Monk 5 kymanimarek
CLASS & LEVEL PLAYER NAME
Atlas Myr
Vil'Kaen Exiled Royal Guard (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+3 Constitution +4 19 60 --
17 +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
+3
+2 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
18 DEFENSES HIT DICE DEATH SAVES
+4 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Shield
CONSTITUTION +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
16 +6
+5
Animal Handling WIS
Arcana INT
Crossbow, Hand, Laser Pistol, Laser Rifle,
Scimitar, Shortsword, Simple Weapons
+3 P +9 Athletics STR === TOOLS ===
ABILITY SAVE DC Lyre, Smith's Tools, Vehicles (Water)
+5 Deception CHA
+5 History INT === LANGUAGES ===
INTELLIGENCE
P +9 Insight WIS Common, Common Sign Language, Elvish
40 ft. (Walking), 70 ft. (Flying), 40 ft.
15 +5 Intimidation CHA
(Climbing), 70 ft. (Swimming)
P +8 Investigation INT
+2 +6 Medicine WIS SPEED
+5 Nature INT PROFICIENCIES & TRAINING
WISDOM P +9 Perception WIS
+5 Performance CHA === ACTIONS === Focused Patient Defense. You can expend 1 Focus
17 +5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Point to take both the Disengage and Dodge actions
as a Bonus Action.
Hide, Ready, Search, Utilize, Opportunity Attack,
+5 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting, Step of the Wind
+7 Sleight of Hand DEX Interact with an Object, Study, Influence You can take the Dash action as a Bonus Action.
P +10 Stealth DEX === BONUS ACTIONS === Focused Step of the Wind. You can expend 1 Focus
CHARISMA Flurry of Blows Point to take both the Disengage and Dash actions as
+6 Survival WIS
You can expend 1 Focus Point to make two a Bonus Action, and your jump distance is doubled for
the turn.
15 Unarmed Strikes as a Bonus Action.
Patient Defense Unarmed Strike
You can take the Disengage action as a Bonus You can make an Unarmed Strike as a Bonus
+2 action. Action, while unarmed or wielding only Monk
weapons, provided you aren’t wearing armor or
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
19 PASSIVE PERCEPTION
Dagger +7 1d8+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Dagger +7 1d8+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
19 PASSIVE INSIGHT
Spear +7 1d8+4 Piercing Simple, Thrown, Versatile, Sap, Range (20/60)
18 PASSIVE INVESTIGATION
Laser Vision +3 V
Unarmed Strike +7 1d8+4 Bludgeoning
Unarmed Strike +7 1d8+4 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Monk 5 kymanimarek
CLASS & LEVEL PLAYER NAME
Atlas Myr
Vil'Kaen Exiled Royal Guard (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === Action. saving throw or take 2d8+4 damage of the same type
Step of the Wind. You can take the Dash action as a dealt by the attack.
* Core Monk Traits • PHB-2024 101 Bonus Action or expend 1 Focus Point to take both the
Disengage and Dash actions as a Bonus Action, and | Deflect Attack: 1 Reaction
* Martial Arts • PHB-2024 101 your jump distance is doubled for the turn.
You gain the following benefits when unarmed or | Deflect Attack: Redirect Attack: 1 Reaction
wielding only Monk weapons, provided you aren’t Features that use Focus Points may require your
wearing armor or wielding a Shield. target to make a saving throw. The save DC equals 8 * Monk Subclass • PHB-2024 103
+ Wis. modifier + Prof. Bonus.
• You can make an Unarmed Strike as a Bonus | Way of the Living Weapon 2024
Action. | Focus Points: 5 / Short Rest • Special
• You can roll 1d8 in place of the normal damage * Fists of Bone and Steel •
from your Unarmed Strikes or Monk weapons. | Flurry of Blows: 1 Bonus Action
• You can use Dex. instead of Str. for the attack and * Martial Discipline •
damage rolls of your Unarmed Strikes and Monk | Patient Defense: 1 Bonus Action
Weapons. In addition, when you use the Grapple or | Forged Heart •
Shove option of your Unarmed Strike, you can use | Step of the Wind: 1 Bonus Action
Dex. instead of Str. to determine the save DC. * Mutable Strike •
* Unarmored Movement • PHB-2024 102
| Unarmed Strike: 1 Bonus Action Your speed increases by 10 ft. while you aren’t * Ability Score Improvement • PHB-2024 103
wearing armor or wielding a Shield.
* Unarmored Defense • PHB-2024 101 * Slow Fall • PHB-2024 103
While you aren’t wearing armor or wielding a Shield, * Uncanny Metabolism • PHB-2024 102 You can take a Reaction when you fall to reduce any
your base AC equals 10 + Dex. modifier + Wisdom Once per Long Rest, when you roll Initiative you can falling damage by 25.
modifier. regain all expended Focus Points, and regain 1d8+5
HP. | 1 Reaction
* Monk’s Focus • PHB-2024 101
Your focus and martial training allows you to harness a | 1 / Long Rest • Special * Extra Attack • PHB-2024 103
well of energy within yourself called Focus Points. You You can attack twice instead of once when you take
have 5 Focus Points and regain all expended points * Deflect Attacks • PHB-2024 102 the Attack action.
after you finish a Short or Long Rest. When an attack roll that includes Bludgeoning,
Piercing, or Slashing damage hits you, you can take a * Stunning Strike • PHB-2024 103
You can expend these points to enhance or fuel Reaction to reduce the attack’s total damage by Once per turn, when you hit with a Monk weapon or
certain Monk features. You start knowing three such 1d10+9. Unarmed Strike, you can expend 1 Focus Point to
features: attempt a stunning strike. The target must make a DC
If you reduce the damage to 0, you can expend 1 14 Con. saving throw. On a failed save, the target has
Flurry of Blows. You can expend 1 Focus Point to Focus Point to redirect some of the attack’s force. If the Stunned condition until the start of your next turn.
make two Unarmed Strikes as a Bonus Action. you do, choose a creature you can see within 5 ft. of On a successful save, the target’s Speed is halved
Patient Defense. You can take the Disengage action you if it was melee, or a creature you can see within 60 until the start of your next turn, and the next attack roll
as a Bonus Action or expend 1 Focus Point to take ft. that isn’t behind Total Cover if the attack was made against it has Advantage.
both the Disengage and Dodge actions as a Bonus ranged. The creature must succeed on a DC 14 Dex.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Dagger 1 1 lb. Waterskin 1 5 lb.
Dagger 1 1 lb.
SP 0 Dagger 1 1 lb.
Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.
Spear 1 3 lb.
GP 11 Backpack 1 5 lb.
Brewer's Supplies 1 9 lb.
PP 0 Harp 0 --
Oil 2 2 lb.
WEIGHT CARRIED
72 lb. Rations 10 20 lb.
ENCUMBERED Rope 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
0 lb. Bedroll 1 7 lb.
PUSH/DRAG/LIFT Tinderbox 1 1 lb.
0 lb. Torch 10 10 lb.
EQUIPMENT
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Monk 5 kymanimarek
CLASS & LEVEL PLAYER NAME
Atlas Myr
Vil'Kaen Exiled Royal Guard (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
| 1 Action
=== VIL'KAEN SPECIES TRAITS ===
* Vil'Kaen Powers •
Because of your heritage, you gain the following
benefits:
* Vil'Kaen Toughness •
Vil'Kaen are not easy to kill.
* Super Strength •
Your Strength is legendary!
* Vil'Kaen Fortitude •
Natural Armor
* Laser Vision •
One of a Vil'Kaen's most potent tools
=== FEATS ===
* Grappler • PHB-2024 204
Ability Score Increase. Increase your Str. or Dex. by 1.
Punch and Grab. On your turn, when you hit a creature
with an Unarmed Strike you can use both the Damage
and the Grapple option. You can use this benefit only
once per turn.
Attack Advantage. You have Advantage on attack rolls
against a creature Grappled by you.
Fast Wrestler. You don't have to spend extra
movement to move a creature Grappled by you if the
creature is your size or smaller.
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Male 47 Medium 6'5" 269
GENDER AGE SIZE HEIGHT WEIGHT
Atlas Myr Copper Green Short and Black with a ha
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I can stare down a hell hound
without flinching.
I’m always polite and respectful.
PERSONALITY TRAITS
Greater Good. Our lot is to lay down our lives in
defense of others. (Good)
IDEALS
My honor is my life.
BONDS
I made a terrible mistake in battle that cost many
lives—and I would do anything to keep that mistake secret.
My hatred of my enemies is blind and unreasoning.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Laser Vision Laser Vision DEX 15 / +3 1A 60 ft. V Instantaneous V
SPELLS
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