Introduction to
Machine Learning
What is Machine Learning?
“Learning is any process by which a system improves
performance from experience.”
- Herbert Simon
Definition by Tom Mitchell (1998):
Machine Learning is the study of algorithms that
• improve their performance P
• at some task T
• with experience E.
A well-defined learning task is given by <P, T, E>.
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Traditional Programming
Data
Computer Output
Program
Machine Learning
Data
Computer Progra
m
Output 4
When Do We Use Machine Learning?
ML is used when:
• Human expertise does not exist (navigating on Mars)
• Humans can’t explain their expertise (speech recognition)
• Models must be customized (personalized medicine)
• Models are based on huge amounts of data (genomics)
Learning isn’t always useful:
• There is no need to “learn” to calculate payroll
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A classic example of a task that requires machine learning:
It is very hard to say what makes a 2
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Some more examples of tasks that are best
solved by using a learning algorithm
• Recognizing patterns:
– Facial identities or facial expressions
– Handwritten or spoken words
– Medical images
• Generating patterns:
– Generating images or motion sequences
• Recognizing anomalies:
– Unusual credit card transactions
– Unusual patterns of sensor readings in a nuclear power plant
• Prediction:
– Future stock prices or currency exchange rates
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Sample Applications
• Web search
• Computational biology
• Finance
• E-commerce
• Space exploration
• Robotics
• Information extraction
• Social networks
• Debugging software
• [Your favorite area]
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Samuel’s Checkers-Player
“Machine Learning: Field of study that gives
computers the ability to learn without being
explicitly programmed.” -Arthur Samuel (1959)
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Defining the Learning Task
Improve on task T, with respect to
performance metric P, based on experience E
T: Playing checkers
P: Percentage of games won against an arbitrary
opponent E: Playing practice games against itself
T: Recognizing hand-written words
P: Percentage of words correctly classified
E: Database of human-labeled images of
handwritten words
T: Driving on four-lane highways using vision
sensors
P: Average distance traveled before a human-
judged error
E: A sequence of images and steering commands recorded while
observing a human driver.
T: Categorize email messages as spam or legitimate. 10
P: Percentage of email messages correctly classified.
State of the Art Applications of
Machine Learning
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Autonomous Cars
• Nevada made it legal for
autonomous cars to drive on
roads in June 2011
• As of 2013, four states (Nevada,
Florida, California, and
Michigan) have legalized
autonomous cars
Penn’s Autonomous
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Car
Autonomous Car Sensors
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Autonomous Car Technology
Path
Planning
Laser Terrain Mapping
Learning from Human Drivers
Adaptive Vision
Sebastian
Stanley
Images and movies taken from Sebastian Thrun’s multimedia w1e4bsite.
Deep Learning in the Headlines
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Deep Belief Net on Face Images
object models
object parts
(combination
of edges)
edges
pixels
Based on materials 16
by Andrew Ng
Learning of Object Parts
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Training on Multiple Objects
Trained on 4 classes (cars, faces,
motorbikes, airplanes).
Second layer: Shared-features
and object-specific features.
Third layer: More specific
features.
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Scene Labeling via Deep Learning
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Inference from Deep Learned Models
Generating posterior samples from faces by “filling in” experiments
(cf. Lee and Mumford, 2003). Combine bottom-up and top-down inference.
Input images
Samples from
feedforward
Inference
(control)
Samples from
Full posterior
inference
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Machine Learning in
Automatic Speech Recognition
A Typical Speech Recognition System
ML used to predict of phone states from the sound spectrogram
Deep learning has state-of-the-art results
# Hidden Layers 1 2 4 8 10 12
Word Error Rate % 16.0 12.8 11.4 10.9 11.0 11.1
Baseline GMM performance = 15.4%
[Zeiler et al. “On rectified linear units for speech
recognition” ICASSP 2013]
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1
Impact of Deep Learning in Speech Technology
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Types of Learning
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Types of Learning
• Supervised (inductive) learning
– Given: training data + desired outputs (labels)
• Unsupervised learning
– Given: training data (without desired outputs)
• Semi-supervised learning
– Given: training data + a few desired outputs
• Reinforcement learning
– Rewards from sequence of actions
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Supervised Learning: Regression
• Given (x 1 , y1), (x 2 , y2), ..., (x n , yn)
• Learn a function f(x) to predict y given x
– y is real-valued == regression
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8
September Arctic Sea Ice Extent
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(1,000,000 sq km)
6
5
4
3
2
1
0
1970 1990 2000 2010 2020
1980 Year
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Data from G. Witt. Journal of Statistics Education, Volume 21,
Supervised Learning: Classification
• Given (x 1 , y1), (x 2 , y2), ..., (x n , yn)
• Learn a function f(x) to predict y given x
– y is categorical == classification
Breast Cancer (Malignant / Benign)
1(Malignant)
0(Benign)
Tumor Size
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Supervised Learning: Classification
• Given (x 1 , y1), (x 2 , y2), ..., (x n , yn)
• Learn a function f(x) to predict y given x
– y is categorical == classification
Breast Cancer (Malignant / Benign)
1(Malignant)
0(Benign)
Tumor Size
Tumor Size 28
Supervised Learning: Classification
• Given (x 1 , y1), (x 2 , y2), ..., (x n , yn)
• Learn a function f(x) to predict y given x
– y is categorical == classification
Breast Cancer (Malignant / Benign)
1(Malignant)
0(Benign)
Tumor Size
Predict Benign Predict Malignant
Tumor Size 29
Supervised Learning
• x can be multi-dimensional
– Each dimension corresponds to an attribute
- Clump Thickness
- Uniformity of Cell Size
Age - Uniformity of Cell Shape
…
Tumor Size
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Unsupervised Learning
• Given x 1 , x 2 , ..., x n (without labels)
• Output hidden structure behind the x’s
– E.g., clustering
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Unsupervised Learning
Genomics application: group individuals by genetic similarity
Genes
Individuals 32
Unsupervised Learning
Organize computing clusters Social network analysis
Image credit: NASA/JPL-Caltech/E. Churchwell (Univ. of Wisconsin, Madison)
Market segmentation Astronomical data analysis 33
Unsupervised Learning
• Independent component analysis – separate a
combined signal into its original sources
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Image credit: statsoft.com Audio from http://www.ism.ac.jp/~shiro/research/blindsep.html
Unsupervised Learning
• Independent component analysis – separate a
combined signal into its original sources
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Image credit: statsoft.com Audio from http://www.ism.ac.jp/~shiro/research/blindsep.html
Reinforcement Learning
• Given a sequence of states and actions with
(delayed) rewards, output a policy
– Policy is a mapping from states actions that
tells you what to do in a given state
• Examples:
– Credit assignment problem
– Game playing
– Robot in a maze
– Balance a pole on your hand
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The Agent-Environment Interface
Agent and environment interact at discrete time : t 0, 1, 2,
steps Agent observes state at step t: K
t S
sproduces action at step t : at A(st )
gets resulting reward : rt1
and resulting next state :
st 1
... st rt +1 rt +2 rt +3 ...
at st +1 st +2 st +3
at +1 at +2 at +3
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Reinforcement Learning
https://www.youtube.com/watch?v=4cgWya-wjgY 38
Inverse Reinforcement Learning
• Learn policy from user demonstrations
Stanford Autonomous Helicopter
http://heli.stanford.edu/ https://
www.youtube.com/watch?v=VCdxqn0fcnE
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Framing a Learning Problem
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Designing a Learning System
• Choose the training experience
• Choose exactly what is to be learned
– i.e. the target function
• Choose how to represent the target function
• Choose a learning algorithm to infer the target
function from the experience
Training data Learner
Environment/
Experience Knowledge
Testing data
Performanc
e Element 41
Training vs. Test Distribution
• We generally assume that the training and
test examples are independently drawn from
the same overall distribution of data
– We call this “i.i.d” which stands for “independent
and identically distributed”
• If examples are not independent, requires
collective classification
• If test distribution is different, requires
transfer learning
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ML in a Nutshell
• Tens of thousands of machine learning
algorithms
– Hundreds new every year
• Every ML algorithm has three
components:
– Representation
– Optimization
– Evaluation
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Various Function Representations
• Numerical functions
– Linear regression
– Neural networks
– Support vector machines
• Symbolic functions
– Decision trees
– Rules in propositional logic
– Rules in first-order predicate logic
• Instance-based functions
– Nearest-neighbor
– Case-based
• Probabilistic Graphical Models
– Naïve Bayes
– Bayesian networks
– Hidden-Markov Models (HMMs)
– Probabilistic Context Free Grammars (PCFGs)
– Markov networks
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Various Search/Optimization
Algorithms
• Gradient descent
– Perceptron
– Backpropagation
• Dynamic Programming
– HMM Learning
– PCFG Learning
• Divide and Conquer
– Decision tree induction
– Rule learning
• Evolutionary Computation
– Genetic Algorithms (GAs)
– Genetic Programming (GP)
– Neuro-evolution
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Slide credit: Ray Mooney
Evaluation
• Accuracy
• Precision and recall
• Squared error
• Likelihood
• Posterior probability
• Cost / Utility
• Margin
• Entropy
• K-L divergence
• etc.
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ML in Practice
• Understand domain, prior knowledge, and goals
• Data integration, selection, cleaning, pre-processing, etc.
Loop • Learn models
• Interpret results
• Consolidate and deploy discovered knowledge
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Lessons Learned about Learning
• Learning can be viewed as using direct or indirect
experience to approximate a chosen target function.
• Function approximation can be viewed as a search
through a space of hypotheses (representations of
functions) for one that best fits a set of training data.
• Different learning methods assume different
hypothesis spaces (representation languages) and/or
employ different search techniques.
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A Brief History of
Machine Learning
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History of Machine Learning
• 1950s
– Samuel’s checker player
– Selfridge’s Pandemonium
• 1960s:
– Neural networks: Perceptron
– Pattern recognition
– Learning in the limit theory
– Minsky and Papert prove limitations of Perceptron
• 1970s:
– Symbolic concept induction
– Winston’s arch learner
– Expert systems and the knowledge acquisition bottleneck
– Quinlan’s ID3
– Michalski’s AQ and soybean diagnosis
– Scientific discovery with BACON
– Mathematical discovery with AM
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Slide credit: Ray Mooney
History of Machine Learning (cont.)
• 1980s:
– Advanced decision tree and rule learning
– Explanation-based Learning (EBL)
– Learning and planning and problem solving
– Utility problem
– Analogy
– Cognitive architectures
– Resurgence of neural networks (connectionism, backpropagation)
– Valiant’s PAC Learning Theory
– Focus on experimental methodology
• 1990s
– Data mining
– Adaptive software agents and web applications
– Text learning
– Reinforcement learning (RL)
– Inductive Logic Programming (ILP)
– Ensembles: Bagging, Boosting, and Stacking
– Bayes Net learning
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Slide credit: Ray Mooney
History of Machine Learning (cont.)
• 2000s
– Support vector machines & kernel methods
– Graphical models
– Statistical relational learning
– Transfer learning
– Sequence labeling
– Collective classification and structured outputs
– Computer Systems Applications (Compilers, Debugging, Graphics, Security)
– E-mail management
– Personalized assistants that learn
– Learning in robotics and vision
• 2010s
– Deep learning systems
– Learning for big data
– Bayesian methods
– Multi-task & lifelong learning
– Applications to vision, speech, social networks, learning to read, etc.
– ???
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