This document discusses various techniques for achieving visual realism in 3D computer graphics, including hidden surface removal algorithms, shading methods, and color models. It describes algorithms for hidden line elimination, hidden surface removal, and hidden solid removal. It also covers shading techniques like constant intensity shading, Gouraud shading, and Phong shading. Finally, it discusses color models such as RGB, CMY, HSV, and HSL that can be used for computer graphics applications.