QUESTION BANK
1. What is communication between SE and UX roles critical in a project.
A) To allow each team to work completely independently
B) To ensure each team knows what the other is doing and how it affects their work
C) To reduce the overall workload by splitting tasks equally
D) To eliminate the need for a project manager
2. What is the consequence of poor communication between SE and UX teams.
A) Increased project costs
B) Early project completion
C) Divergence of work and difficulty in integrating lifecycle products
D) More innovative solutions
3. What is the role of a project manager in SE-UX communication.
A)To perform the tasks of both SE and UX teams
B) To ensure necessary information is communicated to all relevant parties
C) To eliminate the need for communication between SE and UX teams
D) To handle only the UX side of the project
4. What is the might communication not take place effectively in many
organizations.
A) Lack of interest from team members
B) Absence of a structured development framework
C) Overreliance on project managers
D) Excessive communication tools
5. What is the result of ad hoc communication processes.
A) Smooth project execution
B) Early detection of issues
C) Nasty surprises revealed too late in the process
D) Increased team collaboration
6. What is the type of specifications does the Interaction design provide to the SE
domain to ensure proper implementation.
A) Contextual data
B) Ideation and sketching
C) Interaction design specifications
D) Software architecture considerations.
7. In the context of connecting SE and UX, which of the following inputs are crucial
for Interaction design from the UX domain.
A) Software functional requirements
B) Software architecture considerations
C) Functional software implementation
D) UX needs and requirements
8. What the aspect does the Software design need to consider from the SE domain to
align with the UX domain.
A) Ideation and sketching
B) Software architecture considerations
C) UX needs and requirements
D) Contextual data
9. What the stage of the UX lifecycle focuses on understanding users’ needs and
gathering information about their behavior.
A) Prototyping
B) Research
C) Design
D) Testing
10. What the main objective of the ‘Implementation’ phase in the UX lifecycle.
A) To gather user feedback
B) To create high-fidelity prototypes
C) To develop and deploy the final product
D) To define user personas
11. What most design guidelines seem obvious when stated out of context.
A) They are complex and require deep understanding.
B) They just make sense and seem straightforward.
C) They are rarely applicable to real-world situations.
D) They are controversial and widely debated.
12. What a common issue with broad guidelines such as “be consistent”?
A) They are too easy to apply.
B) They only apply to the user interface layout.
C) They are universally agreed upon.
D)They lack specific context and interpretation.
13. What the warning do the authors give regarding the use of design guidelines and
style guides.
A) Always follow guidelines strictly without deviation.
B) Do not rely solely on guidelines; use your head and experience.
C) Ignore guidelines in favor of personal intuition.
D) Only follow guidelines that are specific to programming.
14. What the duration of sensory memory for visual information.
A) A few minutes
B) Several hours
C) A small fraction of a second to maybe 2 seconds
D) Several days
15. What the main characteristic of sensory persistence.
A) It stores complex meanings of stimuli.
B) It involves storage in the sensory organ, not the brain.
C) It lasts for several hours.
D) It applies to long-term memory storage.
16. What according to George Miller (1956), what is the typical capacity of human
short-term memory.
A) Three plus or minus one items
B) Five plus or minus one items
C) Seven plus or minus two items
D) Nine plus or minus three items
17. What a "chunk" in the context of short-term memory.
A) A letter in a word
B) A basic human memory unit containing recognizable data
C) A complex paragraph
D) An entire book
18. What phone numbers typically designed with seven digits (excluding area codes).
A) To match the typical capacity of human working memory.
B) To make them look aesthetically pleasing.
C) To align with international standards.
D) To make them more complex and secure.
19. What "stacking" in the context of user working memory.
A) Organizing long-term memory items
B) Task context stacking due to interruptions
C) A method of enhancing sensory memory
D) A technique for increasing memory capacity
20 What happens to short-term memory contents when proactive interference occurs.
A) The contents are permanently stored.
B) The contents are erased immediately.
C) The contents fade faster.
D) The contents are transferred to sensory memory.
21. What cognitive load.
A) The capacity of long-term memory
B) The load on working memory at a specific point in time
C) The duration of sensory memory
D) The process of transferring information to long-term memory
22. What the main challenge associated with long-term memory.
A) Its capacity is very limited.
B) Information is often lost permanently.
C) Retrieval is not always guaranteed.
D) It only stores sensory data.
23. What the problem with the early version of Windows Explorer regarding folder
names.
A) It did not allow users to create new folders
B) It changed folder names in all uppercase to title case
C) It automatically deleted empty folders
D) It required special permissions for folder creation
24. What a critical aspect to consider when implementing automation in UX design.
A)Ensuring that automation never interferes with user tasks
B) Providing detailed user manuals for automated features
C) Balancing automation with maintaining user control
D) Automating all possible user actions
25. What the following is NOT a concern for interaction designers when it comes to
outcomes.
A) Ensuring that system feedback is visible to users
B) Checking for software bugs in backend functionality
C) Verifying the appropriateness of system computations
D) Designing the layout of user interface elements
26. What is the implementation process directly follows the Interaction design in the UX
domain.
A) Functional software implementation
B) UI software implementation
C) Software design
D) Gathering UX needs and requirements
27. What if SE and UX teams create specifications without coordination?
A) The two design parts will fit together seamlessly
B) There will be large differences and incompatibilities in the final product
C) Project costs will decrease
D) The client will have a clear understanding of the project goals
28. What during which phase of the UX lifecycle would you typically conduct user
interviews and surveys.
A) Design
B) Research
C) Prototyping
D) Testing
29. What is the advantage of SE and UX teams working together on early lifecycle
activities.
A) Reduced project duration
B) Higher costs
C) Each role learns about the other's value, objectives, and problems
D) Increased number of client interactions
30 What how can a lack of coordination affect client perception.
A) Clients see a cohesive and well-organized team
B) Clients receive fewer questions and interviews
C) Clients become confused by similar questions from different groups
D) Clients feel more involved in the process
31. What the stage of the UX lifecycle that often involves iterating on design based on
user feedback.
A) Research
B) Design
C) Testing
D) Implementation
32. What the key activity is performed during the ‘Testing’ phase of the UX lifecycle.
A) Creating initial design sketches
B) Developing the final product
C) What ing project goals
D) Conducting heuristic evaluations
33. What often causes bewilderment when applying design guidelines in specific
usability design and evaluation situations.
A) Lack of experience in design.
B) The generality and vagueness of the guidelines.
C) Too many specific guidelines to follow.
D) The complexity of the guidelines.
34. What the final output is produced when both UI software implementation and
Functional software implementation are completed.
A) Software functional requirements
B) Ideation and sketching
C) Interaction design specifications
D) Complete interactive system
35. What does the UX lifecycle typically begin?
A) With the development of prototypes
B) With research and user understanding
C) With usability testing
D)With the final product launch
36. What the following is NOT an issue addressed by translation guidelines in UX
design
A) Existence of cognitive affordance
B) Presentation of cognitive affordance
C) Task structure
D) User satisfaction surveys
37. What causes bewilderment when applying design guidelines in specific usability
design and evaluation situations.
A) The generality and vagueness of the guidelines.
B) Too many specific guidelines to follow.
C) Lack of experience in design.
D) The complexity of the guidelines.
38. What the existence of cognitive affordance necessary in UX design
A) To increase the complexity of the user interface
B) To show which user interface object to manipulate and how to manipulate it
C) To limit the functionality available to users
D) To reduce the overall number of user actions
39. What the primary focus of the outcomes part of the Interaction Cycle.
A) Enhancing visual aesthetics
B) Improving user training programs
C) Ensuring complete and correct backend functionality
D) Streamlining user interface design
40. What outcomes related to user experience (UX).
A)Through the visual design of the interface
B) Through the usefulness and functional affordances
C) Through user feedback surveys
D) Through the speed of system animations
41. What the important for cognitive affordances to be both visible and noticeable.
A) To ensure users can see or hear them when needed to perform tasks effectively
B) To increase the number of tasks users can perform simultaneously
C) To provide a more interactive user experience
D) To reduce the amount of training required for users
42. What the main criticism of the guideline “keep it simple”
A) It is too specific to certain user groups.
B) It is a complex and difficult guideline to follow.
C) It requires too much interpretation and context.
D) It simplifies the design process excessively
43. What the discussion of human memory important in UX design.
A) It is irrelevant to user performance.
B) It applies to most parts of the Interaction Cycle and has solid empirical data.
C) It is a controversial area with little empirical support.
D) It only applies to long-term memory considerations
44. How can large, complex tasks be designed to help users with memory limitations.
A) By ignoring cognitive load
B) By structuring them hierarchically
C) By designing them as a series of smaller operations
D) By increasing the number of tasks
45. What the primary purpose of translation guidelines in UX design.
A) To improve the visual aesthetics of a user interface
B) To minimize the number of actions needed to complete a task
C) To enhance system performance and speed
D) To support users in determining how to perform a task step by indicating what
actions to take on which objects
46. What the following is an example of a cognitive affordance.
A) User emotions
B) Labels and icons
C) System performance metrics
D) Color schemes
47. What the early version of Microsoft Streets and Trips GPS system pose a usability
problem.
A) It lacked a recalculation feature for off-route situations
B) It displayed an error message without automatically recalculating the route
C) It required users to manually update maps
D) It had poor map accuracy.
48. What according to Norman (2007a), what is a common misconception about
simplicity in product design.
A) Simplicity is achieved by reducing the number of features.
B) Simplicity is achieved by automating all features.
C) People genuinely want features, not simplicity.
D) Simplicity means having a single button for all functions.
49. What strategy should be employed when dealing with complex systems to improve
usability.
A) Make all functions equally complex to ensure uniformity.
B) Reduce the number of features to make the system appear simpler.
C) Use a large user guide to explain all functionalities in detail.
D) Organize complex systems to make the most frequent operations simple.
50. What the consequence of reducing functionality to achieve simplicity, as mentioned
in the text.
A) It results in a more efficient product.
B) It leads to a more powerful product.
C) It can make the product less useful if not done correctly.
D) It improves user satisfactions.