0% found this document useful (0 votes)
37 views6 pages

RPG FIST Word

The document outlines various elements for creating enemies, NPCs, hazards, traps, and collectibles in a game setting. It includes guidelines for naming enemies, defining their difficulty levels, and incorporating narrative details. Additionally, it discusses the mechanics of bosses and the importance of collectibles in enhancing gameplay.

Uploaded by

arthur cardoso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
37 views6 pages

RPG FIST Word

The document outlines various elements for creating enemies, NPCs, hazards, traps, and collectibles in a game setting. It includes guidelines for naming enemies, defining their difficulty levels, and incorporating narrative details. Additionally, it discusses the mechanics of bosses and the importance of collectibles in enhancing gameplay.

Uploaded by

arthur cardoso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Enemies PRE-MADE ENEMIES

......................................................
..................................................
......................................................................
..................................................................
...........................................................
.........................................................................
...........................................................
.........................................
..................................................
need to combine a few elements: .............................................................
A punchy name ...............................................................
...................................................................
...........................................
.............................................................
...............................................................
.................................................................
.............................................................
to the death
.......................................................................
..........................
relevant narrative or mechanical details .......................................................
..........................................................
..............................................................
................................................................
.....................................................
................................................................
......................
.................................................................
..............................................
....................................................................
...........................................................
.............................................................
..................................................
....................................................................
...............................................................
.............................................
............................

1. EASY, EXAMPLE STATBLOCK

2. MEDIUM,

3. HARD

4. EXTREME,

5. IMPOSSIBLE, NOTE: Statblock notes should be labelled with

6. NIGHTMARE,

89 FIST: ULTRA EDITION


Non-player characters (NPCs)
PRE-MADE NPCs
........................................................
.................................................................
.............................................................
.................................................................
...............................................................
.................................................................
....................................................
...........................................................
....................................................
................................................
.......................................................
just want to .................................................................................
...................................................................
........................................................................
......................................................................
........................................................
...................................................................
......................................................
...............................................................
.......................................................
.............................................................
......................................................
CHOKE scores ............................................................
............................................................
............................................................
.........................................................
.................................................................
..........................................................
.......................................................................
................................................................
...................................................
................................................................
specially trained choke—these are catalysts to ...........................................................
.................................................
........................................
...........................................................

ENEMY vs. NPC

become enemies and vice versa. Enemies

When an NPC is shocked, cornered, scared for their


life, or otherwise activated in accordance with their
CHOKE, roll 1D6 sometimes your enemies become people.
action at the earliest available opportunity.

SUPPLIES 90
HAZARDS

Hazards

or to cause bodily harm. The referee should always

Non-dangerous hazards impede forward movement

Dangerous hazards

91 FIST: ULTRA EDITION


TRAPS

Crate mimic

Traps

but there are times when the existence of traps


should be kept entirely secret from players.

SUPPLIES 92
Bosses are special enemies which are more powerful

What makes bosses stand out is their boss moves.

Boss moves

situation. Boss moves should include mechanical

spell that forces a player to arm wrestle the referee

Three premade bosses are included in the premade

1. EASY,

2. MEDIUM,

3. HARD

4. EXTREME,

5. IMPOSSIBLE,

6. NIGHTMARE,

93 FIST: ULTRA EDITION


Collectibles are unique and useful items which
EXAMPLE COLLECTIBLE: “OLD NUMBER 13"

pedestal—but many collectibles appear in response hardens the body and sharpens the senses. Those

LOCATION:

cases is a collectible. Some examples are provided

that you know your players will love is ideal.

fretfully shepherd them into certain story beats EXAMPLE COLLECTIBLE: “PACK OF MORLEYS"

LOCATION:

search turns the room upside down.

EXAMPLE COLLECTIBLE: “CHRYSOPOEIA RIFLE"


wish to allude to the presence of collectibles in

LOCATION:
When the players acquire a Collectible, they should
take a moment to decide amongst themselves who
gets to keep it.

SUPPLIES 94

You might also like