Cheat Console Command Effect
event [eventid] [target] Trigger an event
Manpower [amount] adds currency (Manpower)
Sailors [amount] adds currency (Sailors)
cash [amount] adds currency (cash)
Stability [amount] adds currency (Stability)
WarExhaustion [amount] adds currency (WarExhaustion)
Inflation [amount] adds currency (Inflation)
Prestige [amount] adds currency (Prestige)
ArmyTradition [amount] adds currency (ArmyTradition)
NavyTradition [amount] adds currency (NavyTradition)
GovernmentPower [amount] adds currency (GovernmentPower)
Karma [amount] adds currency (Karma)
ReligiousInfluence [amount] adds currency (ReligiousInfluence)
Purity [amount] adds currency (Purity)
Honor [amount] adds currency (Honor)
Doom [amount] adds currency (Doom)
RitePower [amount] adds currency (RitePower)
Yanantin [amount] adds currency (Yanantin)
Righteousness [amount] adds currency (Righteousness)
Harmony [amount] adds currency (Harmony)
SelfControl [amount] adds currency (SelfControl)
YesMan toggles the cheat mode YesMan
NoMan toggles the cheat mode NoMan
WatchWindows toggles the cheat mode WatchWindows
LoadingScreen toggles the cheat mode LoadingScreen
InstantMove toggles the cheat mode InstantMove
InstantSiege toggles the cheat mode InstantSiege
NoRandom toggles the cheat mode NoRandom
FastDiplo toggles the cheat mode FastDiplo
DelayDiploReply toggles the cheat mode DelayDiploReply
InstantWar toggles the cheat mode InstantWar
InstantConstruction toggles the cheat mode InstantConstruction
InstantCasusBelli toggles the cheat mode InstantCasusBelli
InstantExploration toggles the cheat mode InstantExploration
InstantMission toggles the cheat mode InstantMission
FastRebels toggles the cheat mode FastRebels
ByPassRequirements toggles the cheat mode ByPassRequirement
RemoveFogOfWar toggles the cheat mode RemoveFogOfWar
no_peace_deals toggles the cheat mode no_peace_deals
form_union [junior partner] Form a union with another country
change_government [Government Type] Change government of your country
parliament_issue [parliament_issue] Change parliament issue in your country
end_parliament_issue Ends a parliament issue in your country wit
discover [location key / all] Discover one or all locations
discover_area [area key / all] Discover one or all areas
tick_population [location] Monthly tick for population in a location
weather [location front/cyclone/tornado] Creates a new weather in target location
build_everything [location id / country tag / region
Build everything possible in a location / cou
id / all]
tick_day [number of days] Ticks any number of days
kill_all_units [CountryTag] kill all units in target country
kill_unit [UnitID] kill the unit with this ID, kills selected unit w
resupply_all_units [CountryTag] max food for all units in target country
damage_all_units [CountryTag] damage all units in target country
world_levies raise all levies in the world
start_annex [country-tag] starts an annexation of the given country
add_casus_belli [country-tag] add a cb on target country
lend [CountryTag] [amount] [interest] [months] lend money to target country
spy [CountryTag] [amount] adds spies to your network in a target count
favor [CountryTag] [amount] adds favors in a target country of days
trust [CountryTag] [amount] adds trust in a target country
rebel_progress [id progress] Adds rebel_progress to a rebel
set_societal_value [societal_value] [position] Sets the societal value
estate_satisfaction [estate_type] [progress] Adds satisfaction to an estate
estate_gold [estate_type] [gold] Adds gold to an estate
disease [disease] Spawns a Disease
building [building_type] [location] Adds a building to a location
add_random_trait [id] Adds a ruler trait to a character
add_trait [trait] Adds a specific trait to the ruler
bankrupt [CountryTag] Bankrupts a nation
remove_bankruptcy [CountryTag] Removes the bankruptcy modifier from a na
opinion [CountryTag] [amount] Adds Opinion for target country versus play
convert_character [religion id] changes religion of a character
kill_character [id] Kills a character
impregnate [id] Impregnate a character
give_birth [id] force a pregnant to give birth
colonize [location] creates a colony for target locations' provinc
creates a colony for target locations' provinc
colonize_and_finish [location]
the colonial charter immediately
finish_colony [location] finishes a colony for target locations' coloni
finish_all_colonies finishes a colony for target locations' coloni
move_random_pop [source location] [destination
moves a random pop from source to destina
location]
population [location] changes a location's population
finish_constructions [location] finish all constructions in a location
change_garrison [location] changes a location's garrison
freeze [location] freezes a sea location
thaw [location] thaws a sea location
pirate [area] adds a pirate to the area
annex [CountryTag] Player annexes a tag
reset_agendas Resets agendas in parliament
revolt [rebel_id] A revolt starts in target country
religion [religion] changes religion
culture [culture] changes culture
cultural_tradition [culture value] changes cultural Tradition
cultural_influence [culture value] changes cultural Influence
convert [location] changes religion of all pops in location to st
win_siege [location] forces a siege to be won in the target locatio
economy resets the pop demands and processes the m
slavery ticks the slavery process
raid [location_id] raids slaves from the target location
run_select_expand_objectives [countrytag] Runs the select expand objectives for the co
make_subject [subject_type] [countrytag] makes subject out of a country
occupy_location [location_id] occupies a location
occupy_country [countrytag] occupies a country
occupies a province, only locations belongin
occupy_province [province]
with the player
occupies an area, only locations belonging t
occupy_area [area]
the player
occupies a region, only locations belonging
occupy_region [region]
the player
conquer [location_id] conquers an location
conquer_country [countrytag] conquers a country
conquer_province [province_definition] conquers a province definition
conquer_area [area] conquers an area
conquer_region [region] conquers a region
age [age_tag] changes the age
situation [situation] activate situation
monthly_situation [situation] ticks a month for a situation
disaster [disaster] activate disaster
change_date [year] changes the date
add_institution_progress [instituion_tag]
adds institution progress
[location_tag] [amount]
merge_culture_group [name] Merges a culture group
create_character [male/female]
Create a Character
[lowborn/random/new]
artist [artist_type] Create an artist
workofart [work_of_art_type [location [quality]]]] Create a work of art
policy [policy] changes a policy
diplomats [amount] Gain diplomatic actions
stockpile [[market location key] [goods key]
Stockpile goods
[amount]]
reform_desire [amount] players religion gets reform desire
add_core [amount] Add a core location
maritime_presence [amount] Add maritime presence to seazone
add_research [amount] Gain Research Progress
research_all Researched all advances in all trees
finish_current_religious_focus Completed progress on current religious foc
integrate_all Integrates all provinces
create_pu [CountryTag] Creates a personal union with another coun
research [advance] researches a specific advance
embrace_all Embraces all active institutions