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AOF - Ghostly Undead 3.4.4

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0% found this document useful (0 votes)
54 views3 pages

AOF - Ghostly Undead 3.4.4

Faction’s Templates ready to play

Uploaded by

tg7054710
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

AOF - GHOSTLY UNDEAD V3.4.

4
BACKGROUND STORY
The Ghostly Undead enter Tyria from the Empyrean Plane, which some
in Tyria believe to be the afterlife, ruled over by a pantheon of Death
Gods. In truth, the gods of this plane draw their energy from the souls
of those who live there, gradually draining their memories, thoughts,
and personalities, until nothing remains but the shadowy husk of a
soul.

The gods of the Ghostly Undead each rule over their own part of the
Empyrean Plane, where those trapped inside see the world around
them as their god wills it: whether it’s a magnificent and heavenly
kingdom, a warrior’s paradise, or a place of pain and torture. Those few
mortals who have gone to these lands and escaped to tell the tale see
something else entirely. They return with tales of shambling spirits
lurking over desolate ruins, playing out mortal lives which have long
been lost. Many of these spirits have completely forgotten their mortal
lives, while others remember only scattered fragments.

The Ghostly Undead are sometimes sent out to other planes by their
gods, tasked with seeking out souls to bring back to the plane. These
spirits only faintly understand their purpose; some believe they seek
worthy souls to reward with paradise, others believe that they have
come to bring down divine retribution on the foes of their gods. The
Ghostly Undead only know for certain that they may solely return once
they have taken enough souls to satisfy their masters.

As the Ghostly Undead wander the outside of the Empyrean Plane, their
gods’ glamors come undone, gradually causing them to become aware
of their true appearance and surroundings. Many Ghostly Undead are
horrified when confronted with their true nature, which drives them to
a spiteful madness where they lose any sense of self and lash out
INTRO furiously at any living creatures. Others become convinced that they
have been trapped in an illusion, as a punishment for displeasing their
The Ghostly Undead are incorporeal beings who venture into Tyria god in some way, seeking desperately to redeem themselves so they
from the Empyrean Plane. Their armies are made up of lines of ghostly may return to the Empyrean Plane.
warriors wielding rusted weapons, supported by banshees and wraiths,
driven forward by their ghostly jailers. The Ghostly Undead have begun to pour into Tyria ever since the Rift
opened many once-hidden Voidgates in Tyria. Once thought of as mere
These spectral creatures have been thrust from their blissful state of legend, it is now not uncommon to see large processions of Ghostly
delusion by their Gods to harvest fresh souls. Tormented by the reality Undead prowling through the forgotten fringes of Tyria, seeking to
of what they have become, the Ghostly Undead lash out furiously at claim those who have strayed too far from their homes. Sometimes
mortals, desperately trying to seize captives so that their Gods will they have also been known to bargain with mortals of Tyria who can
allow them to return to their eternal delusion. offer them magic, souls, or a means of return to their home.

ABOUT OPR How will you find your way through the mortal planes?
OPR (www.onepagerules.com) is the home of many free games which
are designed to be fast to learn and easy to play.

This project was made by gamers for gamers and it can only exist
thanks to the support of our awesome community.

If you want to help us in making more awesome content, you can


support us on www.patreon.com/onepagerules

Thank you for playing!

Created by: Gaetano Ferrara

1
AOF - GHOSTLY UNDEAD V3.4.4
Name [size] Qua Def Equipment Special Rules Cost
Grim Leader [1] 4+ 6+ Hand Weapon (A3, Reap) Ethereal, Furious, Hero, Tough(3), Undead 50pts
Champion [1] 5+ 6+ Hand Weapon (A3) Ethereal, Hero, Tough(3), Undead 35pts
Ancient Wraith [1] 3+ 6+ Great Weapon (A3, AP(2), Reap) Ambush, Ethereal, Hero, Tough(3), Undead 80pts
Ancient Banshee [1] 3+ 6+ Howl (12", A4, AP(1)), Claws (A3) Chilling, Ethereal, Hero, Tough(3), Undead 90pts
Ghost Horde [10] 5+ 6+ 10x Hand Weapon (A1) Ethereal, Undead 100pts
Mourner Banshees [5] 4+ 6+ 5x Mourning Blade (A1, Poison) Chilling, Ethereal, Spell Eater, Undead 90pts
Ghost Reapers [5] 4+ 5+ 5x Scythe (A1, AP(1), Reap) Ethereal, Undead 85pts
Scythed Ghosts [5] 5+ 6+ 5x Dual Scythe-Claws (A2, Rending) Chilling, Ethereal, Undead 95pts
Ghost Revenants [5] 4+ 5+ 5x Heavy Great Weapon (A1, AP(3)) Ethereal, Furious, Undead 110pts
Wraiths [5] 3+ 6+ 5x Great Weapon (A1, AP(2), Reap) Ambush, Ethereal, Undead 120pts
Craven Shooters [5] 5+ 6+ 5x Soul Crossbow (18", A1, Indirect, Rending), Ethereal, Undead 100pts
5x Hand Weapon (A1)
Banshees [5] 3+ 6+ 5x Howl (12", A2, AP(1)), 5x Claws (A1) Chilling, Ethereal, Undead 160pts
Ghost Swarms [3] 4+ 6+ 3x Swarm Attacks (A3) Ethereal, Tough(3), Undead 135pts
Glaive Stalkers [5] 5+ 6+ 5x Glaive (A1, AP(1), Rending) Ethereal, Fast, Impact(1), Undead 100pts
Dread Knights [5] 4+ 6+ 5x Heavy Hand Weapon (A1, AP(1)) Ethereal, Fast, Impact(1), Undead 105pts
Hexed Knights [5] 4+ 6+ 5x Great Weapon (A1, AP(2), Reap) Ethereal, Fast, Flying, Spectral Touch, Undead 115pts
Funeral Coach [1] 4+ 4+ Crew Attacks (A2, AP(2), Reap), Hooves (A2) Ethereal, Fast, Fear(1), Impact(4), 190pts
Regeneration, Tough(6), Undead
Ghost Chariot [1] 4+ 4+ Howl (12", A6, AP(1)), Crew Attacks (A2, Lance), Caster(2), Chilling, Ethereal, Fast, Impact(4), 260pts
Hooves (A2) Spell Eater, Tough(6), Undead

SPECIAL RULES GHOSTLY UNDEAD ARMY SPELLS


Ambush: May be set aside before deployment. Dread (1): Target 2 enemy units within 18"
At the start of any round after the first, may be move -1" next time they Advance, or -2" next
deployed anywhere over 9” away from enemy time they Charge/Rush.
units. Players alternate in placing Ambush Terror (1): Target enemy unit within 18” takes 1
units, starting with the player that activates hit with Blast(3).
next. Units that deploy via Ambush can’t seize Grief (2): Target 2 friendly units within 12" get
or contest objectives on the round they deploy. +2 to hit rolls next time they charge.
Bleak Return: This model and its unit get Eat Soul (2): Target enemy unit within 12" takes
Ambush. 1 hit with AP(4) and Deadly(3).
Capture Souls: Once per this unit's activation, Rise Again (3): Target 3 friendly units within 12"
before attacking, pick one enemy unit within get Regeneration next time they take wounds.
12", which gets -2 to its next morale test roll. Vicious Spirits (3): Target enemy unit within 12"
Chilling: Enemies get -1 to hit in melee when takes 6 hits with AP(2).
attacking units where all models have this rule.
Eternal Haunt: This model and its unit get
Regeneration.
Ethereal: Counts as having Stealth and Strider.
When taking a wound, roll one die, on a 6+ it is
ignored.
Grim Reaper: This model and its unit get Reap
in melee.
Reap: Enemies that roll to block hits from this
weapon take one extra wound for each
unmodified result of 1 that they roll.
Spectral Touch: Once per activation, when this
model moves over enemy units, pick one of
them and roll one die. On a roll of 6+ it takes 1
hit.
Spell Eater: When taking a wound, roll one die,
and on a 6+ it is ignored. If the wound was from
a spell, then it is ignored on a 2+ instead.
Stolen Time: This model and its unit get +1 to
defense rolls.
Undead: Whenever a unit where most models
have this rule fails a morale test that causes it
to be Shaken or Routed, the test counts as
passed instead. Then, roll as many dice as the
number of wounds it would take to fully
destroy it, and for each result of 1-3 the unit
takes one wound, which can't be ignored.
Warning Cry: Enemy units using Ambush must
be set up over 12" away from this model.

2
AOF - GHOSTLY UNDEAD V3.4.4
Grim Leader [1] - 50 pts Ghost Reapers [5] - 85 pts Ghost Chariot [1] - 260 pts
Quality 4+ Defense 6+ Quality 4+ Defense 5+ Quality 4+ Defense 4+
Hand Weapon (A3, Reap) 5x Scythe (A1, AP(1), Reap) Hooves (A2)
Ethereal, Furious, Hero, Tough(3), Undead Ethereal, Undead Howl (12", A6, AP(1))
Replace Hand Weapon: Replace one Scythe: Crew Attacks (A2, Lance)
+5pts Dual Hand Weapons (A4, Reap) +15pts Death Bell (A1, AP(2), Deadly(3)) Caster(2), Chilling, Ethereal, Fast, Impact(4),
+10pts Halberd (A3, Rending, Reap) Spell Eater, Tough(6), Undead
+10pts Spear (A3, Counter, Reap) Scythed Ghosts [5] - 95 pts
+15pts Great Weapon (A3, AP(2), Reap) Quality 5+ Defense 6+
Upgrade with any: 5x Dual Scythe-Claws (A2, Rending)
+5pts Heavy Armor (Defense(1)) Chilling, Ethereal, Undead
+10pts Chained-Spirit Companion Upgrade all models with:
(Warning Cry) +15pts Spell Eater
Upgrade with one:
+10pts Executioner (Grim Reaper) Ghost Revenants [5] - 110 pts
+30pts Jailor (Capture Souls) Quality 4+ Defense 5+
+30pts Warden (Eternal Haunt) 5x Heavy Great Weapon (A1, AP(3))
+35pts Soul Guardian (Caster(2)) Ethereal, Furious, Undead
+40pts Knight (Stolen Time)
+55pts Master Soul Guardian (Caster(3)) Wraiths [5] - 120 pts
Upgrade with one: Quality 3+ Defense 6+
+10pts Ghost Steed (Fast, Impact(1)) 5x Great Weapon (A1, AP(2), Reap)
+70pts Monarch Throne (Herald (A2), Ambush, Ethereal, Undead
Defense(1), Fear(1), Tough(3)) Upgrade all models with:
+90pts Great Steed (Horns (A1, Lance), +15pts Spell Eater
Defense(1), Fast, Flying, Impact(2), Craven Shooters [5] - 100 pts
Tough(3)) Quality 5+ Defense 6+
Champion [1] - 35 pts 5x Hand Weapon (A1)
Quality 5+ Defense 6+ 5x Soul Crossbow (18", A1, Indirect, Rending)
Hand Weapon (A3) Ethereal, Undead
Ethereal, Hero, Tough(3), Undead Upgrade up to three models with one:
Replace Hand Weapon: +5pts Sergeant
+5pts Dual Hand Weapons (A4) +10pts Musician
+5pts Spear (A3, Counter) +15pts Banner
+10pts Halberd (A3, Rending)
+10pts Great Weapon (A3, AP(2)) Banshees [5] - 160 pts
Upgrade with one: Quality 3+ Defense 6+
+25pts Overseer (Bleak Return) 5x Claws (A1)
+30pts Warden (Eternal Haunt) 5x Howl (12", A2, AP(1))
+35pts Soul Guardian (Caster(2)) Chilling, Ethereal, Undead
+40pts Knight (Stolen Time) Upgrade all models with:
+55pts Master Soul Guardian (Caster(3)) +15pts Spell Eater
Upgrade with: Ghost Swarms [3] - 135 pts
+5pts Heavy Armor (Defense(1)) Quality 4+ Defense 6+
Ancient Wraith [1] - 80 pts 3x Swarm Attacks (A3)
Quality 3+ Defense 6+ Ethereal, Tough(3), Undead
Great Weapon (A3, AP(2), Reap) Glaive Stalkers [5] - 100 pts
Ambush, Ethereal, Hero, Tough(3), Undead Quality 5+ Defense 6+
Upgrade with: 5x Glaive (A1, AP(1), Rending)
+10pts Spell Eater Ethereal, Fast, Impact(1), Undead
Ancient Banshee [1] - 90 pts Upgrade up to three models with one:
Quality 3+ Defense 6+ +5pts Sergeant
Claws (A3) +10pts Musician
Howl (12", A4, AP(1)) +15pts Banner
Chilling, Ethereal, Hero, Tough(3), Undead Dread Knights [5] - 105 pts
Upgrade with: Quality 4+ Defense 6+
+10pts Spell Eater 5x Heavy Hand Weapon (A1, AP(1))
Ghost Horde [10] - 100 pts Ethereal, Fast, Impact(1), Undead
Quality 5+ Defense 6+ Upgrade all models with:
10x Hand Weapon (A1) +10pts Heavy Armor (Defense(1))
Ethereal, Undead Upgrade all models with:
Upgrade up to three models with one: +10pts Tormentors (Ambush)
+5pts Sergeant Hexed Knights [5] - 115 pts
+10pts Musician Quality 4+ Defense 6+
+15pts Banner 5x Great Weapon (A1, AP(2), Reap)
Replace all Hand Weapons: Ethereal, Fast, Flying, Spectral Touch, Undead
+25pts Halberd (A1, Rending) Upgrade all models with:
+35pts Spear (A1, Counter) +10pts Heavy Armor (Defense(1))
Upgrade all models with:
+15pts Heavy Armor (Defense(1)) Funeral Coach [1] - 190 pts
Mourner Banshees [5] - 90 pts Quality 4+ Defense 4+
Quality 4+ Defense 6+ Hooves (A2)
5x Mourning Blade (A1, Poison) Crew Attacks (A2, AP(2), Reap)
Ethereal, Fast, Fear(1), Impact(4),
Chilling, Ethereal, Spell Eater, Undead Regeneration, Tough(6), Undead
Upgrade all models with:
+30pts Shriek (12", A1, AP(1))

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