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The document is a character sheet for a level 1 Elf Wizard named Krigsgud_Allfar, detailing their abilities, skills, and spells. It includes information on attributes, saving throws, proficiencies, and equipment. The character has specific traits such as Darkvision and Elven lineage spells, along with a selection of cantrips and first-level spells available for casting.
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0% found this document useful (0 votes)
30 views4 pages

Phen

The document is a character sheet for a level 1 Elf Wizard named Krigsgud_Allfar, detailing their abilities, skills, and spells. It includes information on attributes, saving throws, proficiencies, and equipment. The character has specific traits such as Darkvision and Elven lineage spells, along with a selection of cantrips and first-level spells available for casting.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Wizard 1 Krigsgud_Allfar

CLASS & LEVEL PLAYER NAME


Phen
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+3 Constitution +2 15 9 --
9 • +7 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
-1
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
14 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Simple Weapons
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
16 P
+2

+7
Animal Handling WIS
Arcana INT
Calligrapher's Supplies

=== LANGUAGES ===


+3 -1 Athletics STR Common, Dwarvish, Elvish
ABILITY SAVE DC
+0 Deception CHA
P +7 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
20 +0 Intimidation CHA
P +7 Investigation INT
+5 +2 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS ===
14 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+5 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
+2 Sleight of Hand DEX Interact with an Object, Study, Influence

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+2 Survival WIS
Once per Long Rest, whenever you finish a Short

10 Rest, you can choose expended spell slots to recover.


The spell slots can have a combined level up to 1.

+0

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE PERCEPTION
Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Quarterstaff +1 1d6-1 Bludgeoning Simple, Versatile, Topple


14 PASSIVE INSIGHT

Fire Bolt +7 1d10 Fire V/S


17 PASSIVE INVESTIGATION
Shocking Grasp +7 1d8 Lightning V/S

Darkvision 60 ft. Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 1 Krigsgud_Allfar
CLASS & LEVEL PLAYER NAME
Phen
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === from the Wizard spell list. but you must choose a different spell list each time.

* Core Wizard Traits • PHB-2024 165 * Elven Lineage Spells • PHB-2024 189 | Intelligence •

* Spellcasting • PHB-2024 165 | High Elf - Intelligence • * Sage Ability Score Improvements • PHB-2024 183

* Ritual Adept • PHB-2024 166 * Fey Ancestry • PHB-2024 190 | Increase two scores (+2 / +1) •
You have Advantage on saving throws you make to
* Arcane Recovery • PHB-2024 166 avoid or end the Charmed condition.
When you finish a Short Rest, you can choose
expended spell slots to recover. The spell slots can * Keen Senses • PHB-2024 190
have a combined level equal to 1, but none of the slots You have proficiency in the Insight, Perception, or
can be level 6 or higher. Survival skill.

You can use this feature once per Long Rest. * Trance • PHB-2024 190
You don’t need to sleep, and magic can’t put you to
| 1 / Long Rest • Special sleep. You can finish a Long Rest in 4 hours if you
spend those hours in a trancelike meditation, during
which you retain consciousness.
=== ELF SPECIES TRAITS ===

* Creature Type • PHB-2024 190 === FEATS ===


You are a Humanoid.
* Magic Initiate (Wizard) • PHB-2024 201
* Size • PHB-2024 190 Two Cantrips. You learn two cantrips of your choice
You are Medium. from the Wizard spell list. Int., Wis., or Cha. is your
spellcasting ability for this feat's spells.
* Speed • PHB-2024 190
Your speed is 30 ft. Level 1 Spell. Choose a level 1 spell from the Wizard
spell list. You always have that spell prepared. You
* Darkvision • PHB-2024 190 can cast it once without a spell slot, and you regain the
You have Darkvision with a range of 60 ft. ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
* Elven Lineage • PHB-2024 190 you have.
Choose a lineage from the Elven Lineages table. You
gain the level 1 benefit of that lineage. Spell Change. Whenever you gain a new level, you
can replace one of the spells you chose for this feat
| High Elf Lineage • with a different spell of the same level from the chosen
You gain the spells outlined in the Elven Lineages spell list.
table, and whenever you finish a Long Rest, you can
replace the cantrip at level 1 with a different cantrip Repeatable. You can take this feat more than once,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Dagger 1 1 lb.

SP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.
EP 0 Robe 1 4 lb.

Oil 10 10 lb.
GP 55 Parchment 10 --

Tinderbox 1 1 lb.
PP 0 Book 1 5 lb.

Lamp 1 1 lb.
WEIGHT CARRIED

32 lb. Ink Pen 1 --

ENCUMBERED Ink 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb.
PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Phen
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 15 +7
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Wizard +7 1A 120 ft. V,S Instantaneous PHB-2024 274 V/S

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB-2024 293 D: 1m, V/S

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB-2024 307 D: 1h, V/S

O Minor Illusion Magic Initiate (Wizard) -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB-2024 298 D: 1m, 5 ft. Cube, S/M

O Shocking Grasp Magic Initiate (Wizard) +7 1A Touch V,S Instantaneous PHB-2024 316 V/S

O Thunderclap Elven Lineage Spells CON 15 1A 5 ft. S Instantaneous EE 168 S

=== 1st LEVEL === 2 Slots OO

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB-2024 293 D: 8h, V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB-2024 295 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB-2024 316 D: 1Rnd, V/S

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB-2024 287 V/S/M

O Detect Magic [R] Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB-2024 262 D: 10m, 30 ft. Sphere, V/S

O Silvery Barbs Wizard -- 1R 60 ft. V Instantaneous 1 round V

O Absorb Elements Magic Initiate (Wizard) -- 1R Self S 1 round EE 150 1/LR, D: 1Rnd, S

SPELLS

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