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Cheat Console Command

The document lists various cheat console commands and their effects for a game, allowing players to manipulate game elements such as currency, government, and military units. Commands include adding resources, triggering events, changing government types, and altering character traits. It also provides options for toggling cheat modes and executing specific actions like forming unions or discovering locations.

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0% found this document useful (0 votes)
95 views7 pages

Cheat Console Command

The document lists various cheat console commands and their effects for a game, allowing players to manipulate game elements such as currency, government, and military units. Commands include adding resources, triggering events, changing government types, and altering character traits. It also provides options for toggling cheat modes and executing specific actions like forming unions or discovering locations.

Uploaded by

calm.hare.eivy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Cheat Console Command Effect

event [eventid] [target] Trigger an event

Manpower [amount] adds currency (Manpower)

Sailors [amount] adds currency (Sailors)

cash [amount] adds currency (cash)

Stability [amount] adds currency (Stability)

WarExhaustion [amount] adds currency (WarExhaustion)

Inflation [amount] adds currency (Inflation)

Prestige [amount] adds currency (Prestige)

ArmyTradition [amount] adds currency (ArmyTradition)

NavyTradition [amount] adds currency (NavyTradition)

GovernmentPower [amount] adds currency (GovernmentPower)

Karma [amount] adds currency (Karma)

ReligiousInfluence [amount] adds currency (ReligiousInfluence)

Purity [amount] adds currency (Purity)

Honor [amount] adds currency (Honor)

Doom [amount] adds currency (Doom)

RitePower [amount] adds currency (RitePower)

Yanantin [amount] adds currency (Yanantin)

Righteousness [amount] adds currency (Righteousness)


Harmony [amount] adds currency (Harmony)

SelfControl [amount] adds currency (SelfControl)

YesMan toggles the cheat mode YesMan

NoMan toggles the cheat mode NoMan

WatchWindows toggles the cheat mode WatchWindows

LoadingScreen toggles the cheat mode LoadingScreen

InstantMove toggles the cheat mode InstantMove

InstantSiege toggles the cheat mode InstantSiege

NoRandom toggles the cheat mode NoRandom

FastDiplo toggles the cheat mode FastDiplo

DelayDiploReply toggles the cheat mode DelayDiploReply

InstantWar toggles the cheat mode InstantWar

InstantConstruction toggles the cheat mode InstantConstruction

InstantCasusBelli toggles the cheat mode InstantCasusBelli

InstantExploration toggles the cheat mode InstantExploration

InstantMission toggles the cheat mode InstantMission

FastRebels toggles the cheat mode FastRebels

ByPassRequirements toggles the cheat mode ByPassRequirement

RemoveFogOfWar toggles the cheat mode RemoveFogOfWar

no_peace_deals toggles the cheat mode no_peace_deals


form_union [junior partner] Form a union with another country

change_government [Government Type] Change government of your country

parliament_issue [parliament_issue] Change parliament issue in your country

end_parliament_issue Ends a parliament issue in your country wit

discover [location key / all] Discover one or all locations

discover_area [area key / all] Discover one or all areas

tick_population [location] Monthly tick for population in a location

weather [location front/cyclone/tornado] Creates a new weather in target location

build_everything [location id / country tag / region


Build everything possible in a location / cou
id / all]

tick_day [number of days] Ticks any number of days

kill_all_units [CountryTag] kill all units in target country

kill_unit [UnitID] kill the unit with this ID, kills selected unit w

resupply_all_units [CountryTag] max food for all units in target country

damage_all_units [CountryTag] damage all units in target country

world_levies raise all levies in the world

start_annex [country-tag] starts an annexation of the given country

add_casus_belli [country-tag] add a cb on target country

lend [CountryTag] [amount] [interest] [months] lend money to target country

spy [CountryTag] [amount] adds spies to your network in a target count

favor [CountryTag] [amount] adds favors in a target country of days


trust [CountryTag] [amount] adds trust in a target country

rebel_progress [id progress] Adds rebel_progress to a rebel

set_societal_value [societal_value] [position] Sets the societal value

estate_satisfaction [estate_type] [progress] Adds satisfaction to an estate

estate_gold [estate_type] [gold] Adds gold to an estate

disease [disease] Spawns a Disease

building [building_type] [location] Adds a building to a location

add_random_trait [id] Adds a ruler trait to a character

add_trait [trait] Adds a specific trait to the ruler

bankrupt [CountryTag] Bankrupts a nation

remove_bankruptcy [CountryTag] Removes the bankruptcy modifier from a na

opinion [CountryTag] [amount] Adds Opinion for target country versus play

convert_character [religion id] changes religion of a character

kill_character [id] Kills a character

impregnate [id] Impregnate a character

give_birth [id] force a pregnant to give birth

colonize [location] creates a colony for target locations' provinc

creates a colony for target locations' provinc


colonize_and_finish [location]
the colonial charter immediately

finish_colony [location] finishes a colony for target locations' coloni

finish_all_colonies finishes a colony for target locations' coloni


move_random_pop [source location] [destination
moves a random pop from source to destina
location]

population [location] changes a location's population

finish_constructions [location] finish all constructions in a location

change_garrison [location] changes a location's garrison

freeze [location] freezes a sea location

thaw [location] thaws a sea location

pirate [area] adds a pirate to the area

annex [CountryTag] Player annexes a tag

reset_agendas Resets agendas in parliament

revolt [rebel_id] A revolt starts in target country

religion [religion] changes religion

culture [culture] changes culture

cultural_tradition [culture value] changes cultural Tradition

cultural_influence [culture value] changes cultural Influence

convert [location] changes religion of all pops in location to st

win_siege [location] forces a siege to be won in the target locatio

economy resets the pop demands and processes the m

slavery ticks the slavery process

raid [location_id] raids slaves from the target location

run_select_expand_objectives [countrytag] Runs the select expand objectives for the co


make_subject [subject_type] [countrytag] makes subject out of a country

occupy_location [location_id] occupies a location

occupy_country [countrytag] occupies a country

occupies a province, only locations belongin


occupy_province [province]
with the player

occupies an area, only locations belonging t


occupy_area [area]
the player

occupies a region, only locations belonging


occupy_region [region]
the player

conquer [location_id] conquers an location

conquer_country [countrytag] conquers a country

conquer_province [province_definition] conquers a province definition

conquer_area [area] conquers an area

conquer_region [region] conquers a region

age [age_tag] changes the age

situation [situation] activate situation

monthly_situation [situation] ticks a month for a situation

disaster [disaster] activate disaster

change_date [year] changes the date

add_institution_progress [instituion_tag]
adds institution progress
[location_tag] [amount]

merge_culture_group [name] Merges a culture group


create_character [male/female]
Create a Character
[lowborn/random/new]

artist [artist_type] Create an artist

workofart [work_of_art_type [location [quality]]]] Create a work of art

policy [policy] changes a policy

diplomats [amount] Gain diplomatic actions

stockpile [[market location key] [goods key]


Stockpile goods
[amount]]

reform_desire [amount] players religion gets reform desire

add_core [amount] Add a core location

maritime_presence [amount] Add maritime presence to seazone

add_research [amount] Gain Research Progress

research_all Researched all advances in all trees

finish_current_religious_focus Completed progress on current religious foc

integrate_all Integrates all provinces

create_pu [CountryTag] Creates a personal union with another coun

research [advance] researches a specific advance

embrace_all Embraces all active institutions

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