G.
Pullaiah College of Engineering and Technology
Object Oriented Programming through Java
Department of Computer Science &
Engineering
UNIT IV
1. Multithreaded Programming
2. I/O basics
3. Applets
4. Generics
Multitasking and Multithreading
Multitasking refers to a computer's ability to perform
multiple jobs concurrently
more than one program are running concurrently, e.g., UNIX
A thread is a single sequence of execution within a
program
Multithreading refers to multiple threads of control within
a single program
each program can run multiple threads of control within it, e.g.,
Web Browser
Concurrency vs. Parallelism
CPU CPU1 CPU2
Threads and Processes
CPU
main
run
Process 1 Process 2 Process 3 Process 4
GC
What are Threads Good For?
To maintain responsiveness of an application
during a long running task.
To enable cancellation of separable tasks.
Some problems are intrinsically parallel.
To monitor status of some resource (DB).
Some APIs and systems demand it: Swing.
Application Thread
When we execute an application:
The JVM creates a Thread object whose task is defined
by the main() method
It starts the thread
The thread executes the statements of the program one
by one until the method returns and the thread dies
Multiple Threads in an Application
Each thread has its private run-time stack
If two threads execute the same method, each will
have its own copy of the local variables the methods
uses
However, all threads see the same dynamic memory
(heap)
Two different threads can act on the same object and
same static fields concurrently
Creating Threads
There are two ways to create our own Thread
object
1. Subclassing the Thread class and instantiating a
new object of that class
2. Implementing the Runnable interface
In both cases the run() method should be
implemented
Extending Thread
public class ThreadExample extends Thread {
public void run () {
for (int i = 1; i <= 100; i++) {
System.out.println(“Thread: ” + i);
}
}
}
Thread Methods
void start()
Creates a new thread and makes it runnable
This method can be called only once
void run()
The new thread begins its life inside this method
void stop() (deprecated)
The thread is being terminated
Thread Methods
yield()
Causes the currently executing thread object to
temporarily pause and allow other threads to execute
Allow only threads of the same priority to run
sleep(int m)/sleep(int m,int n)
The thread sleeps for m milliseconds, plus n nanoseconds
Implementing Runnable
public class RunnableExample implements Runnable {
public void run () {
for (int i = 1; i <= 100; i++) {
System.out.println (“Runnable: ” + i);
}
}
}
A Runnable Object
The Thread object’s run() method calls the
Runnable object’s run() method
Allows threads to run inside any object, regardless
of inheritance
Example – an applet that is
also a thread
Starting the Threads
public class ThreadsStartExample {
public static void main (String argv[]) {
new ThreadExample ().start ();
new Thread(new RunnableExample ()).start ();
}
}
RESULT
Scheduling Threads
start()
Ready queue
Newly created
threads
Currently executed
thread
I/O operation completes
•Waiting for I/O operation to be completed
What happens when •Waiting to be notified
a program with a •Sleeping
ServerSocket calls •Waiting to enter a synchronized section
accept()?
Thread State Diagram
Alive
Running
new ThreadExample(); while (…) { … }
New Thread Runnable Dead Thread
thread.start();
run() method returns
Blocked
Object.wait()
Thread.sleep()
blocking IO call
waiting on a monitor
Example
public class PrintThread1 extends Thread {
String name;
public PrintThread1(String name) {
this.name = name;
}
public void run() {
for (int i=1; i<500 ; i++) {
try {
sleep((long)(Math.random() * 100));
} catch (InterruptedException ie) { }
System.out.print(name);
}}
Example (cont)
public static void main(String args[]) {
PrintThread1 a = new PrintThread1("*");
PrintThread1 b = new PrintThread1("-");
PrintThread1 c = new PrintThread1("=");
a.start();
b.start();
c.start();
}
}
RESULT
Scheduling
Thread scheduling is the mechanism used to
determine how runnable threads are allocated CPU
time
A thread-scheduling mechanism is either
preemptive or nonpreemptive
Preemptive Scheduling
Preemptive scheduling – the thread scheduler
preempts (pauses) a running thread to allow different
threads to execute
Nonpreemptive scheduling – the scheduler never
interrupts a running thread
The nonpreemptive scheduler relies on the running
thread to yield control of the CPU so that other
threads may execute
Starvation
A nonpreemptive scheduler may cause starvation
(runnable threads, ready to be executed, wait to be
executed in the CPU a lot of time, maybe even
forever)
Sometimes, starvation is also called a livelock
Time-Sliced Scheduling
Time-sliced scheduling – the scheduler allocates a
period of time that each thread can use the CPU
when that amount of time has elapsed, the scheduler
preempts the thread and switches to a different thread
Nontime-sliced scheduler – the scheduler does not
use elapsed time to determine when to preempt a
thread
it uses other criteria such as priority or I/O status
Java Scheduling
Scheduler is preemptive and based on priority of
threads
Uses fixed-priority scheduling:
Threads are scheduled according to their priority w.r.t.
other threads in the ready queue
Java Scheduling
The highest priority runnable thread is always selected for
execution above lower priority threads
When multiple threads have equally high priorities, only one
of those threads is guaranteed to be executing
Java threads are guaranteed to be preemptive-but not time
sliced
Q: Why can’t we guarantee time-sliced scheduling?
What is the danger of such scheduler?
Thread Priority
Every thread has a priority
When a thread is created, it inherits the priority
of the thread that created it
The priority values range from 1 to 10, in
increasing priority
Thread Priority (cont.)
The priority can be adjusted subsequently using the
setPriority() method
The priority of a thread may be obtained using
getPriority()
Priority constants are defined:
MIN_PRIORITY=1
MAX_PRIORITY=10
NORM_PRIORITY=5
Some Notes
Thread implementation in Java is actually based on
operating system support
Some Windows operating systems support only 7
priority levels, so different levels in Java may
actually be mapped to the same operating system
level
What should we do about this?
Daemon Threads
Daemon threads are “background” threads, that
provide services to other threads, e.g., the garbage
collection thread
The Java VM will not exit if non-Daemon threads are
executing
The Java VM will exit if only Daemon threads are
executing
Daemon threads die when the Java VM exits
ThreadGroup
The ThreadGroup class is used to create groups of
similar threads. Why is this needed?
“Thread groups are best viewed as an
unsuccessful experiment, and you may simply
ignore their existence.”
Joshua Bloch, software architect at Sun
Server
import java.net.*;import java.io.*;
class HelloServer {
public static void main(String[] args) {
int port = Integer.parseInt(args[0]);
try {
ServerSocket server =
new ServerSocket(port);
} catch (IOException ioe) {
System.err.println(“Couldn't run “ +
“server on port “ + port);
return;
}
while(true) {
try {
Socket connection = server.accept();
ConnectionHandler handler =
new ConnectionHandler(connection);
new Thread(handler).start();
} catch (IOException ioe1) {
}
}
Connection Handler
// Handles a connection of a client to an HelloServer.
// Talks with the client in the 'hello' protocol
class ConnectionHandler implements Runnable {
// The connection with the client
private Socket connection;
public ConnectionHandler(Socket connection) {
this.connection = connection;
}
public void run() {
try {
BufferedReader reader =
new BufferedReader(
new InputStreamReader(
connection.getInputStream()));
PrintWriter writer =
new PrintWriter(
new OutputStreamWriter(
connection.getOutputStream()));
String clientName = reader.readLine();
writer.println(“Hello “ + clientName);
writer.flush();
} catch (IOException ioe) {}
}
}
Client side
import java.net.*; import java.io.*;
// A client of an HelloServer
class HelloClient {
public static void main(String[] args) {
String hostname = args[0];
int port = Integer.parseInt(args[1]);
Socket connection = null;
try {
connection = new Socket(hostname, port);
} catch (IOException ioe) {
System.err.println("Connection failed");
return;
}
try {
BufferedReader reader =
new BufferedReader(
new InputStreamReader(
connection.getInputStream()));
PrintWriter writer =
new PrintWriter(
new OutputStreamWriter(
connection.getOutputStream()));
writer.println(args[2]); // client name
String reply = reader.readLine();
System.out.println("Server reply: "+reply);
writer.flush();
} catch (IOException ioe1) {
}
}
Note that the Client has not
changed from last week
Concurrency
An object in a program can be changed by more
than one thread
Q: Is the order of changes that were preformed on
the object important?
Race Condition
A race condition – the outcome of a program is
affected by the order in which the program's
threads are allocated CPU time
Two threads are simultaneously modifying a single
object
Both threads “race” to store their value
Race Condition Example
How can we have Put red pieces
Put green pieces
alternating colors?
Monitors
Each object has a “monitor” that is a token used to
determine which application thread has control of a
particular object instance
In execution of a synchronized method (or block),
access to the object monitor must be gained before
the execution
Access to the object monitor is queued
Monitor (cont.)
Entering a monitor is also referred to as locking the
monitor, or acquiring ownership of the monitor
If a thread A tries to acquire ownership of a
monitor and a different thread has already entered
the monitor, the current thread (A) must wait until
the other thread leaves the monitor
Critical Section
The synchronized methods define critical sections
Execution of critical sections is mutually exclusive.
Why?
Example
public class BankAccount {
private float balance;
public synchronized void deposit(float amount) {
balance += amount;
}
public synchronized void withdraw(float amount) {
balance -= amount;
}
}
Critical
t3t2 t1
Sections
deposit()
Bank Account
Static Synchronized Methods
Marking a static method as synchronized,
associates a monitor with the class itself
The execution of synchronized static methods of
the same class is mutually exclusive. Why?
Example
public class PrintThread2 extends Thread {
String name;
public PrintThread2(String name) {
this.name = name;
}
public static synchronized void print(String name) {
for (int i=1; i<500 ; i++) {
try {
Thread.sleep((long)(Math.random() * 100));
} catch (InterruptedException ie) { }
System.out.print(str);
}
}
Example (cont)
public void run() {
print(name);
}
public static void main(String args[]) {
PrintThread2 a = new PrintThread2("*“);
PrintThread2 b = new PrintThread2("-“);
PrintThread2 c = new PrintThread2("=“);
a.start();
b.start();
c.start();
}
}
RESULT
Deadlock Example
public class BankAccount {
private float balance;
public synchronized void deposit(float amount) {
balance += amount;
}
public synchronized void withdraw(float amount) {
balance -= amount;
}
public synchronized void transfer(float amount,
BankAccount target) {
withdraw(amount);
target.deposit(amount);
}
}
public class MoneyTransfer implements Runnable {
private BankAccount from, to;
private float amount;
public MoneyTransfer(
BankAccount from, BankAccount to, float amount) {
this.from = from;
this.to = to;
this.amount = amount;
}
public void run() {
source.transfer(amount, target);
}
}
BankAccount aliceAccount = new BankAccount();
BankAccount bobAccount = new BankAccount();
...
// At one place
Runnable transaction1 =
new MoneyTransfer(aliceAccount, bobAccount, 1200);
Thread t1 = new Thread(transaction1);
t1.start();
// At another place
Runnable transaction2 =
new MoneyTransfer(bobAccount, aliceAccount, 700);
Thread t2 = new Thread(transaction2);
t2.start();
Deadlocks
t1 t2
aliceAccount bobAccount
transfer() transfer()
?
withdraw() withdraw()
deposit() deposit()
Java Locks are Reentrant
Is there a problem with the following code?
public class Test {
public synchronized void a() {
b();
System.out.println(“I am at a”);
}
public synchronized void b() {
System.out.println(“I am at b”);
}
}
Synchronized Statements
A monitor can be assigned to a block
It can be used to monitor access to a data element that is
not an object, e.g., array
Example:
void arrayShift(byte[] array, int count) {
synchronized(array) {
System.arraycopy (array, count,array, 0, array.size - count);
}
}
Thread Synchronization
We need to synchronized between transactions, for
example, the consumer-producer scenario
Wait and Notify
Allows two threads to cooperate
Based on a single shared lock object
Marge put a cookie wait and notify Homer
Homer eat a cookie wait and notify Marge
Marge put a cookie wait and notify Homer
Homer eat a cookie wait and notify Marge
The wait() Method
The wait() method is part of the java.lang.Object
interface
It requires a lock on the object’s monitor to execute
It must be called from a synchronized method, or
from a synchronized segment of code. Why?
The wait() Method
wait() causes the current thread to wait until
another thread invokes the notify() method or the
notifyAll() method for this object
Upon call for wait(), the thread releases ownership
of this monitor and waits until another thread
notifies the waiting threads of the object
The wait() Method
wait() is also similar to yield()
Both take the current thread off the execution stack and
force it to be rescheduled
However, wait() is not automatically put back into
the scheduler queue
notify() must be called in order to get a thread back
into the scheduler’s queue
Consumer
synchronized (lock) {
while (!resourceAvailable()) {
lock.wait();
}
consumeResource();
}
Producer
produceResource();
synchronized (lock) {
lock.notifyAll();
}
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
Wait/Notify Sequence
Lock Object
1. synchronized(lock){ 3. produceResource()
2. lock.wait(); 4. synchronized(lock) {
5. lock.notify();
9. consumeResource();
10. } 6.}
7. Reacquire lock
8. Return from wait()
Consumer Producer
Thread Thread
The Simpsons Scenario: SimpsonsTest
public class SimpsonsTest {
public static void main(String[] args) {
CookyJar jar = new CookyJar();
Homer homer = new Homer(jar);
Marge marge = new Marge(jar);
new Thread(homer).start();
new Thread(marge).start();
}
}
The Simpsons Scenario:
Homer
public class Homer implements Runnable {
CookyJar jar;
public Homer(CookyJar jar) {
this.jar = jar;
}
public void eat() {
jar.getCooky("Homer");
try {
Thread.sleep((int)Math.random() * 1000);
} catch (InterruptedException ie) {}
}
public void run() {
for (int i = 1 ; i <= 10 ; i++) eat();
}
}
The Simpsons Scenario: Marge
public class Marge implements Runnable {
CookyJar jar;
public Marge(CookyJar jar) {
this.jar = jar;
}
public void bake(int cookyNumber) {
jar.putCooky("Marge", cookyNumber);
try {
Thread.sleep((int)Math.random() * 500);
} catch (InterruptedException ie) {}
}
public void run() {
for (int i = 0 ; i < 10 ; i++) bake(i);
}
}
The Simpsons Scenario:
CookieJar
public class CookyJar {
private int contents;
private boolean available = false;
public synchronized void getCooky(String who) {
while (!available) {
try {
wait();
} catch (InterruptedException e) { }
}
available = false;
notifyAll();
System.out.println( who + " ate cooky " + contents);
}
The Simpsons Scenario:
CookieJar
public synchronized void putCooky(String who, int value) {
while (available) {
try {
wait();
} catch (InterruptedException e) { }
}
contents = value;
available = true;
System.out.println(who + " put cooky " + contents +
" in the jar");
notifyAll();
}}
Timers and TimerTask
The classes Timer and TimerTask are part of the
java.util package
Useful for
performing a task after a specified delay
performing a sequence of tasks at constant time
intervals
Scheduling Timers
The schedule method of a timer can get as
parameters:
Task, time
Task, time, period
Task, delay
Task, delay, period
When to start What to do At which rate
Timer Example
import java.util.*;
public class MinchaTask extends TimerTask {
public void run() {
System.out.println(“Time for Mincha!!!!”);
}
public static void main(String args[]) {
Timer timer = new Timer();
long day = 1000 * 60 * 60 * 24;
timer.scheduleAtFixedRate(new MinchaTask(),
new Date(), day);
}
}
Stopping Timers
A Timer thread can be stopped in the following
ways:
Apply cancel() on the timer
Make the thread a daemon
Remove all references to the timer after all the
TimerTask tasks have finished
Call System.exit()
Applets
An applet is a Panel that allows interaction with a
Java program.
A applet is typically embedded in a Web page and
can be run from a browser.
You need special HTML in the Web page to tell the
browser about the applet.
Applets run in a sandbox: they have no access to
the client’s file system.
Applet Support
Netscape claims to support Java 1.1, but has
serious omissions.
MS Internet Explorer supports most of 1.1.
The best support isn't a browser, but the standalone
program appletviewer.
In general you want to write applets that can be run
with any browser
What an applet is
You write an applet by extending the class Applet.
Applet is just a class like any other; you can even
use it in applications if you want.
When you write an applet, you are only writing
part of a program.
The browser supplies the main program.
The genealogy of Applet
java.lang.Object
|
+----java.awt.Component
|
+----java.awt.Container
|
+----java.awt.Panel
|
+----java.applet.Applet
The simplest possible applet
TrivialApplet.java
import java.applet.Applet;
public class TrivialApplet extends Applet { }
TrivialApplet.html
<applet
code="TrivialApplet.class”
width=150 height=100>
</applet>
The simplest reasonable applet
import java.awt.*;
import java.applet.Applet;
public class HelloWorld extends Applet {
public void paint( Graphics g ) {
g.drawString( "Hello World!", 30, 30 );
}
}
Applet methods
public void init ()
public void start ()
public void stop ()
public void destroy ()
public void paint (Graphics g)
Why an applet works
You write an applet by extending the class Applet.
Applet defines methods init( ), start( ), stop( ),
paint(Graphics), destroy( )
These methods do nothing--they are stubs.
You make the applet do something by overriding
these methods.
public void init ( )
This is the first method to execute
It is an ideal place to initialize variables
It is the best place to define and use buttons, text
fields, sliders, layouts, etc.
Almost every applet you ever write will have an
init( ) method
public void start ( )
Not always needed
Called after init( )
Called each time the page is loaded and restarted
Used mostly in conjunction with stop( )
public void stop( )
Not always needed
Called when the browser leaves the page
Called just before destroy( )
Use stop( ) if the applet is doing heavy
computation that you don’t want to continue when
the browser is on some other page
Used mostly in conjunction with start()
public void destroy( )
Seldom needed
Called after stop( )
Use to explicitly release system resources (like
threads)
System resources are usually released
automatically
Applet flow of control
public void paint(Graphics g)
Almost always needed
Any painting you want to do should be done here,
or in a method you call from here
Painting that you do in other methods may or may
not happen
Don’t call this method. It’s called automatically.
Call repaint( ) instead.
Sample Graphics methods
A Graphics is something you can paint on.
g.drawString(“Hello, World”, 20, 20);
g.drawRect(x, y, width, height);
g.fillRect(x, y, width, height);
g.drawOval(x, y, width, height);
g.fillOval(x, y, width, height);
g.setColor(Color.red);
repaint( )
Call repaint( ) when you have changed
something and want your changes to show up on
the screen
repaint( ) is a request--it might not happen.
When you call repaint( ), Java schedules a call to
update(Graphics g).
update( )
When you call repaint( ), Java schedules a call
to update(Graphics g)
Here's what update does:
public void update(Graphics g) {
// Fill applet with background color
paint(g);
}
Other useful Applet methods
System.out.println(String s) still works.
Automatically opens an output window.
showStatus(String) displays the String in the
applet’s status line.
Each call overwrites the previous call.
You have to allow time to read the line!
Applets are not magic!
Anything you can do in an applet, you can do in an
application.
You can do some things in an application that you
can’t do in an applet.
If you want to access files from an applet, it must
be a “trusted” applet.
Trusted applets are beyond the scope of this course.
Structure of an HTML page
Most HTML
HTML
tags are
containers.
HEAD BODY
A container is
<tag> to </tag>
TITLE (content)
HTML
<html>
<head>
<title> Hi World Applet </title>
</head>
<body>
<applet code="HiWorld.class”
width=300 height=200>
<param name=arraysize value=10>
</applet>
</body>
</html>
<param name=arraysize value=10>
public String getParameter(String name)
String s = getParameter(“arraysize”);
try { size = Integer.parseInt (s) }
catch (NumberFormatException) {…}