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Detailed VFX Roles ScreenSkills

The document provides a detailed breakdown of various Visual Effects (VFX) roles, including VFX Producer, Concept Artist, Compositor, Data Capture Technician, and Roto Artist. Each role is described in terms of responsibilities, strengths, collaboration with other roles, and required skills. This overview highlights the importance of organization, creativity, technical proficiency, and attention to detail in the VFX industry.

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Nitesh Sharma
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0% found this document useful (0 votes)
47 views2 pages

Detailed VFX Roles ScreenSkills

The document provides a detailed breakdown of various Visual Effects (VFX) roles, including VFX Producer, Concept Artist, Compositor, Data Capture Technician, and Roto Artist. Each role is described in terms of responsibilities, strengths, collaboration with other roles, and required skills. This overview highlights the importance of organization, creativity, technical proficiency, and attention to detail in the VFX industry.

Uploaded by

Nitesh Sharma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Detailed Visual Effects (VFX) Roles Breakdown

VFX Producer
1. 1. What does it do?
Manages the VFX delivery process including bidding, scheduling, staffing, budgeting, and
liaising with clients.
2. 2. What's it good at?
Organising, leadership, understanding pipelines, and solving problems.
3. 3. Who does it work with?
Studios, VFX supervisors, production staff, and clients.
4. 4. What skills does it need?
Experience in VFX, budgeting, project management, and strong communication skills.

Concept Artist (VFX)


5. 1. What does it do?
Creates 2D and 3D artwork to visualize characters, environments, and props, setting the
visual tone.
6. 2. What's it good at?
Illustration, creative design, and proficiency with concept art software.
7. 3. Who does it work with?
Directors, production designers, look development teams, and modellers.
8. 4. What skills does it need?
Strong portfolio, software skills (Photoshop, 3D tools), and background in art/design.

Compositor (Finishing Artist)


9. 1. What does it do?
Combines all digital elements into final shots by integrating CG, live-action, and effects.
10. 2. What's it good at?
Realism, lighting matching, color grading, and seamless integration.
11. 3. Who does it work with?
Works with prep artists, roto artists, lighting teams, and supervisors.
12. 4. What skills does it need?
Mastery of Nuke, compositing software, and strong visual judgement.

Data Capture Technician


13. 1. What does it do?
Captures camera and lighting data on set for accurate VFX integration.
14. 2. What's it good at?
Camera knowledge, attention to detail, and speed.
15. 3. Who does it work with?
Camera crew, VFX supervisors, and matchmove artists.
16. 4. What skills does it need?
Understanding of tracking systems, on-set experience, and data logging.
Roto Artist
17. 1. What does it do?
Creates mattes by tracing objects frame-by-frame to separate elements in a shot.
18. 2. What's it good at?
Precision, patience, and attention to detail.
19. 3. Who does it work with?
Compositors and prep artists.
20. 4. What skills does it need?
Silhouette or Photoshop experience, animation basics, and consistency.

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