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Wulfgar Lvl6

Jón Wulfgar is a level 3 Fighter and level 3 Monk, an Elf with a Wayfarer background. He possesses a variety of combat skills, including maneuvers from the Battle Master subclass and Monk features such as Flurry of Blows and Unarmored Defense. His character sheet details his abilities, proficiencies, equipment, and unique traits, including Darkvision and Fey Ancestry.

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0% found this document useful (0 votes)
48 views6 pages

Wulfgar Lvl6

Jón Wulfgar is a level 3 Fighter and level 3 Monk, an Elf with a Wayfarer background. He possesses a variety of combat skills, including maneuvers from the Battle Master subclass and Monk features such as Flurry of Blows and Unarmored Defense. His character sheet details his abilities, proficiencies, equipment, and unique traits, including Darkvision and Fey Ancestry.

Uploaded by

Hebrew Hammer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Fighter 3 / Monk 3 Hebrew_Hammer616

CLASS & LEVEL PLAYER NAME


Jón Wulfgar
Elf Wayfarer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +5 Constitution +3 16 35 --
8 -1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
-1
+0 Charisma
Total
3d10 + 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
17 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +6 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
14 +3

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+2 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools, Thieves' Tools
+0 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
P +6 Insight WIS Common, Dwarvish, Elvish
40 ft. (Walking)
8 P +3 Intimidation CHA
-1 Investigation INT
-1 +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & TRAINING

WISDOM P +6 Perception WIS


+0 Performance CHA === ACTIONS ===
16 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
=== BONUS ACTIONS ===
Flurry of Blows
Hide, Ready, Search, Utilize, Opportunity Attack, You can expend 1 Focus Point to make two
-1 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting, Unarmed Strikes as a Bonus Action.
+3 Sleight of Hand DEX Interact with an Object, Study, Influence
Flurry of Blows: Addle
P +6 Stealth DEX Superiority Dice • 4 / Short Rest When you hit a creature with an attack granted by
CHARISMA You learn maneuvers that are fueled by special Flurry of Blows, the target can’t make Opportunity
P +6 Survival WIS
dice called Superiority Dice. Many maneuvers Attacks until the start of its next turn.

10 enhance an attack in some way. You can use only one


maneuver per attack. Flurry of Blows: Push
When you hit a creature with an attack granted by
You have 4d8 Superiority Dice, which are expended Flurry of Blows, the target must succeed on a DC 14
+0 when used. You regain any expended Superiority Die Str. saving throw or be pushed 15 ft. away from you.
when you finish a Short or Long Rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE PERCEPTION
Battleaxe +2 1d8-1 Slashing Martial, Versatile, Topple, Booming Blade: 1d8 Thunder, 2d8 Thunder

Musket +8 1d12+3 Piercing Martial, Ammunition (Firearms), Range, Loading, Two-Handed, Slow, Range (40/120)

16 PASSIVE INSIGHT

Pistol +8 1d10+3 Piercing Martial, Ammunition (Firearms), Range, Loading, Vex, Range (30/90)

9 PASSIVE INVESTIGATION
Unarmed Strike +6 1d6+3 Bludgeoning

Darkvision 60 ft. Unarmed Strike +6 1d6+3 Bludgeoning

Flurry of Blows +6 1d6+3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 3 / Monk 3 Hebrew_Hammer616
CLASS & LEVEL PLAYER NAME
Jón Wulfgar
Elf Wayfarer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | Battle Master


| Maneuver: Disarming Attack (Dex.): 1 Action
* Core Fighter Traits • PHB-2024 91 * Combat Superiority • PHB-2024 93
You learn maneuvers that are fueled by special dice | Maneuver: Disarming Attack (Str.): 1 Action
* Fighting Style • PHB-2024 91 called Superiority Dice. Many maneuvers enhance an
You gain a Fighting Style feat of your choice, and attack in some way. You can use only one maneuver | Trip Attack •
whenever you gain a Fighter level, you can replace the per attack. When you hit a creature with an attack using a weapon
feat you chose with a different Fighting Style feat. or Unarmed Strike, you can expend one Superiority
You have 4d8 Superiority Dice, which are expended Die and add the die to the attack’s damage roll. If the
* Second Wind • PHB-2024 91 when used. You regain any expended Superiority Die target is Large or smaller, it must succeed on a Str.
As a Bonus Action, you can draw upon a limited well of when you finish a Short or Long Rest. saving throw or have the Prone condition.
physical and mental stamina and regain 1d10+3 HP.
| Superiority Dice: 4 / Short Rest • 1 Action | Maneuver: Trip Attack (Str.): 1 Action
You can use this 2 times per Long Rest, and can
regain one expended use when you finish a Short * Student of War • PHB-2024 94 | Maneuver: Trip Attack (Dex.): 1 Action
Rest. You gain proficiency with one type of Artisan’s Tools of
your choice, and in one skill of your choice from the === MONK FEATURES ===
| 2 / Long Rest • 1 Bonus Action skills available to Fighters at level 1.
* Core Monk Traits • PHB-2024 101
* Weapon Mastery • PHB-2024 91 * Maneuver Options • PHB-2024 94
You know 3 maneuvers of your choice - many of which * Martial Arts • PHB-2024 101
* Action Surge • PHB-2024 91 enhance an attack in some way. You can only use one You gain the following benefits when unarmed or
On your turn you can take one additional action, maneuver per attack. wielding only Monk weapons, provided you aren’t
except the Magic action. wearing armor or wielding a Shield.
If a maneuver requires a saving throw, the DC equals
You can use this feature 1 time(s) until you finish a 8 + Strength/Dexterity modifier (your choice) + • You can make an Unarmed Strike as a Bonus
Short or Long Rest. Proficiency Bonus. Action.
• You can roll 1d6 in place of the normal damage
| 1 / Short Rest • Special | Ambush • from your Unarmed Strikes or Monk weapons.
When you make a Dex. (Stealth) check or roll Initiative, • You can use Dex. instead of Str. for the attack and
* Tactical Mind • PHB-2024 91 you can expend one Superiority Die and add the die to damage rolls of your Unarmed Strikes and Monk
When you fail an ability check, you can expend a use the roll, unless you have the Incapacitated condition. Weapons. In addition, when you use the Grapple or
of Second Wind, and instead of regaining HP, you roll Shove option of your Unarmed Strike, you can use
1d10 and add the result to the ability check. If the | Maneuver: Ambush: Special Dex. instead of Str. to determine the save DC.
check still fails, this use of Second Wind isn’t
expended. | Disarming Attack • | Unarmed Strike: 1 Bonus Action
When you hit a creature with an attack roll, you can
| Special expend one Superiority Die and add the die to the * Unarmored Defense • PHB-2024 101
attack’s damage roll. The target must succeed on a While you aren’t wearing armor or wielding a Shield,
* Fighter Subclass • PHB-2024 92 Str. saving throw or drop one object of your choice that your base AC equals 16.
it’s holding, which lands in its space.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Potion of Healing 1 0.5 lb.

Scale Mail 1 45 lb.

SP 7 Shield 1 6 lb.

Gun Axe 1 --
EP 0 Battleaxe 1 4 lb.

Pistol 1 3 lb.
GP 30 Musket 1 10 lb.

Gun Axe 1 --
PP 0
WEIGHT CARRIED

68.5 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

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Fighter 3 / Monk 3 Hebrew_Hammer616
CLASS & LEVEL PLAYER NAME
Jón Wulfgar
Elf Wayfarer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

* Monk’s Focus • PHB-2024 101


Your focus and martial training allows you to harness a | 1 / Long Rest • Special | Flurry of Blows: Topple: 1 Bonus Action
well of energy within yourself called Focus Points. You
have 3 Focus Points and regain all expended points * Deflect Attacks • PHB-2024 102
after you finish a Short or Long Rest. When an attack roll that includes Bludgeoning, === ELF SPECIES TRAITS ===
Piercing, or Slashing damage hits you, you can take a
You can expend these points to enhance or fuel Reaction to reduce the attack’s total damage by * Creature Type • PHB-2024 190
certain Monk features. You start knowing three such 1d10+6. You are a Humanoid.
features:
If you reduce the damage to 0, you can expend 1 * Size • PHB-2024 190
Flurry of Blows. You can expend 1 Focus Point to Focus Point to redirect some of the attack’s force. If You are Medium.
make two Unarmed Strikes as a Bonus Action. you do, choose a creature you can see within 5 ft. of
Patient Defense. You can take the Disengage action you if it was melee, or a creature you can see within 60 * Speed • PHB-2024 190
as a Bonus Action or expend 1 Focus Point to take ft. that isn’t behind Total Cover if the attack was Your speed is 30 ft.
both the Disengage and Dodge actions as a Bonus ranged. The creature must succeed on a DC 14 Dex.
Action. saving throw or take 2d6+3 damage of the same type * Darkvision • PHB-2024 190
Step of the Wind. You can take the Dash action as a dealt by the attack. You have Darkvision with a range of 60 ft.
Bonus Action or expend 1 Focus Point to take both the
Disengage and Dash actions as a Bonus Action, and | Deflect Attack: 1 Reaction * Elven Lineage • PHB-2024 190
your jump distance is doubled for the turn. Choose a lineage from the Elven Lineages table. You
| Deflect Attack: Redirect Attack: 1 Reaction gain the level 1 benefit of that lineage.
Features that use Focus Points may require your
target to make a saving throw. The save DC equals 8 * Monk Subclass • PHB-2024 103 | High Elf Lineage •
+ Wis. modifier + Prof. Bonus. You gain the spells outlined in the Elven Lineages
| Warrior of the Open Hand table, and whenever you finish a Long Rest, you can
| Focus Points: 3 / Short Rest • Special replace the cantrip at level 1 with a different cantrip
* Open Hand Technique • PHB-2024 107 from the Wizard spell list.
| Flurry of Blows: 1 Bonus Action When you hit a creature with an attack granted by
Flurry of Blows, you can impose one of the following * Elven Lineage Spells • PHB-2024 189
| Patient Defense: 1 Bonus Action effects:
| High Elf - Wisdom •
| Step of the Wind: 1 Bonus Action Addle. The target can’t make Opportunity Attacks until
the start of its next turn. * Fey Ancestry • PHB-2024 190
* Unarmored Movement • PHB-2024 102 Push. The target must succeed on a DC 14 Str. saving You have Advantage on saving throws you make to
Your speed increases by 10 ft. while you aren’t throw or be pushed 15 ft. away from you. avoid or end the Charmed condition.
wearing armor or wielding a Shield. Topple. The target must succeed on a DC 14 Dex.
saving throw or have the Prone condition. * Keen Senses • PHB-2024 190
* Uncanny Metabolism • PHB-2024 102 You have proficiency in the Insight, Perception, or
Once per Long Rest, when you roll Initiative you can | Flurry of Blows: Addle: 1 Bonus Action Survival skill.
regain all expended Focus Points, and regain 1d6+3
HP. | Flurry of Blows: Push: 1 Bonus Action * Trance • PHB-2024 190

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Fighter 3 / Monk 3 Hebrew_Hammer616
CLASS & LEVEL PLAYER NAME
Jón Wulfgar
Elf Wayfarer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

You don’t need to sleep, and magic can’t put you to Luck Points after a Long Rest.
sleep. You can finish a Long Rest in 4 hours if you
spend those hours in a trancelike meditation, during Advantage. When you roll a d20 for a D20 Test, you
which you retain consciousness. can spend 1 Luck Point to give yourself Advantage on
the roll.

=== FEATS === Disadvantage. When a creature rolls a d20 for an


attack roll against you, you can spend 1 Luck Point to
* Archery • PHB-2024 209 impose Disadvantage on that roll.
You gain a +2 bonus to attack rolls with Ranged
weapons. | Luck Points: 3 / Long Rest • Special

* Weapon Mastery • PHB-2024 91 * Wayfarer Ability Score Improvements • PHB-2024


185
| Heavy Crossbow (Push) •
Push. If you hit a creature with Heavy Crossbow, you | Increase two scores (+2 / +1) •
can push the creature up to 10 ft. straight away from
you if it’s Large or smaller.

| Musket (Slow) •
Slow. If you hit a creature with a Musket and deal
damage to the creature, you can reduce its Speed by
10 ft. until the start of your next turn. If the creature is
hit more than once with this property, the Speed
reduction doesn’t exceed 10 ft.

| Pistol (Vex) •
Vex. If you hit a creature with a Pistol and deal
damage to it, you have Advantage on your next attack
roll against that creature before the end of your next
turn.

| Vex (Pistol): 1 Action

| Push (Heavy Crossbow): 1 Action

| Slow (Musket): 1 Action

* Lucky • PHB-2024 201


Luck Points. You have 3 Luck Points that you can
spend on the benefits below. You regain expended

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Jón Wulfgar
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Booming Blade Elven Lineage Spells +6 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

=== 1st LEVEL ===

O Detect Magic Elven Lineage Spells -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB-2024 262 1/LR, D: 10m, 30 ft. Sphere, V/S

O Detect Magic Elven Lineage Spells -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB-2024 262 D: 10m, 30 ft. Sphere, V/S

=== 2nd LEVEL ===

O Misty Step Elven Lineage Spells -- 1BA Self V Instantaneous PHB-2024 299 1/LR, V

O Misty Step Elven Lineage Spells -- 1BA Self V Instantaneous PHB-2024 299 V

SPELLS

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