BADS
BADS
(BEHAVIORAL ASSESSMENT
OF THE DYSEXECUTIVE
SYNDROME)
1
INDEX
1. CARD TEST WITH RULE CHANGE (Willson, Alderman, Burgess, Emslie and
Evans):..............................................................................................................................................................3
2. ACTION PROGRAM TEST (Adapted from the original test described by Klosowska, 1976):
7
3. KEYS SEARCH TEST (Influenced by the original test described by Terman and
Merrill, 1973):...................................................................................................................................................9
APPENDIX 1: Key Search Test Scoring.................................................................13
APPENDIX 2: Example of the Key Search Test.....................................................................17
4. TEST DE JUICIO TEMPORAL(Alderman, Evans, Emslie, Wilson y Burgess):............................18
5. ZOO MAP TEST (Alderman, Evans, Emslie, Wilson and Burgess):.................................20
APPENDIX 3: Scoring of the zoo map test.....................................................................................23
6. TEST OF THE SIX MODIFIED ELEMENTS (Alderman, Evans, Emslie, Wilson,
Burgess and Shallice):........................................................................................................................................27
2
BADS
BEHAVIORAL ASSESSMENT OF THE DYSEXECUTIVE SYNDROME
INSTRUCTIONS:
The booklet of cards, the rule cards, and the
stopwatch.
The unsealed booklet is placed between the evaluator and the subject, with
I hand the card with the first rule.
Place rule 1 in front of the subject, to one side and read it aloud.
It should be noted that for rule 1, we start with the second.
card (the two of diamonds). Time is timed and noted.
Response from the subject. Then it is said:
I am going to show you the cards again and now you will say YES or NO to each one.
as fast and as best as you can but now according to another rule
different.
3
Rule 1 is removed and Rule 2 is placed in front. The rule is read to the subject and
It begins.
The second test is administered by noting the time and responses.
Punctuation:
The scoring method is based on the analysis of how the respondents answer.
subjects control in each task. The scoring method was designed in such a way
that a score profile could be calculated for each test with a range
from values of 0 to 4.
The scoring profile for the card test with criterion change is
calculate based on the second test attempt, using the number of errors
and the time. Points are deducted from the maximum score according to the number of
errors. Additionally, 1 point can be deducted if it takes more than 67 seconds to
complete the task.
A score lower than 0 is valued as 0.
4
Rule 1
{"yes":"YES","no":"NO"}
for the black.
5
Rule 2
6
2. ACTION PROGRAM TEST (Adapted from the original Test)
described by Klosowska, 1976:
INSTRUCTIONS:
You need: a little water, a large jar, a long tube, a lid,
a cork, a wire, a small tube, a small screw cap and a
rectangular platform. Also a stopwatch and a paper.
The large container is filled with 2/3 of water, out of sight of the subject and
it is covered. The equipment is placed in front of him as shown in the diagram. Then it is
die:
If you look at the bottom of this tube you will see a small cork. Your task is
get the cork out of the tube. You can use these things (indicate the
team) to help you. But you should not lift this (pointing to the assembly
neither this (pointing to the container), nor this (pointing to the tube) and not
you can touch this (pointing to the lid) with your hands. Now start and try to
remove the cork from the tube.
If after 2 minutes the subject still cannot proceed to the next phase, they
he helps by showing him what he needs to do by bringing the boat closer to the container.
If necessary, continue along this line until the cork is removed.
7
The subject sits here, in front of the team.
Material diagram.
PUNCTUATION:
The score is obtained from stages that the subject completes on their own.
same.
8
3. KEY SEARCH TEST (Influenced by the test
original described by Terman and Merrill, 1973):
This task is about finding the criterion for analyzing an activity that
in real life, where losing something is a pretty regular event for
many of us and it is common in people with brain damage.
A second reason to choose this task is that it allows us to examine the
the subject's ability to plan an effective and efficient course of action
for example, to rush into the center of the field, has a number of
consequences, such as restricting the type of search plan that can be
employ.
INSTRUCTIONS:
A answer sheet, a pen, and a stopwatch are needed.
The answer sheet is placed in front of the subject with the space for the
name of the subject in the upper right corner. The pen is taken (to
prevent the subject from deleting) and while it is held it is said:
I want you to imagine that this square (with the pen, the air is traced
the sides of the square) is a large field. You have lost the keys in
some place in the countryside. You don't know exactly where you lost them because
You have been all over the field. All you know is that they are somewhere.
of the field
9
Start at this point and draw a line with the pen to show me.
where would you walk to search the countryside and make sure completely of
you find the keys, wherever they are.
If the subject does not seem to understand that the line they make with the pen is
to show where one would go, a piece of paper is taken and, far from the
square, a circle is drawn saying:
If you draw this, it would mean that you started here, you continued in
circle and you have finished where you started. If you draw a line like this
(drawing one in the shape of an L) would mean that you have started downwards and
then you turned left to go straight.
Start the stopwatch and record the total time of the task.
If the subject lifts the pen in such a way that the line is discontinuous, they are given
dice
Remember that you must keep the pen on the paper, in such a way that
can you tell where you have walked.
If necessary, the instructions are repeated.
If the subjects ask questions, it can be answered indirectly.
being careful not to provide more information that could be used for
direct the search in a certain way.
WHEN TO STOP:
The following instruction will be given when the subject attempts to conclude.
the search before time, but it will be said only once.
(i) If the subject asks when they can stop searching: "continue
looking until you are sure you will find them.
(ii) It is said that he only searches in the area where he has been: "You don't know in
What part of the field are the keys because you have been all over the place
field, you only know they are somewhere, so keep searching
until you are sure that you find them wherever they are.
(iii) If the evaluator is not sure whether the subject has finished
search: "Have you finished?" If the answer is affirmative or the
the subject says that he has found the keys to stop the test. If he says
No, it is indicated to you, "Remember that you must search all over the
field
10
TIME:
The stopwatch stops when the subject finally stops searching. It does not
for interruptions, such as those mentioned from (i) to (iii). The only occasion when the
the stopwatch can be stopped when it is necessary to explain to
subject on how to hold the pen on the paper, if necessary.
PUNCTUATION:
The Direct score (which is obtained according to the method described in the
Appendix 1) becomes the scoring profile as follows. One is subtracted from a
score profile point if the subject takes more than 95 seconds to
complete the task. A score lower than 0 is valued as 0.
11
Nombre:
12
APPENDIX 1: Scoring of the Key Search Test.
3 Solid line
This score should be awarded even if the subject has lifted the pencil from the paper.
whenever it has returned to the same point or joined the lines, like when drawing
parallel lines from left to right across the square and finally they meet
vertically as in figure 3a. Points are not awarded when the subject lifts
the pencil from the paper and puts it back in a different point, like in figure 3b or 3c, but
it is granted if the lines go to the edge of the field, as in figure 3d where the subject
clearly has the solution.
3a 3b 3c 3d
Score: 1 0 0 1
4 Parallels
It would give the score if all lines have the same basic orientation,
regardless of the shape of the 'end' line, with a score of 1, for the
four first drawings (4a, 4b, 4c, 4d) and one of 0 for the fifth (4e). It is also given
score if it draws a line at a right angle, from the basic sample, simply as
means of obtaining the nearest corner, as in figure 4c, or if it exits at the point of
input, as in figure 4a.
4a 4b 4c 4d
Score: 1 1 1 1
13
4e
Score: 0
Score: 1 0 0 0
6i Predefined samples
The preset samples are: horizontal, as in 6i a; vertical, as in 6i b;
diagonal as in 6i c; concentric from outside to inside; as in 6i d; and concentric from inside
outside, like in 6i e. The concentric sample with a small difference, like in 6i f, is
would also score as default. Samples 6i a and 6i b are the most efficient and
diagonals score 5, and concentric samples score 3.
6i a 6i b 6i c 6i d
Score: 5 5 3 3
6i e 6i f
Score: 3 3
14
Note that occasionally the subjects repeat the same sample at a right angle to the first.
as in 6i g, or superimposing two predetermined samples, as in 6i h and 6i i, or
start or end walking straight around the edge of the field, as in 6i j. These still
they score a 5, for the predetermined ideal sample (but it would fail to obtain the points.
in parallel lines and/or vertical/horizontal.
6i g 6i h 6i i 6i j
Score: 5 5 5 5
6ii
If the subjects combine two predetermined samples, as in 6ii a, or duplicate one.
show in the same orientation, as in 6ii b- 6ii d, it is scored as if they used more than one
default sample, and they would only be given 2 points.
6ii a 6ii b 6ii c 6ii d
Score: 2 2 2 2
Score: 1 1 0 0
15
Try to cover the entire field
This point is included to differentiate between those individuals who have obviously attempted
search throughout the entire field but whose strategies could not be implemented in a field
real or would be failed, like
in figures 7a and 7b, and those subjects who even say that they have searched all over the
field and clearly they have not done so, as in 7c and 7d. In the first two drawings.
they would obtain 1 point for section 7, but 0 points for section 8 (finding the keys)
while in the second drawings they would score 0 for both searches
or find the keys.
7a 7b 7c 7d
Score: 1 1 0 0
Score: 1 1 0 0
16
APPENDIX 2: Example of the Key Search Test.
1 Enter 3 2 2 3 3
2 Exit 3 3 3 3 1
3 I continue 1 1 1 1 1
4 Parallel 1 1 1 0 0
5 Vertical/Horizontal 1 1 1 0 1
6 Planned 5 5 5 3 3
7 The whole field 1 1 1 1 1
Find the
8 1 1 0 1 1
keys
TOTAL 16 15 14 12 11
1 Enter 2 2 2 1 2
2 Exit 2 1 2 1 1
3 I continue 1 1 1 0 1
4 Parallel 0 0 0 0 0
5 Vert/Horizontal 1 0 1 1 0
6 Planned 3 2 0 0 0
7 All the field 1 1 1 1 0
Find the
8 1 1 0 1 0
keys
TOTAL 11 8 7 5 4
17
4. TEMPORAL JUDGMENT TEST (Alderman, Evans, Emslie, Wilson and
Burgess):
INSTRUCTIONS:
I'm going to ask you how long you estimate four things last. I'll tell you
that you estimate it because I don't expect anyone to know the exact answer to these
questions. I'm not asking you to know the answer, that is, to make a
sensible assumption
Ask each question inviting the subject to make an estimation.
reasonable, if it is said that it does not know.
Punctuation:
Each of the 4 questions is scored 0 or 1; the score profile is
It is obtained by adding the scores of the 4 questions.
18
Temporal Judgment Test
Question 1:
Question 2:
How long does a window cleaner take to clean the windows of a house?
medium size?
Question 3:
Question 4:
19
5. ZOO MAP TEST (Alderman, Evans, Emslie, Wilson and
Burgess):
In this test, the subject is asked to show how they would visit a series of
specific places on a zoo map. However, when they plan the
route must follow certain rules that are imposed on it. This includes: starting at
the entrance and end in the rest area, and use the zoo paths one
only once. The map and the rules have been designed in such a way that there are only 4
variations without infringing the rules of the test. It consists of two essays. While
the purpose of the task is identical in each of the essays, the
instructions vary. In both trials, the subject is required to visit 6 of
the 12 possible places (for example, the cafeteria, the bears, the elephants).
In the first essay, there is a greater demand for the task, in which it
examines, rigorously the planning capabilities.
To minimize errors, the subject must plan the order in advance.
in which he will visit the established places. He will make mistakes if the subject
just visit the places in the same order as they are given in the
instructions.
In the second essay, or 'low-demand essay', the subject is asked
simply follow the instructions, to have a performance without
errors. Following the instructions directly in the high version
the test demand will maximize the total error score.
In both versions, the subject's ability to minimize is valued.
errors modifying your performance based on feedback, once it has
failed to comply with a rule.
It is considered that the comparison between the development of the two essays,
allows for a quantitative assessment of spontaneous planning ability
of the subject, when the level of structuring is minimal, versus the ability
to follow a specific strategy imposed externally, when the
the level of structuring is high. The performance in this test also helps to
clinical to make a judgment on how the use of a list with steps can
help the patient address difficulties in functioning
executive.
INSTRUCTIONS:
Copies of answer sheets 1 and 2 are needed, a stopwatch and
colored pens.
Version 1:
20
Place a copy of the zoo map and the rules for version 1 in front of the
subject and say:
Here is the zoo map. Your task is to plan a route around the zoo.
zoo to visit all the places mentioned in the instructions
(point out). Draw a line to show me how you plan to go from a
place to another and I will give you a pen of a different color after you have
visited each site. This is not part of the test, it's simply so that
I can know in what order you visited the places when I look at the map more.
afternoon.
Now read the instructions aloud.
Some subjects ask if they can cross out in the list of instructions the
places they are visiting, or on the map the places they have to visit. They
both things are allowed, but they are not suggested.
21
If the subject realizes that they have made a mistake and cannot visit
All places are animated without passing twice through an unshaded route.
to continue saying:
If you have to use the unshaded paths that you have already used in order to
visit the places that remain, keep in mind that the most important thing is
visit the places on the list.
Version 2:
Remove the map and the rules of version 1 and replace them with a copy of the
zoo map and the instructions for version 2.
It is said:
The next day you return to the zoo for another visit, but this time the
The instructions have changed. Could you read these new ones aloud?
instructions, please?
Punctuation:
The test is scored using the method described in Appendix 3.
For each version of the test, the number of errors made is subtracted from the
sequence scoring of the answer sheet. These scores are
they add together to provide an overall error-sequence score
with a maximum of 16 points. This is used to determine the profile of
initial score. And it is modified by subtracting 1 point if the time of
Planning in version 2 of the test is over 15 seconds. Also
One point is deducted if the time to complete version 2 exceeds 123 seconds.
Profile score less than 0 is valued as 0.
22
APPENDIX 3: Scoring of the zoo map test.
1) Place the template over the map and check each of the thirteen sections of the
unshaded paths marked from A-M, to see if any has been used more than
once. Every time this happens, it is scored as an error, for example, if a path
If it is used three times, there will be two errors. In this way, there will be five errors in the example.
from below, one for section H, one for section I, one for section K and two for the
section C.
Deviations from the path are scored as errors. In the example, this happens once.
(on the way to the Bears).
It is scored as an error for each failure to create a continuous line. This is only attributed
when the subject jumps from one place to another. In the example, the first visit that the
the subject is at the corner of the Lamas, but then jumps to the house of the Elephants. This
It would deserve a mistake. It would not be penalized for interrupting the line in, for example, the
Bears, the Tigers or the Sanctuary of the Birds.
In the scoring sheet, a cross is placed next to each inappropriate place visited.
There are three in the example.
There are 4 possible correct sequences, that is:
6) To obtain a point from a sequence, the visited place must be the correct one.
within the sequence, for example, the Bears only score if they are in fifth place
visited, while the Elephants will score whenever they are visited second,
third or fourth place. In the example, the score obtained is 3. Although the subject
ended at the Bird Sanctuary and the Picnic Area, these were not scored given
which were not visited in seventh and eighth place.
23
7) It is also important to pay attention to whether the subject takes the route - Entrance, Bears, Lions
Cafe, Llamas, Elephants, Bird Sanctuary, Picnic - going from the Lions to the Cafe
along the road between K and C and from Elephants to the Bird Sanctuary along the road between
B and C - this would count as passing through the Camel Road twice, even though the
lines should not intersect, and this would be an error.
24
TEST OF ZOOVERSION 1
Rules
Imagine that you are visiting a When planning the route you have
zoo. Your task is to plan a to follow the following rules:
route to visit the following Start in the entrance
places (not necessarily in to finish in the area of
this order): rest.
The house of the elephants. You must use the paths
The lion's cage. shaded so many times
The corner of the flames. as you wish but the paths
The cafeteria. no shading you can only
The bears. use once.
The sanctuary of the birds. You can only use it once.
camel path.
25
ZOO TEST VERSION 2
Rules
26
6. From the lions make your own Start on the entry day
27
6. TEST OF THE SIX MODIFIED ELEMENTS (Alderman, Evans,
Emslie, Wilson, Burgess and Shallice:
28
THE TASKS
1. Narrate to the recorder (which will be operating during the period of the...
10 minutes) the following:
Write down the names of as many drawings as you can (in order).
Solve two series of arithmetic problems (as many as you can, in...
orden).
SUMMARY OF INSTRUCTIONS
In the next 10 minutes, you have to complete 3 different tasks. You can
check the time with the clock.
29