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Video Game Job Roles Explained

The document discusses several job roles in the video game industry including producer, assistant producer, senior/lead programmer, programmer, game/senior designer, level editor/designer, creative/studio director, technical artist/director, animator/animation director. It outlines the key duties, skills, qualities, and provides a real example for each role from Grand Theft Auto IV.

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0% found this document useful (0 votes)
95 views4 pages

Video Game Job Roles Explained

The document discusses several job roles in the video game industry including producer, assistant producer, senior/lead programmer, programmer, game/senior designer, level editor/designer, creative/studio director, technical artist/director, animator/animation director. It outlines the key duties, skills, qualities, and provides a real example for each role from Grand Theft Auto IV.

Uploaded by

epphillips93
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

JOB ROLES IN VIDEO GAMES

PRODUCTION, PROGRAMMING & DESIGN

ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE


FROM GTA IV
• Successful delivery for the • Budgeting • can handle more than one Leslie Benzies
PRODUCER game work
• Multiple projects
• Working externally from the simultaneously • Involves a lot of responsibility
development team • Heath and safety • High levels of stress
• Marketing departments and • Knowledge if project • A passion for games
game developer management software • Time and resources
• Consider the role comparable • Visual and technical arts • communication and
to consultancy • Demonstrate a track record presentation
• Ensuring the publisher has all gained across the whole life • Enthusiasm for and detailed
the relevant information. cycle of a project knowledge of games industry
• Experience at senior level are prerequisites
game development

• Ensure the timely delivery of • Handling communications • A passion for games William Mills
ASSISTANT the highest quality project between the publisher and • high levels of motivation
PRODUCER possible developer • High standards of work
• Coordinating work on some • ability to plan ahead, set
projects ssuch as managing the objectives, and prioritise
outsourcing of art assets. • Health and Safety legislation
• Working within a development and procedures.
studio often involves managing
communications between
different teams such as design,
art and programming.

• The senior lead programmer • Advanced programming skills John Whyte


SENIOR/LEAD leads the the programming • Excellent people management •Can deal with being under
PROGRAMMER team responsible for creating and communication skills pressure
all the computer code which • Health and Safety legislation •ability to multi-task
runs and controls a game. and procedures. •Creativity
• It is also their job to make sure • Problem solving •hands on understanding all
that everything happens
programmer roles
effectively and on time.  
• tThey develop the technical
specification for the game
JOB ROLES IN VIDEO GAMES
PRODUCTION, PROGRAMMING & DESIGN

ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE


FROM GTA IV
• They design and write the • Good understanding of • Ability to write in C, C++ Karim Hemraj
PROGRAMMER computer code that runs game play and other language
and controls the game • Problem solving • Creativity
• Adapting any ready made • Health and Safety legislation • Meeting deadlines
code libraries and writing and procedures. • Ability to listen to
custom code as needed. instructions
• They develop customised • Ability to work
tools for use by other independently and as part
members of the of a team
development team. 
• Game designers are • Storytelling and narrative • Thorough understanding of Simon Lashley
GAME/SENIOR responsible on what the development skills game play theory
DESIGNER game consist and how • Health and Safety • Imagination and creativity
much it plays legislation and • Work as a team and
• They plan and define all procedures. independently
elements of the game • Excellent communication
• Must decide how to make and presentation skills
the best game using them
elements
• It creates interactive • IT skills and competence in • A passion for games and John Haime
LEVEL EDITOR/ architecture for a segment the use of world editing knowledge
DESIGNER of a game example tools • Knowledge of different
landscape buildings • Health and Safety legislation platforms
• Develops the game play for and procedures. • Ability to evaluate quality
the level, which includes the • Excellent communication • imagination and creativity
challenges that the skills
characters face.
• Helps define challenges like
hiding places test of skill and
other elements to explore
JOB ROLES IN VIDEO GAMES
DIRECTION, ART, ANIMATION, SOUND & Q.A
ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE
FROM GTA IV
• High level decisions that • Problem solving skills • Inspire a team Chris Brincat
CREATIVE/STUDIO affect how the game plays, • •
Good commutation and A passion for games and
DIRECTOR looks or sounds. presentation skills what makes a game
• Responsible for the overall • Health and Safety legislation appealing to different
look and feel of a computer and procedures. audiences
game • • Creativity
Understanding of the
• The creative director financial and managerial
focusing on ensuring the aspects of game
quality and ensuring of the development
gameplay

• Setting up and • Health and Safety • minimum supervision Aaron Garbut


TECHNICAL maintaining the art legislation and • creatively to resolve
ARTIST/DIRECTOR production procedures. technical challenges and
• Works part of the art • Good organisational skills limitations
team, and coordinates • understanding and • knowledge of console
closely with the lead proficiency in using 3D hardware
artists and the art graphics software
director, as well as the
lead programmers.
• Decision about what art
packets and tools they
should use
• Are responsible for the • Health and Safety legislation • Creativity and imagination Alex Horton
ANIMATOR/ movement and the behavior and procedures. • knowledge of full motion
ANIMATION of the player • good communication and video 
• Give life to the characters presentation skills •
DIRECTOR and creatures
To work as a team and
• Organisational skills and the independently
• While using animation tools ability to work to deadlines
and techniques provided by
the selected 3D animation
software package.
JOB ROLES IN VIDEO GAMES
DIRECTION, ART, ANIMATION, SOUND & Q.A
ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE
FROM GTA IV
• They produce the artwork • Traditional and computer • to manage people, time and Michael Kane
LEAD/CONCEPT themselves art and design skills resources
ARTIST • It puts together and • Health and Safety • a passion for games
manages the team of artists legislation and • Hitting the correct target
and animators who produce procedures. audience
the bulk of the art assets for • Communication skills • Work part as a team
the game
• Also researches and tests
out different modelling,
texturing, animation etc..
• Creates the soundtrack of • strong communication and • To compose and perform Nicholas Montgomery
AUDIO ENGINEER/ the game interpersonal skills music
SUPERVISING • The soundtrack helps the • Health and Safety legislation • creativity and imagination
player feel more realist with and procedures. •
SOUND EDITOR the game •
Can feel the atmosphere
“aural skills”, a sense of of the game
• Enhance game play by timing, and attention to
affecting the tempo and detail
adding emotional depth.
• The job involves play testing • excellent communication • Passion for playing games Craig Arbuthnott
QA to se if there are any skills • Communicate tactfully with
TESTER/MANAGER problems or improvements • Health and Safety other members of the team
that need adjusting to the legislation and • attention to detail
game procedures. • Ability to play games for
• Detailed refinements that • negotiation and conflict long periods
ensure the quality and resolution skills
playability of the finished
game.
•  Testers must know which
are the most important and
be able to prioritise.

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