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Numeric Lottery

The document outlines a didactic sequence for teaching natural numbers through a lottery game in a classroom setting. It includes various activities that utilize bingo and lottery tickets to help students learn to read, write, and solve problems with numbers up to 150. The sequence emphasizes collaborative learning, exploration of number properties, and reflection on strategies used during the games.
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0% found this document useful (0 votes)
34 views9 pages

Numeric Lottery

The document outlines a didactic sequence for teaching natural numbers through a lottery game in a classroom setting. It includes various activities that utilize bingo and lottery tickets to help students learn to read, write, and solve problems with numbers up to 150. The sequence emphasizes collaborative learning, exploration of number properties, and reflection on strategies used during the games.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Didactic sequence - Lottery

numerical
Cuando decimos que los niños aprenden jugando, estamos pensando en el juego a
disposition of learning and not merely in playful action. The game is part of the
planned activities for the classroom, within a teaching sequence and, in this
It is an effective and useful tool for learning certain content.

BLOCK: Natural Numbers.


Content: Use and know the numbers. Solve problems that allow for revisiting.
the reading and writing of numbers up to approximately 100 or 150.

Activity 1

Recursos:

Lottery tickets with small numbers (from 2 to 12)


Bag with number cards (from 1-12) inside.
Pencils, glue

The teacher will propose to play bingo. She will ask the students if they knew how.
play. Together we remember the rules.
The student in charge/secretary will distribute the necessary materials (one cardboard for
student).

I used the cardboard fromJuegos en matemática. EGB1 (material of


Ministry of Education, available for printing

Start of. A child, different each round, draws and sings a number from the bag, without
show the card. The intention of not showing it is to confront the children with
problem of identifying the number based on what was heard. The children will be crossing out
the numbers.

Once the game is finished, we write all the numbers called on the board and
we read them together.

They will record in writing what was worked on and carry out complementary activities.

WE PLAYED LOTTERY

(each student sticks their card)


Complementary activities:

Write the name of the numbers that came out:

A meeting will be held to create a carrier for the classroom with the
names of some of the numbers, as a reliable source of information, for
future inquiries.

Activity 2

Resources:

Lotto tickets with round numbers between 20 and 120


● Chips/buttons
Cards with the numbers 20-30-40-50-60-70-80-90-100-110-120.
I used the cartons
dehttps://drive.google.com/file/d/0B7WYsaLq9L7ASjhNbVVQVnhwWkk/view?usp=s
sharing&resourcekey=0-ybuRsGL3UQwZ14wWITgZHw (material from the Ministry of
Education, available for printing

I will propose to play the lottery again, but with variables:

Play in pairs. Each pair of students will share a card. To encourage the
exchange, among the members, will group them according to their knowledge
numerical.

Only 'round' numbers are included

It will be played with tokens.

The material is distributed in pairs.

Some of the numbers present on the cards were written on the whiteboard and
It was asked: What number is it? Does anyone have this number on their card? How does it
read this number?. It was proposed to explore the cartons: What do they all have in common?
The numbers on the card? What are they similar to? How do they end? What are they called?
the numbers that end like this? The students were able to notice that they all ended
with zero (we agreed that these are 'round' numbers).

The game started. Time was given for the students to search for the numbers.
sung.

Se realizaron intervenciones. Luego del intercambio, se mostraron las tarjetas, para


corroborate. The numbers were written on the board.

Group sharing. What was worked on was recorded in the class notebook. In a way
The group wrote the name of each of the numbers that came out.
NUMBERS THAT CAME OUT (example):

60sixty
fifty
twenty
forty
seventy
thirty

A carrier was developed for the classroom with the names of some of the numbers.
rounds that presented greater doubts in the group (like 60 sixty and 70
seventy

Homework. Paint the boxes that contain round numbers. Write the
name of two of them

Activity 3

Resources:

Lottery tickets
● Cards/buttons
● Bag with balls/ cards with numbers (numbers present in the
cartons.

I used the "Card Generator" of


http://www.bingo.es/
A lottery ticket was distributed among groups of four or five students. It was proposed
explore it, mention to the class some numbers it contained and later
start playing.

In turns, each team sang a number that it obtained from the bag.

Some of the teaching interventions:

Some correctly marked numbers will be called into question, requesting


justifications for the choice made. Example: "Some kids will say upon seeing this
number (36) which is thirty-six and then they marked it. How do they know it is the
thirty-six? Will they be right?

Relative to the knots. In the case of unknown numbers, for the most part of the
group, the corresponding knot will be written as a clue. For example: They doubt what it is.
the 78, then it is mentioned that seventy is written like this: 70. How will it be written
78?

Sharing session. Reflection on the strategies used. It is recorded in the


notebook the work done, along with the following instruction:

It is about the boys being able to notice the following: to know the name of the
round numbers help us write the names of other numbers.

Activity 4

Resources:
Lottery tickets
Pencil
Bag with cards with numbers (Only included present numbers
in the cards, so that the activity would not become too lengthy).

I will propose to play the game from the last class again, but with the challenge of
participate individually.

I will deliver one card per student. During the game, the students will be able to refer to
classroom bearers and support themselves in teaching interventions.

On many occasions, I observed that while singing a number, the students looked for their
inverse. For example:

He/She left at thirty-eight.


-Here it is! I have it- a student expressed, while pointing at the 83

For this reason, the interventions I will make on the board will aim to put in
doubt the interpretation of different numbers.

Example of teaching intervention:

If fifty-two came out. Can I mark this one?


(25 is written on the board) Why?

What is the name of this number (it is written as 25) and this one (it is written as 52)?
(1) Ministry of Education, Science and Technology of the Nation. Games in
mathematics. EGB 1. The game as a resource for learning, 2004. Access at:
ftp://ftp.me.gov.ar/curriform/juegosaprender/egb1-docentes.pdf

More resources:

Bingo card generator

Bingos to print

External links:

Educational bingos Eduludik

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