University of
Nevada
Wolf Pack
Football
Cameron Norcross
Off. Line/Run Game Coordinator
The Pistol Offense Run
Game
Able
to run all concepts of the Spread
Offense
Zone Read, Zone Read Option, Zone Read Bubble,
Shovel Option
Able
to have downhill, North/South runs
without being under Center
Counter Gap, Power, Outside Zone, Horn, Stretch,
Inside Zone
The Pistol Offense Run
Game
Running
Back gets the ball deeper
Allows him to set blocks
Increases his vision
Hides
the RB
Teams
cannot set fronts based on off-set
back
Able
to use all formation in the run game
1 TE, 2 TE, Wing Sets, 2 RB, or No TE without limiting
the play selection
The Pistol Offense Inside
Zone
Doesnt
tip direction of the play
Downhill Run play
Initially hides the RB
Easier Mesh Point
Able to ride the mesh longer
RB
able to be square
Gets into the wall easier
RB
able to push longer before the cutback
Must differentiate from Zone Read for OL
Inside Zone Philosophy
Push
Front to LB Depth
Change the LOS
Create Double Teams
Will
Always control backside DE
Slice, Run Weak, Boot
RB
must Press LOS
Inside Zone Rules
OL/TE
Center sets Front to near LB playside
Am I covered? Yes Is the man inside covered
Am I covered? No Is the man outside covered
RB
6 x 6 w/ playside foot, controlled speed to inside hip
of guard. As you take exchange, square your
shoulders. Press the line of scrimmage to cut back.
Inside Zone Rules
QB
Open cross-over reach. It is very important to
get the ball to the running back as deep as
possible. Carry out Play-Action fake after the
hand-off.
Inside Zone Hit
Progression
Jab-Strike
Drill
6 x 2 Zone Step, Toes up-field
2nd step 90 degrees up-field through
crotch of defender
Strike blow on 2nd step, head and eyes up
6/2
Man Sled
4 point punch
2nd step punch
Jab-Strike Drill
Hit and Roll
Finish
Vs.
all fronts with no LBs
Push the front
Vs.
all fronts with LBs
Push the front to LB Depth
S
E
M
S
S
E
Vs.
all fronts and all movements with
no LBs
Push the front
Vs.
all fronts, movements, & blitzes
with LBs
Push the front Come off
S
E
M
S
S
E
Teaching
Hulls
Combine Base, Movement, Blitz teaching teams
and box areas
M
S
E
S
C
Y ST SG
ST
M
N
E
QG QT
WG
T
C
SG
M
N
QG QT
T
QG QT
Play
Side ST and TE
CO-OP 7/8/9 vs PACK
REACH vs EAGLE
S
E
S
E
CO-OP AND ADJUST vs PACK, S, or N
S
E
S
E
OUT vs PACK TROJAN or CHICAGO
N
E
S E
SS E
Backside
ST and TE
CUT-OFF vs EAGLE AND 50
SCOOP vs EAGLE w/ FOLD PLAYER
S
E
FULL SCOOP vs PACK TROJAN AND CHICAGO
SS
Play
Side SG and ST
REACH vs PACK TROJAN AND CHICAGO
SS E
CO-OP vs SHADE, EAGLE, & 50
M
T
M
E
Backside
SG and ST
SCOOP vs EAGLE, EAGLE G, SHADE, & PACK
M
M
T
SCOOP vs PACK, PACK TROJAN, & CHICAGO
M
T
M
E
M
T
SS
Play
Side QG, C, SG
ZONE vs PACK, EVEN, KANSAS, EAGLE, CHICAGO, & 50
M
N
W
T
M
N
W
N
Backside
QG, C, SG
ZONE vs PACK, EVEN, KANSAS, PACK G
M
N
"ALERT CLAMP"
Play
Side QG & QT
REACH vs EAGLE
REACH vs CHICAGO
CO-OP vs PACK/50
M
E
Backside
QG & QT
SCOOP vs EAGLE/KANSAS
W
E
SIFT vs 3-2 MOVEMENT
W
N
CUT-OFF vs PACK, PACK G, MOVEMENT, & EVEN
W
N
"ALERT CLAMP"
M
N
"ALERT SCOOP vs MOVEMENT"
M
N
"ALERT SCOOP vs MOVEMENT"
Slice
Wing or WR
"MUST RUN HEEL LINE"
"MUST RUN HEEL LINE"