Physics Complete
Physics Complete
NOTE: DON’T MISS GHATNACHAKRA PYQ ONELINERS GIVEN AT LAST SECTION OF THIS PDF.
Introduction to Physics
Definition:
Origin of the Word: The word 'Physics' originates from the Greek word 'phusis', which
translates to Nature.
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Formal Definition: Physics is the natural science
that studies matter, its fundamental constituents,
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its motion and behavior through space and time,
and the related entities of energy and force. It is
the study of nature and its laws.
● Father of Classical Physics: Sir Isaac Newton is widely regarded as the father of
classical physics.
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Physical Quantity:
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In simple terms, anything that is measurable is a physical quantity.
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Types: Physical quantities are categorized into
two types.
derived quantities.
○ They are formed by combining the fundamental quantities through
multiplication, division, or both. They are dependent on fundamental
quantities.
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5. Electric Current Ampere A [A]
6. Luminous Intensity
7. Amount of Substance
Candela
Mole
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mol
[cd] or [J]
[mol]
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Examples and Formulas of Derived Quantities:
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Impulse Force × Time kg⋅m/s (or N⋅s) [MLT⁻¹]
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Supplementary Quantities:
Important Fact: They are considered dimensionless because they are ratios of similar
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quantities (e.g., length/length). Their dimensional formula is [M⁰L⁰T⁰].
System of Units:
● CGS System: Centimeter, Gram, Second. Also known as the Gaussian System.
● FPS System: Foot, Pound, Second. Also known as the British System.
● MKS System: Meter, Kilogram, Second. Also known as the Metric System.
● SI System (International System of Units):
○ Established in 1960 (fully adopted in 1971) by the CGPM (General Conference
on Weights and Measures).
● Scalar Quantity: A quantity that has only magnitude (a numerical value) but no
direction.
○ Examples: Distance, speed, mass, time, work, energy, temperature,
pressure.
● Vector Quantity: A quantity that has both magnitude and direction. It must also
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obey the laws of vector addition.
○ Examples: Displacement, velocity, acceleration, force, momentum, impulse.
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Chapter 2: Motion
Introduction:
Motion: An object is said to be in motion if it changes its position with respect to its
surroundings over time.
Rest: An object is said to be at rest if it does not change its position with respect to its
surroundings over time.
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Types of Motion:
● Distance: The total length of the path covered by an object. It is a scalar quantity
and can never be zero or negative for a moving object.
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● Displacement: The shortest straight-line distance between the initial and final
positions of an object. It is a vector quantity and can be positive, negative, or
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zero.
● Relation: The magnitude of distance is always greater than or equal to the
magnitude of displacement. (Distance ≥ |Displacement|).
Acceleration:
● Velocity-Time Relation: v = u + at
● Position-Time Relation: s = ut + ½at²
● Velocity-Position Relation: v² = u² + 2as
Motion Under Gravity: For objects moving vertically under gravity, replace acceleration
(a) with acceleration due to gravity (g) and distance (s) with height (h).
The value of g is taken as positive (+g) for an object moving downwards and negative
(-g) for an object moving upwards.
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Chapter 3: Force and Laws of Motion
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Force:
● Definition: A push or a pull upon an object resulting from the object's interaction
with another object.
● Formula: F = m × a (Force = Mass × Acceleration). This is derived from Newton's
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Second Law.
● SI Unit: Newton (N), which is equivalent to
kg⋅m/s².
● CGS Unit: Dyne. (1 Newton = 10⁵ Dyne).
● It is a vector quantity.
● Effects of Force: A force can change an
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Types of Force:
Inertia:
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at rest stays at rest and an object in
motion stays in motion with the same
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speed and in the same direction unless
acted upon by an unbalanced external
force." This law provides the definition
of force.
● Second Law: "The rate of change of
momentum of a body is directly
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proportional to the applied force and
takes place in the direction in which the
force acts." (F ∝ Δp/Δt). This law
provides the formula for force, F = ma.
○ Example: A cricketer pulls his hands back while catching a ball to increase
the time of impact (Δt), which reduces the force (F) exerted on his hands,
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preventing injury.
● Third Law (Law of Action-Reaction): "For every action, there is an equal and
opposite reaction." These two forces act on different bodies.
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○ Examples: The recoil of a gun after firing a bullet; a boat moving backward
when a person jumps off it.
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the center on a body moving in a circle. It arises due to inertia. Example: The
working of a washing machine's spin dryer.
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Chapter 4: Work, Energy, and Power
Work (W):
● It is a scalar quantity.
● Types of Work:
○ Positive (+): When force and displacement
are in the same general direction (0° ≤ θ <
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90°).
○ Negative (-): When force and
displacement are in opposite general
directions (90° < θ ≤ 180°).
○ Zero (0): When force is perpendicular to
displacement (θ = 90°) or if there is no
displacement (s=0).
Energy (E):
Power (P):
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● Definition: The rate at which work is done or energy is transferred.
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● Formula: P = W / t (Power = Work / Time).
● SI Unit: Watt (W), which is equivalent to a Joule per second (J/s).
● Other Common Unit: Horsepower (HP). 1 HP ≈ 746 Watts.
Chapter 5: Gravitation
centers."
● Formula: F = G (m₁m₂) / r²
● G (Universal Gravitational Constant): G =
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● Definition: The acceleration produced in a freely falling body due to the Earth's
gravitational force.
● Formula: g = GM / R² (where M and R are the mass and radius of the Earth).
● Standard Value on Earth's Surface: Approximately 9.8 m/s².
● Variation in the value of 'g':
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Definition The amount of matter in an The gravitational force acting on an
object. object.
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SI Unit
Scalar Quantity.
Kilogram (kg).
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Newton (N).
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Constancy Constant everywhere. Changes with location (depends on 'g').
Formula - W=m×g
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● Thrust: The total force acting perpendicular (at 90°) to a surface. Its SI unit is the
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Newton (N).
● Pressure: The thrust acting per unit area of a surface.
● Formula: P = F / A (Pressure = Force / Area).
● Unit: The SI unit is the Pascal (Pa), which is equivalent to N/m².
● Buoyant Force (Upthrust): An upward force exerted by a fluid that opposes the
weight of a partially or fully immersed object.
● Archimedes' Principle: When a body is immersed fully or partially in a fluid, it
experiences an upward force (buoyant force) that is equal to the weight of the
fluid displaced by the body.
Sound:
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● Speed of Sound: The speed is fastest in solids,
slower in liquids, and slowest in gases. (Solids > Liquids > Gases).
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Wave:
● Longitudinal Wave: The particles of the medium vibrate parallel to the direction
of wave propagation. Example: Sound waves. They consist of compressions
(high-pressure regions) and rarefactions (low-pressure regions).
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● Echo: The repetition of sound caused by the
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reflection of sound waves from a surface. For a
distinct echo, the minimum distance between the source and the reflector should
be 17.2 meters, and the time interval must be at least 0.1 seconds.
● Reverberation: The persistence of sound in an enclosed space as a result of
multiple reflections from surfaces.
● Doppler Effect: The apparent change in the frequency of a wave in relation to an
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observer who is moving relative to the wave source. Example: The pitch of a train's
siren sounds higher as it approaches and lower as it moves away.
Chapter 7: Light
Nature of Light:
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Reflection of Light:
● Definition: The bouncing back of light into the same medium after striking a
surface.
Mirror:
● Plane Mirror:
○ Image formed is virtual, erect (upright),
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and of the same size as the object.
○ The image is laterally inverted (left appears right and vice versa).
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○ Object distance (u) = Image distance (v).
○ Focal length is infinite.
● Spherical Mirror:
○ Concave Mirror: A converging mirror. Uses: Shaving mirrors, torches, car
headlights, dentist's mirror.
○ Convex Mirror: A diverging mirror. Uses: Rear-view mirrors in vehicles
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(provides a wider field of view), security mirrors, at sharp turns in hilly areas.
● Mirror Formula: 1/v + 1/u = 1/f
● Relation: f = R/2 (Focal length = Radius of Curvature / 2).
Refraction of Light:
another. This occurs because the speed of light changes between different media.
● Phenomena due to Refraction: The twinkling of stars, a pencil appearing bent in a
glass of water, the sun appearing to rise earlier and set later than it actually does.
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● Snell's Law: The ratio of the sine of the angle of incidence to the sine of the angle
of refraction is a constant, known as the refractive index (μ). (sin i / sin r =
constant = μ).
Lens:
● Dispersion: The splitting of white light into its seven constituent colors
(VIBGYOR - Violet, Indigo, Blue, Green, Yellow, Orange, Red) when it passes through
a prism. Example: Formation of a rainbow.
● Scattering: The process in which light is redirected in many different directions
upon interacting with particles in a medium.
○ Phenomena: The blue color of the sky, the reddish appearance of the sun
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during sunrise and sunset, red color used for danger signals (as red light
scatters the least).
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● Total Internal Reflection (TIR): The phenomenon where a ray of light traveling
from a denser medium to a rarer medium is completely reflected back into the
denser medium.
○ Conditions for TIR:
1. Light must travel from a denser to a rarer medium.
2. The angle of incidence must be greater than the critical angle for
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that pair of media.
○ Phenomena: The sparkle of a diamond, mirages in deserts, the working
principle of optical fibers.
derived. They are: Length (meter, m), Mass (kilogram, kg), Time (second, s), Electric Current
(Ampere, A), Temperature (Kelvin, K), Luminous Intensity (Candela, cd), Amount of Substance
(mole, mol).
● Luminous Intensity: Power emitted by a light source in a particular direction per unit solid angle.
Unit: Candela (cd).
● Power (P): The rate of doing work (Work/Time). Unit: Watt (W), which is equal to Joule/second
(J/s).
● Force (F): An interaction that causes a change in an object's motion. Formula: F = ma (mass ×
acceleration). Unit: Newton (N), which is kg⋅m/s².
● Work (W): Done when a force causes displacement. Formula: W = F ⋅ d (Force × displacement).
Unit: Joule (J), which is also Newton-meter (N·m).
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● Unit Conversions:
○ 1 cm ≈ 0.39 inches.
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○ 1 foot ≈ 0.305 meters.
○ 1 nanometer (nm) = 10⁻⁹ meters.
○ 1 micron (μm) = 10⁻⁶ meters = 1/1000 mm.
○ 1 picogram = 10⁻¹² grams.
○ 1 barrel of oil ≈ 159 liters.
● Smallest unit of length (among options): Fermi-meter (or Femtometer) = 10⁻¹⁵ meters, used
for nuclear distances.
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● Ampere (A): Unit of electric current (I). I = Q/t (rate of flow of charge). 1 Ampere = 1
Coulomb/second.
● Pressure (P): Force applied per unit area (F/A). Unit: Pascal (Pa), which is N/m². It is a scalar
quantity.
● Atmospheric Pressure: Measured in bar. 1 bar = 10⁵ Pa.
● Strain: Change in dimension / original dimension (e.g., ΔL/L). It is a unitless and dimensionless
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ratio.
● Key Point: 'Relative' quantities or ratios of similar units are often dimensionless (e.g., strain,
relative density).
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● Polygraph: Lie detector machine; measures physiological indicators like blood pressure, pulse,
respiration.
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● Theodolite: Measures horizontal and vertical angles, used in surveying.
● Odometer: Measures the distance traveled by a vehicle.
● Tachometer: Measures the rotational speed (RPM - revolutions per minute) of a shaft or disk.
● Dobson Unit (DU): Measures the thickness of the ozone layer.
Chapter 3: Mechanics
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Fundamental Concepts
● Simple Machine: Makes work easier by using less force over a greater distance.
● Mass vs. Weight: Mass is scalar (amount of matter, constant everywhere, kg). Weight is a vector
force (mass × g, changes with gravity, N).
● Vector vs. Scalar: Vectors have magnitude and direction (force, velocity, displacement). Scalars
have only magnitude (mass, speed, volume, pressure, work, energy).
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● First Law (Inertia): An object remains at rest or in uniform motion unless acted upon by an
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external force.
● Second Law: F = ma. The acceleration of an object is directly proportional to the net force.
● Third Law: For every action, there is an equal and opposite reaction.
● Inertia of Rest: A passenger's head jerks backward when a train starts because the body tends
to remain at rest.
Friction
● Friction: A force that opposes motion. It's difficult to walk on ice due to low friction.
● Static vs. Dynamic Friction: Static friction (on a non-moving object) is generally greater than
kinetic/rolling friction. It's harder to start pushing a cart than to keep it moving.
● Ball bearings reduce friction by converting sliding friction to rolling friction and reducing the
effective area of contact.
● Conservation of Energy: Energy can neither be created nor destroyed, only converted from one
form to another.
● Energy Conversion Devices:
○ Dynamo/Generator: Mechanical → Electrical
○ Electric Motor: Electrical → Mechanical
○ Microphone: Sound → Electrical
○ Loudspeaker: Electrical → Sound
○ Solar Cell: Solar (Light) → Electrical
○ Battery/Cell: Chemical → Electrical
○ Photosynthesis: Solar → Chemical
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● Kinetic Energy (KE): Energy of motion, KE = ½mv². If KE is equal for a truck, car, and motorcycle,
and the same stopping force is applied, they will all stop in the same distance.
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Chapter 4: Motion Under Gravity
Gravitational Concepts
● Early concept of gravity: Indian astronomer Brahmagupta (7th century) declared that all things
are attracted to the Earth before Newton.
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● Newton's Law of Universal Gravitation: F = Gm₁m₂/r². Force is proportional to the product of
masses and inversely proportional to the square of the distance between them.
● Weightlessness in space is due to the absence of significant gravity. Astronauts float.
● An object dropped from an orbiting spacecraft moves along with it at the same speed due to
inertia, in the absence of external forces like air resistance.
● The Leaning Tower of Pisa does not fall because the vertical line passing through its center of
gravity still falls within its base.
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● Weight on the Moon: Is 1/6th of the weight on Earth because the Moon's gravity (g) is 1/6th of
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Earth's.
● Mass on the Moon: Remains the same as on Earth. Mass is constant.
● Weight variation on Earth: Weight is maximum at the poles and minimum at the equator
because Earth is not a perfect sphere (it's flattened at the poles), so the distance to the center (r)
is less at the poles.
● Free Fall (no air resistance): Objects of different masses (e.g., wood, iron) dropped from the
same height will reach the ground at the same time. Their acceleration (g) is constant and
independent of mass.
● Free Fall (with air resistance): A denser/more compact object (like an iron ball) will fall faster
than a less dense/larger object of the same weight (like a wooden ball) because it experiences
less air resistance.
● Escape Velocity: The minimum speed needed for an object to escape the gravitational pull of a
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planet. For Earth, it is 11.2 km/s.
● No atmosphere on the Moon: Because the escape velocity on the Moon is very low, gas
molecules have enough thermal velocity to escape its gravity.
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Chapter 5: Properties of Matter
Surface Tension & Bubbles
● Surface Tension: The property of a liquid's surface that allows it to resist an external force. It
causes liquids to form shapes with the minimum possible surface area, which is why raindrops
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are spherical.
● Oil on Water: Oil spreads on water because the surface tension of oil is less than that of
water.
● Pressure in a Soap Bubble: The pressure inside a soap bubble is greater than the atmospheric
pressure outside.
● Bubble Size and Pressure: The internal pressure is inversely proportional to the radius (P ∝ 1/r).
A smaller bubble has a higher internal pressure.
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● Bubbles in Contact: If two bubbles of different sizes are connected, air flows from the smaller
(high pressure) bubble to the larger (low pressure) one. The small bubble gets smaller, and
the large one gets bigger.
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● Balloon at Altitude: As a balloon rises, the external atmospheric pressure decreases. To equalize,
the balloon expands in size.
Other Properties
● Capillarity: The tendency of a liquid to rise or fall in a narrow tube (capillary). Examples:
Kerosene rising in a lamp wick, absorption of ink by blotting paper, water transport in plants
(partially).
● Viscosity: A fluid's resistance to flow ("thickness"). Honey is more viscous than water.
● Viscosity and Temperature: For liquids, viscosity decreases as temperature increases. For gases,
it increases.
● Anomalous Expansion of Water: Water has its maximum density at 4°C. When cooled from a
higher temperature, its volume decreases until 4°C, after which it starts expanding until it
freezes at 0°C.
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same. The ice had already displaced a volume of water equal to its own weight.
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● Heat vs. Temperature: Heat is a form of energy that flows due to a temperature difference.
Temperature is a measure of the average kinetic energy of particles (degree of
hotness/coldness).
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● Temperature Scale Conversion: C/5 = (F-32)/9 = (K-273)/5. (A simplified version of the full
formula).
● Key Fact: Celsius and Fahrenheit scales are equal at -40 degrees.
● Absolute Zero: The lowest possible temperature (0 Kelvin or -273.15 °C), where particles have
minimum kinetic energy. The Kelvin scale has no negative values.
● Thermal Expansion: Most materials expand when heated (volume increases, density decreases).
● Latent Heat: The heat absorbed or released during a phase change (e.g., solid to liquid) at a
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constant temperature.
● Burns from Steam: Burns from steam are more severe than from boiling water at the same
temperature (100°C) because steam contains the additional latent heat of vaporization.
● Sublimation: The transition from the solid to the gas phase directly, bypassing the liquid phase
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● Evaporation: A surface phenomenon where a liquid turns into a gas below its boiling point. It
causes cooling (e.g., sweating, water in an earthen pot/matka).
● Humidity and Evaporation: Evaporation is faster in dry air (low humidity) and slower in humid
air.
● Thermos Flask: Keeps liquids hot/cold by minimizing heat transfer through conduction,
convection, and radiation, using a vacuum between silvered walls.
● Thermostat: A device that automatically regulates and maintains a constant temperature.
● Refrigerator: The safe temperature for food storage is around 4°C. It slows down bacterial
growth but does not kill them.
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sound in air). Has compressions and rarefactions.
● Electromagnetic (EM) Waves: Do not require a medium; can travel in a vacuum (e.g., light, radio
waves, X-rays). All travel at the speed of light (c) in a vacuum.
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● Wave Properties:
○ Wavelength (λ): Distance between two consecutive crests or troughs.
○ Frequency (f): Cycles per second (Hz).
○ Speed (v): v = fλ.
Chapter 8: Sound
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○ Loudness: Depends on amplitude. High amplitude = loud sound. Measured in decibels
(dB).
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○ Quality/Timbre: Distinguishes between two sounds of the same pitch and loudness (e.g.,
violin vs. piano playing the same note).
● Echo: Repetition of sound due to reflection. Minimum distance for a clear echo is
approximately 17 meters.
● SONAR: Uses ultrasonic waves.
● Mach Number: Ratio of an object's speed to the speed of sound.
○ Mach < 1: Subsonic
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○ Mach = 1: Sonic
○ Mach > 1: Supersonic
○ Mach > 5: Hypersonic
● Doppler Effect: The apparent change in frequency of a wave in relation to an observer who is
moving relative to the wave source, like the siren of a passing ambulance.
● Unit for Electricity Bill: Kilowatt-hour (kWh). 1 kWh = 1 unit. 1 kWh = 3.6 × 10⁶ Joules.
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● Electric Power (P): P = V × I (Voltage × Current). Unit: Watt (W). Also P = I²R and P = V²/R.
● Ohm's Law: V = I × R (Voltage = Current × Resistance).
● Resistors in Series: Total resistance is the sum. R_eq = R₁ + R₂ + ...
● Resistors in Parallel: The reciprocal of the total resistance is the sum of the reciprocals. 1/R_eq =
1/R₁ + 1/R₂ + ...
● Household Wiring: Is done in parallel. This ensures each appliance gets the full voltage and can
be operated independently. Parallel connection also reduces the overall resistance.
● Bulb Brightness: Brightness depends on power (P = V²/R). For a given voltage, a bulb with lower
resistance will be brighter (dissipate more power).
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energy-efficient and have a longer lifespan than CFLs.
● Three-Pin Plug: The longest, thickest pin is the earth/ground pin for safety. It connects the
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appliance's body to the ground to prevent electric shock from leakage currents.
● Wire Color Codes (Standard):
○ Live (Phase): Red (or Brown)
○ Neutral: Black (or Blue)
○ Earth: Green
● Best conductor of electricity: Silver (Ag), followed by Copper (Cu), then Gold (Au), then
Aluminum (Al).
● Superconductivity: A state of zero electrical resistance and expulsion of magnetic fields (zero
permeability), occurring in certain materials when cooled below a critical temperature.
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Semiconductors
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● Semiconductors: Materials with conductivity between that of conductors and insulators (e.g.,
Silicon (Si), Germanium (Ge)).
● Semiconductors and Temperature: On heating, the resistance of a semiconductor decreases (its
conductivity increases).
● Semiconductor Conduction: Is due to the movement of both electrons and holes.
● At Absolute Zero (0 K): At this temperature, a pure semiconductor behaves like a perfect
insulator.