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Lesson 2

This lesson focuses on creating background elements for a game using Photoshop, emphasizing the importance of background images in game design. It provides step-by-step instructions for creating layers, drawing elements like grass and mountains, and applying shading techniques to enhance depth. The lesson concludes with tips for adding additional environment elements for a more immersive background.

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araceli gomez
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0% found this document useful (0 votes)
18 views18 pages

Lesson 2

This lesson focuses on creating background elements for a game using Photoshop, emphasizing the importance of background images in game design. It provides step-by-step instructions for creating layers, drawing elements like grass and mountains, and applying shading techniques to enhance depth. The lesson concludes with tips for adding additional environment elements for a more immersive background.

Uploaded by

araceli gomez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Lesson 2

Creating
Background
Elements for
the Game

B ackground images are an important element of


game design.
They complement the atmosphere of the game and help
establish a sense of full immersion.

2
Creating Background Elements for the Game

Let’s consider how we can create a background image


for a game using Photoshop.
Create a new document.
Background size for games is usually 1920 × 1080 px, or
its aspect ratio is 1,6 : 1.
Since we create the background in Pixel Art, filling such
a huge area pixel by pixel takes a lot of time. This is why we
will take a smaller format for a test, but its aspect ratio will
be the same (Figure 1).

Figure 1

Enable the auxiliary grid again, as we did it in the


previous lesson.

3
Lesson 2

And remember that all objects must be created on separate


layers!

So, create a ground layer and use the Rectangular


Marque Tool to select a small area at the bottom of the sheet
(Figures 2 and 3). Here we will draw a section of a platform,
where our hero will stand, in order to copy and paste it to the
rest of the sheet later.

Figures 2 and 3

Take the Paint Bucket Tool, select a dark green hue on


the palette for the Foreground Color and click on the high-
lighted area to fill it ( see Figures 4 and 5 on page 5).

4
Creating Background Elements for the Game

Figures 4 and 5

Create a new layer and name it grass. Draw grass using


the Pencil Tool (Figure 6).

Figure 6

5
Lesson 2

Use various shades of green and dark brown to give the


grass volume by working on shadows (Figure 7).

Figure 7

It is important to grasp the principle of adding light


and dark shades. The lightest shades will be on the most
illuminated areas of the image, and the darkest ones will be
there where light never falls (Figure 8).

Figure 8

6
Creating Background Elements for the Game

Let’s go to the ground layer and draw massive gray stones


there (Figure 9).

Figure 9

Despite the fact that stones are underground, add light


and shadow to them (Figure 10). Sometimes, in order to
make the image look good, game artists use fiction.

Figure 10

A piece of ground is ready!

7
Lesson 2

And now let’s cover free space on the artboard with


ground.
On the Layers panel, select the layers grass and ground
by holding Shift and left-clicking on them one by one. Copy
the layers twice using the shortcut Ctrl + J (Figures 11 and
12).
Select only the first pair of copies and move them right.
Do the same to the second pair of copies.
You can see the result in Figure 13 on page 9.

Figure 11

Figure 12

8
Creating Background Elements for the Game

Figure 13

Let’s go back to the Layers panel.


First, select all grass layers by holding Ctrl and clicking
on them. Then merge layers by right-clicking on them and
selecting Merge Layers (Figure 14).

Figure 14

9
Lesson 2

Create a new layer and name it mountain. Draw an out-


line of mountains (Figure 15).

Figure 15

Increase the size of the Pencil Tool up to about 15 pixels


(Figure 16) and cover the mountain silhouette with paint
(Figure 17).

Figures 16 and 17

10
Creating Background Elements for the Game

Select faded shades and draw some more mountains in


the distance (Figure 18). This way you can create an illusion
of image depth.
Remember that the farther away the object, the more fad-
ed it will be.
It is called an aerial perspective.

Figure 18

11
Lesson 2

Draw a tree and add shadows to it (Figures 19 through


21).

Figure 19

Figure 20

12
Creating Background Elements for the Game

Figure 21

Copy and paste the tree several times. Use the Move
Tool to distribute trees throughout the canvas. Resize some
of them in the Transform mode (Edit > Free Transform).

Notice that the borders of the resized trees blur.

Now place the layers in the correct order.

13
Lesson 2

Move mountain on top of the Background layer on


the Layers panel. Place grass and ground on top. Move the
blurred trees below grass.
Figure 22 shows the order of layers:

Figure 22

14
Creating Background Elements for the Game

And here is the image itself (Figure 23):

Figure 23

Unlock the Background by clicking on the lock icon on


the layer (Figure 24) and fill it with a light color using the
Paint Bucket Tool (see Figure 25 on page 16).

Figure 24

15
Lesson 2

Figure 25

In your spare time, you can add more environment ele-


ments to the created background.
Look at colorful examples for inspiration (Figures 26
through 28):

Figure 26

16
Creating Background Elements for the Game

Figure 27

Figure 28

17
Lesson 2
Creating Background Elements
for the Game

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