Enemies PRE-MADE ENEMIES
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need to combine a few elements: .............................................................
A punchy name ...............................................................
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to the death
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relevant narrative or mechanical details .......................................................
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1. EASY, EXAMPLE STATBLOCK
2. MEDIUM,
3. HARD
4. EXTREME,
5. IMPOSSIBLE, NOTE: Statblock notes should be labelled with
6. NIGHTMARE,
89 FIST: ULTRA EDITION
Non-player characters (NPCs)
PRE-MADE NPCs
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just want to .................................................................................
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CHOKE scores ............................................................
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specially trained choke—these are catalysts to ...........................................................
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ENEMY vs. NPC
become enemies and vice versa. Enemies
When an NPC is shocked, cornered, scared for their
life, or otherwise activated in accordance with their
CHOKE, roll 1D6 sometimes your enemies become people.
action at the earliest available opportunity.
SUPPLIES 90
HAZARDS
Hazards
or to cause bodily harm. The referee should always
Non-dangerous hazards impede forward movement
Dangerous hazards
91 FIST: ULTRA EDITION
TRAPS
Crate mimic
Traps
but there are times when the existence of traps
should be kept entirely secret from players.
SUPPLIES 92
Bosses are special enemies which are more powerful
What makes bosses stand out is their boss moves.
Boss moves
situation. Boss moves should include mechanical
spell that forces a player to arm wrestle the referee
Three premade bosses are included in the premade
1. EASY,
2. MEDIUM,
3. HARD
4. EXTREME,
5. IMPOSSIBLE,
6. NIGHTMARE,
93 FIST: ULTRA EDITION
Collectibles are unique and useful items which
EXAMPLE COLLECTIBLE: “OLD NUMBER 13"
pedestal—but many collectibles appear in response hardens the body and sharpens the senses. Those
LOCATION:
cases is a collectible. Some examples are provided
that you know your players will love is ideal.
fretfully shepherd them into certain story beats EXAMPLE COLLECTIBLE: “PACK OF MORLEYS"
LOCATION:
search turns the room upside down.
EXAMPLE COLLECTIBLE: “CHRYSOPOEIA RIFLE"
wish to allude to the presence of collectibles in
LOCATION:
When the players acquire a Collectible, they should
take a moment to decide amongst themselves who
gets to keep it.
SUPPLIES 94