Roland: Sampler
Roland: Sampler
si inorrcM- sampler
Owner's Manual
GUIDE BOOK
SOUND LIBRARY
tions should always be followed, including unplugged from the outlet when left unused for a
the following', long period of time.
1. Read all the instructions before using the product. 10. Do not tread on the power-supply cord.
not use this product near water- for example, If. Do not pull the cord but hold the plug when
2. Do
near a bathtub, washbowl, kitchen sink, in a wet unplugging.
basement, or near a swimming pool, or the IBfe. 12. When setting up with any other instruments, the
The three conductors of the mains MAINS LEADS PLUG Interference Regulations of the Canadian Department
lead attached to this apparatus are Mark on the matching terminal of Communications.
Conductor Color
identified with color as shown in the
table below, together with the live Brown Red or tetter L
matching terminal on the UK type Neutral Blue Black or letter N CLASSE B AVIS
power plug. When connecting the E Cet appareil numerique ne depasse pas les limites de
Grounding Green- Green, Green-Yellow, letter
mains lead to a plug, be sure to or symbol la classe B au niveau des emissions de bruits radio
Yellow
connect each conductor to the cor-
electriques fixes dans le Reglement des signaux para
rect terminal, as indicated.
"This instruction applies to the sites par le ministere canadien des Communications
product for United Kingdom."
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Please read the separate volume "MIDI", before reading this owner's manual.
FEATURES
•The S — 330's digital filter circuits allow you to record all sorts of sounds
without affecting the quality of the sounds.
• The S-330's digital editing functions including the newly developed TVF (Time
Variant Filter) can modify the sampled voice without reducing the sound
quality.
•Each of the two Wave Banks can store up to 7.2 seconds of data when the
30kHz sampling frequency is selected.
•The Multi Patch Play function allows the S-330 to simultaneously play up to
eight Patches using eight individual receive channels.
•The S-330 can be set up with a CRT color monitor display featuring an RGB
input or a home TV set featuring a video connector, or a black and white
display for a computer. Moreover, using the optional Mouse you can perform all
the necessary operations, watching the display without touching the buttons on
the panel.
•The entire data (sound data, function data and MIDI data) programmed in the
S-330 can be saved onto 3.5" floppy disks for future use.
•The optional Remote Controller RC-100 allows you to control the S-330
without hardly using the front panel. The Alpha dial, Ten key pad or Mode
Buttons serve for quicker and easier operation.
*lt is possible to load a data disk programmed by the S-50 or a Sound Library disk of
the S-50 into the S-330 with the Convert Load function. Also, an S-50 disk can be
*Data on the S-550's disk can be loaded into the S-330 without converting it.
CONTENTS
Panel Description • •
4
Important Notes 5
Connections •
8
Outline 12
1 Data Programming and Saving 13
a. Wave Data •
13
b. Tone Parameters 14
c. Patches •
14
d. Function Data and MIDI Data •
15
2. The S-330's Six Modes • ••
16
3. Basic Procedure •
• • • •
17
CD Playing 28
Standard Standard Display (Play Mode) 31
Split Disp Voice Group Messages (Play Mode) • •
32
8 Key Disp All Voice Group Messages (Play Mode) 33
GO Sampling 34
Wave Scope Wave Scope of Input Signal (Utility Mode) 35
Sampling Sampling (Utility Mode) 36
Error messages •
148
MIDI Implementation 149
Index •
160
Specifications 1 62
*The optional Sound Libraries L-501 to L-509 contain data for [Link] use
these with the S-330, execute "Convert Disk" (page.145)
*The S-330 determines the volume by directly controlling the digital data,
set the volume on the S-330 as high as possible and adjust the volume on
a mixer or amplifier.
*Noise or hum may be heard in the following conditions. Simply change the
positions of the units.
• When the CRT Display is mounted on the S-330 or placed close to it.
• When the S-330 is placed close to a large-power consuming device such as a power
amplifier.
"ArWhen sampling a wave or editing a sample, you should monitor the sound using
voice module A. The sound to be monitored is affected by how the parameters
of the Patch assigned to voice module A are set, so please check the following
points.
©Check the receive channel of voice module A in the Play mode, then set the channel
of the connected MIDI controller (or the channel of the data if using the Sequencer
©Check the Patch assinged to voice module A in the Play mode, then call that Patch
at Patch PRM menu in the Edit mode. Raise the Level in Patch Parameters.
*This unit does not work if the version number (=the number put to the
software) of the system disk does not match that of the utility disk. If they
are not the same number, the data loaded so far will be reset (erased).
The vesrion number can be seen in the Display while the unit is being booted.
To use the system disk and utility disk of different version numbers, you need
to save the system with the Save SYS function and change the version
numbers.
• Version numbers of the supplied system disk and utility disk are set to the same
number. However, the above should be observed when you use a different data disk.
•Switching the S-330 off will erase all the data programmed in the S-330. Be
sure that the Power switch is not touched accidentally, or the power cord is
not disconnected.
•The appropriate power supply for this unit is shown on its name plate. Please
make sure that the line voltage in your country meets the requirement.
•Do not use the same socket used for any noise generating device (such as a
motor or variable lighting system).
•This unit might not work properly if turned on immediately after being turned
off. If this happens, simply turn it off, and turn it on again after waiting a few
seconds.
• When turning the S-330 on or off, be sure the disk drive is empty.
•When disconnecting the cord from a jack, do not pull the cord but hold the
plug.
•If this unit is not to be used for a long period of time, be sure to disconnect
the power cord from the socket.
•Avoid using this unit in excessive heat or humidity, or where it may be affected
by direct sunlight or dust.
If this unit happens to fail to function properly, turn it off once, then turn it on
again.
Floppy disks are delicate and can be ruined if not handled properly.
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© WRITE
la PROTECT
Magnetic film is included here.
Protect Tab
©Do not expose the disk to strong magnetic fields such as a TV set or speakers.
•Please do not touch the shutter that covers the magnetic film. The magnetic
field can be easily damaged, even by a slight amount of grease.
•Keep the disk away from extremely hot or cold temperatures, direct sunlight or
dust.
•To prevent accidental loss of data, be sure to set the Protect Tab to the
PROTECT position, except when writing (recording) data.
•Never remove or insert the disk, or switch the unit off, while the disk is running
(the disk drive indicator is alight), or the disk may be permanently damaged.
And while the disk drive is running, do not give a strong shock to the unit,
or the data may not be properly read from the disk.
•In transit, remove the disk from the disk drive, or the disk and the disk drive
may be damaged.
Make sure all the units are turned off, then connect as follows.
I CZZI
MU-1
Headphones Other o
RH-10/100 MIDI Devices
©
MIDI Controller
RC-100 j (e.g. MIDI Keyboard, sequencer.)
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The S-330 is played by MIDI messages sent from an external MIDI device. Be
sure to connect a MIDI keyboard or sequencer.
To enjoy the full quality of the S-330, use an amplifier and speakers that feature
wide frequency response and dynamic range, e.g. a keyboard amplifier.
The Individual Output Jacks are used for distributing the sound form the eight
Through the Outputl Phone Jack and Headphone jack , exactly the same signal
as the Individual Output Jackl is send out/Through the Outputl Jack, the total
By connecting the optional Mouse to the EXT CTRL Connector, nearly all the
operations can be performed by the Mouse. The Mouse also allows you to set
Turn the S-330 on while holding the button "T "down on booting.
*The optional Mouse (MU — 1) is designed specifically for the S-330 and S— 550. Do
not connect it to any other device.
Turn the S— 330 on while holding the butoon "" down on booting.
* Connect the Mouse or RC-100 to the EXT CTRL Connector without bending it.
*Do not connect the EXT CTRL Connector to any other device but the optional Mouse
(MU-1) and the RC-100.
*lf the RC — 100 does not work, push the Reset Switch.
*The LCD Display window on the S— 330 is adequate for playing the programmed data,
checking or changing values, or executing commands. The LCD Display window can
be used at EXT CTRL switch = Off. Turn the unit on while holding the " •<" button
down.
To connect a 200 line black and white display for a computer, or a home TV
set featuring a video input jack, use the connector for a Monochrome monitor
display (MONOCHROME).
Before connecting a color display to S-330, please make sure that the
the
monitor's input matches the output of the S-330. If not, do not use the monitor
with the S-330. The output of the S-330's RGB Connector matches the TTL
RGB 200 lines.
10
3 Open
4 HSVNC Horizontal Sync signal
TTl level negitivt
S VSYNC Vertical Sync signal
6 R Video signal (red)
Horizontal
a
Sync •
r Video signal (RGB)
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(15.756kHz)
For connecting the S-330 to the monitor display, use the Roland RGB-25N
connection cable. Please do not use a cable that has a different number or
different positions of the pins. (The impedance of the S-330's RGB output is
100 Q.)
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11
The S — 330 can be played in 16 voice polyphony by MIDI messages sent from
the controller connected to the MIDI IN.
The S — 330 can have eight receive channels and therefore can receive eight
different messages separately and play them.
The S-330 receives 109 key (CO to C9) Note messages and plays them with any
of the 32 Tones. This function can be effectively used for assigning different
samples (instrument samples) to different sound ranges, resolving unnatural
sounds caused by pitch difference, or for assigning a drum voice or special effect
to each key. Each Tone assigned to a key is called a Patch. The S — 330 can store
up to 16 Patches in the internal memory.
The S-330 can set eight receive channels, therefore, up to eight different Patches
—
can be played simultaneously, allowing you to enjoy orchestration by using only
one S-330.
S-330
ch2 INDIVIDUAL
OUT
Output of a flute phrase
Flute Patch
ch 1
INDIVIDUAL
f»ffl»
MIDI IN OUT
Output of a piano phrase
Piano Patch
ch2
MIDI Ol I I I
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OUT "HIIIIIII.
Play a flute phrase
ch
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MIDI Ol I I
OUT
Play a piano phrase
12
Data programmed on the S-330 consists of Sound data (Wave data .Tone
Parameters, Patch Parameters ), Function data (Parameters on the PLAY Mode,
and FUNC Mode) and MIDI data (Parameters on the MIDI Mode,). All of them
can be saved onto a floppy disk or loaded back to the S — 330.
System Program
System Program
FUNC I I MIDI I | FUNC 1 1 MIDI 1
a. Wave Data
WAVE BANK A
1 Segment
The sampled Wave can be truncated, cutting away un — needed portions of a wave
or two waves can be mixed, or filtered in the Digital Filter, etc. (This is called
13
The Wave data written in a Bank can be read and reconstructed with a set of
Tone Parameters. The combination of a wave and a set of Tone Parameters
creates an original Tone. In other words, an original Tone can be made of an
intact sampled wave, or edited wave, plus a set of Tone Parameters set at values
you like.
The S-330 allows you to borrow the Wave data from an original Tone and make
a different Tone (= Sub Tone) with different values of Tone Parameters.
•
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c. Patches
Any two of the 32 Tones can be assigned to a different key. The key assignment
of the Tones, and the performance controlling functions (Patch Parameters) are
combined, making a Patch. Up to 16 Patches can be programmed in the S-330.
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Patch Parameters
14
The function parameters set in the -Play or Func mode are written in memory
as Function data. MIDI functions ( MIDI receive functions) are written as MIDI
data.
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The data programmed on the S — 330 can be written in the internal memory.
Data in memory, however, will be erased when the unit is turned off. To retain
the data even after the unit is switched off, save it onto a floppy disk.
A brand new disk or a disk used for other than the S-330 cannot be used for
saving the data in the S— 330, unless it is formatted (see page 135 "Format").
Using the Backup function, a disk is automatically formatted then data is saved
onto a floppy disk.
15
Using the Mode Selector Buttons, any of the following six modes can be selected.
• PLAY Mode
By switching the unit on then inserting the disk, the unit is automatically
turned to the Play mode.
EDIT Mode
This mode allows you to edit parameters for making a Tone, and assign a Tone
to a Note Number.
UTILITY Mode
To activate this mode, the utility system program should be read from the
utility disk. Use this mode for sampling or editing wave data, etc.
• FUNCTION Mode
This mode can set the Master Tunc , initialize parameters and select a controller
to be used.
• MIDI Mode
This mode is for setting the MIDI functions, e.g. MIDI channel, or monitoring the
messages received from the external MIDI controller.
DISK Mode
This mode is for saving the data in the S — 330's memory to a 3.5" floppy disk,
or loading the data from the disk to the S-330.
16
3. Basic Procedure
The S-330 can be controlled by using the panel switches of the unit, the optional
Mouse (MU-1), or the Remote Controller (RC-100). The EXT CTRL Switch
selects whiten of the three controllers shold be used. To set it at power-
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RC-100
EH Buttons to be used
To open the Mode window, turn this to To open the Sub Menu window,
red with the [Link] push the left side turn this to red with the Mouse, and push
button on the Mouse. the left side button on the Mouse.
To open the Menu window, turn this to To open the Command window,
red with the [Link] push the left side
turn this to red with the Mouse, and push
Message Line
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the Mouse.
When the Mouse or the RC-100 is being used, the Display responds as below,
showing that the S-330's Display dose not function.
17
Each mode has various menus. The selected mode and menu are shown at the
MODE and MENU Selection
right corner on the Message Line.
MODE MENU
c/i
1
Plt>Y 1
Patch PRM Patch t^M
EDIT
E39
D*K
Split
mode: [MENU
PLflV EDIT-Patch PRM
Selecting the Mode Selecting the Menu
MODE |
Plt>Y |
Patch PRM !
Patch tRM |
MENU
EXECUTE
MENU
Select a mode using the appropriate Mode Button. If you want the c
Select the Menu. Execute (Exit)
same mode, open the Menu Window with the Menu Button.
Split ijyll^B
CO
TJ
DEC/NO INC/YES
—H—
T
CO
I
to
CO
o Move the cursor Increases or decreases a number
CO
a^-r-wp
o
Using the Ten Key Pad, push the
Move Increases or decreases a number
o
o
the cursor
ENTER to set.
COMMAND EXECUTE
COMMAND
Open Ihe
Select the Command Execute (Exit)
Command Window
Open the
Lit in red Select the Command Execute (Exit)
Command Window
COMMAND EXECUTE
COMMAND
Open the
Select the Command Execute (Exit)
Command Window
Copy Page
Init All lnit AM
Init Page Init Page
Swap All Swap All
System Program
FUNC MIDI
Z6-S330-01
Roland Ver. 1 .00 Wave Data
S-33D
SYSTEM DISK 1 Tone Parameters
| ^ I
System Program
FUNC | |
MIDI
|s/No
Z6
Roland VJ°;% Wave Data
Utility Disk
,
i
1
i—
System Program
Utility System
Is/No Utility System
SYS-S330-6
Roland Ver. 1 .00 Utility System |
Utility System |
Utility System |
These two System Disks contain the basic system program and the S-330's sound
libraries, Sound data, Function Data and MIDI data.
The Utility System Disk contains the system programs necessary for sampling and
editing wave data, etc.
22
The S-330 cannot be played immediately after being turned on. The program on
a supplied system disk should be transferred to the S-330 to operate it as a
sampler module. This procedure is called Booting. For booting, either of the
supplied System Disks can be used, but here, let's boot with the Disk I. After
reading the program from the system disk, the S — 330 continues to read the
Sound Data stored on the same disk.
To use the optional Mouse or the RC-100, turn the S-330 on while taking the
following procedure, and the EXT CTRL Switch is automatically turned on.
*!f you turn the S— 330 on without holding any Ten Key down, the status written
on the disk is given priority. The supplied system disk will default to "Off". How
to write data onto a disk is explained on page 138.
NOTE : When the "RC — 100" or "Mouse" mode is selected but the RC — 100 or the Mouse
is not connected to the S— 330, the buttons on the S— 330's panel do not work
properly.
23
Step 2 Insert the System Disk into the Disk Drive until it clicks.
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The number counts down to 00, and booting is completed, automatically returning
to the Play mode.
*Do not take out the floppy disk or switch the unit off from the moment the disk
24
Floppy disks will become erased naturally after a certain length of lime. To avoid
the loss of important data, make it a rule to make a few back-up disks. The
S — 330's Backup function allows you to load the entire data on a disk.
Please use a 2-DD type floppy disk (3.5" double sided, double density, double
track micro floppy disk) such as a Roland MF2-DD.
If the supplied system disk happens to be erased or damaged, consult your local
Roland service center.
Boot the S-330 with a System Disk, then make a backup without changing the
contents.
Step 1 Take out the system disk from the Disk Drive, set the Protect Tab on the floppy disk
for backup to the WRITE position, and insert in the Disk Drive.
Step 3 Using the Cursor Buttons, select "DISK", and push the EXECUTE button.
Step 4 Using the Cursor Buttons, select "Backup", and push the EXECUTE button.
Step 5 Push the COMMAND button, and push the EXECUTE button to start the procedure.
The Display shows "Formatting", then "Now Saving", and finally "Now Saving. ..0". Now,
the System Disk's backup is prepared.
Step 6 Push the Eject Button to take out the floppy disk from the Disk Drive, and set the
Protect Tab to the PROTECT position.
Turn the unit [Link] the unit with second disk, then similarly prepare the backup
of the second disk.
25
Step 3 Using the Cursor Buttons, select "UTIL", then push the EXECUTE button.
Step 4 Select "UTIL Backup" using the cursor buttons, then push the EXECUTE button.
Step 5 Push the COMMAND button, then push the EXECUTE button.
The Display shows "Now Loading", then the number counts down to 0, and finally
Step 6 Push the Eject button to take out the floppy disk from the Disk Drive, and set the
Protect Tab on the floppy disk to the "WRITE" position, then insert it into the Disk
Drive.
The Display shows "Formatting", then "Now Saving", then the number counts down to
0.. Now, the Utility Disk's Backup is prepared.
Step 7 Push the Eject Button and take out the floppy disk from the Disk Drive, then return
the Protect Tab on the disk to the "PROTECT" position.
The backup procedure for the Utility Disk erases any sound data in the internal
memory. So, boot the unit again with the System Disk.
26
it is possible to load a data disk programmed by the S-50 (Ver.1.0, 2.0), SYS -503
TYPE- A- Disk or a Sound Library disk of the S-50 into the S-330 with the Convert
Load function (P.143). Also, an S-50 disk can be converted into an. S-330 disk with the
Data on the S-550's disk can be loaded into the S-330 without converting it.(P.122)
27
T] Playing
[Voice Mode]
r
~
Voice Mode —MAL CH Patch Out Leve 1
A * 1 111 Drums / Perc, T 127
B * 2 112 Slap Bass 2 127
C * 3 113 Fretless Bass 3 127
D * 4 114 Synth Bass 4 127
E * 5 115 Brass Section 5 127
F * 6 116 Solo Trumpet 6 127
G * 7 117 E P i aino . 7 127
H * Off 118 Synth 1 8 127
When the VAL mode is selected, "Last Note Priority" is shown on the
Message Line. You can set as many as eight receive channels and
assign Patches to these channels. Patches are played by Note messages
received on the relevant channels. If the received Note messages exceed
16 voices, the older sounds are sacrificed.
Note The S — 330 allows you to set the Receive Channels for Voice Groups A to
H to the same channel number (s). This however, will cause slight delays
in starting the sounds, in particular, when the voice mode=VAL (Last Note
Priority Auto mode).
When the VAF mode is selected, "First Note Priority" is shown on the
Wctce Mode- AUTO Message Line. You can set as many as eight receive channels and
assign Patches to these channels. Patches arc played by Note messages
A * received on the relevant channels. If the received Note messages exceed
B *
16 voices, the later messages arc ignored.
C *
D *
E *
F *
G *
H *
28
Woice Mode 1 2 3 4 5 6 7 8 9 1 1 1
^
A 16 14 12 12 10 10 10 8 8 8 8
B 2 4 2 6 4 2 8 6 4 4
C 2 2 2 2 4 2
D 2 2
E e
F
G
H
\ Voice Mode 1 2 1 3 1 4 1 5 1 6 1 7 1 8 1 9 2 2 1 2 2
A 8 6 6 6 6 6 4 4 4 4 2
B 2 6 6 4 4 2 4 4 4 2 2
C 2 4 2 4 2 2 4 4 2 2 2
B 2 2 2 2 2 4 2 2 2 2
E 2 2 2 2 2 2 2
F 2 2 2 2
G 2 2
H O 2
Exactly the same signal as sent through the Output 1 is sent through
the Output 1 phone jack and the Headphone Jack.
Here, you can check and change the Output set in each Patch. If this
indicate.
*lf the value changed here, the value of the Patch Parameter will also
change.
29
[Other Parameters]
CH (Receive Channel)
This is "the receive channel of each voice group. When it is set to Off,
*You can select a Patch you like by using Program Change messages sent
from an external MIDI device. To do this, set the Receive Switch [[Link]]
*You can change this parameter with the volume messages sent from an
external MIDI device. To do so, set the receive switch [Vol] to "On" with
* There are some more parameters related to volume control. The volume
of each key is determined by the following six parameters.
5. TVA Envelope level of the Tone assigned in the Patch (see page 93)
6. Strength of keyboard playing (see page 94 "Level Curve")
raising the volume automatically widens the dynamic range, allowing delicate
and realistic volume changes. Set the output volume of the S — 330 as high
as possible and adjust it on the mixer or amplifer.
30
PLAY MODE
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Standard
This is the display currently called. In this display, the sound source
works faster.
Out '..-•.•el
!'tr, 5
Til ? 127
I Pld '
"1
127
P12 •
4 127
4 P 1 V 7 127
6 127
1 127
-..:::• «.-.. e 127
' v 3 \
Fl
It. '•.
PI.:- M-."' > » - v M ? .I.U. ! .". >' i
of the Display.
You can load data from the disk by opening the Command Window. This
Function is as same as "Load" of DISK mode. See P. 122.
31
PLAY MODE
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Split Disp
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OThe split point of the 1st and 2nd Tones in the Patch assigned to
*The S— 330 can receive Note messsages of 109 keys, CO to C9, and play
them. When the Note messages exceed the 61 keys, an arrow appears at
32
Playing
PLAY MODE
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8 Key Disp
2 P12 l\ A 127
4 P17 127
5 PIS ;' <> 127
'.
6 P18 i 127
? P13 n 127
At the lower part of the Display, eight 109 key keyboards (that can
cover all Note numbers received by the S — 330) are shown.
When note messages are received and played by each voice group, the
relevant keys will flash.
33
{2} Sampling
34
UTILITY MODE
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Wave Scope
Drive.
Push EXECUTE or the left side button on the Mouse. The Display
shows "START" and the S — 330 is ready for signal input.
Pushing the EXECUTE or the left side button on the Mouse will first
show "STOP", then stop the movement and show a stationary waveform.
If you wish to see the moving wave again, push the EXECUTE or the
left side button on the Mouse.
*You can enter another mode or menu only from the "STOP" condition.
35
UTILITY MODE
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Sampling
Drive.
The S — 330 can record sound into computer memory. A computer can
accept information only as digital signals, so the S-330 converts audio
signals into digital . It does this by examining (sampling) the incoming
signal level a great many times a second, and sequentially recording
these different levels in computer memory. This digital recording process
is called SAMPLING.
The S — 330 has two Wave Banks, A and B where the samples are
stored. Each wave bank can sample up to 7.2 seconds at 30kHz
sampling and 14.4 seconds at 15kHz. A wave bank is divided into 18
segments, which are 0.4 seconds long at 30kHz sampling, and 0.8
seconds at 15kHz sampling.
WAVE BANK A
WAVE BANK B
18 Segment
15KHz Sampling. .14.4seo
30KHz Sampling. .7.2sec
I Segment
36
Source
You can select aTone Number where the sample is to be written. Any
of the 32 Tone Numbers can be selected.
happen.
OThe Wave data that is contained in the selected Tone is erased (it
OA Sub Tone that uses the erased Wave data is deleted, becoming an
unused Tone.
Opening the Sub Menu will callthe Tone List. This display will help
SJSBBSnriiiriPWiiilvi
red.
37
Sampling
To change to the display that shows the contents of the Wave data of a
Tone, move the cursor to [Name/Time] at the lower rigt corner of the
Display, then push the EXECUTE button or the left side button on the
Mouse.
When you finish selecting a Tone number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.
A— 0.8 Original Tone Wave Bank : A, Sampling Time : 0.8 seconds (30kHz sampling)
A-0 8x2
. Original Tone Wave Bank : A, Sampling Time : 0.8 seconds x 2 (15kHz sampling)
Sub 11 Sub Tone This borrows Wave data from Original Tone 1
Sub Deleted Tone A deleted Tone or a Sub Tone that does not borrow Wave data
When there is no space left for sampling in the destination Wave Bank,
"Cannot Execute" is shown when you try to execute, and sampling
cannot be executed.
When the remaining space is insufficient for sampling, the Wave data
will be cut.
*lf there is not enough space, you should delete some un— needed data to
increase the remaining time. You may either delete a Tone with
[DELETE] in the EDIT mode, or cut off un — needed portions of a wave
with [TRUNCATE] in the Utility mode.
38
As you feed an audio signal, set the level as high as possible without
causing the Display to show "OVER", using the Recording Level Knob
on the front panel.
The audio signal fed into the S — 330 is sent through the Individual Out
1 and Output Phone Jacks, and therefore can be monitored through the
connected amplifcr.
*When sampling from a microphone, you may hear a howling noise. If so,
turn down the volume of the amplifier and monitor through headphones.
This sets the sampling time (0.4 sec steps). You can select up to the
maximum sampling time. When 15kHz sampling frequency is selected,
please multiply the sampling time by 2.
If the maximum sampling lime is longer than that of the sample, select
a longer sampling time, so that sampling can be more successful. You
can truncate the wave later in the Utility mode [TRUNCATE].
The Original Key represents the key at which the original sample was
played.
When sampling from a musical instrument, you may have to set a Key
number that matches the pitch of the sampled sound. Middle C is shown
as the C4 key, and a semi — tone as #.
*The highest pitch which can be played on the S— 330 is 2 octaves above
the sampled sound. Higher pitches cannot be played.
39
( = threshold level) is fed in. When the threshold level is set to zero,
Level m
t
Threshold
Pre -Trigger
Pre — trigger allows you to record the Wave data even before it exceeds
the threshold level (before the sampling is executed when the threshold
level is set to zero.) In the other words, this function begins sampling
a little earlier, and therfore, saves the beginning of the sample from
being cut off.
[10ms]
About 0.01 of a second before the Wave data reaches the threshold
[50ms]
About 0.05 of a second before the Wave data reaches the threshold
[100ms]
About 0.1 of a second before the Wave data reaches the threshold
[0ms]
The moment the Wave data reaches the threshold level, sampling starts.
*When the sampling frequency 15kHz is selected, the Pre— trigger time is
40
[Executing Sampling]
Here, check and see the Display lo make sure that you have proceeded
correctly so far. Then open a Command Window.
Sampling
AUTO
Threshold
Sampling
MANUAL
Pre— Trig
EXECUTE
Sampling
PREVIOUS
41
Auto sampling can retain the sample (Wave data) from a certain time
(Pre-trigger time) before the signal fed into the S-330 actually
Push the EXECUTE button or the left side button on the Mouse.
Step 1
The Display shows "Wait Trigger" until a signal exceeding the threshold
Feed the sound to be sampled. When the level exceeds the threshold
Step 2
level, the Display changes to "Start".
When the S-330 has sampled as long as the set sampling time, it
Manual sampling can retain the sample (Wave data) from the moment
pressed. The sampling time is kept
the EXECUTE button is total
unchanged.
Step 1 Push the EXECUTE button or the left side button on the Mouse, and
feed the signal to be sampled simultaneously.
42
Previous Sampling retains the Wave data for the set sampling time, that
occurs before Step 1 is done. NOTE: The S-330 continuously examines
the incoming data stream, and is always sampling. This is very useful
for monitoring what you want to sample, and then sample after the fact,
(e.g. monitoring a television show and sampling what you have heard.)
Step 1 When the signal to be sampled is fed into the S — 330, push the
EXECUTE button or the left side button on the Mouse.
Before making a Tone with the sampled Wave data and the Tone
Parameters, you may wish to play it on the MIDI keyboard to hear what
it sounds like. Also, in the Display, the waveform and the sampling
parameters can be seen.
• Waveform Display
AH the Wave data sampled in the Wave Bank is shown in the Display.
When using a color display, the following three colors are seen :
This shows the remaining time of each Wave Bank in 30kHz sampling
time.
* Sampling will initialize all the Tone Parameters except for the Orig Key,
therefore, after sampling, you need to truncate un— needed portions (See
(The default values of the Tone Parameters arc shown on page 114.)
43
Wave data editing changes the shape of the sample, and each process
is entirely digital.
The following are menu for Wave data editing. With a menu called, set
the receive channel of voice group A to the transmit channel of a MIDI
device, and you can hear the Source tone if it is before the menu is
*lf the Patch Level (P.103) of the Patch assigned to Voice Group A is set
44
This is the location (the number of a Tone) where the edited Wave
data is to be written. Any of the 32 Tone numbers, except for the one
selected for the source Tone, can be selected.
OEdited Wave data is written into the empty space in the selected Wave
Bank.
OA Sub Tone that uses the erased Wave data is deleted, becoming an
unused Tone.
*The new Wave Data is written in the Wave Bank of the same Block as
When there is no space left for writing in the destination Wave Bank,
"Cannot Execute" is shown when you try to execute, and writing cannot
be executed.
When the remaining space is unsufficient for writing, the Wave data will
be cut.
*lf there is not enough space, you should delete some un— needed data to
increase the remaining time. You may either delete a Tone with
[DELETE] in the EDIT mode, or cut off un— needed portions of a wave
with [TRUNCATE] in the Utility mode.
45
UTILITY MODE
Truncate
This menu allows you to remove the unneeded portions of a Wave, and
transfer some portions elsewhere. If a space is made at the end of the
Wave data, and it is larger than one segment , that space will be erased
and added to the remaining time.
\u
1
~
SHIFT
k¥
, t
m
m
46
Source
* Opening the Sub Menu will display the Tone List which you can watch
while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return
the normal display. See "Tone List Display" on pages 37 and 38.
*When Truncate is executed, any Sub Tone that used that particular Wave
is deleted. If you wish to retain the Sub Tone, call it with [Tone PRM]
in the Edit mode (page 70) and replace the Original Tone, from which
it borrows Wave data, with another Tone.
[Setting Points]
Set the needed portions of the Wave with the Start and the End points.
You can actually listen to the sound while setting these points.
The very beginning of Wave data is address zero. The end of the Wave
data that uses one segment (see page 36) is address 012288 (0.4
seconds at 30kHz sampling) and that of the whole Wave Bank is
WAVE BANK : i :
:;::::::::::
18 Segment
221184
1 Segment 012288
To enter an address, use the DEC and INC buttons, or the buttons on
the Mouse. The amount of the change caused by one push can be
selected with the following Search Mode.
*The addresses of the Start and the End points set here are identical to
those set with [LOOP] in the Edit mode. This means that changing
addresses here will automatically change those set in the Loop Set mode.
If you wish to enlarge a particular portion of the Wave, use the three
types of Displays in the [LOOP] menu to set the addresses.
47
Search Mode
follows.
The amount of change caused by one push can be selected as
[Shift]
Shift
[Executing Truncate]
wf?P?
fcjffiS'f?
!J^^fiPy>TTtJ}' •
y.
1 '^fp
48
UTILITY MODE
<mmm«mm itMmM&xmmmmmm>mmwimmimmmMwmMm.w)wmmM)mi
it iMKmmommitmmKKimmm»mmuti>immum>.¥immua muiiimim
i i
Mix
Source 1 Destination
=v
INITIALIZE
Source 2
\Z~i \ i M
*
Sourcel Select two Original Tones to be mixed. (Sub Tones cannot be mixed.)
Source2 The length of the new Tone is the same as Source L's, so select the
longer Tone for Source 1.
*When the cursor indicates Source 1, the Wave data of Source 1 is shown
in the Display, and the Source 1 Tone can be played. Moving the cursor
to Source 2 displays the wave data of Source 2, and the Source 2 Tone
can be played.
*The two waves are always mixed from address zero, so you may need to
truncate the waves to match the wave heads. (See [Truncate] on page
46.)
49
Tone, and all the Tone Parameters are initialized.(See page 45 [Selecting
a Destination Tone].)
Opening the Sub Menu will call a Tone List which you can use for selecting
Source 1, Source 2 or Destination. After the Source 1 Tone is selected by
pressing the EXECUTE or the left side button on the Mouse, push the same
button again to change to a Tone List for source 2.
When you finish selecting a Tone number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.
See "Tone List Display" on pages 37 and 38.
[Level Setting]
Source 1 Level [0 to 127]
This sets the level of the Source 1 Tone in MIX. At 127, the waveform
is exactly the same as the sample. While changing the level, you cannot
hear the change.
This sets the level of the Source 2 Tone in MIX. At 127, the waveform
is exactly the same as the sample. While changing the level, you cannot
hear the change.
[Executing Mix]
50
UTILITY MODE
Combine
This function Combines two Waves to make a new Original Tone. The
End point of Source 1 is directly joined to the Start point of Source
2. Here, the Tone Parameters are initialized.
Source 1 Destination
Drive.
• 1
|||
[ft* Preparation 3 Select [Combine].
* When the cursor indicates Source 1, the Wave data of Source 1 is shown
in the Display, and the Source 1 Tone can be played. Moving the cursor to
Source 2 displays the wave data of Source 2, and the Source 2 Tone can
be played.
51
Destination
The combined data of Source 1 and Source 2 is written to the
destination Tone, and all the Tone Parameters arc initialized. (See page
45 [Selecting a Destination Tone]).
Opening the Sub Menu will call a Tone List which you can use for selecting
Source 1, Source 2 or Destination. After the Source 1 Tone is selected by
pressing the EXECUTE or the left side button on the Mouse, push the same
When you finish selecting a Tone number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.
See "Tone List Display" on pages 37 and 38.
[Setting Points]
Source 1 Start Point (the beginning address of the needed- portion of a wave)
End Point (the end address of the needed portion of a wave)
Source 2 Start Point (the beginning address of the needed portion of a wave)
End Point (the end address of the needed portion of a wave)
221184
1 Segment 0'—^* 012288
Set the needed portions of the Wave with the Start and the End points.
You can actually listen to the sound while setting these points.
The very beginning of Wave data is address zero. The end of the Wave
data that uses one segment (see page 36) is address 012288 (0.4
seconds at 30kHz sampling) and that of the whole Wave Bank is
To enter an address, use the DEC and INC buttons, or the buttons on
the Mouse. change caused by one push can be selected
The amount of
with the following Search Mode.
52
*The addresses of the Start and the End points set here are identical to
those set with [LOOP] in the Edit mode. This means that changing
addresses here will automatically change those set in the Loop Set mode.
If you wish to enlarge a particular portion of the Wave, use the three
types of Displays in the [LOOP] menu to set the addresses.
Search Mode
[Executing Combine]
53
UTILITY MODE
S&[Link]<. VX. i*J ;WjWafcl^W^ySSy?SKft&iSS&S
:
[Link]
Source
Destination
The source is processed by the Digital Filter and is written into the
Opening the Sub Menu will call a Tone List which you can use for selecting
Source or Destination. After the Source Tone is selected by pressing the
EXECUTE or the left side button on the Mouse, push the same button again
to change to a Tone List for Destination.
When you finish selecting a Tone number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.
See "Tone List Display" on pages 37 and 38.
54
Mode
You can select one of the above two filters; -12dB/Octavc Lowpass
Filter or Highpass Filter, where cutoff frequency and resonance can be
set. By executing D. Filter twice, -24dB/Octavc, and three times,
Resonance [° t0 127 ^
emphasized.
Resonance
Raising Resonance
Level
LP
CutoffPoirU Frequency
Cutoff Point
55
At 127, the original Wave data is sent to the filter. If the sound is
filtered sound cannot be heard while setting the digital filter parameters.
So, you may have to repeat the filtering process to obtain the optimum
result.
*When the Level Adjust is set to around 127, the sound may be distorted.
56
UTILITY MODE
Wave Loop
By reading a loop ( =a part of wave data from the loop point to end
point) repeatedly, you can make a longer tone. (Sec page 75.) Sampled
waves, however, often have complicated waveforms, therefore it is very
difficult to find out the loop points and end points where the waves
are connected smoothly. The Smoothing function of the S-330 changes
the shape of the wave from the loop to the end points so that loops
can be connected smoothly.
Drive.
I'll !.' I,
Source Select the source Tone to be looped.(A Sub Tone cannot be selected.)
Destination Select a destination Tone where the edited wave data is written. Tone
parameters arc copied from the Source Tone, but the Loop mode is set
to [Forward].
If the space of the destination Tone is shorter than the source Tone,
"Cannot Execute" is shown and data cannot be written.
Opening the Sub Menu will call a Tone List which you can use for selecting
Source or Destination. After the Source Tone is selected by pressing the
EXECUTE or the left side button on the Mouse, push the same button again
to change to a Tone List for Destination.
When you finish selecting a Tone number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.
See "Tone List Display" on pages 37 and 38.
57
Start Point
Loop Point The wave between the loop point and the end point set here is
*lf you open the Command Window and execute Auto Loop first, then
Smoothing, more natural loop will be created. See page 81 "Auto Loop".
*The address of each point set here is the same as that set with [Loop]
in the Edit mode. In other words, changing addresses here will change the
addresses of the Source Tone set with Loop Set.
Search Mode
Loop Edit
Screen Type
Zoom Time
Zoom Level (See page 78.)
[Executing Smoothing]
Smoothing
58
UTILITY MODE
^T WffM^^
BaegflSfiys ft
Wave Draw
Drive.
Source
Select an Original Tone where you wish to draw a waveform. The wave
data of the selected Tone is directly edited. So if you wish to retain
the original waveform, copy the Tone.(See page 65.) Here, you cannot
* Opening the Sub Menu will display the Tone List which you can watch
while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return
the normal display. See "Tone List Display" on pages 37 and 38.
you can edit. The wave data al the Window Address is enlarged and
shown under the blue belt as much as 228 addresses.
Wave Legth
T™
Start
Point/ of
-T
1 14 Addre5ses 1 \A Addresses
t 59
Window Address
Step 1 Move the Mouse cursor (red triangle) onto the blue belt, and the cursor
becomes a white square.
Step 2 Move the Mouse cursor to the position (Window Address) you want.
Window Address
Step 3 Pushing the left side button on the Mouse will show the wave data
at the assigned position (=Window Address).
Step 4 Move the cursor (now red triangle) outside the right or left end of
the wave indication, and the cursor becomes an arrow.
Step 5 Pushing the left side button on the Mouse scrolls the wave indication
Step 1 Move the cursor to the Window Address parameter in the Display using
the Cursor Button.
Step 2 Pushing the INC or DEC button will scroll the wave data to the right
or left 114 address steps. On the RC-100, the address you want
in
[Zoom Level]
Zoom Level
At [1], the entire wave can be seen, and at [7], the waveform is the
largest.
60
[Drawing a Waveform]
f\
- Mouse
t
cursor
\l
Step 1 Move the cursor to where you wish to draw the waveform, and draw
a wave while holding down the left side button on the Mouse.
M&»miwAmimmmmm&imm^m$mmwmmemmmmmmBmm
Move the cursor to the upper part of the wave display screen, then push
the right side button on the Mouse, and the wave display will be rolled
down. Move the cursor to the lower part to roll up.
*When the Zoom Level is set to [1], the entire wave is already shown,
therefore, it cannot be rolled down or up.
*For successful wave drawing, select Zoom Level [1], and draw the
WBveform roughly first, then select [7], roll up or down the wave display
and draw a finer line.
To return the cursor to the parameter display, push the right side
button on the Mouse in any position except the [Rolling up and down]
area, for example, while on the blue line.
61
[Window Loop]
short sounds that they cannot be monitored, but by looping them they
can then be monitored.
When "Off", the original Start point, Loop point and End point are
retrieved. If you move to another menu with W. LOOP "On", the
COPY
This can copy the 228 addresses of wave data shown in the Display
CLR WINDOW
This erases the 228 addresses of wave data shown in the Display.
CLR ALL
The entire Wave data from the Wave Top to the Wave End can be
erased.
62
EDIT MODE
Delete
INITIALIZE
Parameters
T| :
:
* Opening the Sub Menu will display the Tone List which you can watch
when selecting a Tone. When you finish selecting a Tone number, push the
SUB MENU button or the right side button on the Mouse to return the
[Deleting a Sub Tone Deleting a Sub Tone will initialize the Tone Parameters. This, therefore,
is regarded as an empty Sub Tone,
one that docs not have an Original
the Original Tone
Tone. Deleting a Sub Tone, however, docs not erase
data used by the Sub Tone.
When you have selected the Tone to be deleted, open the command
window and execute [1 Tone].
63
This erases the entire sampling data of that Wave Bank, initializing all
the Tone Parameters of the Tones, changing them to empty Sub Tones
that do not have Original Tones. The Sub Tones which were using those
data will be initialized, becoming empty Sub Tones.
Bank A
Bank B
ALL Tone
64
EDIT MODE
Z<y.Z.r&.ZK^X^XZV&%?SG^V^XtZ&\?SZi^Z\?&^
Copy/Move
In this menu, you can copy the entire Wave data and the Tone
Parameters, at the same time. Also, Reverse Copy makes a reversed copy
of the source Wave.
Source Select the Tone you wish to copy or move to the other location. (A Sub
Tone cannot be used.)
Opening the Sub Menu will call a Tone List which you can use for selecting
EXECUTE or the left side button on the Mouse, push the same button again
to change to a Tone List for Destination.
When you finish selecting a Tone number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.
65
Wave Bank £ A B^
-
NORMAL
REVERSE
Copy
This copies the source Tone to the destination Tone, leaving the source
Tone at the original location.
Move
This copies the source Tone to the destination Tone, erasing the source
Tone from the original location.
66
EDIT MODE
Disp. Wave
In this menu, the entire Bank to which the Tone currently in use
belongs, is shown.
[Monitoring Wave]
To monitor the wave of one Tone, select the relevant Tone to the
Source position.
* Opening the Sub Menu will display the Tone List which you can watch
when selecting a Tone. When you finish selecting a Tone number, push the
SUB MENU button or the right side button on the Mouse to return the
normal display. (See "Tone List Display" on pages 37 and 38.)
The entire Wave Bank to which the selected Tone belongs is shown.
If an Original Tone is selected, the selected Tone is shown in red and
*When a Sub Tone is in use, the wave data of the Original Tone that is
*lf the selected Tone has already been deleted, Wave Bank A is shown.
*When you have selected the Tone to be monitored, open the command
window and select [Tone], then push the EXECUTE button or the left side
67
imam uaia mts woa » i:- *s mi The command window also contains the function
Bank A
Bank B
68
Tone Parameters involve how the recorded Wave data is read and
rcconstruncled . Wave data is not transformed by editing Tone
Parameters, therefore the Tone Parameters may be edited as many limes
as you like without affecting the Wave data itself.
If you wish to listen to the Tone while editing a Tone Parameter, set
*If the Patch Level (P.103) of the Patch assigned to Voice Group A is set
69
EDIT MODE
i&^g^is^vawg maaaaisamm^
Tone PRM
The number and the name of the selected Tone is shown at the upper
left of the Display. Some more information of the Tone is shown at the
right of the Tone name.
A-0. 8x2 Original Tone Wave Bank : A. Sampling Time : 0.8seconds x 2 (15kHz sampling)
Sub 11 Sub Tone This borrows Wave data from Original Tone 1
Sub Deleted Tone A deleted Tone or a Sub Tone that does not borrow Wave data
* Opening the Sub Menu will display the Tone List which you can watch
when selecting a Tone. When you finish selecting a Tone number, push the
SUB MENU button or the right side button on the Mouse to return the
normal display. (See "Tone List Display" on pages 37 and 38.)
70
The S-330 allows you to borrow the Wave data from an Original Tone
and make a different Tone ( = Sub Tone) with different values of Tone
Parameters. A Sub Tone does not sound unless Wave data is borrowed
from an Original Tone.
Call aSub Tone or unused Tone in the Tone List Display, then here,
select the Original Tone from which Wave data is borrowed. When an
You can make a Sub Tone which is completely different from the
Original Tone which shares the same Wave data. For instance, you can
add vibrato or change the envelope to make a sound of different nuance.
Two sounds can be created from one Wave data by connecting two
waves using Truncate (page 46) and Combine (page 51), then setting two
different Start and End points. This makes the Wave Banks more useful.
The system disk contains many Tones made in this way.
Sa mpling Time
-4 t-
Stan Point End Point Start Point Enti Point
*An Original Tone has its own Wave data. When an Original Tone is called,
*When there is no empty Tone, erase an unneeded Tone with the Delete
function (page 63), then call the Tone number of the deleted Tone.
71
C0 to C8]
Orig. Key (Original Key Number) f
sampled sound. Any pitch that exceeds that does not sound.
Pitch Follow
f° n /° ff]
key is played.
f" 24 t0 +24]
Shift
At
This sets the pitch when the above Pitch Follow is set to [Off]. [0],
lower.
This adjusts the pitch of Tone subtly. ± 50 is about half a semi -tone.
This sets the depth of the LFO that controls the pitch modulation. The
LFO parameters are set in [LFO] on page 82.
[On/Off]
P. Bender (Pitch Bender On/Off)
When this is set to [On], the pitch of this Tone changes with the
[On/Off]
Aftertouch (Aftertouch On/Off)
messages.
72
[On/Off]
TVF (TVF On/Off)
[1 to 8]
Output Assign (Assigning Tones to Output Jacks)
[Output Assign]
Tones are output from the output jacks assigned
in
[0 t0 127]
Level (Tone Level)
1 -A-B-C 7 S-T-U-
2 -*D^E-*F 8 -V-W-h-X
3 -*G-»H-*I 9 -Y-Z-/
-*J-K-*L -> + -» » X
4
6 ^P-Q-R
Palette. Select a letter you want and push the button at the left to enter
n
is for deleting. To return the
it. "I" is for inserting a space, and "D
the right side.
cursor from the Palette, push the button at
73
[Executing Commands]
INT initializes the Parameters of the Tone currently called. COPY copies
the Parameters of a source Tone to Tone currently called.
the SWAP
swaps the Parameters of a source Tone with the Tone currently called.
To assign the source Tone for COPY or SWAP, open the Sub Menu.
Then without moving the Cursor, push the Execute Button or the left
side button on the Mouse to change the Tone List for selecting a source
Tone for COPY or SWAP command.
COPY ALL This copies all the parameters of the Source Tone to the Tone currently
selected.
COPY PAGE This copies only the parameters of the Source Tone which are shown
in this Display to those of the Tone currently selected.
INT ALL This initializes all the parameters of the Tone currently called.
INT PAGE This initializes only the parameters which are shown in this Display.
cThe default values of the parameters are shown on page 114.
SWAP ALL This swaps all the parameters of the Tone currently called with those
of the source Tone.
SWAP PAGE This swaps only the parameters shown in the Display with those of the
Source Tone.
74
EDIT MODE
Loop
One Shot is playing a sample only once, therefore the sound disappears
instantaneously. Reverse is playing a sample once in a reverse direction.
If you wish the sample to be played longer than just once, Looping lets
the wave data or a part of the wave data play as long as you push
a key. One Shot may be good for percussive sounds, and Looping is
The sampled wave can have a Start Point, End Point and Loop Point.
The Start Point is where the S-330 starts playing the sample, and the
End Point is where playback ends. When you play a key, the sample
plays normally until it reaches the End point then it goes back to the
Loop point and re -plays through the loop. The Looping process
continues for as long as the key is pressed.
END POINT
Playing Wave
In this menu, you can set the Start Point, End Point, Loop Point, and
other parameters for looping and Auto Loop that opens a command
window to let the S-330 detect the Loop Point itself.
75
The number and the name of the selected Tone is shown at the upper
left of the Display.
* Opening the Sub Menu shows the Tone List display which you can watch
while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return
Loop Mode
END POINT
START POINT LOOP POINT
76
FWD (Forward)
When you play a key, the sample plays until it reaches the End point,
then repeals playing from the Loop point to the End point.
ALT (Alternate)
The sample plays until it reaches the End point, and repeats playing
between the Loop point and the End point.
The sample is played from the Start point to the End point once.
Reverse
The sample plays in a reverse direction (from the End point to the Start
point) only once.
[Setting Points]
Start Point
Loop Point
End Point
The points are represented with the positions in memory. This is called
Address. The beginning of the wave data is address 0. The last point
of the wave of the shortest sampling time (0.4 sec at 30kHz sampling)
is 012288 address. The last point of the wave data that uses the entire
WAVE BANK : : :
::::::•:: i : :
18 Segment
221184
1 Segmont 012288
The address can be set with the INC and DEC buttons or the buttons
on the Mouse. How the address is actually changed by pushing the INC
and DEC buttons or the buttons on the Mouse is determined by the
77
Search Mode
This selects how the address actually changes by one push of the
button.
Loop Edit
[Point]
The Loop point and the End point can be separately set.
[Length]
Moving .the End point changes the Loop point together with the End
point, but the Loop length is not affected. This is useful to change the
place of the wave for looping in the FWD Loop Mode.
Screen Types
Three screens arc provided for setting the Start Point, Loop Point and
the End Point. As you play the keyboard, set the points using these
three screens.
TYPE1
The entire shape of the waveform can be seen in this screen. Whether
the wave is long or short, the entire wave is shown all over the Display.
The Start point, Loop point and the End point are shown as small digits
on the belt line above the wave display. Here, you may set the points
roughly.
78
TYPE2
In this screen, you can make a loop. You can make a stable sustain
sound more successfully if using the continuation of similar waves.
When the Loop Mode FWD (Forward) is selected, the left side of the
center line shows the waveform up to the End point, and the right side
shows the waveform from the Loop point. By connecting waves deftly
on this line, a natural sustain sound can be obtained.
FWD
In the Loop Mode ALT (Alternate), the center line becomes the Loop
point when the cursor is put on the Loop position. Therefore, you can
see the waveform turned back at the Loop point. When the cursor is
on the End position, the waveform is turned back at the End point.
In this mode, though, looping is normally quite difficult.
ALT
79
TYPE3
When the cursor is positioned at the Start, the center line becomes the
Slarl point, at the Loop, the same line is the Loop point, and at the End,
it is the End point.
Zoom Time
Zoom Level
Before entering a loop and after leaving the loop, the pitch may differ.
If so, adjust the pitch of a loop here.
80
• Auto Loop
A. Loop L-*E
This mode searches through the loop from the Loop point to the End
point.
A. Loop L*-E
This mode searches through the loop from the End point to the Loop
point.
*The Auto Loop may not be able to find a loop when the range of the
loop you set is too short or the waveform is not consistent. Set the loop
fairly long and try with a different loop length.
*Auto Loop searches only for a FWD loop, therefore, executing the Auto
Loop automatically turns the Loop Mode to FWD.
INT initializes the Parameters of the Tone currently called. COPY copies
the Parameters of a source Tone Tone currently called.
to the SWAP
swaps the Parameters of a source Tone with the Tone currently called.
To assign the source Tone for COPY or SWAP, open the Sub Menu.
Then without moving the Cursor, push the Execute Button or the left
side button on the Mouse to change the Tone List for selecting a source
Tone for COPY or SWAP command.
Opening the command window, the Source Tone appears on the Message
Line.
COPY PAGE This copies only the parameters of the Source Tone which arc shown
in this Display to those of the Tone currently selected.
INT PAGE This initializes only the parameters which are shown in this Display.
cfThe default values of the parameters are shown on page 114.
Swap Page This swaps only the parameters of the Source Tone which are shown
in this Display with those of the Tone currently selected.
81
EDIT MODE
LFO
The number and the name of the selected Tone is shown at the upper
* Opening the Sub Menu shows the Tone List display which you can watch
while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return
[LFO Setting]
[0 to 127]
Rate
This sets the speed of the LFO modulation. Higher values increase the
speed.
Low
a
Value
High
82
[On/Off]
Sync
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Mode
[Sin] (Sine)
Sine
Peak Hold
83
Delay [0 to 127]
This can increase the width of the LFO wave gradually. Higher values
make the time needed for the wave to reach the set depth longer.
Low
n
Value
High
Value
84
Polarity [ + /-]
Polarity [+]
Polarity [-]
LFO Depth can be set for each Pitch modulation, TVF and TVA.
85
EDIT MODE
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TVF
Unlike the static digital filter in the UTILITIES section, the TVF can
The TVF determines the depth and the time of the effect obtained in
the digital Lowpass filler. Set the Tone Parameter [TVF] to [On] (page
73) to activate the TVF.
The number and the name of the selected Tone is shown at the upper
* Opening the Sub Menu shows the Tone List display which you can watch
while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return
the normal display. (See pages 37 and 38.)
[Setting TVF]
This sets the basic cutoff point of the TVF. As you lower the value,
Level
127
Frequency
"*
I Level
86
Resonance [0 to 127]
This boosts the cutoff point. As you increase the value, specific
harmonics are emphasized and the sound will become more unusual,
more electronic in nature.
Level
127
Frequency
Level
J" A Frequency
Set Value Level
1\
Frequency
Level
1\
Frequency
Key Follow can change the cutoff point depending on the key played,
1/1 (Normal)
Pitch of cuttoff
point
[0 to 127]
LFO Depth (TVF)
If you wish to modulate cutoff frequencies by using the LFO, set the
depth of LFO here. How the cutoff frequencies actually change is
determined by the [LFO] menu.
87
Up to eight break points (rates and levels) can be set for making an
envelope curve that controls the cutoff point of the Lowpass filter.
1
Key Off
Rate [1 to 127]
This is a slide from a break point to the next one. Higher values make
steeper slopes.
Level [0 to 127]
This sets the cutoff point to be sustained until the key is released.
Disp Zoom
Using the Mouse, you can set the Break points directly.
Step 1 Move the cursor to the Break point which is to be rewritten, and push
the left side button on the Mouse.
Mouse cursor
Step 2 Move the cursor to the new position, and push the left side button on
the Mouse again.
If the new Break point is positioned beyond the Break points previously
set, they will be moved further to the right.
Pushing the right side button on the Mouse will return the Break points
to the previous positions.
#The new Break point cannot be positioned to the left of an existing break
point.
*When you push the button on the Mouse to set a new Break point, the
set point may be slightly different to the cursor position. This happens
because the resolution is 1/128 for Level, and 1/127 for Rate.
89
Level Curve [0 to 5]
This curve controls the cutoff point of the envelope by the style of
Level Curve
This determines the depth of the envelope control on the cutoff point.
90
This can change the curve of the envelope depending on which key is
played. Higher values make a steeper curve, and lower values a mild
curve.
!!»»
Vel-Rate (Velocity Rate) [0 to 127]
This can change Rl of the envelope curve. At higher values, the curve
becomes steeper by harder playing, and at lower values, the curve is
milder.
(Level Curve : 0)
The contents of the Commands arc exactly the same as those prepared
for [Loop] menu. Refer to page 81.
91
EDIT MODE
TVA
The number and the name of the selected Tone is shown at the upper
left of the Display. If you wish to edit a Tone other than the one
displayed, change the Tone numbers.
* Opening the Sub Menu shows the Tone List display which you can watch
while selecting a Tone. When you finish selecting a Tone number, push
the SUB MENU button or the right side button on the Mouse to return
the normal display. (See pages 37 and 38.)
If you wish to modulate volume by using the LFO, set the depth of LFO
here. How the volume actually changes is determined by [LFO] menu.
92
By setting the Break point of an envelope curve, wave data can be read
(played back) in different volumes. For instance, the attack of a sound
can be purposely delayed, or a decaying effect can be added to a loop.
However, the volume of the sampled sound is the maximum, therefore,
it is not possible to make the
sampled attack quicker than the
waveform, or increase the volume, or sustain a one— shot sound.
Up to eight break points (rates and levels) can be set for making an
envelope curve that controls the cutoff point of the Lowpass filter.
Point 1
L- LEVEL
R-RATE
Sustain Point
Rate [1 to 127]
This is a slide from a break point to the next one. Higher values make
steeper slopes.
Level [0 to 127]
*The Rate before the Sustain point and End point actually draws an
exponential curve.
End Point
93
Using the Mouse, you can set the Break points directly. The necessary
procedure is exactly the same as for the TVF envelope. (See page 89.)
Disp Zoom
time.
Level Curve [0 to 5]
This curve controls the dynamics caused by the style of playing the
keyboard.
Level Curve
94
This can change the curve of the envelope depending on which key is
played. Higher values make a steeper curve, and lower values a mild
T—
curve.
This can change Rl of the envelope curve. At higher values, the curve
becomes steeper by playing harder, and at lower values, the curve is
milder.
(Level Curve : 0)
The contents of the Commands are exactly the same as those prepared
for [Loop] menu. Refer to page 81.
95
EDIT MODE
Tone Map
14
3
Preparation 1 Open the and /
select
B 4 C S FB5 C 5
1
Call the parameter to be edited in the Display (at the upper left), and
move the cursor to the Tone to be changed.
96
[P/T]
Type (Type for Playing)
When a key is played, an arrow lights up on the value of the Tone (s)
assigned to that key. Depending on the direction of the arrow, you can
97
5J Making a Patch
98
Making a Patch
EDIT MODE
Patch PRM
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[Calling a Patch]
The Patch currently selected is shown at the upper left corner of the
* Opening the Sub Menu will show the Patch List Display which you can
watch for selecting the Patch to be edited. When you finish selecting a
Patch number, push the SUB MENU button or the right side button on the
Mouse to return the normal display.
99
[Parameter Setting]
Key Mode
The S-330 allows you to assign two Tones (the 1st and 2nd Tones)
to any key you like in the Split Set display (page 105). The Key mode
selection can also be done in the Split Set display.
*ln any Key mode, each Tone will sound with a set level curve (see page
94) depending on how hard you play the key.
[Normal]
[Unison]
The S-330 sounds the 1st Tone assigned (two modules). It is possible
In this mode, the possible sounding voices are half of the Normal mode.
1st and the 2nd Tones differs. The level curve of the 1st Tone is
inverted.
In this mode, the possible sounding voices are half of the Normal mode.
*For playing in stereo, such as a compact disk, laser disk or DAT, you must
sample right and left separately, match the start points, then play in the
V— Mix mode. You should set the Patch Parameter, [Output Assign], so
that each Tone is separately output from the assigned output jack. This
way, the 1st and 2nd Tones are sent separately.
100
'/A
Level Curve 2 Level Curve 2
When the Unison Key Mode is selected, one of the sounds can be
slightly detuned. 50 is roughly half of a semi -tone.
When the V-SW Key Mode is selected, this determines the threshold
level for the two Tones. Higher values require harder playing to sound
a different Tone.
When the V — MIX Key Mode is selected, the level curve of the 2nd Tone
can be changed as shown in the picture. At zero, the volume obtained
is exactly as in the set level curve.
2nd Tone
V-MIX Ratio 127
Level Curve
Level Curve 1
Level Curve 2
101
This sets the maximum pitch alteration caused by moving the bender/'
modulation lever to the right or left extremes. Each number represents
a semi — tone : 2 is major 2nd. 3 is minor 3rd, 4 is major 3rd, 7 is
* Remember that the pitch cannot exceed the original pitch by more than
2 octaves, this applies to the pitch bend lever as well.
#lf you wish the S— 330 to receive Bender and Bend Range messages, set
the Receive Switch of [Bend] and [[Link]] to [On] in the [Message]
menu in the MIDI mode.
This can select one of the following four effects caused by Aftertouch.
* Aftertouch is the effect obtained on the MIDI keyboard that features the
aftertouch function by pushing the key harder after playing it in a normal
manner.
*lf you wish the S— 330 to receive Aftertouch messages, set the Receive
Switch of [A.T] to [On] in the [Message] menu in the MIDI mode.
[[Link]] (Modulation)
[Volume]
[Cut-off]
102
This sets the sensitivity of the aftertouch effect. At 127, the effect is
at its maximum.
This can shift the pitch of the entire keyboard from -2 to 2 octaves
in an octave step.
[Tone] : Tones are sent out from the output jacks separately as set
with the relevant Tone Parameter in each Tone.(Page 73)
decreased.
This can set the output level of each Patch separately. At 127, each
On the S-330, a Patch name is entered by using the INC and DEC
buttons. For moving the cursor, use the Cursor Buttons.
On the RC-100, a Patch name can also be entered with the Ten Key
Pad. Each push of the number key will call a letter in the sequence
shown below.
1 -*A-»B-*C 7 S-*T^U-*
2 -D-E-F 8 -V-*W-*X
3 ^6-*H-^l 9 ->Y-»Z-*/
4 -*J-»K^L -» + ->--* X
6 -*P-»Q-*R
The Mouse allows you to use letters in the Palette for writing a Patch
name. Move the cursor to the position where you wish to write a letter
and push the button at the left side, and the cursor appears in the
Palette. Select a letter you want and push the button at the left to enter
it. "I" is for inserting a space, and "D" is for deleting. To return the
cursor from the Palette, push the button at the right side.
103
In this menu, you can initialize the Parameters of the Patch currently
called, copy the Parameters of another Patch, or swap.
To assign the source Patch for COPY or SWAP, open the Sub Menu.
Then without moving the Cursor, push the Execute Button or the left
side button on the Mouse to change the Patch List for selecting a source
Patch for COPY or SWAP command.
Copy All This copies all the parameters included in the source Patch to the
selected Patch.
Copy Page Only the parameters of the source Patch shown in this Display are
copied to the selected Patch.
Init ALL This initializes all the parameters of the selected Patch.
Init PAGE This initializes only the parameters of the selected Patch shown in this
Display.
cr The default values of the parameters are shown on page 114.
Swap ALL This swaps all the parameters of the selected Patch with those of the
source Patch.
Swap Page Only the parameters of the selected Patch shown in this Display are
swapped with the source Patch.
104
EDIT MODE
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Split
Tones in each Patch can be assigned to the Note Numbers you like.
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The Patch currently selected is shown at the upper left corner of the
Display. If you wish to call a different Patch, change the numbers.
* Opening the Sub Menu will show the Patch List Display which you can
watch for selecting the Patch to be edited. When you finish selecting a
Patch number, push the SUB MENU button or the right side button on the
Mouse to return the normal display.
105
Key mode
The Key mode of the Patch currently used can be checked and changed.
The 1st Tone assigned is played in the Key Mode currently selected.
Both the 1st and the 2nd Tones assigned are played in the current
Key Mode.
*ln the lower part of the Display (keyboard indication), Split Points are
When [Info] Type is selected, you can monitor the Tones (1st and 2nd
Tones) assigned to each key.
The Tone numbers, Tone names of the 1st and 2nd Tones assigned
to the received Key Number can be monitored. The 1st Tone is
Indicate the key in the Display with the Mouse, then push the left side
button on the Mouse, and the Tone numbers Tone names of the 1st
and 2nd Tones assigned can be monitored. The 1st Tone is represented
by -+, and the 2nd Tone by -.
*To return the cursor to the position where the Parameters are indicated,
106
Two Tones, the and 2nd Tones are assigned to each key. To
1st
of the "Type
change the assignment of both Tones, select [1st&2nd]
1st Tone, select [1st], and to change only
Select", to change only the
no sound is heard.
the 2nd Tone select [2nd]. When [Off] is selected,
[T11 to T48]
1st Tone
[T11 to T48]
2nd Tone
assigned is heard.
OAssigning the Tone by indicating the key in the Display with the
Mouse
that key.
button on the Mouse, and the tone is assigned to
are indicated,
*To return the cursor to the position where the Parameters
[-2, -1. 0, 1, 2]
Oct Shift
The S-330 can be played from CO to C9. (The highest pitch, however,
is two octave above the Original Key). Using the Mouse, the pilch range
keyboard end, then push the button on the left side on the Mouse. This
107
In this menu, you can initialize the Parameters of the Patch for split
To assign the source Patch for COPY or SWAP, open the Sub Menu.
Then without moving the Cursor, push the Execute Button or the left
side button on the Mouse to change the Patch List for selecting a source
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Copy Page Only the parameters of the source Patch shown in this Display are
copied to the selected Patch.
Init PAGE This initializes only the parameters of the selected Patch shown in this
Display.
o"Tha default values of the parameters are shown on page 114.
Swap Page Only the parameters of the source Patch shown in this Display are
swapped with the selected Patch.
108
EDIT MODE
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Patch Map
In this menu, you can call each one of the Patch Parameters and set
the values of all Patches.
Norit* 1 Norm,* t
Horas 1 NOTMA I
Noi-m.1 ! Norma 1
Call the parameter you wish to edit at the upper left corner of the
Display, then move the cursor to the value of the parameter and change
it.
1 Key Mode
2 Key Assign
3 Unison Detune
4 V-Sw Thresh
5 V-Mix Ratio
6 P. Bend Range
7 AT Assign
8 A.T Sense
9 Output Assign
10 Level
109
The Function mode allows you to set the basic functions of the S-330
and initialize the Parameters other than the Tone Parameters.
10
FUNCTION MODE
Master
This does the overall tuning of the S-330. At zero, the pitch of the
sound is exactly the same as set with the relevant Tone Parameters.
The S-330 can be controlled with the buttons on the panel, the
optional Mouse or the controller RC-100. Depending on the controller
you use, the functions to be used on the S-330 differ. Therefore, it
111
PROCEDURE
[CTRL OFF]
Step 2 Make sure that nothing is connected to the EXT CTRL jack.
Step 3 Push the EXECUTE button on the S-330 (the Command Window
closes), and the S — 330 can be operated with the buttons on its front
panel.
[Mouse]
Step 3 Push the EXECUTE button on the S-330's panel (the Command
Window closes), and the S-330 can be controlled with the Mouse.
112
[RC-100]
The Display shows "Connect RC-100 to EXT CTRL. And push RESET
On RC-100".
Step 3 If you wish to use the Mouse, connect the optional Mouse to the EXT
CTRL jack on the RC-100.
*Do not connect or disconnect the Mouse while the RC — 100 is being
operated.
Step 5 Push the EXECUTE button on the S-330 (the Command Window
closes), and the S-330 can be controlled with the RC-100.
NOTE
If the [Mouse] or [RC-100] mode is selected but neither the Mouse nor the
RC— 100 is connected to the S — 330, the S — 330 does not operate properly with
the- buttons on its panel.
It is possible to perform this Controller mode selection at power— up. See page
23.
113
FUNCTION MODE
Initialize
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Preparation 1 Open the Mode Menu and select
Patch •«
|£Oi " "% FUNC, to open the Func menu.
114
The following commands arc prepared for selecting which parameters are to be
initialized.
[FUNC] This initializes the parameters set in the Function mode and PLAY
mode.
You can initialize the Tone Parameters by using the Command at the Loop,
115
This mode allows you to set the MIDI parameters or monitor the
received MIDI messages.
116
MIDI MODE
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Message
In this menu, you can set how the MIDI messages in each voice group are
received by the S — 330.
1
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A
3
Off Off
in 1
On Off Off
2 A
Off
5 6
Off
7'i
Of**
Preparation 1 Open the Mode Menu and select MIDI
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:* -.'!.;
On On On On On On On On
Off Off Off Off Off Off Off Of* \
to open the MIDI menu.
On On On On On On On On '
On On On On On On On On
Off Off Off Off Off Off Off Off
Off Off Off Off Off Off Off Of#[|
This sets the receive channel. When set to [Off], no MIDI message is
*When this is set to [On], the Program Change messages sent from an
external device select Patches on the S— 330. How the Patch numbers
correspond with the Program Change numbers can be set in [Prog #]
menu.
Bender [On/Off]
This selects whether to receive the Bend Range (Control Change RPC
No.0) messages or not.
Mod.(Modulation) [On/Off]
message or not.
117
Hold [On/Off]
This selects whether to receive the Hold (Control Change No. 64)
messages or not.
Volume [On/Off]
[System Exclusive]
Exclusive [On/Off]
This selects whether or not to transfer data using the System Exclusive.
Device ID [1 to 16]
relevant devices.
Off Off Off Off Off Off Off Off c-The default values of the parameters are shown on
Off Off Off Off Off Off Off Off
page 114.
'
Off
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118
MIDI MODE
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Prog. Number
*Be careful not to assign the same Program Change number to more than
one Patch. If so, the smaller Patch number will be given priority.
9 IB 11 12 13 HI 15 16
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119
MIDI MODE
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Monitor
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[Link] i..iw i-r:-!i off 59 .'
80 39 « 39 88 '/8 00 31 # IE H 1
Oil 39 44 39 OS » 08 35 <8 M « 35 W 3J
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its ?B0fl 32 O 39 4F 32 88 49 98
7* 60 28 98 48 5T 39 4f 39 88 J£ M X
fill ti M» 20 OS 41 W 78 00 3£ S4 3£ 88 " ! Preparation 2 Select [Monitor].
OU 39 4* 39 88 J8 88 3€ 18 » 88 l_
BB 39 4F 39 U8 78 8* K- « 38 48 35 88 39
78 88 37 48 39 5412 88 48 88 39 84
MM ZC7f 48 Tf 38 5* 38 88 U 88 >'
II 68 48 08*
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This parameter assigns the channel which you wish to monitor. With
[ALL], messages of all channels can be monitored.
120
The Disk mode allows you to load the data saved on a disk into the
121
DISK MODE
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Load
The entire data saved on a disk can be loaded into the internal memory
of the S-330.
Load Set This loads the entire sound data of one disk.
Load Block This loads sound data except for MIDI data and FUNC data.
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fSTone ParametersJ|||
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122
Load Func This loads only Function data (Parameters set in the Play and Func
mode) of a disk.
IFUN iFUNCMa I
MIDI
Load MIDI This loads only MIDI data (Parameters set in the MIDI mode).
Executing Loading
Step 2 Select the Command you wish to execute, then push the EXECUTE
button or the left side button on the Mouse.
When the number counts down to 00, and "Complete" is shown on the
123
DISK MODE
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Load P. PRM
Any one of the Patches (Only Patch Parameters) saved on a disk can
be loaded into the S-330.
Disk
Open the Sub Menu, select DISK, then select which Patch on the disk
is to be loaded.
Internal
Opening the Sub Menu will call a Patch List which you can use for selecting
Disk Patch and Internal Patch. After the Disk Patch is selected by pressing
the EXECUTE or the left side button on the Mouse, push the same button
again to change to a Patch List for Internal Patch.
When you finish selecting a Patch number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.
124
125
DISK MODE
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Load Tone
You can select any one of the Original Tones saved on a disk, and load
the Wave data and the Tone Parameters of that Tone into the S-330.
Disk Open the S uu ivi'enu, select DISK, then, watching the Tone List display,
select which Tone on the disk is to be loaded. (See "Tone List Display"
on pages 37 and 38.)
Internal This selects a Tone number where the loaded dala is to be written.
Any of the 64 Tone numbers can be selected.
126
Opening the Sub Menu will call a Tone List which you can use for selecting
Disk Tone and Internal Tone, After the Disk Tone is selected by pressing
the EXECUTE or the left side button on the Mouse, push the same button
again to change to a Tone List for Internal Tone.
When you finish selecting a Tone number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.
See "Tone List Display" on pages 37 and 38.
When there is no space left for writing in the destination Wave Bank,
"Cannot Execute" is shown when you try to execute, and writing
cannot be executed. When the remaining space is insufficient for writing,
the excess will be ignored, therefore the Wave data will be cut.
*lf there is not enough space, you should delete some unneeded data to
increase the remaining time. You may either delete a Tone with
[DELETE] in the EDIT mode, or cut off un— needed portions of a wave
When finished ,
" Complete "
is
127
DISK MODE
DIR Patch
You can see the list of the Patch names saved on a disk.
•
'4 Command Window will open.
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DISK MODE
DIR Tone
You can see the list of the Tone names saved on a disk.
il 1 >:•<. J; i J jl ion l
1 1 J IS
i 11
•'";;'::
1 ft I on a
H,l..itC
1 IU
ti.l... t Ml
'-•
. i t- 1. 142
I.-" 1 •J i !k- 1 H M3
144
I ;!t> M5
T46
127 T47
T28 140
J
:
u:iU^H
128
U Saving
The data written in the internal memory of the S-330 can be saved
onto a disk.
The Protect Tab on a disk serves to protect the data from accidental
erasure. To save data onto a disk, be sure to set the tab to the WRITE
position first. Then insert it into the disk drive. When the Protect Tab
is set to the PROTECT position, the data cannot be saved. After saving
is completed, be sure to return the tab to the PROTECT position.
A brand new floppy disk, or a disk being used for any device other
than the S-330, should be formatted (initialized) first, then save the
data. Otherwise, the data cannot be saved.
129
DISK MODE
s^^^
*aa»a*TO»B«a«fflai mxaMKtKimmmmaemKimmvntt
Label Set
In this menu, you can set the Disk Label which can be saved together
with Block data. Up to 60 letters can be used for a Disk Label.
On the S-330, a letter is entered by using the INC and DEC buttons.
For moving the cursor, use the Cursor Buttons.
On the RC-100, a letter can also be entered with the Ten Key Pad.
Each push of the number key will call a letter in the sequence shown
below.
1 -*A^B-C 7 S-T-U-*
2 -D-*E-*F 8 -»V-*W-^X
3 -G-H-H 9 -Y-Z-/
4 -»J^K-*L -+ + -*--* X
6 -»P-»Q-*R
The
Mouse allows you to use letters in the Palette for writing a letter. Move
the cursor to the position where you wish to write a letter and push
the button at the left side, and the cursor appears in the Palette. Select
a you want and push the button at the left to enter it.
letter is T
for inserting a space, and "D" is for deleting. To return the cursor from
130
DISK MODE
«««»»miw^iiw«w»
»« !iiim w^^
i wx
xmir ti ii m
imuiiKtxsitxstixfBtxsmsif stfsm*
Save
The entire sound data in the internal memory of the S — 330 can be
saved onto a disk.
Save Block This saves sound data (exept for MIDI and FUNC data) onto a disk.
i'frY»^l^-lf'li'4': W=^
131
Saving
Save Func This saves only Function data (Parameters set in the Play and Func
mode) onto a disk.
"1 ' 1 }
Save MIDI This saves only MIDI data (Parameters set in the MIDI mode) onto a
disk.
Disk Memory
S-330 Internal Mmeory
Executing Saving
Step 1 Set the Protect Tab on a disk to the WRITE position, and insert the
disk into the Disk Drive.
Step 2 Open the Command Window and select the Command you wish to
execute, then push the EXECUTE button or the left side button on the
Mouse.
When the number counts down to 00, and "Complete" is shown on the
message line, saving is completed.
132
DISK MODE
Save P. PRM
Internal This parameter assigns the source Patch Number which is to be saved
onto a disk.
Disk Open the Sub Menu, select DISK, then assign the destination Parameter
number on a disk where the Patch you select from the internal memory
is to be saved.
Opening the Sub Menu will call a Patch List which you can use for selecting
Disk Patch and Internal Patch. After the Disk Patch is selected by pressing
the EXECUTE or the left side button on the Mouse, push the same button
again to change to a Patch List for Internal Patch.
When you finish selecting a Patch number, push the SUB MENU button or
the right side button on the Mouse to return the normal display.
133
When finished ,
" Complete "
is
134
DISK MODE
Format
This formats the disk for the S-330, and saves the system program
loaded in the internal memory of the S — 330.
The data in the S-330 cannot be saved onto a brand new disk, or a
disk which has been used for a device other than the S-330, unless
it is formatted.
System Program
135
DISK MODE
Backup
The entire data in the internal memory of the S-330 can be saved onto
a disk.
'
f '
#When you wish to make a copy of a disk, boot up the S— 330 with the
original disk and then using a disk for copying, execute Backup without
editing the data.
Disk Drive.
When finished ,
" Complete "
is
136
Format
@RB3^I323?I53
Disk Memory
Save Set
'A
Jij ili'i'il 15fl!; lit-.l lV>
Disk Memory
137
DISK MODE
K
tUt^mttxsaascisxexxaxxt cm
'aif i
Save SYS
The system program loaded in the internal memory can be saved onto
a disk.
'- -
i j. i
138
139
UTILITY MODE
UTL. Backup
The entire data on the Utility disk can be copied to make a backup.
*The Utility Backup will erase any data stored in the internal memory of
the S-330. If you wish to retain the data, save it onto a disk before
doing the Utility Backup.
If you tian 't s.»ue Sound Ifata Preparation 1 Insert the Utility disk into the Disk
tii-fort* <»*.?.i..Htit»a 'UIL. Bjckup'
Drive.
Step 1 Open the Command Window, then push the EXECUTE Button or the left
side button on the Mouse.
"Now Loading" is shown in the Display, and the entire Utility system
program is loaded into the internal memory.
Step 2 When "Change disk" is shown in the Display, insert a disk for backup
into the Disk Drive with the Protect Tab on the disk set to the Write
position.
140
System
FUNC | | MIDI
I Utility |
|
Utility System |
LOAD
I
Utility System | Wave Disk
I
Utility System |
| Utility System |
Tone Parameters
Utility System |
I
Patch Parameters
I Utility System |
(Change disks)
System Program
I
Utility System |
I
Utility System |
I
Utility System |
1 Utility System |
I Utility System |
i
Utility System |
| Utility System |
141
UTILITY MODE
*mmmM-ammmm mmMmvMMmmmmmimwi<wimmm
\ i t*
Convert
The Convert function can convert S-50 data into S-330 or the S-330
data into S-50 (Ver.2.0).
*The S-50 and S — 330 do not feature exactry the same parameters,
therefore, the converted data may sound different from each other.
*Data on the S-550's disk can be loaded into the S-330 without
converting it.
Drive.
142
Step 2 Select "Load*-*- S-50" and push the EXECUTE button or the left side
"Now Loading" is shown on the Message Line, then the number counts
down to 00. When finished, "Complete" is shown on the Message Line.
143
I
FUNG | f MIDI FUNC MIDI
S&iWava' Data>:::::;:
:
:it'6n& Parameters!: Convert
vPatch: Parameters:
Step 1 Prepare a disk formatted with the S-50 (Ver.2.0), and set the
Protect Tab on the disk to the WRITE position. Then insert the disk
Step 2 Select "Save-*-* S50" and push the EXECUTE button or the left side
"Now Saving" is shown on the Message Line, then the number counts
down to 00. When finished, "Complete" is shown on the Message Line.
144
*This function does not change the contents of Sound data on the S
-330.
Step 2 Select "Conv-»S330" and push the EXECUTE button or the left side
"
*When the disk is for other than the S-50 (Ver.2.0), the Display shows
Not S-50 Disk".
145
*This function does not change the contents of Sound data on the S
-330.
*This Convert Disk converts only the Sound data. The system program
remains intact, therefore, it is not possible to boot up the S-50 with
the converted disk. To do that, first boot the S-50 with the Ver,2.
system disk, then execute SAVE SYS on this disk.
|S - 33tiiS y st e ml Programi
S+SWave: datavSiiSs
iiPatch;: Parameters:!
Step 1 Prepare an S-330 disk to be converted into S-50 (Ver.2.0), set the
Protect Tab on the disk to the WRITE position, then insert it into the
Disk Drive.
Step 2 Select "Conv->S50" and push the EXECUTE button or the left side
button on the Mouse.
146
DISK MODE
wwmmxwxmmxm<taxaixMmmsxxu!U!iumiMiim*.r mMmmmmmammmiwiumimimmmmniiimimm.
Change System
This replaces the system program loaded in the internal memory with
different software, leaving the sound data intact.
147
ERROR MESSAGES
Cannot Execute
This is shown when a command cannot be executed, such as there is no space
left for writing wave data, or the same Tone number is assigned for the source
and the destination Tones.
Level Over
This is shown to warn you that the level of the sound may exceed the capacity,
causing distortion during digital filtering or mixing.
Insert Disk
A disk is not connected to the S — 330.
Disk Protected
The Protect Tab on the disk is set to the PROTECT position, therefore data
cannot be saved.
Disk Error
There is something wrong with the disk, and data cannot be read properly.
Replace it with a proper one.
*lf the number turns red during countdown, the System Program cannot be read
properly.
148
Default X 3
Mode Messages X X
Altered X
Note X 12-120
Number True Voice 12-120
w , . Note ON X *1 V=1-127
Veocity „ _„„
X
Note OFF X
After Key's X X
Touch Ch's X *1
Pitch Bender X *1
1 X *1 Modulation
7 X *1 Volume
64 X *1 Hold 1
Prog *1 0-127 *3
Change True # ********* 0-127
System Exclusive *1 *1
System
Song Pos X X
Common
Song sel X X
Tune X X
System j Clock X X
Real Time i Commands X X
Local ON/OFF X X
Aux All Notes OFF X O (123-127)
Message Active Sense X X
Reset X X
Notes *1 Can be set to O or X manually, and memorized by disk.
*2 Memorized by disk.
*3 Patch numbers for each program change number can be set freely.
*4 MIDI Channel of each voice group can be set in Multi Channel Mode.
Connection Diagram
Byte Description
[BODY] Main data Connectionat point2 is essential for "Request data" procedures.
(See Section3.)
F7H End of exclusive
# Handshake- transfer procedure (See Section4 for details.)
This procedure initiates a predetermined transfer sequence
# MIDI status FOH, F7H (handshaking) across the interface before data transfer takes
An exclusive message must be flanked by a pair of status place. Handshaking ensures that reliability and transfer speed
codes, starting with a Manufacturer- ID immediately after FOH are high enough to handle a large amount of data.
(MIDI vcrsionl.O).
Connection Diagram
# Manufacturer- ID : 41
The Manufacturer-ID identifies the manufacturer of a MIDI Device (A) Device (B)
instrument that triggeres an exclusive message. Value 41H
represents Roland's Manufacturer -ID. MIDI OUT * MIDI IN
OKI
02H # Request data #1 : RQ1 (11H)
0311 This message is sent out when there is a need to acquire data
0011, til from a device at the other end of the interface. It contains data
00H, 02H for the address and si2e that specify designation and length,
OOH, 0011. 01H respectively, of data required.
On receiving an RQ1 message, the remote device checks its
# Main data .- BODY memory for the data address and size that satisfy the request.
This field contains a message to be exchanged across an
interface. The exact data size and contents will vary with the If it finds them and
is ready for communication, the device will
Model -ID and Command -ID. transmit a "Data set 1 (DTI)" message, which contains the
requested data. Otherwise, the device will send out nothing.
^[ Address-
| mapped Data Transfer]
Address mapping is a technique for transferring messages Byte Description
conforming to the data format given in Section 1. It assigns
a series of memory -resident records waveform and tone
data, switch status, and parameters, for example to specific
— —
FOH Exclusive status
handshake transfer.
LSB
ss.H Size MSB
LSB
sum Check sum
F7H End of exclusive
I Device (B) I
*Thc size of the" requested data docs not indicate ihe numlx,-r
of bytes that will make up a DTI message, but represents
[Data set 1] -[Request data]
the address fields where the requested data resides.
Some models arc subject to limitations in data format used
for a single transaction. Requested data, for example, may [Data set 1]
have a limit in length or must be divided into predetermined *More than 20m sec time internal.
address fields before exchanged across the interface.
it is
more data as well as a scries of data formatted in an address exchange error checking signals before a message transaction
- dependent order. takes place, thereby increasing data reliability. Unlike one way
transfer that inserts a pause between message transactions,
The MIDI standards inhibit non-real time messages from handshake transfer allows much speedier transactions because
interrupting an exclusive one. This fact is inconvenient for the data transfer starts once the receiving device returns a ready
devices that support a "soft- through" mechanism. To maintain signal.
Some modeti arc subject to limitationi in data format used communication, the device will return an "Acknowledge
for a single transaction. Requested data, for example, may (ACK)" message.
have a limit in length or must be divided into predetermined Otherwise, it will return a "Rejection (RJC)" message.
address fields before it is exchanged across the interface.
*The number of bytes comprising address data varies from Description
Byte
one Model -ID to another.
*The process uses a checksum that provides
error checking FOH Exclusive status
a bit pattern where the least significant 7 bits are zero when
Values for an address, size, and that checksum are summed. 4IH Manufacturer ID (Roland)
DEV Device ID
*The size of the data to be sent docs not indicate the number
• Device B requesting data from Device A of bytes that make up a "Data set (DAT)" message, but
Device 15 sends an RQ1 message to Device A. Checking Ihe represents the address fields where the data should reside.
message, Device A sends a DTI message back to Device B. *Some models are subject to limitations in data format used
for a single transaction. Requested data, for example, may
have a limit in length or must be divided inlo predetermined
address fields exchanged across the interface.
before it is
respectively, of data required. have a limit in length or must be divided into predetermined
address fields Iwfore it is exchanged across the interface.
On receiving an RQD message, the remote device checks its *The number of bytes comprising address data varies from
memory for the data address and size which satisfy the request. one model ID to another.
If it finds them and is ready for communication, the device will *Thc error checking process uses a checksum that provides
transmit a "Dala set (DAT)" message, which contains the a bit pattern where the least significant 7 bits are zero when
requested data. Otherwise, it will return a "Rejection (RJC)" values for an address, size, and that checksum are summed.
message.
41H Command ID
FOH Exclusive status
aaH Address MSB 4IH Manufacturer ID (Roland)
DEV Device ID
LSB
MDL Model ID
ssH Size MSB
43H Command ID
Although the MIDI standards inhibit non-real time messages replaced with a "Rejection (RJC)" one. which terminates the
"
from interrupting an exclusive one, some devices support a current message transaction in midstream.
soft - through " mechanism for such interrupts To .
maintaineompatibility with such devices, Roland has limited the When it receives an ERR message, the sending device may
DAT to 250bytes so that an excessively long message is sent either attempt to send out the last message a second time or
out in separate segments. terminate communication by sending out an RJC message.
Byte Description
Byte Description
FOH Exclusive status
FOH Exclusive status
41H Manufacturer ID (Roland)
4IH Manufacturer ID (Roland)
DEV Device ID
DEV Device ID
MDL Model ID
MDL Model ID 4EH Command ID
42H Command ID
F7H End of exclusive
aaH Address MSB
LSB
ddH Data
[Acknowledge]
• data transfer has been terminated by an operator.
(Error) x -*- [Data set]
• a communications error has occurred.
[Communication error]
An KRR message may be sent out by a device on either side - [Data set]
of the Communication must be terminated
interface . (the same data
immediately when cither side triggers an ERR message. [Acknowledge] as above)
Byte Description
MDL Model ID
[Communication error]
# Example of Message Transactions -*— [Rejection]
(Quit)
• Data transfer from device (A) to device (B). 3) Device (A) immediately quits data transfer.
[Acknowledge]
[End of data]
[Acknowledge]
|
Device (A)| | Device (B)|
[Request data]
[Data set]
[Acknowledge]
[Data set]
[Acknowledge]
[End of data]
[Acknowledge]
1. TRANSMITTED DATA |
I Channel aftertouch
Volume POLY
Hold 1 Status
FOII : System exclusive
Status Second Third F7H EOX (End Of
: Exclusive)
linll -ton vvll
Recognized if the System exclusive switch is ON.
vv = 00II-3Fll (0-63) :OFF
vv = <10H-7FIl (6-1-127) : ON
Bend range
pp=-RPC [Link] 00 H
qq = RPC MSB 0011
mm^Data entry MSB 00II-OCH
II -Data entry LSB
i
ignored
Program change
St atus Seco
Cnll ppll
Recognized if the Program change recognition switch is ON. How to assign a Program
change number to a patch can be freely selected.
The S-330 won't transmit WSD. The S-330 transmits RJC and ceases communication if it detects one of the
following :
ssll SizeLSD
sum Checksum *3-l Address and size should specify a memory space in which data exist.
I- 711 EOX (End of Exclusive) The lowest bit of LSB byte in address and size should be 0.
2.2 R equest data ROD 41H The number of data bytes should be even number.
When recognized RQD message has an appropriate address and size data, the S-330
transmits the corresponding data.
if not appropriate, it will trasnmit RJC. *3-l
Wave data A # 1
2 : OUTPUT 3
-
..
Sea 4.6 3 : OUTPUT 4
«2 %
i 4 : OUTPUT 5
5 : OUTPUT 6
01 20 00 OOH 6 : OUTPUT 7
Offset
address Description
00 Kill 0000 aaaa PATCH NAME 12 00 20H 0000 aaaa VOICE MODE
00 1711 0000 bbbb aaaa bbbb 32-127 00 21H 0000 bbbb aaaa bbbb 0-23
(ASCI!) : AUTO MODE
LAST NOTE PRIORITY
00 1811 0000 aaaa BEND RANGE 1 : AUTO MODE
00 1911 0000 bbbb aaaa bbbb 0-12 FIRST NOTE PRIORITY
2-23: FIX MODE 1-22
00 IAII Oxxx xxxx dummy
00 IBM Oxxx xxxx 00 22H 0000 aaaa MULTI MIDI RX-CII 1
01 5EH Oxxx xxxx dummy 02 06H 0000 aaaa RX PROGRAM CHANGE NUMBER 32
02 07H 0000 bbbb aaaa bbbb 0-127
05 SDH Oxxx xxxx
02 08H Oxxx xxxx dummy
05 5E1I 0000 aaaa OUTPUT MODE
03 7FH Oxxx xxxx
05 5FH 0000 bbbb aaaa bbbb : INDIVIDUAL OUT
1 : MIX OUT Total size 00 00 04 OOH
00 -1111 0000 bbbb aaaa bbbb 0-1G 00 12H 0000 aaaa SOURCE TONE
0-15... i_i6 CH 00 1311 0000 bbbb aaaa bbbb 0-31
16--- OFF
00 <ti:u 0000 aaaa RX CHANNEL 8 00 14H 0000 aaaa OR1G/SUB TONE
00 /I PI! 0000 bbbb aaaa bbbb 00 15H 0000 bbbb aaaa bbbb 0:ORG
1 :SUB
00 501! 0000 aaaa RX 1'ROGRAM CHANCE
00 oil! 0000 bbbb aaaa bbbb :OFF 00 1GH 0000 aaaa SAMPLING FREQUENCY
:0N 00 1711 0000 bbbb aaaa bbbb : 30KHz
I : 15KHz
00 5EII 0000 aaaa RX PROGRAM CHANGE
00 5FI 0000 bbbb aaaa bbbb :OFF 00 181! 0000 aaaa ORIG KEY NUMBER
:ON 00 19H 0000 bbbb aaaa bbbb 11-108
(MIDI FORMAT)
00 GOII 0000 aaaa RX BENDER 1
00 Gil! 0000 bbbb aaaa bbbb ;OFF 00 1AH 0000 aaaa WAVE BANK
ON 00 IBM 0000 bbbb aaaa bbbb 0: A
1 :B
00 6EII 0000 aaaa RX BENDER 8
00 6FII 0000 bbbb aaaa bbbb OFF 00 1CH 0000 aaaa WAVE SEGMENT TOP
ON 00 1DH 0000 bbbb aaaa bbbb
00 70!! 0000 aaaa RX MODULATION 1 00 1EH 0000 aaaa WAVE SEGMENT LENGTH
00 71 0000 bbbb aaaa bbbb :OFF 00 1FH 0000 bbbb aaaa bbbb 0-18
:ON
00 20H 0000 aaaa START POINT
00 7EI1 0000 aaaa RX MODULATION 8 00 2111 0000 bbbb
00 7FI1 0000 bbbb aaaa bbbb :OFF 00 22H 0000 cccc aaaa bbbb cccc dddd eeee ffff
:ON 00 23H 0000 dddd 000000-221180
00 24H 0000 eeee
01 001! 0000 aaaa RX HOLD 1 00 25H 0000 ffff
01 Oil! 0000 bbbb aaaa bbbb :OFF
:ON 00 26H 0000 aaaa END POINT
00 27H 0000 bbbb
01 OF.I! 0000 aaaa RX HOLD 8 00 28H 0000 cccc aaaa bbbb cccc dddd eeee ffff
01 OFII 0000 bbbb aaaa bbbb OFF 00 29H 0000 dddd 000004-221184
ON 00 2AH 0000 eeee
00 2BI1 0000 ffff
01 2111 0000 bbbb aaaa bbbb :OFF 00 3211 0000 aaaa LOOP MODE
:ON 00 33H 0000 bbbb aaaa bbbb : Fwd
1 : Alt
0000 aaaa RX VOLUME 8 2 : IShol
00 121 0000 aaaa TV A LFO DEPTH 01 0211 0000 aaaa TVA ENV LEVEL 7
00 4311 0000 bbbb aaaa bbbb 01 03H 0000 bbbb aaaa bbbb 0-127
00 -1411 0000 aaaa LFO POLALITY 01 04H 0000 aaaa TVA ENV RATE 7
00 4511 0000 bbbb aaaa bbbb : Sine 01 05H 0000 bbbb aaaa bbbb 1-127
1 : Peak hold
01 06H 0000 aaaa TVA ENV LEVEL 8
00 4GH 0000 aaaa LFO OFFSET 01 07H 0000 bbbb aaaa bbbb 0-127
00 4711 0000 bbbb aaaa bbbb 0-127
01 08H 0000 aaaa TVA ENV RATE 8
00 4811 0000 aaaa TRANSPOSE 01 09H 0000 bbbb aaaa bbbb 1-127
00 4911 0000 bbbb aaaa bbbb 0-127
01 OAH Oxxx xxxx dummy
00 4A11 0000 aaaa FINE TUNE 01 OBH Oxxx xxxx
oo 4iiii 0000 bbbb aaaa bbbb -64-4-63
01 OCH 0000 aaaa TVA ENV KEY -RATE
00 4CI1 0000 aaaa TVF CUT OFF 01 ODH 0000 bbbb aaaa bbbb 0-127
00 4DII 0000 bbbb aaaa bbbb 0-127
01 OEH 0000 aaaa LEVEL
00 4 EH 0000 aaaa TVF RESONANCE 01 OFH 0000 bbbb aaaa bbbb 0-127
00 41*11 0000 bbbb aaaa bbbb 0-127
01 1011 0000 aaaa ENV VEL-RATE
00 5011 0000 aaaa TVF KEY FOLLOW 01 1111 0000 bbbb aaaa bbbb 0-127
00 5111 0000 bbbb aaaa bbbb 0-127
01 1211 0000 aaaa REC THRESHOLD
Oxxx xxxx dummy 01 1311 0000 bbbb aaaa bbbb 0-127
Oxxx xxxx
01 1411 0000 aaaa REC PRE-TR1CER
00 5111 0000 aaaa TVF LFO DEPTH 01 15H 0000 bbbb aaaa bbbb : Oms
00 5511 0000 bbbb aaaa bbbb 1 : 10ms
2 : 50ms
00 501 0000 aaua TVF EC DEPTH 3 : 100ms
00 5711 0000 bbbb aaaa bbbb 0-127
01 16H 0000 aaaa REC SAMPLING FREQUENCY
00 581 0000 aaaa TVF EG POLALITY 01 1 711 0000 bbbb aaaa bbbb : 30Kl!z
00 5911 0000 bbbb aaaa bbbb : NORMAL 1 : I5Kllz
1 : REVERSE
01 1811 0000 aaaa REC START POINT
00 5A1I 0000 aaaa TVF LEVEL CURVE 01 1911 0000 bbbb
00 31)11 0000 bbbb aaaa bbbb 0-5 01 1AH 0000 cccc aaaa bbbb cccc dddd cccc ffff
01 113H 0000 dddd 000000-221180
00 5CII 0000 aaaa TVF KEY RATE FOLLOW 01 1CH 0000 ccee
00 5D1 0000 bbbb aaaa bbbb 0-127 01 ID!! 0000 ffff
00 5EII 0000 aaaa TVF VELOCITY RATE FOLLOW 01 I Ell 0000 aaaa REC END POINT
00 5 I'll 0000 bbbb aaaa bbbb 0-127 01 IF1I 0000 bbbb
01 20H 0000 cccc aaaa bbbb cccc dddd cccc ffff
00 0011 Oxxx xxxx dummy 01 2111 0000 dddd 000004-221184
00 Gill Oxxx xxxx 01 2211 0000 eece
01 23H 0000 ffff
00 GGII 0000 aaaa TVA ENV SUSTAIN POINT 01 2AH 0000 aaaa ZOOM T
00 G71I 0000 bbbb aaaa bbbb 0-7 01 2DH 0000 bbbb aaaa bbbb 0-5
00 OKI! 0000 aaaa TVA ENV END POINT 01 2CI! 0000 aaaa ZOOM L
00 091 0000 bbbb aaaa bbbb 1-7 01 2D1I 0000 bbbb aaaa bbbb 0-5
00 (".AM 0000 aaaa TVA EXV LEVEL 1 01 2E1I 0000 aaaa COPY SOURCE
00 (ilill 0000 bbbb aaaa bbbb 127 01 2FII OOOO bbbb aaaa bbbb 0-31
00 ocii OilOO aaaa TVA EXV KATE 1 01 3011 0000 aaaa LOOP 'TUNE
00 (il)ll 0000 biitib aaaa bbbb 01 3111 0000 bbbb aaaa bbbb -64-4 63
oo i>i:u 0000 aaaa TVA EXV LEVEL 2 01 321 0000 aaaa TVA LEVEL CURVE
HO OKI I 0000 bbbb aaaa bbbb 01 3311 0000 bbbb aaaa bbbb 5
Ii!) "Oil 0000 aaaa TVA ENV RATI-: 2 Oxxx xxxx dummy
00 7111 OOOO bbbb aaaa bbbb
4.5 SW
address Description
160
161
I Memory Weight
Wave Data 512k words 4.3kg/9 lb /8 oz
32 Tone/Tone Parameters
16 Patch/Patch Parameters Consumption
Function Parameters 17W
MIDI Function Parameters
Accessories
I Front Panel Connection Cord (PJ-1) xl
Power Switch MIDI Cable xl
Mode Button System Disk x2
Cursor Buttons Utility Disk xl
Menu Button Owner's manual
Sub Menu Button S-330 Guide Book
Command Button Guide Book for MIDI
Execute Button
DEC/INC (NO/YES) Buttons Options
Roll Button Mouse (MU-1)
Volume Knob Remote Controller RC-100
Recording Level Control Knob RGB Cable (RGB-25N)
Input Jack 3.5" Micro Floppy Disk MF2DD
Headphone Jack Sound Library Disks L-501 to 509
EXT CTRL Connector
2x16 Letter (LCD) Display Window * Specifications are subject to change without
notice.
IRear Panel
Output 1 Phone Jack
Individual Output Jacks x 8
MIDI IN Connector
MIDI OUT Connector
MIDI THRU Connector
RGB Connector for a Color Monitor Display
Composite Connector for a Black and
White Monitor Display
IDisk Drive
3.5" Micro Floppy Disk Drive : Double
density, Double Track (2DD)
I Dimensions
482 (W) x 340 (D) x 44 (H) mm
19" x 13-3/8" x 1-3/4"
162
^Roland
CONTENTS
Necessary Preparations
1 Connections 3
a. Basic Setup 3
b. More Integrated Setups 4
2. Disk Types B
3. Power-up and Booting up "7
1 Sampling 10
Trouble-Shooting 27
S-330 GUIDEBOOK
. \ > i ii //.
ooog i
|LeS3
JCTT I I I I C3
'/I HIV'
Power ON
other words, the System Program determines how the S-330 should function.
Switch the S-330 on, then insert the System Disk into the Disk Drive, and it will
automatically read the System Program from the disk. A devices which does
not function unless reading the system program are called "Open System".
P
1m
I
I
What the S-330 can do
There are two kinds of System Programs for the S-330; the Sampler Sys-
tem disk which is supplied with the S-330, and an optional disk the SYS-333
"DIRECTOR-S".
The Sampler System disk is used for digitally recording sounds, editing wave
data, combining samples, etc. In other words, it is disigned to turn the S-330
into a Sampler. Data programmed using the Sampler System is called
Sound Data.
* Please ask for the SYS-333 "DIRECTOR-S" at the store where you have
purchased the S-330.
S-330 GUIDEBOOK
Now, follow these necessary preparation, then boot up the S-330 with the
supplied Sampler System disk.
1 9 Connections
a. Basic Setup
The following is an example setup, using the minimum number of devices to
O Roland S-330
iRii^v ® o
MD TiPiiii
O MIDI Controller
(e.g. MIDI Keyboard, sequencer, etc.)
W Ml Headpho nes
-** €' RH-10/1 00
A © © © ©
Roland © • (S) ' ' (5?) *
W) ® ® £°5f \£fi3f © © © ©
Keyboard
Amplifier, etc.
S-330 GUIDEBOOK
such as a keyboard amplifier. You can use headphones if you cannot pre-
pare an amplifier or speaker. (Note that the headphone output is a
monaural output.)
pj-i
i_^ t
Pin Jack
t
Standard (Phone) Jack
r~~n
|
|
MIDI Interface MPU-401, etc.
®
Other o
MIDI Devices
iliilffl
MIDI Controller
jic- i_oo_
_ _j (2) (e.g. MIDI Keyboard, sequencer.
Connecting the RC-100 and Mouse
n — —-u
i : I
the display's input specifications match the output of the S-330 (see page
1 1 in the S-330's owner's manual). If not, it cannot be used with the S-330.
Even when you do not have the above display, a home TV with a video
input socket can do. Connect the Monocrome Monitor Connector to the
Input Video Socket on a TV. The display, however, will always be black
and white, even on a color TV.
© The Mouse MU-1 and the Remote Controller RC-100 (both optional) will
be extremely useful for operating the S-330 with the CRT display. The
Mouse requires only a forefinger and middle finger of the right hand to
operate the S-330, therefore you can use your left hand for playing the
keyboard. Therefore, except for turning on or off the unit or when chang-
ing a disk, you can operate the S-330 from a distance.
The Remote Controller RC-100 allows you to control the S-330 at a dis-
tance and to use the Ten Key Pad or Alpha Dial for quicker and easier
operation. Also, by connecting the Mouse to the rear panel of the RC-1 00,
you can use both units simultaneously with the S-330.
Use the EXT CTRL Connector for the connection of the Mouse or the
Remote Controller.
© Through the MIDI THRU connector, an exact copy of the messages fed
from the MIDI IN will be transmitted.
© Normally, the MIDI OUT connector is hardly used. It is used only for trans-
S-330 GUIDEBOOK 5
2 1 Disk Types
The S-330 is supplied with two System Disks and a Utility Disk. All these three
disks contain the same Sampler System Programs, therefore, any of them
can boot up the S-330. Each of the two System Disks contains a different
Sound Data. The Utility Disk contains the additional system programs that are
used for sampling or modifying wave data.
System Disk 1
System Disk 2 1 Utility Disk
[Wte
Roland 26 33
S. , ^
S-E3E30 S-330
SYSTSs4 DISK 1 SYSTEM DISK a UTILITY niSK
Piano Multi Patch
'"
' L ——•
' >
System Pfoaram I
System Program |
System Program |
I
Utility System |
Wave Data
Wave Data I Utility System
1
| Utility System
Tone Parameters 1
| Utility System
1
S-330 GUIDEBOOK
following order, then boot up the S-330 using the "Multi Patch" System Disk.
Before turning the S-330 on, check that a disk is not inserted in the Disk
Ifdo not wish to use the Mouse, the RC-100, or the CRT display, switch
If you use a CRT display and the Mouse, turn the S-330 on while holding
the T button down.
If you use a CRT display and the RC-100, turn the S-330 on while holding
the button down.
r" 1 I B B~ )
+
n Operating the S-330 on
h its own
+
Operating the S-330 with the Mouse
+
©
-
n
the Mouse and/or RC-100 or not, using the "Save SYS" function. (See
page 138 in the owner's manual.) When the S-330 is turned on simply
by using the Power Switch, the S-330 is booted so that it can be con-
trolled by the controller (the Mouse and/or RC-100 or not) written on
the disk. If booted with a System Disk, it will not be cotnrolled by either
of them ("off").
4. Insert the "Multi Patch" System Disk into the Disk Drive as shown
below.
i T i 'Ci i" *u *
"t'i c=j' jKgm
When the disk is inserted, the System Program, then the Sound Data on the
Disk will be automatically load into the S-330's memory. While loading, the
number in the Display counts down to zero, then returns to the Play Mode
Display. (When the Utility Disk is used, as it has no Sound Data, the Play
Mode Display will appear right after the System Program is loaded.)
5. As shown in the picture, push the Eject Button to remove the disk
from the Disk Drive.
i "
a "
i i ir . m ~i ez=J 1— I 1
1 1
o
t
" I " 3 I n "
B Z3, C3 1 1
Efp
When the S-330 has booted up, it will automatically return to the Play mode.
To return to the Play mode from another mode, push the MODE button, then
6 127
V J JJ ;
1 127
P 13 8 127
r * i
1" , :s "".
i
'
; .Pi4 Bi'St^i
*
swt s-i.n H;t
•
Receive Channels
The Play mode switches the S-330 to the usual playing mode. The following
shows the entire structure of the S-330; including the combination of Tones
which are made from sampled wave data. We will study this later on page 21
Now, listen to the Sound Data loaded from the System Disk.
The S-330 is played by the MIDI messages sent from an external MIDI con-
troller. The MIDI channels of the controller and the sound module should be
set to the same number, otherwise, the MIDI messages cannot be communi-
cated between the two devices. The S-330 has 8 MIDI receive channels
which can be simultaneously used. The following pictures show the MIDI
channels currently set on the S-330. Set the MIDI transmit channel of the con-
I I Sampling
if
"Synthesizing" can create a wide variety of sounds, but it is often very difficult
sounds. However, the recording process is very different since the S-330 is
effects such as digital delays. The PCM recording converts audio signal into
digital. It does this by examining (sampling) the incoming signal level a great
many times each second, and sequentially recording these different levels in
computer memory. The Sampling frequencies are the number of times per
second that a sample is made of the input signal. The S-330 can sample
either at 30,000 or 15,000 samples per second (30 or 15kHz).
10 S-330 GUIDEBOOK
cies, longer samples are possible, but the audio quality of the sample is
slightly lowered.
The Roland S Series Samplers adopt the Dl system,' . .The most important element of the Dl technology is
which is a new technology invented for, resolving jhow" to achieve a correct calculation of the interval
noise generated while sampled data is' "being '
Noise contents
The Digital Filter sharply cuts the noise.
Here, we select Tone Number 17 "Crash" (when the S-330 is booted up with the
"Multi Patch" System disk). When you sample new Wave data, the Tone
Number "Crash" will be erased. ("Crash" is erased from the internal Wave
Bank but retained on the System Disk, and therefore can be loaded back to the
internal memory at any time.) Move the cursor to T17, and push the EXECUTE
button. Here, pushing the SUB MENU button will return to the original Sampl-
ing Display.
Therefore, for example, if each sample uses an ein- existing data, therefore, when the Wave Banks are
tire Wave Bank, A or B, only two Tones can be pro- full of existing data (=when the S-330 is booted up
grammed, leaving the other 30 Tone Numbers with a System Disk), you should make sufficient
meaningless. To use the remaining Tone Numbers -space by deleting unnecessary Original Tones
effectively, the S-330 allows you to borrow any of before sampling.
Tone Parameters. This is called a Sub Tone. internal memory, therefore, if the original data is
If the selected Tone Number is an Original Tone, the nal memory. See page 63 in the owner's manual for
wave data of the existing Tone will be rewritten with a detailed explanation on deleting.
a new sample. However, if you wish to sample a
longer tone than the original data, you should make
a space by deleting some extra data such as
another Original Tone.
S-330 GUIDEBOOK 13
Set the Frequency (= sampling frequency), Time (sampling time), Orig. Key
(original key number).
At 30kHz sampling frequency, the sound quality can be higher, while longer
(double) sampling time can be obtained at 15kHz. When 15kHz is selected,
"X2" is indicated beside the sampling time. The sampling time can be set in 0.4
second steps. Even if there is no emply space in the Wave Bank, up to 1.2
second sampling (at 30kHz) is possible since the Wave data of "Crash" is 1.2
second long. In other words, you can select 0.4, 0.8 or 1.2 seconds.
The original key number determines which key on the keyboard should play
the original sample. For instance, when sampling a middle C(C4) piano sound,
the original key number may be set to C4. If, however, D4 is set, pressing the
middle "D" key will play a "C" note, and pressing the middle "C" key will play
a "Bb" note.
REC
LEVEL -€- VOL
MIN J MAX
Recording Level Control Knob
The S-330 features three types of sampling; Auto, Manual and Previous. For
a detailed explanation on Auto and Previous sampling,
see page 42 in the
owner's manual.
Push the COMMAND button, then select "Manual" with the cursor
Buttons
(A T). When "Ready" appears in the Display, the S-330 is ready
for sampling.
Push the EXECUTE button, and feed a sound immediately.
The sampling
automatically stops after the set sampling time.
S-330 GUIDEBOOK 15
The Wave data of the sample can be modified. For example, unneeded por-
tions of the Wave data can be truncated, or you may process the tone of the
Wave data, or mix two Waves, or even draw a completely new waveform
using the optional Mouse (MU-1).
Here, we skip all those editing procedures and move to Setting Tone
Parameters.
Delete Truncate
Sl»rt Point End Point
SHIFT =
JL, "t 1
/W
Copy
Combine
Source 1
INITIALIZE
Source 2
16 S-330 GUIDEBOOK
The Wave data can be used intact or with different Tone Parameter setting.
Tone Parameters involve how the recorded Wave data is read and recon-
structed.
Push the MODE button, select "EDIT" with the Cursor Buttons (AT), then
push the EXECUTE button. The Display shows the Edit Mode Menu. Select
"Loop" with the Cursor Buttons (AT), and push the EXECUTE button. The
Display shows the Loop Menu and the Tone you have sampled is selected.
Loop Display
An intact sample (= Wave) is played from the beginning to the end. By setting
the Start Point and the End Point, you can play only a particular portion of the
wave. For example, you meant to sample "Hello" but some noise or silence
is accidentally inserted before or after "Hellow", you can resolve it by setting
the Start Point before "He..." and setting the End Point after "...o" while actu-
ally listenning to the sound.
S-330 GUIDEBOOK 17
Here, we set the Loop Mode to "Reverse". The loop you have made will be
played in reverse.
The Loop function, one of the outstanding characteristics of the S-330, plays
a part of the wave data (=loop) repeatedly, while a key is being pressed.
Set the Loop Mode to "Forward". Set the Address of the Loop Point to the
same number as the Start Point. As long as a key is pressed, the wave from
the start to the End points sounds repeatedly. For example, our "Hello" sam-
ple will be played as "Hello Hello Hello...". Now, move the Loop Point toward
the End Point. The portion from the Start to the End points is played once,
then the portion from the Loop to the End points is played repeatedly like
"Hello lo lo lo...".
Next, set the Loop Mode to "Alter". The portion from the Start to the End
points is played once, then the loop repeats, playing forward and backward
between the Loop and the End points "Hello ol lo ol lo...".
Using the above Loop function, you can make a long sustained sound suc-
cessfully by combining only a stable parts of a sound. For example the
sustained portion of a violin sample.
Other Tone Parameters are LFO, for modulating pitch, volume or tone, and
TVF and TVA for setting envelope curves of volume and tone. The Tone
Name is also a Tone Parameter. Consequently, a Tone consists of a Wave
and a set of Tone Parameters.
Wave Data
+
-Tone Parameters
The volume of sound. •
'Level
Tone
18 S-330 GUIDEBOOK
Sampling
»»MT ff ff ff 5 ff ff 5 ft B ft
Patch Structure
(Split Set)
Mutil Sampling
Actual piano sounds change depending not only sample the sounds which are created by playing
on the pitch but also the strength of playing. When the keyboard strong and weak. Then make the
you play the keyboard softly, softer and rounder stronger sound play only with stronger playing
sound are produced, and when played hard, sharp manner and the weaker sound play only with a
sounds are created. Changing the volume is not weaker playing manner. This can be performed
sufficient for expressing different playing manners. using the Key Modes, V-MIX (Velocity Mix) and
To reproduce realistic piano sounds, separately V-SW (Velocity Switch), etc
S-330 GUIDEBOOK 19
Now, play the keyboard, and the Patch currently called is played. You can tell
Now, assign the Tone you have made. Set the Key Mode to "Normal", the Type
Select to "1st", then call T17 at the "1st Tone" position, when the S-330 re-
ceives MIDI key messages from an external MIDI controller, the Tone is
assigned to the corresponding keys. Press the keys where you wish to assign
the Tone. Also, you can indicate the relevant keys on the CRT display by
moving the Mouse, then push the left button on the Mouse. Pushing the right
button will return the Mouse Cursor to the upper part of the Display.
When you've finished assigning the Tone, set Type Select to "Info", and play
the keyboard to hear how it sounds.
The S-330 can play up to 8 Patches at the same time. For example, when
there are two Patches; Piano and Flute, set the MIDI channel of the Piano to
1 and that of the Flute to 2. Set up two keyboards as shown below, and set
—
flute can be played simulteneously. In other
words, the S-330 can play more than one sound at the same time. This is cal-
S-330
ch 2
INDIVIDUAL
OUT
1
' > Output of a flute phrase
Flute Patch
ch 1
INDIVIDUAL
MIDI IN
6Ljiii)pi|pnfi OUT
Output of a piano phrase
Piano Patch
MIX j
«-
MIDI
OUT
ch 2
oc
ch 1
1— Play a flute phrase
MIDI
OUT
OC
I— Play a piano phrase
S-330 GUIDEBOOK 81
Moreover, the S-330 can send each Patch or Tone separately through the
Individual Output Sockets.
There are 8 Individual Output Sockets numbered 8. The Output 1
1 through
Phone Socket and the Headphone Socket on the front panel send exactly the
same signal as Output Socket 1. "Mix" shown in the Play mode indicates that
mixed signal of the 8 Individual Outputs is being sent through these three
sockets. When you use headphones (when a mixer cannot be prepared), use
the "Mix" mode.
If you wish to send each Patch move the cursor to the "Mix"
individually,
position, then change it and each Patch will be sent from the Individual
to "Out';
Output set with each Patch (=the number shown under "Out" represents the
number of the same messages
Individual Output). Please note that exactly the
are sent from the Output 1 Phone Socket and the Headphone Socket.
22 S-330 GUIDEBOOK
"PROTECT" position, the Display shows "Disk Protected" and data cannot
be saved. Always return the Protect Tab to "PROTECT" after saving.
WRITE
^'protect
Protect Tab
The entire data in the internal memory of the S-330 can be saved onto a new
floppy disk (Roland MF2-DD) with "Backup" procedure explained on page
136 in the onwer's manual. The Roland MF2-DD can be purchased in a store
where you purchased the S-330.
Various Sound Library disks for the S-330 are optional. (See the separate
sheet.) The Sound Library disks L-501 to 509 are sound data for the S-50
which can be used for the S-330 if converted using the "Conv -> S330" pro-
gram stored on the utility Disk. (See page 145 in the owner's manual.)
It may be a good idea to make your favorite collection from the Sound Lib-
raries, Sound Data supplied with the S-330, or your own samples.
S-330 GUIDEBOOK 23
the disk which contains the Tone you wish to use into the Disk Drive.
If you wish to use a Patch stored on the disk without modifying it, load the
Patch Parameters (including Split setting) to the S-330, using the "Load
Patch" function (see page 124 in the owner's manual), then load the Tones
to the Tones of same number, one after another using the "Load Tone" (see
page 126 in the owner's manual). If the Tone of same number is used, load
to the another Tone, then split set over again.
If you wish to collect many different Tones to make a Patch, collect Tones you
wish to use with the "Load Tone" function, then make a Patch in the Split or
Patch Parameter Display.
When loading a Tone, watch that the wave is not too long for the remaining
When you've finished collecting data, or wish to turn off the unit in the middle
of the collecting procedure, save the data using the "Backup" function (see
page 136 in the owner's manual).
24 S-330 GUIDEBOOK
The sequencer section records the MIDI messages fed into the MIDI IN Con-
nector and can play them back, sending them to the MIDI OUT
or to the sam-
the S-330 (except that the sampling wave data cannot be edited).
at the MIDI IN, but is also played by the messages sent from the sequencer
section when it is playing. The S-330's sound module section has 8 different
MIDI channels and, therefore works just like 8 independent sound modules.
con-
The S-330's sequencer and sound module may be considered as being
nected with MIDI cables as shown below.
MID OUT
1 r
^
Ho
2?
>
)
_ e ««»»:»«••
1
Recorder Player
MIDI IN
ffi.^\ °Q^O°
"fe s
i '
S-330 GUIDEBOOK 85
recording the performance, and set the receive channel of the piano sound
module to the transmit channel of the keyboard. Then playing the keyboard
will have the same effect as overdubbing, both the bass and piano being
recorded. By repeating this, song data using up to 16 channels may be
entered. The recorded data can be finely modified with the Microscopic Edit-
ing functions. The entire channel data can also be edited.
3 I Programming a Song
Up to 200 patterns, or 15,000 notes can be used for a Song. When making
a song, you can used the same pattern as many times as you want.
memory, while all the 6 Songs of 2,000 notes can be written in memory.
EG S-330 GUIDEBOOK
switched on, and also make sure that the AC socket is firmly connected.
© If the Display shows "Disk Load Error", the S-330 cannot read the system
program properly. Boot it up again. If the same error message is shown,
not matter how many times you try, it is likely that the System Disk is
© If the number which is counting down is turned to red, data may not be
loaded properly. If this is not remedied even after re-booting, replace the
disk with a proper one.
© If the Controller Switch is set to "Mouse", disconnect the Mouse from the
EXT CTRL connector, then re-connect it securely.
(2) If the Controller Switch is set to "RC-100", push the Reset Button on the
rear of the RC-100.
A If
play, the
pressing the buttons on the S-330 does not have any effect on the Dis-
Data is lost, and there is no way to restore it. To prevent acidental loss
AI of data, make it a rule to save data onto a disk as frequently as possible.
© See if the Volume Knob on the front panel of the S-330 is raised and the
volume of the mixer or amplifer connected to the S-330 is set sufficiently
high.
® See if the MIDI channel of the Controller (or the Data of the SYS-333) is set
28 S-330 GUIDEBOOK
.
pi:t f 1 f» t 1e?«j 13 asr, ri7 ..[Link] id BpII -. ::-
© Check the receive channel of Voice Module A in the Play mode, then set
the MIDI channel of the Controller (or the Data of the SYS-333) to the
same number.
© Raise the Level of Voice Module A in the Play mode.
© Chekc the Patch assigned to Voice Module A in the Play mode, then
select that Patch in the "Patch PRM" menu in the Edit Mode. Increase the
Level in the Patch Parameters.
I to a disk
want which a friend of mine has
Q| given to me.
The disk may cause trouble when used with your Utility Disk. On the S-
Al 330, the VersionNumber (=the number put on softwares) of the System
Disk should be the same number as the utility Disk. not, they cannot be If
used together. The Version number can be chekced in the default Dis-
play. To use the System Disk and the Utility Disk of different Version
Numbers, save the System program using the "Save SYS" function to
* The supplied System Disks and Utility Disks have the same Version
Numbers, so there is no problem.
S-330 GUIDEBOOK 89
Basic Procedure
Basic Operation Table ]
Each mode has various menus. The selected mode and menu are shown at the
MODE and MENU Selection
right corner on the Message Line.
LZZ]
MODE MENU
1=1 LZZ]
Open the Mode Select the Open the Menu
(Exit) Select the Menu. Execute (Exit)
window. Mode. Window.
J
EDIT
ESDI Split
1
DISK D*K Patch Map Patch 4-lap
CMODE] [menu:
PLfiV EDIT-Patch PRM
Selecting the Mode Selecting the Menu
MENU
EXECUTE
Select * mode using the appropriate Mode Button. If you want the c
Select the Menu. (Exit)
same mode, open the Menu Window with the Menu Button.
czzi
EXECUTE SUB MENU
NJ\
EXECUTE
S-330 GUIDEBOOK 31
1 1 DEC/NO INC/YES
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33 Key Assign fitary Key Assign Rotary
-H
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- Selected Mode and Menu Selecting the Parameter
o ROLL ROLL
o
ED IT -Patch PRN K y •=? f'1 o d <s
Ei' P 1 1 Drums Horr-ial
T3
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< Selected Patch or Tone
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< T 1 II
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h fa h 1
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73
b b
n
Using the Ten Key Pad push the
,
32 S-330 GUIDEBOOK
COMMAND EXECUTE
COMMAND
Open the
Select the Command (Exit)
Command Window
Open the
Select the Command (Exit)
Command Window
COM
Copy Page Copy Page
Init All Init AW
Init Page Init Page
Swap All Swap All
COMMAND EXECUTE
COMMAND
Open the
Select the Command Execute (Exit)
Command Window
Copy All
Copy Page
Init All Init AM-
Init Page Init Page
Swap All Swap All
S-330 GUIDEBOOK 33
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36 S-330 GUIDEBOOK
L- 551 L-501
#2 Cello (Solo) #2 Electric Piano 2 & Clavi 1
L-552 L-502
#7 Pipe Organ & Choir #7 Sax Vol. 1
L-504
#17 Electric Guitar Vol. 1
STRINGED
#19 Wood Bass 1 & Harp 1. 2
INSTRUMENT
#20 Strings Vol. 1
L-505
#22 Shamisen Vol. 1
JAPANESE
#29 Gagaku Vol. 1
INSTRUMENT2
#30 Gagaku Vol. 2
L-507
#32 Indian Strings Vol. 2
ETHNIC
#34 Indian Percussion Vol. 2
INSTRUMENT1
#35 Indian Percussion Vol. 3
L-508
#37 Western Wind Vol. 1
L-509
#42 Andean wind Vol. 1
ETHNIC
#44 Latin Percussion Vol. 2
INSTRUMENT3
#45 Latin Percussion Vol. 3
Note
To use L-501 to L-509 with the S - 330. load the
"
libraryusing "Convert Load" or convert the disk using
Convert Disk". (See the owner's manual P. 142)
27013536 '89-7-B2-5S
BfflBwiaawiWuiujujnraMmi'.[Link]
S- 550/330
Additional Functions and Corrections in the Owners Manual.
l^»urjwww»i»iB^iMWiwwCTHni^^
Open the Command Window in D. Filter menu in the UT1L mode, and
''-•"'
. • execute DC — Cut command. " ^
•-
s--330 S-550
SilSlf?
Step 2 Push the MODE button Step 2 Push the DISK button.
Step 3 Using the Cursor Buttons, Step 3 Push the MENU button,
Step 4 . Using the. Cursor Buttons,- select Backup- , arid, push the EXECUTE button.
The Display shows Formatting , then. Now Saving , and finally Now Saving
. . Push the Eject Button to take out the floppy disk from the Disk Drive,
and set the Protect Tab to the PROTECT position.
Turn the unit [Link] the unit with second disk, then similarly prepare
S - 330 S-550
Step 2 Push the MODE button. Step 2 Push the UTILITY button
Step 3 Using the Cursor Buttons Step 3 Push the MENU button.
select "UTIL". and push the
EXECUTE button
Step 4 Select "UTIL Backup" using the cursor buttons, then push the EXECUTE
. . ... •
button. . • ". - ..... .. .-..;.
. ., :. The, Display shows Now Loading", then the number counts down to
-
0, and finally "Change Disk is displayed.
Step 7 Push the Eject button to take out the floppy disk from the. Disk Drive,
and set the Protect Tab on the floppy disk to the "WRITE" position,
The Display shows Formatting , then "Now Saying", then the number
. .. counts down to 6. ...
Step 8 Push the Eject Button and take out the floppy disk from the Disk
Drive, then return the Protect Tab on the disk to the "PROTECT"
position.. :
UPC 1Q651
Roland