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Alex Paladin

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0% found this document useful (0 votes)
21 views2 pages

Alex Paladin

Uploaded by

xhd89qy9cg
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ARMOR HIT POINTS HIT DICE DEATH

CLASS SAVES
character name
1 16
Hermit Paladin
level temp spent successes
background class 18
Human shield 12 1d10
xp current max max failures
species subclass

PROFICIENCY BONUS INTELLIGENCE INITIATIVE SPEED SIZE PASSIVE PERCEPTION

-1 30 Medium 13
0
+2 10
score
modifier
WEAPONS & DAMAGE CANTRIPS
Saving Throw
Name Atk Bonus / DC Damage & Type Notes
STRENGTH
Arcana Longsword +4 1d8+2 Sap: Target Disadvantage
+2 15
History Longsword (2 Handed) +4 1d10+2 Sap(cont): on next attack roll.
Investigation
score Quarterstaff +4 1d6+2
modifier Nature

Saving Throw +2 Religion Quarterstaff (2 Handed) +4 1d8+2

Athletics Javelin +4 1d6+2 Thrown 30/120ft


WISDOM
Slow: On hit, speed down 10ft
DEXTERITY
+1 12
score CLASS FEATURES
-1 8 modifier

score +3 Saving Throw


Lay On Hands: You have a 5pt Spellcasting: You have 2
modifier
pool. With a Bonus Action you first-level spell slots.
Saving Throw Animal Handling
+3 Insight
touch a creature and restore hit
Acrobatics points by expending points from You have two spells prepared and
+3 Medicine
Sleight of Hand
+3 Perception the pool. the pool replenishes after can swap one out for another
Stealth
Survival a Long Rest. You can paladin spell after a long rest.
alternatively spend 5 points to
CONSTITUTION
CHARISMA remove the Poisoned Condition. You use a Holy Symbol as a
+2 Spellcasting focus for your Paladin
14 +3 16 Weapon Mastery: You can use spells, obviating the need for
score
modifier score
modifier mastery properties of Longswords no-cost material components.
Saving Throw
+5 Saving Throw and Javelins.
Deception
HEROIC
INSPIRATION Intimidation Chain Mail: Disadvantage on
Performance Stealth. SPECIES TRAITS FEATS

+5 Persuasion Heroic Inspiration after every Healer: With a healer's kit, you can
Long Rest expend one use of it and take a Utilize
EQUIPMENT TRAINING & PROFICIENCIES action on a creature within 5 feet of
armor Skillful. 1 Extra Skill Prof you. They expend a Hit Die and you
training Light Medium Heavy Shields
roll it, then they regain HP equal to that
weapons (Perception)
result + your proficiency bonus.
Simple, Martial
Versatile. Extra Feat Whenever you roll a die to determine
the number of HP you restore a spell
tools or with this feat's ability, you can rerolls
Herbalism Kit 1s and take the new roll.

Savage Attacker: Once per turn when


APPEARANCE
spellcasting ability
SPELLCASTING
+3 MODIFIER SPELL SLOTS
Total Expended Total Expended Total Expended
13 SPELL SAVE DC
Level 1 Level 4 Level 7
Level 2 Level 5 Level 8
SPELL ATTACK
+5 BONUS Level 3 Level 6 Level 9
BACKSTORY & PERSONALITY

CANTRIPS & PREPARED SPELLS

Casting Concentration, Ritual


Level Name Time Range & Required Material Notes
1 Cure Wounds A Touch C R M 2d8+3 hp; VS

1 Shield of Faith BA 60ft C R M +2 AC target; VSM


C R M

C R M

C R M

C R M Alignment

C R M

C R M
LANGUAGES
C R M

C R M

C R M

C R M EQUIPMENT

C R M Quarterstaff
Herbalism kit,
C R M Bedroll,
C R M
Philosophy Book,
Lamp, Oil (3 flasks),
C R M Travelers clothes
C R M
Chain Mail
C R M Shield
Longsword
C R M
6 Javelins
C R M
Holy Symbol
C R M
Priest's Pack
C R M Magic Item Attunement

C R M

C R M

C R M

C R M
COINS
C R M
CP SP EP GP PP

C R M
25
C R M

C R M
TM & © 2024 Wizards of the Coast LLC. Illustrations by Richard Whitters.
670D3898000001 EN

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