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Software Engineering: Reference: Prof. Rajib Mall

The document provides an overview of the evolution of software engineering as a discipline. It discusses how software engineering emerged to address issues like the "software crisis" as programs grew larger and more complex. Early approaches focused on structured programming and control flow-based design. Later, methodologies emphasized data structure-oriented design. The document traces the progression from craft to engineering as the field incorporated more systematic practices based on past experience.

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0% found this document useful (0 votes)
256 views95 pages

Software Engineering: Reference: Prof. Rajib Mall

The document provides an overview of the evolution of software engineering as a discipline. It discusses how software engineering emerged to address issues like the "software crisis" as programs grew larger and more complex. Early approaches focused on structured programming and control flow-based design. Later, methodologies emphasized data structure-oriented design. The document traces the progression from craft to engineering as the field incorporated more systematic practices based on past experience.

Uploaded by

divya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Software Engineering

(Reference: Prof. Rajib Mall)

Dr. Hrudaya Ku. Tripathy


E-mail: hktripathyfcs@kiit.ac.in
Syllabus
Text Books
Subject Assessments

 Final Exam : 60%


 Mid term Exam : 25%
 Quizzes &
Assignment : 15%
Organization of this
Lecture:
· What is Software Engineering?
· Programs vs. Software Products
· Evolution of Software Engineering
· Notable Changes In Software
Development Practices
· Introduction to Life Cycle Models
· Summary
What is Software
Engineering?
·Engineering approach to develop
software.
-Building Construction Analogy.
·Systematic collection of past
experience:
-techniques,
-methodologies,
-guidelines.
Engineering Practice

· Heavy use of past experience:


- Past experience is systematically
arranged.
· Theoretical basis and quantitative
techniques provided.
· Many are just thumb rules.
· Tradeoff between alternatives
· Pragmatic approach to cost-
effectiveness
Technology Development
Pattern
Engineering

Technology
Craft
Esoteric Past Systematic Use of Past
Experience Experience and Scientific Basis

Unorganized Use of Past


Art Experience

Time
Why Study Software Engineering?
(1)

·To acquire skills to develop large


programs.
- Exponential growth in complexity and
difficulty level with size.
- The ad hoc approach breaks down when
size of software increases: --- “One thorn
of experience is worth a whole wilderness of
warning.”
Why Study Software Engineering?
(2)

·Ability to solve complex


programming problems:
- How to break large projects into
smaller and manageable parts?
·Learn techniques of:
-specification, design, interface
development, testing, project
management, etc.
Why Study Software Engineering?
(3)

·To acquire skills to be a


better programmer:
*Higher Productivity
*Better Quality Programs
Software Crisis
·Software products:
-fail to meet user requirements.
-frequently crash.
-expensive.
-difficult to alter, debug, and
enhance.
-often delivered late.
-use resources non-optimally.
Software Crisis (cont.)

Hw cost
Sw cost

1960 Year
1999
Relative Cost of Hardware and Software
Factors contributing to the
software crisis

·Larger problems,
·Lack of adequate training in
software engineering,
·Increasing skill shortage,
·Low productivity improvements.
Programs versus Software
Products

· Usually small in size · Large


· Author himself is · Large number of
sole user users
· Single developer · Team of
· Lacks proper user developers
interface · Well-designed
· Lacks proper interface
documentation · Well documented
· Ad hoc & user-manual
development. prepared
· Systematic development
Computer Systems
Engineering
· Computer systems engineering:
-encompasses software
engineering.
· Many products require
development of software as well
as specific hardware to run it:
- a coffee vending machine,
-a mobile communication
product, etc.
Computer Systems
Engineering

·The high-level problem:


-deciding which tasks are to be
solved by software
-which ones by hardware.
Computer Systems
Engineering (CONT.)

· Often, hardware and software are


developed together:
- Hardware simulator is used during
software development.
· Integration of hardware and
software.
· Final system testing
Computer Systems
Engineering (CONT.)

Feasibility
Study

Requirements Hardware
Analysis and
Specification Development
Hardware Software
Partitioning Software
Development Integration
and Testing

Project Management
Emergence of Software
Engineering

·Early Computer Programming


(1950s):
-Programs were being written in
assembly language.
-Programs were limited to about a
few hundreds of lines of assembly
code.
Early Computer
Programming (50s)
·Every programmer developed
his own style of writing
programs:
-according to his intuition
(exploratory programming).
High-Level Language
Programming (Early 60s)

· High-level languages such as FORTRAN,


ALGOL, and COBOL were introduced:
-This reduced software
development efforts greatly.
High-Level Language
Programming (Early 60s)

·Software development style


was still exploratory.
- Typical program sizes were limited to a few
thousands of lines of source code.
Control Flow-Based Design
(late 60s)

·Size and complexity of programs


increased further:
-exploratory programming style
proved to be insufficient.
·Programmers found:
-very difficult to write cost-
effective and correct programs.
Control Flow-Based Design
(late 60s)

·Programmers found:
-programs written by others very
difficult to understand and maintain.
·To cope up with this problem,
experienced programmers
advised: ``Pay particular attention
to the design of the program's
control structure.'’
Control Flow-Based Design (late 60s)

· A program's control structure


indicates:
- the sequence in which the program's
instructions are executed.
· To help design programs having
good control structure:
- flow charting technique was
developed.
Control Flow-Based Design (late

60s)

·Using flow charting


technique:
-one can represent and design
a program's control structure.
-Usually one understands a
program:
*by mentally simulating the
program's execution sequence.
Control Flow-Based Design
(Late 60s)

·A program having a messy


flow chart representation:
-difficult to understand and
debug.

111
Control Flow-Based Design (Late
60s)

·It was found:


-GO TO statements makes control
structure of a program messy
-GO TO statements alter the flow
of control arbitrarily.
-The need to restrict use of GO TO
statements was recognized.
Control Flow-Based Design (Late
60s)

·Many programmers had


extensively used assembly
languages.
-JUMP instructions are frequently
used for program branching in
assembly languages,
-programmers considered use of
GO TO statements inevitable.
Control-flow Based Design (Late
60s)

·At that time, Dijkstra published


his article:
-“Goto Statement Considered
Harmful” Comm. of ACM, 1969.
·Many programmers were
unhappy to read his article.
Control Flow-Based Design (Late
60s)

·They published several


counter articles:
-highlighting the advantages
and inevitability of GO TO
statements.
Control Flow-Based Design (Late
60s)

· But, soon it was conclusively


proved:
- only three programming constructs
are sufficient to express any
programming logic:
*sequence (e.g. a=0;b=5;)
*selection (e.g.if(c=true) k=5 else
m=5;)
*iteration (e.g. while(k>0) k=j-k;)
Control-flow Based Design (Late 60s)

·Everyone accepted:
-it is possible to solve any
programming problem without
using GO TO statements.
-This formed the basis of
Structured Programming
methodology.
Structured Programming

·A program is called structured


-when it uses only the following
types of constructs:
*sequence,
*selection,
*iteration
Structured programs

·Unstructured control flows


are avoided.
·Consist of a neat set of modules.
·Use single-entry, single-exit
program constructs.
Structured programs

·However, violations to this


feature are permitted:
- due to practical considerations such as:
*premature loop exit to support
exception handling.
Structured programs

·Structured programs are:


-Easier to read and understand,
-easier to maintain,
-require less effort and time for
development.
Structured Programming

· Research experience
shows:
-programmers commit less
number of errors
*while using structured if-then-
else and do-while statements
*compared to test-and-branch
constructs.
Data Structure-Oriented
Design (Early 70s)

·Soon it was discovered:


-it is important to pay more
attention to the design of data
structures of a program
*than to the design of its control
structure.
Data Structure-Oriented
Design (Early 70s)

·Techniques which emphasize


designing the data structure:
-derive program structure from it:
*are called data structure-
oriented design
techniques.
Data Structure Oriented
Design (Early 70s)

·Example of data structure-


oriented design technique:
-Jackson's Structured
Programming(JSP)
methodology
*developed by Michael Jackson
in 1970s.
Data Structure Oriented
Design (Early 70s)

·JSP technique:
- program code structure
should correspond to the
data structure.
Data Structure Oriented
Design (Early 70s)
· In JSP methodology:
-a program's data structures are
first designed using notations for
*sequence, selection, and iteration.
-Then data structure design is used
:
*to derive the program structure.
Data Structure Oriented
Design (Early 70s)

·Several other data structure-


oriented Methodologies also
exist:
- e.g., Warnier-Orr Methodology.
Data Flow-Oriented Design (Late

70s)

·Data flow-oriented
techniques advocate:
-the data items input to a system
must first be identified,
-processing required on the data
items to produce the required
outputs should be determined.
Data Flow-Oriented Design (Late
70s)

·Data flow technique


identifies:
-different processing stations
(functions) in a system
-the items (data) that flow
between processing stations.
Data Flow-Oriented Design (Late
70s)

·Data flow technique is a generic


technique:
- can be used to model the working of
any system
*not just software systems.
· A major advantage of the data
flow technique is its simplicity.
Data Flow Model of a Car
Assembly Unit
Engine Store Door Store

Chassis with Partly


Engine Assembled
Fit Fit Car Fit Paint Car
Engine Doors Wheels and
Assembled
Car Test

Chassis Store Wheel Store


Object-Oriented Design (80s)

·Object-oriented technique:
-an intuitively appealing design
approach:
-natural objects (such as
employees, pay-roll-register, etc.)
occurring in a problem are first
identified.
Object-Oriented Design (80s)

·Relationships among objects:


-such as composition, reference,
and inheritance are determined.
·Each object essentially acts as
-a data hiding (or data abstraction)
entity.
Object-Oriented Design (80s)

· Object-Oriented Techniques
have gained wide acceptance:
-Simplicity
-Reuse possibilities
-Lower development time and cost
-More robust code
-Easy maintenance
Evolution of Design
Techniques
Object-Oriented

Data flow-based

Data structure-
based

Control flow-
based

Ad hoc
Evolution of Other Software
Engineering Techniques

·The improvements to the


software design methodologies
-are indeed very conspicuous.
·In additions to the software
design techniques:
-several other techniques evolved.
Evolution of Other Software
Engineering Techniques
-life cycle models,
-specification techniques,
-project management techniques,
-testing techniques,
-debugging techniques,
-quality assurance techniques,
-software measurement
techniques,
-CASE tools, etc.
Differences between the exploratory
style and modern software
development practices

·Use of Life Cycle Models


·Software is developed through
several well-defined stages:
-requirements analysis and
specification,
-design,
-coding,
-testing, etc.
Differences between the exploratory
style and modern software
development practices

·Emphasis has shifted


- from error correction to error
prevention.
·Modern practices emphasize:
-detection of errors as close to
their point of introduction as
possible.
Differences between the exploratory
style and modern software
development practices (CONT.)

·In exploratory style,


-errors are detected only during
testing,
·Now,
- focus is on detecting as many
errors as possible in each
phase of development.
Differences between the exploratory
style and modern software
development practices (CONT.)

·In exploratory style,


-coding is synonymous with
program development.
·Now,
-coding is considered only a
small part of program
development effort.
Differences between the exploratory
style and modern software
development practices (CONT.)

· A lot of effort and attention is now


being paid to:
- requirements specification.
· Also, now there is a distinct design
phase:
- standard design techniques are being
used.
Differences between the exploratory
style and modern software
development practices (CONT.)
·During all stages of
development process:
-Periodic reviews are being carried
out
·Software testing has become
systematic:
-standard testing techniques are
available.
Differences between the exploratory
style and modern software
development practices (CONT.)

· There is better visibility of design and


code:
- visibility means production of good quality,
consistent and standard documents.
- In the past, very little attention was being
given to producing good quality and
consistent documents.
- We will see later that increased visibility
makes software project management easier.
Differences between the exploratory
style and modern software
development practices (CONT.)

· Because of good documentation:


- fault diagnosis and maintenance are
smoother now.
· Several metrics are being used:
- help in software project management,
quality assurance, etc.
Differences between the exploratory
style and modern software
development practices (CONT.)

· Projects are being thoroughly


planned:
- estimation,
- scheduling,
- monitoring mechanisms.
· Use of CASE tools.
Software Life Cycle
· Software life cycle (or software process):
- series of identifiable stages that a
software product undergoes during its
life time:
*Feasibility study
*requirements analysis and specification,
*design,
*coding,
*testing
*maintenance.
· SDLC (Software Development Life Cycle) is the
process of developing software through business
needs, analysis, design, implementation and
maintenance. Software has to go through various
phases before it is born which are as follows:
· (i)Generating a Concept – A concept comes from the users
of the software. For example, a Pizza Hut may need
software to sell pizza.

· An Indian store may need software to sell its newly arrived


movies or grocery. The owner of the company feels that he
needs software that would help him in tracking his expenses
and income as well as enhance the selling process. This is
how the concept is generated. The owner will specifically tell
the software company what kind of software he would need.
In other words, he will specify his requirements.
Requirement gathering

Gather the requirements regarding the


software you are going to develop through
various sources. Best source will be the end
user for whom you will be developing the
actual product.
Requirement gathering
After the owner (user) knows his requirements, then it is
given to a software team (company) who will analyze the
requirement and prepare requirement document that will
explain every functionality that are needed by the owner.
The requirement document will be the main document for
developers, testers and database administrators. In other
words, this is the main document that will be referred by
everyone.
After the requirement documents, other detailed documents
may be needed.
For example, the architectural design which is a blueprint for
the design with the necessary specifications for the
hardware, software, people and data resources.
Design

· This phase begins when the requirements


are well understood. You need to draw
various UML diagrams, decide which
technology to use for development,
resources, Dead Line (estimated time),
etc.
Development or Coding
· This is the phase where you actually develop
the product. Code is written based on the
decision taken in Design phase.
· Developers perform Unit Testing and
Integration testing to ensure everything is
working fine.
· Code gets reviewed by Sr. members in the
team, and once the development is
completed, the product is sent forward for
testing.
Testing
· The developed product is tested by testers (QA
Engineers). They go for both positive (as per
requirements) as well as negative (how to break
the product, moto is to find flaws) testing.
· If defects are found the product is resent to the
development team to fix it.
· Once the defect gets fixed testers check it again
and perform regression testing( testing the
whole product). Once all is good, the product
will become ready to handover it to client.
Testing (cont..)

· During this phase all types of functional


testing like unit testing, integration
testing, system testing, acceptance
testing are done as well as non-
functional testing are also done.
Deployment/Maintenance

· Once all the above phases are completed,


the product is installed on end users/clients
machine.
· And in future if end user/client faces some
issues maintenance done by the organisation
who developed it.
Life Cycle Model
· A software life cycle model (or
process model):
- a descriptive and diagrammatic model of
software life cycle:
- identifies all the activities required for product
development,
- establishes a precedence ordering among the
different activities,
- Divides life cycle into phases.
Life Cycle Model (CONT.)

·Several different activities may


be carried out in each life cycle
phase.
- For example, the design stage might
consist of:
*structured analysis activity followed by
*structured design activity.
Why Model Life Cycle ?
· A written description:
- forms a common understanding of
activities among the software
developers.
- helps in identifying inconsistencies,
redundancies, and omissions in the
development process.
- Helps in tailoring a process model for
specific projects.
Why Model Life Cycle ?

·Processes are tailored for special


projects.
-A documented process model
* helps to identify where the
tailoring is to occur.
Life Cycle Model (CONT.)

· The development team must


identify a suitable life cycle model:
- and then adhere to it.
- Primary advantage of adhering to a
life cycle model:
*helps development of software in a
systematic and disciplined manner.
Life Cycle Model (CONT.)

·When a program is developed


by a single programmer ---
-he has the freedom to decide his
exact steps.
Life Cycle Model (CONT.)

· When a software product is being


developed by a team:
- there must be a precise understanding
among team members as to when to
do what,
- otherwise it would lead to chaos and
project failure.
Life Cycle Model (CONT.)

· A software project will never


succeed if:
- one engineer starts writing code,
- another concentrates on writing the
test document first,
- yet another engineer first defines the
file structure
- another defines the I/O for his portion
first.
Life Cycle Model (CONT.)

·A life cycle model:


-defines entry and exit criteria for
every phase.
-A phase is considered to be
complete:
*only when all its exit criteria are
satisfied.
Life Cycle Model (CONT.)

· The phase exit criteria for the software


requirements specification phase:
- Software Requirements Specification (SRS)
document is complete, reviewed, and
approved by the customer.
· A phase can start:
- only if its phase-entry criteria have been
satisfied.
Life Cycle Model (CONT.)

·It becomes easier for software


project managers:
-to monitor the progress of the
project.
Life Cycle Model (CONT.)

· When a life cycle model is adhered to,


- the project manager can at any time
fairly accurately tell,
*at which stage (e.g., design, code, test, etc.
) of the project is.
- Otherwise, it becomes very difficult to
track the progress of the project
*the project manager would have to depend
on the guesses of the team members.
Life Cycle Model (CONT.)

· This usually leads to a problem:


- known as the 99% complete syndrome.
- Last 1% takes longer than the completed 99%. There are many
examples to support this statement. For example progress bars we
see on computers, the last period last minute, last minute of a
match etc. The 90+ percent it runs fast and rest is sluggish.

- In software development if you do not follow SDLC (Software


Development Life Cycle) 99% complete syndrome happens. If you
ask developer about the progress he/she may say development is in
final stage of just 1% is left .Most probably, this last 1% will drag on
to days, weeks, and even few months. Either something was wrong
in the SDLC or they failed to follow up.
Life Cycle Model (CONT.)

· Many life cycle models have been


proposed.
· We will confine our attention to a few
important and commonly used models.
- classical waterfall model
- iterative waterfall,
- evolutionary,
- prototyping, and
- spiral model
Summary

·Software engineering is:


-systematic collection of decades
of programming experience
-together with the innovations
made by researchers.
Summary

·A fundamental necessity while


developing any large software
product:
-adoption of a life cycle model.
Summary
· Adherence to a software life cycle
model:
- helps to do various development
activities in a systematic and
disciplined manner.
- also makes it easier to manage a
software development effort.
Reference

· R. Mall, “Fundamentals of Software


Engineering,” Prentice-Hall of India, 1999,
CHAPTER 1.

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