C: The product has been exposed to rain; or
6. The product should be located away from heat D: The product does not appear to operate
sources such as radiators, heat registers or other normally or exhibits a marked change in perfor-
products that produce heat. mance: or
E: The product has been dropped, or the enclosure
7. The product should avoid using in where It may be damaged.
effected by dust.
15. Do not attempt to service the product beyond that
8. The product should be connected to a power supply described in the user-maintenance instructions. All
only of the type described in the operating instruc- other servicing should be referred to qualified service
tions or as marked on the product. personnel.

SAVE THESE INSTRUCTIONS


For Canada -

WARNING CLASS B NOTICE


This digital apparatus does not exceed the Class B
THIS APPARATUS MUST BE EARTH GROUNDED.
limits for radio noise emissions set out in the Radio

The three conductors of the mains MAINS LEADS PLUG Interference Regulations of the Canadian Department
lead attached to this apparatus are Mark on the matching terminal of Communications.
Conductor Color
identified with color as shown in the
table below, together with the live Brown Red or tetter L

matching terminal on the UK type Neutral Blue Black or letter N CLASSE B AVIS
power plug. When connecting the E Cet appareil numerique ne depasse pas les limites de
Grounding Green- Green, Green-Yellow, letter
mains lead to a plug, be sure to or symbol la classe B au niveau des emissions de bruits radio
Yellow
connect each conductor to the cor-
electriques fixes dans le Reglement des signaux para
rect terminal, as indicated.
"This instruction applies to the sites par le ministere canadien des Communications
product for United Kingdom."

Bescheiniaunu des Herstellens /Importeurs


RAOIO AND TELEVISION INTERFERENCE
[Link] tfarv «.-.«,

iiri bescheinigt, dali der/die/das men) >t tdielv to f««uli in •«««;« lu »»dm «nd TV recaption

Tha «Qutpm«jnt daacftbad in this manual stem* raw* and uui »ad.o-f»«>auencv naigy II * ., ,«n
ROLAND DIGITAL SAMPLER S-330
limchnungl
[Link] accordance ««« .h* apaeitieationi m Subpart J, of Pan tb of FCC R«t*
m
datignaO to provide reaaonabla pf ay a* n at such a .merle' ence <n a iea>d«ni>e

lha [Link] on and att. the out it ancou' aged 10 tr* to correct thu <n
una mit den Besiimmungen der

Amtsbl. Vfg 1046 / 1984


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tunk entstorl ist.


cefla.n ma [Link] and the radio or tat*v.».on hH art un [Link] con.. oiled iv *«•!«.« c....i.i ;

Oei Deutschen Bundespmt wuide das Inverkehfbringen dieses Gerates


Uberprutung der Serie auf Einhaltung . Co'[Link]* m«Ul"g a .oottop [Link] ardtmn* *.»> coat.»l «,M« Wd-r. [Link]- m e am«..n« and . |

ange/eigt und die Berechtigung zur W


[Link] tadin iule-fc or. tech.. tor
Beslimmunger* etngerauint. tf naca«»a>V you should contult your Otratar or art >
iiei
vau m * v lma tte,I" u, ,he 0,,u " ,u nooWM "",va, "s by >« f..d«r*i C.-m
' , ' •

ZS£?£^V1££!££«
How to Utentifv ar.«f n»^l^H»rf»0^ IV Int^feje.K^^[Link] ^ ^ ^ ^ ^ jtun. Of 70-10?
Roland Corporation Osaka / Japan M «.-««,««.

Please read the separate volume "MIDI", before reading this owner's manual.

Copyright © 1988 by ROLAND CORPORATION


All rights reserved. No part of this publication may be reproduced in
any form without the written permission of ROLAND CORPORATION.

Downloaded from [Link] manuals search engine


The S-330, 16 voice polyphonic sampler module, can record (sample and record into computer memory)
all sorts of sounds, then play these sounds. It adopts the expanded 16 bit system that processes all
signals digitally and therefore creates sounds of excellent quality. It features a maximum sampling time
of 14.4 seconds at 30kHz sampling, and a memory capacity of 32 Tones, and 16 Patches.

FEATURES

•The S — 330's digital filter circuits allow you to record all sorts of sounds
without affecting the quality of the sounds.

• The S-330's digital editing functions including the newly developed TVF (Time
Variant Filter) can modify the sampled voice without reducing the sound
quality.

•The S-330 can select a sampling frequency of 30 or 15kHz.

•Each of the two Wave Banks can store up to 7.2 seconds of data when the
30kHz sampling frequency is selected.

•The Multi Patch Play function allows the S-330 to simultaneously play up to
eight Patches using eight individual receive channels.

• 16 voices can be assigned to the eight Individual Output Jacks in 24 different


ways. This enables you to play Patches or Tones separately through the eight
output jacks.

•The S-330 can be set up with a CRT color monitor display featuring an RGB
input or a home TV set featuring a video connector, or a black and white
display for a computer. Moreover, using the optional Mouse you can perform all

the necessary operations, watching the display without touching the buttons on
the panel.

•The entire data (sound data, function data and MIDI data) programmed in the

S-330 can be saved onto 3.5" floppy disks for future use.

•The optional Remote Controller RC-100 allows you to control the S-330
without hardly using the front panel. The Alpha dial, Ten key pad or Mode
Buttons serve for quicker and easier operation.

*lt is possible to load a data disk programmed by the S-50 or a Sound Library disk of

the S-50 into the S-330 with the Convert Load function. Also, an S-50 disk can be

converted into an S-330 disk with the Convert Disk function.

*Data on the S-550's disk can be loaded into the S-330 without converting it.

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..

CONTENTS

Panel Description • •
4

Important Notes 5

Connections •
8

Outline 12
1 Data Programming and Saving 13
a. Wave Data •
13
b. Tone Parameters 14
c. Patches •
14
d. Function Data and MIDI Data •
15
2. The S-330's Six Modes • ••
16
3. Basic Procedure •
• • • •
17

Preparation for Playing 22


1 Checking the supplied disks 22
2. Power- up and Booting • •
23
3. Backup of the System Disks •
25
4. S-Series Disks compatible with the S — 330 27

CD Playing 28
Standard Standard Display (Play Mode) 31
Split Disp Voice Group Messages (Play Mode) • •
32
8 Key Disp All Voice Group Messages (Play Mode) 33

GO Sampling 34
Wave Scope Wave Scope of Input Signal (Utility Mode) 35
Sampling Sampling (Utility Mode) 36

GO Editing Wave Data 44


Truncate Erasing a part of Wave Data (Utility Mode) 46
Mix Mixing Wave Data (Utility Mode) •
49
Combine Combining Wave Data Mode)
(Utility 51
D. Filter Digital Filter Mode) (Utility • • • •
54
Wave Loop Edit for Looping (Utility Mode) 57
Wave Draw Drawing Wave Data (Utility Mode) 59
Delete Deleting a Tone (Edit Mode) 63
Copy/Move Copying and Moving a Tone (Edit Mode) 65
Disp. Wave Monitoring a waveform of a Wave Bank (Edit Mode) 67

(4) Setting Tone Parameters 69


Tone PRM Setting Main Tone Parameters (Edit Mode) 70
Loop Setting a Loop (Edit Mode) 75
LFO Setting LFO modulation Mode) (Edit 82
TVF Setting Time Variant Filter (Edit Mode) 86
TVA Setting Time Variant Amplifier (Edit Mode) 92
Tone Map Parameter Setting with the Tone Map (Edit Mode) 96

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1

[5) Making a Patch • •


• • •
gs
Patch PRM Setting Main Patch Parameters Mode) (Edit •
• • •

• 99
Split Assigning Tones to Note Numbers (Edit Mode) • • 1 05
Patch Map Parameter Setting with the Patch Map (Edit Mode) 1 09

S- 330's Function Mode • 1 1 °


GO
Master Setting the Functions of the S-330 (FUNC Mode) 111

Initialize Initializing Parameters (FUNC Mode) 1 4

MIDI Setting and Monitoring Receive Messages ••• • 116


[B
Message Setting MIDI Receive Channels and Receive Switches (MIDI Mode) 117
Prog No. Setting Program Change Numbers (MIDI Mode) 119
Monitor Monitoring MIDI Messages (MIDI Mode) 1 20

Data from a Disk 121


GO Loading
Load Loading the Entire Data (Disk Mode) 1 22
Load P. PRM Loading a Patch (Parameters) (Disk Mode) • 124
Load Tone Loading a Tone Mode)
(Disk 126
DIR Patch Directory of Patch Names on a Disk (Disk Mode) 128
DIR Tone Directory of Tone Names on a Disk (Disk Mode) 1 28

Saving Data onto a Disk • • •


12 9
GO
Label Set Setting a Disk Label (Disk Mode)

130

Save Saving the Entire Data (Disk Mode) 131

Save P. PRM Saving a Patch (Parameters) (Disk Mode) 1 33

Format Format Disk Mode)


(Disk
'
13 5

Backup Backup of the System disk (Disk Mode)



1 36
Save SYS Saving the System (Disk Mode)

1 38

Other Useful Functions • 139


Qg]

UTL Backup Backup of the Utility Disk (Utility Mode) 140


Convert Converting Data * 42
Change SYS Change System (Disk Mode) 147

Error messages •
148
MIDI Implementation 149
Index •
160
Specifications 1 62

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PANEL DESCRIPTION

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IMPORTANT NOTES

^Basically, to operate the S-330, a CRT Display is necessary. CRT Displays


compatible with the S — 330 are listed and explained on page 11.

*The optional Sound Libraries L-501 to L-509 contain data for [Link] use
these with the S-330, execute "Convert Disk" (page.145)

*The S-330 determines the volume by directly controlling the digital data,

therefore, the dynamic range is automatically increased by raising the volume,


creating delicate and natural volume alteration. So, it may be a good idea to

set the volume on the S-330 as high as possible and adjust the volume on
a mixer or amplifier.

-fcThe S-330 is fully controlled by a computer system, therefore, like any


computer controlling unit, may get
it into trouble suddenly. If so, switch the unit
off, and swtich it on again. (When this happens, data in the internal memory
will be lost.)

-klhe S — 330 is 16 voice polyphonic. This, however, may be decreased depending


on the conditions.

*Noise or hum may be heard in the following conditions. Simply change the
positions of the units.

• When the CRT Display is mounted on the S-330 or placed close to it.

• When the S-330 is placed close to a large-power consuming device such as a power
amplifier.

"ArWhen sampling a wave or editing a sample, you should monitor the sound using
voice module A. The sound to be monitored is affected by how the parameters
of the Patch assigned to voice module A are set, so please check the following

points.

©Check the receive channel of voice module A in the Play mode, then set the channel

of the connected MIDI controller (or the channel of the data if using the Sequencer

Software) to the same number.


©Raise the Level of voice module A in the Play mode.

©Check the Patch assinged to voice module A in the Play mode, then call that Patch

at Patch PRM menu in the Edit mode. Raise the Level in Patch Parameters.

*This unit does not work if the version number (=the number put to the
software) of the system disk does not match that of the utility disk. If they
are not the same number, the data loaded so far will be reset (erased).
The vesrion number can be seen in the Display while the unit is being booted.
To use the system disk and utility disk of different version numbers, you need
to save the system with the Save SYS function and change the version
numbers.

• Version numbers of the supplied system disk and utility disk are set to the same
number. However, the above should be observed when you use a different data disk.

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How to handle the S-330 >

•Switching the S-330 off will erase all the data programmed in the S-330. Be
sure that the Power switch is not touched accidentally, or the power cord is

not disconnected.

•The appropriate power supply for this unit is shown on its name plate. Please
make sure that the line voltage in your country meets the requirement.

•Do not use the same socket used for any noise generating device (such as a
motor or variable lighting system).

•This unit might not work properly if turned on immediately after being turned
off. If this happens, simply turn it off, and turn it on again after waiting a few
seconds.

• When turning the S-330 on or off, be sure the disk drive is empty.

•When disconnecting the cord from a jack, do not pull the cord but hold the
plug.

•If this unit is not to be used for a long period of time, be sure to disconnect
the power cord from the socket.

• It is normal for this unit to get hot while being operated.

•Avoid using this unit in excessive heat or humidity, or where it may be affected
by direct sunlight or dust.

•Place this unit in a steady, horizontal place. If it is inclined upward at more


than 10 degrees or downward at more than 20 degrees, the disk drive may not
function properly.

• Use a soft cloth, and clean only with a mild detergent.

• Do not use solvents such as paint thinner.

• When moving the unit, avoid sudden bumps or shocks.

If this unit happens to fail to function properly, turn it off once, then turn it on
again.

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< How to handle the Floppy Disks>

Floppy disks are delicate and can be ruined if not handled properly.

Do not touch the Shutter

z v
^
/ -
\
,

© WRITE
la PROTECT
Magnetic film is included here.
Protect Tab

* To preventaccidental loss of data, be sure to


Tab to the PROTECT position
set the Protect
except when writing (recording! data.

©Do not expose the disk to strong magnetic fields such as a TV set or speakers.

•Please do not touch the shutter that covers the magnetic film. The magnetic
field can be easily damaged, even by a slight amount of grease.

•Keep the disk away from extremely hot or cold temperatures, direct sunlight or
dust.

•To prevent accidental loss of data, be sure to set the Protect Tab to the
PROTECT position, except when writing (recording) data.

•Never remove or insert the disk, or switch the unit off, while the disk is running
(the disk drive indicator is alight), or the disk may be permanently damaged.
And while the disk drive is running, do not give a strong shock to the unit,
or the data may not be properly read from the disk.

•In transit, remove the disk from the disk drive, or the disk and the disk drive
may be damaged.

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CONNECTIONS

Make sure all the units are turned off, then connect as follows.

CD Roland S-330c|| »«.*»»*««


Connection for sampling

mi o Audio System Connecting MIDI Devices


o -.zr ft I

Home Computer, etc


O

I CZZI

S-ci© MIDI Interface MPU-401. etc

MU-1
Headphones Other o
RH-10/100 MIDI Devices
©
MIDI Controller
RC-100 j (e.g. MIDI Keyboard, sequencer.)
i

Connecting the RC-100 and Mouse

1=1=1
Roland ®
©

Connecting CRT Display


I

Home TV set featur-


ing a video input
connector.

Black and White


display unit for a
computer.

L - I

Connecting a Mixer and Keyboard Amplifier.

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[Setup with a MIDI Controller]

The S-330 is played by MIDI messages sent from an external MIDI device. Be
sure to connect a MIDI keyboard or sequencer.

[Setup with a mixer, keyboard amplifier etc.]

To enjoy the full quality of the S-330, use an amplifier and speakers that feature
wide frequency response and dynamic range, e.g. a keyboard amplifier.

The Individual Output Jacks are used for distributing the sound form the eight

individual MIDI channels.

Through the Outputl Phone Jack and Headphone jack , exactly the same signal

as the Individual Output Jackl is send out/Through the Outputl Jack, the total

sound of all the jacks can be send out.(See page 29.)

[Connecting the Mouse and RC-100 or not ]

Operate the S-330 without connecting the Mouse or RC-100:

Whan no controller is connected to the S-330 (="Off"condition),the S— 330's Display

can be used as well as the CRT Display.

on while holding the button "4," down on booting.


Turn the S-330

Use the optional Mouse (MU-1) :

By connecting the optional Mouse to the EXT CTRL Connector, nearly all the

operations can be performed by the Mouse. The Mouse also allows you to set

points of an envelope or draw a waveform.

Turn the S-330 on while holding the button "T "down on booting.

*The optional Mouse (MU — 1) is designed specifically for the S-330 and S— 550. Do
not connect it to any other device.

Use the optional remote controller (RC-100) :

By connecting the optional remote controller RC-100 to the EXT CTRL


Connector, the distant S-330 can be controlled by operating the RC-100. The
Mouse can also be connected to the RC— 100.

Turn the S— 330 on while holding the butoon "" down on booting.

*Before using the RC-100, be sure to push the Reset Switch.

* Connect the Mouse or RC-100 to the EXT CTRL Connector without bending it.

*Do not connect the EXT CTRL Connector to any other device but the optional Mouse
(MU-1) and the RC-100.

*lf the RC — 100 does not work, push the Reset Switch.

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[Connecting a CRT Display]

For operating the S-330, a CRT Display is essential.

*The LCD Display window on the S— 330 is adequate for playing the programmed data,
checking or changing values, or executing commands. The LCD Display window can
be used at EXT CTRL switch = Off. Turn the unit on while holding the " •<" button

down.

To connect a 200 line black and white display for a computer, or a home TV
set featuring a video input jack, use the connector for a Monochrome monitor
display (MONOCHROME).

Before connecting a color display to S-330, please make sure that the
the
monitor's input matches the output of the S-330. If not, do not use the monitor
with the S-330. The output of the S-330's RGB Connector matches the TTL
RGB 200 lines.

*Do not place a CRT Display on the S— 330.

10

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PIN Signal Spec


No
1 + 5V +5V power output
2 GND Earth

3 Open
4 HSVNC Horizontal Sync signal
TTl level negitivt
S VSYNC Vertical Sync signal
6 R Video signal (red)

7 G Video signal (green) TTL level positive

8 B Video signal {blue)

Timing Chart of RGB Output of the S-330

• Horizontal Sync signal Vertical Sync signal

Video signal (RG8)-

Horizontal
a
Sync •
r Video signal (RGB)

Vertical Sync signal


ZL
^S" 8 '
4.5(/i.)-l_r
j
;
*44~
IT »n —r i3.3im*>
:

I I

63.4|ai«)
(15.756kHz)

For connecting the S-330 to the monitor display, use the Roland RGB-25N
connection cable. Please do not use a cable that has a different number or
different positions of the pins. (The impedance of the S-330's RGB output is

100 Q.)

£_H®nl
[ i
tZZF
CONNECTION
1 wc
'

^
rS^
n°f^>
V asim d
a> (to®
CONNECTION •roiw

!<&
Q
&
n

:Sm
iff— -t«'J

11

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OUTLINE

The S — 330 can be played in 16 voice polyphony by MIDI messages sent from
the controller connected to the MIDI IN.

The S — 330 can have eight receive channels and therefore can receive eight
different messages separately and play them.

The S-330 receives 109 key (CO to C9) Note messages and plays them with any
of the 32 Tones. This function can be effectively used for assigning different
samples (instrument samples) to different sound ranges, resolving unnatural
sounds caused by pitch difference, or for assigning a drum voice or special effect

to each key. Each Tone assigned to a key is called a Patch. The S — 330 can store
up to 16 Patches in the internal memory.

The S-330 can set eight receive channels, therefore, up to eight different Patches


can be played simultaneously, allowing you to enjoy orchestration by using only
one S-330.

S-330

ch2 INDIVIDUAL
OUT
Output of a flute phrase

Flute Patch

ch 1
INDIVIDUAL

f»ffl»
MIDI IN OUT
Output of a piano phrase

Piano Patch

ch2
MIDI Ol I I I

| MIX «
OUT "HIIIIIII.
Play a flute phrase

ch

i—
1

MIDI Ol I I

OUT
Play a piano phrase

(fig. Play two Patches)

12

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1. Data Programming and Saving

Data programmed on the S-330 consists of Sound data (Wave data .Tone
Parameters, Patch Parameters ), Function data (Parameters on the PLAY Mode,
and FUNC Mode) and MIDI data (Parameters on the MIDI Mode,). All of them
can be saved onto a floppy disk or loaded back to the S — 330.

System Program
System Program
FUNC I I MIDI I | FUNC 1 1 MIDI 1

Wave Data Wave Data

Tone Parameters Tone Parameters

Patch Parameters Patch Parameters

S-330 Internal Memory Disk Memory

a. Wave Data

A sample is stored in a Wave Bank (A or B) as Wave data. Up to 14.4 seconds


of Wave data (at 30kHz sampling frequency) can be stored.

WAVE BANK A

WAVE BANK B :::!!:!::::!:::


!8 Segment
15KHz Sampling. .14.4sec
30KHz Sampling. .7.2seo

1 Segment

15KHz Sampling. . .0.8seo


30KHz Sampling. . .0.4sec

The sampled Wave can be truncated, cutting away un — needed portions of a wave
or two waves can be mixed, or filtered in the Digital Filter, etc. (This is called

Wave Data Editing.) The edited wave is also stored in a Bank.

13

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b. Tone Parameters

The Wave data written in a Bank can be read and reconstructed with a set of
Tone Parameters. The combination of a wave and a set of Tone Parameters
creates an original Tone. In other words, an original Tone can be made of an
intact sampled wave, or edited wave, plus a set of Tone Parameters set at values

you like.

The S-330 allows you to borrow the Wave data from an original Tone and make
a different Tone (= Sub Tone) with different values of Tone Parameters.

Original Tone Sub Tone


f: *.
'ii'ii' 1
. - 1 11 A A -'
1/ V w , i i I • »'
111/ ' • .' °.
i ' V
ii

Tone Parameters Tone Parameters

Therefore, up to 32 Tones can be programmed in the entire memory.

c. Patches

Any two of the 32 Tones can be assigned to a different key. The key assignment
of the Tones, and the performance controlling functions (Patch Parameters) are
combined, making a Patch. Up to 16 Patches can be programmed in the S-330.

Two Tones can be assigned to each key.

iiiiiiii +
Patch Parameters

14

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d. Function Data and MIDI Data

The function parameters set in the -Play or Func mode are written in memory
as Function data. MIDI functions ( MIDI receive functions) are written as MIDI
data.

<ssB«TO3i«8»«aga»g»aB»8»s^^

The data programmed on the S — 330 can be written in the internal memory.
Data in memory, however, will be erased when the unit is turned off. To retain
the data even after the unit is switched off, save it onto a floppy disk.

A brand new disk or a disk used for other than the S-330 cannot be used for

saving the data in the S— 330, unless it is formatted (see page 135 "Format").
Using the Backup function, a disk is automatically formatted then data is saved
onto a floppy disk.

15

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2. The S-550's Six Modes

Using the Mode Selector Buttons, any of the following six modes can be selected.

• PLAY Mode

By switching the unit on then inserting the disk, the unit is automatically
turned to the Play mode.

EDIT Mode

This mode allows you to edit parameters for making a Tone, and assign a Tone
to a Note Number.

UTILITY Mode

To activate this mode, the utility system program should be read from the
utility disk. Use this mode for sampling or editing wave data, etc.

• FUNCTION Mode

This mode can set the Master Tunc , initialize parameters and select a controller
to be used.

• MIDI Mode

This mode is for setting the MIDI functions, e.g. MIDI channel, or monitoring the
messages received from the external MIDI controller.

DISK Mode

This mode is for saving the data in the S — 330's memory to a 3.5" floppy disk,
or loading the data from the disk to the S-330.

16

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- i

3. Basic Procedure

The S-330 can be controlled by using the panel switches of the unit, the optional
Mouse (MU-1), or the Remote Controller (RC-100). The EXT CTRL Switch
selects whiten of the three controllers shold be used. To set it at power-
[Link]

page 23, to change the sctteing durring [Link] page 111, and to write the

setting on a [Link] page 138.

To the S-330 EXT CTRL Connector Connect the Mouse


To the S-330 EXT CTRL Connector

t
J I
Roland
Select Cancel
Fuz-ioa
Execute Value decrease tffb rfn nil Ezfz3 ntu eu cu en i—
Value increase
CZ3CZ3 CZ3IZZJIZZ]

iijiarilii L^_!t J L- —J I,

cfb EiJBlElisa

""""
i i

RC-100

EH Buttons to be used

To open the Mode window, turn this to To open the Sub Menu window,
red with the [Link] push the left side turn this to red with the Mouse, and push
button on the Mouse. the left side button on the Mouse.

To open the Menu window, turn this to To open the Command window,
red with the [Link] push the left side
turn this to red with the Mouse, and push

button on the Mouse. the left side button on the Mouse.

This shows the functions


of the left side button on

Message Line
mopeJIhenOI Isum f com EPlT^Patoh
rs DLm PRM
the Mouse.

11 Drunt/riute This shows the functions


Key Mod* Normal of the right side button
Key Ass t9n Rotary on the Mouse.
Unison Dctun* 8
V-Sw Thresh.
U-Mix Ratio B This shows the Menu
P. Bend Range currently selected.
A.T Assign Mod
A k T Sense 8
[Link]+t B This shows the Mode
Output Assign Outl
currently selected.
Level B

When the Mouse or the RC-100 is being used, the Display responds as below,
showing that the S-330's Display dose not function.

See CRT Display See CRT Display


EXT CTRL = Mous. EXT CTRL = P.C108

17

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3

Each mode has various menus. The selected mode and menu are shown at the
MODE and MENU Selection
right corner on the Message Line.

MODE EXECUTE LZZ3 EXECUTE


T

MODE MENU

c/i

Open the Mode Select the Open the Menu (Exit)


(Exit) Select the Menu. Execute
window. Mode. Window.

1
Plt>Y 1
Patch PRM Patch t^M
EDIT
E39
D*K
Split

Patch Map Patch 4-ap


DISK
FUNC FUNC Tone PRM Tone PRM
MIDI MIDI Loop Loop

mode: [MENU
PLflV EDIT-Patch PRM
Selecting the Mode Selecting the Menu

Open the Mode Select the Open the Menu


Lit m red (Exit) Select the Menu. Execute (Exit)
window. Mode. Window.

MODE |
Plt>Y |
Patch PRM !
Patch tRM |

EDIT B33H Split


EBB
DISK D*K Patch Map Patch ilap
FUNC FUNC Tone PRM Tone PRM
MIDI MIDI Loop Loop

PLAY EDIT DISK

MENU
EXECUTE

MIDI FUNC UTILITY

MENU

Select a mode using the appropriate Mode Button. If you want the c
Select the Menu. Execute (Exit)
same mode, open the Menu Window with the Menu Button.

Patch PRM Patch t=*M |

Split ijyll^B

Patch Map Patch 4-ap


Tone PRM Tone PRM
Loop Loop

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By using the Sub Menu, you can choose Patch or Tone watching the list. The Patch
Sub Menu or Tone previously selected is shown at the left of the * mark on the Mesaage Line.

SUB MENU EXECUTE SUB MENU

EXECUTE SUB MENU

(Push EXECUTE to ch Select the Decide and change Return to a


Open the list. (Exit)
ange the list.) Patch or Tone the list. normal display.

P11 Drums P11 Dl^TlS P11 Drums


P12 Bass P12 Bass P12 Bass
P13 Brass P13 BrJrSS P13 Brass
P14 Alto Sax P14 Alto Sax P14 Alto Sax
P15 [Link] P15 [Link] P15 [Link]

Selected Mode and Menu The Patch or Tone previously selected.


ROLL ROLL
EDIT-P •St- :.h PRM i
ff uy
j
\
[SUB] Edit: PI 1
P 11 Drums
Selecting the Patch or Tone.

CO

TJ

(Push again to change Select the Decide and change To a normal


Lit in red. Open the list. (Exit)
the list.) Patch c: Tone the list. display.

SUB P11 Drums P11 Di-fms P11 Drums


P12 Bass P12 Bass P12 Bass
P13 Brass P13 BrJ,ss P13 Brass
P14 Alto Sax P14 Alto Sax P14 Alto Sax
P15 [Link] P15 [Link] P15 [Link]

SUB MENU SUB MENU


EXECUTE

EXECUTE SUB MENU

(Push EXECUTE to Select the Decide and change Return to a


Open the list. (Exit)
change the list.) Patch or Tone the list. normal display.

P11 Drums P11 Dif-ns P11 Drums


P12 Bass P12 Bass P12 Bass
P13 Brass P13 Br<l>s P13 Brass
P14 Alto Sax P14 Alto Sax P14 Alto Sax
P15 [Link] P15 EPiano P15 EPiano

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Move the cursor to the parameter to be changed and enter a value.
Value Entry

DEC/NO INC/YES

—H—
T

CO
I

to
CO
o Move the cursor Increases or decreases a number

Key Mode Normal Key Mode Normal

Key Assign -fitary Key Assign Rotary

Unison Detune Unison Detune

V-SW Thresh. 4, 65 V-SW Thresh. 65

V-Mix Ratio V-Mix Ratio

Selected Mode and Menu Selecting the Parameter


ROLL ROLL
EDIT-Patch PRM I
flwfl
"
I
Ks'y Mod©
Pli Drums Normal
Selected Patch or Tone

CO

Move the cursor Increases or decreases a number

Key Mode Normal Key Mode Normal

Key Assign -f'tary Key Assign Rotary

Unison Detune Unison Detune

V-SW Thresh. 4. 65 V-SW Thresh. 65


V-Mix Ratio V-Mix Ratio

a^-r-wp

o
Using the Ten Key Pad, push the
Move Increases or decreases a number
o
o
the cursor
ENTER to set.

Key Mode Normal Key Mode Normal

Key Assign f'tary Key Assign Rotary

Unison Detune Unison Detune

V-SW Thresh. J. 65 V-SW Thresh. 65

V-Mix Ratio V-Mix Ratio

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To execute a command such as sampling, wave processing, data saving
Executing a Command ,

or loading, you should open the Command Window.

COMMAND EXECUTE

COMMAND

Open Ihe
Select the Command Execute (Exit)
Command Window

Copy All Copy HI


Copy Page
lnit Ai; nit Alll

Init Page lnit Page


Swap AI Swap All

Selected Mode and Menu


ROLL ROLL
EDIT-Patch PRM l_ J '*s $** L [COM]
Pli Drums Copy fill
Selected Patch or Tone Selecting the Command

Open the
Lit in red Select the Command Execute (Exit)
Command Window

COM Copy All Copy /fl

Copy Page I Copy Page


Init All Init Alll

Init Page Init Page


Swap All Swap All

COMMAND EXECUTE

COMMAND

Open the
Select the Command Execute (Exit)
Command Window

ICopy All Copy /fl

Copy Page
Init All lnit AM
Init Page Init Page
Swap All Swap All

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PREPARATION FOR PLAYING

1. Checking the Supplied Three Disks

The following three disks are provided with the S — 330.


Two System Disks
One Utility System Disk

System Disk [1]

System Program

FUNC MIDI

Z6-S330-01
Roland Ver. 1 .00 Wave Data

S-33D
SYSTEM DISK 1 Tone Parameters

Piano Patch Parameters

System Disk [2]


L 1 '

| ^ I

System Program

FUNC | |
MIDI
|s/No

Z6
Roland VJ°;% Wave Data

S-33D Tone Parameters

Multi Patch Patch Parameters

Utility Disk
,
i
1
i—

System Program

Utility System
Is/No Utility System
SYS-S330-6
Roland Ver. 1 .00 Utility System |

S-33D Utility System

UTILITY iDISK Utility System |

Utility System |

Utility System |

These two System Disks contain the basic system program and the S-330's sound
libraries, Sound data, Function Data and MIDI data.
The Utility System Disk contains the system programs necessary for sampling and
editing wave data, etc.

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2. Power— up and Booting

The S-330 cannot be played immediately after being turned on. The program on
a supplied system disk should be transferred to the S-330 to operate it as a

sampler module. This procedure is called Booting. For booting, either of the

supplied System Disks can be used, but here, let's boot with the Disk I. After
reading the program from the system disk, the S — 330 continues to read the
Sound Data stored on the same disk.

Before switching the S — 330 on, check if :

(1) the S — 330 is properly set up with the other units

(2) nothing is inserted in the Disk Drive.

Step 1 Turn the S-330 on as outlined below.

To use the optional Mouse or the RC-100, turn the S-330 on while taking the
following procedure, and the EXT CTRL Switch is automatically turned on.

To use the optional Mouse (MU — 1) :

Turn the S— 330 on while holding " " down.

To use the optional remote controller (RC — 100) :

Turn the S— 330 on while holding " " down.

*Before using the RC — 100, be sure to push the Reset Switch.

To operate the S— 330 without connecting the Mouse or RC — 100:

Turn the S— 330 on while holding " ^" down.

*!f you turn the S— 330 on without holding any Ten Key down, the status written
on the disk is given priority. The supplied system disk will default to "Off". How
to write data onto a disk is explained on page 138.

NOTE : When the "RC — 100" or "Mouse" mode is selected but the RC — 100 or the Mouse
is not connected to the S— 330, the buttons on the S— 330's panel do not work
properly.

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Now, the Display shows "Please Insert System Disk", and the Disk Drive Indicator
lights up.

Step 2 Insert the System Disk into the Disk Drive until it clicks.

The system program is loaded first, then the sound data.

#SSystelr|5''ograrr^™
K^FUNCg^f] p^MIDIjgj.

llflTone! Parameters!

ijlPatchf Parameters^

Disk Memory S-330 Internal Memory

; ^'M Mm '
jKlpgnHi!?

PB

" - i'jWiT=)Prf-.1it;|t'i!-VHI^ --
-'\

S-330 Internal Memory

The number counts down to 00, and booting is completed, automatically returning
to the Play mode.

*Do not take out the floppy disk or switch the unit off from the moment the disk

is inserted until the loading is completed.

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3. Back— up of the System Disks

Floppy disks will become erased naturally after a certain length of lime. To avoid
the loss of important data, make it a rule to make a few back-up disks. The
S — 330's Backup function allows you to load the entire data on a disk.

Please use a 2-DD type floppy disk (3.5" double sided, double density, double
track micro floppy disk) such as a Roland MF2-DD.

It may be a good idea to make a backup of your own programs.

If the supplied system disk happens to be erased or damaged, consult your local
Roland service center.

System Disk Backup

Boot the S-330 with a System Disk, then make a backup without changing the
contents.

Step 1 Take out the system disk from the Disk Drive, set the Protect Tab on the floppy disk
for backup to the WRITE position, and insert in the Disk Drive.

Step 2 Push the MODE button.

Step 3 Using the Cursor Buttons, select "DISK", and push the EXECUTE button.

Step 4 Using the Cursor Buttons, select "Backup", and push the EXECUTE button.

Step 5 Push the COMMAND button, and push the EXECUTE button to start the procedure.

The Display shows "Formatting", then "Now Saving", and finally "Now Saving. ..0". Now,
the System Disk's backup is prepared.

Step 6 Push the Eject Button to take out the floppy disk from the Disk Drive, and set the
Protect Tab to the PROTECT position.

Turn the unit [Link] the unit with second disk, then similarly prepare the backup
of the second disk.

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Utility Disk Backup

Step 1 Insert the Utility disk into the Disk Drive.

Step 2 Push the MODE button.

Step 3 Using the Cursor Buttons, select "UTIL", then push the EXECUTE button.

Wait a few minutes to open the Menu Window.

Step 4 Select "UTIL Backup" using the cursor buttons, then push the EXECUTE button.

Step 5 Push the COMMAND button, then push the EXECUTE button.

The Display shows "Now Loading", then the number counts down to 0, and finally

Change Disk" is displayed.

Step 6 Push the Eject button to take out the floppy disk from the Disk Drive, and set the
Protect Tab on the floppy disk to the "WRITE" position, then insert it into the Disk

Drive.

The Display shows "Formatting", then "Now Saving", then the number counts down to
0.. Now, the Utility Disk's Backup is prepared.

Step 7 Push the Eject Button and take out the floppy disk from the Disk Drive, then return
the Protect Tab on the disk to the "PROTECT" position.

The backup procedure for the Utility Disk erases any sound data in the internal

memory. So, boot the unit again with the System Disk.

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3. S — Series Disks compatible with the S — 330

it is possible to load a data disk programmed by the S-50 (Ver.1.0, 2.0), SYS -503
TYPE- A- Disk or a Sound Library disk of the S-50 into the S-330 with the Convert

Load function (P.143). Also, an S-50 disk can be converted into an. S-330 disk with the

Convert Disk function (P. 145).

Data on the S-550's disk can be loaded into the S-330 without converting it.(P.122)

27

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Playing

T] Playing

When the S-330 is booted, it is automatically turned to the Play mode


that plays Patches by MIDI messages sent from an external device.

The S-330 can simultaneously play eight different Patches by eight


individual MIDI channels.

[Voice Mode]

The S — 330 is 16 voice polyphonic. (This may be decreased depending


on the conditions.) You can select one of the following Voice Modes
that determine how these 16 voices are played.

r
~
Voice Mode —MAL CH Patch Out Leve 1
A * 1 111 Drums / Perc, T 127
B * 2 112 Slap Bass 2 127
C * 3 113 Fretless Bass 3 127
D * 4 114 Synth Bass 4 127
E * 5 115 Brass Section 5 127
F * 6 116 Solo Trumpet 6 127
G * 7 117 E P i aino . 7 127
H * Off 118 Synth 1 8 127

[VAL] (Last Note Priority Auto Mode)

When the VAL mode is selected, "Last Note Priority" is shown on the
Message Line. You can set as many as eight receive channels and
assign Patches to these channels. Patches are played by Note messages
received on the relevant channels. If the received Note messages exceed
16 voices, the older sounds are sacrificed.

Note The S — 330 allows you to set the Receive Channels for Voice Groups A to
H to the same channel number (s). This however, will cause slight delays
in starting the sounds, in particular, when the voice mode=VAL (Last Note
Priority Auto mode).

[VAF] (First Note Priority Auto Mode)

When the VAF mode is selected, "First Note Priority" is shown on the
Wctce Mode- AUTO Message Line. You can set as many as eight receive channels and
assign Patches to these channels. Patches arc played by Note messages
A * received on the relevant channels. If the received Note messages exceed
B *
16 voices, the later messages arc ignored.
C *
D *
E *
F *
G *
H *

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Playing

[V 1] to [V22] (Voice Fixed Mode)

Thismode divides 16 voices into up to 8 voice groups as shown below.


You can set a receive channel for each group and assign a Patch to
each channel. If the received Note messages exceed the maximum
number of voices which can sound, the later sounds are sacrificed.

Woice Mode 1 2 3 4 5 6 7 8 9 1 1 1
^

A 16 14 12 12 10 10 10 8 8 8 8
B 2 4 2 6 4 2 8 6 4 4
C 2 2 2 2 4 2
D 2 2
E e
F
G
H

\ Voice Mode 1 2 1 3 1 4 1 5 1 6 1 7 1 8 1 9 2 2 1 2 2

A 8 6 6 6 6 6 4 4 4 4 2
B 2 6 6 4 4 2 4 4 4 2 2
C 2 4 2 4 2 2 4 4 2 2 2
B 2 2 2 2 2 4 2 2 2 2
E 2 2 2 2 2 2 2
F 2 2 2 2
G 2 2
H O 2

[Change the Output Mode]


When the cursor is moved to [MIX], [OUT] or [MIX] can be selected.

[OUT] (Individual out)


Signal is sent through the Individual Output Jack set in each Patch.

Exactly the same signal as sent through the Output 1 is sent through
the Output 1 phone jack and the Headphone Jack.
Here, you can check and change the Output set in each Patch. If this

is set so that each Tone is Output separately (page 103), "T" is

indicate.

*lf the value changed here, the value of the Patch Parameter will also

change.

[MIX] (Mix out)


Mixed signal is sent through the Output 1 Phone, Headphone and
Individual Output 1 Jacks. Other Individual Output Jacks do not send
any signal.

29

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Playing

[Other Parameters]

CH (Receive Channel)

This is "the receive channel of each voice group. When it is set to Off,

no MIDI message is received, therefore no sound is generated. To


minimize the delays, turn off the voice groups which are not in use.

When editing a Tone or Patch, set the transmit channel of the

connected MIDI device to the same as the receive channel of voice


group A. In this way, you can hear the sound of the Patch or Tone
being edited.

Patch (Patch played by a Voice Group)

This is the Patch played by each voice group.

*You can select a Patch you like by using Program Change messages sent
from an external MIDI device. To do this, set the Receive Switch [[Link]]

to "On" in [Message] menu of the MIDI mode. How the Program


Change numbers correspond to the Patch numbers can be checked and
changed, if you like, with [Prog #] of MIDI mode.

Level (Volume of a Voice Group)

This sets the volume of the voice group.

*You can change this parameter with the volume messages sent from an
external MIDI device. To do so, set the receive switch [Vol] to "On" with

[Message] menu in the MIDI mode.

* There are some more parameters related to volume control. The volume
of each key is determined by the following six parameters.

1. Position of the Volume Knob


2. Voice group level set here
(Received MIDI Volume)
3. Level of the Patch assigned to the voice group (see page 103)
4. Level of the Tone assigned in the Patch (see page 73)

5. TVA Envelope level of the Tone assigned in the Patch (see page 93)
6. Strength of keyboard playing (see page 94 "Level Curve")

All volume controlling is done by directly affecting digital data, therefore

raising the volume automatically widens the dynamic range, allowing delicate

and realistic volume changes. Set the output volume of the S — 330 as high
as possible and adjust it on the mixer or amplifer.

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Playing

PLAY MODE
sxxazxuMstiKmtsixtteaiiiim i mtmMmk mmiimmm im moi i ji j m«« r»n« wioii«rj v
i i i

Standard

This is the display currently called. In this display, the sound source
works faster.

isi-TH tasiu m 1 K'EI £ "5 jrs ksssi


!

Out '..-•.•el

!'tr, 5
Til ? 127
I Pld '
"1
127
P12 •
4 127
4 P 1 V 7 127
6 127
1 127
-..:::• «.-.. e 127
' v 3 \

Fl

It. '•.
PI.:- M-."' > » - v M ? .I.U. ! .". >' i

1M4 I); I'i '; r"-.>-.

Display [PI Js [P2J> [T1J ~ [T4J

The Patch or Tone List selected at "Display" is shown at the bottom

of the Display.

[PI J Patch numbers P 11 to P 18


[P2J Patch numbers P 21 to P 28
[T1J Tone numbers T 11 to T 18
[T2J Tone numbers T 21 to T 28
[T3J Tone numbers T 31 to T 38
[T4J Tone numbers T 41 to T 48

You can load data from the disk by opening the Command Window. This
Function is as same as "Load" of DISK mode. See P. 122.

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Playing

PLAY MODE
tjMXWMKimti [Link])\mim*.[Link]:m\vi!»
WMMBWWaa^
i

jM

Split Disp

Open the Menu Window then select [Split Disp].

i;:ooi uwn am i*ki si : -m assa

V2a Out i. "..'1


5 127
1U I'll 2 127
1 I'll 3 127
2 i'VJ 4 127
-1 I'l? 7 127
•> rib .
t 127
1 127
V I' j.» .
:
..-. . U 127

\^mmmm^mmm(\
<? ** *•

Display [A] to [H] and [ALL]

The messages of the voice group selected by [Display] are shown on


the 61 key keyboard at the bottom of the Display.

OThe split point of the 1st and 2nd Tones in the Patch assigned to

this voice group.

OWhcn this voice group is played by receiving Note messages, a mark


appears at the relevant key.

*The S— 330 can receive Note messsages of 109 keys, CO to C9, and play

them. When the Note messages exceed the 61 keys, an arrow appears at

the left and/or right side.

*When [ALL] is selected, any voice group note is indicated on the

keyboard, and the marks of the split points disappear.

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'

Playing

PLAY MODE
«w*s¥««*RWs»F?;a

8 Key Disp

Open the Menu Window and select [8 Key Disp].

GM0.3 mimi mm Ka;i s- nm Kcsa


Out ;...,,.!
i 4 3 P16 127
18 Pll 127
1 P14 127 .

2 P12 l\ A 127
4 P17 127
5 PIS ;' <> 127
'.
6 P18 i 127
? P13 n 127

[Link] [Link] •[Link] .[Link]. •[Link].,11.11 [Link]


Eliiitt [Link] .[Link] .lull, .JM1..1L.H •11. 11. .11

KstJii n,;i.,ii,*!„ji,n •[Link] .[Link]. .[Link] [Link]


B'[Link]. ji.j)..[Link]..[Link] .11,11 .[Link]. .11.11..1I.1I [Link]. .if

E3i*iu JUL. [Link]. ,11,11 .11.11 .[Link]. .1I.1I..1I.11 [Link]


[Link] .11.11 [Link]. •[Link] •[Link]
[Link]..[Link]..[Link] .11.11 •Jiiii. •[Link] •[Link]
H Ifllfl J1.J1..11.J1..JLJI •[Link] nun. .[Link] .[Link] .ii.H..iil

At the lower part of the Display, eight 109 key keyboards (that can
cover all Note numbers received by the S — 330) are shown.

When note messages are received and played by each voice group, the
relevant keys will flash.

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Sampling

{2} Sampling

There arc two menus provided for sampling.

Wave Scope (Wave scope of Input Signal) (See page 35)

Sam P |in 9 (See page 36)

[Setup for Sampling]

Connect the output of the microphone, or audio equipment,


etc. to the
Input Jack of the S-330.

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Sampling

UTILITY MODE
umw^^
w*taaw*wcanimniuPMH

Wave Scope

In this menu, the input signal can be shown as a waveform.

Preparation 1 Insert the Utility Disk into the Disk

Drive.

Preparation 2 Open the Mode Menu and select

UTIL, to open the UTILITY menu.

Preparation 3 Select [ Wave Scope ] , and the


Command Window will open.

Push EXECUTE or the left side button on the Mouse. The Display
shows "START" and the S — 330 is ready for signal input.

A moving wave appears when a voice signal is fed.

Pushing the EXECUTE or the left side button on the Mouse will first

show "STOP", then stop the movement and show a stationary waveform.

If you wish to see the moving wave again, push the EXECUTE or the
left side button on the Mouse.

*You can enter another mode or menu only from the "STOP" condition.

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Sampling

UTILITY MODE
MWKMm*K>WXM{KtfKWa43Ktt0^V^^^

Sampling

Preparation 1 Insert the Utility Disk into the Disk

Drive.

Preparation 2 Open the Mode Menu and select

UTIL. to open the UTILITY menu.

Preparation 3 Select [Sampling].

The S — 330 can record sound into computer memory. A computer can
accept information only as digital signals, so the S-330 converts audio
signals into digital . It does this by examining (sampling) the incoming
signal level a great many times a second, and sequentially recording
these different levels in computer memory. This digital recording process
is called SAMPLING.

The S — 330 has two Wave Banks, A and B where the samples are
stored. Each wave bank can sample up to 7.2 seconds at 30kHz
sampling and 14.4 seconds at 15kHz. A wave bank is divided into 18
segments, which are 0.4 seconds long at 30kHz sampling, and 0.8
seconds at 15kHz sampling.

WAVE BANK A

WAVE BANK B

18 Segment
15KHz Sampling. .14.4seo
30KHz Sampling. .7.2sec

I Segment

!5KHz Sampling. .0.8sec


.

30KHz Sampling. .0.4sec


.

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Sampling

[Selecting a Destination Tone Number for Writing a sample]

Source

You can select aTone Number where the sample is to be written. Any
of the 32 Tone Numbers can be selected.

When a Sub Tone is selected as a new location, it will become an


Original Tone and the Tone Parameters are initialized.

When an Original Tone is selected as a new location, the following will

happen.

OThe Wave data that is contained in the selected Tone is erased (it

is erased when the Command Window is open before actually

sampling), making an empty space (increasing the Remaining Time).

OThe new Wave data sampled takes the empty space.

OTone parameters are initialized.

OA Sub Tone that uses the erased Wave data is deleted, becoming an

unused Tone.

[Tone List Display]

Opening the Sub Menu will callthe Tone List. This display will help

you in selecting a [Source] Tone Number.

rasa ihkbj Esam «aa n« mi


Til Kick 1 1 T31 Tom i 1
1 T12 Crash T32 TOM 2 1
113 ContrlS T33
T14 T34
T15 Uoioey A T35 IOM 3 1

.116 Voiceu B T36 Hihat C 1

T17 Pro-1 BS T37


5118 PALISADE T38
HiWat-0
feTZli T41
iiaeiVibel L T42
pr2S Vibel H T43
T24 Steamer T44
125 T45
T26 T46
T27 T47
T28 T48

SJSBBSnriiiriPWiiilvi

The name of an Original Tone is displayed in black, and a SubTone in

red.

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1

Sampling

To change to the display that shows the contents of the Wave data of a
Tone, move the cursor to [Name/Time] at the lower rigt corner of the
Display, then push the EXECUTE button or the left side button on the
Mouse.

When you finish selecting a Tone number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.

A— 0.8 Original Tone Wave Bank : A, Sampling Time : 0.8 seconds (30kHz sampling)

A-0 8x2
. Original Tone Wave Bank : A, Sampling Time : 0.8 seconds x 2 (15kHz sampling)

Sub 11 Sub Tone This borrows Wave data from Original Tone 1

Sub Deleted Tone A deleted Tone or a Sub Tone that does not borrow Wave data

Wave Bank [A/B]

This selects the Wave Bank A or B where the sample is to be written.

[Checking sampling space]

When there is no space left for sampling in the destination Wave Bank,
"Cannot Execute" is shown when you try to execute, and sampling
cannot be executed.

When the remaining space is insufficient for sampling, the Wave data
will be cut.

*The remaining time of each Wave Bank is shown in seconds at a 30kHz


sampling frequency. When sampling in 15kHz, multiply it by 2.

*lf there is not enough space, you should delete some un— needed data to
increase the remaining time. You may either delete a Tone with
[DELETE] in the EDIT mode, or cut off un — needed portions of a wave
with [TRUNCATE] in the Utility mode.

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Sampling

[Checking Input Level]

As you feed an audio signal, set the level as high as possible without
causing the Display to show "OVER", using the Recording Level Knob
on the front panel.

The audio signal fed into the S — 330 is sent through the Individual Out
1 and Output Phone Jacks, and therefore can be monitored through the
connected amplifcr.

*When sampling from a microphone, you may hear a howling noise. If so,

turn down the volume of the amplifier and monitor through headphones.

[Setting Parameters for Sampling]

Frequency (Sampling Frequency)

This selects the sampling frequency.

[30] This records a sound with 30kHz sampling frequency.

[15] This records a sound with 15kHz sampling frequency.

Time (Sampling Time)

This sets the sampling time (0.4 sec steps). You can select up to the
maximum sampling time. When 15kHz sampling frequency is selected,
please multiply the sampling time by 2.

If the maximum sampling lime is longer than that of the sample, select
a longer sampling time, so that sampling can be more successful. You
can truncate the wave later in the Utility mode [TRUNCATE].

Orig. Key (Original Key) [CO] to [C8]

The Original Key represents the key at which the original sample was
played.
When sampling from a musical instrument, you may have to set a Key
number that matches the pitch of the sampled sound. Middle C is shown
as the C4 key, and a semi — tone as #.

A Key number can also be entered by assigning the corresponding MIDI


Note number with the Ten Key Pad on thr RC-100. C4 = Nolc number
60.

*The highest pitch which can be played on the S— 330 is 2 octaves above
the sampled sound. Higher pitches cannot be played.

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Sampling

Threshold (Sampling Threshold) [0] to [127]

AUTO sampling starts the moment a signal of a certain level

( = threshold level) is fed in. When the threshold level is set to zero,

sampling does not start until sampling is executed.

Level m

t
Threshold

Pre -Trigger

Pre — trigger allows you to record the Wave data even before it exceeds
the threshold level (before the sampling is executed when the threshold

level is set to zero.) In the other words, this function begins sampling

a little earlier, and therfore, saves the beginning of the sample from
being cut off.

[10ms]

About 0.01 of a second before the Wave data reaches the threshold

level, sampling starts.

[50ms]

About 0.05 of a second before the Wave data reaches the threshold

level, sampling starts.

[100ms]

About 0.1 of a second before the Wave data reaches the threshold

level, sampling starts.

[0ms]

The moment the Wave data reaches the threshold level, sampling starts.

*When the sampling frequency 15kHz is selected, the Pre— trigger time is

always shown with x2.

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Sampling

[Executing Sampling]

Here, check and see the Display lo make sure that you have proceeded
correctly so far. Then open a Command Window.

When an Original Tone is selected as a [source] Tone Number, opening


the Command Window will erase the previous Wave data, adding the
emptied space to the Remaining time, the Display responding with
"Working". This, however, does not apply to sampling which is done
without changing the Tone number, Wave Bank or Time.

When "READY" is shown at the Message Line,


sampling can be executed.

The moment "READY" appears, the internal memory


starts recording the signal being fed for Pre— trigger
or Previous Sampling.

Three Methods for Sampling

Sampling

AUTO

Threshold

Sampling

MANUAL

Pre— Trig
EXECUTE

Sampling

PREVIOUS

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Sampling

AUTO (Auto Sampling)

Auto sampling can retain the sample (Wave data) from a certain time

(Pre-trigger time) before the signal fed into the S-330 actually

exceeds the threshold level.

Push the EXECUTE button or the left side button on the Mouse.
Step 1

The Display shows "Wait Trigger" until a signal exceeding the threshold

level is fed in.

Feed the sound to be sampled. When the level exceeds the threshold
Step 2
level, the Display changes to "Start".

When the S-330 has sampled as long as the set sampling time, it

automatically stops sampling.

sampling the middle, push EXECUTE on the S-330.


To stop in

Cancelling sampling, however, does not shorten the


sampling time.

MANUAL (Manual Sampling)

Manual sampling can retain the sample (Wave data) from the moment
pressed. The sampling time is kept
the EXECUTE button is total

unchanged.

Step 1 Push the EXECUTE button or the left side button on the Mouse, and
feed the signal to be sampled simultaneously.

"Start" is shown at the Message Line.

When the S-330sampled as long as the set sampling time, it


has
automatically stops sampling. The threshold level has nothing to do with
Manual Sampling, and is therefore ignored.

stop sampling in the middle, push EXECUTE on


the S-330.
To
Cancelling sampling, however, does not shorten the sampling
time.

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Sampling

PREVIOUS (Previous Sampling)

Previous Sampling retains the Wave data for the set sampling time, that
occurs before Step 1 is done. NOTE: The S-330 continuously examines
the incoming data stream, and is always sampling. This is very useful
for monitoring what you want to sample, and then sample after the fact,

(e.g. monitoring a television show and sampling what you have heard.)

Step 1 When the signal to be sampled is fed into the S — 330, push the
EXECUTE button or the left side button on the Mouse.

After a sound is sampled, the Display shows "Working" for a while.


The sampled sound cannot be played while "Working" is being shown.

[Monitoring the sampled Wave ]

Before making a Tone with the sampled Wave data and the Tone
Parameters, you may wish to play it on the MIDI keyboard to hear what
it sounds like. Also, in the Display, the waveform and the sampling
parameters can be seen.

• Waveform Display

AH the Wave data sampled in the Wave Bank is shown in the Display.
When using a color display, the following three colors are seen :

Blue Wave data previously sampled

Red Wave data you have just sampled.

Green Empty space, which has not yet been used.

9 Remaining Time Display

This shows the remaining time of each Wave Bank in 30kHz sampling
time.

* Sampling will initialize all the Tone Parameters except for the Orig Key,
therefore, after sampling, you need to truncate un— needed portions (See

page 46), then set these parameters (See page 69).

(The default values of the Tone Parameters arc shown on page 114.)

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Editing Wave Data

3] Editing Wave Data

Wave data editing changes the shape of the sample, and each process
is entirely digital.

The following are menu for Wave data editing. With a menu called, set
the receive channel of voice group A to the transmit channel of a MIDI
device, and you can hear the Source tone if it is before the menu is

executed, and the edited Tone if it is after execution.

*lf the Patch Level (P.103) of the Patch assigned to Voice Group A is set

too low, you cannot hear any sound while editing.

Truncate (Erasing a part of Wave Data) (Page 46)

Mix (Mixing Wave Data) (Page 49)

Combine (Combining Wave Data) (Page 51)

[Link] (Digital Filter) (Page 54)

Wave Loop (Edit for Looping) (Page 57)

Wave Draw (Drawing Wave Data) (Page 59)

Delete (Deleting a Tone) (Page 63)

Copy/Move (Copying and moving a Tone) (Page 65)

Disp Wave (Monitoring a Waveform of a Wave Bank) (Page 67)

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Editing Wave Data

[Selecting a Destination Tone]

This is the location (the number of a Tone) where the edited Wave
data is to be written. Any of the 32 Tone numbers, except for the one
selected for the source Tone, can be selected.

* If you select the Tone number of a source Tone as a destination, "Cannot


Execute" appears in the Display when you try to execute it, and it is not
executed.

If a Sub Tone is selected as a destination, the edited Wave is written


into it, and it therefore becomes an Original Tone.

When an Original Tone is selected as a destination, the following will

occur in the S — 330.

OThe previous Wave data is erased making a space ( = increasing the


Remaining Time)

OEdited Wave data is written into the empty space in the selected Wave
Bank.

OA Sub Tone that uses the erased Wave data is deleted, becoming an
unused Tone.

*The new Wave Data is written in the Wave Bank of the same Block as

the selected destination Tone.

When there is no space left for writing in the destination Wave Bank,
"Cannot Execute" is shown when you try to execute, and writing cannot
be executed.

When the remaining space is unsufficient for writing, the Wave data will
be cut.

*The remaining time of each Wave Bank is shown in seconds at a 30kHz


sampling frequency. When sampling at 15kHz, multiply it by 2.

*lf there is not enough space, you should delete some un— needed data to
increase the remaining time. You may either delete a Tone with
[DELETE] in the EDIT mode, or cut off un— needed portions of a wave
with [TRUNCATE] in the Utility mode.

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Editing Wave Data

UTILITY MODE

Truncate

This menu allows you to remove the unneeded portions of a Wave, and
transfer some portions elsewhere. If a space is made at the end of the
Wave data, and it is larger than one segment , that space will be erased
and added to the remaining time.

Start Point End Point


SHIFT =

\u

1
~

SHIFT


, t

m
m

Preparation 1 Insert the Utility disk into the Disk


Drive.

Preparation 2 Open the Mode Menu and select

UTIL, to open the Utility menu.

Preparation 3 Select [Truncate].

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Editing Wave Data

[Selecting a Tone Number to be Truncated]

Source

Select an Original Tone to be truncated. (Here, a Sub Tone cannot be


used.) The Wave data of the selected Tone is directly edited. If you
wish to retain the original waveform, copy the Tone (page 65).

* Opening the Sub Menu will display the Tone List which you can watch
while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return
the normal display. See "Tone List Display" on pages 37 and 38.

*When Truncate is executed, any Sub Tone that used that particular Wave
is deleted. If you wish to retain the Sub Tone, call it with [Tone PRM]
in the Edit mode (page 70) and replace the Original Tone, from which
it borrows Wave data, with another Tone.

[Setting Points]

Start Point (the beginning address of the needed portion of a wave)

End Point (the end address of the needed portion of a wave)

Set the needed portions of the Wave with the Start and the End points.
You can actually listen to the sound while setting these points.

The very beginning of Wave data is address zero. The end of the Wave
data that uses one segment (see page 36) is address 012288 (0.4
seconds at 30kHz sampling) and that of the whole Wave Bank is

address 221184 (7.2 seconds at 30kHz sampling).

WAVE BANK : i :
:;::::::::::
18 Segment
221184
1 Segment 012288

To enter an address, use the DEC and INC buttons, or the buttons on
the Mouse. The amount of the change caused by one push can be
selected with the following Search Mode.

*The addresses of the Start and the End points set here are identical to
those set with [LOOP] in the Edit mode. This means that changing
addresses here will automatically change those set in the Loop Set mode.

If you wish to enlarge a particular portion of the Wave, use the three
types of Displays in the [LOOP] menu to set the addresses.

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Editing Wave Data

Search Mode

follows.
The amount of change caused by one push can be selected as

[±1] Address changes in one step.

[±114] Address changes in 114 steps.

Address advances from one peak to another.


[Peak]

[Shift]

Shift

the Start and the End points can be shifted


The Wave data between
current Start point
forward or backward. Set the address to which the
Start point will be shifted
is be shifted. When address
to is set, the

to the very begining of the memory area assigned to that data.

[Executing Truncate]

Now, open the command window.

Push the EXECUTE button or the left side button

on the Mouse to execute.

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wf?P?
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y.
1 '^fp

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Editing Wave Data

UTILITY MODE
<mmm«mm itMmM&xmmmmmm>mmwimmimmmMwmMm.w)wmmM)mi
it iMKmmommitmmKKimmm»mmuti>immum>.¥immua muiiimim
i i

Mix

This function mixes two Waves to make a new Original Tone.

Source 1 Destination

=v

INITIALIZE

Source 2

\Z~i \ i M
*

Preparation 1 Insert the Utility disk into the Disk


Drive.

Preparation 2 Open the Mode Menu and select

UTIL, to open the Utility menu.

Preparation 3 Select [Mix].

[Selecting Tones to be mixed]

Sourcel Select two Original Tones to be mixed. (Sub Tones cannot be mixed.)
Source2 The length of the new Tone is the same as Source L's, so select the
longer Tone for Source 1.

*When the cursor indicates Source 1, the Wave data of Source 1 is shown
in the Display, and the Source 1 Tone can be played. Moving the cursor
to Source 2 displays the wave data of Source 2, and the Source 2 Tone
can be played.

*The two waves are always mixed from address zero, so you may need to

truncate the waves to match the wave heads. (See [Truncate] on page
46.)

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Editing Wave Data

[Selecting a Destination Tone]

The mixture of Source 1 and Source 2 is written to the destination

Tone, and all the Tone Parameters are initialized.(See page 45 [Selecting

a Destination Tone].)

Opening the Sub Menu will call a Tone List which you can use for selecting
Source 1, Source 2 or Destination. After the Source 1 Tone is selected by
pressing the EXECUTE or the left side button on the Mouse, push the same
button again to change to a Tone List for source 2.

When you finish selecting a Tone number, push the SUB MENU button or

the right side button on the Mouse to return the normal display.
See "Tone List Display" on pages 37 and 38.

[Selecting a Wave Bank of the Destination Tone]

Wave Bank [A/B]

This selects the Bank, A or B, where the mixed Wave data is to be


written.

[Level Setting]
Source 1 Level [0 to 127]

This sets the level of the Source 1 Tone in MIX. At 127, the waveform
is exactly the same as the sample. While changing the level, you cannot
hear the change.

Source 2 Level [0 to 127]

This sets the level of the Source 2 Tone in MIX. At 127, the waveform
is exactly the same as the sample. While changing the level, you cannot
hear the change.

*The sound may be distorted if both levels are set high.

[Executing Mix]

uaj^j* Uiiiu hhj huh •• a nil


When all the necessary settings are done, open
the command window and execute.

Push the EXECUTE button or the left side button


on the Mouse to execute.

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'

Editing Wave Data

UTILITY MODE

Combine

This function Combines two Waves to make a new Original Tone. The
End point of Source 1 is directly joined to the Start point of Source
2. Here, the Tone Parameters are initialized.

Source 1 Destination

i. :•)'.'< v, ;;>) M'l I 1*1,1 <'.r:.::-.rjB

Preparation 1 Insert the Utility disk into the Disk

Drive.

• 1

Preparation 2 Open the Mode Menu and select

'.rvcj' .. UT1L, to open the Utility menu.

|||
[ft* Preparation 3 Select [Combine].

[Selecting Tones to be combined]

Sourcel Select two Original Tones to be combined. (Sub Tones cannot be


Source2 combined. )

* When the cursor indicates Source 1, the Wave data of Source 1 is shown
in the Display, and the Source 1 Tone can be played. Moving the cursor to
Source 2 displays the wave data of Source 2, and the Source 2 Tone can
be played.

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Editing Wave Data

[Selecting a Destination Tone]

Destination
The combined data of Source 1 and Source 2 is written to the

destination Tone, and all the Tone Parameters arc initialized. (See page
45 [Selecting a Destination Tone]).

Opening the Sub Menu will call a Tone List which you can use for selecting
Source 1, Source 2 or Destination. After the Source 1 Tone is selected by

pressing the EXECUTE or the left side button on the Mouse, push the same

button again to change to a Tone List for source 2.

When you finish selecting a Tone number, push the SUB MENU button or

the right side button on the Mouse to return the normal display.
See "Tone List Display" on pages 37 and 38.

[Selecting a Wave Bank of the Destination Tone]

Wave Bank [A], [B]

This selects the Bank, A or B, where the combined Wave data is to be


written.

[Setting Points]

Source 1 Start Point (the beginning address of the needed- portion of a wave)
End Point (the end address of the needed portion of a wave)

Source 2 Start Point (the beginning address of the needed portion of a wave)
End Point (the end address of the needed portion of a wave)

WAVE BANK ::::::::::::


18 Segment
:

221184
1 Segment 0'—^* 012288

Set the needed portions of the Wave with the Start and the End points.
You can actually listen to the sound while setting these points.

The very beginning of Wave data is address zero. The end of the Wave
data that uses one segment (see page 36) is address 012288 (0.4
seconds at 30kHz sampling) and that of the whole Wave Bank is

address 221184 (7.2 seconds at 30kHz sampling).

To enter an address, use the DEC and INC buttons, or the buttons on
the Mouse. change caused by one push can be selected
The amount of
with the following Search Mode.

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Editing Wave Data

*The addresses of the Start and the End points set here are identical to
those set with [LOOP] in the Edit mode. This means that changing
addresses here will automatically change those set in the Loop Set mode.

If you wish to enlarge a particular portion of the Wave, use the three
types of Displays in the [LOOP] menu to set the addresses.

Search Mode

The amount of the change caused by one push can be selected as


follows.

[±1] Address changes in one step.

[±114] Address changes in 114 steps.

[Peak] Address advances from one peak to another.

[Executing Combine]

When all the necessary settings are done, open


the command window and execute.

Push the EXECUTE button or the left side button


on the Mouse to execute.

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Editing Wave Data

UTILITY MODE
S&[Link]<. VX. i*J ;WjWafcl^W^ySSy?SKft&iSS&S
:

[Link]

With this function, the Wave data is processed by a Digital Filler.

And if DC (Direct Current) content ( = Low range noise) is mixed with


the sample, causing unclear sound, you can cut the DC content from the
wave data.

Preparation 1 Insert the Utility disk into the Disk


Drive.

Preparation 2 Open the Mode Menu and select

UTIL, to open the Utility menu.

Preparation 3 Select [[Link]].

[Selecting a Tone to be Digital -filtered]

Source

Select the source Tone which is to be filtcrcd.(A Sub Tone cannot be


used.)

[Selection a Destination Tone]

Destination

The source is processed by the Digital Filter and is written into the

Destination Tone. The Tone Parameters are copied.

See "Selecting a Destination Tone" on page 45.

Opening the Sub Menu will call a Tone List which you can use for selecting
Source or Destination. After the Source Tone is selected by pressing the

EXECUTE or the left side button on the Mouse, push the same button again
to change to a Tone List for Destination.

When you finish selecting a Tone number, push the SUB MENU button or

the right side button on the Mouse to return the normal display.
See "Tone List Display" on pages 37 and 38.

[Selecting a Wave Bank of the Destination Tone]

Wave Bank [A. B]

Select wave bank A or B, where the filtered Wave Data is to be written.

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Editing Wave Data

[Selecting a Filter Mode]

Mode

[LPF] (Low-pass Filter)

This filler passes lower frequencies and cuts higher frequencies.

[HPF] (High-pass Filter)

This filter passes higher frequencies and cuts lower frequencies.

You can select one of the above two filters; -12dB/Octavc Lowpass
Filter or Highpass Filter, where cutoff frequency and resonance can be
set. By executing D. Filter twice, -24dB/Octavc, and three times,

-36dBm/Octave filtering effects can be obtained.

Frequency (Cutoff Frequency) [0.1] to [10.0]

This sets the cutoff frequency from 0.1 kHz to 10.0kHz.

Resonance [° t0 127 ^

At higher values, the harmonic content at the set cutoff frequency is

emphasized.

Resonance
Raising Resonance

Level

LP

CutoffPoirU Frequency
Cutoff Point

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Editing Wave Data

Level Adjust [0 to 127]

At 127, the original Wave data is sent to the filter. If the sound is

distorted, adjust the level here.

* Digital filtering is processing the wave by computer, and therefore, the

filtered sound cannot be heard while setting the digital filter parameters.
So, you may have to repeat the filtering process to obtain the optimum
result.

*When the Level Adjust is set to around 127, the sound may be distorted.

If so, lower the level, and repeat.

[Executing Digital Filter]

When all the necessary settings for filtering are


made, open the command window and execute.

Open the command window, and select "D. Filter"

Push the EXECUTE button or left side button on


the Mouse.

[Executing DC- Cut]


If DC (Direct Current) content (--Low range noise) is mixed with the
sample, causing unclear sound, you can cut the DC content from the
wave data.

Open the command window, and select "DC — Cut"

Push the EXECUTE button or left side button on the Mouse.

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Editing Wave Data

UTILITY MODE

Wave Loop

By reading a loop ( =a part of wave data from the loop point to end
point) repeatedly, you can make a longer tone. (Sec page 75.) Sampled
waves, however, often have complicated waveforms, therefore it is very
difficult to find out the loop points and end points where the waves
are connected smoothly. The Smoothing function of the S-330 changes
the shape of the wave from the loop to the end points so that loops
can be connected smoothly.

[Link] i;\i;U M'U 14411 i "5 V' scssai


Preparation 1 Insert the Utility disk into the Disk
I ! i

Drive.

I'll !.' I,

Preparation 2 Open the Mode Menu and select


!
UTIL, to open the Utility menu.
::;'
•-
:-
fill I

Preparation 3 Select [Wave Loop].

[Selecting a Tone to be looped]

Source Select the source Tone to be looped.(A Sub Tone cannot be selected.)

[Selecting a Destination Tone]

Destination Select a destination Tone where the edited wave data is written. Tone
parameters arc copied from the Source Tone, but the Loop mode is set

to [Forward].

See "Selecting a Destination Tone" on page 45.

If the space of the destination Tone is shorter than the source Tone,
"Cannot Execute" is shown and data cannot be written.

Opening the Sub Menu will call a Tone List which you can use for selecting
Source or Destination. After the Source Tone is selected by pressing the

EXECUTE or the left side button on the Mouse, push the same button again
to change to a Tone List for Destination.

When you finish selecting a Tone number, push the SUB MENU button or

the right side button on the Mouse to return the normal display.
See "Tone List Display" on pages 37 and 38.

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Editing Wave Data

[Selecting a Wave Bank of the Destination Tone]

Wave Bank [A, B]

Select wave bank A or B, where the edited Wave Data is to be written.

[Setting a Loop Point]

Start Point
Loop Point The wave between the loop point and the end point set here is

End Point processed so as to be connected smoothly.

*lf you open the Command Window and execute Auto Loop first, then
Smoothing, more natural loop will be created. See page 81 "Auto Loop".

*The address of each point set here is the same as that set with [Loop]
in the Edit mode. In other words, changing addresses here will change the
addresses of the Source Tone set with Loop Set.

Search Mode
Loop Edit
Screen Type
Zoom Time
Zoom Level (See page 78.)

*The Smoothing function cannot be executed if the length between the


start point and the loop point is less than 228 addresses.

[Executing Smoothing]

Smoothing

Push the EXECUTE button or the left side button


on the Mouse.

*The Smoothing is processing the wave by computer,


and therefore, the processed sound cannot be heard
while setting the smoothing parameters. So, you
may have to repeat the smoothing process to obtain

the optimum result.

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Editing Wave Data

UTILITY MODE
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BaegflSfiys ft

Wave Draw

In this menu, you can draw a waveform using the Mouse.

Preparation 1 Insert the Utility disk into the Disk

Drive.

Preparation 2 Open the Mode Menu and select

UTIL, to open the Utility menu.

Preparation 3 Select [Wave Draw].

[Selecting a Tone for drawing a wave]

Source

Select an Original Tone where you wish to draw a waveform. The wave
data of the selected Tone is directly edited. So if you wish to retain

the original waveform, copy the Tone.(See page 65.) Here, you cannot

select a Sub Tone.

* Opening the Sub Menu will display the Tone List which you can watch
while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return
the normal display. See "Tone List Display" on pages 37 and 38.

[Selecting the position (address) of the Wave data to be edited]

Wave data. The position you


Normally, you want to edit a part of the
want can be assigned with Mouse or using the panel switches on the
S-330. The blue belt shown above the wave indication represents the
whole length of the Wave data. The small white square on the blue belt

represents the position ( = Window Address) of the Wave data which

you can edit. The wave data al the Window Address is enlarged and
shown under the blue belt as much as 228 addresses.

Wave Legth

T™
Start
Point/ of

point ..-••— "" "'-"v


Window Address
End Point

-T

1 14 Addre5ses 1 \A Addresses

t 59
Window Address

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Editing Wave Data

Assigning Window Address using the Mouse

Step 1 Move the Mouse cursor (red triangle) onto the blue belt, and the cursor
becomes a white square.

Step 2 Move the Mouse cursor to the position (Window Address) you want.

Mouse cursor (Step 1)

Window Address

Step 3 Pushing the left side button on the Mouse will show the wave data
at the assigned position (=Window Address).

Step 4 Move the cursor (now red triangle) outside the right or left end of
the wave indication, and the cursor becomes an arrow.

Step 5 Pushing the left side button on the Mouse scrolls the wave indication

in 114 steps to the right or left.

Assigning Window Address on the S — 330's panel or RC — 100

Step 1 Move the cursor to the Window Address parameter in the Display using
the Cursor Button.

Step 2 Pushing the INC or DEC button will scroll the wave data to the right

or left 114 address steps. On the RC-100, the address you want
in

can be directly set by using the Ten Key Pad.

[Zoom Level]

Zoom Level

The wave display can be enlarged in the vertical direction (7 levels).

At [1], the entire wave can be seen, and at [7], the waveform is the
largest.

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Editing Wave Data

[Drawing a Waveform]

f\

- Mouse
t
cursor
\l

Step 1 Move the cursor to where you wish to draw the waveform, and draw
a wave while holding down the left side button on the Mouse.

The wave you have drawn is shown in red.

Step 2 Release the button.

[Rolling up and down]

You can roll up or down the wave display.

Upper part of the wave display (Rolling down)

Lower part of the wave display (Rolling up)

M&»miwAmimmmmm&imm^m$mmwmmemmmmmmBmm

Move the cursor to the upper part of the wave display screen, then push
the right side button on the Mouse, and the wave display will be rolled
down. Move the cursor to the lower part to roll up.

*When the Zoom Level is set to [1], the entire wave is already shown,
therefore, it cannot be rolled down or up.

*For successful wave drawing, select Zoom Level [1], and draw the
WBveform roughly first, then select [7], roll up or down the wave display
and draw a finer line.

To return the cursor to the parameter display, push the right side

button on the Mouse in any position except the [Rolling up and down]
area, for example, while on the blue line.

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Editing Wave Data

[Window Loop]

Window Loop [ON/OFF]

The 228 addresses (accessible by Window Address) arc actually such

short sounds that they cannot be monitored, but by looping them they
can then be monitored.

[Link] "On" always sets Start point = address 0, Loop Point =


=
Window address (the vertical line at the left end) and End point
Window address + 228 (the vertical line at the right end). With KEY
ON message, the wave data is read from address 0, and the loop from
the Window address to that plus 288 is repeated. When "On", it is

possible to draw a waveform while listening to a sound.

When "Off", the original Start point, Loop point and End point are
retrieved. If you move to another menu with W. LOOP "On", the

original points will be automatically rewritten.

[Executing the Command]

Open the Command Window, select what you


want to execute, and push the EXECUTE button
or the left side button on the Mouse to execute

the following commnds.

COPY
This can copy the 228 addresses of wave data shown in the Display

to the succeeding data (up to the Wave End).

CLR WINDOW
This erases the 228 addresses of wave data shown in the Display.

CLR ALL
The entire Wave data from the Wave Top to the Wave End can be

erased.

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Editing Wave Data

EDIT MODE

Delete

This menu allows you to delete a Tone or a Wave Bank (consists of

several Tones) that is not needed.

INITIALIZE

Parameters

u:oo* lasti ni-i win •* -tew <k:

Preparation 1 Open the Mode Menu and select

EDIT, to open the Edit menu.

Preparation 2 Select [Delete].

T| :
:

[Deleting an unneeded Tone]

To delete a Tone, call the Tone to the Source position.

* Opening the Sub Menu will display the Tone List which you can watch

when selecting a Tone. When you finish selecting a Tone number, push the

SUB MENU button or the right side button on the Mouse to return the

normal display. (See "Tone List Display" on pages 37 and 38.)

Deleting an Original Tone naturally erases the Wave data included in


I Deleting an Original Tone
that [Link] space created is added to the Remaining Time. [Link]
deleting an Original Tone, any Sub
Tone Parameters are initialized. By
be deleted. In other
Tone that borrows Wave data from it will also

words, the space is regarded as being an empty Sub Tone.

[Deleting a Sub Tone Deleting a Sub Tone will initialize the Tone Parameters. This, therefore,
is regarded as an empty Sub Tone,
one that docs not have an Original
the Original Tone
Tone. Deleting a Sub Tone, however, docs not erase
data used by the Sub Tone.

When you have selected the Tone to be deleted, open the command
window and execute [1 Tone].

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Editing Wave Data

[Deleting a Wave Bank]

This allows you to delete a Wave Bank which


contains several Tones.

This erases the entire sampling data of that Wave Bank, initializing all

the Tone Parameters of the Tones, changing them to empty Sub Tones
that do not have Original Tones. The Sub Tones which were using those
data will be initialized, becoming empty Sub Tones.

Bank A

This deletes the Tone data of the Wave Bank A.

Bank B

This deletes the Tone data of the Wave Bank B.

ALL Tone

This deletes the entire Tone data in the internal memory.

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Editing Wave Data

EDIT MODE
Z<y.Z.r&.ZK^X^XZV&%?SG^V^XtZ&\?SZi^Z\?&^

Copy/Move

In this menu, you can copy the entire Wave data and the Tone
Parameters, at the same time. Also, Reverse Copy makes a reversed copy
of the source Wave.

Preparation 1 Open the Mode Menu and select EDIT

to open the Edit menu.

Preparation 2 Select [Copy/Move].

[Selecting a Tone to be copied (moved)]

Source Select the Tone you wish to copy or move to the other location. (A Sub
Tone cannot be used.)

[Selecting a new location for the Tone]

Destination Select a new location (destination Tone) as explained on page 45.

Opening the Sub Menu will call a Tone List which you can use for selecting

Source or Destination. After the Source Tone is selected by pressing the

EXECUTE or the left side button on the Mouse, push the same button again
to change to a Tone List for Destination.

When you finish selecting a Tone number, push the SUB MENU button or

the right side button on the Mouse to return the normal display.

See "Tone List Display" on pages 37 and 38.

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Editing Wave Data

[Selecting a Wave Bank]

Wave Bank £ A B^
-

Select wave bank A or B, where the copied Wave Data is to be written.

[Setting the Copy Mode]

This selects Normal or Reverse Copy Mode.

NORMAL

An exact copy of the Wave data can be made.

REVERSE

A reversed copy of the Wave data can be made.

[Executing Copy (move)]

When you have set all the necessary parameters


for copying, open the command window and
execute.

Push the EXECUTE button or the left side button


on the Mouse.

Copy

This copies the source Tone to the destination Tone, leaving the source
Tone at the original location.

Move

This copies the source Tone to the destination Tone, erasing the source
Tone from the original location.

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Editing Wave Data

EDIT MODE

Disp. Wave

In this menu, the entire Bank to which the Tone currently in use

belongs, is shown.

Preparation 1 Open the Mode Menu and select EDIT

to open the Edit menu.

Preparation 2 Select [Disp Wave].

[Monitoring Wave]

To monitor the wave of one Tone, select the relevant Tone to the

Source position.

* Opening the Sub Menu will display the Tone List which you can watch
when selecting a Tone. When you finish selecting a Tone number, push the
SUB MENU button or the right side button on the Mouse to return the
normal display. (See "Tone List Display" on pages 37 and 38.)

The entire Wave Bank to which the selected Tone belongs is shown.
If an Original Tone is selected, the selected Tone is shown in red and

the other Tones are shown in blue.

*When a Sub Tone is in use, the wave data of the Original Tone that is

used in the Sub Tone is shown in red.

*lf the selected Tone has already been deleted, Wave Bank A is shown.

In this case, red wave indication is not shown.

*When you have selected the Tone to be monitored, open the command
window and select [Tone], then push the EXECUTE button or the left side

button on the Mouse.

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Editing Wave Data

[Monitoring the entire Wave Bank]

imam uaia mts woa » i:- *s mi The command window also contains the function

of monitoring the entire Wave Bank.


I. ml- i
o-4

Push the EXECUTE button or the left side button


on the Mouse.

Bank A

This shows the wave data of the Wave Bank A.

Bank B

This shows the wave data of the Wave Bank B.

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Setting Tone Parameters

4] Setting Tone Parameters

Tone Parameters involve how the recorded Wave data is read and
rcconstruncled . Wave data is not transformed by editing Tone
Parameters, therefore the Tone Parameters may be edited as many limes
as you like without affecting the Wave data itself.

If you wish to listen to the Tone while editing a Tone Parameter, set

the receive channel of Voice Group A lo the same number as the

transmit channel of the external MIDI device.

*If the Patch Level (P.103) of the Patch assigned to Voice Group A is set

too low, you cannot hear any sound while editing.

Tone PRM (Setting Main Tone Parameter) (Page 70)

Loop (Setting a Loop) (Page 75)

LFO (Setting LFO modulation) (Page 82)

TVF (Setting Time Variant Filter) (Page 86)

TVA (Setting Time Variant Amplifier) (Page 92)

Tone Map (Parameter Setting with Tone Map) (Page 96)

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1

Setting Tone Parameters

EDIT MODE
i&^g^is^vawg maaaaisamm^
Tone PRM

Here, the most important Tone Parameters are set.

Preparation 1 Open the Mode Menu and select

EDIT, to open the Edit menu.

Preparation 2 Select [Tone PRM].

[Calling the Tone to be edited]

The number and the name of the selected Tone is shown at the upper
left of the Display. Some more information of the Tone is shown at the
right of the Tone name.

A— 8 Original Tone. Wave Bank : A, Sampling Time : 0.8seconds (30kHz sampling)

A-0. 8x2 Original Tone Wave Bank : A. Sampling Time : 0.8seconds x 2 (15kHz sampling)

Sub 11 Sub Tone This borrows Wave data from Original Tone 1

Sub Deleted Tone A deleted Tone or a Sub Tone that does not borrow Wave data

* Opening the Sub Menu will display the Tone List which you can watch
when selecting a Tone. When you finish selecting a Tone number, push the
SUB MENU button or the right side button on the Mouse to return the
normal display. (See "Tone List Display" on pages 37 and 38.)

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Setting Tone Parameters

[Making a Sub Tone]

Original Tone [T11 to T48] / [***]

The S-330 allows you to borrow the Wave data from an Original Tone
and make a different Tone ( = Sub Tone) with different values of Tone
Parameters. A Sub Tone does not sound unless Wave data is borrowed
from an Original Tone.

Call aSub Tone or unused Tone in the Tone List Display, then here,
select the Original Tone from which Wave data is borrowed. When an

Original Tone is selected. Tone Parameters that are involved with


looping are copied to that Tone. And the Wave data is read from that

Tone by playing the keyboard.

You can make a Sub Tone which is completely different from the
Original Tone which shares the same Wave data. For instance, you can
add vibrato or change the envelope to make a sound of different nuance.
Two sounds can be created from one Wave data by connecting two
waves using Truncate (page 46) and Combine (page 51), then setting two
different Start and End points. This makes the Wave Banks more useful.
The system disk contains many Tones made in this way.

Sa mpling Time

-4 t-
Stan Point End Point Start Point Enti Point

ORIGINAL TONE SUB TONE

*An Original Tone has its own Wave data. When an Original Tone is called,

"***" is shown and this cannot be changed.

*lf a Sub Tone is selected,


— " is shown and no sound is heard.

*When there is no empty Tone, erase an unneeded Tone with the Delete
function (page 63), then call the Tone number of the deleted Tone.

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Setting Tone Parameters

[Tone Parameter Setting]

C0 to C8]
Orig. Key (Original Key Number) f

(page 39). Playing


This changes the original key number of a sample
make sound in the pitch of the sampled
the key selected here will

sound. Middle C is represented by C4, and a semi -tone by #.

to two octaves higher than the pitch of the


*The S-330 can play up

sampled sound. Any pitch that exceeds that does not sound.

Pitch Follow
f° n /° ff]

When Pitch Follow is [On], different pitches are played by different


keys, but when [Off], the pitch of the Original Key will sound whatever

key is played.
f" 24 t0 +24]
Shift

At
This sets the pitch when the above Pitch Follow is set to [Off]. [0],

the original pitch of the sampled sound is obtained. At [ + 1],


the pitch

Original Key, and at [-1], a semi -tone


is a semi -tone higher than the

lower.

Fine Tune f" 64 t0 ° t0 63]

This adjusts the pitch of Tone subtly. ± 50 is about half a semi -tone.

P. LFO Depth (LFO Depth of Pitch Modulation)

This sets the depth of the LFO that controls the pitch modulation. The
LFO parameters are set in [LFO] on page 82.

[On/Off]
P. Bender (Pitch Bender On/Off)

When this is set to [On], the pitch of this Tone changes with the

When [Off], the pitch is not affected by the


Bender messages received.
Bender messages.

[On/Off]
Aftertouch (Aftertouch On/Off)

[On], Aftertouch effects arc obtained with the


When it is set to
the
aftertouch messages (Aftertouch Sens and Aftertouch Assign) set in

Patch. At [Off], the Tone is not affected by rccciveing the aftertouch

messages.

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Setting Tone Parameters

[On/Off]
TVF (TVF On/Off)

TVF (Time Variant Filter) set to [On], the cutoff points


When the is

the Digital Filter change as set in [TVF] [Link] page 86.)


of

[1 to 8]
Output Assign (Assigning Tones to Output Jacks)

[Output Assign]
Tones are output from the output jacks assigned
in

= [Tone] (page 103) and the jacks set in this parameter.

[0 t0 127]
Level (Tone Level)

This adjusts the volume of each Tone.

Name (Tone Name)

eight letters can be used for naming a Tone.


Up to

INC and DEC


On the S-330, a Tone name is entered by using the
For moving the cursor, use the Cursor Buttons.
buttons.

Tone name can also be entered with the Ten Key


On the RC-100, a
the number key will call a letter in the sequence
Pad. Each push of
shown below.

1 -A-B-C 7 S-T-U-
2 -*D^E-*F 8 -V-W-h-X

3 -*G-»H-*I 9 -Y-Z-/
-*J-K-*L -> + -» » X
4

5 -»M-*N-0 ENT Space

6 ^P-Q-R

to use letters in the Palette for writing


a Tone
The Mouse allows you
wish to write a letter
name. Move the cursor to the position where you
the side, and the cursor appears in the
and push the button at left

Palette. Select a letter you want and push the button at the left to enter
n
is for deleting. To return the
it. "I" is for inserting a space, and "D
the right side.
cursor from the Palette, push the button at

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Setting Tone Parameters

[Executing Commands]

• Initializing, Copying and Swapping Parameters

INT initializes the Parameters of the Tone currently called. COPY copies
the Parameters of a source Tone to Tone currently called.
the SWAP
swaps the Parameters of a source Tone with the Tone currently called.

To assign the source Tone for COPY or SWAP, open the Sub Menu.
Then without moving the Cursor, push the Execute Button or the left
side button on the Mouse to change the Tone List for selecting a source
Tone for COPY or SWAP command.

Opening the command window, the Source Tone


appears on the Message Line.

COPY ALL This copies all the parameters of the Source Tone to the Tone currently
selected.

COPY PAGE This copies only the parameters of the Source Tone which are shown
in this Display to those of the Tone currently selected.

INT ALL This initializes all the parameters of the Tone currently called.

INT PAGE This initializes only the parameters which are shown in this Display.
cThe default values of the parameters are shown on page 114.

SWAP ALL This swaps all the parameters of the Tone currently called with those
of the source Tone.

SWAP PAGE This swaps only the parameters shown in the Display with those of the
Source Tone.

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Setting Tone Parameters

EDIT MODE

Loop

Preparation 1 Open the Mode Menu and select

EDIT, to open the Edit menu.

Preparation 2 Select [Loop].

One Shot is playing a sample only once, therefore the sound disappears
instantaneously. Reverse is playing a sample once in a reverse direction.

If you wish the sample to be played longer than just once, Looping lets

the wave data or a part of the wave data play as long as you push
a key. One Shot may be good for percussive sounds, and Looping is

ideal for flute or violin.

The sampled wave can have a Start Point, End Point and Loop Point.
The Start Point is where the S-330 starts playing the sample, and the
End Point is where playback ends. When you play a key, the sample
plays normally until it reaches the End point then it goes back to the
Loop point and re -plays through the loop. The Looping process
continues for as long as the key is pressed.

END POINT

START POINT LOOP POINT

Playing Wave

In this menu, you can set the Start Point, End Point, Loop Point, and
other parameters for looping and Auto Loop that opens a command
window to let the S-330 detect the Loop Point itself.

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Setting Tone Parameters

[Calling the Tone to be edited]

The number and the name of the selected Tone is shown at the upper
left of the Display.

* Opening the Sub Menu shows the Tone List display which you can watch
while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return

the normal display. (See pages 37 and 38.)

[Setting Loop Mode]

Loop Mode

END POINT
START POINT LOOP POINT

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Setting Tone Parameters

FWD (Forward)

When you play a key, the sample plays until it reaches the End point,

then repeals playing from the Loop point to the End point.

ALT (Alternate)

The sample plays until it reaches the End point, and repeats playing
between the Loop point and the End point.

1Shot (One Shot)

The sample is played from the Start point to the End point once.

Reverse

The sample plays in a reverse direction (from the End point to the Start
point) only once.

[Setting Points]

Start Point
Loop Point
End Point

The points are represented with the positions in memory. This is called

Address. The beginning of the wave data is address 0. The last point
of the wave of the shortest sampling time (0.4 sec at 30kHz sampling)
is 012288 address. The last point of the wave data that uses the entire

Wave Bank is 221184 address (7.2 seconds at 30kHz sampling).

WAVE BANK : : :
::::::•:: i : :

18 Segment
221184
1 Segmont 012288

The address can be set with the INC and DEC buttons or the buttons
on the Mouse. How the address is actually changed by pushing the INC
and DEC buttons or the buttons on the Mouse is determined by the

following Search modes.

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Setting Tone Parameters

Search Mode

This selects how the address actually changes by one push of the

button.

[ ±1] Address changes in single steps.

[±114] Address changes in 114 steps.

[Peak] The S— 330 searches the peaks of waves, advancing from


one peak to another.

Loop Edit

This selects one of the two methods of loop setting.

[Point]

The Loop point and the End point can be separately set.

[Length]

Moving .the End point changes the Loop point together with the End
point, but the Loop length is not affected. This is useful to change the
place of the wave for looping in the FWD Loop Mode.

Screen Types

Three screens arc provided for setting the Start Point, Loop Point and
the End Point. As you play the keyboard, set the points using these
three screens.

TYPE1

The entire shape of the waveform can be seen in this screen. Whether
the wave is long or short, the entire wave is shown all over the Display.
The Start point, Loop point and the End point are shown as small digits
on the belt line above the wave display. Here, you may set the points
roughly.

START LOOP END


POINT POINT POINT

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Setting Tone Parameters

TYPE2

In this screen, you can make a loop. You can make a stable sustain
sound more successfully if using the continuation of similar waves.

When the Loop Mode FWD (Forward) is selected, the left side of the
center line shows the waveform up to the End point, and the right side
shows the waveform from the Loop point. By connecting waves deftly
on this line, a natural sustain sound can be obtained.

FWD

END POINT- LOOP POINT

In the Loop Mode ALT (Alternate), the center line becomes the Loop
point when the cursor is put on the Loop position. Therefore, you can
see the waveform turned back at the Loop point. When the cursor is

on the End position, the waveform is turned back at the End point.
In this mode, though, looping is normally quite difficult.

ALT

e.g.) Waveform turned back at the End Point

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Setting Tone Parameters

TYPE3

In this screen, each point can be finely seen.

When the cursor is positioned at the Start, the center line becomes the
Slarl point, at the Loop, the same line is the Loop point, and at the End,
it is the End point.

e.g.) Setting Start Point

Zoom Time

This can enlarge or diminish the wave in [TYPE2] and [TYPE3]


screens in the direction of Time.

Zoom Level

This can enlarge or diminish the wave in [TYPE2] and [TYPE3]


screens in the direction of Level.

[Setting Loop Tune]

Loop Tune [-64 to to 63]

Before entering a loop and after leaving the loop, the pitch may differ.
If so, adjust the pitch of a loop here.

[Executing the Commands]

INT initializes the display's Parameters of the Tone


currently called. COPY copies the Parameters of a
source Tone to the Tone currently called. SWAP
swaps the Parameters of a source Tone with the
Tone currently called.

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Setting Tone Parameters

• Auto Loop

It is make the S-330's internal computer find out the Loop


possible to
End point for FWD looping. This is called Auto Looping.
point and the
The Auto Loop function can find out the new Loop point and the End
point between the Loop point and the End point currently set.

A. Loop L-*E
This mode searches through the loop from the Loop point to the End
point.

A. Loop L*-E
This mode searches through the loop from the End point to the Loop
point.

*The Auto Loop may not be able to find a loop when the range of the
loop you set is too short or the waveform is not consistent. Set the loop
fairly long and try with a different loop length.

*Auto Loop searches only for a FWD loop, therefore, executing the Auto
Loop automatically turns the Loop Mode to FWD.

• Initializing, Copying and Swapping Parameters

INT initializes the Parameters of the Tone currently called. COPY copies
the Parameters of a source Tone Tone currently called.
to the SWAP
swaps the Parameters of a source Tone with the Tone currently called.

To assign the source Tone for COPY or SWAP, open the Sub Menu.
Then without moving the Cursor, push the Execute Button or the left
side button on the Mouse to change the Tone List for selecting a source
Tone for COPY or SWAP command.

Opening the command window, the Source Tone appears on the Message
Line.

COPY PAGE This copies only the parameters of the Source Tone which arc shown
in this Display to those of the Tone currently selected.

INT PAGE This initializes only the parameters which are shown in this Display.
cfThe default values of the parameters are shown on page 114.

Swap Page This swaps only the parameters of the Source Tone which are shown
in this Display with those of the Tone currently selected.

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Setting Tone Parameters

EDIT MODE

LFO

The LFO controls pitch modulation, TVF and TVA.

Preparation 1 Open the Mode Menu and select

EDIT, to open the Edit menu.

Preparation 2 Select [LFO].

[Calling the Tone to be edited]

The number and the name of the selected Tone is shown at the upper

left of the Display.

* Opening the Sub Menu shows the Tone List display which you can watch
while selecting a Tone. When you finish selecting a Tone number, push

the SUB MENU button or the right side button on the Mouse to return

the normal display. (See pages 37 and 38.)

[LFO Setting]

[0 to 127]
Rate

This sets the speed of the LFO modulation. Higher values increase the

speed.

Low
a

Value

High

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.

Setting Tone Parameters

[On/Off]
Sync

To start the LFO modulation at zero phase, set this to [On].

'"
-'V"X\' A/X\ A/X\
A / \ /. /y \/. — 'v \a 7

,
" A \/ /\ A \/ /\ A y

Mode

[Sin] (Sine)

Waveform of the LFO modulation is a sine wave.

[P.H] (Peak Hold)

When the LFO wave reaches its peak, it is sustained.

Sine

Peak Hold

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Setting Tone Parameters

Delay [0 to 127]

This can increase the width of the LFO wave gradually. Higher values
make the time needed for the wave to reach the set depth longer.

Low
n

Value

High

Offset [-64 to to 63]

The LFO wave can be moved up or down in pitch.

Value

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Setting Tone Parameters

Polarity [ + /-]

[ —] setting makes reversed wave.

Polarity [+]
Polarity [-]

LFO Depth can be set for each Pitch modulation, TVF and TVA.

Pitch Modulation LFO Depth --Page 72


TVF LFO Depth -*Page 87
TVA LFO Depth— Page 92

[Executing the Commands]

• Initializing, Copying and Swapping Parameters

INT initializes the display's Parameters of the Tone


currently called. COPY copies the Parameters of a
source Tone to the Tone currently called. SWAP
swaps the Parameters of a source Tone with the
Tone currently called.

The contents of the Commands are exactly the


same as those prepared for [Loop] menu. Refer
to page 81 .

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Setting Tone Parameters

EDIT MODE
i
d iiiir i ii ii a iiiiii i]iiiii]iwifii>Tiiii'Mii)iifiiiiyiWfiwi»iiir»w»i»ii««iiMwr ^ i iiiii«ifi i o

TVF

Unlike the static digital filter in the UTILITIES section, the TVF can

change the tone of the sample through time.

The TVF determines the depth and the time of the effect obtained in
the digital Lowpass filler. Set the Tone Parameter [TVF] to [On] (page
73) to activate the TVF.

nana liifiiu fcuia c&ki -.tibi ita


Preparation 1 Open the Mode Menu and select

EDIT, to open the Edit menu.

Vii trr 12? 12V


Preparation 2 Select [TVF].

[Calling the Tone to be edited]

The number and the name of the selected Tone is shown at the upper

left of the Display.

* Opening the Sub Menu shows the Tone List display which you can watch

while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return
the normal display. (See pages 37 and 38.)

[Setting TVF]

Cutoff (Cutoff Frequency) [1 to 127]

This sets the basic cutoff point of the TVF. As you lower the value,

higher frequencies arc removed and the waveform gradually become an


approximation of a sine wave, then the sound will finally fade out.

Level
127

Frequency
"*
I Level

Cutoff Point Frequency


Set Value
Level

Cutoff Point Frequency


Leve

Cutoff Point Frequency

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Setting Tone Parameters

Resonance [0 to 127]

This boosts the cutoff point. As you increase the value, specific

harmonics are emphasized and the sound will become more unusual,
more electronic in nature.

Level
127

Frequency
Level

J" A Frequency
Set Value Level

1\
Frequency
Level

1\
Frequency

Key Follow (of Cutoff Point)


[-64 to to 63]

Key Follow can change the cutoff point depending on the key played,

based on the pitch of the Original key.

1/1 (Normal)

Pitch of cuttoff
point

Lower key Higher key

fTVF Modulation Control]

[0 to 127]
LFO Depth (TVF)

If you wish to modulate cutoff frequencies by using the LFO, set the
depth of LFO here. How the cutoff frequencies actually change is
determined by the [LFO] menu.

87

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Setting Tone Parameters

[TVF EG Break Points]

Up to eight break points (rates and levels) can be set for making an
envelope curve that controls the cutoff point of the Lowpass filter.

1
Key Off

Rate [1 to 127]

This is a slide from a break point to the next one. Higher values make
steeper slopes.

Level [0 to 127]

This sets the cutoff point of a break point.

SUS (Sustain Point) [1 to 7]

This sets the cutoff point to be sustained until the key is released.

*lt is not possible to set this after the end point.

END (End Point) [2 to 8]

This is the end of the curve.

*lt is not possible to set this before the sustain point.

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Setting Tone Parameters

[Enlarging the Envelope Display]

Disp Zoom

This can enlarge or diminish the envelope display in the direction of


lime.

[Setting Break Points with the Mouse]

Using the Mouse, you can set the Break points directly.

Preparation Set the Sustain point and End point.

Step 1 Move the cursor to the Break point which is to be rewritten, and push
the left side button on the Mouse.

Mouse cursor

The Break point changes to red.

Step 2 Move the cursor to the new position, and push the left side button on
the Mouse again.

If the new Break point is positioned beyond the Break points previously
set, they will be moved further to the right.

Pushing the right side button on the Mouse will return the Break points
to the previous positions.

#The new Break point cannot be positioned to the left of an existing break
point.

*When you push the button on the Mouse to set a new Break point, the
set point may be slightly different to the cursor position. This happens
because the resolution is 1/128 for Level, and 1/127 for Rate.

89

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Setting Tone Parameters

[Setting TVF EG Controls]

Level Curve [0 to 5]

This curve controls the cutoff point of the envelope by the style of

playing the keyboard.

Level Curve

Level Curve Level Curve 1 Level Curve 2

Level Curve 3 Level Curve 4 Level Curve 5

EG Depth (TVF EG Depth) [0 to 127]

This determines the depth of the envelope control on the cutoff point.

EG Pol (TVF EG Polarity) [ + /-]

[-] reverses the envelope curve.

90

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Setting Tone Parameters

Key- Rate [0 to 127]

This can change the curve of the envelope depending on which key is

played. Higher values make a steeper curve, and lower values a mild
curve.

!!»»
Vel-Rate (Velocity Rate) [0 to 127]

This can change Rl of the envelope curve. At higher values, the curve
becomes steeper by harder playing, and at lower values, the curve is

milder.

Hard Playing Soft Playing

(Level Curve : 0)

[Executing the Commands]

• Initializing, Copying and Swapping Parameters

INT initializes the Parameters of the Tone currently called in the


Display. COPY copies the Parameters of a source Tone to the Tone
currently called. SWAP swaps the Parameters of a source Tone with the
Tone currently called.

The contents of the Commands arc exactly the same as those prepared
for [Loop] menu. Refer to page 81.

91

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Setting Tone Parameters

EDIT MODE
TVA

TVA contains various elements that control the volume.

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Preparation 1 Open the Mode Menu and select
EDIT, to open the Edit menu.

Preparation 2 Select [TVA].

[Calling the Tone to be edited]

The number and the name of the selected Tone is shown at the upper

left of the Display. If you wish to edit a Tone other than the one
displayed, change the Tone numbers.

* Opening the Sub Menu shows the Tone List display which you can watch
while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return
the normal display. (See pages 37 and 38.)

[Setting the TVA Modulation Control]

LFO Depth (TVA LFO Depth) [0 to 127]

If you wish to modulate volume by using the LFO, set the depth of LFO
here. How the volume actually changes is determined by [LFO] menu.

92

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Setting Tone Parameters

[TVA EG Break Points]

By setting the Break point of an envelope curve, wave data can be read
(played back) in different volumes. For instance, the attack of a sound
can be purposely delayed, or a decaying effect can be added to a loop.
However, the volume of the sampled sound is the maximum, therefore,
it is not possible to make the
sampled attack quicker than the
waveform, or increase the volume, or sustain a one— shot sound.

Up to eight break points (rates and levels) can be set for making an
envelope curve that controls the cutoff point of the Lowpass filter.

Point 1

L- LEVEL
R-RATE

Sustain Point

Rate [1 to 127]

This is a slide from a break point to the next one. Higher values make
steeper slopes.

Level [0 to 127]

This sets the level of a break point.

SUS (Sustain Point) [1 to 7]

This sets the level to be sustained until the key is released.

*lt is not possible to set this after the end point.

END (End Point) [2 to 8]

This is the end of the curve.

*lt is not possible to set this before the sustain point.

*The Rate before the Sustain point and End point actually draws an
exponential curve.

End Point
93

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Setting Tone Parameters

[Setting Break Points with the Mouse]

Using the Mouse, you can set the Break points directly. The necessary
procedure is exactly the same as for the TVF envelope. (See page 89.)

[Enlarging the Envelope Display]

Disp Zoom

This can enlarge or diminish the envelope display . in the direction of

time.

[Setting TVA EG Controls]

Level Curve [0 to 5]

This curve controls the dynamics caused by the style of playing the

keyboard.

Level Curve

Level Curve Level Curve 1 Level Curve 2

Level Curve 3 Level Curve 4 Level Curve 5

94

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Setting Tone Parameters

Key- Rate [0 to 127]

This can change the curve of the envelope depending on which key is

played. Higher values make a steeper curve, and lower values a mild

T—
curve.

Vel-Rate (Velocity Rate) [0 to 127]

This can change Rl of the envelope curve. At higher values, the curve
becomes steeper by playing harder, and at lower values, the curve is

milder.

Hard Playing Soft Playing

(Level Curve : 0)

[Executing the Commands]

• Initializing, Copying and Swapping Parameters

INT initializes the Parameters of the Tone currently called in the

Display. COPY copies the Parameters of a source Tone to the Tone


currently called. SWAP swaps the Parameters of a source Tone with the
Tone currently called.

The contents of the Commands are exactly the same as those prepared
for [Loop] menu. Refer to page 81.

95

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Setting Tone Parameters

EDIT MODE

Tone Map

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Mode Menu
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3
Preparation 1 Open the and /
select
B 4 C S FB5 C 5
1

C 3 G»3 Ct5 C 5 EDIT, to open the Edit menu.


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'
C 5 G 4 C 5 C 5
3 C !>' AB4 C 5
G 4 C 5 C 5 C 5
C 2 C 5 C 5 C 5
i. t> C 5 C 5 C 5 .!
Preparation 2 Select [Tone Map]
T.U [Link] 1 -:f)£ i;>-i,,wi >

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Call the parameter to be edited in the Display (at the upper left), and
move the cursor to the Tone to be changed.

1 Original Key 16 LFO Polarity

2 Pitch Follow 17 TVF Cutoff


3 Pitch Shift 18 TVF Resonance
4 Fine Tune 19 TVF Key Fol.

5 P. LFO Depth 20 TVF LFO Depth


6 Pitch Bender 21 TVF L. Curve
7 After Touch 22 TVF EG Depth
8 TVF 23 TVF EG Pol.

9 Output Assign 24 TVF Key- Rate


10 Level 25 TVF Vel-Rate
11 LFO Rate 26 TVA LFO Depth
12 LFO Sync 27 TVA L. Curve
13 LFO Mode 28 TVA Key -Rate
14 LFO Delay 29 TVA Vel-Rate
15 LFO Offset

96

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Setting Tone Parameters

[Patch Play with the Tone Map]

[P/T]
Type (Type for Playing)

type allows you to play the Patch currently called and


edit
[P] (Patch)
the Tone Parameter.

When a key is played, an arrow lights up on the value of the Tone (s)

assigned to that key. Depending on the direction of the arrow, you can

tell which of the 1st or 2nd Tone is indicated.

fr C 5 •••1st Tone assigned to the KEY -ON key.

DH5I •••2nd Tone assigned to the KEY -ON key.

type allows you to actually play the Tone which is now


[T] (Tone)
indicated with the cursor, and edit the Tone Parameter.

97

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Making a Patch

5J Making a Patch

Any two of the 32 Tones can be assigned to a different keyboard range.


A combination of the key assignment of Tones and the performance
controlling functions (Patch Parameters) makes a Patch.

Patch PRM (Setting Main Patch Parameters) (P.99)

Split (Assigning Tones to Note Numbers) (P.105)

Patch Map (Parameter Setting with the Patch Map) (P.109)

98

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,

Making a Patch

EDIT MODE

Patch PRM

In this menu, you can set the controlling performance parameters of a


Patch , and open a command window for copying or swapping
parameters, or initializing.

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.:; M.j-i-' Normal I

Preparation Open the Mode Menu and select


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1

^,MM ll"ll»!>« *», -./»123


EDIT, to open the Edit menu.
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T
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ft-,--
'!.

inn
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• i.
.
'-'-i-
.
- ; 8 fgl-iijAl-itno
,M.t -* •-•-.;<«
« 0ut5 P'/rstuvuxy [Patch PRM].
.

y ^^^d Preparation 2 Select

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—-- — ?.
1 . s~
( t~ '

[Calling a Patch]

The Patch currently selected is shown at the upper left corner of the

Display. If you wish to call a different Patch, change the numbers.

* Opening the Sub Menu will show the Patch List Display which you can
watch for selecting the Patch to be edited. When you finish selecting a

Patch number, push the SUB MENU button or the right side button on the
Mouse to return the normal display.

99

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Making a Patch

[Parameter Setting]

Key Mode

One of the following five Key Modes can be selected.

The S-330 allows you to assign two Tones (the 1st and 2nd Tones)
to any key you like in the Split Set display (page 105). The Key mode
selection can also be done in the Split Set display.

*ln any Key mode, each Tone will sound with a set level curve (see page
94) depending on how hard you play the key.

[Normal]

The S-330 sounds the 1st Tone assigned.

[Unison]

The S-330 sounds the 1st Tone assigned (two modules). It is possible

to detune one of the sounds slightly.

In this mode, the possible sounding voices are half of the Normal mode.

[V-SW] (Velocity Switch)

The S — 330 sounds the 1st or 2nd Tones assigned.


Playing the key harder than a certain level ( = Velocity Switch
Threshold) will sound the 2nd Tone, weaker will sound the 1st Tone.

[X-Fade] (Velocity Cross Fade)

The S — 330 sounds the 1st and 2nd Tones assigned.


Depending on how hard you play the key, the volume balance of the

1st and the 2nd Tones differs. The level curve of the 1st Tone is

inverted.
In this mode, the possible sounding voices are half of the Normal mode.

[V-MIX] (Velocity Mix)

The S — 330 sounds the 1st and 2nd Tones assigned.


The 1st and the 2nd Tones are played simultaneously.
In this mode, the possible sounding voices are half of the Normal mode.

*For playing in stereo, such as a compact disk, laser disk or DAT, you must
sample right and left separately, match the start points, then play in the
V— Mix mode. You should set the Patch Parameter, [Output Assign], so
that each Tone is separately output from the assigned output jack. This
way, the 1st and 2nd Tones are sent separately.

100

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Making a Patch

V-SW X-FADE V-MIX

'/A
Level Curve 2 Level Curve 2

Level Curve 2 Leval Curve 3


Thrsh

Key Assign [Rotary/Fix]

When the S-330 receives a sequence of Note messages, it plays different


voice modules sequentially. However, if set to [Fix], the S-330 plays
the same module only when receiving the Note messages of the same
number. In other words, [Fix] plays the next sound without keeping
the previous decaying sound, and therefore can be effective for creating
the nuance of a percussive trill effect.

Unison Detune [-64 to 63]

When the Unison Key Mode is selected, one of the sounds can be
slightly detuned. 50 is roughly half of a semi -tone.

V-SW Thresh (Velocity Switch Threshold) [0 to 127]

When the V-SW Key Mode is selected, this determines the threshold
level for the two Tones. Higher values require harder playing to sound
a different Tone.

V-MIX Ratio (Velocity Mix Ratio) [0 to 127]

When the V — MIX Key Mode is selected, the level curve of the 2nd Tone
can be changed as shown in the picture. At zero, the volume obtained
is exactly as in the set level curve.

2nd Tone
V-MIX Ratio 127

Level Curve

Level Curve 1

Level Curve 2
101

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Making a Patch

P. Bend Range [0 to 12]

This sets the maximum pitch alteration caused by moving the bender/'
modulation lever to the right or left extremes. Each number represents
a semi — tone : 2 is major 2nd. 3 is minor 3rd, 4 is major 3rd, 7 is

perfect 5th and 12 is one octave.

* Remember that the pitch cannot exceed the original pitch by more than
2 octaves, this applies to the pitch bend lever as well.

#lf you wish the S— 330 to receive Bender and Bend Range messages, set
the Receive Switch of [Bend] and [[Link]] to [On] in the [Message]
menu in the MIDI mode.

A.T. Assign (Aftertouch Assign)

This can select one of the following four effects caused by Aftertouch.

* Aftertouch is the effect obtained on the MIDI keyboard that features the
aftertouch function by pushing the key harder after playing it in a normal
manner.

*lf you wish the S— 330 to receive Aftertouch messages, set the Receive
Switch of [A.T] to [On] in the [Message] menu in the MIDI mode.

[[Link]] (Modulation)

Aftertouch controls the vibrato effect.

[Volume]

Aftertouch controls the volume of the sound.

[Cut-off]

Aftertouch controls the Cut — off point of the sound.

[Bend +] (Bend Up)

Aftertouch increases the pitch of the sound.

[Bend — ] (Bend Down)

Aftertouch lowers the pitch of the sound.

*The pitch bend range of Bend + and Bend — is determined by both


A.T. Sense and Bend Range.

102

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Making a Patch

A.T. Sense (Aftertouch Sensitivity) [0 to 127]

This sets the sensitivity of the aftertouch effect. At 127, the effect is

at its maximum.

Oct Shift (Octave Shift) [-2, -1, 0, 1, 2]

This can shift the pitch of the entire keyboard from -2 to 2 octaves
in an octave step.

Output Assign (Assignment of the Output Jacks) [Out 1 to Out 8, Tone]

[Out 1] to [Out 8] : The Patch currently in use is sent out from


the selected output jack (1 to 8).

[Tone] : Tones are sent out from the output jacks separately as set
with the relevant Tone Parameter in each Tone.(Page 73)

*ln the [Tone] mode, the maximum number of voices to be output is

decreased.

Level (Patch Level) [0 to 127]

This can set the output level of each Patch separately. At 127, each

Tone assigned to the Patch is played at its set level.

Name (Patch Name)

Up to 12 letters can be used for naming a Patch.

On the S-330, a Patch name is entered by using the INC and DEC
buttons. For moving the cursor, use the Cursor Buttons.

On the RC-100, a Patch name can also be entered with the Ten Key
Pad. Each push of the number key will call a letter in the sequence
shown below.

1 -*A-»B-*C 7 S-*T^U-*
2 -D-E-F 8 -V-*W-*X
3 ^6-*H-^l 9 ->Y-»Z-*/

4 -*J-»K^L -» + ->--* X

5 — M-*N->0 ENT Space

6 -*P-»Q-*R

The Mouse allows you to use letters in the Palette for writing a Patch
name. Move the cursor to the position where you wish to write a letter
and push the button at the left side, and the cursor appears in the

Palette. Select a letter you want and push the button at the left to enter

it. "I" is for inserting a space, and "D" is for deleting. To return the
cursor from the Palette, push the button at the right side.

103

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Making a Patch

[Executing the Commands]

In this menu, you can initialize the Parameters of the Patch currently
called, copy the Parameters of another Patch, or swap.

To assign the source Patch for COPY or SWAP, open the Sub Menu.
Then without moving the Cursor, push the Execute Button or the left
side button on the Mouse to change the Patch List for selecting a source
Patch for COPY or SWAP command.

Opening the Command Window will show the


selected source Patch on the Message Line.

Copy All This copies all the parameters included in the source Patch to the
selected Patch.

Copy Page Only the parameters of the source Patch shown in this Display are
copied to the selected Patch.

Init ALL This initializes all the parameters of the selected Patch.

Init PAGE This initializes only the parameters of the selected Patch shown in this

Display.
cr The default values of the parameters are shown on page 114.

Swap ALL This swaps all the parameters of the selected Patch with those of the
source Patch.

Swap Page Only the parameters of the selected Patch shown in this Display are
swapped with the source Patch.

104

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Making a Patch

EDIT MODE
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Split

Tones in each Patch can be assigned to the Note Numbers you like.

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Preparation 1 Open the Mode Menu and select

EDIT, to open the Edit menu.

Preparation 2 Select [Split].

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1 II III II III II III II III II III 1

[Calling a Patch to be edited]

The Patch currently selected is shown at the upper left corner of the
Display. If you wish to call a different Patch, change the numbers.

* Opening the Sub Menu will show the Patch List Display which you can
watch for selecting the Patch to be edited. When you finish selecting a

Patch number, push the SUB MENU button or the right side button on the
Mouse to return the normal display.

105

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Making a Patch

[Check and change of the Key Mode]

Key mode

The Key mode of the Patch currently used can be checked and changed.

In the Normal or Unison Key Mode

The 1st Tone assigned is played in the Key Mode currently selected.

The 2nd Tone is irrelevant for the performance.

In the V-SW, X-Fade or V-MIX Key Mode

Both the 1st and the 2nd Tones assigned are played in the current
Key Mode.

*ln the lower part of the Display (keyboard indication), Split Points are

shown as vertical lines.

[Monitoring Tone Assignment (Info)]

When [Info] Type is selected, you can monitor the Tones (1st and 2nd
Tones) assigned to each key.

O Monitor by receiving Key On messages

The Tone numbers, Tone names of the 1st and 2nd Tones assigned
to the received Key Number can be monitored. The 1st Tone is

represented by -, and the 2nd Tone by 4-.

O Monitor by indicating the key in the Display with Mouse

Indicate the key in the Display with the Mouse, then push the left side
button on the Mouse, and the Tone numbers Tone names of the 1st

and 2nd Tones assigned can be monitored. The 1st Tone is represented
by -+, and the 2nd Tone by -.

*To return the cursor to the position where the Parameters are indicated,

push the right side button on the Mouse.

106

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Making a Patch

[Tone Assignment] (Set)

Two Tones, the and 2nd Tones are assigned to each key. To
1st
of the "Type
change the assignment of both Tones, select [1st&2nd]
1st Tone, select [1st], and to change only
Select", to change only the
no sound is heard.
the 2nd Tone select [2nd]. When [Off] is selected,

[T11 to T48]
1st Tone

Call the 1st Tone to be assigned in the Display.

[T11 to T48]
2nd Tone

Call the 2nd Tone to be assigned in the Display.

O Assigning the Tone by receiving Key On messages

are received, the Tone is assigned to the


When the Key On messages
connected, the
corresponding Key number. When a MIDI keyboard is
new Tone just
Tone is assigned to the keys pressed, the sound of the

assigned is heard.

OAssigning the Tone by indicating the key in the Display with the

Mouse

Indicate the keyDisplay with the Mouse, then push the


in the
left side

that key.
button on the Mouse, and the tone is assigned to

are indicated,
*To return the cursor to the position where the Parameters

push the right side button on the Mouse.

[Octave Shift of the Display]

[-2, -1. 0, 1, 2]
Oct Shift

The S-330 can be played from CO to C9. (The highest pitch, however,

is two octave above the Original Key). Using the Mouse, the pilch range

of the keyboard shown in the Display can be shifted


up or down. Make
moving the right or left of the
the cursor triangle shape, by it to

keyboard end, then push the button on the left side on the Mouse. This

shifts the keyboard by one octave.

107

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Making a Patch

[Executing the Commands]

In this menu, you can initialize the Parameters of the Patch for split

setting currently called, copy the Parameters of another Patch, or swap.

To assign the source Patch for COPY or SWAP, open the Sub Menu.
Then without moving the Cursor, push the Execute Button or the left
side button on the Mouse to change the Patch List for selecting a source

Patch for COPY or SWAP command.

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Opening the Command Window will show the
mcrimrrrm selected source Patch on the Message Line.

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Copy Page Only the parameters of the source Patch shown in this Display are
copied to the selected Patch.

Init PAGE This initializes only the parameters of the selected Patch shown in this

Display.
o"Tha default values of the parameters are shown on page 114.

Swap Page Only the parameters of the source Patch shown in this Display are
swapped with the selected Patch.

108

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Making a Patch

EDIT MODE
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Patch Map

In this menu, you can call each one of the Patch Parameters and set
the values of all Patches.

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Preparation 1 Open the Mode Menu and select


Normal Nor*na 1

Norma 1 Horwal EDIT, to open the Edit menu.


Norma I Noma I

Norit* 1 Norm,* t

Horas 1 NOTMA I
Noi-m.1 ! Norma 1

Hot ».« 1 Normal


H( 51 111.1 1 Norma 1
Preparation 2 Select [Patch Map].
•••:'. i • >

1

Call the parameter you wish to edit at the upper left corner of the
Display, then move the cursor to the value of the parameter and change
it.

1 Key Mode
2 Key Assign
3 Unison Detune
4 V-Sw Thresh
5 V-Mix Ratio
6 P. Bend Range
7 AT Assign
8 A.T Sense
9 Output Assign
10 Level

109

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S-550's Function Mode

_6J S-330's Function Mode

The Function mode allows you to set the basic functions of the S-330
and initialize the Parameters other than the Tone Parameters.

Master (Setting the Functions of the S-330) (Page 111)

Initialize (Initializing Parameters) (Page 114)

10

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S-550's Function Mode

FUNCTION MODE

Master

Preparation 1 Open the Mode Menu and select


FUNC, to open the Func menu.

Preparation 2 Select [Master].

[Setting the Master Tune]

Master Tune [-64 to to 63]

This does the overall tuning of the S-330. At zero, the pitch of the

sound is exactly the same as set with the relevant Tone Parameters.

[Selecting the EXT CTRL Switch]

The S-330 can be controlled with the buttons on the panel, the
optional Mouse or the controller RC-100. Depending on the controller
you use, the functions to be used on the S-330 differ. Therefore, it

is necessary to set the appropriate Controller mode depending on which


of the controllers you use.

To use the Mouse or RC-100, openthe Command Window, then


connect the unit to the S-330. when changing the connected
Also,

devices, such as disconnecting the Mouse for connecting the RC-100,


be sure to open the Command Window before changing connections.

The Command Window shows the following


commands.

The EXT CTRL setting is not saved on a disk as a

Function Prameter. To save it on a disk, execute "Save


SYS" as explained on page 138.

111

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S-550's Function Mode

PROCEDURE

When using the S-330 on its own

[CTRL OFF]

Step 1 Select [OFF].

The Display shows "Don't Connect EXT CTRL".

Step 2 Make sure that nothing is connected to the EXT CTRL jack.

Step 3 Push the EXECUTE button on the S-330 (the Command Window
closes), and the S — 330 can be operated with the buttons on its front
panel.

When connecting the Mouse to the S-330

[Mouse]

Step 1 Select [Mouse].

The Display shows "Connect Mouse to EXT CTRL".

Step 2 Connect the Mouse to the EXT CTRL jack.

Step 3 Push the EXECUTE button on the S-330's panel (the Command
Window closes), and the S-330 can be controlled with the Mouse.

112

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S-550's Function Moda

|When connecting the RC-100 to the S-330

[RC-100]

Step 1 Select [RC-100].

The Display shows "Connect RC-100 to EXT CTRL. And push RESET
On RC-100".

Step 2 Connect the RC-100 to the EXT CTRL Jack.

Step 3 If you wish to use the Mouse, connect the optional Mouse to the EXT
CTRL jack on the RC-100.

*Do not connect or disconnect the Mouse while the RC — 100 is being
operated.

Step 4 Push the RESET button on the RC-100.

Step 5 Push the EXECUTE button on the S-330 (the Command Window
closes), and the S-330 can be controlled with the RC-100.

NOTE

If the [Mouse] or [RC-100] mode is selected but neither the Mouse nor the
RC— 100 is connected to the S — 330, the S — 330 does not operate properly with
the- buttons on its panel.

It is possible to perform this Controller mode selection at power— up. See page
23.

113

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S-550's Function Mode

FUNCTION MODE

Initialize

This resets the parameters to the default values.

infra* ansa wm
Preparation 1 Open the Mode Menu and select
Patch •«
|£Oi " "% FUNC, to open the Func menu.

Preparation 2 Select [initialize].

The default values of the parameters arc shown in

the table below.

• Patch Parameter • Tone Parameter


Original Key C5 TVF EG Rate 5 127
Key Mode Normal
Key Assign Rotary Pitch Follow On TVF EG Level 5

Unison Detune Pitch Shift TVF EG Rate 6 127

V-Sw Tresh. 64 Fine Tune TVF EG Level 6


P. LFO Depth TVF EG Rate 7 127
V-Mix Ratio
P. Bend Range 2 Pitch Bender On TVF EG Level 7
Afeter Touch On TVF EG Rate 8 127
A. T. Assign [Link].
A. T. Sense TVF On TVF EG Level 8 •

Oct. Shift Output Assign 1 TVF Key Fol.

Output Assign Out! Level 127 TVF LFO Depth


Level 127 Name (Page) Space TVF [Link] 2
Name Space (All) i
TVF EG Depth
(Sampling) s TVF EG Pol. +
• Function Parameter Loop Mode— 1Shot TVF Key-Rate
Voice Mode VAL Start 000000 TVF Vel-Rate
RX-CH 1-8 Loop 000000 TVA EG Sustain 2
Patch P1 1 — 18 End (Last Address) TVA EG End 3

Level 127 (Dlete) 000000 TVA EG Rate 1 127

Master Tune Loop Tune TVA EG Level 1 127

OUT/MIX OUT LFO Rate 88 TVA EG Rate 2 127


LFO Sync On TVA EG Level 2 127

• MIDI Parmeter LFO Mod Sin TVA EG Rate 3 127

RX-CH 1-8 LFO Delay TVA EG Level 3


P. Chg On LFO Offset TVA EG Rate 4 127

Bend On LFO Polarity + TVA EG Level 4


B. Rng Off TVF Cutoff 127 TVA EG Rate 5 127

Mod On TVF Resonance TVA EG Level 5


Hold On TVF EG Sustain 2 TVA EG Rate 6 127

A. T Off TVF EG End 3 TVA EG Level 6


Vol. Off TVF EG Rate 1 127 TVA EG Rate 7 127

Exclusive Off TVF EG Level 1 127 TVA EG Level 7


Device ID 1
TVF EG Rate 2 127 TVA EG Rate 8 127

Prog # (P11-28) 1-16 TVF EG Level 2 127 TVA EG Level 8


TVF EG Rate 3 127 TVA LFO Depth
TVF EG Level 3 TVA L. Curve 2
TVF EG Rate 4 127 TVA Key-Rate
TVF EG Level 4 TVA Vel-Rate

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S-550's Function Mode

The following commands arc prepared for selecting which parameters are to be

initialized.

[Patch] This initializes all the Patch parameters.

[FUNC] This initializes the parameters set in the Function mode and PLAY
mode.

[MIDI] This initializes the parameters set in the MIDI mode.

You can initialize the Tone Parameters by using the Command at the Loop,

LFO, TVF, TVA menu.

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MIDI Setting and Monitoring Receive Messages

7] MIDI Setting and Monitoring Receive Messages

This mode allows you to set the MIDI parameters or monitor the
received MIDI messages.

Message (Setting MIDI Receive Channels and Receive Switches)


(Page 117)

Prog. No. (Setting Program Change Numbers) (Page 119)

Monitor (Monitoring MIDI Messages) (Page 120)

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MIDI Setting and Monitoring Receive Messages

MIDI MODE
^^afffgass»^*<r*tt<g<g^*,ffl»K^^

Message

In this menu, you can set how the MIDI messages in each voice group are
received by the S — 330.

1
BHaa DUQEJ WKm EEB1 B *""*
5SE <H i IITnB

;wi
i'\- t:'
A
3
Off Off
in 1
On Off Off
2 A
Off
5 6
Off
7'i
Of**
Preparation 1 Open the Mode Menu and select MIDI
r .*"'->
:* -.'!.;
On On On On On On On On
Off Off Off Off Off Off Off Of* \
to open the MIDI menu.
On On On On On On On On '

On On On On On On On On
Off Off Off Off Off Off Off Off
Off Off Off Off Off Off Off Of#[|

Preparation 2 Select [Message].


Off
1

[Setting MIDI Receive Channel]

RX-CH (Receive Channel) [1 to 16. Off]

This sets the receive channel. When set to [Off], no MIDI message is

received. This Parameter can be set in the Play mode.

[MIDI Receive Switch]

[Link] (Program Change) [On/Off]

This selects whether to receive the Program Change messages or not.

*When this is set to [On], the Program Change messages sent from an
external device select Patches on the S— 330. How the Patch numbers
correspond with the Program Change numbers can be set in [Prog #]
menu.

Bender [On/Off]

This selects whether to receive the Bender messages or not.

Bend Range [On/Off]

This selects whether to receive the Bend Range (Control Change RPC
No.0) messages or not.

Mod.(Modulation) [On/Off]

This selects whether to receive the Modulation (Control Change No. 1)

message or not.

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MIDI Setting and Monitoring Receive Messages

Hold [On/Off]

This selects whether to receive the Hold (Control Change No. 64)
messages or not.

[Link] (Aftertouch) [On/Off]

This selects whether to receive the Aftertouch messages or not.

Volume [On/Off]

This selects whether to receive the Volume (Control Change No. 7)


messages or not.

[System Exclusive]

Data strored in the S-330's internal memory can be transferred via


Roland MIDI System Exclusive messages.

Exclusive [On/Off]

This selects whether or not to transfer data using the System Exclusive.

Device ID [1 to 16]

Before transferring data, match the number of the Device ID on the

relevant devices.

*See MIDI Implimentation at the back of this manual.

mam mm ii K-ia b +:• m rai


.i i [Link] F-iae rt H-0 In this menu, you can initialize the Parameters
:ta: <~n 3 to 1 6 7
r.i:!i- Off Off On Off Off Off Off Off shown in this display
>!;>', 1 On On On On On On On On
, ;; .
Off Off Off Off Off Off Off Of*
On On On On On On Oil On
On On On On On On On On
• I'iii

Off Off Off Off Off Off Off Off c-The default values of the parameters are shown on
Off Off Off Off Off Off Off Off
page 114.
'
Off
:

'(>>> i

'W" -
'

«.''"-,!,li
JW^Tj"-
j»»-- .•:: .. ...... wi<- ''sluiiliSiJirfUa

118

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MIDI Setting and Monitoring Receive Messages

MIDI MODE
ggamaKraaaaatt«a«Mgy<nCT« K igga"^CT«^

Prog. Number

This sets how each Program Change number corresponds to a Patch


number from 1 to 128.

Preparation 1 Open the Mode Menu and select MIDI

to open the MIDI menu.

Preparation 2 Select [Prog #].

*Be careful not to assign the same Program Change number to more than
one Patch. If so, the smaller Patch number will be given priority.

hPTT [Link] Haa •*:«* KTTHi


In this menu, you can initialize the Parameters
I .lit I'MP
•\ 1 2 3 ? o .
shown in this display

9 IB 11 12 13 HI 15 16

«=*"The default values of the parameters are shown on


page 114.
1

J,

&;.' j .% '
U, ',4, ';?. ..JK'- 4 BBfel

119

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MIDI Setting and Monitoring Receive Messages

MIDI MODE
a»««»tii»a«a»»»aireaai »WYtt««^

Monitor

In this menu, MIDI messages received at the MIDI IN Connector are


displayed in real time as hexadicimal data.

tTSim maul

», -pifM --;• on ik-y. Met.;'; Preparation 1 Open the Mode Menu and select MIDI
[Link] i..iw i-r:-!i off 59 .'

to open the MIDI menu.


00 40 88 1* 54 39 08 1» 88 X 54 Vc M
»«« 41 4F 41 80 NIH %4C3£t« <

80 39 « 39 88 '/8 00 31 # IE H 1

Oil 39 44 39 OS » 08 35 <8 M « 35 W 3J
»M
i

its ?B0fl 32 O 39 4F 32 88 49 98
7* 60 28 98 48 5T 39 4f 39 88 J£ M X
fill ti M» 20 OS 41 W 78 00 3£ S4 3£ 88 " ! Preparation 2 Select [Monitor].
OU 39 4* 39 88 J8 88 3€ 18 » 88 l_
BB 39 4F 39 U8 78 8* K- « 38 48 35 88 39
78 88 37 48 39 5412 88 48 88 39 84
MM ZC7f 48 Tf 38 5* 38 88 U 88 >'

II 68 48 08*
7188 39 48 If 88 98 88 » £9
x..a»8t .. 9118 3&1fV 48 S RH *J '

Display CH (Channel to be monitored) [1 to 16, ALL]

This parameter assigns the channel which you wish to monitor. With
[ALL], messages of all channels can be monitored.

Real Time MSG (On/Off of real time messages) [On/Off]

By setting this to [On], real time messages can also be displayed.

Red Number Status

White Number ••-••• Data

See "MIDI Implementation" at the back of the manual to study the


contents of Status and Data.

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Loading Data From a Disk

8J Loading Data From a Disk

The Disk mode allows you to load the data saved on a disk into the

S-330, or call the directory of the data stored on the disk.

Load (Loading the entire data) (Page 122)

Load P. PRM (Loading a Patch) (Page 124)

Load Tone (Loading a Tone) (Page 126)

DIR Patch (Directory of Patch Names on a disk) (Page 128)

DIR Tone (Directory of Tone Names on a disk ) (Page 128)

121

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Loading Data From a Disk

DISK MODE
mwwMmm\wt:amtt»wii3mmtNim»mtmniim

Load

The entire data saved on a disk can be loaded into the internal memory
of the S-330.

Preparation 1 Open the Mode Menu and select

DISK, to open the Disk menu.

Preparation 2 Select [Load] to open the Command


Window.

Load Set This loads the entire sound data of one disk.

System Program System Program


FUN IMIDII

Disk Memory S-330 Internal Mmeory

Load Block This loads sound data except for MIDI data and FUNC data.

System Program System Program


FUNC MIDI FUNC MIDI

Wave Data^^p

fSTone ParametersJ|||

^SPatdf^rameter^B

Disk Memory S-330 Internal Mmeory

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Loading Data From a Disk

Load Func This loads only Function data (Parameters set in the Play and Func
mode) of a disk.

System Program System Program

IFUN iFUNCMa I
MIDI

Wave Data Wave Data

Tone Parameters Tone Parameters

Patch Parameters Patch Parameters

Disk Memory S-330 Internal Mmeory

Load MIDI This loads only MIDI data (Parameters set in the MIDI mode).

System Program System Program


FUNC IMIDI1 I FllhlPfc |
^jjMIDH

Wave Data Wave Data

Tone Parameters Tone Parameters

Patch Parameters Patch Parameters

Disk Memory S-330 Internal Mmeory

Executing Loading

Step 1 Insert the disk that contains the data to be loaded.

Step 2 Select the Command you wish to execute, then push the EXECUTE
button or the left side button on the Mouse.

"Now Loading" is shown on the Message Line.

When the number counts down to 00, and "Complete" is shown on the

message line, loading is completed.

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Loading Data From a Disk

DISK MODE
sKWrtiawfcuawaaMta)^^

Load P. PRM

Any one of the Patches (Only Patch Parameters) saved on a disk can
be loaded into the S-330.

System Program System Program


I
FUNC | | MIDI | FUNC MIDI

Wave Data Wave Data

Tone Parameters Tone Parameters

1 Pat a h P a r a m e te rs Patch Parameters

Disk Memory S-330 Internal Mmeory

Preparation 1 Open the Mode Menu and select DISK

to open the Disk menu.

Preparation 2 Select [Load [Link]].

Disk

Open the Sub Menu, select DISK, then select which Patch on the disk
is to be loaded.

Internal

This parameter assigns the Patch Number of the destination Patch in

the internal memory.

Opening the Sub Menu will call a Patch List which you can use for selecting
Disk Patch and Internal Patch. After the Disk Patch is selected by pressing
the EXECUTE or the left side button on the Mouse, push the same button
again to change to a Patch List for Internal Patch.
When you finish selecting a Patch number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.

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Loading Data From a Disk

Step 1 Insert a disk into the Disk Drive.

Step 2 Open the Command Window, then push


the EXECUTE button or the left side

button on the Mouse.

When finished, "Complete" is shown on


the message line.

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Loading Data From a Disk

DISK MODE
ti:txw:m-m)twmmmmL-iMirvm»-m?*m*mjMMMm*tmrMmimmtnHm ium

Load Tone

You can select any one of the Original Tones saved on a disk, and load
the Wave data and the Tone Parameters of that Tone into the S-330.

System Program System Program


FUNC MIDI FUNC MIDI

Wave Data Wave Data

Tnnp PammfttftH Tone Parameters

Patch Parameters Patch Parameters

Disk Memory S-330 internal Mmeory

Preparation 1 Open the Mode Menu and select DISK


to open the Disk menu.

Preparation 2 Select [Load Tone].

Disk Open the S uu ivi'enu, select DISK, then, watching the Tone List display,
select which Tone on the disk is to be loaded. (See "Tone List Display"
on pages 37 and 38.)

Internal This selects a Tone number where the loaded dala is to be written.
Any of the 64 Tone numbers can be selected.

If a Sub Tone is selected as a destination, the loaded Wave is written


into it, and it therefore becomes an Original Tone.

When an Original Tone is selected as a destination, the following will

occur in the S — 330.

OThe previous Wave data is erased making a space (increasing the


Remaining Time)
OThe loaded Wave data is written into the empty space in the selected
Wave Bank.
OThe loaded Tone Parameters are copied.
OA Sub Tone that uses the erased Wave data is deleted, becoming an
unused Tone.

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Loading Data From a Disk

Opening the Sub Menu will call a Tone List which you can use for selecting
Disk Tone and Internal Tone, After the Disk Tone is selected by pressing
the EXECUTE or the left side button on the Mouse, push the same button
again to change to a Tone List for Internal Tone.
When you finish selecting a Tone number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.
See "Tone List Display" on pages 37 and 38.

[Selecting the Wave Bank of the Destination Tone]

Wave Bank [A/B]

Select wave bank A or B, where the loaded Wave Data is to be written.

[Checking the Remaining Space for Writing]

When there is no space left for writing in the destination Wave Bank,
"Cannot Execute" is shown when you try to execute, and writing
cannot be executed. When the remaining space is insufficient for writing,

the excess will be ignored, therefore the Wave data will be cut.

#The remaining time of each Wave Bank is shown in seconds at a 30kHz


sampling frequency. When sampling in 15kHz, multiply it by 2.

*lf there is not enough space, you should delete some unneeded data to
increase the remaining time. You may either delete a Tone with
[DELETE] in the EDIT mode, or cut off un— needed portions of a wave

with [TRUNCATE] in the Utility mode.

Step 1 Insert a disk into the Disk Drive.

Step 2 Open the Command Window, then


push the EXECUTE button or the
left side button on the Mouse.

When finished ,
" Complete "
is

shown on the message line.

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1

Loading Data From a Disk

DISK MODE

DIR Patch

You can see the list of the Patch names saved on a disk.

UtM4 GIX1I1 HI m I±lil • -


<« inu
D.r Pate:l, if

Step 1 Open the Mode Menu and select

DISK, to open the Disk menu.

Step 2 Select [ DIR Patch ] , and the


'4 Command Window will open.
-
V;f»
ft-. ft.

Step 3 Push the EXECUTE button or the left

side button on the Mouse to dispaly


Patch List.
t*Iil it ."!«& asasa*

Pli ihums
I>1^' SLu' lav,
W'i Fi.-l U-«, Ud
i-14 Bi'i':i Sl'lil
i'i:; ft J to -.,.*

DISK MODE

DIR Tone

You can see the list of the Tone names saved on a disk.

UMilH liJJUJJ i I*U1 i.' m mi


D.r Ten- Step 1 Open the Mode Menu and select

DISK, to open the Disk menu.

Step 2 Select [DIR Tone], and the Command


Window will open.

Step 3 Push the EXECUTE button or the left

side button on the Mouse to display


..;..; . ;,; K , ; ;.J.. , .^„^;iyii£jd^*'-;-wi^

the Tone List.

M 1*1U & n*ai B2XS1 1

il 1 >:•<. J; i J jl ion l

f.i'. •..,!, roil ;>

1 1 J IS
i 11
•'";;'::
1 ft I on a
H,l..itC

1 IU
ti.l... t Ml
'-•
. i t- 1. 142
I.-" 1 •J i !k- 1 H M3
144
I ;!t> M5
T46
127 T47
T28 140
J
:

:V, ..-JW. ,-- u ;


.i.^;«iiiiis.' I i k;f.
:

u:iU^H

128

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Saving

U Saving

The data written in the internal memory of the S-330 can be saved
onto a disk.

Label Set (Setting the Disk Label) (Page 130)

Save (Saving the entire data) (Page 131)

Save P. PRM (Saving a Patch) (Page 133)

Format (Formatting a Disk) (Page 135)

Backup (Backup) (Page 136)

Save SYS (Saving the System only) (Page 138)

The Protect Tab on a disk serves to protect the data from accidental
erasure. To save data onto a disk, be sure to set the tab to the WRITE
position first. Then insert it into the disk drive. When the Protect Tab

is set to the PROTECT position, the data cannot be saved. After saving
is completed, be sure to return the tab to the PROTECT position.

A brand new floppy disk, or a disk being used for any device other
than the S-330, should be formatted (initialized) first, then save the
data. Otherwise, the data cannot be saved.

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Saving

DISK MODE
s^^^
*aa»a*TO»B«a«fflai mxaMKtKimmmmaemKimmvntt

Label Set

In this menu, you can set the Disk Label which can be saved together
with Block data. Up to 60 letters can be used for a Disk Label.

Open the Mode Menu and select DISK

to open the Disk menu.

Select [Label Set].

On the S-330, a letter is entered by using the INC and DEC buttons.
For moving the cursor, use the Cursor Buttons.

On the RC-100, a letter can also be entered with the Ten Key Pad.
Each push of the number key will call a letter in the sequence shown
below.

1 -*A^B-C 7 S-T-U-*
2 -D-*E-*F 8 -»V-*W-^X
3 -G-H-H 9 -Y-Z-/
4 -»J^K-*L -+ + -*--* X

5 ->M-*N-*0 ENT Space

6 -»P-»Q-*R

The
Mouse allows you to use letters in the Palette for writing a letter. Move
the cursor to the position where you wish to write a letter and push
the button at the left side, and the cursor appears in the Palette. Select
a you want and push the button at the left to enter it.
letter is T
for inserting a space, and "D" is for deleting. To return the cursor from

the Palette, push the button at the right side.

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Saving

DISK MODE
«««»»miw^iiw«w»
»« !iiim w^^
i wx
xmir ti ii m
imuiiKtxsitxstixfBtxsmsif stfsm*

Save

The entire sound data in the internal memory of the S — 330 can be
saved onto a disk.

Preparation 1 Open the Mode Menu and select

DISK, to open the Disk menu.

Preparation 2 Select [Save].

Save Set This saves sound data onto a disk.

System Program System Program

JJNNCJi MMiD lil^ .«FUNC Mg MlDifil

Disk Memory S-330 Internal Mmeory

Save Block This saves sound data (exept for MIDI and FUNC data) onto a disk.

System Program System Program


FUNC MIDI FUNC MIDI

i'frY»^l^-lf'li'4': W=^

Disk Memory S-330 internal Mmeory

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Saving

Save Func This saves only Function data (Parameters set in the Play and Func
mode) onto a disk.

"1 ' 1 }

System Program System Program


mFUNCSBi^^aflUJj - MKUNCHI | MIDI

Wave Data Wave Data

Tone Parameters Tone Parameters

Patch Parameters Patch Parameters

Disk Memory S-330 Internal Mmeory

Save MIDI This saves only MIDI data (Parameters set in the MIDI mode) onto a
disk.

System Program System Program


FUNC iMiDl [Link] iMIDIi

Wave Data Wave Data

Tone Parameters Tone Parameters

Patch Parameters Patch Parameters

Disk Memory
S-330 Internal Mmeory

Executing Saving

Step 1 Set the Protect Tab on a disk to the WRITE position, and insert the
disk into the Disk Drive.

Step 2 Open the Command Window and select the Command you wish to
execute, then push the EXECUTE button or the left side button on the
Mouse.

"Now Saving" is shown on the Message Line.

When the number counts down to 00, and "Complete" is shown on the
message line, saving is completed.

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Saving

DISK MODE

Save P. PRM

Any Patch ( = only Patch Parameters) in the internal memory can be


saved onto a disk.

System Program System Program


FUNIC MIDI FUNC MIDI

Wave Data Wave Data

Tone Parameters Tone Parameters

miuli Paiiiin i Btau Patch Parameters

Disk Memory S-330 Internal Mrneory

Preparation 1 Open the Mode Menu and select


DISK, to open the Disk menu.

Preparation 2 Select [Save [Link]].

Internal This parameter assigns the source Patch Number which is to be saved
onto a disk.

Disk Open the Sub Menu, select DISK, then assign the destination Parameter
number on a disk where the Patch you select from the internal memory
is to be saved.

Opening the Sub Menu will call a Patch List which you can use for selecting
Disk Patch and Internal Patch. After the Disk Patch is selected by pressing

the EXECUTE or the left side button on the Mouse, push the same button
again to change to a Patch List for Internal Patch.
When you finish selecting a Patch number, push the SUB MENU button or

the right side button on the Mouse to return the normal display.

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Saving

Step 1 Set the Protect Tab on the disk to


the WRITE position, then insert it

in the Disk Drive.

Step 2 Open the Command Window, then


push the EXECUTE button or the
left side button the Mouse.

When finished ,
" Complete "
is

shown on the message line.

134

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Saving

DISK MODE

Format

This formats the disk for the S-330, and saves the system program
loaded in the internal memory of the S — 330.

The data in the S-330 cannot be saved onto a brand new disk, or a
disk which has been used for a device other than the S-330, unless
it is formatted.

System Program

Disk Memory Disk Memory

Preparation 1 Open the Mode Menu and select

DISK, to open the Disk menu.

Preparation 2 Select [Format].

Save EXT CTRL [Off, Mouse, RC-100]


A parameter for selecting a controller to be used. This is saved onto the
disk with the system program.

Step 1 Set the Protect Tab on the disk to


the WRITE position, then insert it

in the Disk Drive.

Step 2 Open the Command Window, then


push the EXECUTE button or the
left side button on the Mouse.

"Formatting" is shown on the message line.

When it counts down to 00, and "Complete" is

shown, FORMAT is completed.

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Saving

DISK MODE

Backup

The entire data in the internal memory of the S-330 can be saved onto
a disk.

BACKUP includes both the [Format] and [Save Set] functions.

How to make a backup of the Utility Disk is explained on page 140.

ukloj cijiaj mMl uri v-rim tissssm


Preparation 1 Open the Mode Menu and select

DISK, to open the Disk menu.

Preparation 2 Select [Backup].

'

f '

#When you wish to make a copy of a disk, boot up the S— 330 with the
original disk and then using a disk for copying, execute Backup without
editing the data.

Save EXT CTRL [Off. Mouse. RC-100]


A parameter for selecting a controller to be used. This is saved onto the
disk with the system program.

Step 1 Set the Protect Tab on the disk to


be used for Backup to the WRITE
position, and insert the disk to the

Disk Drive.

Step 2 Open the Command Window, then


push the EXECUTE button or the
left side button on the Mouse.

"Formatting" then "Now Saving"


is shown on the Message Line.

When finished ,
" Complete "
is

shown on the Message Line.

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Saving

Disk Memory S-330 Internal Memory

Format

@RB3^I323?I53

Disk Memory

Save Set

'A
Jij ili'i'il 15fl!; lit-.l lV>

Disk Memory

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Saving

DISK MODE
K
tUt^mttxsaascisxexxaxxt cm
'aif i

Save SYS

The system program loaded in the internal memory can be saved onto
a disk.

'- -
i j. i

l^Hklffj'iJAfilftlff ( St'M&S! tobkMjcLffi


FUNC | | MIDI FUNC | | MIDI

Wave Data Wave Data

Tone Parameters Tone Parameters

Patch Parameters Patch Parameters

Disk Memory S-330 Internal Mmeory

Preparation 1 Open the Mode Menu and select

DISK, to open the Disk menu.

Preparation 2 Select [Save SYS].

Save EXT CTRL [Off, Mouse, RC-100]


A parameter for selecting a controller to be used. This is saved onto the
disk with the system program.

Step 1 Set the Protect Tab on the disk to


be used for saving to the WRITE
position, and insert the disk to the
Disk Drive.

Step 2 Open the Command Window, then


push the EXECUTE button or the
left side button on the Mouse.

"Saving System" is shown on the Message Line.

When finished, "Complete" is shown.

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Other Useful Functions

10 Other Useful Functions

UTL. Backup (Backup of the Utility Disk) (P.140)

Convert (Converting Date of the S-50 for the S-330) (P.142)

Change SYS (Change System) (P.147)

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Other Useful Functions

UTILITY MODE

UTL. Backup

The entire data on the Utility disk can be copied to make a backup.

*The Utility Backup will erase any data stored in the internal memory of
the S-330. If you wish to retain the data, save it onto a disk before
doing the Utility Backup.

nam ciawi a i*m »"€•« cmi


[Link]' .•!

If you tian 't s.»ue Sound Ifata Preparation 1 Insert the Utility disk into the Disk
tii-fort* <»*.?.i..Htit»a 'UIL. Bjckup'
Drive.

Preparation 2 Open the Mode Menu and select


UTIL, to open the UTIL menu.
'4
fa** J, Preparation 3 Select [[Link]].

Save EXT CTRL [Off, Mouse, RC-100]


A parameter for selecting a controller to be used. This is saved onto the
disk with the system program.

Step 1 Open the Command Window, then push the EXECUTE Button or the left
side button on the Mouse.

"Now Loading" is shown in the Display, and the entire Utility system
program is loaded into the internal memory.

Step 2 When "Change disk" is shown in the Display, insert a disk for backup
into the Disk Drive with the Protect Tab on the disk set to the Write
position.

"Formatting", then "Now Saving" is shown on the Message Line.

When finished, "Complete" is shown on the Message Line.

140

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Other Useful Functions

System Program System Program

System
FUNC | | MIDI
I Utility |

|
Utility System |
LOAD
I
Utility System | Wave Disk
I
Utility System |

| Utility System |
Tone Parameters
Utility System |
I
Patch Parameters
I Utility System |

Utility System Disk S-330 Internal Memory

(Change disks)

S-330 Internal Memory

System Program

I
Utility System |

I
Utility System |

I
Utility System |

1 Utility System |

I Utility System |

i
Utility System |

| Utility System |

Backup of the Utility System


disk is prepared.

141

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Other Useful Functions

UTILITY MODE
*mmmM-ammmm mmMmvMMmmmmmimwi<wimmm
\ i t*

Convert

The Convert function can convert S-50 data into S-330 or the S-330
data into S-50 (Ver.2.0).

*The S-50 and S — 330 do not feature exactry the same parameters,
therefore, the converted data may sound different from each other.

*Data on the S-550's disk can be loaded into the S-330 without
converting it.

Preparation 1 Insert the Utility disk into the Disk

Drive.

Preparation 2 Open the Mode Menu and select

UTIL, to open the Utility menu.

Preparation 3 Select [ Convert ] to open the


Command Window.

There are four types of Convert Commands :

142

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Other Useful Functions

Load«-*-S50 (Convert Load)


Using this function, Sound data (except for Function and MIDI data)
on an S-50 (Ver.1.0, 2.0) disk can be loaded into the S-330.

System Program System Program


FUNC MIDI FUNC | | MIDI

:;Wav©: Data:- B^v^lDatag

:iTone Parameters:': Convert uSm I onej Parametersfflifl

ipatcrv Parameters!: . ianwiil^--!V--1i'jH'[Link]

S-50 Disk Memory S-330 Internal Mmeory

Step 1 Insert an S-50 disk into the Disk Drive.

Step 2 Select "Load*-*- S-50" and push the EXECUTE button or the left side

button on the Mouse.

"Now Loading" is shown on the Message Line, then the number counts
down to 00. When finished, "Complete" is shown on the Message Line.

143

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Other Useful Functions

Save S50 (Convert Save)


Using this function, Sound data (except for Function and MIDI data)
on the S-330 can be saved on the S-50 (Ver.2.0) disk.

* Patches on the S-330 are numbered 11 through 18 and 21 through


28 while those on the S-50 are P1 to P8. Therefore, Patches 21

to 28 on the S-330 are ignored in the Convert Save.

System Program System Program

I
FUNG | f MIDI FUNC MIDI

S&iWava' Data>:::::;:

:
:it'6n& Parameters!: Convert

vPatch: Parameters:

S-50 Disk Memory S-330 Internal Mmeory

Step 1 Prepare a disk formatted with the S-50 (Ver.2.0), and set the

Protect Tab on the disk to the WRITE position. Then insert the disk

into the Disk Drive.

Step 2 Select "Save-*-* S50" and push the EXECUTE button or the left side

button on the Mouse.

"Now Saving" is shown on the Message Line, then the number counts
down to 00. When finished, "Complete" is shown on the Message Line.

144

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Other Useful Functions

Conv-*S330 (Convert Disk)


This function updates a S-50 (Ver.1.0, 2.0) disk to the S-330.

*This function does not change the contents of Sound data on the S
-330.

*The converted disk can boot up the S-330.

&$^T^. System' PV6%ram$ 3BE0S KBHS EGfflEB


mUUCm\ Ktf&MIDEiJ&il M F UNc jls MBM
xw-W-Wa ve: Data?:::?::::::-:

i&fTbnei Parameters-:::::- — Convert


-
::Patch; Parameters. ::*

S-50 Disk Memory

Step 1 Prepare an S — 50 disk to be converted into S — 330, set the Protect


Tab on the disk to the WRITE position, then insert it into the Disk
Drive.

Step 2 Select "Conv-»S330" and push the EXECUTE button or the left side

button on the Mouse.

"
*When the disk is for other than the S-50 (Ver.2.0), the Display shows
Not S-50 Disk".

"Working" is shown on the Message Line, and when finished,"Complete"

145

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Other Useful Functions

Conv-+S50 (Convert Disk)


This function converts a S-330 disk into the S-50 (Ver.2.0).

*This function does not change the contents of Sound data on the S
-330.

*This Convert Disk converts only the Sound data. The system program
remains intact, therefore, it is not possible to boot up the S-50 with
the converted disk. To do that, first boot the S-50 with the Ver,2.
system disk, then execute SAVE SYS on this disk.

*Patches on the S-330 are numbered 11 through 18 and 21 through


28 while those on the S-50 (Ver.2.0) are P1 to P8. Therefore,
Patches 21 to 28 on the S-330 are ignored in the Convert DISK.

*When the on the S-330 does not correspond to


Multi Patch setting
the S-50 be modified automatically to match the S
(Ver.2.0), it will

-50's. So, check the setting and correct it, if necessary.

|S - 33tiiS y st e ml Programi

IFUNi IMIDI !: : :j:FUNC;:;:!:;:| Ift&MIDI:;:

S+SWave: datavSiiSs

Convert vTone; Parameters::::

iiPatch;: Parameters:!

S-330 Disk Memory

Step 1 Prepare an S-330 disk to be converted into S-50 (Ver.2.0), set the
Protect Tab on the disk to the WRITE position, then insert it into the
Disk Drive.

Step 2 Select "Conv->S50" and push the EXECUTE button or the left side
button on the Mouse.

"Working" is shown on the Message Line, and when finished, "Complete"

146

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Other Useful Functions

DISK MODE
wwmmxwxmmxm<taxaixMmmsxxu!U!iumiMiim*.r mMmmmmmammmiwiumimimmmmniiimimm.

Change System

This replaces the system program loaded in the internal memory with
different software, leaving the sound data intact.

Step 1 Open the Mode Menu and select

DISK, to open the DISKmenu.

Step 2 Select [Change SYS], to open the


Command Window.

Step 3 Push the EXECUTE button or the


left side button on the Mouse.

147

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Other Useful Functions

ERROR MESSAGES

Cannot Execute
This is shown when a command cannot be executed, such as there is no space
left for writing wave data, or the same Tone number is assigned for the source
and the destination Tones.

Level Over
This is shown to warn you that the level of the sound may exceed the capacity,
causing distortion during digital filtering or mixing.

Insert Disk
A disk is not connected to the S — 330.

Not S-330 Disk


This is shown when the connected disk is not formatted for the S — 330.

Not Sound Disk


This is shown when the Utility disk is inserted. Sound data cannot be saved on
the Utility disk. Insert an S— 330 disk that contains sound data.

Not Utility Disk


This is shown when a disk containing sound data is inserted. What you wish to

do is load the Utility system, so replace it with the Utility disk.

Not S-50 Disk


When using the Convert Load or Convert Disk function that works on the S — 50
disk, a disk other than the S-50's is inserted in the Disk Drive. Insert an S — 50
disk.

Disk Protected
The Protect Tab on the disk is set to the PROTECT position, therefore data
cannot be saved.

Disk Error
There is something wrong with the disk, and data cannot be read properly.
Replace it with a proper one.

Disk Load Error


There is something wrong with the System Program of the disk, therefore the
S — 330 cannot boot. Replace it with a proper one.

*lf the number turns red during countdown, the System Program cannot be read
properly.

148

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DIGITALSAMPLER Date : Jun. 12. 1988

MODEL S-330 MIDI Implementation Chart Version : 1 .00

Transmitted Recognized Remarks


Function...

Basic Default X 1-16 *4 *2


Channel Changed X 1-16 *4

Default X 3
Mode Messages X X
Altered X
Note X 12-120
Number True Voice 12-120

w , . Note ON X *1 V=1-127
Veocity „ _„„
X
Note OFF X
After Key's X X
Touch Ch's X *1

Pitch Bender X *1

1 X *1 Modulation
7 X *1 Volume
64 X *1 Hold 1

Control 100. 101 *1 RPC LSB. MSB


Change 6, 38 DATA Entry
LSB. MSB
Number—
Pitch Bend
Sensitivity

Prog *1 0-127 *3
Change True # ********* 0-127

System Exclusive *1 *1

System
Song Pos X X
Common
Song sel X X
Tune X X

System j Clock X X
Real Time i Commands X X
Local ON/OFF X X
Aux All Notes OFF X O (123-127)
Message Active Sense X X
Reset X X
Notes *1 Can be set to O or X manually, and memorized by disk.
*2 Memorized by disk.

*3 Patch numbers for each program change number can be set freely.
*4 MIDI Channel of each voice group can be set in Multi Channel Mode.

Mode 1 : OMNI ON, POLY Mode 2 : OMNI ON. MONO O : Yes


Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF. MONO X : No

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H 1

Roland Exclusive Messages


Bil Data Format for Exclusive Messages # One- way transfer procedure (See Section3 for details.)
This procedure is suited for the transfer of a small amount of
Roland's MIDI implementation uses the following data format data. It sends out an exclusive message completely independent
for all exclusive messages (type IV) : of a receiving device status.

Connection Diagram
Byte Description

FOH Exclusive status Device (A) Device (B)

41H Manufacturer ID (Roland) MIC4 IN

DEV Device ID MIDI OUT


a
MDL Model ID
CMD Command ID

[BODY] Main data Connectionat point2 is essential for "Request data" procedures.
(See Section3.)
F7H End of exclusive
# Handshake- transfer procedure (See Section4 for details.)
This procedure initiates a predetermined transfer sequence
# MIDI status FOH, F7H (handshaking) across the interface before data transfer takes
An exclusive message must be flanked by a pair of status place. Handshaking ensures that reliability and transfer speed
codes, starting with a Manufacturer- ID immediately after FOH are high enough to handle a large amount of data.
(MIDI vcrsionl.O).
Connection Diagram
# Manufacturer- ID : 41
The Manufacturer-ID identifies the manufacturer of a MIDI Device (A) Device (B)
instrument that triggeres an exclusive message. Value 41H
represents Roland's Manufacturer -ID. MIDI OUT * MIDI IN

# Device- ID ; DEV MIDI IN


* 7
MIDI OUT

The Device -ID contains a unique value that identifies the


individual device in the multiple implementation of MIDI
instruments. It is usually set to 00H - OFH, a value smaller
by one than that of a basic channel, but value 00H — 1FH Connectionat points! and 2 is essential.
may be used for a device with multiple basic channels.
Notes on the above two procedures
# Model- ID MDL There are separate Command - IDs for different transfer
The Model- ID contains a value thai uniquely identifies one procedures.
model from another. Different models, however, may share an *DevicesA and B cannot exchange data unless they use the
identical Model -ID if they handle similar data. same transfer procedure, share identical Device-ID and Model
ID, and are ready for communication.
The Model -ID format may contain 00H in one or more places
to provide an extended data field. The following are examples One-way Transfer Procedure
of valid Model -IDs, each representing a unique model:
This procedure sends out data all the way until it stops when
01H the messages are so short that answerbacks need not be
02H checked.
03H For long messages, however, the receiving device must acquire
00H. OIH each message in time with the transfer sequence, which inserts
00H, 021 intervals of at least 20milliscconds in between.
00H, 00H, 01H

# Command- ID : CMD Types of Messages Message Command ID


The Command -ID indicates the function of an exclusive
message. The Command -ID format may contain 00H in one Request data 1 RQ1 (11H)
or more places to provide an extended data field. The
following are examples of valid Command -IDs , each Data set 1 DTI (12H)
representing a unique function :

OKI
02H # Request data #1 : RQ1 (11H)
0311 This message is sent out when there is a need to acquire data
0011, til from a device at the other end of the interface. It contains data
00H, 02H for the address and si2e that specify designation and length,
OOH, 0011. 01H respectively, of data required.
On receiving an RQ1 message, the remote device checks its
# Main data .- BODY memory for the data address and size that satisfy the request.
This field contains a message to be exchanged across an
interface. The exact data size and contents will vary with the If it finds them and
is ready for communication, the device will
Model -ID and Command -ID. transmit a "Data set 1 (DTI)" message, which contains the
requested data. Otherwise, the device will send out nothing.
^[ Address-
| mapped Data Transfer]
Address mapping is a technique for transferring messages Byte Description
conforming to the data format given in Section 1. It assigns
a series of memory -resident records waveform and tone
data, switch status, and parameters, for example to specific
— —
FOH Exclusive status

41H Manufacturer ID (Roland)


locations in a machine-dependent address space, thereby
allowing access to data residing at the address a message DEV Device ID
specifies.
MDL Model ID

Address -mapped data transfer is therefore independent of 11H Command ID


models and data categories. This technique allows use of two
aaH Address MSB
different transfer procedures one-way transfer and :

handshake transfer.

LSB
ss.H Size MSB

LSB
sum Check sum
F7H End of exclusive

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,

I Device (B) I

*Thc size of the" requested data docs not indicate ihe numlx,-r
of bytes that will make up a DTI message, but represents
[Data set 1] -[Request data]
the address fields where the requested data resides.
Some models arc subject to limitations in data format used
for a single transaction. Requested data, for example, may [Data set 1]
have a limit in length or must be divided into predetermined *More than 20m sec time internal.
address fields before exchanged across the interface.
it is

*The same number and size data,


of bytes comprises address [Data set 1]
which, however, vary with the Model -11).
*The error checking process uses a checksum that provides
a bit pattern where the least significant 7 bits are zero when
values for an address, size, and that checksum arc summed. [Data set 1]

# Data set 1 : DT1 (12H)


This message corresponds to the actual data transfer process. |j|Handshake- Transfer Procedure]
Because every byte in the data is assigned a unique address,
a DTI message can convey the starting address of one or Handshaking is an interactive process where wo devices I

more data as well as a scries of data formatted in an address exchange error checking signals before a message transaction
- dependent order. takes place, thereby increasing data reliability. Unlike one way
transfer that inserts a pause between message transactions,
The MIDI standards inhibit non-real time messages from handshake transfer allows much speedier transactions because
interrupting an exclusive one. This fact is inconvenient for the data transfer starts once the receiving device returns a ready
devices that support a "soft- through" mechanism. To maintain signal.

compatibility with such devices, Roland has limited the DTI to


256 bytes so that an excessively long message is sent out in When it comes to handling large amounts of data - sampler
separate segments. waveforms and synthesizer tones over the entire range, for
example across a MIDI interface, handshaking transfer is
mure efficient than one— way transfer.
Byte Description

FOH Exclusive Types of Messages Message Command ID

41H Manufacturer ID (Roland)


Want to send data WSD (40H)
DEV Device ID
Request data ROD (41H)
MDL Model ID
Data set DAT (42H)
12H Command ID
Acknowledge ACK (43H)
aaH Address MSB End of data EOD (45H)

Communication error ERR (4EH)


!

LSB Rejection RJC (4FH)


ddH Data

# Want to send data : WSD (40H)


This message is sent out when data must be sent to a device
at the other end of the interface. It contains data for the
sum Check sum and that specify designation and length
address size

F7H End of exclusive respectively, of the data to be sent.

On receiving a WSD message, the remote device checks its


*A DTI message is capable of providing only the valid data memory for the specified data address and size which will
among those specified by an RQ1 message. satisfy the request. If it finds them and is ready for

Some modeti arc subject to limitationi in data format used communication, the device will return an "Acknowledge
for a single transaction. Requested data, for example, may (ACK)" message.
have a limit in length or must be divided into predetermined Otherwise, it will return a "Rejection (RJC)" message.
address fields before it is exchanged across the interface.
*The number of bytes comprising address data varies from Description
Byte
one Model -ID to another.
*The process uses a checksum that provides
error checking FOH Exclusive status
a bit pattern where the least significant 7 bits are zero when
Values for an address, size, and that checksum are summed. 4IH Manufacturer ID (Roland)

DEV Device ID

* Example of Message Transactions MDL Model ID


• Device A sending data to Device B
40H Command ID
Transfer of a DTI message is all that takes place.
aaH Address MSB

I Device (A) I I Device (B)l


LSB
[Data set 1] »- ssH Size MSB
*More than 20m sec time internal.

[Data set 1] LSB


sum Check sum

F7H End of exclusive


[Data set 1]

*The size of the data to be sent docs not indicate the number
• Device B requesting data from Device A of bytes that make up a "Data set (DAT)" message, but
Device 15 sends an RQ1 message to Device A. Checking Ihe represents the address fields where the data should reside.
message, Device A sends a DTI message back to Device B. *Some models are subject to limitations in data format used
for a single transaction. Requested data, for example, may
have a limit in length or must be divided inlo predetermined
address fields exchanged across the interface.
before it is

*The same number of bytes comprises address and size da la,


which, however, vary with the Model- II).
*The error checking process uses a checksum that provides
a bit pattern where the least significant 7 bits art- zero when
values for an address, size, and that checksum nre summed.

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# Request data : RQD (41 H) *A DAT message is capable of providing only the valid data
This message is sent out when (here is a need to acquire dala among those specified by an RQD or WSD message.
from a device al the cither end of the interface. It contains dala *Some models are subject to limitations in data formal used
for the address and size that specify designation and length, for a single transaction. Requested dala, for example, may

respectively, of data required. have a limit in length or must be divided into predetermined
address fields Iwfore it is exchanged across the interface.
On receiving an RQD message, the remote device checks its *The number of bytes comprising address data varies from
memory for the data address and size which satisfy the request. one model ID to another.

If it finds them and is ready for communication, the device will *Thc error checking process uses a checksum that provides

transmit a "Dala set (DAT)" message, which contains the a bit pattern where the least significant 7 bits are zero when
requested data. Otherwise, it will return a "Rejection (RJC)" values for an address, size, and that checksum are summed.
message.

# Acknowledge ACK (43H)


Byte Description This message is sent out when no error was detected on
reception of a WSD, DAT, "End of data (BOD)", or some other
FOH Exclusive status message and a requested setup or action is complete. Unless
it receives an ACK message, the device at the other end will
41H Manufacturer ID (Roland)
not proceed to the next operation.
DEV Device ID

MDL Model ID Byte Description

41H Command ID
FOH Exclusive status
aaH Address MSB 4IH Manufacturer ID (Roland)

DEV Device ID
LSB
MDL Model ID
ssH Size MSB
43H Command ID

F7H End of exclusive


LSB
sum Check sum

F7H End of exclusive # End of data EOD (45H)


This message is sent out to inform a remote device of the end
of a message. Communication, however, will not come to an
*The size of the requested dala docs not indicate the number end unless the remote device returns an ACK message even
of bytes that make up a "Dala set (DAT)" message, but though an EOD message was transmitted.
represents the address fields where the requested data
resides.
*Somc models arc subject to limitations in data format used Byte Description
for a single transaction. Requested data, for example, may
have a limit in length or must be divided into predetermined
FOH Exclusive status

address fieldsexchanged across the interface.


before it is 41H Manufacturer ID (Roland)
*The same number of bytes comprises address and size data,
which, however, vary with the Model-ID. DEV Device ID
*The error checking process uses a checksum that provides MDL Model ID
a bit pattern where the least significant 7 bits are zero when
values for an address, size, and that checksum are summed. 45H Command ID

F7H End of exclusive


# Data set DAT (42H)
This tnessage corresponds to the actual data transfer process.
Because every byte in the data is assigned a unique address,
the message can convey the starting address of one or more # Communications error : ERR (4EH)
data as well as a series of data formatted in an This message warns the remote device of a communications
address -dependent order. fault encountered during message transmission due, for
example, to a checksum error. An ERR message may be

Although the MIDI standards inhibit non-real time messages replaced with a "Rejection (RJC)" one. which terminates the
"
from interrupting an exclusive one, some devices support a current message transaction in midstream.
soft - through " mechanism for such interrupts To .

maintaineompatibility with such devices, Roland has limited the When it receives an ERR message, the sending device may
DAT to 250bytes so that an excessively long message is sent either attempt to send out the last message a second time or
out in separate segments. terminate communication by sending out an RJC message.

Byte Description
Byte Description
FOH Exclusive status
FOH Exclusive status
41H Manufacturer ID (Roland)
4IH Manufacturer ID (Roland)
DEV Device ID
DEV Device ID
MDL Model ID
MDL Model ID 4EH Command ID
42H Command ID
F7H End of exclusive
aaH Address MSB

LSB
ddH Data

sum Check sum


F7H End of exclusive

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H -

# Rejection : RJC (4FH)


This message is sent oul when (here is a need Co terminate • Error occurs while device (A) is receiving data from
communication by overriding the current message. An RJC device (B).
message will be IrigRcrcd when :

1) Data transfer from device (A) to device (B).



a WSD or KQI) message has specified an illegal data address
or size,
Device (A)| Device (B)]
| |

• the device is not ready for communication.

• an illegal number of addresses or data has been detected. [Data set]

[Acknowledge]
• data transfer has been terminated by an operator.
(Error) x -*- [Data set]
• a communications error has occurred.
[Communication error]

An KRR message may be sent out by a device on either side - [Data set]
of the Communication must be terminated
interface . (the same data
immediately when cither side triggers an ERR message. [Acknowledge] as above)

Byte Description

2) Device (8) rejects the data re-transmitied, and


FOH Exclusive status
quits data transfer.
41 Manufacturer ID (Roland)
| Device (A)] Device (B)
DEV Device ID |
|

MDL Model ID

4FH Command ID [Data set]


F7H End of exclusive [Acknowledge]
(Error) x -*— [Data set]

[Communication error]
# Example of Message Transactions -*— [Rejection]
(Quit)

• Data transfer from device (A) to device (B). 3) Device (A) immediately quits data transfer.

I Device (A) | Device (B){ Device (A)| | Device (B)|


|
J

[Want to send data]


[Acknowledge] [Data set]

[Data set] [Acknowledge]


[Acknowledge] (Error) x [Data set]

[Data set] [Rejection] (Quit)

[Acknowledge]

[End of data]
[Acknowledge]

• Device (A) requests and receives data from device (B).

|
Device (A)| | Device (B)|

[Request data]
[Data set]

[Acknowledge]
[Data set]

[Acknowledge]

[End of data]

[Acknowledge]

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H

DIGITALSAMPLER Date : Jun 12. 1988

MODEL S-330 MIDI Implementation Version : 1.00

1. TRANSMITTED DATA |
I Channel aftertouch

System exclusive Status Second


DnH vvH
Status
I'OII System exclusive
:
vv=00Il-7FH (0-127)
F71I :l-OX (lind Of Exclusive)
Recognized if the Aftertouch recognition switch is ON.
Transmitted if the System exclusive switch is ON.
Pitch bender

2. RECOGNIZED RECEIVE DATA |


Status Second Third
EnH 1IH mmH
Up to eight different channels can be set on the S-330.
= LSB
li 00H-7FH (0-127)
I Note event mm = MSB 00H-7FH (0-127)
Note off Recognized if the Pitch bender recognition switch is ON.

Status Second Third Channel mode message


8ntl kkll vvH
9nli kkll 0011 All notes off

kk = Nole number 0CH-78H (12-120) Status Second Third


vv= Velocity igorcd BnH 7BH 00H
n^MIOI channel number 01 1- FH (1-16)
Recognized as only All notes off. S-330 doces not change mode, but remains in mode
Note on 3 (Omni off, Poly). When the All notes off is recognized, all the notes whitch have
been turned ON only by MIDI IN note ON messages are turned OFF. However, if
Status Third the damper ON message has been recognized, thecs ON notes will be not turned OFF
9nll kkll vvH Damper OFF message is received.

kk = Nole number 0C1I-78II (12-120) OMNI OFF


vv = Vclocity 0111-7FH (1-127)
n-MIDI channel number 0I1-F1I (1-1G) Status Second Third
BnH 7CH 00H
Control change
OMNI ON

Statu* Second Third


Status Second Third BnH 7DH 0OH
flnll 0111 vvH
MONO
vv = 0011 -7FII (0-127)
Status Second Third
Recognized if the Moderation recognition switch is ON. BnH 7EII OmH

Volume POLY

Status Second Third Status Third


linll 0711 vvll BnH 7FH 00H

VI--00II-7FII (0-127) Recognized if the System exclusive switch is ON.

Recognized if the Volume recognition switch is ON. System Exclusive

Hold 1 Status
FOII : System exclusive
Status Second Third F7H EOX (End Of
: Exclusive)
linll -ton vvll
Recognized if the System exclusive switch is ON.
vv = 00II-3Fll (0-63) :OFF
vv = <10H-7FIl (6-1-127) : ON

Recognized if the Hold recognition switch is ON.

Registerd parameter control

Status Second Third


linll 61 PPH
linll 6511 qqll
Bnll Ofill mmil
linll 201! llll

Bend range
pp=-RPC [Link] 00 H
qq = RPC MSB 0011
mm^Data entry MSB 00II-OCH
II -Data entry LSB
i
ignored

Recognized if the Bend range recognition switch is ON.

Program change

St atus Seco
Cnll ppll

pp-- Program change 001I-7FII (0-127)

Recognized if the Program change recognition switch is ON. How to assign a Program
change number to a patch can be freely selected.

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1 .

3. EXCLUSIVE COMMUNICATIONS Byte Description


FOH Exclusive status
The Exclusive Messages can be transmitted or recognized only when the Exclusive 4IH Roland -ID
switch on the S-330 is ON. Ignored when OFF. DEV Device -ID
1EH Model -ID (S--330)
The Model-ID number of the S-330 is [1EH]. (Same as the S-550) 4IH Command-ID (ROD)
aaH Address MSB
Device- ID can be changed from the panel in MIDI Mode. aaH Address
The numbers 1 — 16 on the display correspond to Device-ID codes 0-15, respectively. aaH Address
aaH Address LSB
Each Address and Size should be 4 bytes of data, respectively. ssH Size MSB
ssH Size
3.1 One way communication ssH Size
ssH SizeLSB
3.1.1 Request RQ1 11H sum Checksum
F7H EOX (End of Exclusive)
Only when the recognized address and size in RQ1 match those on the S-330, it

transmits the corresponding data. .2.3 Data set DAT 42H


H ignores Requests having illegal address or size. *3—
Byte Description
The S-330 won't tranmit RQ1. FOH Exclusive status
41H Roland-ID
Byte Description DEV Device- ID
I'OH Exclusive status 1EH Model-ID (S--330)
-till Roland -ID 42H Command - ID (DAT)
DIvV Device- ID aall Address MSB
IKII Model -ID (S-330) aaH Address
Mil Command -ID (RQ1) aaH Address
aall Address MSB aall Address LSB
aall Address ddll Data
aall Address
aall Address LSB sum Checksum
ssll Size MSB F71I EOX (End of Exclusive)
ssll Size
ssll Size 3.2.4 Acknowledge
ssll Size LSB
sum Checksum Byta Description
F7II EOX (End of Exclusive) FOH Exclusive status
41H Roland -ID
.1.2 Data set DTI 12H DEV Device -ID
1EH Model- ID (S-330)
When the recognized Dataset message contains an appropriate address and size data, 43H Command -ID (ACK)
the S-330 stores the associated data that address, F7H EOX (End of Exclusive)
it ignores any Data set having illegal address.
.2.5 End of data EOD 45H
The S-330 transmits a Data set message when a Tone Parameter is edited on the
pannel or when the S-330 recognizes RQ1. Byte Description
FOH Exclusive status
Byte Description 41H Roland -ID
KOI I Exclusive status DEV Device- ID
dill Roland -ID 1EH Model -ID (S-330)
DEV Device -ID 45H Command -ID (EOD)
I Ell Model-ID (S-330) F7H EOX (End of Exclusive)
1 211 Command -ID (DTI)
aall Address MSD 3.2.6 Communication error ERR 4EH
aali Address
aall Address The S-330 transmits ERR if a checksum error occurs.
aall Address LSD
ddll Data When ERR message is recognized, the S-330 transmits RJD and ceases the current
communication.
si mi Checksum
F7II EOX (End of Exclusive) Byte Description
FOH Exclusive status
3.2 Handshaking communication 4UI Roland-ID
DEV Device- ID
3.2.1 Want to send data WSD 40H 1EI1 Model-ID (S-330)
4E11 Command-ID (ERR)
When recognized WSD message has an appropriate address and size data, the S-330 F7II EOX (End of Exclusive)
transmits ACK and wails the associated data.
If nut appropriate, it will transmit RJC. *3-l 3.2.7 Rejection RJC 4FH

The S-330 won't transmit WSD. The S-330 transmits RJC and ceases communication if it detects one of the
following :

Byte Description a) ERR is recognized,


l-'OI 1 Exclusive status b) address in the recognized Dal set is not continuous one and

-till Roland- ID c) ENTER is activated on the panel during communicalion.


di;v Device -ID
11-11 Model -ID (S -330) By is Description
4011 Command -ID (WSD) FOH Exclusive status
aall Address MSB 4111 Roland -ID
aall Address DEV Device-ID
aall Address 1EH Model-ID (S-330)
aall Address LSB 4FH Command -ID (RJC)
ssll Size MSB F7H EOX (End of Exclusive)
ssll Size
ssll Size Notes :

ssll SizeLSD
sum Checksum *3-l Address and size should specify a memory space in which data exist.

I- 711 EOX (End of Exclusive) The lowest bit of LSB byte in address and size should be 0.

2.2 R equest data ROD 41H The number of data bytes should be even number.

When recognized RQD message has an appropriate address and size data, the S-330
transmits the corresponding data.
if not appropriate, it will trasnmit RJC. *3-l

The S-330 won't transmit RQD.

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0000 bbbb aaaa bbbb -1-31
4. Address mapping of parameters 00 23H
- 1 OFF :

Address is represented from 00 to 7F by hexdccimal.


01 7AH 0000 aaaa TONE TO KEY #1-109
LSB_ 01 7BH 0000 bbbb aaaa bbbb 0-31
Address MSB
binary Oaaa aaaa Obbb bbbb Occc cccc Oddd dddd
7 bit Hex AA I1B CC DD 01 7CH 0000 aaaa TONE TO KEY #2-1
01 7DH 0000 bbbb aaaa bbbb 0-31
An offse! address added to an address of each block makes a real address.
03 54H 0000 aaaa TONE TO KEY #2-109
03 55H 0000 bbbb aaaa bbbb 0-31

03 56H 0000 aaaa COPY SOURCE


03 57H 0000 bbbb aaaa bbbb 0-7

03 58H 0000 aaaa OCTAVE SHIFT


03 59H 0000 bbbb aaaa bbbb -2-+2
Address

03 5AH 0000 aaaa OUTPUT LEVEL


00 00 00 00H aaaa bbbb 0-127
Patch parameter 03 5BH 0000 bbbb
X16
03 5CH Oxxx xxxx dummy
00 01 00 OOH 03 5DH Oxxx xxxx
Function parameter '•«.

03 5EH 0000 aaaa DETUNE


03 5FH 0000 bbbb aaaa bbbb -64- +63

03 60H 0000 aaaa VELOCITY MIX RATIO


00 02 00 OOH 03 61H 0000 bbbb aaaa bbbb 0- 127
MIDI pararnet.r

03 62H 0000 aaaa AFTER TOUCH ASS GN


i
03 63H 0000 bbbb aaaa bbbb Modulation
00 03 OO OOH Ton a pa ameter #11 1 Volume
Tone para mater 2 Bend +
x32 3 Bend -
4 Filter
00 04 00 OOH v. #18
SW
v. #21
03 64H 0000 aaaa KEY ASSIGN
03 65H 0000 bbbb aaaa bbbb :Rotary
\ \\
i
1 :Fix

03 66H 0000 aaaa OUPUT ASSIGN


01 00 00 OOH 0000 bbbb aaaa bbbb 0: OUTPUT
03 67H 1

Wave data axis 1 : OUTPUT 2

Wave data A # 1
2 : OUTPUT 3
-
..
Sea 4.6 3 : OUTPUT 4
«2 %
i 4 : OUTPUT 5
5 : OUTPUT 6
01 20 00 OOH 6 : OUTPUT 7

Wave data Bxia 7 : OUTPUT 8


Wave data B #1
8 : TONE
#2 '**..

03 68H Oxxx xxxx dummy

03 7FH Oxxx xxxx

Total size 00 00 04 OOH

7F 7F 7F 7FH L. 4.2 Function parameter

Offset
address Description

00 OOH 0000 aaaa MASTER TUNE


00 01 H 0000 bbbb aaaa bbbb

00 021! Oxxx xxxx dummy


4.1 Patch parameter
00 1BH Oxxx xxxx
Offset
address Description 00 ICH Oxxx xxxx dummy
00 IDH Oxxx xxxx
00 0011 0000 aaaa PATCH NAMK 1

00 01 II 0000 bbbb aaaa bbbb 32-127 00 1EH Oxxx xxxx dummy


(ASCII) 00 IFH Oxxx xxxx

00 Kill 0000 aaaa PATCH NAME 12 00 20H 0000 aaaa VOICE MODE
00 1711 0000 bbbb aaaa bbbb 32-127 00 21H 0000 bbbb aaaa bbbb 0-23
(ASCI!) : AUTO MODE
LAST NOTE PRIORITY
00 1811 0000 aaaa BEND RANGE 1 : AUTO MODE
00 1911 0000 bbbb aaaa bbbb 0-12 FIRST NOTE PRIORITY
2-23: FIX MODE 1-22
00 IAII Oxxx xxxx dummy
00 IBM Oxxx xxxx 00 22H 0000 aaaa MULTI MIDI RX-CII 1

00 23H 0000 bbbb aaaa bbbb


00 1CII 0000 aaaa AFTER TOUCH SENSE
00 1DII 0000 bbbb aaaa bbbb 0-127 00 3011 0000 aaaa MULTI MIDI RX-CII 8
00 31H 0000 bbbb aaaa bbbb
oo liiii 0000 aaaa KEY MODE
00 IFII 0000 bbbb aaaa bbbb Normal 00 32H 0000 aaaa MULTI PATCH NUMBER
1 V-Sw 00 331 1 0000 bbbb aaaa bbbb
2 X-Fadc
3 V-Mix 00 40H 0000 aaaa MULT! PATCH NUMBER
4 Unison 00 4IH 0000 bbbb aaaa bbbb

00 2011 0000 aaaa VELOCITY SW THRESHOLD Oxxx xxxx dummy


00 2111 0000 bbbb aaaa bbbb 0-127
00 53H Oxxx xxxx
0000 aaaa TONE TO KEY #1-1 00 541! 0000 aaaa KEYDOARD DSPLAY

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HI H

01 2FH 0000 bbbb aaaa bbbb :OFF


1 :ON

01 30H 0000 aaaa RX BEND RANGE 1

01 3111 0000 bbbb aaaa bbbb :OFF


1 :ON

01 3EH 0000 aaaa RX BEND RANGE 8


01 3FH 0000 bbbb aaaa bbbb :OFF
1 :ON
00 5611 0000 aaaa MULT! LEVEL 1

00 5711 0000 bbbb aaaa bbbb 01 40H Oxxx xxxx dummy


01 41H Oxxx xxxx
00 Mil 0000 aaaa MULTI LEVEL 8
00 6511 0000 bbbb aaaa bbbb 0-127 01 42H 0000 aaaa SYSTEM EXCLUSIVE
01 43H 0000 bbbb aaaa bbbb 0:OFF
00 66H 0000 aaaa BLOCK 1 DISK LABEL 1 1 :ON

00 07)1 0000 bbbb aaaa bbbb 32-127


: (ASCII) 01 4411 0000 aaaa DEVICE ID
01 45H 0000 bbbb aaaa bbbb
01 5CH 0000 aaaa BLOCK 1 DISK LADEL 60
01 5DH 0000 bbbb aaaa bbbb 32-127 01 46H 0000 aaaa RX PROGRAM CHANGE NUMBER 1

(ASCI!) 01 47H 0000 bbbb aaaa bbbb 0-127

01 5EH Oxxx xxxx dummy 02 06H 0000 aaaa RX PROGRAM CHANGE NUMBER 32
02 07H 0000 bbbb aaaa bbbb 0-127
05 SDH Oxxx xxxx
02 08H Oxxx xxxx dummy
05 5E1I 0000 aaaa OUTPUT MODE
03 7FH Oxxx xxxx
05 5FH 0000 bbbb aaaa bbbb : INDIVIDUAL OUT
1 : MIX OUT Total size 00 00 04 OOH

05 60H 0000 aaaa dummy 4.4 Tone parameters

07 7FH Oxxx xxxx Offset


address Description
Total size 00 00 08 OOH
00 OOH 0000 aaaa TONE NAME 1

4.3 MIDI parameter 00 01 0000 bbbb aaaa bbbb 32-127


(ASCII)
Offset
address Description 00 OEH 0000 aaaa TONE NAME 8
00 OFH 0000 bbbb aaaa bbbb 32-127
00 0011 Oxxx xxxx dummy (ASCII)

00 3FII Oxxx xxxx 00 10H 0000 aaaa OUTPUT ASSIGN


00 11H 0000 bbbb aaaa bbbb 0-7
00 -101! 0000 aaaa RX CHANNEL 1

00 -1111 0000 bbbb aaaa bbbb 0-1G 00 12H 0000 aaaa SOURCE TONE
0-15... i_i6 CH 00 1311 0000 bbbb aaaa bbbb 0-31
16--- OFF
00 <ti:u 0000 aaaa RX CHANNEL 8 00 14H 0000 aaaa OR1G/SUB TONE
00 /I PI! 0000 bbbb aaaa bbbb 00 15H 0000 bbbb aaaa bbbb 0:ORG
1 :SUB
00 501! 0000 aaaa RX 1'ROGRAM CHANCE
00 oil! 0000 bbbb aaaa bbbb :OFF 00 1GH 0000 aaaa SAMPLING FREQUENCY
:0N 00 1711 0000 bbbb aaaa bbbb : 30KHz
I : 15KHz
00 5EII 0000 aaaa RX PROGRAM CHANGE
00 5FI 0000 bbbb aaaa bbbb :OFF 00 181! 0000 aaaa ORIG KEY NUMBER
:ON 00 19H 0000 bbbb aaaa bbbb 11-108
(MIDI FORMAT)
00 GOII 0000 aaaa RX BENDER 1

00 Gil! 0000 bbbb aaaa bbbb ;OFF 00 1AH 0000 aaaa WAVE BANK
ON 00 IBM 0000 bbbb aaaa bbbb 0: A
1 :B
00 6EII 0000 aaaa RX BENDER 8
00 6FII 0000 bbbb aaaa bbbb OFF 00 1CH 0000 aaaa WAVE SEGMENT TOP
ON 00 1DH 0000 bbbb aaaa bbbb

00 70!! 0000 aaaa RX MODULATION 1 00 1EH 0000 aaaa WAVE SEGMENT LENGTH
00 71 0000 bbbb aaaa bbbb :OFF 00 1FH 0000 bbbb aaaa bbbb 0-18
:ON
00 20H 0000 aaaa START POINT
00 7EI1 0000 aaaa RX MODULATION 8 00 2111 0000 bbbb
00 7FI1 0000 bbbb aaaa bbbb :OFF 00 22H 0000 cccc aaaa bbbb cccc dddd eeee ffff
:ON 00 23H 0000 dddd 000000-221180
00 24H 0000 eeee
01 001! 0000 aaaa RX HOLD 1 00 25H 0000 ffff
01 Oil! 0000 bbbb aaaa bbbb :OFF
:ON 00 26H 0000 aaaa END POINT
00 27H 0000 bbbb
01 OF.I! 0000 aaaa RX HOLD 8 00 28H 0000 cccc aaaa bbbb cccc dddd eeee ffff
01 OFII 0000 bbbb aaaa bbbb OFF 00 29H 0000 dddd 000004-221184
ON 00 2AH 0000 eeee
00 2BI1 0000 ffff

01 1011 0000 aaaa RX AFTER TOUCH 1

01 1111 0000 bbbb aaaa bbbb :OFF


:ON 00 2CII 0000 aaaa
00 2DH 0000 bbbb
01 11:11 0000 aaaa RX AFTER TOUCH 8 00 2EI1 0000 cccc aaaa bbbb cccc dddd cccc ffff
01 II II 0000 bbbb aaaa bbbb OFF 00 2FII 0000 dddd 000000-221184
ON 00 30H 0000 cccc
00 3111 0000 ffff

01 201! 0000 aaaa RX VOLUME 1

01 2111 0000 bbbb aaaa bbbb :OFF 00 3211 0000 aaaa LOOP MODE
:ON 00 33H 0000 bbbb aaaa bbbb : Fwd
1 : Alt
0000 aaaa RX VOLUME 8 2 : IShol

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11
1111 1

00 72H 0000 aaaa TVA ENV LEVEL 3


00 34H 0000 aaaa TV A LFO DEPTH 00 73H 0000 bbbb aaaa bbbb 0-127
00 3511 0000 bbbb aaaa bbbb 0-127
00 7411 0000 aaaa TVA ENV RATE 3
00 36H Oxxx xxxx dummy 00 75H 0000 bbbb aaaa bbbb 1-127
00 3711 Oxxx xxxx
00 76H 0000 aaaa TVA ENV LEVEL 4
00 3811 0000 aaaa LFO RATE 00 77H 0000 bbbb aaaa bbbb 0-127
00 3911 0000 bbbb aaaa bbbb 0-127
00 78H 0000 aaaa TVA ENV RATE 4
00 3A1I 0000 aaaa LFO SYNC 00 79H 0000 bbbb aaaa bbbb 1-127
00 3111 0000 bbbb aaaa bbbb :OFF
1 :ON 00 7AH 0000 aaaa TVA ENV LEVEL 5
00 7BH 0000 bbbb aaaa bbbb 0-127
00 OCII 0000 aaaa LFO DELAY
oo nun 0000 bbbb aaaa bbbb 00 7CH 0000 aaaa TVA ENV RATE 5
00 7DH 0000 bbbb aaaa bbbb 1-127
00 3HII Oxxx xxxx dummy
oo aril Oxxx xxxx 00 7EH 0000 aaaa TVA ENV LEVEL 6
00 7F1! 0000 bbbb aaaa bbbb 0-127
00 Kill 0000 aaaa LFO MODE
00 1111 0000 bbbb aaaa bbbb : NORMAL 01 0011 0000 aaaa TVA ENV RATE 6
1 :ONE SHOT 01 01H 0000 bbbb aaaa bbbb 1-127

00 121 0000 aaaa TV A LFO DEPTH 01 0211 0000 aaaa TVA ENV LEVEL 7
00 4311 0000 bbbb aaaa bbbb 01 03H 0000 bbbb aaaa bbbb 0-127

00 -1411 0000 aaaa LFO POLALITY 01 04H 0000 aaaa TVA ENV RATE 7
00 4511 0000 bbbb aaaa bbbb : Sine 01 05H 0000 bbbb aaaa bbbb 1-127
1 : Peak hold
01 06H 0000 aaaa TVA ENV LEVEL 8
00 4GH 0000 aaaa LFO OFFSET 01 07H 0000 bbbb aaaa bbbb 0-127
00 4711 0000 bbbb aaaa bbbb 0-127
01 08H 0000 aaaa TVA ENV RATE 8
00 4811 0000 aaaa TRANSPOSE 01 09H 0000 bbbb aaaa bbbb 1-127
00 4911 0000 bbbb aaaa bbbb 0-127
01 OAH Oxxx xxxx dummy
00 4A11 0000 aaaa FINE TUNE 01 OBH Oxxx xxxx
oo 4iiii 0000 bbbb aaaa bbbb -64-4-63
01 OCH 0000 aaaa TVA ENV KEY -RATE
00 4CI1 0000 aaaa TVF CUT OFF 01 ODH 0000 bbbb aaaa bbbb 0-127
00 4DII 0000 bbbb aaaa bbbb 0-127
01 OEH 0000 aaaa LEVEL
00 4 EH 0000 aaaa TVF RESONANCE 01 OFH 0000 bbbb aaaa bbbb 0-127
00 41*11 0000 bbbb aaaa bbbb 0-127
01 1011 0000 aaaa ENV VEL-RATE
00 5011 0000 aaaa TVF KEY FOLLOW 01 1111 0000 bbbb aaaa bbbb 0-127
00 5111 0000 bbbb aaaa bbbb 0-127
01 1211 0000 aaaa REC THRESHOLD
Oxxx xxxx dummy 01 1311 0000 bbbb aaaa bbbb 0-127
Oxxx xxxx
01 1411 0000 aaaa REC PRE-TR1CER
00 5111 0000 aaaa TVF LFO DEPTH 01 15H 0000 bbbb aaaa bbbb : Oms
00 5511 0000 bbbb aaaa bbbb 1 : 10ms
2 : 50ms
00 501 0000 aaua TVF EC DEPTH 3 : 100ms
00 5711 0000 bbbb aaaa bbbb 0-127
01 16H 0000 aaaa REC SAMPLING FREQUENCY
00 581 0000 aaaa TVF EG POLALITY 01 1 711 0000 bbbb aaaa bbbb : 30Kl!z
00 5911 0000 bbbb aaaa bbbb : NORMAL 1 : I5Kllz
1 : REVERSE
01 1811 0000 aaaa REC START POINT
00 5A1I 0000 aaaa TVF LEVEL CURVE 01 1911 0000 bbbb
00 31)11 0000 bbbb aaaa bbbb 0-5 01 1AH 0000 cccc aaaa bbbb cccc dddd cccc ffff
01 113H 0000 dddd 000000-221180
00 5CII 0000 aaaa TVF KEY RATE FOLLOW 01 1CH 0000 ccee
00 5D1 0000 bbbb aaaa bbbb 0-127 01 ID!! 0000 ffff

00 5EII 0000 aaaa TVF VELOCITY RATE FOLLOW 01 I Ell 0000 aaaa REC END POINT
00 5 I'll 0000 bbbb aaaa bbbb 0-127 01 IF1I 0000 bbbb
01 20H 0000 cccc aaaa bbbb cccc dddd cccc ffff
00 0011 Oxxx xxxx dummy 01 2111 0000 dddd 000004-221184
00 Gill Oxxx xxxx 01 2211 0000 eece
01 23H 0000 ffff

00 G211 0000 aaaa TVF SWITCH


oo can 0000 bbbb aaaa bbbb 0:OFF 01 24H 0000 aaaa REC LOOP POINT
1 :ON 01 25H 0000 bbbb
01 26H 0000 cccc aaaa bbbb cccc dddd eeec ffff
00 64 It 0000 aaaa BENDER SWITCH 01 2711 0000 dddd 000000-221184
00 Coil 0000 bbbb aaaa bbbb :OFF 01 2811 0000 ceoc
1 :ON 01 2911 0000 ffff

00 GGII 0000 aaaa TVA ENV SUSTAIN POINT 01 2AH 0000 aaaa ZOOM T
00 G71I 0000 bbbb aaaa bbbb 0-7 01 2DH 0000 bbbb aaaa bbbb 0-5

00 OKI! 0000 aaaa TVA ENV END POINT 01 2CI! 0000 aaaa ZOOM L
00 091 0000 bbbb aaaa bbbb 1-7 01 2D1I 0000 bbbb aaaa bbbb 0-5

00 (".AM 0000 aaaa TVA EXV LEVEL 1 01 2E1I 0000 aaaa COPY SOURCE
00 (ilill 0000 bbbb aaaa bbbb 127 01 2FII OOOO bbbb aaaa bbbb 0-31

00 ocii OilOO aaaa TVA EXV KATE 1 01 3011 0000 aaaa LOOP 'TUNE
00 (il)ll 0000 biitib aaaa bbbb 01 3111 0000 bbbb aaaa bbbb -64-4 63

oo i>i:u 0000 aaaa TVA EXV LEVEL 2 01 321 0000 aaaa TVA LEVEL CURVE
HO OKI I 0000 bbbb aaaa bbbb 01 3311 0000 bbbb aaaa bbbb 5

Ii!) "Oil 0000 aaaa TVA ENV RATI-: 2 Oxxx xxxx dummy
00 7111 OOOO bbbb aaaa bbbb

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1 1 H

01 11)11 Oxxx xxxx

01 4CH 0000 aaaa LOOP LENGTH address Description


01 4D!I 0000 bbbb
01 4 El I 0000 cccc aaaa bbbb cccc dddd eeee ffff 00 00 OOH Oaaa aaaa aaaa aaab bbbb
01 4I'H 0000 dddd 000004-22118-1 00 00 01 Obbb bbOO 12 bit 2*s complcmet data
01 50H 0000 eecc
01 5111 0000 ffff

01 5211 0000 aaaa PITCH FOLLOW


01 5311 0000 bbbb aaaa bbbb 0:OFF 01 3F 7EH
:ON1 01 3F 7FI1

01 5411 0000 aaaa ENV ZOOM 00 01 40 0011


01 5511 0000 bbbb aaaa bbbb 0-5

01 5611 0000 aaaa TVF ENV SUSTAIN POINT


01 57H OOOO bbbb aaaa bbbb 0-7

01 5811 OOOO aaaa TVF ENV END POINT


01 5911 0000 bbbb aaaa bbbb 1-7

01 5AII 0000 aaaa TVF ENV LEVEL 1

01 5B1I 0000 bbbb aaaa bbbb 0-127

01 5C1I 0000 aaaa TVF ENV RATE 1

01 5D1I OOOO bbbb aaaa bbbb 1-127

01 5EM 0000 aaaa TVF ENV LEVEL 2


01 5FII 0000 bbbb aaaa bbbb 0-127

01 6011 OOOO aaaa TVF ENV RATE 2


01 GUI OOOO bbbb aaaa bbbb 1-127

01 621 OOOO aaaa TVF ENV LEVEL 3


01 C3II 0000 bbbb aaaa bbbb 0-127

01 0411 OOOO aaaa TVF ENV RATE 3


01 G5II OOOO bbbb aaaa bbbb 1-127

01 6GII OOOO aaaa TVF ENV LEVEL 4


01 G7H 0000 bbbb aaaa bbbb 0-127

01 G8I1 OOOO aaaa TVF ENV RATE 4


01 6911 OOOO bbbb aaaa bbbb 1-127

01 6AH OOOO aaaa TVF ENV LEVEL 5


01 01)11 OOOO bbbb aaaa bbbb 0-127

01 6C11 0000 aaaa TVF ENV RATE 5


01 6DH 0000 bbbb aaaa bbbb 1-127

01 6EII 0000 aaaa TVF ENV LEVEL 6


01 6FI1 0000 bbbb aaaa bbbb 0-127

01 7011 OOOO aaaa TVF ENV RATE G


0) 7111 0000 bbbb aaaa bbbb 1-127

01 7211 OOOO aaaa TVF ENV LEVEL 7


01 731! 0000 bbbb aaaa bbbb 0-127

01 7411 OOOO aaaa TVF ENV RATE 7


01 7511 0000 bbbb aaaa bbbb 1-127

01 7611 OOOO aaaa TVF ENV LEVEL 8


01 7711 0000 bbbb aaaa bbbb 0-127

01 781! OOOO ansa TVF ENV RATE 8


01 7911 0000 bbbb aaaa bbbb 1-127

01 7AII 0000 aaaa AFTER TOUCH SWITCH


01 7BI1 0000 bbbb aaaa bbbb :OFF
1 :ON

01 7CII Oxxx xxxx dummy

01 71-11 Oxxx xxxx

Total size 00 00 02 001

4.5 SW

address Description

00] I 0000 aaaa SW 1 (all)


0111 0000 bbbb aaaa bbbb

0211 0000 aaaa SW 2 (character)


0311 OOOO bbbb aaaa bbbb

1)411 0000 aaaa SW 3 (palch)


051! 0000 bbbb aaaa bbbb

0011 0000 aaaa ALPHA DIAL


0711 0000 bbbb aaaa bbbb — 127— + 127

Total size 00 00 00 0811

4.6 Wave data

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INDEX
Load Function Parameters •123

8Key Disp 33 Load MIDI Parameters 123


A. T. Assign • "102 Load P. PRM •124

A. T. Sense 103 Load Patch Parameters •••• 124


Auto Loop • 81 Load Set—- 122
Auto Sampling •

42 Load a Tone 126
BASIC PROCEDURE •
• •
-17 Loading 122
Back-up of System Disks 25,136 Loop -75
Backup of Utility system disk - — 26,140 Loop Mode -76
102 MIDI Monitor •120
Bend Range •

CONNECTIONS 8 MIDI Receive Switch 117


CONTENTS 2 Making a Patch -98
Change System •
147 Manual Sampling -42
Checking Input Level ••••••• -39 Master • •• 111
Checking sampling space 38 Master Tune 111
Checking the Supplied Disks • •••22 Menu Selection -18
51 Message •117
Combine
Convert -142 Mix • -49
Convert Disk 142 Mode Selection 18

Convert Load 142 Monitoring the Sampled Wave 43


Copy /Move 65 Mouse 9,17,23,111,112
DIR Patch • 128 Not Execute 148
DIR Tone 128 Not S-50 Disk 148
Data Programming and Saving 13 Not S-330 Disk •• 148
Delete 63 Not Sound Disk 148
Digital Filter 54 Not Utility Disk 148
Directory of Patch Names on a disk 128 OUTLINE 12

Directory of Tone Names on a disk 128 Oct. Shift 103,107


Disk Error 148 Original Key 39,72
Disk Protected 148 Output Assign 103
Display Wave 67 Output Jack assinged to a Patch 29

Editing Wave Data 44 Playibg 28


Error Messages 148 PREPARATION FOR PLAYING 22
Executing a Command 21 Patch Level 103
EXT CTRL •
9 Patch Map 109
FEATURES •• •
1 Patch Name • 103
First Note Priority Auto Mode 28 Patch PRM •
99
Format 135 Patches 14
Function Data and MIDI Data 16 Power-up and Booting 23
How to handle the S-330 6 Pre — Trigger 40
How to handle the Floppy Disks 7 Previous Sampling 43
IMPORTANT NOTES 5 Prog. Number 119
Initialize 1 14 Receive Channel of a Voice Group 30
Insert disk 148 RC-100 9,17,23,111,113
Key Assign 101 S-330's Function Mode 110
Key Mode 100 S-330's Six Modes 16

Key Mode 106 Sampling 34, 36

LFO 82 Sampling Frequency 39


Last Note Priority Auto Mode 28 Sampling Time 39
Lavel Set •

132 Sampling Treshold 40
Level Over 148 Save 131
Load Block 122 Save Block •
131

160

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Save Function •

132
Save MIDI Function • •
132
Save P. PRM - 133
Save Patch Parameters 133
Save SYS •
• •
138
Save Set 131
Saving •
129
Selecting a Destination Tone 45
Selecting the EXT DTRL Switch Ill
Setting MIDI Functions 116
Setting MIDI Receive Channel 117
Settiong Tone Parameters 69
Setup for Sampling 34
Split 105
Split Disp 32
Standard Display 31
Sub Menu • 19
Sub Tone 14,37
System Exclusive 118
TVA 92
TVF • 86
Tone List 37. 38
Tone Map 96
Tone PRM 70
Tone Parameters 14
Trig. Play 144
Trucate 46
UTL. Backup 26,140
Unison • 100
Unison Detune 101
V-MIX 100
V-MIX Ratio 101
V-SW 100
V-SW Threshold 101
VAF 28
VAL 28
Value Entry 20
Voice Fixed Mode 29
Voice Mode 28
Volume of a Voice Group 30
Wave Data 13
Wave Draw 59
Wave Loop 57
Wave Scope 35
X-Fade 100

161

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SPECIFICATIONS
S-330 : 16 voice polyphonic digital sampler MIDI sound module.

I Memory Weight
Wave Data 512k words 4.3kg/9 lb /8 oz
32 Tone/Tone Parameters
16 Patch/Patch Parameters Consumption
Function Parameters 17W
MIDI Function Parameters
Accessories
I Front Panel Connection Cord (PJ-1) xl
Power Switch MIDI Cable xl
Mode Button System Disk x2
Cursor Buttons Utility Disk xl
Menu Button Owner's manual
Sub Menu Button S-330 Guide Book
Command Button Guide Book for MIDI
Execute Button
DEC/INC (NO/YES) Buttons Options
Roll Button Mouse (MU-1)
Volume Knob Remote Controller RC-100
Recording Level Control Knob RGB Cable (RGB-25N)
Input Jack 3.5" Micro Floppy Disk MF2DD
Headphone Jack Sound Library Disks L-501 to 509
EXT CTRL Connector
2x16 Letter (LCD) Display Window * Specifications are subject to change without
notice.
IRear Panel
Output 1 Phone Jack
Individual Output Jacks x 8
MIDI IN Connector
MIDI OUT Connector
MIDI THRU Connector
RGB Connector for a Color Monitor Display
Composite Connector for a Black and
White Monitor Display

IDisk Drive
3.5" Micro Floppy Disk Drive : Double
density, Double Track (2DD)

I Dimensions
482 (W) x 340 (D) x 44 (H) mm
19" x 13-3/8" x 1-3/4"

162

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DIGITAL sampler
GUIDE BOOK

^Roland

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I INTRODUCTION

This guide book plainly explaines

the basic concept and necessary procedures

of the Roland Digital Sampler S-330.

If you need more information,

read the owner's manual.

Also, refer to "Basic Operation Table"

at the back of this guide book.

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....

CONTENTS

The S-330, an Open System


1 The S-330 System Disk 2
2. What the S-330 can do S

Necessary Preparations
1 Connections 3
a. Basic Setup 3
b. More Integrated Setups 4
2. Disk Types B
3. Power-up and Booting up "7

Sampling and Playing 10

1 Sampling 10

2. Editing Wave Data IB


3. Setting Tone Parameters 17
[Playback Points and Loop]
4. Patches 18

5. Multi Timbre Function and Eight Individual Outputs 21

Data Saving and turning the Power off 23


1 Memory Backup of the Internal Memory 23
2. Making a Collection Disk 24
3. Turning the Power off 24

Sequencer System "DIRECTOR-S" 25


1 MIDI Sequencer and Sound Module 25
2. Programming Patterns 28
3. Programming a Song 28

Trouble-Shooting 27

Basic Operation Table 30


1 Basic Procedure 30
2. Useful Functions 34

S-330 GUIDEBOOK

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The S-330, an Open System

] m | The S-330 System Disk


The S-330 cannot be played as a musical instrument just after being turned
on. This is because the "brain" of the S-330 is still empty and therefore cannot
work, judge or command.

. \ > i ii //.
ooog i
|LeS3
JCTT I I I I C3
'/I HIV'

Power ON

To play the S-330 as a musical instrument, it is necessary to transfer the


System Ptrgram from the supplied System Disk to the "empty brain". In

other words, the System Program determines how the S-330 should function.

Switch the S-330 on, then insert the System Disk into the Disk Drive, and it will

automatically read the System Program from the disk. A devices which does
not function unless reading the system program are called "Open System".

P
1m
I
I
What the S-330 can do
There are two kinds of System Programs for the S-330; the Sampler Sys-
tem disk which is supplied with the S-330, and an optional disk the SYS-333
"DIRECTOR-S".

The Sampler System disk is used for digitally recording sounds, editing wave
data, combining samples, etc. In other words, it is disigned to turn the S-330
into a Sampler. Data programmed using the Sampler System is called
Sound Data.

The SYS-333 "DIRECTOR-S" (optional) is provided for using the S-330 as a


MIDI sequencer including a sampling sound module. That is, the sequencer
data recorded on the S-330 itself, plays the S-330's sound module. Data
programmed using the SYS-333 sequencer disk is called Song Data. For a
detailed explanation on this system, see page 25.

* Please ask for the SYS-333 "DIRECTOR-S" at the store where you have
purchased the S-330.

S-330 GUIDEBOOK

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Necessary Preparations
1

Now, follow these necessary preparation, then boot up the S-330 with the
supplied Sampler System disk.

1 9 Connections
a. Basic Setup
The following is an example setup, using the minimum number of devices to

play the S-330.

O Roland S-330
iRii^v ® o
MD TiPiiii
O MIDI Controller
(e.g. MIDI Keyboard, sequencer, etc.)

W Ml Headpho nes
-** €' RH-10/1 00

A © © © ©
Roland © • (S) ' ' (5?) *

W) ® ® £°5f \£fi3f © © © ©

Keyboard
Amplifier, etc.

© The S-330 is played by MIDI performance messages received through


the MIDI IN connector. Connect the MIDI IN connector of the S-330 to a
MIDI Controller such as the D-50, S-50 or GM-70 Guitar Controller, or
sequencer. To enjoy the expressive performance of the S-330, use a con-
troller featuring the touch sensitivity or aftertouch.

S-330 GUIDEBOOK

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® To fully benefit from the high quality sound of the S-330, use an amplifier

and speaker a wide dynamic range and frequency characteristics,


with

such as a keyboard amplifier. You can use headphones if you cannot pre-
pare an amplifier or speaker. (Note that the headphone output is a
monaural output.)

pj-i

i_^ t
Pin Jack
t
Standard (Phone) Jack

b. More Integrated Setups

Connection for sampling

Connecting MIDI Devices


I

Home Computer, etc.

r~~n

|
|
MIDI Interface MPU-401, etc.

®
Other o
MIDI Devices
iliilffl
MIDI Controller
jic- i_oo_
_ _j (2) (e.g. MIDI Keyboard, sequencer.
Connecting the RC-100 and Mouse

n — —-u

Black and White


display unit for a
computer.

i : I

Connecting a Mixer and Keyboard Amplifier.

S-330 GUIDE BOOK

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© Using a CRT Display will improve the operation on the S-330. The S-330
has two connectors for a CRT display, one is the Color Monitor connector
and the other is the Monochrome Monitor connector. The Color Monitor
connector is to be connected to a home computer display or a TV set

featuring an RGB socket. However, before connecting a display, check if

the display's input specifications match the output of the S-330 (see page
1 1 in the S-330's owner's manual). If not, it cannot be used with the S-330.
Even when you do not have the above display, a home TV with a video
input socket can do. Connect the Monocrome Monitor Connector to the

Input Video Socket on a TV. The display, however, will always be black
and white, even on a color TV.

© The Mouse MU-1 and the Remote Controller RC-100 (both optional) will

be extremely useful for operating the S-330 with the CRT display. The
Mouse requires only a forefinger and middle finger of the right hand to

operate the S-330, therefore you can use your left hand for playing the

keyboard. Therefore, except for turning on or off the unit or when chang-
ing a disk, you can operate the S-330 from a distance.

The Remote Controller RC-100 allows you to control the S-330 at a dis-

tance and to use the Ten Key Pad or Alpha Dial for quicker and easier
operation. Also, by connecting the Mouse to the rear panel of the RC-1 00,
you can use both units simultaneously with the S-330.

Use the EXT CTRL Connector for the connection of the Mouse or the
Remote Controller.

© Connect a microphone, or the output socket of the audio equipment from


which you wish to sample, to this socket when sampling a sound. Please
use a cardioid microphone if possible, to avoide picking up extraneous
noise.

© Through the MIDI THRU connector, an exact copy of the messages fed
from the MIDI IN will be transmitted.

© Normally, the MIDI OUT connector is hardly used. It is used only for trans-

mitting the S-330's internal data to a computer to save or edit it in the


computer's memory.

S-330 GUIDEBOOK 5

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1 1

2 1 Disk Types

The S-330 is supplied with two System Disks and a Utility Disk. All these three
disks contain the same Sampler System Programs, therefore, any of them
can boot up the S-330. Each of the two System Disks contains a different
Sound Data. The Utility Disk contains the additional system programs that are
used for sampling or modifying wave data.

System Disk 1
System Disk 2 1 Utility Disk

[Wte

Roland 26 33
S. , ^
S-E3E30 S-330
SYSTSs4 DISK 1 SYSTEM DISK a UTILITY niSK
Piano Multi Patch

'"
' L ——•

' >
System Pfoaram I
System Program |
System Program |

FUNC [| MIDI FUNC


I j

| | MIDI | Utility System |

I
Utility System |

Wave Data
Wave Data I Utility System
1

| Utility System
Tone Parameters 1

Tons Parameters Utility System


| |

Patch Parameters Patch Parameters | Utility System |

| Utility System
1

I Creating a Backup of the System Disk

To prevent loss of the System Program which possible,


is If please use Roland MF2-DD floppy
essential to activate the S-330, please make a few [Link] can be purchased at the store where
backups of a System Disk. (See page 136 in the S- you bought the S-330.
330's owner's manual)

S-330 GUIDEBOOK

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.

3 1 Power-up and Booting up


K
When you have made all the necessary connections, turn the units on in the

following order, then boot up the S-330 using the "Multi Patch" System Disk.

Before turning the S-330 on, check that a disk is not inserted in the Disk

Drive, or data on the disk may be erased.

1. Turn the MIDI Controller on.

2. Turn the S-330 on as follows

Ifdo not wish to use the Mouse, the RC-100, or the CRT display, switch

the S-330 on while holding the <4 button.

If you use a CRT display and the Mouse, turn the S-330 on while holding
the T button down.

If you use a CRT display and the RC-100, turn the S-330 on while holding
the button down.

r" 1 I B B~ )

+
n Operating the S-330 on
h its own

+
Operating the S-330 with the Mouse

+
©
-
n

Operating the S-330 with the RC-100.

* Keep pressing the button for a while


even after the unit is switched on

S-330 GUIDE BOOK

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*
If is possible to write your preference on a disk, taht is, whether to use

the Mouse and/or RC-100 or not, using the "Save SYS" function. (See

page 138 in the owner's manual.) When the S-330 is turned on simply

by using the Power Switch, the S-330 is booted so that it can be con-
trolled by the controller (the Mouse and/or RC-100 or not) written on
the disk. If booted with a System Disk, it will not be cotnrolled by either
of them ("off").

3. Switch on the Display, keyboard amplifier, then mixer.

4. Insert the "Multi Patch" System Disk into the Disk Drive as shown
below.

i T i 'Ci i" *u *
"t'i c=j' jKgm

When the disk is inserted, the System Program, then the Sound Data on the
Disk will be automatically load into the S-330's memory. While loading, the

number in the Display counts down to zero, then returns to the Play Mode
Display. (When the Utility Disk is used, as it has no Sound Data, the Play
Mode Display will appear right after the System Program is loaded.)

S-330 GUIDE BOOK

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.

5. As shown in the picture, push the Eject Button to remove the disk
from the Disk Drive.

i "
a "
i i ir . m ~i ez=J 1— I 1

1 1

o
t
" I " 3 I n "
B Z3, C3 1 1
Efp

Press the Eject Button.

When the S-330 has booted up, it will automatically return to the Play mode.

To return to the Play mode from another mode, push the MODE button, then

the EXECUTE button.

iJHia unsm WBSGm taaii ? -"'Ff5f KSSK


Mi-'fS Out >yAl
i 1-1.6 . 5 127
iV. Pll •:
2 127
\ Fid 3 127
2 P12 '• 4 127
<J F17 * = '. .~
i,
7 127
ptrp '

6 127
V J JJ ;
1 127
P 13 8 127

r * i

1" , :s "".

i
'
; .Pi4 Bi'St^i
*
swt s-i.n H;t


Receive Channels

The Play mode switches the S-330 to the usual playing mode. The following

shows the entire structure of the S-330; including the combination of Tones
which are made from sampled wave data. We will study this later on page 21
Now, listen to the Sound Data loaded from the System Disk.

The S-330 is played by the MIDI messages sent from an external MIDI con-
troller. The MIDI channels of the controller and the sound module should be
set to the same number, otherwise, the MIDI messages cannot be communi-
cated between the two devices. The S-330 has 8 MIDI receive channels
which can be simultaneously used. The following pictures show the MIDI
channels currently set on the S-330. Set the MIDI transmit channel of the con-

troller to one of these channel numbers to listen to the S-330's sound.

S-330 GUIDE BOOK

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Sampling and Playing

I I Sampling
if

"Synthesizing" can create a wide variety of sounds, but it is often very difficult

to synthesize natural sounds. "Sampling" is a completely different method,


which is recording real sounds which can be modified.

Attack wave on electric Piano


of
It is make such waveforms by combining
difficult to
sine waves and saw tooth waves.

Reverberation wave of an electric Piano 1 5 second .

after the attack


When the reverberations calm down, wave-forms
become gentle.

The S-330's sampling is conceptually like a tape recorder in that it records

sounds. However, the recording process is very different since the S-330 is

recording into computer memory. This is called a PCM sampling system,


which is used not only for samplers but also for rhythm machines or digital

effects such as digital delays. The PCM recording converts audio signal into

digital. It does this by examining (sampling) the incoming signal level a great
many times each second, and sequentially recording these different levels in

computer memory. The Sampling frequencies are the number of times per
second that a sample is made of the input signal. The S-330 can sample
either at 30,000 or 15,000 samples per second (30 or 15kHz).

10 S-330 GUIDEBOOK

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At higher sampling frequencies, the sampling time is shorter, but the audio
quality of the sample is better. On the other hand, at lower sampling frequen-

cies, longer samples are possible, but the audio quality of the sample is

slightly lowered.

Input Wave form Converts the levels of a


wave into digital signals.

Roland S Series' Dl Systefii ^Mt^ffelf;, ^\:>f


I

The Roland S Series Samplers adopt the Dl system,' . .The most important element of the Dl technology is

which is a new technology invented for, resolving jhow" to achieve a correct calculation of the interval
noise generated while sampled data is' "being '

points. The S-series can perform high speed calcu-


played. lations, supplying imaginary point data. This makes
the interval setting extremely accurate, therefore,
A sampler, different from a. CD player, should noise is greatly reduced, resulting in high quality

reproduce samples at various pitches. Many sounds.


samplers change pitche by changing frequency,
but the Roland S-series Samplers play the sampled
data by changing the intervals. This is called the

fixed sampling method. In fixed sampling; the gen-

erated noise can be cut at a certain frequency


band using a sharp digital filter, resulting in suc-

cessful playback of the original sound without


affecting the harmonic contents. '
'.'.'- .;

Not inter polate

Differential Inter polation


(Dl technology)

Unear Inter polation

Noise contents
The Digital Filter sharply cuts the noise.

S-330 GUIDE BOOK 11

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The data of the smapled sound is called Wave data, and the place where the
Waves are sotred is a Wave Bank. The S-330 contains two Wave Banks, A
and B. Each Wave Bank can store one long tone or many smaller tones.

Now, let's sample a sound.

To be able sampled sound properly, set the MIDI channel of Voice


to hear the
Group A to the MIDI transmit channel of the controller, while in the Play mode.

MIDI Channel (Receive) of Voice Group A

Call the Sampling Menu.


The Sampling System is stored on the Utility Disk. Insert the Utility Disk into
the Disk Drive, then push the MODE button. Select "UTIL" using the Cursor
Buttons (AT), then push the EXECUTE button and MENU button to display
all the menus stored on the Utility Disk. With the Cursor Buttons (AT),
select "Sampling", then push the EXECUTE button. Now, the system program
necessary for sampling will be loaded.

12 S-330 GUIDE BOOK

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The Wave data you have sampled can be numbered from 11 to 18 or 21 to 28,
or 31 to 38, 41 to 48. Before sampling, select a Tone Number for the Wave data
you are to sample, using the relevant SUB MENU button.

Here, we select Tone Number 17 "Crash" (when the S-330 is booted up with the
"Multi Patch" System disk). When you sample new Wave data, the Tone
Number "Crash" will be erased. ("Crash" is erased from the internal Wave
Bank but retained on the System Disk, and therefore can be loaded back to the
internal memory at any time.) Move the cursor to T17, and push the EXECUTE

button. Here, pushing the SUB MENU button will return to the original Sampl-

ing Display.

Original Tones and Sub Tones


r
The S-330 has two types of Tones; Original Tones If the selected Tone Number is a Sub Tone, the
and Sub Tones! Each sample has a Tone Number. new sample does not automatically rewrite the

Therefore, for example, if each sample uses an ein- existing data, therefore, when the Wave Banks are

tire Wave Bank, A or B, only two Tones can be pro- full of existing data (=when the S-330 is booted up

grammed, leaving the other 30 Tone Numbers with a System Disk), you should make sufficient

meaningless. To use the remaining Tone Numbers -space by deleting unnecessary Original Tones
effectively, the S-330 allows you to borrow any of before sampling.

the existing Tones (= Original Tones) to make a


completely different Tone with a modified setting of Deleting only erases data from Wave Banks in the

Tone Parameters. This is called a Sub Tone. internal memory, therefore, if the original data is

saved on a disk, it can be loaded back to the inter-

If the selected Tone Number is an Original Tone, the nal memory. See page 63 in the owner's manual for

wave data of the existing Tone will be rewritten with a detailed explanation on deleting.
a new sample. However, if you wish to sample a
longer tone than the original data, you should make
a space by deleting some extra data such as
another Original Tone.

S-330 GUIDEBOOK 13

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Now, you have selected a Tone Number. Next, you should assign a Wave
Bank where the new data is to be written.

"Crash" is stored in Wave Bank A, so select "A" here.

Set the Frequency (= sampling frequency), Time (sampling time), Orig. Key
(original key number).
At 30kHz sampling frequency, the sound quality can be higher, while longer
(double) sampling time can be obtained at 15kHz. When 15kHz is selected,
"X2" is indicated beside the sampling time. The sampling time can be set in 0.4
second steps. Even if there is no emply space in the Wave Bank, up to 1.2
second sampling (at 30kHz) is possible since the Wave data of "Crash" is 1.2
second long. In other words, you can select 0.4, 0.8 or 1.2 seconds.

The original key number determines which key on the keyboard should play
the original sample. For instance, when sampling a middle C(C4) piano sound,
the original key number may be set to C4. If, however, D4 is set, pressing the
middle "D" key will play a "C" note, and pressing the middle "C" key will play
a "Bb" note.

Now, connect for sampling.


To sample from a record, CD or TV, connect the output socket to the Input
Socket on the S-330 using an audio cable, then rotate the Recording Level
Knob MIN position. To sample your voice or natural sound around you,
to the
connect a microphone and set the Recording Level Knob to MAX.

REC
LEVEL -€- VOL

Record, CD, TV etc.


[j[{ \|T | Microphone

MIN J MAX
Recording Level Control Knob

14 S-330 GUIDE BOOK

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Now, let's feed the sound you wish to sample.

Set the volume and Recording Level Knob to


the appropriate level, which is the
highest possible level without the word "Over"
being indicated in teh Display.
Connecting headphones to the headphone Sockets will
allow you to monitor
the sample.

The S-330 features three types of sampling; Auto, Manual and Previous. For
a detailed explanation on Auto and Previous sampling,
see page 42 in the
owner's manual.

Here, we sample using Manual Sampling. Set the Pre-Tigger to zero.

Push the COMMAND button, then select "Manual" with the cursor
Buttons
(A T). When "Ready" appears in the Display, the S-330 is ready
for sampling.
Push the EXECUTE button, and feed a sound immediately.
The sampling
automatically stops after the set sampling time.

Now, play the keyboard.


The original sample will be played by pressing the Original
Key. If the sound
is distorted or cut, open the Command Window and re-sample at a lower
volume level. If the sample does not sound immediately after the
keyboard is
played, resolve it later, seeh "Playback points and Loop" on page 17.

S-330 GUIDEBOOK 15

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2| Editing Wave Data
SB

The Wave data of the sample can be modified. For example, unneeded por-
tions of the Wave data can be truncated, or you may process the tone of the

Wave data, or mix two Waves, or even draw a completely new waveform
using the optional Mouse (MU-1).

Here, we skip all those editing procedures and move to Setting Tone

Parameters.

Delete Truncate
Sl»rt Point End Point
SHIFT =
JL, "t 1

/W

Copy

Combine
Source 1

INITIALIZE

Source 2

16 S-330 GUIDEBOOK

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KB

3 1 Setting Tone Parameters


If

The Wave data can be used intact or with different Tone Parameter setting.

Tone Parameters involve how the recorded Wave data is read and recon-
structed.

[Playback points and Loop]

Push the MODE button, select "EDIT" with the Cursor Buttons (AT), then
push the EXECUTE button. The Display shows the Edit Mode Menu. Select
"Loop" with the Cursor Buttons (AT), and push the EXECUTE button. The
Display shows the Loop Menu and the Tone you have sampled is selected.

Loop Display

An intact sample (= Wave) is played from the beginning to the end. By setting

the Start Point and the End Point, you can play only a particular portion of the
wave. For example, you meant to sample "Hello" but some noise or silence
is accidentally inserted before or after "Hellow", you can resolve it by setting

the Start Point before "He..." and setting the End Point after "...o" while actu-
ally listenning to the sound.

S-330 GUIDEBOOK 17

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-

Here, we set the Loop Mode to "Reverse". The loop you have made will be
played in reverse.

The Loop function, one of the outstanding characteristics of the S-330, plays

a part of the wave data (=loop) repeatedly, while a key is being pressed.

Set the Loop Mode to "Forward". Set the Address of the Loop Point to the

same number as the Start Point. As long as a key is pressed, the wave from
the start to the End points sounds repeatedly. For example, our "Hello" sam-
ple will be played as "Hello Hello Hello...". Now, move the Loop Point toward
the End Point. The portion from the Start to the End points is played once,
then the portion from the Loop to the End points is played repeatedly like

"Hello lo lo lo...".

Next, set the Loop Mode to "Alter". The portion from the Start to the End
points is played once, then the loop repeats, playing forward and backward
between the Loop and the End points "Hello ol lo ol lo...".

Using the above Loop function, you can make a long sustained sound suc-
cessfully by combining only a stable parts of a sound. For example the
sustained portion of a violin sample.

Other Tone Parameters are LFO, for modulating pitch, volume or tone, and
TVF and TVA for setting envelope curves of volume and tone. The Tone
Name is also a Tone Parameter. Consequently, a Tone consists of a Wave
and a set of Tone Parameters.

Wave Data

+
-Tone Parameters
The volume of sound. •
'Level

Which Key should ptay the original sample. -


Original Key
Where to start reading. Start Point

Where to stop reading. End Point


How the Wave data should be read. •
Loop Mode
Whether to add Pitch modulation or not. ••••
P. LFO Depth
How the volume should change from the moment a Key is played. — TVA
How the volume should change by the strength of playing the Key board." TVA L. Curve
How the intensity of filter processing should change from the moment a Key is played-TVF
How the intensity of filter processing should things by thi strength of pitying the KeyboerrJ.-TVF L. Curve
What to name the Tone. • :* • • .........; Tone Name
.etc

Tone

18 S-330 GUIDEBOOK

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4 1
m
Patches
The S-330 allows you to assign each Tone to a different keyboard range. A
sample can be played in different pitches (= keyboard ranges), but may
sound unnatural or strange in much higher or lower pitches. When piched
more than one octave higher or lower the sound may appear completely
different from the original sample. So, when you wish to play an instrument
sound over a wide keyboard range, for instance, if using a piano sound,
divide the keyboard into 7 to 8 sections. Then sample a certain notes, and
distribute the tones made by the wave data of the sample to each keyboard
sections. In this way, all the key ranges will sound natural. It is also interesting
to distrubute a different sound to each keyboard range so that you can hear
various sounds depending on the key you play. The Tone
assignment to
each key range is called a Patch.

Sampling

»»MT ff ff ff 5 ff ff 5 ft B ft

Patch Structure
(Split Set)

Mutil Sampling

Changing sounds depending how you play the keyboard

Actual piano sounds change depending not only sample the sounds which are created by playing
on the pitch but also the strength of playing. When the keyboard strong and weak. Then make the
you play the keyboard softly, softer and rounder stronger sound play only with stronger playing
sound are produced, and when played hard, sharp manner and the weaker sound play only with a
sounds are created. Changing the volume is not weaker playing manner. This can be performed
sufficient for expressing different playing manners. using the Key Modes, V-MIX (Velocity Mix) and
To reproduce realistic piano sounds, separately V-SW (Velocity Switch), etc

S-330 GUIDEBOOK 19

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The Tone assignment is performed in the "Split" menu. Push the MODE but-
ton, select "EDIT" with the Cursor Buttons (AT), then push the EXECUTE
button,and the Edit Mode menu appears in the Display. Using the Cursor But-
tons (AT), select "Split" then push the EXECUTE button.

Now, play the keyboard, and the Patch currently called is played. You can tell

that variousTones are assigned to the keyboard.

Now, assign the Tone you have made. Set the Key Mode to "Normal", the Type
Select to "1st", then call T17 at the "1st Tone" position, when the S-330 re-
ceives MIDI key messages from an external MIDI controller, the Tone is
assigned to the corresponding keys. Press the keys where you wish to assign
the Tone. Also, you can indicate the relevant keys on the CRT display by
moving the Mouse, then push the left button on the Mouse. Pushing the right
button will return the Mouse Cursor to the upper part of the Display.

When you've finished assigning the Tone, set Type Select to "Info", and play
the keyboard to hear how it sounds.

A Patch (=Tone Assignment to Key Ranges) can have various Patch

Parameters such as Bend Range or Aftertouch. The Patch Name is consi-


dered as one of the Patch Parameters.

20 S-330 GUIDE BOOK

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Multi Timbre Function and 8 Individual Outputs
5 b |

Now, we are back to the Play Mode.

The S-330 can play up to 8 Patches at the same time. For example, when
there are two Patches; Piano and Flute, set the MIDI channel of the Piano to
1 and that of the Flute to 2. Set up two keyboards as shown below, and set

the MIDI channel of A to 1 and that of B to 2. Now, playing the A keyboard


will create a piano sound, while playing the B keyboard will create the flute

sound. Both the piano and


flute can be played simulteneously. In other
words, the S-330 can play more than one sound at the same time. This is cal-

led the Multi-Timbre function.

S-330

ch 2
INDIVIDUAL
OUT
1
' > Output of a flute phrase

Flute Patch

ch 1
INDIVIDUAL
MIDI IN
6Ljiii)pi|pnfi OUT
Output of a piano phrase

Piano Patch

MIX j
«-
MIDI
OUT
ch 2

oc

ch 1
1— Play a flute phrase

MIDI
OUT
OC
I— Play a piano phrase

(fig. Play two Patches)

S-330 GUIDEBOOK 81

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The above example plays two Patches, but the S-330 can play up to 8
Patches simultaneously on different MIDI channels. Therefore, the S-330 can
be used as 8 sets of sound modules. However, the maximum number of
voices is 16.

Moreover, the S-330 can send each Patch or Tone separately through the
Individual Output Sockets.
There are 8 Individual Output Sockets numbered 8. The Output 1
1 through
Phone Socket and the Headphone Socket on the front panel send exactly the
same signal as Output Socket 1. "Mix" shown in the Play mode indicates that
mixed signal of the 8 Individual Outputs is being sent through these three
sockets. When you use headphones (when a mixer cannot be prepared), use
the "Mix" mode.

If you wish to send each Patch move the cursor to the "Mix"
individually,
position, then change it and each Patch will be sent from the Individual
to "Out';
Output set with each Patch (=the number shown under "Out" represents the
number of the same messages
Individual Output). Please note that exactly the
are sent from the Output 1 Phone Socket and the Headphone Socket.

22 S-330 GUIDEBOOK

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Data Saving and turning the
Power off
] m | Memory Backup of the Internal Memory
The entire data in the internal memory of the S-330 will be erased when the
unit is turned off. If you wish to retain the data, save it onto a floppy disk. Each
disk has a Protect Tab to prevent accidental erasure of data. Normally, set
the Protect Tab to the "PROTECT" position, and set it to "WRITE" when
saving data onto the disk. If you try to save with the Protect Tab set to the

"PROTECT" position, the Display shows "Disk Protected" and data cannot
be saved. Always return the Protect Tab to "PROTECT" after saving.

WRITE
^'protect

Protect Tab

* To preventaccidental loss of data, be sure to


Tab to the PROTECT position
set the Protect
except when writing (recording) data.

The entire data in the internal memory of the S-330 can be saved onto a new
floppy disk (Roland MF2-DD) with "Backup" procedure explained on page
136 in the onwer's manual. The Roland MF2-DD can be purchased in a store
where you purchased the S-330.

2_ i Making a Collection Disk

Various Sound Library disks for the S-330 are optional. (See the separate
sheet.) The Sound Library disks L-501 to 509 are sound data for the S-50
which can be used for the S-330 if converted using the "Conv -> S330" pro-
gram stored on the utility Disk. (See page 145 in the owner's manual.)

It may be a good idea to make your favorite collection from the Sound Lib-
raries, Sound Data supplied with the S-330, or your own samples.

S-330 GUIDEBOOK 23

Downloaded from [Link] manuals search engine


First of all, delete all data except for the data you want, using the "Delete"
function in the EDIT mode. (See page 63 in the owner's manual.) Then insert

the disk which contains the Tone you wish to use into the Disk Drive.

If you wish to use a Patch stored on the disk without modifying it, load the

Patch Parameters (including Split setting) to the S-330, using the "Load
Patch" function (see page 124 in the owner's manual), then load the Tones

to the Tones of same number, one after another using the "Load Tone" (see
page 126 in the owner's manual). If the Tone of same number is used, load
to the another Tone, then split set over again.

If you wish to collect many different Tones to make a Patch, collect Tones you
wish to use with the "Load Tone" function, then make a Patch in the Split or
Patch Parameter Display.

When loading a Tone, watch that the wave is not too long for the remaining

memory of the Wave Bank.

When you've finished collecting data, or wish to turn off the unit in the middle

of the collecting procedure, save the data using the "Backup" function (see
page 136 in the owner's manual).

3 1 Turning the Power off


H
When you have saved data onto a disk, remove the disk, then turn off the

units in the following order.

1. Turn off the Display, Keyboard Amplifier then Mixer.

2. Turn off the S-330 by pushing the Power Switch.

3. Turn off the MIDI Controller.

24 S-330 GUIDEBOOK

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Sequencer System
"DIRECTOR-S"
1 1 MIDI Sequencer and Sound Module
u
An S-330 booted with the SYS-333 "DIRECTOR-S" is a MIDI sequencer that

features a sampling sound module.

The sequencer section records the MIDI messages fed into the MIDI IN Con-
nector and can play them back, sending them to the MIDI OUT
or to the sam-

pling sound module section. The sampling sound


module section works
Sample System Disk supplied with
almost the same as when booted with the

the S-330 (except that the sampling wave data cannot be edited).

The sampler sound module can be played by MIDI messages received


still

at the MIDI IN, but is also played by the messages sent from the sequencer

section when it is playing. The S-330's sound module section has 8 different
MIDI channels and, therefore works just like 8 independent sound modules.

con-
The S-330's sequencer and sound module may be considered as being
nected with MIDI cables as shown below.

MID OUT
1 r
^

Ho
2?

>

)
_ e ««»»:»«••

1
Recorder Player
MIDI IN
ffi.^\ °Q^O°
"fe s

i '

Internal Sound Module Section

S-330 GUIDEBOOK 85

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2 1 Programming Patterns
B
The SYS-333's seuqncer allows you to make patterns of up to 16 bars, and
make a song by combining these existing patterns.

A pattern isprogrammed by recording an actual performance (=real time


recording). Each channel, in other words, each Patch is recorded separately.
For example, you can set the receive channel of the bass guitar to the same
number as the transmit channel of the keyboard which is to be used for

recording the performance, and set the receive channel of the piano sound
module to the transmit channel of the keyboard. Then playing the keyboard
will have the same effect as overdubbing, both the bass and piano being
recorded. By repeating this, song data using up to 16 channels may be
entered. The recorded data can be finely modified with the Microscopic Edit-
ing functions. The entire channel data can also be edited.

3 I Programming a Song
Up to 200 patterns, or 15,000 notes can be used for a Song. When making
a song, you can used the same pattern as many times as you want.

Up to 6 Songs can be stored in the S-330's internal memory. However, the


maximum number of notes that the internal memory capacity can accept is
15,000. That is, if a Song uses 15,000 notes, no more song can be written in

memory, while all the 6 Songs of 2,000 notes can be written in memory.

These Songs can be played in sequence with 2 to 3 second interval between


two Songs.

EG S-330 GUIDEBOOK

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Trouble-Shooting

Qi I cannot boot up the S-330.

yCy Check the following points.

© If the S-330's Display does not show any characters, check if it is

switched on, and also make sure that the AC socket is firmly connected.

© Check if the System Disk is securely connected. A disk should be


inserted until it clicks.

© If the Display shows "Disk Load Error", the S-330 cannot read the system
program properly. Boot it up again. If the same error message is shown,
not matter how many times you try, it is likely that the System Disk is

damaged, so change to a proper disk.

* it is important to make a few backups of the System Disks.

© If the number which is counting down is turned to red, data may not be
loaded properly. If this is not remedied even after re-booting, replace the
disk with a proper one.

Q| The Mouse does not function properly.


To control the S-330 using the Mouse, the Controller Switch should be set
Al to "Mouse". Check the Controller Switch indication shown on the Mes-
sage Line in the "Master" menu in the Function mode.

© If the Controller Switch is not set to "Mouse", set it to "Mouse" as explained


on page 111 and 112 in the owner's manual.

© If the Controller Switch is set to "Mouse", disconnect the Mouse from the
EXT CTRL connector, then re-connect it securely.

© Boot up the S-330 as shown on page 7.

S-330 GUIDE BOOK E7

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The RC-IOO's buttons do not function.
Q!
To control the S-330 using the RC-100, the Controller Switch should be
Ai set to "RC-100". Check the Controller Switch indication shown on the

Message Line in the "Master" menu in the Function mode.

© If the Controller Switch is not set to "RC-100", set it to "RC-100" as


explained on pages 111 to 113 in the owner's manual.

(2) If the Controller Switch is set to "RC-100", push the Reset Button on the
rear of the RC-100.

(3) Boot up the S-330 as shown on page 7.

Ql The buttons or Mouse suddenly stop working.

A If

play, the
pressing the buttons on the S-330 does not have any effect on the Dis-

waiting a few seconds.


program is out of control. Turn the unit off, then turn it on after

I turn off the unit by mistake during data


Qi programming.

Data is lost, and there is no way to restore it. To prevent acidental loss
AI of data, make it a rule to save data onto a disk as frequently as possible.

Q| I cannot hear any sound.

yCy Check the following points.

© See if the Volume Knob on the front panel of the S-330 is raised and the
volume of the mixer or amplifer connected to the S-330 is set sufficiently

high.

(2) See if the units are correctly connected.

® See if the MIDI channel of the Controller (or the Data of the SYS-333) is set

to the same number as the receive channel of the S-330.

pjl I cannot monitor the sound during editing or


sampling.

A During sound data editing or sampling. Voice Module


monitoring. The sound to be monitored
Patch assigned to Voice Module A. So, check the following points.
is
A is

affected by the setting of the


used for

28 S-330 GUIDEBOOK

Downloaded from [Link] manuals search engine


liWil3| liMiiU MS9 GEE1 S^* isa Esssai

V2B Out [Link] Check the Patch assigned


3 P16
.18 Pil ;>vw., ; i 2 127 to Voice Group A.
C- ^ i P14 ;.•;-.!•-- '.T-i i; 3 127
2 P12 •-. ! -1)" H.-i'r'- 4 127
PI? T . t-i i nil Be •
3 7 127;
5 P15 6' 127s
F.1S 1 12*
Pi3 8 127
Pi_
'-:£
..Pi; P "5 fi i i'"> Sax
'viz- r
-
> 1 =• 1
f Basi Pi6 [Link] ••V»0 --:

.
pi:t f 1 f» t 1e?«j 13 asr, ri7 ..[Link] id BpII -. ::-

;Fl^,Br-a«i3r sect ' FIR Marimba

•Set this number and the MIDI channel (transmit)


of the MIDI Controller to the same number.

Call the Patch assigned to Voice Group A

© Check the receive channel of Voice Module A in the Play mode, then set

the MIDI channel of the Controller (or the Data of the SYS-333) to the

same number.
© Raise the Level of Voice Module A in the Play mode.
© Chekc the Patch assigned to Voice Module A in the Play mode, then
select that Patch in the "Patch PRM" menu in the Edit Mode. Increase the
Level in the Patch Parameters.

I to a disk
want which a friend of mine has
Q| given to me.
The disk may cause trouble when used with your Utility Disk. On the S-
Al 330, the VersionNumber (=the number put on softwares) of the System
Disk should be the same number as the utility Disk. not, they cannot be If

used together. The Version number can be chekced in the default Dis-
play. To use the System Disk and the Utility Disk of different Version
Numbers, save the System program using the "Save SYS" function to

match the Version Numbers. (Higher number mean a later system).

* The supplied System Disks and Utility Disks have the same Version
Numbers, so there is no problem.

S-330 GUIDEBOOK 89

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.

Basic Procedure
Basic Operation Table ]

Each mode has various menus. The selected mode and menu are shown at the
MODE and MENU Selection
right corner on the Message Line.

EXECUTE LZZ] EXECUTE

LZZ]
MODE MENU

1=1 LZZ]
Open the Mode Select the Open the Menu
(Exit) Select the Menu. Execute (Exit)
window. Mode. Window.

PltiY Patch PRM Patch t3M


1 |

J
EDIT
ESDI Split
1
DISK D*K Patch Map Patch 4-lap

FUNC FUNC Tone PRM Tone PRM


MIDI MIDI Loop Loop

CMODE] [menu:
PLfiV EDIT-Patch PRM
Selecting the Mode Selecting the Menu

Open the Mode Select the Open the Menu


(Exit) Select the Menu. Execute (Exit)
window. Mode. Window.

MODE Plt.Y Patch PRM Patch tRM


EDIT Split 320!
DISK D*K Patch Map Patch *lap
FUNC FUNC Tone PRM Tone PRM
MIDI MIDI Loop Loop

PLAY EDIT DISK

MENU
EXECUTE

MIDI FUNC UTILITY


LZZI
b MENU

Select * mode using the appropriate Mode Button. If you want the c
Select the Menu. (Exit)
same mode, open the Menu Window with the Menu Button.

Patch PRM Patch t^M


Split

Patch Map Patch 4-lap

Tone PRM Tone PRM


Loop Loop

30 S-330 GUIDE BOOK

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By using the Sub Menu, you can choose Patch or, Tone watching the list. The Patch
Sub Menu or Tone previously selected is shown at the left of the mark on the Message Line.

EXECUTE SUB MENU

czzi
EXECUTE SUB MENU

(Push EXECUTE to ch Select the Decite and change Return to a


(Exit)
Open the list.
normal display.
angs the list.) Patch or Tone the list.

P11 Drums P11 Drfr tis J QQQ


P12 Bass P12 Boss P12 Bass
P13 Brass P13 Br4-ss P13 Brass
P14 Alto Sax P14 Alto Sax P14 Alto Sax
P15 [Link] P15 EPiano P15 EPiano

Selected Mode end Menu The Patoh or Tone previously selected.


ROLL ROLL
EDIT-Patch PRM LT1- [SUB] Edit: PI 1
Pll Druns
Selecting the Patch or Tone.

NJ\

(Push again to change Select the Decite and change To a normal


Lit in red. Open the list.
(Exit)
the list.) Patch or Tone the list. display.

SUB P11 Drums P11 Di-fms [OBiBSHI


P12 Bass
P13 Brass
3Q3
P13 Br*is
LSH P12 Bass
P13 Brass
P14 Alto Sax P14 Alto Sax P14 Alto Sax
P15 EPiano P15 EPiano P15 EPiano

SUB MENU SUB MENU


EXECUTE

EXECUTE

(Push EXECUTE to Select the Decite and change Return to a


Open the list.
(Exit)
change the list.) Patch or Tone the list. normal display.

P11 Drums P11 Dit"ns | P11 Drums


P12 Bass P12 Bass P12 Bass
P13 Brass P13 Br4-ss P13 Brass
P14 Alto Sax P14 Alto Sax P14 Alto Sax
P15 EPiano P15 EPiano P15 EPiano

S-330 GUIDEBOOK 31

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Move the cursor t0 the parameter to be changed and enter a value.
Value Entry

1 1 DEC/NO INC/YES

« 1 1 1
I

GO 1 1 L _l [ 1

m h
in
Q
w
w
1

o Move the cursor Increases or decreases a number .

TJ
0)
3
2.
Key Mode Normal Key Mode Normal
33 Key Assign fitary Key Assign Rotary
-H

O Unison Detune ^^^HS Unison Detune fl BE!


01
V-SW Thresh. -1 65 V-SW Thresh. 65
V-Mix Ratio V-Mix Ratio

r
- Selected Mode and Menu Selecting the Parameter
o ROLL ROLL
o
ED IT -Patch PRN K y •=? f'1 o d <s
Ei' P 1 1 Drums Horr-ial
T3
0)
b b Value
< Selected Patch or Tone

M7i fU7\ (\W)


J L
00

T3 U u u \

Move the cursor Increases or decreases a number


C .

Key Mode Normal Key Mode Normal


O
Key Assign Key Assign Rotary
H -f-tary

O Unison Detune ^^^^Q Unison Detune 1 Q


< V-SW Thresh. J- 65 V-SW Thresh. 65
V-Mix Ratio V-Mix Ratio

o^-ff )\f

^
< T 1 II

II 1
( 1
1 1! l o I 1

h fa h 1

U
\

73
b b
n
Using the Ten Key Pad push the
,

o Move the cursor Increases or decreases a number . „,,.,.„


ENTER to se t.
o

Key Mode Normal Key Mode Normal


33 Rotary
H Key Assign -fr-tary Key Assign
O
55
n
Unison Detune E Unison Detune

01 V-SW Thresh. 4- 65 V-SW Thresh. 65


V-Mix Ratio V-Mix Ratio

32 S-330 GUIDEBOOK

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To execute a command such as sampling, wave- processing, data saving
Executing a Command ,

or loading, you should open the Command Window.

COMMAND EXECUTE

COMMAND

Open the
Select the Command (Exit)
Command Window

Copy All Copy m


Copy Page Copy Page
Init All Init AH*
Init Page Init Page
Swap All Swap All

Selected Mode and Menu


ROLL
ED- IT- Patch PRM LTT^ [COM]
Pll Drur-is Copy fill
Selected Patch or Tone Selecting the Command

Open the
Select the Command (Exit)
Command Window

COM
Copy Page Copy Page
Init All Init AW
Init Page Init Page
Swap All Swap All

COMMAND EXECUTE

COMMAND

Open the
Select the Command Execute (Exit)
Command Window

Copy All

Copy Page
Init All Init AM-
Init Page Init Page
Swap All Swap All

S-330 GUIDEBOOK 33

Downloaded from [Link] manuals search engine


? s

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34 S-330 GUIDE BOOK

Downloaded from [Link] manuals search engine


t

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S-330 GUIDEBOOK 35

Downloaded from [Link] manuals search engine


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36 S-330 GUIDEBOOK

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27013534 '89-7-B2-5S

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HIRoland

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SOUISO LIBRARY IHIRoland
Roland Sound library for S - 550/S - 330 Roland Sound library for S - 50
BOX NUMBER BOX NUMBER
DISK NAME DISK NAME
BOX NAME BOX NAME
#1 Full Strings Section #1 Electric Piano 1

L- 551 L-501
#2 Cello (Solo) #2 Electric Piano 2 & Clavi 1

STRINGS #3 Fulute & Piccoro #3 Harpsichord & Pipe Organ


KEYBOARD
& #4 Alto Sax #4 Electric Organ Vol. 1

WINDS #5 Trumpet & Trombone #5 Synthesizer Vol. 1

#6 Harpsichord #6 Brass Vol. 1

L-552 L-502
#7 Pipe Organ & Choir #7 Sax Vol. 1

KEYBOARDS #8 Electric Piano & Vibe BRASS #8 Sax Vol. 2

& #9 Celesta & #9 Woodwind Vol. 1

PERCUSSIONS # 10 Classic Percussions WOODWIND # 10 Woodwind Vol. 2

#11 Latin Percussion Vol.1


L-503
#12 Maliet Vol. 1

PERCUSSION & # 13 Orchestra Vol. 1

ORCHSTRA & #14 Effects Vol. 1

EFFECTS #15 Stereo Effects Vol. 1

#16 Acoustic Guitar Vol. 1

L-504
#17 Electric Guitar Vol. 1

#18 Electric Bass Vol. 1

STRINGED
#19 Wood Bass 1 & Harp 1. 2
INSTRUMENT
#20 Strings Vol. 1

#21 Koto Vol. 1

L-505
#22 Shamisen Vol. 1

#23 Shamisen Vol. 2


JAPANESE
#24 shakuhachi Vol. 1
INSTRUMENT
#25 Yokobue Vol. 1

#26 Japanese Percussion Vol. 1


L-506
#27 Japanese Percussion Vol. 2

#28 Biwa Vol. 1

JAPANESE
#29 Gagaku Vol. 1
INSTRUMENT2
#30 Gagaku Vol. 2

#31 Indian Strings Vol. 1

L-507
#32 Indian Strings Vol. 2

#33 Indian Percussion Vol. 1

ETHNIC
#34 Indian Percussion Vol. 2
INSTRUMENT1
#35 Indian Percussion Vol. 3

#36 Western Strings Vol. 1

L-508
#37 Western Wind Vol. 1

#38 Middle Eastern Percussion


ETHNIC
#39 Indian Wind & Thai Gong
INSTRUMENT2
#40 Gamelan Vol. 1

#41 Eastern Flavour Vol. 1

L-509
#42 Andean wind Vol. 1

#43 African Percussion Vol. 1

ETHNIC
#44 Latin Percussion Vol. 2
INSTRUMENT3
#45 Latin Percussion Vol. 3

Note
To use L-501 to L-509 with the S - 330. load the
"
libraryusing "Convert Load" or convert the disk using
Convert Disk". (See the owner's manual P. 142)

27013536 '89-7-B2-5S

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,

BfflBwiaawiWuiujujnraMmi'.[Link]

S- 550/330
Additional Functions and Corrections in the Owners Manual.
l^»urjwww»i»iB^iMWiwwCTHni^^

The up-dated versions of the S-550 (Ver.1.12) and S-330


(Ver.1.01) includes the DC (Direct Current) Cut function, and
the explanation on how to make backups of the system disks
should be corrected as follows. -.

DC — Cut (s — 55Q s or S -~ 330 s :


owner s manual on page 54)
If DC (direct current) content (== low range noise) is mixed with
the sample, causing unclear soUnd, you can cut the DC content from
- the wave data.

Open the Command Window in D. Filter menu in the UT1L mode, and
''-•"'
. • execute DC — Cut command. " ^
•-

Backup Of the System Disks (S ~ 55o's owner's manual on page 26,140)

\S .~ 330 s .owner s." manual on page .25)


Boot the S~ 330. with 'a System Disk, then- make a backup without
'-changing the contents. - '"./".:

-Step 1 Take out the system disk f rbm •


the Disk Drive, set the -Protect Tab on
the floppy disk for backup' to the WRITE position, and insert in the Disk
"- *•
' ; : '•
.
*-"*"'
Drive.'/* '•"
>
w *.
->'"," -. -."•*,;•", >.
-,..."- v ';* *,--"-* -''*'* "•'•-,•.
'-"''*

s--330 S-550
SilSlf?

Step 2 Push the MODE button Step 2 Push the DISK button.

Step 3 Using the Cursor Buttons, Step 3 Push the MENU button,

select 'DISK', and push the


EXECUTE button. .
- " * — : ;

Step 4 . Using the. Cursor Buttons,- select Backup- , arid, push the EXECUTE button.

Step 5 Push the COMMAND button,

Step 6 Push the EXECUTE button to start the procedure.

The Display shows Formatting , then. Now Saving , and finally Now Saving

... . Now, the System Disk s backup is prepared.

. . Push the Eject Button to take out the floppy disk from the Disk Drive,
and set the Protect Tab to the PROTECT position.

Turn the unit [Link] the unit with second disk, then similarly prepare

the backup of the second disk.

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.

Utility Disk Backup (S


— 550 s owners manual on page 145)
Cs — 330 s owner s manual on page 26)

Step 1 Insert the Utility disk into the Disk Drive.

S - 330 S-550

Step 2 Push the MODE button. Step 2 Push the UTILITY button

Step 3 Using the Cursor Buttons Step 3 Push the MENU button.
select "UTIL". and push the
EXECUTE button

.Wait a few minutes to open the Menu Window.

Step 4 Select "UTIL Backup" using the cursor buttons, then push the EXECUTE
. . ... •
button. . • ". - ..... .. .-..;.

Step 5 Push: the COMMAND button;

Step 6 Push the EXECUTE button.

. ., :. The, Display shows Now Loading", then the number counts down to
-
0, and finally "Change Disk is displayed.

Step 7 Push the Eject button to take out the floppy disk from the. Disk Drive,

and set the Protect Tab on the floppy disk to the "WRITE" position,

then insert It into the Disk Drive.

The Display shows Formatting , then "Now Saying", then the number
. .. counts down to 6. ...

; Now, the Utility Disk's Backup is prepared.

Step 8 Push the Eject Button and take out the floppy disk from the Disk
Drive, then return the Protect Tab on the disk to the "PROTECT"
position.. :

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^Roland
10651

UPC 1Q651

Roland

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