Samuel Russo Russo 1
Theresa DeFranzo
College Writing
Sept. 13, 2024
Final Draft Paper 1 - Synthesis
Friendships are one of the most important aspects of our lives. Our friends can make us
happier and healthier people overall. However, some people may find it hard to make friends.
For those who are socially anxious in real life, the thought of having to make friends in that type
of setting can overwhelm them. Spending a majority of their time online can be better for them.
It allows someone a chance to communicate without being face-to-face and stay up-to-date with
friends. Being strictly online can help to alleviate loneliness and social anxiety for someone in
person and can help make that person more comfortable talking to friends in both settings and
can lead to them living a better life.
Before extending a friendship from online to offline, people build up trust by interacting
with their friend and analyzing how they perform in an online setting. In “Contemporary
Friendships and social vulnerability among youth: Understanding the role of online and offline
contexts of interaction in Friendship Quality”, Scott el al. mentions that “For many young
people, digital environments provide an important extension to offline friendships, allowing
greater connection and interaction with both pre-existing friends and strangers.” (Scott 3452 qt.
Lenhart; Reich). This is evident in an interview done with Fletcher, a junior at UMass Lowell.
He states that with his friends that are a mix of both online and offline, he feels a lot more
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comfortable talking to them in person. For his online friends that extended to offline, he
expressed that getting to know them in an online setting helped him to better communicate with
them in person. He also states that the mixed-mode friendships are good for random texts, letting
his friends know what is happening in his life, and also planning stuff out. Scott et al. also
mentions that “more socially anxious and shy young adults may experience lower anxiety and
communication apprehension when communicating virtually relative to in-person. This may be a
direct result of feeling more comfortable and in control during online encounters and while
presenting the self online” (Scott 3455). Fletcher backs that up by saying that gaming has helped
him feel more comfortable both in person and online. He mentioned that he likes talking to new
people and that it usually goes well the first time talking to someone new. Gaming can help to
relieve the pressure of having to talk to others both in an online and an in-person setting, and can
help to improve someone’s social skills.
For someone who has a rough personal life, having friends online can make them happier
and healthier. Scott et al. notes that “A considerable body of research finds that cultivating
meaningful friendships is important during young adulthood as strong, supportive relationships
during this developmental period are associated with higher levels of companionship and
emotional security, as well as better conflict management and resolution across the lifespan”
(Scott 3453). Fletcher highlights this by noting that his online friends have helped him through
difficult periods by giving him emotional support and a feeling of belonging. Because of that,
gaming has helped him live a more peaceful life. He has developed a thicker skin. Very few
insults get under his skin and he really doesn’t care if someone calls him racist or homophobic
slurs. Gaming has also helped him shape his humor style, which can be very important in making
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friends. Having high quality friendships can help someone to enhance both their physical and
their mental health. The article found that “although social vulnerabilities can negatively
influence relationship development and maintenance in offline environments, online
environments (as a primary context of interaction) may mitigate the damaging effects of social
vulnerabilities on friendship quality.” (Scott 3465). Fletcher stated that his online interactions
have shaped who he is as a person and that being online has helped him to become less socially
vulnerable. Online gaming can be a safe space for socially vulnerable people because it allows
them to communicate freely and they don’t have to physically be around other people.
Depending on a person’s social skills, the mode in which they have their most friends and
closest friendships may vary. For someone who is socially anxious, online can be where they
have their closest friendships. For someone who can easily talk to new people and can build up
confidence and trust quickly, a mix of online and offline or just offline can be where they have
their closest friendships. The article states that “for the majority of young people, close
friendships are initiated offline, and maintained across both online and offline settings. Further,
young adults were least likely to report having exclusively online friends.” (Scott 3463). Fletcher
backs this up, saying that most of his friends are a mix of online and offline, and he doesn’t have
many friends that are exclusively online. The article found that “the frequency of interacting with
close friends positively predicted friendship quality, regardless of whether friendships were
primarily enacted online or offline.” (Scott 3464). Fletcher noted that how close his friends are
makes the biggest difference. For him, his friends who are strictly in-person or a mix of online
and offline are closer than they are just strictly offline. He expresses that for his relationships that
started online and went to offline, the first time meeting them in person tended to feel a lot
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closer. Having friends both online and offline can allow someone to get to know a person much
more than if it was strictly online or offline.
In conclusion, online gaming can have positive impacts on someone’s life. Individuals
can develop crucial social skills which builds up trust and camaraderie with friends. Online
gaming provides an environment for relaxation, which can help to reduce stress and improve
someone’s mental health. Friends who share similar experiences in both the online and offline
world can be closer to each other, creating a sense of emotional support. Overall, online gaming
offers a platform for close relationships, physical and mental wellness, and personal
achievement.
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Works Cited
Scott, Riley A., et al. “Contemporary Friendships and social vulnerability among youth:
Understanding the role of online and offline contexts of interaction in Friendship Quality.”
Journal of Social and Personal Relationships, vol. 38, no. 12, 6 July 2021, pp. 3451–3471,
https://doi.org/10.1177/02654075211029384.
Fletcher. Personal interview. 11 Sep. 2024