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Fallout Core Rulebook 5

The document is a comprehensive guide for a tabletop roleplaying game set in a post-apocalyptic wasteland. It includes chapters on core rules, character creation, equipment, survival, and various factions and locations within the game world. Additionally, it provides guidance for gamemasters and includes appendices with character sheets and an index.

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0% found this document useful (0 votes)
233 views1 page

Fallout Core Rulebook 5

The document is a comprehensive guide for a tabletop roleplaying game set in a post-apocalyptic wasteland. It includes chapters on core rules, character creation, equipment, survival, and various factions and locations within the game world. Additionally, it provides guidance for gamemasters and includes appendices with character sheets and an index.

Uploaded by

federicoingsis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CONTENTS

 Introduction   Chapter One   Chapter Two 


WELCOME TO THE CORE RULES COMBAT
WASTELAND Tabletop Roleplaying . . . . . . . . . . . . . . . . . . 12
Skill Tests . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Combat Encounters . . . . . . . . . . . . . . . . . . . 24
Damage and Injury . . . . . . . . . . . . . . . . . . . 32
War. War Never Changes . . . . . . . . . . . . . . . . 6 Action Points . . . . . . . . . . . . . . . . . . . . . . . . 18 Healing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
What You Need to Use This Book . . . . . . . . . . 8 Luck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 The Environment . . . . . . . . . . . . . . . . . . . . . 36

 Chapter Three   Chapter Four   Chapter Five 


CHARACTER CREATION EQUIPMENT SURVIVAL
S.P.E.C.I.A.L. Attributes . . . . . . . . . . . . . . . . 42 Obtaining Equipment . . . . . . . . . . . . . . . . . . 84 Staying Alive . . . . . . . . . . . . . . . . . . . . . . . 190
Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Modifying Equipment . . . . . . . . . . . . . . . . . 87 Scavenging . . . . . . . . . . . . . . . . . . . . . . . . 195
Derived Statistics . . . . . . . . . . . . . . . . . . . . . 47 Weapons, Ammunition, and Weapon Mods . . 88 Crafting . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Perks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Small Guns . . . . . . . . . . . . . . . . . . . . . . . . . 95
Character Advancement . . . . . . . . . . . . . . . . 49 Energy Weapons . . . . . . . . . . . . . . . . . . . . 101
Creating a Character . . . . . . . . . . . . . . . . . . 50 Big Guns . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Step 1: Choose Your Origin . . . . . . . . . . . . . . 51 Melee Weapons . . . . . . . . . . . . . . . . . . . . . . 111
Step 2: Increase S.P.E.C.I.A.L. Attributes . . . . . 58 Throwing Weapons . . . . . . . . . . . . . . . . . . . 119
Step 3: Tag Skills and Buy Skill Ranks . . . . . 58 Explosives . . . . . . . . . . . . . . . . . . . . . . . . . 120
Step 4: Choose Your First Perk . . . . . . . . . . . 59 Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Step 5: Derived Statistics . . . . . . . . . . . . . . . 74 Consumables . . . . . . . . . . . . . . . . . . . . . . . 149
Step 6: Choose Equipment . . . . . . . . . . . . . . 76 Books and Magazines . . . . . . . . . . . . . . . . 172
Miscellany . . . . . . . . . . . . . . . . . . . . . . . . . 181

 Chapter Six 
CORPORATIONS OF  Chapter Seven   Chapter Eight 
PRE-WAR AMERICA VAULT-TEC THE COMMONWEALTH
Raw Materials and Energy Corporations . . . . 230 Vault-Tec Core Principles and Goals . . . . . . 250 Key Events of the Commonwealth . . . . . . . . 264
Manufacturers . . . . . . . . . . . . . . . . . . . . . . 235 Vaults of the Commonwealth . . . . . . . . . . . 252 Key Locations of the Commonwealth . . . . . 265
Service Conglomerates . . . . . . . . . . . . . . . . 243 Vault Encounters . . . . . . . . . . . . . . . . . . . . 256 Generic Commonwealth Locations . . . . . . . 305
Big Tech . . . . . . . . . . . . . . . . . . . . . . . . . . 245 Vault Plots . . . . . . . . . . . . . . . . . . . . . . . . . 258 Commonwealth Encounters . . . . . . . . . . . . 308
Commonwealth Plots . . . . . . . . . . . . . . . . . 309

 Chapter Ten   Chapter Eleven 


 Chapter Nine  DENIZENS OF THE WITH A BANG,
GAMEMASTERING WASTELAND OR A WHIMPER
Managing the Rules . . . . . . . . . . . . . . . . . . 314 Types of NPC . . . . . . . . . . . . . . . . . . . . . . . 332 Act One: A Ghoulish Crime . . . . . . . . . . . . . 403
Safety and Consent . . . . . . . . . . . . . . . . . . 318 Animals and Insects . . . . . . . . . . . . . . . . . . 339 Act Two: The Plot Thickens . . . . . . . . . . . . . 407
The Fallout Experience . . . . . . . . . . . . . . . . 320 Mutated Humanoids . . . . . . . . . . . . . . . . . 355 Act Three: The Institute . . . . . . . . . . . . . . . 414
Quests and Campaigns . . . . . . . . . . . . . . . . 324 Robots . . . . . . . . . . . . . . . . . . . . . . . . . . . 357 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . 419
Super Mutants . . . . . . . . . . . . . . . . . . . . . . 366
Synths . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Turrets . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
Brotherhood of Steel . . . . . . . . . . . . . . . . . 382  Chapter Twelve 
Raiders . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Wastelanders . . . . . . . . . . . . . . . . . . . . . . . 391 APPENDICES
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
Character Sheets . . . . . . . . . . . . . . . . . . . . 430

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