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Module 1 MCQ

Module 1 UI Ux

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0% found this document useful (0 votes)
88 views9 pages

Module 1 MCQ

Module 1 UI Ux

Uploaded by

meghajanu8896
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

BCS456C

MODULE 1

MCQ
1. What is the primary focus of usability in design?
a). Aesthetics
b). User Satisfaction and efficiency
c). Technical specification

2. Which of the following best describes user experience(UX)?

a). The visual design of a product

b). The overall experience a user has with a product or service

c). The technical performance of a system

3. How does user experience differ from usability?

a). UX focuses solely on technical aspects, while usability focuses on user satisfaction.

b). Usability is a subset of UX, focusing on efficiency and effectiveness

c). UX is limited to visual design, while usability is about user interaction

4. What is the role of emotional impact in user experience?

a). To improve the technical performance of a system

b). To create a positive emotional response and enhance user satisfaction

c). To define the aesthetic aspects of the interface

5. Why is it important to consider emotional impact in UX design?

a). It affects only the visual appeal of the design.

b). It determines the technical feasibility of the product

c) It can influence user satisfaction, engagement, and overall experience.

6. What does a business case for user experience typically include?

a).Detailed technical requirements

b).Design aesthetics and color schemes

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c). Justification for UX investments, including benefits and ROI

7. What is a primary benefit of having a business case for UX?

a). It helps stakeholders understand the value and impact of UX improvements

b). It defines the visual style of the product.

c). It focuses on reducing development costs

8. Which of the following best describes the transition from usability to user experience?

a).From a focus on task efficiency to a focus on overall user satisfaction

b).From technical performance to design aesthetics

c).From visual design to technical specifications

9. What is the primary purpose of extracting interaction design requirements?

a). To define technical specifications

b). To understand and document user needs and expectations

c). To create visual design elements

10. Which method involves gathering requirements through interviews and observations?

a). Formal requirement extraction

b). Ethnographic studies

c). Surveys

11. What is formal requirement extraction?

a). A process for gathering requirements through informal conversations

b). A structured approach to identifying and documenting requirements

c). A method for designing user interfaces

12.Which of the following is NOT a common method for extracting interaction design?

a).User interviews

b). Task analysis

c). Aesthetic reviews

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13. What is task analysis used for in requirement extraction?

a). To design visual elements

b). To understand and document how users perform task

c). To evaluate the technical performance of a system

14. Which technique is useful for understanding the context in which a system will be used?

a).Surveys

b) Contextual inquiry

c) Prototype testing

15. What role do user personas play in requirement extraction

a). They help in visual design

b). They represent user needs and behaviors, guiding design decisions

c) They provide technical specifications

16. Which of the following is a method for formal requirement extraction?

a) Participatory design-

b) Ethnographic studies

c). Focus groups

17. What is the purpose of using scenarios in requirement extraction?

a). To document technical details-

b). To create aesthetic design elements

c).To illustrate how users interact with the system in specific contexts

18.What is one advantage of using surveys for requirement extraction?

a) They provide in-depth qualitative data

b) They allow for reaching a large number of users quickly

c) They offer real-time user feedback

19.How do participatory design methods contribute to requirement extraction?

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a).By involving users directly in the design process

b).By analyzing technical performance

c) By creating visual design prototypes

20. What is a primary challenge of informal requirement extraction methods?

a) They lack depth and specificity

b) They are too costly

c) They provide too much technical detail

21.Which method focuses on observing users in their natural environment?

a). Surveys

b). Contextual inquiry

c). Focus groups

22.Which requirement extraction method involves users performing tasks while being
observed?

a) Ethnographic study

b) Usability testing

c). Task analysis

23. What is the main goal of using focus groups in requirement extraction?

a). To gather detailed individual feedback

b) To obtain diverse perspectives and opinions from multiple users

c) To evaluate technical specifications

24. What type of data is typically collected through interviews in requirement extraction?

a).Quantitative data

b).Technical specifications

c).Qualitative insights about user needs and experiences

25. Which technique involves users performing tasks to identify usability issues?

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a) User interviews

b) Usability testing

c) Surveys

26. What is the purpose of requirement prioritization in the design process?

a). To finalize the visual design-

b). To identify and focus on the most critical user needs and requirements

c) To determine the technical constraints

27.Which method is useful for gathering both qualitative and quantitative data on user needs?

a). Surveys

b). Focus groups

c). Contextual inquiry

28. What is the primary focus of using user stories in requirement extraction?

a). To define visual design elements

b). To describe specific user interactions and scenarios

c). To outline technical requirements

29. Which technique is best for understanding complex user workflows and interactions?

a). Surveys

b). Task analysis

c). Usability testing

30. What is the advantage of using ethnographic studies in requirement extraction?

a). They provide quick feedback from a large group of users

b).They offer deep insights into user behaviors and context

c). They focus solely on technical performance

31.Which of the following methods is least likely to provide insights into user behavior in
context?

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a). Contextual inquiry

b). User interviews

c). Surveys

32.What does a "use case" typically describe in the context of requirement extraction?

a). The technical specifications of a system

b). The detailed steps a user takes to achieve a specific goal

c). The visual design elements of an interface

33.Which of the following methods is used to gather data on users' existing behaviors and
interactions with current systems?

a). Ethnographic studies

b). Prototyping

c). Visual design analysis

34. What is the key advantage of using task analysis in requirement extraction?

a). It provides aesthetic recommendations for design

b). It helps in understanding how users perform tasks and interact with the system

c). It focuses on technical performance and system architecture

35. Which of the following is NOT typically a part of a formal requirement extraction
process?

a). Requirement gathering workshops

b) Stakeholder interviews

c) Aesthetic critique sessions

36. What role do user personas play in the interaction design process?

a). They are used to develop marketing strategies.

b). They represent typical users and help guide design decisions based on user
needs.

c). They are used to define technical requirements for developers

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37.What is a common output of a requirement extraction process?

a). Design prototypes

b). A list of user needs and requirements

c) Visual design mockups

38. Which method involves users directly interacting with a system prototype to provide
feedback?

a).User interviews

b).Usability testing

c). Ethnographic studies

39.What is the purpose of conducting focus groups in requirement extraction?

a). To observe users in their natural environment

b). To collect diverse opinions and feedback on design concepts

c) To finalize the technical specifications of a system

40. Which technique helps to visualize how users interact with a system over time and in
different scenarios?

a). User personas

b) Storyboards

c) Surveys

41.What is the main benefit of using scenarios in the design process?

a) To ensure technical feasibility

b) To demonstrate how users will use a system in specific situations

c) To create visual design elements

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42.Which of the following is NOT a typical method for gathering user requirements?

a). Contextual inquiry

b). User stories-

c). Design mockups

43.What does the term "contextual inquiry" refer to in requirement extraction?

a). Analyzing user data from surveys

b). Observing users in their natural environment while they interact with the
system

c). Conducting workshops with stakeholders

44. Which method provides a structured way to gather detailed feedback from users about
theirneeds and experiences?

a). Usability testing

b). Focus groups

c) Aesthetic evaluations

45. What is the primary focus of using user stories in requirement gathering?

a). To create high-fidelity prototypes

b). To capture user interactions and goals in a narrative format

c). To define technical specifications and system architecture

46. Which of the following methods is best suited for understanding the daily tasks and
challenges faced by users?

a). Contextual inquiry

b). Visual design analysis

c) Technical performance testing

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47.What does "formal requirement extraction" aim to achieve?

a). To produce aesthetic design elements

b). To systematically identify and document user requirements

c) To develop marketing strategies

48.Which method is used to gather feedback from users while they interact with a working
prototype?

a). Usability testing

b). Ethnographic studies

c) Surveys

49. What is a common challenge associated with informal requirement gathering methods?

a).Lack of user engagement

b) Limited depth of information

c) High cost of implementation

50. What is the purpose of using "storyboards" in interaction design?

a) To provide detailed technical documentation

b) To illustrate and visualize user interactions and scenarios

c) To define design aesthetics and visual elements *

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