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Mythras Quickref

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0% found this document useful (0 votes)
151 views1 page

Mythras Quickref

Uploaded by

Don Vulga
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Mythras : Skill Rolls, Opposed Rolls, and perform a heroic last act, or switch the d100

Passions numbers

Opposed Rolls Skill Mechanics


• Used for win/lose or pass/fail challenges. • Roll 1d100 against skill value—equal or
lower is Success.
• Both roll their skills; the higher Level of
Success wins. • 01-05 = Always Success | 96-00 = Always
Failure.
• If tied, the higher roll within success
range wins. • Critical Success: Roll ≤ 1/10th of skill
value.
• If both fail, the GM may call for a re-roll
or describe fitting failure consequences. • Fumble: Rolling 99 or 00.

• Used in combat (resisting wounds, • Augmentation: Skills can be boosted by


poisons, diseases, magic, or countering another skill or passion (adding 20% of its
combat effects). value if thematically fitting).

Differential Rolls • Retrying a Failed Roll: Allowed on GM


fiat but at higher Difficulty Grade.
• Similar to Opposed Rolls but measures
success difference instead of a winner. Passions
• Both suffer their own results as if rolled in • Definition: Deep commitments
isolation. influencing a character’s choices

• The higher success gains an advantage • Rating: Scored 1-100, like skills.
equal to the difference (if at least a
Standard success). • Augmenting Skills: Adds 20% of value
when relevant.
• Ties have no additional effect.
• Decision Influence: Rolling against
Opposed Skills Over 100% Passion = the strength of response—success
enforces it, failure allows choice.
• If a skill exceeds 100%, reduce all
contesting skills (including their own) by • Conflicting Passions: Require an
the excess amount. Opposed Roll to determine which prevails.

• Resisting Manipulation: Can replace


Luck Points Willpower in opposed rolls against
psychological or magical control.
They can be spent once per action to re-roll
dice, force opponent re-rolls, gain extra Based on Mythras Imperative, Written by Pete Nash and Lawrence Whitaker,
and published by The Design Mechanism, Copyright 2023
Action Points, reduce major wounds, or

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